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voyqgo

Test1

Jul 5th, 2018
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  1. --//====================================================\\--
  2. --|| SCRIPT EDIT BY VOYQGO
  3. --\\====================================================//--
  4.  
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local sick = Instance.new("Sound",Torso)
  29. sick.SoundId = "rbxassetid://848439234"
  30. sick.Looped = true
  31. sick.Pitch = 1
  32. sick.Volume = 3
  33. sick:Play()
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51. --//=================================\\
  52. --|| USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 3
  56. local FORCERESET = false
  57. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  58. local Speed = 16
  59. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  62. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  63. local DAMAGEMULTIPLIER = 1
  64. local ANIM = "Idle"
  65. local ATTACK = false
  66. local EQUIPPED = false
  67. local HOLD = false
  68. local COMBO = 1
  69. local Rooted = false
  70. local SINE = 0
  71. local KEYHOLD = false
  72. local CHANGE = 2 / Animation_Speed
  73. local WALKINGANIM = false
  74. local VALUE1 = false
  75. local VALUE2 = false
  76. local ROBLOXIDLEANIMATION = IT("Animation")
  77. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  78. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "BanishV3Gui"
  82. local Weapon = IT("Model")
  83. Weapon.Name = "Adds"
  84. local Effects = IT("Folder", Weapon)
  85. Effects.Name = "Effects"
  86. local ANIMATOR = Humanoid.Animator
  87. local ANIMATE = Character:FindFirstChild("Animate")
  88. local UNANCHOR = true
  89. local TOBANISH = {}
  90. script.Parent = PlayerGui
  91.  
  92. --//=================================\\
  93. --\\=================================//
  94.  
  95.  
  96. --//=================================\\
  97. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  98. --\\=================================//
  99.  
  100. ArtificialHB = Instance.new("BindableEvent", script)
  101. ArtificialHB.Name = "ArtificialHB"
  102.  
  103. script:WaitForChild("ArtificialHB")
  104.  
  105. frame = Frame_Speed
  106. tf = 0
  107. allowframeloss = false
  108. tossremainder = false
  109. lastframe = tick()
  110. script.ArtificialHB:Fire()
  111.  
  112. game:GetService("RunService").Heartbeat:connect(function(s, p)
  113. tf = tf + s
  114. if tf >= frame then
  115. if allowframeloss then
  116. script.ArtificialHB:Fire()
  117. lastframe = tick()
  118. else
  119. for i = 1, math.floor(tf / frame) do
  120. script.ArtificialHB:Fire()
  121. end
  122. lastframe = tick()
  123. end
  124. if tossremainder then
  125. tf = 0
  126. else
  127. tf = tf - frame * math.floor(tf / frame)
  128. end
  129. end
  130. end)
  131.  
  132. --//=================================\\
  133. --\\=================================//
  134.  
  135. --//=================================\\
  136. --|| SOME FUNCTIONS
  137. --\\=================================//
  138.  
  139. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  140. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  141. end
  142.  
  143. function PositiveAngle(NUMBER)
  144. if NUMBER >= 0 then
  145. NUMBER = 0
  146. end
  147. return NUMBER
  148. end
  149.  
  150. function NegativeAngle(NUMBER)
  151. if NUMBER <= 0 then
  152. NUMBER = 0
  153. end
  154. return NUMBER
  155. end
  156.  
  157. function Swait(NUMBER)
  158. if NUMBER == 0 or NUMBER == nil then
  159. ArtificialHB.Event:wait()
  160. else
  161. for i = 1, NUMBER do
  162. ArtificialHB.Event:wait()
  163. end
  164. end
  165. end
  166.  
  167. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  168. local NEWMESH = IT(MESH)
  169. if MESH == "SpecialMesh" then
  170. NEWMESH.MeshType = MESHTYPE
  171. if MESHID ~= "nil" and MESHID ~= "" then
  172. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  173. end
  174. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  175. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  176. end
  177. end
  178. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  179. NEWMESH.Scale = SCALE
  180. NEWMESH.Parent = PARENT
  181. return NEWMESH
  182. end
  183.  
