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- /*
- Script by: Bullet
- Map by: Louay
- Mission Base: Last man standing
- Mission Type: Last man standing
- Mission Type ID: 4
- */
- //==============================================================================
- // Includes
- //==============================================================================
- #include <a_samp>
- #include <crashdetect>
- #include <float>
- #include <fixes2>
- #include "..\filterscripts\MM\stuff\defines"
- #include "..\filterscripts\MM\stuff\serverkeymsg"
- //==============================================================================
- // Defines
- //==============================================================================
- #define MISSION_NAME "Entaglement"
- #define Health 99.0
- #define VEHICLE_HEALTH 999.0
- #define CLASS_POSTION 4043.8320,-2773.2959,8.0844
- #define CLASS_CAMERA 4037.2986,-2779.1963,8.0844
- #define CLASS_FACING_AGNLE 133.7005
- #define MAX_MAP_OBJECTS 149
- #define START_TIME 20
- //==============================================================================
- // Per mission functions
- //==============================================================================
- enum ped_enum
- {
- TeamID,
- Skin,
- Float:SpawnX,
- Float:SpawnY,
- Float:SpawnZ,
- Float:SpawnAngle,
- SpawnInterior,
- VirtualWorld,
- Weapon1,
- Ammo1,
- Weapon2,
- Ammo2,
- Weapon3,
- Ammo3,
- };
- new PedInfo[][ped_enum] = {
- {NO_TEAM, 0, 582.6169,642.9036,3.4126,289.7953,0,0, WEAPON_DEAGLE, 180, WEAPON_AK47, 300, 0, 0}
- };
- new Float:gSpawns[][] =
- {
- {4123.2554,-2801.0217,7.8656,87.8267},
- {4094.2642,-2807.1353,7.8656,275.4918},
- {4107.4731,-2786.7212,7.8656,53.5242},
- {4083.5488,-2790.3008,7.8656,140.6109},
- {4086.7100,-2806.5330,7.8656,80.4086},
- {4049.1086,-2805.5913,8.0844,262.5590},
- {4054.2512,-2794.1174,8.0844,294.2686},
- {4038.5398,-2805.7212,8.0844,23.1933},
- {4007.5396,-2804.9507,7.8656,276.3456},
- {4033.4648,-2779.8105,8.0844,52.1456},
- {4017.0457,-2788.2197,7.8656,2.2833},
- {4016.5098,-2737.0593,7.8656,273.5882},
- {4053.0820,-2750.6714,7.8656,236.1340},
- {4087.6719,-2729.1831,7.8656,320.0037},
- {4063.7219,-2732.0986,7.8656,111.1989},
- {4008.0208,-2714.7810,7.8656,273.3583},
- {4050.0537,-2711.2783,7.8656,92.7507},
- {4042.3057,-2727.4988,7.8656,346.8222},
- {4063.1125,-2712.7764,7.8656,284.3221},
- {4112.5859,-2712.8970,7.8656,140.0203},
- {4093.3088,-2764.4858,7.8656,256.9045}
- };
- #if MAX_MAP_OBJECTS != 0
- new Object[MAX_MAP_OBJECTS];
- CreateMap()
- {
- Object[0] = CreateObject(2934,4124.2998000,-2797.8000500,8.2000000,0.0000000,0.0000000,270.0000000); //
- Object[1] = CreateObject(2934,4117.1001000,-2797.8000500,8.2000000,0.0000000,0.0000000,270.0000000); //
- Object[2] = CreateObject(2934,4102.8999000,-2797.8000500,11.0000000,0.0000000,0.0000000,270.0000000); //
- Object[3] = CreateObject(2934,4096.1001000,-2797.8000500,8.2000000,0.0000000,0.0000000,270.0000000); //
- Object[4] = CreateObject(2934,4089.1001000,-2797.8000500,8.2000000,0.0000000,0.0000000,270.0000000); //
- Object[5] = CreateObject(2934,4082.0000000,-2797.8000500,8.2000000,0.0000000,0.0000000,270.0000000); //
- Object[6] = CreateObject(2934,4068.3000500,-2797.8000500,8.2000000,0.0000000,0.0000000,270.0000000); //
- Object[7] = CreateObject(2934,4061.5000000,-2797.8000500,8.2000000,0.0000000,0.0000000,270.0000000); //
- Object[8] = CreateObject(2934,4054.3000500,-2797.8000500,8.2000000,0.0000000,0.0000000,270.0000000); //
- Object[9] = CreateObject(2934,4047.3000500,-2797.8000500,8.2000000,0.0000000,0.0000000,270.0000000); //
- Object[10] = CreateObject(2934,4040.3000500,-2797.8000500,8.2000000,0.0000000,0.0000000,270.0000000); //
- Object[11] = CreateObject(2934,4124.0000000,-2797.8000500,11.1000000,0.0000000,0.0000000,270.0000000); //
