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- #define WATERHEIGHT 16
- int x, y, offset;
- for (x = 0; x < levelwidth; x++)
- {
- offset = random(0, 1);
- for (y = levelheight-WATERHEIGHT-offset; y < levelheight; y++)
- {
- if (level[y][x] == AIR) { level[y][x] = WATER; }
- else { break; }
- }
- }
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