  184. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  185. local NEWPART = IT("Part")
  186. NEWPART.formFactor = FORMFACTOR
  187. NEWPART.Reflectance = REFLECTANCE
  188. NEWPART.Transparency = TRANSPARENCY
  189. NEWPART.CanCollide = false
  190. NEWPART.Locked = true
  191. NEWPART.Anchored = true
  192. if ANCHOR == false then
  193. NEWPART.Anchored = false
  194. end
  195. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  196. NEWPART.Name = NAME
  197. NEWPART.Size = SIZE
  198. NEWPART.Position = Torso.Position
  199. NEWPART.Material = MATERIAL
  200. NEWPART:BreakJoints()
  201. NEWPART.Parent = PARENT
  202. return NEWPART
  203. end
  204.  
  205. local function weldBetween(a, b)
  206. local weldd = Instance.new("ManualWeld")
  207. weldd.Part0 = a
  208. weldd.Part1 = b
  209. weldd.C0 = CFrame.new()
  210. weldd.C1 = b.CFrame:inverse() * a.CFrame
  211. weldd.Parent = a
  212. return weldd
  213. end
  214.  
  215.  
  216. function QuaternionFromCFrame(cf)
  217. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  218. local trace = m00 + m11 + m22
  219. if trace > 0 then
  220. local s = math.sqrt(1 + trace)
  221. local recip = 0.5 / s
  222. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  223. else
  224. local i = 0
  225. if m11 > m00 then
  226. i = 1
  227. end
  228. if m22 > (i == 0 and m00 or m11) then
  229. i = 2
  230. end
  231. if i == 0 then
  232. local s = math.sqrt(m00 - m11 - m22 + 1)
  233. local recip = 0.5 / s
  234. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  235. elseif i == 1 then
  236. local s = math.sqrt(m11 - m22 - m00 + 1)
  237. local recip = 0.5 / s
  238. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  239. elseif i == 2 then
  240. local s = math.sqrt(m22 - m00 - m11 + 1)
  241. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  242. end
  243. end
  244. end
  245.  
  246. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  247. local xs, ys, zs = x + x, y + y, z + z
  248. local wx, wy, wz = w * xs, w * ys, w * zs
  249. local xx = x * xs
  250. local xy = x * ys
  251. local xz = x * zs
  252. local yy = y * ys
  253. local yz = y * zs
  254. local zz = z * zs
  255. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  256. end
  257.  
  258. function QuaternionSlerp(a, b, t)
  259. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  260. local startInterp, finishInterp;
  261. if cosTheta >= 0.0001 then
  262. if (1 - cosTheta) > 0.0001 then
  263. local theta = ACOS(cosTheta)
  264. local invSinTheta = 1 / SIN(theta)
  265. startInterp = SIN((1 - t) * theta) * invSinTheta
  266. finishInterp = SIN(t * theta) * invSinTheta
  267. else
  268. startInterp = 1 - t
  269. finishInterp = t
  270. end
  271. else
  272. if (1 + cosTheta) > 0.0001 then
  273. local theta = ACOS(-cosTheta)
  274. local invSinTheta = 1 / SIN(theta)
  275. startInterp = SIN((t - 1) * theta) * invSinTheta
  276. finishInterp = SIN(t * theta) * invSinTheta
  277. else
  278. startInterp = t - 1
  279. finishInterp = t
  280. end
  281. end
  282. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  283. end
  284.  
  285. function Clerp(a, b, t)
  286. local qa = {QuaternionFromCFrame(a)}
  287. local qb = {QuaternionFromCFrame(b)}
  288. local ax, ay, az = a.x, a.y, a.z
  289. local bx, by, bz = b.x, b.y, b.z
  290. local _t = 1 - t
  291. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  292. end
  293.  
  294. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  295. local frame = IT("Frame")
  296. frame.BackgroundTransparency = TRANSPARENCY
  297. frame.BorderSizePixel = BORDERSIZEPIXEL
  298. frame.Position = POSITION
  299. frame.Size = SIZE
  300. frame.BackgroundColor3 = COLOR
  301. frame.BorderColor3 = BORDERCOLOR
  302. frame.Name = NAME
  303. frame.Parent = PARENT
  304. return frame
  305. end
  306.  
  307. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  308. local label = IT("TextLabel")
  309. label.BackgroundTransparency = 1
  310. label.Size = UD2(1, 0, 1, 0)
  311. label.Position = UD2(0, 0, 0, 0)
  312. label.TextColor3 = TEXTCOLOR
  313. label.TextStrokeTransparency = STROKETRANSPARENCY
  314. label.TextTransparency = TRANSPARENCY
  315. label.FontSize = TEXTFONTSIZE
  316. label.Font = TEXTFONT
  317. label.BorderSizePixel = BORDERSIZEPIXEL
  318. label.TextScaled = false
  319. label.Text = TEXT
  320. label.Name = NAME
  321. label.Parent = PARENT
  322. return label
  323. end
  324.  
