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- i will explain fast
- how class mechanics
- w0uld work
- so basically
- u spawn
- u have ur weapon
- theres a movelist for the weapon ur using on the left/right
- and then
- u have ur hp bar down
- and a skull filling thing
- that we will discuss later
- and block bar
- that we will also
- discuss later
- so lets start
- with the basic
- things
- every class
- has something
- called
- ET combos
- those basically
- are like
- click combos
- each class has 4 of them
- one that knockback but low-medium dmg
- one that does aoe dmg but leaves u vunlerable
- and one that flings the enemy into air
- and that one that can be done in air only
- ET combos work like this
- Z>X>C>V>Q
- basically
- pressing a key after a key
- u can cancel in between them
- aside for ET combos
- each class has 8-10 moves
- 2 of them
- is distortion moves
- distortion moves are powerful moves thats op
- and has a cutscene
- kool 1
- k so
- going to
- the blocking bar
- oh and
- during combos
- the enemy
- cant attack
- cant move
- and ders
- the cool hit anim
- depending on the type of attack
- like if its an head attack
- like dat
- https://gyazo.com/2a829fe67f2d891775379024214853b7
- Gyazo
- Gyazo
- so
- of course the ability to not move or attack during a combo
- is 2 op
- so basically
- during combos
- the time ur given to do a keystroke
- or more like
- the time before the combo ends
- goes lower as longer as the combo goes
- and the dmg gets lowered as well
- during the combo
- as long as the combo
- goes
- now
- each class
- also
- has a block
- block bar
- gets consumed while ur holding the block button
- as well as
- if u get hit
- while ur blocking
- the amount u will lose from the block bar
- will be as much as the damage u would take if u arent blocking
- when the block bar is out
- u get stunned
- ok
- and den
- ders also
- somthing
- called
- comb0 breaker
- u get the idea
- during a combo
- u do a combo breaker
- and fling them far
- it has kinda long cooldown
- anddd
- then
- each class also
- has 2 bars
- called
- breakdown
- those two basically
- makes u dash to the enemy ur aiming for
- they has long cooldowns as well
- but its mostly used
- for comboing
- and extending the combo
- like
- doint the ET combo that flings them in air
- then do a break down
- then do the ET combo for air only
- and den
- each class
- once again
- has somthing
- like a dash
- that stuns the enemy
- for som
- good time
- but really
- long
- as fok
- cooldown
- anddd
- the final thing
- is the skull
- the skull fills more the higher ur killstreaks
- it becomes full at 5 killstreaks
- when its full
- u can do a op attack based on ur faction
- for example
- phantom can call an strike from the space
- and no its not from cod
- cause i dont play
- dat
- shit
- and den
- skull
- goes empty
- again
- and ye
- das it
- for the class
- mechanics
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