- Object[12] = CreateObject(2934,4116.8999000,-2797.8000500,11.0000000,0.0000000,0.0000000,270.0000000); //
- Object[13] = CreateObject(2934,4102.8999000,-2797.8000500,8.2000000,0.0000000,0.0000000,270.0000000); //
- Object[14] = CreateObject(2934,4109.7002000,-2797.6999500,11.0000000,0.0000000,0.0000000,270.0000000); //
- Object[15] = CreateObject(2934,4095.6999500,-2797.8000500,11.1000000,0.0000000,0.0000000,270.0000000); //
- Object[16] = CreateObject(2934,4088.5000000,-2797.8000500,11.1000000,0.0000000,0.0000000,270.0000000); //
- Object[17] = CreateObject(2934,4081.5000000,-2797.8000500,11.1000000,0.0000000,0.0000000,270.0000000); //
- Object[18] = CreateObject(2934,4074.3999000,-2797.8000500,11.1000000,0.0000000,0.0000000,270.0000000); //
- Object[19] = CreateObject(2934,4067.1999500,-2797.8000500,11.1000000,0.0000000,0.0000000,270.0000000); //
- Object[20] = CreateObject(2934,4060.0000000,-2797.8000500,11.1000000,0.0000000,0.0000000,270.0000000); //
- Object[21] = CreateObject(2934,4052.8000500,-2797.8000500,11.1000000,0.0000000,0.0000000,270.0000000); //
- Object[22] = CreateObject(2934,4045.6999500,-2797.8000500,11.1000000,0.0000000,0.0000000,270.0000000); //
- Object[23] = CreateObject(2934,4040.1999500,-2797.8000500,11.1000000,0.0000000,0.0000000,270.0000000); //
- Object[24] = CreateObject(2934,4042.3999000,-2800.3999000,8.2000000,0.0000000,0.0000000,180.0000000); //
- Object[25] = CreateObject(2934,4042.3999000,-2806.1999500,8.2000000,0.0000000,0.0000000,179.9950000); //
- Object[26] = CreateObject(2934,4042.4003900,-2806.2002000,11.1000000,0.0000000,0.0000000,179.9950000); //
- Object[27] = CreateObject(2934,4042.4003900,-2800.3994100,11.1000000,0.0000000,0.0000000,179.9950000); //
- Object[28] = CreateObject(2934,4022.1001000,-2796.3000500,8.2000000,0.0000000,0.0000000,270.0000000); //
- Object[29] = CreateObject(2934,4015.1001000,-2796.3000500,8.2000000,0.0000000,0.0000000,270.0000000); //
- Object[30] = CreateObject(2934,4008.1001000,-2796.3000500,8.2000000,0.0000000,0.0000000,270.0000000); //
- Object[31] = CreateObject(2934,4034.1001000,-2806.1999500,8.2000000,0.0000000,0.0000000,179.9950000); //
- Object[32] = CreateObject(2934,4034.1005900,-2806.2002000,11.0000000,0.0000000,0.0000000,179.9950000); //
- Object[33] = CreateObject(2934,4022.1005900,-2796.3000500,11.0000000,0.0000000,0.0000000,270.0000000); //
- Object[34] = CreateObject(2934,4015.1005900,-2796.3000500,11.0000000,0.0000000,0.0000000,270.0000000); //
- Object[35] = CreateObject(2934,4008.1005900,-2796.3000500,11.0000000,0.0000000,0.0000000,270.0000000); //
- Object[36] = CreateObject(2934,4024.1001000,-2801.3999000,8.2000000,0.0000000,0.0000000,180.0000000); //
- Object[37] = CreateObject(2934,4024.1005900,-2801.3999000,11.0000000,0.0000000,0.0000000,179.9950000); //
- Object[38] = CreateObject(2932,4117.2002000,-2718.0000000,8.2000000,0.0000000,0.0000000,90.0000000); //
- Object[39] = CreateObject(2932,4102.8999000,-2718.0000000,8.2000000,0.0000000,0.0000000,90.0000000); //
- Object[40] = CreateObject(2932,4095.6999500,-2718.0000000,8.2000000,0.0000000,0.0000000,90.0000000); //
- Object[41] = CreateObject(2932,4088.6999500,-2718.0000000,8.2000000,0.0000000,0.0000000,90.0000000); //
- Object[42] = CreateObject(2932,4081.6999500,-2718.0000000,8.2000000,0.0000000,0.0000000,90.0000000); //
- Object[43] = CreateObject(2932,4067.5000000,-2718.0000000,8.2000000,0.0000000,0.0000000,90.0000000); //
- Object[44] = CreateObject(2932,4060.3000500,-2718.0000000,8.2000000,0.0000000,0.0000000,90.0000000); //
- Object[45] = CreateObject(2932,4053.3000500,-2718.0000000,8.2000000,0.0000000,0.0000000,90.0000000); //
- Object[46] = CreateObject(2932,4046.3000500,-2718.0000000,8.2000000,0.0000000,0.0000000,90.0000000); //
- Object[47] = CreateObject(2932,4039.3000500,-2718.0000000,8.2000000,0.0000000,0.0000000,90.0000000); //