  325. function NoOutlines(PART)
  326. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  327. end
  328.  
  329. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  330. local NEWWELD = IT(TYPE)
  331. NEWWELD.Part0 = PART0
  332. NEWWELD.Part1 = PART1
  333. NEWWELD.C0 = C0
  334. NEWWELD.C1 = C1
  335. NEWWELD.Parent = PARENT
  336. return NEWWELD
  337. end
  338.  
  339. local S = IT("Sound")
  340. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  341. local NEWSOUND = nil
  342. coroutine.resume(coroutine.create(function()
  343. NEWSOUND = S:Clone()
  344. NEWSOUND.Parent = PARENT
  345. NEWSOUND.Volume = VOLUME
  346. NEWSOUND.Pitch = PITCH
  347. NEWSOUND.SoundId = "1753701701"..ID
  348. NEWSOUND:play()
  349. if DOESLOOP == true then
  350. NEWSOUND.Looped = true
  351. else
  352. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  353. NEWSOUND:remove()
  354. end
  355. end))
  356. return NEWSOUND
  357. end
  358.  
  359. function CFrameFromTopBack(at, top, back)
  360. local right = top:Cross(back)
  361. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  362. end
  363.  
  364. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  365. function WACKYEFFECT(Table)
  366. local TYPE = (Table.EffectType or "Sphere")
  367. local SIZE = (Table.Size or VT(1,1,1))
  368. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  369. local TRANSPARENCY = (Table.Transparency or 0)
  370. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  371. local CFRAME = (Table.CFrame or Torso.CFrame)
  372. local MOVEDIRECTION = (Table.MoveToPos or nil)
  373. local ROTATION1 = (Table.RotationX or 0)
  374. local ROTATION2 = (Table.RotationY or 0)
  375. local ROTATION3 = (Table.RotationZ or 0)
  376. local MATERIAL = (Table.Material or "Neon")
  377. local COLOR = (Table.Color or C3(1,1,1))
  378. local TIME = (Table.Time or 45)
  379. local SOUNDID = (Table.SoundID or nil)
  380. local SOUNDPITCH = (Table.SoundPitch or nil)
  381. local SOUNDVOLUME = (Table.SoundVolume or nil)
  382. coroutine.resume(coroutine.create(function()
  383. local PLAYSSOUND = false
  384. local SOUND = nil
  385. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  386. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  387. PLAYSSOUND = true
  388. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  389. end
  390. EFFECT.Color = COLOR
  391. local MSH = nil
  392. if TYPE == "Sphere" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  394. elseif TYPE == "Block" then
  395. MSH = IT("BlockMesh",EFFECT)
  396. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  397. elseif TYPE == "Wave" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  399. elseif TYPE == "Ring" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  401. elseif TYPE == "Slash" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  403. elseif TYPE == "Round Slash" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  405. elseif TYPE == "Swirl" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  407. elseif TYPE == "Skull" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  409. elseif TYPE == "Crystal" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  411. end
  412. if MSH ~= nil then
  413. local MOVESPEED = nil
  414. if MOVEDIRECTION ~= nil then
  415. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  416. end
  417. local GROWTH = SIZE - ENDSIZE
  418. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  419. if TYPE == "Block" then
  420. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  421. else
  422. EFFECT.CFrame = CFRAME
  423. end
  424. for LOOP = 1, TIME+1 do
  425. Swait()
  426. MSH.Scale = MSH.Scale - GROWTH/TIME
  427. if TYPE == "Wave" then
  428. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  429. end
  430. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  431. if TYPE == "Block" then
  432. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  433. else
  434. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  435. end
  436. if MOVEDIRECTION ~= nil then
  437. local ORI = EFFECT.Orientation
  438. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  439. EFFECT.Orientation = ORI
  440. end
  441. end
  442. if PLAYSSOUND == false then
  443. EFFECT:remove()
  444. else
  445. SOUND.Stopped:Connect(function()
  446. EFFECT:remove()
  447. end)
  448. end
  449. else
  450. if PLAYSSOUND == false then
  451. EFFECT:remove()
  452. else
  453. repeat Swait() until SOUND.Playing == false
  454. EFFECT:remove()
  455. end
  456. end
  457. end))
  458. end
  459.  
