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- #===============================================================================
- # BW2 Bag Screen (Stock Essentials)
- # Modded by Erassus (Colours & Sounds)
- #===============================================================================
- class Window_PokemonBag < Window_DrawableCommand
- attr_reader :pocket
- attr_reader :sortIndex
- def initialize(bag,pocket,x,y,width,height)
- @bag=bag
- @pocket=pocket
- @sortIndex=-1
- @adapter=PokemonMartAdapter.new
- super(x,y,width,height)
- @selarrow=AnimatedBitmap.new("Graphics/Pictures/BW2 Bag/BagSel")
- self.windowskin=nil
- end
- def pocket=(value)
- @pocket=value
- thispocket=@bag.pockets[@pocket]
- @item_max=thispocket.length+1
- self.index=@bag.getChoice(@pocket)
- refresh
- end
- def sortIndex=(value)
- @sortIndex=value
- refresh
- end
- def page_row_max; return PokemonBag_Scene::ITEMSVISIBLE; end
- def page_item_max; return PokemonBag_Scene::ITEMSVISIBLE; end
- def itemRect(item)
- if item<0 || item>=@item_max || item<self.top_item-1 ||
- item>self.top_item+self.page_item_max
- return Rect.new(0,0,0,0)
- else
- cursor_width = (self.width-self.borderX-(@column_max-1)*@column_spacing) / @column_max
- x = item % @column_max * (cursor_width + @column_spacing)
- y = item / @column_max * @row_height - @virtualOy
- return Rect.new(x, y, cursor_width, @row_height)
- end
- end
- def drawCursor(index,rect)
- if self.index==index
- pbCopyBitmap(self.contents,@selarrow.bitmap,rect.x,rect.y+14)
- end
- return Rect.new(rect.x+16,rect.y+16,rect.width-16,rect.height)
- end
- def item
- thispocket=@bag.pockets[self.pocket]
- item=thispocket[self.index]
- return item ? item[0] : 0
- end
- def itemCount
- return @bag.pockets[self.pocket].length+1
- end
- def drawItem(index,count,rect)
- textpos=[]
- rect=drawCursor(index,rect)
- ypos=rect.y+4
- if index==@bag.pockets[self.pocket].length
- textpos.push([_INTL("CLOSE BAG"),rect.x,ypos,false,
- self.baseColor,self.shadowColor])
- else
- item=@bag.pockets[self.pocket][index][0]
- itemname=@adapter.getDisplayName(item)
- qty=_ISPRINTF("x{1: 2d}",@bag.pockets[self.pocket][index][1])
- sizeQty=self.contents.text_size(qty).width
- xQty=rect.x+rect.width-sizeQty-16
- baseColor=(index==@sortIndex) ? Color.new(224,0,0) : self.baseColor
- shadowColor=(index==@sortIndex) ? Color.new(248,144,144) : self.shadowColor
- textpos.push([itemname,rect.x,ypos,false,baseColor,shadowColor])
- if !pbIsImportantItem?(item) # Not a Key item or HM (or infinite TM)
- textpos.push([qty,xQty,ypos,false,baseColor,shadowColor])
- end
- end
- pbDrawTextPositions(self.contents,textpos)
- if index!=@bag.pockets[self.pocket].length
- if @bag.registeredItem==@bag.pockets[self.pocket][index][0]
- pbDrawImagePositions(self.contents,[
- ["Graphics/Pictures/BW2 Bag/BagReg",rect.x+rect.width-58,ypos+4,0,0,-1,-1]
- ])
- end
- end
- end
- def refresh
- @item_max=itemCount()
- dwidth=self.width-self.borderX
- dheight=self.height-self.borderY
- self.contents=pbDoEnsureBitmap(self.contents,dwidth,dheight)
- self.contents.clear
- for i in 0...@item_max
- if i<self.top_item-1 || i>self.top_item+self.page_item_max
- next
- end
- drawItem(i,@item_max,itemRect(i))
- end
- end
- end
- class PokemonBag_Scene
- ## Configuration
- ITEMLISTBASECOLOR = Color.new(248,248,248)
- ITEMLISTSHADOWCOLOR = Color.new(90,90,90)
- ITEMTEXTBASECOLOR = Color.new(248,248,248)
- ITEMTEXTSHADOWCOLOR = Color.new(90,90,90)
