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Godigy Exploit | Exploit for Prodigy math Game

Nov 3rd, 2019
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  1. //DISCLAIMER: If you do not feal comfortable pasting this code into the console of your browser, I'm not trying to make you. It is understandable if you are worried about bad effects this JS code could have.
  2.  
  3.  
  4.  
  5. /*********************************************************
  6. Based on my "pwnigy" API.
  7. Check out pwnigy here at: https://pastebin.com/c1wJxZ6U
  8. *********************************************************/
  9.  
  10.  
  11. //Don't touch anything below this line unless you have decent Javascript and PIXI knowledge.
  12. //begin api
  13. var PixiAPI = Phaser.PIXI;
  14. var pwnigy = {
  15.     setGold : function(a) {
  16.         PixiAPI.game.prodigy.player.data.gold = a;
  17.     },
  18.     addGold: function(a) {
  19.         PixiAPI.game.prodigy.player.data.gold = Phaser.PIXI.game.prodigy.player.data.gold + a;
  20.     },
  21.     setLevel: function(a) {
  22.         PixiAPI.game.prodigy.player.data.level = a;
  23.     },
  24.     heal: function() {
  25.         PixiAPI.game.prodigy.player.heal();
  26.     },
  27.     silentLvlUp: function() {
  28.         PixiAPI.game.prodigy.player.data.level = Phaser.PIXI.game.prodigy.player.data.level + 1;
  29.     },
  30.     setTowerFloor: function(a) {
  31.         PixiAPI.game.prodigy.player.data.tower = a;
  32.     },
  33.     fakeMember: function() {
  34.         PixiAPI.game.prodigy.player.isMember = true;
  35.     }
  36. }
  37. //end api
  38. //start main code
  39. //PixiAPI.game.prodigy.player.isMember = false;
  40.  
  41.  
  42. /* display exploit controls popup */
  43. document.getElementById("modals").innerHTML = '<div id="dialog" class="dialog--small dialog dialog--basic dialog--open" style="top: 200px; right: 300px; position: absolute;"><div class="dialog__wrapper"><div class="card__wrapper"> <main class="card__main dialog__main"> <button id="memberbtn">Enable member perks</button> <br> <button id="goldbtn">Increase gold by 1000</button> <br> <button id="towerbtn">Increase tower progress by 20 floors</button> <br> <button id="lvlbtn">Set level to 100</button> <br> <button id="starsbtn">Increase stars by 1000</button> </main></div></div></div>';
  44.  
  45.  
  46. /*
  47. control button ids:
  48. ----------
  49. memberbtn (enable member perks)
  50. towerbtn (20 floors)
  51. goldbtn (1000 gold)
  52. lvlbtn (level 100)
  53. starsbtn (1000 stars)
  54. -----------
  55. */
  56. function towerepic() {
  57.      Phaser.PIXI.game.prodigy.player.data.tower = Phaser.PIXI.game.prodigy.player.data.tower + 20;
  58. }
  59. function goldepic() {
  60.     pwnigy.addGold(1000);
  61. }
  62. function levelepic() {
  63. pwnigy.setLevel(100);
  64. }
  65. function starsepic() {
  66. Phaser.PIXI.game.prodigy.player.data.stars = Phaser.PIXI.game.prodigy.player.data.stars + 1000;
  67. }
  68. document.getElementById("memberbtn").addEventListener("click", pwnigy.fakeMember);
  69. document.getElementById("towerbtn").addEventListener("click", towerepic);
  70. document.getElementById("goldbtn").addEventListener("click", goldepic);
  71. document.getElementById("lvlbtn").addEventListener("click", levelepic);
  72. document.getElementById("starsbtn").addEventListener("click", starsepic);
  73. //end main code
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