Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Log file open, 07/13/16 11:15:12
- LogInit:Display: Running engine without a game
- LogPlatformFile: Not using cached read wrapper
- LogInit:Display: RandInit(2016019074) SRandInit(2016019075).
- LogInit: Using version manifest at CL 0 with build ID 'a4b71ebd-3a75-4082-9f1d-847ce7fca80d'
- LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
- LogStats: Stats thread started at 0.069201
- LogInit: Version: 4.12.2-0+UE4
- LogInit: API Version: 0
- LogInit: Net Version: 0
- LogDevObjectVersion: Number of dev versions registered: 13
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
- LogInit: Compiled (64-bit): Jul 5 2016 11:50:49
- LogInit: Compiled with Visual C++: 19.00.23026.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: UE4
- LogInit: Command line:
- LogInit: Base directory: D:/Team6/UnrealEngine/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 0
- LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- [2016.07.13-09.15.12:551][ 0]LogInit: Selected Device Profile: [Windows]
- [2016.07.13-09.15.12:551][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2016.07.13-09.15.12:571][ 0]LogInit: Computer: EIGENAAR-PC
- [2016.07.13-09.15.12:571][ 0]LogInit: User: Eigenaar1
- [2016.07.13-09.15.12:571][ 0]LogInit: CPU Page size=65536, Cores=4
- [2016.07.13-09.15.12:571][ 0]LogInit: High frequency timer resolution =1.818496 MHz
- [2016.07.13-09.15.12:571][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
- [2016.07.13-09.15.12:571][ 0]LogMemory: Platform Memory Stats for Windows
- [2016.07.13-09.15.12:571][ 0]LogMemory: Process Physical Memory: 190.48 MB used, 190.48 MB peak
- [2016.07.13-09.15.12:571][ 0]LogMemory: Process Virtual Memory: 196.78 MB used, 196.78 MB peak
- [2016.07.13-09.15.12:571][ 0]LogMemory: Physical Memory: 3841.14 MB used, 16311.38 MB total
- [2016.07.13-09.15.12:571][ 0]LogMemory: Virtual Memory: 519.76 MB used, 8388608.00 MB total
- [2016.07.13-09.15.12:620][ 0]LogTextLocalizationManager: No translations for ('nl-NL') exist, falling back to 'en' for localization and internationalization data.
- [2016.07.13-09.15.13:246][ 0]LogD3D11RHI: D3D11 adapters:
- [2016.07.13-09.15.13:271][ 0]LogD3D11RHI: 0. 'ATI FirePro M7820' (Feature Level 11_0)
- [2016.07.13-09.15.13:271][ 0]LogD3D11RHI: 1011/0/3059 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002
- [2016.07.13-09.15.13:271][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
- [2016.07.13-09.15.13:289][ 0]LogD3D11RHI: Creating new Direct3DDevice
- [2016.07.13-09.15.13:290][ 0]LogD3D11RHI: GPU DeviceId: 0x68a0 (for the marketing name, search the web for "GPU Device Id")
- [2016.07.13-09.15.13:290][ 0]LogWindows: EnumDisplayDevices:
- [2016.07.13-09.15.13:291][ 0]LogWindows: 0. 'ATI FirePro M7820' (P:1 D:1)
- [2016.07.13-09.15.13:292][ 0]LogWindows: 1. 'ATI FirePro M7820' (P:0 D:1)
- [2016.07.13-09.15.13:293][ 0]LogWindows: 2. 'ATI FirePro M7820' (P:0 D:0)
- [2016.07.13-09.15.13:295][ 0]LogWindows: 3. 'ATI FirePro M7820' (P:0 D:0)
- [2016.07.13-09.15.13:296][ 0]LogWindows: 4. 'ATI FirePro M7820' (P:0 D:0)
- [2016.07.13-09.15.13:298][ 0]LogWindows: 5. 'RDPDD Chained DD' (P:0 D:0)
- [2016.07.13-09.15.13:299][ 0]LogWindows: 6. 'RDP Encoder Mirror Driver' (P:0 D:0)
- [2016.07.13-09.15.13:300][ 0]LogWindows: 7. 'RDP Reflector Display Driver' (P:0 D:0)
- [2016.07.13-09.15.13:302][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid GetVideoDriverDetailsInvalid GetVideoDriverDetailsInvalid GetVideoDriverDetailsInvalid GetVideoDriverDetailsInvalid GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:5
- [2016.07.13-09.15.13:302][ 0]LogD3D11RHI: Adapter Name: ATI FirePro M7820
- [2016.07.13-09.15.13:302][ 0]LogD3D11RHI: Driver Version: 8.743.3.8000 (internal:8.743.3.8000, unified:8.743.3.8000)
- [2016.07.13-09.15.13:302][ 0]LogD3D11RHI: Driver Date: 4-15-2011
- [2016.07.13-09.15.13:302][ 0]LogRHI: Texture pool is 708 MB (70% of 1011 MB)
- [2016.07.13-09.15.13:317][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
- [2016.07.13-09.15.13:344][ 0]LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 2)
- [2016.07.13-09.15.14:361][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
- [2016.07.13-09.15.14:362][ 0]LogShaderCompilers: Guid format shader working directory is 38 characters bigger than the processId version (../../../Engine/Intermediate/Shaders/WorkingDirectory/5620/).
- [2016.07.13-09.15.14:362][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/EIGENA~1.EIG/AppData/Local/Temp/UnrealShaderWorkingDir/FF7B91EA4B81F580075217B455D2123E/'.
- [2016.07.13-09.15.14:363][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
- [2016.07.13-09.15.15:864][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
- [2016.07.13-09.15.15:877][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- [2016.07.13-09.15.15:889][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- [2016.07.13-09.15.15:902][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- [2016.07.13-09.15.15:914][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- [2016.07.13-09.15.15:925][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
- [2016.07.13-09.15.15:936][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- [2016.07.13-09.15.15:946][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- [2016.07.13-09.15.15:957][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- [2016.07.13-09.15.15:968][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- [2016.07.13-09.15.15:978][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- [2016.07.13-09.15.15:988][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- [2016.07.13-09.15.15:999][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- [2016.07.13-09.15.16:000][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
- [2016.07.13-09.15.16:025][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
- [2016.07.13-09.15.16:034][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
- [2016.07.13-09.15.16:035][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2016.07.13-09.15.16:133][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- [2016.07.13-09.15.16:609][ 0]LogDerivedDataCache: Loaded boot cache 0.48s 30MB ../../../Engine/DerivedDataCache/Boot.ddc.
- [2016.07.13-09.15.16:609][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../Engine/DerivedDataCache/Boot.ddc
- [2016.07.13-09.15.16:609][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2016.07.13-09.15.16:609][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2016.07.13-09.15.16:609][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/D
Advertisement
Add Comment
Please, Sign In to add comment