- Object[48] = CreateObject(2935,4115.2002000,-2792.6001000,11.0000000,0.0000000,0.0000000,0.0000000); //
- Object[49] = CreateObject(2935,4115.2002000,-2785.6001000,11.0000000,0.0000000,0.0000000,0.0000000); //
- Object[50] = CreateObject(2935,4115.2002000,-2778.5000000,8.3000000,0.0000000,0.0000000,0.0000000); //
- Object[51] = CreateObject(2935,4115.2002000,-2771.3999000,8.2000000,0.0000000,0.0000000,0.0000000); //
- Object[52] = CreateObject(2935,4115.2002000,-2764.3999000,8.3000000,0.0000000,0.0000000,0.0000000); //
- Object[53] = CreateObject(2935,4115.2002000,-2750.5000000,11.2000000,0.0000000,0.0000000,0.0000000); //
- Object[54] = CreateObject(2935,4115.2002000,-2743.5000000,11.0000000,0.0000000,0.0000000,0.0000000); //
- Object[55] = CreateObject(2935,4115.2002000,-2743.5000000,8.3000000,0.0000000,0.0000000,0.0000000); //
- Object[56] = CreateObject(2935,4115.2002000,-2736.3000500,8.3000000,0.0000000,0.0000000,0.0000000); //
- Object[57] = CreateObject(2935,4115.2002000,-2785.6001000,8.2000000,0.0000000,0.0000000,0.0000000); //
- Object[58] = CreateObject(2935,4115.2002000,-2778.5000000,11.2000000,0.0000000,0.0000000,0.0000000); //
- Object[59] = CreateObject(2935,4115.2002000,-2792.6001000,8.3000000,0.0000000,0.0000000,0.0000000); //
- Object[60] = CreateObject(2935,4115.2002000,-2771.3999000,11.0000000,0.0000000,0.0000000,0.0000000); //
- Object[61] = CreateObject(2935,4115.2002000,-2764.3999000,11.0000000,0.0000000,0.0000000,0.0000000); //
- Object[62] = CreateObject(2935,4115.2002000,-2757.3999000,8.3000000,0.0000000,0.0000000,0.0000000); //
- Object[63] = CreateObject(2935,4115.2002000,-2757.3999000,11.0000000,0.0000000,0.0000000,0.0000000); //
- Object[64] = CreateObject(2935,4115.2002000,-2750.3999000,8.3000000,0.0000000,0.0000000,0.0000000); //
- Object[65] = CreateObject(2935,4115.2002000,-2736.6999500,11.0000000,0.0000000,0.0000000,0.0000000); //
- Object[66] = CreateObject(2935,4115.2002000,-2721.8999000,8.3000000,0.0000000,0.0000000,0.0000000); //
- Object[67] = CreateObject(2935,4115.2002000,-2729.1001000,8.3000000,0.0000000,0.0000000,0.0000000); //
- Object[68] = CreateObject(2932,4117.2002000,-2718.0000000,11.0000000,0.0000000,0.0000000,90.0000000); //
- Object[69] = CreateObject(2932,4110.0000000,-2718.0000000,11.0000000,0.0000000,0.0000000,90.0000000); //
- Object[70] = CreateObject(2932,4102.9003900,-2718.0000000,11.0000000,0.0000000,0.0000000,90.0000000); //
- Object[71] = CreateObject(2932,4095.7002000,-2718.0000000,11.0000000,0.0000000,0.0000000,90.0000000); //
- Object[72] = CreateObject(2932,4088.7002000,-2718.0000000,11.0000000,0.0000000,0.0000000,90.0000000); //
- Object[73] = CreateObject(2932,4081.8999000,-2718.0000000,11.1000000,0.0000000,0.0000000,90.0000000); //
- Object[74] = CreateObject(2932,4074.7002000,-2718.0000000,11.0000000,0.0000000,0.0000000,90.0000000); //
- Object[75] = CreateObject(2932,4067.5000000,-2718.0000000,11.0000000,0.0000000,0.0000000,90.0000000); //
- Object[76] = CreateObject(2932,4060.2998000,-2718.0000000,11.0000000,0.0000000,0.0000000,90.0000000); //
- Object[77] = CreateObject(2932,4053.2998000,-2718.0000000,11.0000000,0.0000000,0.0000000,90.0000000); //
- Object[78] = CreateObject(2932,4046.2998000,-2718.0000000,11.0000000,0.0000000,0.0000000,90.0000000); //
- Object[79] = CreateObject(2932,4039.2998000,-2718.0000000,11.0000000,0.0000000,0.0000000,90.0000000); //
- Object[80] = CreateObject(2932,4121.5000000,-2713.3000500,8.2000000,0.0000000,0.0000000,0.0000000); //
- Object[81] = CreateObject(2932,4121.5000000,-2713.3000500,11.0000000,0.0000000,0.0000000,0.0000000); //
- Object[82] = CreateObject(2932,4101.5000000,-2713.5000000,8.2000000,0.0000000,0.0000000,0.0000000); //
- Object[83] = CreateObject(2932,4101.5000000,-2713.5000000,11.0000000,0.0000000,0.0000000,0.0000000); //