- POCKETNAMEBASECOLOR = Color.new(248,248,248)
- POCKETNAMESHADOWCOLOR = Color.new(90,90,90)
- ITEMSVISIBLE = 7
- def update
- pbUpdateSpriteHash(@sprites)
- end
- def pbStartScene(bag)
- @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
- @viewport.z=99999
- @bag=bag
- @sprites={}
- lastpocket=@bag.lastpocket
- lastitem=@bag.getChoice(lastpocket)
- @sprites["background"]=IconSprite.new(0,0,@viewport)
- @sprites["leftarrow"]=AnimatedSprite.new("Graphics/Pictures/LeftArrow",8,40,28,2,@viewport)
- @sprites["rightarrow"]=AnimatedSprite.new("Graphics/Pictures/RightArrow",8,40,28,2,@viewport)
- @sprites["leftarrow"].play
- @sprites["rightarrow"].play
- @sprites["bag"]=IconSprite.new(0,0,@viewport)
- @sprites["icon"]=IconSprite.new(24,Graphics.height-72,@viewport)
- @sprites["itemwindow"]=Window_PokemonBag.new(@bag,lastpocket,168,-8,314,40+32+ITEMSVISIBLE*32)
- @sprites["itemwindow"].viewport=@viewport
- @sprites["itemwindow"].pocket=lastpocket
- @sprites["itemwindow"].index=lastitem
- @sprites["itemwindow"].baseColor=ITEMLISTBASECOLOR
- @sprites["itemwindow"].shadowColor=ITEMLISTSHADOWCOLOR
- @sprites["itemwindow"].refresh
- @sprites["slider"]=IconSprite.new(Graphics.width-40,60,@viewport)
- @sprites["slider"].setBitmap(sprintf("Graphics/Pictures/BW2 Bag/BagSlider"))
- @sprites["pocketwindow"]=BitmapSprite.new(186,228,@viewport)
- pbSetSystemFont(@sprites["pocketwindow"].bitmap)
- @sprites["itemtextwindow"]=Window_UnformattedTextPokemon.new("")
- @sprites["itemtextwindow"].x=72
- @sprites["itemtextwindow"].y=270
- @sprites["itemtextwindow"].width=Graphics.width-72
- @sprites["itemtextwindow"].height=128
- @sprites["itemtextwindow"].baseColor=ITEMTEXTBASECOLOR
- @sprites["itemtextwindow"].shadowColor=ITEMTEXTSHADOWCOLOR
- @sprites["itemtextwindow"].visible=true
- @sprites["itemtextwindow"].viewport=@viewport
- @sprites["itemtextwindow"].windowskin=nil
- @sprites["helpwindow"]=Window_UnformattedTextPokemon.new("")
- @sprites["helpwindow"].visible=false
- @sprites["helpwindow"].viewport=@viewport
- @sprites["msgwindow"]=Window_AdvancedTextPokemon.new("")
- @sprites["msgwindow"].visible=false
- @sprites["msgwindow"].viewport=@viewport
- pbBottomLeftLines(@sprites["helpwindow"],1)
- pbDeactivateWindows(@sprites)
- pbRefresh
- pbFadeInAndShow(@sprites)
- end
- def pbEndScene
- pbFadeOutAndHide(@sprites)
- pbDisposeSpriteHash(@sprites)
- @viewport.dispose
- end
- def pbChooseNumber(helptext,maximum)
- return UIHelper.pbChooseNumber(
- @sprites["helpwindow"],helptext,maximum) { update }
- end
- def pbDisplay(msg,brief=false)
- UIHelper.pbDisplay(@sprites["msgwindow"],msg,brief) { update }
- end
- def pbConfirm(msg)
- UIHelper.pbConfirm(@sprites["msgwindow"],msg) { update }
- end
- def pbShowCommands(helptext,commands)
- return UIHelper.pbShowCommands(
- @sprites["helpwindow"],helptext,commands) { update }
- end
- def pbRefresh
- bm=@sprites["pocketwindow"].bitmap
- bm.clear
- # Set the bag picture for the currently selected pocket
- fbagexists=pbResolveBitmap(sprintf("Graphics/Pictures/BW2 Bag/Bag#{@bag.lastpocket}f"))
- if $Trainer.isFemale? && fbagexists
- @sprites["bag"].setBitmap("Graphics/Pictures/BW2 Bag/Bag#{@bag.lastpocket}f")
- else
- @sprites["bag"].setBitmap("Graphics/Pictures/BW2 Bag/Bag#{@bag.lastpocket}")
- end
- # Draw the pocket name
- name=PokemonBag.pocketNames()[@bag.lastpocket]
- base=POCKETNAMEBASECOLOR
- shadow=POCKETNAMESHADOWCOLOR
- pbDrawTextPositions(bm,[
- [name,bm.width/2,180,2,base,shadow]
- ])
