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garfield

[INC]: Verificar se o player nasceu.

Jan 7th, 2013
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Pawn 0.67 KB | None | 0 0
  1. #include a_samp
  2.  
  3. #define IsPlayerSpawned(%0)         Player{%0}
  4.  
  5. new
  6.     bool: Player [ ((MAX_PLAYERS + cellmax / cellmax) - 0x1) char]
  7. ;
  8.  
  9. public OnPlayerSpawn(playerid){
  10.     return Player{playerid} = true, !false;
  11. }
  12.  
  13. public OnPlayerConnect(playerid){
  14.     return Player{playerid} = !true, !false;
  15. }
  16.  
  17.  
  18. #if defined _ALS_OnPlayerSpawn
  19.     #undef OnPlayerSpawn
  20. #else
  21.     #define _ALS_OnPlayerSpawn
  22. #endif
  23. #define OnPlayerSpawn hook_OnPlayerSpawn
  24.  
  25. #if defined _ALS_OnPlayerConnect
  26.     #undef OnPlayerConnect
  27. #else
  28.     #define _ALS_OnPlayerConnect
  29. #endif
  30. #define OnPlayerConnect hook_OnPlayerConnect
  31.  
  32. forward hook_OnPlayerConnect(playerid);
  33. forward hook_OnPlayerSpawn(playerid);
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