- Object[84] = CreateObject(2932,4055.3999000,-2713.3999000,8.2000000,0.0000000,0.0000000,0.0000000); //
- Object[85] = CreateObject(2932,4055.4003900,-2713.3994100,11.0000000,0.0000000,0.0000000,0.0000000); //
- Object[86] = CreateObject(2935,4115.2002000,-2722.8000500,11.2000000,0.0000000,0.0000000,358.0000000); //
- Object[87] = CreateObject(2935,4115.2002000,-2729.6001000,11.2000000,0.0000000,0.0000000,180.0000000); //
- Object[88] = CreateObject(2934,4127.6001000,-2806.1999500,11.0000000,0.0000000,0.0000000,180.0000000); //
- Object[89] = CreateObject(2934,4127.6001000,-2800.0000000,8.2000000,0.0000000,0.0000000,179.9950000); //
- Object[90] = CreateObject(2934,4127.6001000,-2800.0000000,11.0000000,0.0000000,0.0000000,179.9950000); //
- Object[91] = CreateObject(2934,4127.6001000,-2806.2002000,8.2000000,0.0000000,0.0000000,179.9950000); //
- Object[92] = CreateObject(2932,4030.6001000,-2713.1999500,8.2000000,0.0000000,0.0000000,0.0000000); //
- Object[93] = CreateObject(2932,4030.6005900,-2713.2002000,11.0000000,0.0000000,0.0000000,0.0000000); //
- Object[94] = CreateObject(2932,4008.1999500,-2718.0000000,8.2000000,0.0000000,0.0000000,90.0000000); //
- Object[95] = CreateObject(2932,4008.2002000,-2718.0000000,11.0000000,0.0000000,0.0000000,90.0000000); //
- Object[96] = CreateObject(2932,4015.3000500,-2718.0000000,8.2000000,0.0000000,0.0000000,90.0000000); //
- Object[97] = CreateObject(2932,4015.2998000,-2718.0000000,11.0000000,0.0000000,0.0000000,90.0000000); //
- Object[98] = CreateObject(2932,4022.1001000,-2718.0000000,8.2000000,0.0000000,0.0000000,90.0000000); //
- Object[99] = CreateObject(2932,4022.1005900,-2718.0000000,11.0000000,0.0000000,0.0000000,90.0000000); //
- Object[100] = CreateObject(2932,4015.3000500,-2711.5000000,8.2000000,0.0000000,0.0000000,270.0000000); //
- Object[101] = CreateObject(2932,4015.2998000,-2711.5000000,11.0000000,0.0000000,0.0000000,270.0000000); //
- Object[102] = CreateObject(2932,4046.5000000,-2715.0000000,8.2000000,0.0000000,0.0000000,90.0000000); //
- Object[103] = CreateObject(2932,4046.5000000,-2715.0000000,11.0000000,0.0000000,0.0000000,90.0000000); //
- Object[104] = CreateObject(2932,4088.6001000,-2715.0000000,8.2000000,0.0000000,0.0000000,90.0000000); //
- Object[105] = CreateObject(2932,4088.6005900,-2715.0000000,11.0000000,0.0000000,0.0000000,90.0000000); //
- Object[106] = CreateObject(2934,4054.6001000,-2801.0000000,8.2000000,0.0000000,0.0000000,270.0000000); //
- Object[107] = CreateObject(2934,4054.6005900,-2801.0000000,11.0000000,0.0000000,0.0000000,270.0000000); //
- Object[108] = CreateObject(2934,4089.5000000,-2806.0000000,8.2000000,0.0000000,0.0000000,180.0000000); //
- Object[109] = CreateObject(2934,4089.3999000,-2806.0000000,11.0000000,0.0000000,0.0000000,179.9950000); //
- Object[110] = CreateObject(2934,4089.1001000,-2800.8000500,8.2000000,0.0000000,0.0000000,270.0000000); //
- Object[111] = CreateObject(2934,4089.1005900,-2800.7998000,11.0000000,0.0000000,0.0000000,270.0000000); //
- Object[112] = CreateObject(2934,4067.6999500,-2802.8000500,8.2000000,0.0000000,0.0000000,180.0000000); //
- Object[113] = CreateObject(2934,4067.7002000,-2802.7998000,11.0000000,0.0000000,0.0000000,179.9950000); //
- Object[114] = CreateObject(2934,4115.1001000,-2805.8999000,8.2000000,0.0000000,0.0000000,180.0000000); //
- Object[115] = CreateObject(2934,4115.1005900,-2805.8994100,11.0000000,0.0000000,0.0000000,179.9950000); //
- Object[116] = CreateObject(3575,4055.8000500,-2725.3000500,9.6000000,0.0000000,0.0000000,90.0000000); //
- Object[117] = CreateObject(3575,4055.7998000,-2725.2998000,12.3000000,0.0000000,0.0000000,90.0000000); //
- Object[118] = CreateObject(7025,4095.5000000,-2791.5000000,10.3000000,0.0000000,0.0000000,0.0000000); //
