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- #include a_samp
- #define IsPlayerSpawned(%0) Player{%0}
- new
- bool: Player [ ((MAX_PLAYERS + cellmax / cellmax) - 0x1) char]
- ;
- public OnPlayerSpawn(playerid){
- return Player{playerid} = true, !false;
- }
- public OnPlayerConnect(playerid){
- return Player{playerid} = !true, !false;
- }
- #if defined _ALS_OnPlayerSpawn
- #undef OnPlayerSpawn
- #else
- #define _ALS_OnPlayerSpawn
- #endif
- #define OnPlayerSpawn hook_OnPlayerSpawn
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define _ALS_OnPlayerConnect
- #endif
- #define OnPlayerConnect hook_OnPlayerConnect
- forward hook_OnPlayerConnect(playerid);
- forward hook_OnPlayerSpawn(playerid);
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