oniwaka21

LANCER Maria Midgard

May 6th, 2018
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  1. Pilot Sheet:
  2. --------------
  3. | Name | Maria Midgard-Herner|
  4. | Callsign | Last Saint |
  5. | Level | 4 |
  6. | Player | Space Thor |
  7. -----------------------
  8. | Background | Mercenary|
  9. |Skills |-------------
  10. |Applying fists to Faces| +2
  11. |Assault| +4
  12. |Take Control| +2
  13. |Stay Cool and Collected| +4
  14. |Charm| +2
  15. |Read a Situation| +2
  16. -----------------------
  17. | Traits |----------
  18. | Trait | Damaged? |
  19. |Honorable | |
  20. |Brave | |
  21. |Reckless | |
  22. --------------------
  23. | Licenses | ------
  24. | License | Level |
  25. | GMS | Full |
  26. | SSC Metalmark | 3 |
  27. | SSC Monarch | 1 |
  28. | SSC Mourning Cloak | R |
  29. -------------------
  30. | Talents |---------------
  31. | Talent | Level | Bonus |
  32. | Skirmisher |3, Weave |The first reaction taken against you in any round automatically misses |
  33. | Skirmisher |1, Integrated Chaff Launchers | If you didn't make any attack rolls during your turn you count as being in light cover
  34. | Skirmisher |2, Lockbreaker|| Once per round, before or after you take any skirmish action, you may move 2 spaces as a free action.
  35. |Combined Arms |1, CQC Training| Ignore ranged difficulty penalty in melee combat|
  36. | Tactician |1, Opportunist| Once per round gain +1 Accuracy on Melee or Ranged if at least one ally is in Melee Engagement with target
  37. |Combined Arms | 2, Blade Shield| As long as you're in engagement with at least one enemy you have Light Cover|
  38. |Tactician | 2, Solar Backdrop| +1 accuracy if you're flying or at higher elevation than your target.|
  39. --------------------------
  40. Current Personal Items:
  41. Wilderness Survival Kit
  42. Sleeping Bag
  43. Extra Rations
  44.  
  45. Background:
  46. Daughter of the mercenaries Roge and Joshy Herner, originally known as the Golden Saints in their prime. Now, out to make a name for herself despite being saddled with the callsign "Last Saint", a callback to her fathers and their glory days.
  47.  
  48. The Golden Saints-
  49. The mercenary duo of Roge and Joshy Herner, at their peak 20 years ago. Now, retired with the vast sums of money they made in their life (surprisingly little of it from actual mercenary work, most of it came from allowing documentary crews to embed with them during missions and then investing that money into hypercorps), they run an independent space station outside of controlled space. While the Station, the Nekyo Wanderer, is technically independent, the Saints run a tight ship, and won't hesitate to use force to keep the peace (or remove Outer Seven scum from the premises).
  50.  
  51. Maria is not the biological child of the Golden Saints, instead being the child of a member of their team, the chief mechanic Juda Midgard. When Juda died unexpectedly, Roge and Joshy took responsibility for the then-two year old Maria, raising her as their own. Maria has no memories of her birth mother, but her fathers have made sure that she knew her heritage.
  52.  
  53. Appearance: Maria is average height, about 5'6", with tan skin and wavy black hair. She has a cybernetic left hand, and blue eyes.
  54.  
  55. Personality:She is upright and moral, adhering closely to the Mercenary Credo, as her fathers did. She is exceedingly brave, but that borders on recklessness and a firm belief in her own invulnerability at times.
  56.  
  57.  
  58. Mech Sheet:
  59. ---------------
  60. | Mech Name | Partisan II |
  61. | Frame | SSC Metalmark|
  62. | Size | 1|
  63. | Sp | 9/9|
  64. | Pilot | Last Saint|
  65. --------------------
  66. | Basic Statistics |-
  67. | HP | 12/12 |
  68. | Heat | 0/6 |
  69. | Aim | 2 |----
  70. | Armor | 1 |
  71. -----------------
  72. | H A S E |------1
  73. | Hull | 1 |---------------
  74. | Agility | 2 |---------------
  75. |-------------| Evasion | 13 |
  76. |-------------| Speed | 6 |
  77. | Systems | 2 |---------------
  78. |-------------| Tech Attack | 2 |
  79. |-------------| E-Defense | 8 |
  80. |-------------| Sensor Range | 12 |
  81. | Engineering | 1 |---------------
  82. |-------------| Repair Cap | 4 |
  83. |-------------| Stabilize | |
  84. --------------------------------
  85. |Traits|
  86. |Flash Cloak| The Metalmark is invisible when moving (regular move, boosting, moves from talents, etc.) but reappears when it finishes its movement.
  87. |Carapace Adaptation| When the Metalmark would benefit from light cover, it instead benefits from heavy cover.
  88.  
  89. |Mounts|
  90. |Aux/Aux|
  91. |Shock Knife |Melee, 1 Heat (Self), Thrown 5 Threat 1| 1 Energy Damage+Burn 2|
  92. |Vijaya Rockets| Launcher, Range 5, Accurate| 1d3 Explosive Damage|
  93.  
  94. |Main|
  95. |Rail Rifle |1 Heat (Self), 1d6 Kinetic Damage| Range 12 (Line)
  96.  
  97. |Heavy|
  98. |Heavy Charged Blade| Heavy Melee, AP, 1d6+3 Energy Damage| Threat 1
  99.  
  100. |Core Bonus|
  101. |Full Subjectivity Sync|Gain +2 Evasion|
  102.  
  103. |Core Power|
  104. |Cloaking Protocol|
  105. |Until the end of the current challenge, or when you deactivate this module at the start of your turn, you become invisible. If you take damage the protocol deactivates. No other action can end this protocol.|
  106.  
  107. |Modules |
  108. |Reactive Weave| When you brace, may immediately move Speed as a reaction and become Invisible|
  109. |Companion Gun| Once per round, when you inflict a critical hit on an enemy, deal 3 explosive damage to another target within range 10 and LOS. No attack roll is required.|
  110. |Companion/Concierge Class Dummy Plug| AI | Can maintain basic systems and fight with direction from pilot even when pilot is not embarked.
  111. |Stable Structure| +1 accuracy to resist being knocked prone.|
  112. |GMS Apple Grenade| Limited (1), Range 5, Blast 1, 1d6 Explosive Damage| Grenade
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