- Object[119] = CreateObject(7025,4095.5000000,-2791.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //
- Object[120] = CreateObject(7102,4020.1001000,-2755.1001000,10.3000000,0.0000000,0.0000000,0.0000000); //
- Object[121] = CreateObject(7102,4020.1005900,-2755.0996100,14.0000000,0.0000000,0.0000000,0.0000000); //
- Object[122] = CreateObject(2669,4011.8999000,-2790.3000500,8.2000000,0.0000000,0.0000000,0.0000000); //
- Object[123] = CreateObject(2932,4011.8999000,-2791.1001000,11.0000000,0.0000000,0.0000000,0.0000000); //
- Object[124] = CreateObject(3502,4066.5000000,-2753.1999500,8.8000000,0.0000000,358.0000000,88.0000000); //
- Object[125] = CreateObject(3502,4086.3999000,-2740.8999000,8.8000000,0.0000000,0.0000000,360.0000000); //
- Object[126] = CreateObject(3502,4101.0000000,-2759.1001000,8.8000000,0.0000000,0.0000000,268.0000000); //
- Object[127] = CreateObject(3502,4081.1999500,-2771.1001000,8.8000000,0.0000000,0.0000000,180.0000000); //
- Object[128] = CreateObject(3799,4012.1999500,-2753.5000000,6.9000000,0.0000000,0.0000000,0.0000000); //
- Object[129] = CreateObject(3799,4012.1001000,-2734.1999500,6.9000000,0.0000000,0.0000000,0.0000000); //
- Object[130] = CreateObject(3799,4012.1005900,-2734.2002000,9.0000000,0.0000000,0.0000000,0.0000000); //
- Object[131] = CreateObject(3799,4012.2002000,-2753.5000000,9.0000000,0.0000000,0.0000000,0.0000000); //
- Object[132] = CreateObject(5262,4039.1999500,-2761.3999000,10.0000000,0.0000000,0.0000000,0.0000000); //
- Object[133] = CreateObject(5262,4031.2241200,-2761.3623000,10.0000000,0.0000000,0.0000000,179.9950000); //
- Object[134] = CreateObject(5262,4075.1001000,-2756.1001000,10.0000000,0.0000000,0.0000000,179.9950000); //
- Object[135] = CreateObject(5262,4083.8000500,-2749.3999000,10.0000000,0.0000000,0.0000000,89.9950000); //
- Object[136] = CreateObject(5262,4092.6001000,-2756.1001000,10.0000000,0.0000000,0.0000000,359.9890100); //
- Object[137] = CreateObject(5262,4083.8999000,-2762.8999000,10.0000000,0.0000000,0.0000000,269.9840100); //
- Object[138] = CreateObject(3798,4024.6001000,-2720.6001000,6.9000000,0.0000000,0.0000000,0.0000000); //
- Object[139] = CreateObject(3798,4024.6005900,-2720.5996100,8.9000000,0.0000000,0.0000000,0.0000000); //
- Object[140] = CreateObject(5262,4055.6923800,-2784.4445800,10.0000000,0.0000000,0.0000000,0.0000000); //
- Object[141] = CreateObject(5262,4047.5944800,-2784.4123500,10.0000000,0.0000000,0.0000000,179.9950000); //
- Object[142] = CreateObject(3612,4029.5764200,-2744.0202600,6.8567000,0.0000000,180.0000000,90.0000000); //
- Object[143] = CreateObject(3612,4023.1489300,-2780.1782200,6.8567000,0.0000000,180.0000000,180.0000000); //
- Object[144] = CreateObject(3612,4101.9106400,-2740.2404800,6.8567000,0.0000000,180.0000000,220.2200000); //
- Object[145] = CreateObject(3612,4069.7856400,-2737.9167500,6.8567000,0.0000000,180.0000000,305.4002700); //
- Object[146] = CreateObject(3612,4066.2700200,-2772.4370100,6.8567000,0.0000000,180.0000000,224.2199700); //
- Object[147] = CreateObject(13657,4043.2002000,-2781.5996100,10.1000000,0.0000000,0.0000000,0.0000000); //
- Object[148] = CreateObject(13657,4115.4624000,-2781.6491700,15.6000000,0.0000000,180.0000000,0.0000000); //
- }
- #endif
- //==============================================================================
- // Basic vars
- //==============================================================================
- new bool:MissionStarted;
- new bool:ObjectiveStarted;
- new bool:MissionCancelled;
- native IsValidVehicle(vehicleid);
- enum playersdata {
- UserName[MAX_PLAYER_NAME],
- Kills,
- bool:Counted,
- PlayerClassID,
- bool:AllowedToSpawn
- };
- new PlayerMissionInfo[MAX_PLAYERS][playersdata];
- new PlayersAlive;
- new GMTimer;
- new GMSec;
- new RandomColor;
- new MaxSpawns;