  460. function MakeForm(PART,TYPE)
  461. if TYPE == "Cyl" then
  462. local MSH = IT("CylinderMesh",PART)
  463. elseif TYPE == "Ball" then
  464. local MSH = IT("SpecialMesh",PART)
  465. MSH.MeshType = "Sphere"
  466. elseif TYPE == "Wedge" then
  467. local MSH = IT("SpecialMesh",PART)
  468. MSH.MeshType = "Wedge"
  469. end
  470. end
  471.  
  472. function SpawnTrail(FROM,TO,BIG)
  473. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright yellow", "Trail", VT(0,0,0))
  474. MakeForm(TRAIL,"Cyl")
  475. local DIST = (FROM - TO).Magnitude
  476. if BIG == true then
  477. TRAIL.Size = VT(0.5,DIST,0.5)
  478. else
  479. TRAIL.Size = VT(0.25,DIST,0.25)
  480. end
  481. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  482. coroutine.resume(coroutine.create(function()
  483. for i = 1, 5 do
  484. Swait()
  485. TRAIL.Transparency = TRAIL.Transparency + 0.1
  486. end
  487. TRAIL:remove()
  488. end))
  489. end
  490.  
  491. Debris = game:GetService("Debris")
  492.  
  493. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  494. local DIRECTION = CF(StartPos,EndPos).lookVector
  495. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  496. end
  497.  
  498. function turnto(position)
  499. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  500. end
  501.  
  502. --//=================================\\
  503. --|| WEAPON CREATION
  504. --\\=================================//
  505.  
  506. for i = 1, 15 do
  507. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  508. FACE.Color = C3(0,0,0)
  509. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  510. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  511. end
  512. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Hat", VT(2,0.2,2),false)
  513. MakeForm(HAT1,"Cyl")
  514. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  515. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Hat", VT(2.01,0.15,2.01),false)
  516. BELT.Color = C3(15/255,15/255,15/255)
  517. MakeForm(BELT,"Cyl")
  518. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  519. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Hat", VT(1.3,2.2,1.3),false)
  520. MakeForm(HAT2,"Cyl")
  521. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  522. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Hat", VT(1.31,0.2,1.31),false)
  523. BELT.Color = C3(15/255,15/255,15/255)
  524. MakeForm(BELT,"Cyl")
  525. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  526. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Really red", VT(0.25,0.25,0.1),false)
  527. MakeForm(GEM,"Ball")
  528. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  529. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Really red", VT(0.25,0.25,0.1),false)
  530. MakeForm(GEM,"Ball")
  531. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  532. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Really red", VT(0.1,0.25,0.25),false)
  533. MakeForm(GEM,"Ball")
  534. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  535. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Really red", VT(0.1,0.25,0.25),false)
  536. MakeForm(GEM,"Ball")
  537. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  538. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Hat", VT(1.31,0.1,1.31),false)
  539. BELT.Color = C3(15/255,15/255,15/255)
  540. MakeForm(BELT,"Cyl")
  541. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  542. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Hat", VT(1.31,0.1,1.31),false)
  543. BELT.Color = C3(15/255,15/255,15/255)
  544. MakeForm(BELT,"Cyl")
  545. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  546. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Hat", VT(1.31,0.1,1.31),false)
  547. BELT.Color = C3(15/255,15/255,15/255)
  548. MakeForm(BELT,"Cyl")
  549. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  550. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Hat", VT(1.31,0.1,1.31),false)
  551. BELT.Color = C3(15/255,15/255,15/255)
  552. MakeForm(BELT,"Cyl")
  553. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  554. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Hat", VT(1.3,0.5,1.3),false)
  555. MakeForm(BELT,"Ball")
  556. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  557. Humanoid.DisplayDistanceType = "None"
  558. local naeeym2 = IT("BillboardGui",Character)
  559. naeeym2.AlwaysOnTop = true
  560. naeeym2.Size = UDim2.new(5,35,2,15)
  561. naeeym2.StudsOffset = Vector3.new(0,3,0)
  562. naeeym2.MaxDistance = 75
  563. naeeym2.Adornee = Character.Head
  564. naeeym2.Name = "Name"
  565. naeeym2.PlayerToHideFrom = Player
  566. local tecks2 = IT("TextLabel",naeeym2)
  567. tecks2.BackgroundTransparency = 1
  568. tecks2.TextScaled = true
  569. tecks2.BorderSizePixel = 0
  570. tecks2.Text = "X God"
  571. tecks2.Font = "Bodoni"
  572. tecks2.TextSize = 30
  573. tecks2.TextStrokeTransparency = 0.5
  574. tecks2.TextColor3 = C3(0,0,0)
  575. tecks2.TextStrokeColor3 = BRICKC"Lavender".Color
  576. tecks2.Size = UDim2.new(1,0,0.5,0)
  577. tecks2.Parent = naeeym2
  578. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.15,0.15,0.15),false)
  579. MakeForm(EYE,"Ball")
  580. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0))
  581. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.05,0.14,0.05),false)
  582. EYE.Color = C3(0,0,0)
  583. MakeForm(EYE,"Ball")
  584. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0))
  585.  