- # Reset positions of left/right arrows around the bag
- @sprites["leftarrow"].x=-4
- @sprites["leftarrow"].y=76
- @sprites["rightarrow"].x=150
- @sprites["rightarrow"].y=76
- itemwindow=@sprites["itemwindow"]
- # Draw the slider
- ycoord=60
- if itemwindow.itemCount>1
- ycoord+=116.0 * itemwindow.index/(itemwindow.itemCount-1)
- end
- @sprites["slider"].y=ycoord
- # Set the icon for the currently selected item
- filename=pbItemIconFile(itemwindow.item)
- @sprites["icon"].setBitmap(filename)
- # Display the item's description
- @sprites["itemtextwindow"].text=(itemwindow.item==0) ? _INTL("Close bag.") :
- pbGetMessage(MessageTypes::ItemDescriptions,itemwindow.item)
- # Refresh the item window
- itemwindow.refresh
- end
- # Called when the item screen wants an item to be chosen from the screen
- def pbChooseItem
- pbRefresh
- @sprites["helpwindow"].visible=false
- itemwindow=@sprites["itemwindow"]
- itemwindow.refresh
- sorting=false
- sortindex=-1
- pbActivateWindow(@sprites,"itemwindow"){
- loop do
- Graphics.update
- Input.update
- olditem=itemwindow.item
- oldindex=itemwindow.index
- self.update
- if itemwindow.item!=olditem
- # Update slider position
- ycoord=60
- if itemwindow.itemCount>1
- ycoord+=116.0 * itemwindow.index/(itemwindow.itemCount-1)
- end
- @sprites["slider"].y=ycoord
- # Update item icon and description
- filename=pbItemIconFile(itemwindow.item)
- @sprites["icon"].setBitmap(filename)
- @sprites["itemtextwindow"].text=(itemwindow.item==0) ? _INTL("Close bag.") :
- pbGetMessage(MessageTypes::ItemDescriptions,itemwindow.item)
- end
- if itemwindow.index!=oldindex
- # Update selected item for current pocket
- @bag.setChoice(itemwindow.pocket,itemwindow.index)
- end
- # Change pockets if Left/Right pressed
- numpockets=PokemonBag.numPockets
- if Input.trigger?(Input::LEFT)
- pbSEPlay("BW2_BagSound")
- if !sorting
- itemwindow.pocket=(itemwindow.pocket==1) ? numpockets : itemwindow.pocket-1
- @bag.lastpocket=itemwindow.pocket
- pbRefresh
- end
- elsif Input.trigger?(Input::RIGHT)
- pbSEPlay("BW2_BagSound")
- if !sorting
- itemwindow.pocket=(itemwindow.pocket==numpockets) ? 1 : itemwindow.pocket+1
- @bag.lastpocket=itemwindow.pocket
- pbRefresh
- end
- end
- # Select item for switching if A is pressed
- if Input.trigger?(Input::A)
- thispocket=@bag.pockets[itemwindow.pocket]
- if itemwindow.index<thispocket.length && thispocket.length>1 &&
- !POCKETAUTOSORT[itemwindow.pocket]
- sortindex=itemwindow.index
- sorting=true
- @sprites["itemwindow"].sortIndex=sortindex
- else
- next
- end
- end
- # Cancel switching or cancel the item screen
- if Input.trigger?(Input::B)
- pbSEPlay("BW2_Cancel")
- if sorting
- sorting=false
- @sprites["itemwindow"].sortIndex=-1
- else
- return 0
- end
- end
- # Confirm selection or item switch
- if Input.trigger?(Input::C)
- thispocket=@bag.pockets[itemwindow.pocket]
- if itemwindow.index<thispocket.length
- if sorting
- sorting=false
- tmp=thispocket[itemwindow.index]
- thispocket[itemwindow.index]=thispocket[sortindex]
- thispocket[sortindex]=tmp
- @sprites["itemwindow"].sortIndex=-1
- pbRefresh
- next
- else
- pbRefresh
- return thispocket[itemwindow.index][0]
- end
- else
- return 0
- end
- end
- end
- }
- end
- end
- class PokemonBagScreen
- def initialize(scene,bag)
- @bag=bag
- @scene=scene
- end
- def pbDisplay(text)
- @scene.pbDisplay(text)
- end
- def pbConfirm(text)
- return @scene.pbConfirm(text)
- end
- # UI logic for the item screen when an item is to be held by a Pokémon.