- //==============================================================================
- // Basic script
- //==============================================================================
- main()
- {
- print("----------------------------------");
- print(" Mission: "MISSION_NAME" started.");
- print("----------------------------------\n");
- }
- public OnGameModeInit()
- {
- MissionStarted= true;
- MaxSpawns=sizeof(gSpawns);
- GMTimer = SetTimer("GMClock",1000,true);
- RandomColor=random(2);
- #if MAX_MAP_OBJECTS != 0
- CreateMap();
- #endif
- for(new i=0; i<sizeof(PedInfo); i++)
- {
- AddPlayerClassEx(PedInfo[i][TeamID],PedInfo[i][Skin],PedInfo[i][SpawnX],PedInfo[i][SpawnY],PedInfo[i][SpawnZ],PedInfo[i][SpawnAngle],0,0,0,0,0,0);
- }
- for(new i=0; i<MAX_VEHICLES; i++) if(IsValidVehicle(i)) SetVehicleHealth(i,VEHICLE_HEALTH);
- if(CallRemoteFunction("GetCurrentMissionCJWalk","")) UsePlayerPedAnims();
- return 1;
- }
- public OnGameModeExit()
- {
- #if MAX_MAP_OBJECTS != 0
- for(new i=0;i<MAX_MAP_OBJECTS;i++) DestroyObject(Object[i]);
- #endif
- for(new i=0; i<MAX_VEHICLES; i++)
- {
- DestroyVehicle(i);
- }
- return 1;
- }
- FUNCTION GMClock()
- {
- GMSec++;
- switch(ObjectiveStarted)
- {
- case false:
- {
- switch(GMSec)
- {
- case 1:
- {
- new string[40];
- format(string,sizeof(string),"The last man standing deathmatch will start in %d seconds.",START_TIME);
- CallRemoteFunction("ShowInfoBox", "iisi", -1, -1, string,0);
- }
- case START_TIME-3:
- {
- PlaySoundForAll(1056);
- GameTextForAll("~r~~h~3",1000,3);
- }
- case START_TIME-2:
- {
- PlaySoundForAll(1056);
- GameTextForAll("~r~~h~~h~2",1000,3);
- }
- case START_TIME-1:
- {
- PlaySoundForAll(1056);
- GameTextForAll("~y~1",1000,3);
- }
- case START_TIME:
- {
- PlaySoundForAll(1057);
- if(PlayersAlive > 1)
- {
- CallRemoteFunction("StartMission","");
- GameTextForAll("~r~Fight!",1000,3);
- ObjectiveStarted= true;
- ToggleControllable(true);
- SendClientMessageToAll(COLOR_SERVER,""SERVER_KEY_MSG" The last man standing deathmatch has started. KILL OR BE KILLED!");
- CallRemoteFunction("ShowInfoBox", "iisi", -1, -1,"The last man standing deathmatch has started. KILL OR BE KILLED!",0);
- }
- else CallRemoteFunction("EndMission","");
- KillTimer(GMTimer);
- }
- }
- }
- }
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- if(PlayerMissionInfo[playerid][Counted])
- {
- PlayersAlive --;
- CallRemoteFunction("LmsUpdate","d",PlayersAlive);
- PlayerMissionInfo[playerid][Counted]= false;
- if(PlayersAlive < 2) CallRemoteFunction("EndMission","");
- }
- return 1;
- }
- public OnPlayerRequestClass(playerid,classid)
- {
- SetPlayerPos(playerid,CLASS_POSTION);
- SetPlayerCameraPos(playerid,CLASS_CAMERA);
- SetPlayerCameraLookAt(playerid,CLASS_POSTION);
- SetPlayerFacingAngle(playerid,CLASS_FACING_AGNLE);
- CallRemoteFunction("LmsHide","i",playerid);
- CallRemoteFunction("ShowClassSelection","iisiii",playerid, 2,"Deathmatcher", PedInfo[classid][Weapon1], PedInfo[classid][Weapon2], PedInfo[classid][Weapon3]);
- PlayerMissionInfo[playerid][PlayerClassID]=classid;
- if(PlayerMissionInfo[playerid][Counted])
- {
- PlayersAlive --;
- CallRemoteFunction("LmsUpdate","d",PlayersAlive);
- PlayerMissionInfo[playerid][Counted]= false;
- if(PlayersAlive < 2) CallRemoteFunction("EndMission","");
- }
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- new string[124];
- CallRemoteFunction("LmsShow","i",playerid);
- CallRemoteFunction("LmsUpdate","d",PlayersAlive);
- SetPlayerHealth(playerid,Health);
- if(PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Skin] == 0)
- {
- back:
- new skin=random(312);
- if(skin == 74 || skin < 1) goto back;
- SetPlayerSkin(playerid,skin);
- }
- if(CallRemoteFunction("GetSpectateStatus","d",playerid)) return CallRemoteFunction("SpecOffAdmin","d",playerid);
- new rand=random(MaxSpawns);
