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  1. [2018.01.08-16.01.55:934][152]LogWindows: Warning: CreateProc failed: Le fichier spécifié est introuvable. (0x00000002)
  2. [2018.01.08-16.01.55:934][152]LogWindows: Warning: URL: ../../../Engine/Binaries/Win64/CrashReportClient.exe "D:/Users/Hugo/Documents/Unreal Projects/Starlab04 4.18 - 2/Saved/Crashes/UE4CC-Windows-5AE0CBF84957760911C14BBE3DF4BF5B_0000" -AppName=UE4-Starlab04 -CrashGUID=UE4CC-Windows-5AE0CBF84957760911C14BBE3DF4BF5B_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
  3. [2018.01.08-16.01.55:934][152]LogWindows: Could not start CrashReportClient.exe
  4. [2018.01.08-16.01.55:934][152]LogMemory: Platform Memory Stats for Windows
  5. [2018.01.08-16.01.55:934][152]LogMemory: Process Physical Memory: 3692.04 MB used, 3712.25 MB peak
  6. [2018.01.08-16.01.55:934][152]LogMemory: Process Virtual Memory: 8224.77 MB used, 8413.60 MB peak
  7. [2018.01.08-16.01.55:934][152]LogMemory: Physical Memory: 26358.10 MB used, 6367.32 MB free, 32725.43 MB total
  8. [2018.01.08-16.01.55:934][152]LogMemory: Virtual Memory: 10290.46 MB used, 6367.32 MB free, 134217728.00 MB total
  9. [2018.01.08-16.01.55:934][152]LogWindows: Error: === Critical error: ===
  10. [2018.01.08-16.01.55:934][152]LogWindows: Error:
  11. [2018.01.08-16.01.55:934][152]LogWindows: Error: Fatal error!
  12. [2018.01.08-16.01.55:934][152]LogWindows: Error:
  13. [2018.01.08-16.01.55:934][152]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000038
  14. [2018.01.08-16.01.55:934][152]LogWindows: Error:
  15. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x000000008DC2F1D7 UE4Editor-Engine.dll!UCurveBase::GetTimeRange() [d:\customengine\unrealengine-4.18.2-release\engine\source\runtime\engine\private\curves\curvebase.cpp:18]
  16. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x000000008E712F62 UE4Editor-Engine.dll!FTimeline::GetLastKeyframeTime() [d:\customengine\unrealengine-4.18.2-release\engine\source\runtime\engine\private\timeline.cpp:620]
  17. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x000000008E738DB2 UE4Editor-Engine.dll!FTimeline::TickTimeline() [d:\customengine\unrealengine-4.18.2-release\engine\source\runtime\engine\private\timeline.cpp:458]
  18. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x000000008E738B1E UE4Editor-Engine.dll!UTimelineComponent::TickComponent() [d:\customengine\unrealengine-4.18.2-release\engine\source\runtime\engine\private\timeline.cpp:688]
  19. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x000000008DAA2267 UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTickHelper<<lambda_00d9c935eb8c907965991feb76bc5b0f> >() [d:\customengine\unrealengine-4.18.2-release\engine\source\runtime\engine\classes\gameframework\actor.h:3100]
  20. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x000000008DADD4E4 UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTick() [d:\customengine\unrealengine-4.18.2-release\engine\source\runtime\engine\private\components\actorcomponent.cpp:794]
  21. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x000000008E70690B UE4Editor-Engine.dll!FTickFunctionTask::DoTask() [d:\customengine\unrealengine-4.18.2-release\engine\source\runtime\engine\private\ticktaskmanager.cpp:273]
  22. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x000000008E70B96B UE4Editor-Engine.dll!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\customengine\unrealengine-4.18.2-release\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784]
  23. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x00000000AA8548A5 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [d:\customengine\unrealengine-4.18.2-release\engine\source\runtime\core\private\async\taskgraph.cpp:651]
  24. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x00000000AA854BA0 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilIdle() [d:\customengine\unrealengine-4.18.2-release\engine\source\runtime\core\private\async\taskgraph.cpp:571]
  25. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x000000008E7280B1 UE4Editor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() [d:\customengine\unrealengine-4.18.2-release\engine\source\runtime\engine\private\ticktaskmanager.cpp:559]
  26. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x000000008E72DCC2 UE4Editor-Engine.dll!FTickTaskManager::RunTickGroup() [d:\customengine\unrealengine-4.18.2-release\engine\source\runtime\engine\private\ticktaskmanager.cpp:1454]
  27. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x000000008E00D884 UE4Editor-Engine.dll!UWorld::RunTickGroup() [d:\customengine\unrealengine-4.18.2-release\engine\source\runtime\engine\private\leveltick.cpp:760]
  28. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x000000008E016BD8 UE4Editor-Engine.dll!UWorld::Tick() [d:\customengine\unrealengine-4.18.2-release\engine\source\runtime\engine\private\leveltick.cpp:1420]
  29. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x00000000A48B6C06 UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\customengine\unrealengine-4.18.2-release\engine\source\editor\unrealed\private\editorengine.cpp:1659]
  30. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x00000000A517BA66 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\customengine\unrealengine-4.18.2-release\engine\source\editor\unrealed\private\unrealedengine.cpp:396]
  31. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x00000000D5495A26 UE4Editor.exe!FEngineLoop::Tick() [d:\customengine\unrealengine-4.18.2-release\engine\source\runtime\launch\private\launchengineloop.cpp:3296]
  32. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x00000000D54A5430 UE4Editor.exe!GuardedMain() [d:\customengine\unrealengine-4.18.2-release\engine\source\runtime\launch\private\launch.cpp:166]
  33. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x00000000D54A54AA UE4Editor.exe!GuardedMainWrapper() [d:\customengine\unrealengine-4.18.2-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
  34. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x00000000D54B2379 UE4Editor.exe!WinMain() [d:\customengine\unrealengine-4.18.2-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
  35. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x00000000D54B3D57 UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
  36. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x00000000FBFF1FE4 KERNEL32.DLL!UnknownFunction []
  37. [2018.01.08-16.01.55:934][152]LogWindows: Error: [Callstack] 0x00000000FE55EF91 ntdll.dll!UnknownFunction []
  38. [2018.01.08-16.01.55:935][152]LogWindows: Error: [Callstack] 0x00000000FE55EF91 ntdll.dll!UnknownFunction []
  39. [2018.01.08-16.01.55:935][152]LogWindows: Error:
  40. [2018.01.08-16.01.55:967][152]LogExit: Executing StaticShutdownAfterError
  41. [2018.01.08-16.01.56:303][152]LogWindows: FPlatformMisc::RequestExit(1)
  42. [2018.01.08-16.01.56:325][152]Log file closed, 01/08/18 17:01:56
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