- def pbGiveItemScreen
- @scene.pbStartScene(@bag)
- item=0
- loop do
- item=@scene.pbChooseItem
- break if item==0
- itemname=PBItems.getName(item)
- # Key items and hidden machines can't be held
- if pbIsImportantItem?(item)
- @scene.pbDisplay(_INTL("The {1} can't be held.",itemname))
- next
- else
- break
- end
- end
- @scene.pbEndScene
- return item
- end
- #For use on item on Pokémon from Party screen
- def pbUseItemScreen(pokemon)
- @scene.pbStartScene(@bag)
- item=0
- loop do
- item=@scene.pbChooseItem
- break if item==0
- itemname=PBItems.getName(item)
- # Key items and hidden machines can't be held
- if !ItemHandlers.hasUseOnPokemonHandler(item) && !pbIsMachine?(item)
- @scene.pbDisplay(_INTL("The {1} can't be used on {2}.",itemname, pokemon.name))
- next
- else
- ret=pbCheckUseOnPokemonQuick(item,pokemon,@scene)
- break if ret==true # End screen, not actually used
- @scene.pbRefresh
- next
- end
- end
- @scene.pbEndScene
- return item
- end
- # UI logic for the item screen for choosing an item
- def pbChooseItemScreen
- oldlastpocket=@bag.lastpocket
- @scene.pbStartScene(@bag)
- item=@scene.pbChooseItem
- @scene.pbEndScene
- @bag.lastpocket=oldlastpocket
- return item
- end
- # UI logic for the item screen for choosing a Berry
- def pbChooseBerryScreen
- oldlastpocket=@bag.lastpocket
- @bag.lastpocket=BERRYPOCKET
- @scene.pbStartScene(@bag)
- item=0
- loop do
- item=@scene.pbChooseItem
- break if item==0
- itemname=PBItems.getName(item)
- if !pbIsBerry?(item)
- @scene.pbDisplay(_INTL("That's not a Berry.",itemname))
- next
- else
- break
- end
- end
- @scene.pbEndScene
- @bag.lastpocket=oldlastpocket
- return item
- end
- # UI logic for tossing an item in the item screen.
- def pbTossItemScreen
- if !$PokemonGlobal.pcItemStorage
- $PokemonGlobal.pcItemStorage=PCItemStorage.new
- end
- storage=$PokemonGlobal.pcItemStorage
- @scene.pbStartScene(storage)
- loop do
- item=@scene.pbChooseItem
- break if item==0
- if pbIsImportantItem?(item)
- @scene.pbDisplay(_INTL("That's too important to toss out!"))
- next
- end
- qty=storage.pbQuantity(item)
- itemname=PBItems.getName(item)
- if qty>1
- qty=@scene.pbChooseNumber(_INTL("Toss out how many {1}(s)?",itemname),qty)
- end
- if qty>0
- if pbConfirm(_INTL("Is it OK to throw away {1} {2}(s)?",qty,itemname))
- if !storage.pbDeleteItem(item,qty)
- raise "Can't delete items from storage"
- end
- pbDisplay(_INTL("Threw away {1} {2}(s).",qty,itemname))
- end
- end
- end
- @scene.pbEndScene
- end
- # UI logic for withdrawing an item in the item screen.
- def pbWithdrawItemScreen
- if !$PokemonGlobal.pcItemStorage
- $PokemonGlobal.pcItemStorage=PCItemStorage.new
- end
- storage=$PokemonGlobal.pcItemStorage
- @scene.pbStartScene(storage)
- loop do
- item=@scene.pbChooseItem
- break if item==0
- commands=[_INTL("Withdraw"),_INTL("Give"),_INTL("Cancel")]
- itemname=PBItems.getName(item)
- command=@scene.pbShowCommands(_INTL("{1} is selected.",itemname),commands)
- if command==0
- qty=storage.pbQuantity(item)
- if qty>1
- qty=@scene.pbChooseNumber(_INTL("How many do you want to withdraw?"),qty)
- end
- if qty>0
- if !@bag.pbCanStore?(item,qty)
- pbDisplay(_INTL("There's no more room in the Bag."))
- else
- pbDisplay(_INTL("Withdrew {1} {2}(s).",qty,itemname))
- if !storage.pbDeleteItem(item,qty)
- raise "Can't delete items from storage"
- end
- if !@bag.pbStoreItem(item,qty)
- raise "Can't withdraw items from storage"
- end
- end
- end
- elsif command==1 # Give
- if $Trainer.pokemonCount==0
- @scene.pbDisplay(_INTL("There is no Pokémon."))
