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Nov 7th, 2025
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  1. {
  2. Tools = ordered() {
  3. Merge1 = Merge {
  4. Inputs = {
  5. Background = Input {
  6. SourceOp = "Background1",
  7. Source = "Output",
  8. },
  9. Foreground = Input {
  10. SourceOp = "Renderer3D1",
  11. Source = "Output",
  12. },
  13. PerformDepthMerge = Input { Value = 0, }
  14. },
  15. ViewInfo = OperatorInfo { Pos = { 110, -16.5 } },
  16. },
  17. Renderer3D1 = Renderer3D {
  18. CtrlWZoom = false,
  19. CustomData = { ToolVersion = 2, },
  20. Inputs = {
  21. GlobalOut = Input { Value = 25627, },
  22. Width = Input { Value = 1920, },
  23. Height = Input { Value = 1080, },
  24. UseFrameFormatSettings = Input { Value = 1, },
  25. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  26. SceneInput = Input {
  27. SourceOp = "Merge3D1",
  28. Source = "Output",
  29. },
  30. OutputType = Input { Disabled = true, },
  31. RendererType = Input { Value = FuID { "RendererOpenGL" }, },
  32. ["RendererOpenGL.AntiAliasing.Nest"] = Input { Value = 1, },
  33. ["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
  34. ["RendererOpenGL.AntiAliasing.Presets.Nest"] = Input { Value = 1, },
  35. ["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.LowQuality.Rate"] = Input { Value = 16, },
  36. ["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input { Value = 16, },
  37. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 3, },
  38. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  39. ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  40. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  41. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  42. ["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
  43. ["RendererOpenGL.TransparencySorting"] = Input { Value = 1, }
  44. },
  45. ViewInfo = OperatorInfo { Pos = { 0, -49.5 } },
  46. SubInputsData = {
  47. RendererOpenGL = {
  48. Version = 1
  49. }
  50. }
  51. },
  52. Background1 = Background {
  53. Inputs = {
  54. GlobalOut = Input { Value = 25627, },
  55. Width = Input { Value = 1920, },
  56. Height = Input { Value = 1080, },
  57. UseFrameFormatSettings = Input { Value = 1, },
  58. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, }
  59. },
  60. ViewInfo = OperatorInfo { Pos = { 0, -16.5 } },
  61. },
  62. Background1_1 = Background {
  63. Inputs = {
  64. GlobalOut = Input { Value = 25627, },
  65. Width = Input { Value = 1920, },
  66. Height = Input { Value = 1080, },
  67. UseFrameFormatSettings = Input { Value = 1, },
  68. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, }
  69. },
  70. ViewInfo = OperatorInfo { Pos = { 0, -82.5 } },
  71. },
  72. Merge2 = Merge {
  73. Inputs = {
  74. Background = Input {
  75. SourceOp = "Background1_1",
  76. Source = "Output",
  77. },
  78. Foreground = Input {
  79. SourceOp = "Renderer3D1_1",
  80. Source = "Output",
  81. },
  82. PerformDepthMerge = Input { Value = 0, }
  83. },
  84. ViewInfo = OperatorInfo { Pos = { 110, -82.5 } },
  85. },
  86. Transform3D1 = Transform3D {
  87. Inputs = {
  88. SceneInput = Input {
  89. SourceOp = "Camera3D1",
  90. Source = "Output",
  91. },
  92. ["Transform3DOp.Translate.X"] = Input { Value = 0.204, },
  93. ["Transform3DOp.Translate.Y"] = Input {
  94. SourceOp = "Transform3D1YOffset",
  95. Source = "Value",
  96. },
  97. ["Transform3DOp.Translate.Z"] = Input { Value = -0.32, },
  98. ["Transform3DOp.Rotate.X"] = Input { Value = 72.3, },
  99. ["Transform3DOp.Rotate.Y"] = Input { Value = -46.2, }
  100. },
  101. ViewInfo = OperatorInfo { Pos = { -165, -82.5 } },
  102. },
