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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 14 2017)
  7. 6 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix.vmf
  10. Patching WVT material: maps/cp_moat_099_b7_c2_fix/dev/dev_blendmeasure2_wvt_patch
  11. Patching WVT material: maps/cp_moat_099_b7_c2_fix/coalmines/blendgroundtograss_coalmines2_wvt_patch
  12. Patching WVT material: maps/cp_moat_099_b7_c2_fix/concrete/blendwetpavement001_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  15. **** leaked ****
  16. Entity prop_static (208.00 -1216.00 192.00) leaked!
  17.  
  18. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 455.2 -12.7)
  19. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  20. Leaf 1 contents: CONTENTS_SOLID
  21. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  22. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  23. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  24. Candidate brush IDs: Brush 39359:
  25.  
  26.  
  27. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 209.6 -12.7)
  28. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  29. Leaf 1 contents: CONTENTS_SOLID
  30. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  31. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  32. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  33. Candidate brush IDs: Brush 39359:
  34.  
  35.  
  36. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1857.9 434.1 -13.3)
  37. Leaf 0 contents: CONTENTS_SOLID
  38. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  39. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  40. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  41. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  42. Candidate brush IDs: Brush 39359:
  43.  
  44.  
  45. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1869.4 195.1 -13.2)
  46. Leaf 0 contents: CONTENTS_SOLID
  47. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  48. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  49. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  50. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  51. Candidate brush IDs: Brush 39359:
  52.  
  53.  
  54. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1577.7 371.6 -38.8)
  55. Leaf 0 contents: CONTENTS_SOLID
  56. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  57. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  58. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  59. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  60. Candidate brush IDs: Brush 39359:
  61.  
  62.  
  63. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1623.9 2378.3 -12.6)
  64. Leaf 0 contents: CONTENTS_SOLID
  65. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  66. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  67. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  68. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  69. Candidate brush IDs: Brush 39358:
  70.  
  71.  
  72. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1669.3 2061.1 -40.0)
  73. Leaf 0 contents: CONTENTS_SOLID
  74. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  75. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  76. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  77. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  78. Candidate brush IDs: Brush 39358:
  79.  
  80.  
  81. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1395.5 2594.8 -27.0)
  82. Leaf 0 contents: CONTENTS_SOLID
  83. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  84. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  85. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  86. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  87. Candidate brush IDs: Brush 39358:
  88.  
  89. *** Suppressing further FindPortalSide errors.... ***
  90. Processing areas...done (0)
  91. Building Faces...done (1)
  92. Chop Details...done (0)
  93. Find Visible Detail Sides...done (0)
  94. Merging details...done (0)
  95. FixTjuncs...
  96. PruneNodes...
  97. WriteBSP...
  98. done (0)
  99. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  100. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  101. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  102. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  103. Finding displacement neighbors...
  104. Finding lightmap sample positions...
  105. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  106. Building Physics collision data...
  107. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  108. done (1) (1667007 bytes)
  109. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  110. Water found with no water_lod_control entity, creating a default one.
  111. Compacting texture/material tables...
  112. Reduced 2071 texinfos to 1384
  113. Reduced 42 texdatas to 34 (1193 bytes to 855)
  114. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix.bsp
  115. Wrote ZIP buffer, estimated size 3302, actual size 2552
  116. 9 seconds elapsed
  117.  
  118. ** Executing...
  119. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  120. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix"
  121.  
  122. Valve Software - vvis.exe (Jun 14 2017)
  123. 6 threads
  124. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix.bsp
  125. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix.prt
  126. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix.prt
  127.  
  128.  
  129. ** Executing...
  130. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  131. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix"
  132.  
  133. Valve Software - vrad.exe SSE (Jun 14 2017)
  134.  
  135. Valve Radiosity Simulator
  136. 6 threads
  137. [Reading texlights from 'lights.rad']
  138. unknown light specifier type - lights
  139.  
  140. [56 texlights parsed from 'lights.rad']
  141.  