  586. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.6,0.2),false)
  587. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  588. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.5,0.2),false)
  589. MakeForm(Part,"Wedge")
  590. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  591. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.3,0.2),false)
  592. MakeForm(Part,"Wedge")
  593. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  594. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.3,0.3),false)
  595. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  596. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.5,0.5),false)
  597. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  598. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.4,0.4,0.4),false)
  599. MakeForm(Part,"Cyl")
  600. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  601. for i = 1, 8 do
  602. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0,0.35,0.41),false)
  603. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  604. end
  605. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0.38,0.41,0.38),false)
  606. MakeForm(Part,"Cyl")
  607. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  608. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.37,0.5,0.37),false)
  609. MakeForm(Part,"Ball")
  610. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  611. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.7,0.4),false)
  612. MakeForm(Part,"Wedge")
  613. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  614. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.4,0.2),false)
  615. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  616. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.35,0.35,0.35),false)
  617. MakeForm(Part,"Cyl")
  618. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  619. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.5,0.1,0.5),false)
  620. MakeForm(Part,"Cyl")
  621. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  622. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.5,0.1,0.45),false)
  623. MakeForm(Part,"Cyl")
  624. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  625. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.5,0.2),false)
  626. MakeForm(Part,"Wedge")
  627. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  628. local LASTPART = Handle
  629. for i = 1, 10 do
  630. if LASTPART == Handle then
  631. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.1,0.2,0),false)
  632. LASTPART = Part
  633. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  634. else
  635. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.1,0.05,0),false)
  636. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  637. LASTPART = Part
  638. end
  639. end
  640.  
  641. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.15,2,0.15),false)
  642. MakeForm(Barrel,"Cyl")
  643. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  644. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.25,1,0.25),false)
  645. MakeForm(Part,"Cyl")
  646. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  647. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0,0.1,0.2),false)
  648. MakeForm(Part,"Wedge")
  649. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  650. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0.125,0,0.125),false)
  651. MakeForm(Hole,"Cyl")
  652. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  653. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0,0,0),false)
  654. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  655. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  656. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Brown", "Eye", VT(0,0,0),false)
  657. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  658. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  659. coroutine.resume(coroutine.create(function()
  660. while wait() do
  661. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  662. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  663. end
  664. end))
  665.  
  666. for _, c in pairs(Weapon:GetDescendants()) do
  667. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  668. c.Material = "Glass"
  669. c.Color = C3(0,0,0)
  670. elseif c.ClassName == "Part" and c.Name == "Eye" then
  671. c.Color = C3(1,0,0)
  672. c.Material = "Neon"
  673. end
  674. end
  675.  
  676. Weapon.Parent = Character
  677. for _, c in pairs(Weapon:GetChildren()) do
  678. if c.ClassName == "Part" then
  679. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  680. end
  681. end
  682.  
  683. local SKILLTEXTCOLOR = C3(1,0,0)
  684. local SKILLFONT = "Antique"
  685. local SKILLTEXTSIZE = 7
  686.  
  687. Humanoid.Died:connect(function()
  688. ATTACK = true
  689. end)
  690.  
  691. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  692. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  693. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  694. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  695. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  696. ]]
  697. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  698. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  699. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  700. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  701. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  702. ]]
  703. function printbye(Name)
  704. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  705. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  706. end
  707.  
  708. workspace.ChildAdded:connect(function(instance)
  709. for BANISH = 1, #TOBANISH do
  710. if TOBANISH[BANISH] ~= nil then
  711. if instance.Name == TOBANISH[BANISH] then
  712. coroutine.resume(coroutine.create(function()
  713. printbye(instance.Name)
  714. instance:ClearAllChildren()
  715. Debris:AddItem(instance,0.0005)
  716. end))
  717. end
  718. end
  719. end
  720. end)
  721.  