  103. Transform3D1YOffset = BezierSpline {
  104. SplineColor = { Red = 252, Green = 57, Blue = 47 },
  105. CtrlWZoom = false,
  106. KeyFrames = {
  107. [0] = { 1.763, RH = { 487.889390046536, 1.763 }, Flags = { Linear = true } },
  108. [378] = { 1.3914379, LH = { 177.792277808063, 1.52438140882869 }, RH = { 422.41298216936, 1.36194644171609 } },
  109. [600] = { 1.2, LH = { 491.78571031341, 1.2 } }
  110. }
  111. },
  112. Merge3D1 = Merge3D {
  113. Inputs = {
  114. SceneInput1 = Input {
  115. SourceOp = "pRender1",
  116. Source = "Output",
  117. },
  118. SceneInput2 = Input {
  119. SourceOp = "Transform3D1",
  120. Source = "Output",
  121. }
  122. },
  123. ViewInfo = OperatorInfo { Pos = { -165, -49.5 } },
  124. },
  125. pRender1 = pRender {
  126. Inputs = {
  127. _MotionBlurWarning = Input { Disabled = true, },
  128. GlobalOut = Input { Value = 25627, },
  129. Width = Input { Value = 1920, },
  130. Height = Input { Value = 1080, },
  131. UseFrameFormatSettings = Input { Value = 1, },
  132. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  133. OutputMode = Input { Disabled = true, },
  134. ["MaterialID.MaterialID"] = Input { Value = 2, },
  135. ["ObjectID.ObjectID"] = Input { Value = 2, },
  136. Input = Input {
  137. SourceOp = "pImageEmitter1",
  138. Source = "Output",
  139. }
  140. },
  141. ViewInfo = OperatorInfo { Pos = { -275, -49.5 } },
  142. },
  143. Camera3D1 = Camera3D {
  144. Inputs = {
  145. ["Transform3DOp.Translate.Z"] = Input { Value = 1.65485985617401, },
  146. AoV = Input { Value = 19.2642683071402, },
  147. ["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
  148. FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
  149. ApertureW = Input { Value = 0.831496062992126, },
  150. ApertureH = Input { Value = 0.467716535433071, },
  151. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 3, },
  152. ["MtlStdInputs.MaterialID"] = Input { Value = 3, }
  153. },
  154. ViewInfo = OperatorInfo { Pos = { -165, -115.5 } },
  155. },
  156. Renderer3D1_1 = Renderer3D {
  157. CustomData = { ToolVersion = 2, },
  158. Inputs = {
  159. ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input {
  160. Value = Number {
  161. Value = 16
  162. },
  163. },
  164. ["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input {
  165. Value = Number {
  166. Value = 3
  167. },
  168. },
  169. ["RendererOpenGL.AntiAliasing.Channels.Z.Preset"] = Input { Value = FuID { "Color" }, },
  170. ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.LowQuality.Rate"] = Input {
  171. Value = Number {
  172. Value = 16
  173. },
  174. },
  175. ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.Filter.Type"] = Input { Value = FuID { "BesselSSFilter3D" }, },
  176. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input {
  177. Value = Number {
  178. Value = 3
  179. },
  180. },
  181. ["RendererOpenGL.TransparencySorting"] = Input {
  182. Value = Number {
  183. Value = 1
  184. },
  185. },
  186. ["RendererOpenGL.AccumQuality"] = Input {
  187. Value = Number {
  188. Value = 32
  189. },
  190. },
  191. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input {
  192. Value = Number {
  193. Value = 3
  194. },
  195. },
  196. ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.Filter.TweakWidth"] = Input {
  197. Value = Number {
  198. Value = 2
  199. },
  200. },
  201. ["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input {
  202. Value = Number {
  203. Value = 1
  204. },
  205. },
  206. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input {
  207. Value = Number {
  208. Value = 2
  209. },
  210. },
  211. ["RendererOpenGL.AntiAliasing.Presets.Nest"] = Input {