- if(!CallRemoteFunction("GetJailedStatus","d",playerid))
- {
- SetPlayerPos(playerid,gSpawns[rand][0],gSpawns[rand][1],gSpawns[rand][2]);
- //SetPlayerFacingAngle(playerid,gSpawns[rand][3]);
- SetPlayerTeam(playerid,NO_TEAM);
- SetPlayerColor(playerid,COLOR_GREY);
- CallRemoteFunction("GivePlayerWeaponEx","ddd",playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Weapon1],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Ammo1]);
- CallRemoteFunction("GivePlayerWeaponEx","ddd",playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Weapon2],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Ammo2]);
- CallRemoteFunction("GivePlayerWeaponEx","ddd",playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Weapon3],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Ammo3]);
- if(ObjectiveStarted && !PlayerMissionInfo[playerid][AllowedToSpawn])
- {
- if(PlayerMissionInfo[playerid][Counted])
- {
- PlayersAlive --;
- CallRemoteFunction("LmsUpdate","d",PlayersAlive);
- PlayerMissionInfo[playerid][Counted]= false;
- if(PlayersAlive < 2) CallRemoteFunction("EndMission","");
- }
- CallRemoteFunction("OnPlayerMissionComplete","d",playerid);
- SetPlayerVirtualWorld(playerid,2);
- }
- else
- {
- PlayerMissionInfo[playerid][AllowedToSpawn]= false;
- SetPlayerPos(playerid,gSpawns[rand][0],gSpawns[rand][1],gSpawns[rand][2]);
- //SetPlayerFacingAngle(playerid,gSpawns[rand][3]);
- SetPlayerTeam(playerid,NO_TEAM);
- SetPlayerColor(playerid,(RandomColor == TEAM_ATTACK) ? COLOR_TEAM_ATTACK : COLOR_TEAM_DEFEND);
- SetPlayerVirtualWorld(playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][VirtualWorld]);
- CallRemoteFunction("ShowInfoBox", "iisi", playerid, -1,"Your mission is to kill other players and survive till the last.",2000);
- CallRemoteFunction("ShowInfoText", "iisi", playerid, -1,"~r~~h~Eliminate ~w~others!",2000);
- if(!ObjectiveStarted)
- {
- format(string,sizeof(string),""SERVER_KEY_MSG" The last man standing deathmatch will start in %d seconds.",(GMSec-START_TIME)*-1);
- SendClientMessage(playerid,COLOR_SERVER,string);
- CallRemoteFunction("ShowInfoBox", "iisi", playerid, -1,string,0);
- TogglePlayerControllable(playerid,false);
- }
- if(!PlayerMissionInfo[playerid][Counted])
- {
- PlayersAlive++;
- PlayerMissionInfo[playerid][Counted]= true;
- CallRemoteFunction("LmsUpdate","d",PlayersAlive);
- }
- CallRemoteFunction("UpdateAliveState","ii",playerid,1);
- }
- }
- else CallRemoteFunction("SetJailed","d",playerid);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- if(!MissionStarted)
- {
- PlayerMissionInfo[playerid][AllowedToSpawn]= true;
- return 1;
- }
- if(killerid != INVALID_PLAYER_ID)
- {
- PlayerMissionInfo[killerid][Kills]++;
- SetPlayerScore(killerid,PlayerMissionInfo[killerid][Kills]);
- }
- if(ObjectiveStarted && PlayerMissionInfo[playerid][Counted])
- {
- GameTextForPlayer(playerid,"~R~MISSION FAILED~w~!",3000,3);
- CallRemoteFunction("PlayerMissionStats","dd",playerid,1);
- }
- if(PlayerMissionInfo[playerid][Counted])
- {
- PlayersAlive--;
- PlayerMissionInfo[playerid][Counted]= false;
- }
- CallRemoteFunction("LmsUpdate","d",PlayersAlive);
- CallRemoteFunction("UpdateAliveState","ii",playerid,0);
- if(PlayersAlive < 2) CallRemoteFunction("EndMission","");
- return 1;
- }
- FUNCTION EndTheMission()
- {
- if(!MissionStarted) return 1;
- MissionStarted= false;
- KillTimer(GMTimer);
- if(!MissionCancelled && ObjectiveStarted)
- {
- new string[124];
- new winner = INVALID_PLAYER_ID;
- new bool:MoreThan1;
- if(PlayersAlive == 1)
- {
- for(new i=0,j=GetPlayerPoolSize(); i<=j; i++)
- {
- if(CallRemoteFunction("GetAliveState","i",i) && IsPlayerConnected(i) && PlayerMissionInfo[i][Counted])
- {
- winner=i;
- }
- }
- }
- else if(PlayersAlive > 1)
- {
- new MostKills;
- for(new i=0,j=GetPlayerPoolSize(); i<=j; i++)
- {