  722. --//=================================\\
  723. --|| DAMAGING
  724. --\\=================================//
  725.  
  726. function Banish(Foe)
  727. if Foe then
  728. coroutine.resume(coroutine.create(function()
  729. --if game.Players:FindFirstChild(Foe.Name) then
  730. table.insert(TOBANISH,Foe.Name)
  731. printbye(Foe.Name)
  732. --end
  733. Foe.Archivable = true
  734. local CLONE = Foe:Clone()
  735. Foe:Destroy()
  736. CLONE.Parent = Effects
  737. CLONE:BreakJoints()
  738. local MATERIALS = {"Glass","Neon"}
  739. for _, c in pairs(CLONE:GetDescendants()) do
  740. if c:IsA("BasePart") then
  741. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  742. CreateSound(340722848, c, 10, 1, false)
  743. end
  744. c.Anchored = true
  745. c.Transparency = c.Transparency + 0.2
  746. c.Material = MATERIALS[MRANDOM(1,2)]
  747. c.Color = C3(1,0,0)
  748. if c.ClassName == "MeshPart" then
  749. c.TextureID = ""
  750. end
  751. if c:FindFirstChildOfClass("SpecialMesh") then
  752. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  753. end
  754. if c:FindFirstChildOfClass("Decal") then
  755. c:FindFirstChildOfClass("Decal"):remove()
  756. end
  757. c.Name = "Banished"
  758. c.CanCollide = false
  759. else
  760. c:remove()
  761. end
  762. end
  763. local A = false
  764. for i = 1, 35 do
  765. if A == false then
  766. A = true
  767. elseif A == true then
  768. A = false
  769. end
  770. for _, c in pairs(CLONE:GetDescendants()) do
  771. if c:IsA("BasePart") then
  772. c.Anchored = true
  773. c.Material = MATERIALS[MRANDOM(1,2)]
  774. c.Transparency = c.Transparency + 0.8/35
  775. if A == false then
  776. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  777. elseif A == true then
  778. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  779. end
  780. end
  781. end
  782. Swait()
  783. end
  784. CLONE:remove()
  785. end))
  786. end
  787. end
  788.  
  789. function ApplyAoE(POSITION,RANGE,ISBANISH)
  790. local CHILDREN = workspace:GetDescendants()
  791. for index, CHILD in pairs(CHILDREN) do
  792. if CHILD.ClassName == "Model" and CHILD ~= Character then
  793. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  794. if HUM then
  795. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  796. if TORSO then
  797. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  798. if ISBANISH == true then
  799. Banish(CHILD)
  800. else
  801. if ISBANISH == "Gravity" then
  802. HUM.PlatformStand = true
  803. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  804. local grav = Instance.new("BodyPosition",TORSO)
  805. grav.D = 15
  806. grav.P = 20000
  807. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  808. grav.position = TORSO.Position
  809. grav.Name = "V3BanishForce"..Player.Name
  810. else
  811. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  812. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  813. end
  814. else
  815. HUM.PlatformStand = false
  816. end
  817. end
  818. elseif ISBANISH == "Gravity" then
  819. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  820. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  821. HUM.PlatformStand = false
  822. end
  823. end
  824. end
  825. end
  826. end
  827. end
  828. end
  829.  
  830. --//=================================\\
  831. --|| ATTACK FUNCTIONS AND STUFF
  832. --\\=================================//
  833.  
  834. function Banisher_Bullet()
  835. ATTACK = true
  836. Rooted = false
  837. for i=0, 0.4, 0.1 / Animation_Speed do
  838. Swait()
  839. turnto(Mouse.Hit.p)
  840. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  846. end
  847. repeat
  848. for i=0, 0.2, 0.1 / Animation_Speed do
  849. Swait()
  850. turnto(Mouse.Hit.p)
  851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  855. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  857. end
  858. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  859. SpawnTrail(Hole.Position,POS)
  860. if HIT ~= nil then
  861. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  862. Banish(HIT.Parent)
  863. end
  864. end
  865. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  866. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  867. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  868. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  869. for i=0, 0.3, 0.1 / Animation_Speed do
  870. Swait()
  871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  877. end
  878. until KEYHOLD == false
  879. ATTACK = false
  880. Rooted = false
  881. end
  882.  