  212. Value = Number {
  213. Value = 1
  214. },
  215. },
  216. ["RendererOpenGL.AntiAliasing.Nest"] = Input {
  217. Value = Number {
  218. Value = 1
  219. },
  220. },
  221. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input {
  222. Value = Number {
  223. Value = 3
  224. },
  225. },
  226. GlobalOut = Input { Value = 25627, },
  227. Width = Input { Value = 1920, },
  228. Height = Input { Value = 1080, },
  229. UseFrameFormatSettings = Input { Value = 1, },
  230. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  231. SceneInput = Input {
  232. SourceOp = "Merge3D1",
  233. Source = "Output",
  234. },
  235. OutputType = Input { Disabled = true, }
  236. },
  237. ViewInfo = OperatorInfo { Pos = { 0, -115.5 } },
  238. },
  239. pImageEmitter1 = pImageEmitter {
  240. ID = 34,
  241. Inputs = {
  242. XDensity = Input { Value = 0.05, },
  243. YDensity = Input {
  244. Value = 0.05,
  245. Expression = "XDensity",
  246. },
  247. Lifespan = Input { Value = 601, },
  248. Input = Input {
  249. SourceOp = "FastNoise1",
  250. Source = "Output",
  251. },
  252. Style = Input { Value = FuID { "ParticleStyleNGon" }, },
  253. ["ParticleStyleNGon.NGonType"] = Input { Value = 6, },
  254. ["ParticleStyleNGon.NGonSides"] = Input { Value = 12, },
  255. ["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0, },
  256. ["ParticleStyle.SizeControls"] = Input { Value = 1, },
  257. ["ParticleStyle.Size"] = Input { Value = 0.005, },
  258. ["ParticleStyle.SizeOverLife"] = Input {
  259. SourceOp = "pImageEmitter1SizeOverLife",
  260. Source = "Value",
  261. },
  262. ["ParticleStyle.BlurOverLife"] = Input {
  263. SourceOp = "pImageEmitter1BlurOverLife2D",
  264. Source = "Value",
  265. }
  266. },
  267. ViewInfo = OperatorInfo { Pos = { -385, -49.5 } },
  268. },
  269. pImageEmitter1SizeOverLife = LUTBezier {
  270. KeyColorSplines = {
  271. [0] = {
  272. [0.00518134715025907] = { 1, RH = { 0.336787564766839, 1 }, Flags = { Linear = true } },
  273. [1] = { 1, LH = { 0.66839378238342, 1 }, Flags = { Linear = true } }
  274. }
  275. },
  276. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  277. CtrlWZoom = false,
  278. },
  279. pImageEmitter1BlurOverLife2D = LUTBezier {
  280. KeyColorSplines = {
  281. [0] = {
  282. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  283. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  284. }
  285. },
  286. SplineColor = { Red = 180, Green = 255, Blue = 0 },
  287. CtrlWZoom = false,
  288. },
  289. FastNoise1 = FastNoise {
  290. Inputs = {
  291. GlobalOut = Input { Value = 25627, },
  292. Width = Input { Value = 1920, },
  293. Height = Input { Value = 1080, },
  294. UseFrameFormatSettings = Input { Value = 1, },
  295. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  296. Detail = Input { Value = 10, },
  297. Contrast = Input { Value = 2.21, },
  298. XScale = Input { Value = 5.2, },
  299. Type = Input { Value = 1, },
  300. Gradient = Input {
  301. Value = Gradient {
  302. Colors = {
  303. [0] = { 0.137254908680916, 0.121568627655506, 0.109803922474384, 1 },
  304. [0.149253731343284] = { 0.215686276555061, 0.0941176488995552, 0.0745098069310188, 1 },
  305. [0.557213930348259] = { 0.862745106220245, 0.494117647409439, 0.384313732385635, 1 },
  306. [0.741293532338308] = { 0.576470613479614, 0.666666686534882, 0.556862771511078, 1 },
  307. [0.835820895522388] = { 0.95686274766922, 0.850980401039124, 0.541176497936249, 1 },
  308. [1] = { 1, 1, 0.992156863212585, 1 }
  309. }
  310. },
  311. }
  312. },
  313. ViewInfo = OperatorInfo { Pos = { -495, -49.5 } },
  314. }
  315. }
  316. }
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