- if(CallRemoteFunction("GetAliveState","i",i) && IsPlayerConnected(i) && PlayerMissionInfo[i][Counted])
- {
- if(PlayerMissionInfo[MostKills][Kills] < PlayerMissionInfo[i][Kills])
- {
- MostKills=i;
- MoreThan1=false;
- continue;
- }
- if(PlayerMissionInfo[MostKills][Kills] == PlayerMissionInfo[i][Kills])
- {
- MoreThan1= true;
- }
- }
- }
- new Float:TopHealth;
- new Float:OtherHealth;
- if(MoreThan1)
- {
- for(new i=0,j=GetPlayerPoolSize(); i<=j; i++)
- {
- if(CallRemoteFunction("GetAliveState","i",i) && IsPlayerConnected(i) && PlayerMissionInfo[i][Counted])
- {
- if(PlayerMissionInfo[winner][Kills] == PlayerMissionInfo[i][Kills])
- {
- GetPlayerHealth(winner,TopHealth);
- GetPlayerHealth(i,OtherHealth);
- if(OtherHealth > TopHealth)
- {
- winner=i;
- MoreThan1= false;
- continue;
- }
- else if(OtherHealth == TopHealth)
- {
- MoreThan1= true;
- }
- }
- }
- }
- }
- if(MoreThan1)
- {
- SendClientMessageToAll(COLOR_SERVER,""SERVER_KEY_MSG" The last man standing deathmatch has been drawn.");
- CallRemoteFunction("IRC_SendMessage","ss",""SERVER_KEY_MSG" The last man standing deathmatch has been drawn.",IRC_SERVER_COLOR);
- for(new i=0,j=GetPlayerPoolSize(); i<=j; i++)
- {
- if(CallRemoteFunction("GetAliveState","i",i) && IsPlayerConnected(i) && PlayerMissionInfo[i][Counted])
- {
- CallRemoteFunction("PlayerMissionStats","dd",i,2);
- }
- }
- }
- }
- if(PlayersAlive > 0 && !MoreThan1 && winner != INVALID_PLAYER_ID)
- {
- new amount= (PlayerMissionInfo[winner][Kills]*1000)+(10000);
- format(string,sizeof(string),""SERVER_KEY_MSG" %s (%d) has won the last man standing deathmatch. Reward: $%d + Token.",PlayerMissionInfo[winner][UserName],winner,amount);
- CallRemoteFunction("GivePlayerToken","dd",winner,1);
- CallRemoteFunction("IRC_SendMessage","ss",string,IRC_SERVER_COLOR);
- SendClientMessageToAll(COLOR_SERVER,string);
- CallRemoteFunction("GivePlayerCash","ii",winner,amount);
- CallRemoteFunction("PlayerMissionStats","dd",winner,0);
- CallRemoteFunction("PlayerMissionStats","dd",winner,12);
- CallRemoteFunction("CheckForBetWinners","d",winner);
- }
- }
- else
- {
- PlaySoundForAll(1058);
- SendClientMessageToAll(COLOR_SERVER,""SERVER_KEY_MSG" The mission has been cancelled.");
- CallRemoteFunction("IRC_SendMessage","ss",""SERVER_KEY_MSG" The mission has been cancelled.",IRC_SERVER_COLOR);
- CallRemoteFunction("ShowInfoBox", "iisi", -1, -1,"The mission has been cancelled.",0);
- GameTextForAll("~R~MISSION CANCELLED~w~!",3000,3);
- }
- return 1;
- }
- //==============================================================================
- // Mission functions
- //==============================================================================
- PlaySoundForAll(sound)
- {
- for (new i=0,j=GetPlayerPoolSize(); i <=j ; i++)
- {
- if(IsPlayerConnected(i)) PlayerPlaySound(i,sound,0,0,0);
- }
- }
- ToggleControllable(control)
- {
- for(new i=0,j=GetPlayerPoolSize(); i<=j; i++)
- {
- if(IsPlayerConnected(i))
- {
- if(CallRemoteFunction("GetAliveState","i",i)) TogglePlayerControllable(i,control);
- }
- }
- return 1;
- }
- //==============================================================================
- // Important functions required
- //==============================================================================
- FUNCTION CancelTheMission()
- {
- MissionCancelled= true;
- return 1;
- }
- FUNCTION OnPlayerNameRecieve(playerid,name[])
- {
- format(PlayerMissionInfo[playerid][UserName],MAX_PLAYER_NAME,"%s",name);
- return 1;
- }
- FUNCTION MissionObjectiveStarted() return ObjectiveStarted;
- FUNCTION OnPlayerRespawned(playerid)
- {
- if(PlayerMissionInfo[playerid][Counted])
- {
- PlayersAlive--;
- PlayerMissionInfo[playerid][Counted]= false;
- }
- PlayerMissionInfo[playerid][AllowedToSpawn]= true;
- return 1;
- }
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