  883. function AttackTemplate()
  884. ATTACK = true
  885. Rooted = false
  886. for i=0, 1, 0.1 / Animation_Speed do
  887. Swait()
  888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  894. end
  895. ATTACK = false
  896. Rooted = false
  897. end
  898.  
  899. --//=================================\\
  900. --|| ASSIGN THINGS TO KEYS
  901. --\\=================================//
  902.  
  903. function MouseDown(Mouse)
  904. if ATTACK == false then
  905. end
  906. end
  907.  
  908. function MouseUp(Mouse)
  909. HOLD = false
  910. end
  911.  
  912. function KeyDown(Key)
  913. KEYHOLD = true
  914. if Key == "z" and ATTACK == false then
  915. Banisher_Bullet()
  916. end
  917.  
  918. if Key == "b" and ATTACK == false then
  919. end
  920.  
  921. if Key == "c" and ATTACK == false then
  922. end
  923.  
  924. if Key == "v" and ATTACK == false then
  925. end
  926.  
  927. if Key == "x" and ATTACK == false then
  928. end
  929. end
  930.  
  931. function KeyUp(Key)
  932. KEYHOLD = false
  933. end
  934.  
  935. Mouse.Button1Down:connect(function(NEWKEY)
  936. MouseDown(NEWKEY)
  937. end)
  938. Mouse.Button1Up:connect(function(NEWKEY)
  939. MouseUp(NEWKEY)
  940. end)
  941. Mouse.KeyDown:connect(function(NEWKEY)
  942. KeyDown(NEWKEY)
  943. end)
  944. Mouse.KeyUp:connect(function(NEWKEY)
  945. KeyUp(NEWKEY)
  946. end)
  947.  
  948. --//=================================\\
  949. --\\=================================//
  950.  
  951.  
  952. function unanchor()
  953. if UNANCHOR == true then
  954. g = Character:GetChildren()
  955. for i = 1, #g do
  956. if g[i].ClassName == "Part" then
  957. g[i].Anchored = false
  958. end
  959. end
  960. end
  961. end
  962.  
  963.  
  964. --//=================================\\
  965. --|| WRAP THE WHOLE SCRIPT UP
  966. --\\=================================//
  967.  
  968. Humanoid.Changed:connect(function(Jump)
  969. if Jump == "Jump" and (Disable_Jump == true) then
  970. Humanoid.Jump = false
  971. end
  972. end)
  973.  
  974. local CONNECT = nil
  975.  
  976. while true do
  977. Swait()
  978. ANIMATE.Parent = nil
  979. if Character:FindFirstChildOfClass("Humanoid") == nil then
  980. Humanoid = IT("Humanoid",Character)
  981. end
  982. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  983. v:Stop();
  984. end
  985. SINE = SINE + CHANGE
  986. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  987. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  988. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  989. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  990. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  991. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  992. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  993. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  994. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  995. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  996. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  997. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  998. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  999. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1000. end
  1001. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1002. ANIM = "Jump"
  1003. if ATTACK == false then
  1004. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1010. end
  1011. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1012. ANIM = "Fall"
  1013. if ATTACK == false then
  1014. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1020. end
  1021. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1022. ANIM = "Idle"
  1023. if ATTACK == false then
  1024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1028. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1030. end
  1031. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1032. ANIM = "Walk"
  1033. if ATTACK == false then
  1034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1038. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1040. end
  1041. end
  1042. unanchor()
  1043. Humanoid.MaxHealth = "inf"
  1044. Humanoid.Health = "inf"
  1045. if Rooted == false then
  1046. Disable_Jump = false
  1047. Humanoid.WalkSpeed = Speed
  1048. elseif Rooted == true then
  1049. Disable_Jump = true
  1050. Humanoid.WalkSpeed = 0
  1051. end
  1052. sick.Parent = Torso
  1053. sick:resume()
  1054. sick.Volume = 5
  1055. sick.Pitch = 1
  1056. sick.SoundId = "https://www.roblox.com/library/1753701701/The-Muffin-Song-FULL-VERSION"
  1057. sick.Name = "BanishV3Music"
  1058. end
  1059.  
  1060. --//=================================\\
  1061. --\\=================================//
  1062.  
  1063.  
  1064.  
  1065.  
  1066.  
  1067. --//====================================================\\--
  1068. --|| END OF SCRIPT
  1069. --\\====================================================//--
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