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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix.vmf"
- Valve Software - vbsp.exe (Jun 14 2017)
- 6 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix.vmf
- Patching WVT material: maps/cp_moat_099_b7_c2_fix/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/cp_moat_099_b7_c2_fix/coalmines/blendgroundtograss_coalmines2_wvt_patch
- Patching WVT material: maps/cp_moat_099_b7_c2_fix/concrete/blendwetpavement001_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- **** leaked ****
- Entity prop_static (208.00 -1216.00 192.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 455.2 -12.7)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 39359:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 209.6 -12.7)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 39359:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1857.9 434.1 -13.3)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 39359:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1869.4 195.1 -13.2)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 39359:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1577.7 371.6 -38.8)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 39359:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1623.9 2378.3 -12.6)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 39358:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1669.3 2061.1 -40.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 39358:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1395.5 2594.8 -27.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 39358:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (1667007 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 2071 texinfos to 1384
- Reduced 42 texdatas to 34 (1193 bytes to 855)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix.bsp
- Wrote ZIP buffer, estimated size 3302, actual size 2552
- 9 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix"
- Valve Software - vvis.exe (Jun 14 2017)
- 6 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 6 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (3.12 seconds)
- 9750 faces
- 13 degenerate faces
- 4304658 square feet [619870848.00 square inches]
- 58 Displacements
- 304564 Square Feet [43857228.00 Square Inches]
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Build Patch/Sample Hash Table(s).....Done<0.0524 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (39)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 52/1024 2496/49152 ( 5.1%)
- brushes 1129/8192 13548/98304 (13.8%)
- brushsides 8847/65536 70776/524288 (13.5%)
- planes 6616/65536 132320/1310720 (10.1%)
- vertexes 13652/65536 163824/786432 (20.8%)
- nodes 6560/65536 209920/2097152 (10.0%)
- texinfos 1384/12288 99648/884736 (11.3%)
- texdata 34/2048 1088/65536 ( 1.7%)
- dispinfos 58/0 10208/0 ( 0.0%)
- disp_verts 6466/0 129320/0 ( 0.0%)
- disp_tris 10784/0 21568/0 ( 0.0%)
- disp_lmsamples 154887/0 154887/0 ( 0.0%)
- faces 9750/65536 546000/3670016 (14.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 4041/65536 226296/3670016 ( 6.2%)
- leaves 6613/65536 211616/2097152 (10.1%)
- leaffaces 10939/65536 21878/131072 (16.7%)
- leafbrushes 4496/65536 8992/131072 ( 6.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 62835/512000 251340/2048000 (12.3%)
- edges 34008/256000 136032/1024000 (13.3%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 804/32768 8040/327680 ( 2.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12312/65536 24624/131072 (18.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 9195852/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 43647/393216 (11.1%)
- LDR ambient table 6613/65536 26452/262144 (10.1%)
- HDR ambient table 6613/65536 26452/262144 (10.1%)
- LDR leaf ambient 4079/65536 114212/1835008 ( 6.2%)
- HDR leaf ambient 6613/65536 185164/1835008 (10.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/34454 ( 0.0%)
- pakfile [variable] 2552/0 ( 0.0%)
- physics [variable] 1667007/4194304 (39.7%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 26617
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix.bsp
- 54 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_moat_099_b7_c2_fix.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_moat_099_b7_c2_fix.bsp"
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