  142. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix.bsp
  143. No vis information, direct lighting only.
  144. Setting up ray-trace acceleration structure... Done (3.12 seconds)
  145. 9750 faces
  146. 13 degenerate faces
  147. 4304658 square feet [619870848.00 square inches]
  148. 58 Displacements
  149. 304564 Square Feet [43857228.00 Square Inches]
  150. 0 direct lights
  151. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
  152. Build Patch/Sample Hash Table(s).....Done<0.0524 sec>
  153. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
  154. FinalLightFace Done
  155. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  156. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (39)
  157. Writing leaf ambient...done
  158. Ready to Finish
  159.  
  160. Object names Objects/Maxobjs Memory / Maxmem Fullness
  161. ------------ --------------- --------------- --------
  162. models 52/1024 2496/49152 ( 5.1%)
  163. brushes 1129/8192 13548/98304 (13.8%)
  164. brushsides 8847/65536 70776/524288 (13.5%)
  165. planes 6616/65536 132320/1310720 (10.1%)
  166. vertexes 13652/65536 163824/786432 (20.8%)
  167. nodes 6560/65536 209920/2097152 (10.0%)
  168. texinfos 1384/12288 99648/884736 (11.3%)
  169. texdata 34/2048 1088/65536 ( 1.7%)
  170. dispinfos 58/0 10208/0 ( 0.0%)
  171. disp_verts 6466/0 129320/0 ( 0.0%)
  172. disp_tris 10784/0 21568/0 ( 0.0%)
  173. disp_lmsamples 154887/0 154887/0 ( 0.0%)
  174. faces 9750/65536 546000/3670016 (14.9%)
  175. hdr faces 0/65536 0/3670016 ( 0.0%)
  176. origfaces 4041/65536 226296/3670016 ( 6.2%)
  177. leaves 6613/65536 211616/2097152 (10.1%)
  178. leaffaces 10939/65536 21878/131072 (16.7%)
  179. leafbrushes 4496/65536 8992/131072 ( 6.9%)
  180. areas 2/256 16/2048 ( 0.8%)
  181. surfedges 62835/512000 251340/2048000 (12.3%)
  182. edges 34008/256000 136032/1024000 (13.3%)
  183. LDR worldlights 0/8192 0/720896 ( 0.0%)
  184. HDR worldlights 0/8192 0/720896 ( 0.0%)
  185. leafwaterdata 1/32768 12/393216 ( 0.0%)
  186. waterstrips 804/32768 8040/327680 ( 2.5%)
  187. waterverts 0/65536 0/786432 ( 0.0%)
  188. waterindices 12312/65536 24624/131072 (18.8%)
  189. cubemapsamples 0/1024 0/16384 ( 0.0%)
  190. overlays 0/512 0/180224 ( 0.0%)
  191. LDR lightdata [variable] 9195852/0 ( 0.0%)
  192. HDR lightdata [variable] 0/0 ( 0.0%)
  193. visdata [variable] 0/16777216 ( 0.0%)
  194. entdata [variable] 43647/393216 (11.1%)
  195. LDR ambient table 6613/65536 26452/262144 (10.1%)
  196. HDR ambient table 6613/65536 26452/262144 (10.1%)
  197. LDR leaf ambient 4079/65536 114212/1835008 ( 6.2%)
  198. HDR leaf ambient 6613/65536 185164/1835008 (10.1%)
  199. occluders 0/0 0/0 ( 0.0%)
  200. occluder polygons 0/0 0/0 ( 0.0%)
  201. occluder vert ind 0/0 0/0 ( 0.0%)
  202. detail props [variable] 1/12 ( 8.3%)
  203. static props [variable] 1/34454 ( 0.0%)
  204. pakfile [variable] 2552/0 ( 0.0%)
  205. physics [variable] 1667007/4194304 (39.7%)
  206. physics terrain [variable] 0/1048576 ( 0.0%)
  207.  
  208. Level flags = 0
  209.  
  210. Total triangle count: 26617
  211. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix.bsp
  212. 54 seconds elapsed
  213.  
  214. ** Executing...
  215. ** Command: Copy File
  216. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_moat_099_b7_c2_fix.bsp"
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