- return 0
- elsif pbIsImportantItem?(item)
- @scene.pbDisplay(_INTL("The {1} can't be held.",itemname))
- else
- pbFadeOutIn(99999){
- sscene=PokemonScreen_Scene.new
- sscreen=PokemonScreen.new(sscene,$Trainer.party)
- if sscreen.pbPokemonGiveScreen(item)
- # If the item was held, delete the item from storage
- if !storage.pbDeleteItem(item,1)
- raise "Can't delete item from storage"
- end
- end
- @scene.pbRefresh
- }
- end
- end
- end
- @scene.pbEndScene
- end
- # UI logic for depositing an item in the item screen.
- def pbDepositItemScreen
- @scene.pbStartScene(@bag)
- if !$PokemonGlobal.pcItemStorage
- $PokemonGlobal.pcItemStorage=PCItemStorage.new
- end
- storage=$PokemonGlobal.pcItemStorage
- item=0
- loop do
- item=@scene.pbChooseItem
- break if item==0
- qty=@bag.pbQuantity(item)
- if qty>1
- qty=@scene.pbChooseNumber(_INTL("How many do you want to deposit?"),qty)
- end
- if qty>0
- itemname=PBItems.getName(item)
- if !storage.pbCanStore?(item,qty)
- pbDisplay(_INTL("There's no room to store items."))
- else
- pbDisplay(_INTL("Deposited {1} {2}(s).",qty,itemname))
- if !@bag.pbDeleteItem(item,qty)
- raise "Can't delete items from bag"
- end
- if !storage.pbStoreItem(item,qty)
- raise "Can't deposit items to storage"
- end
- end
- end
- end
- @scene.pbEndScene
- end
- def pbStartScreen
- @scene.pbStartScene(@bag)
- item=0
- loop do
- item=@scene.pbChooseItem
- break if item==0
- cmdUse=-1
- cmdRegister=-1
- cmdGive=-1
- cmdToss=-1
- cmdRead=-1
- cmdMysteryGift=-1
- commands=[]
- # Generate command list
- commands[cmdRead=commands.length]=_INTL("Read") if pbIsMail?(item)
- commands[cmdUse=commands.length]=_INTL("Use") if ItemHandlers.hasOutHandler(item) || (pbIsMachine?(item) && $Trainer.party.length>0)
- commands[cmdGive=commands.length]=_INTL("Give") if $Trainer.party.length>0 && !pbIsImportantItem?(item)
- commands[cmdToss=commands.length]=_INTL("Toss") if !pbIsImportantItem?(item) || $DEBUG
- if @bag.registeredItem==item
- commands[cmdRegister=commands.length]=_INTL("Deselect")
- elsif pbIsKeyItem?(item) && ItemHandlers.hasKeyItemHandler(item)
- commands[cmdRegister=commands.length]=_INTL("Register")
- end
- commands[cmdMysteryGift=commands.length]=_INTL("Make Mystery Gift") if $DEBUG
- commands[commands.length]=_INTL("Cancel")
- # Show commands generated above
- itemname=PBItems.getName(item) # Get item name
- command=@scene.pbShowCommands(_INTL("{1} is selected.",itemname),commands)
- if cmdUse>=0 && command==cmdUse # Use item
- ret=pbUseItem(@bag,item,@scene)
- # 0=Item wasn't used; 1=Item used; 2=Close Bag to use in field
- break if ret==2 # End screen
- @scene.pbRefresh
- next
- elsif cmdRead>=0 && command==cmdRead # Read mail
- pbFadeOutIn(99999){
- pbDisplayMail(PokemonMail.new(item,"",""))
- }
- elsif cmdRegister>=0 && command==cmdRegister # Register key item
- @bag.pbRegisterKeyItem(item)
- @scene.pbRefresh
- elsif cmdGive>=0 && command==cmdGive # Give item to Pokémon
- if $Trainer.pokemonCount==0
- @scene.pbDisplay(_INTL("There is no Pokémon."))
- elsif pbIsImportantItem?(item)
- @scene.pbDisplay(_INTL("The {1} can't be held.",itemname))
- else
- # Give item to a Pokémon
- pbFadeOutIn(99999){
- sscene=PokemonScreen_Scene.new
- sscreen=PokemonScreen.new(sscene,$Trainer.party)
- sscreen.pbPokemonGiveScreen(item)
- @scene.pbRefresh
- }
- end
- elsif cmdToss>=0 && command==cmdToss # Toss item
- qty=@bag.pbQuantity(item)
- helptext=_INTL("Toss out how many {1}(s)?",itemname)
- qty=@scene.pbChooseNumber(helptext,qty)
- if qty>0
- if pbConfirm(_INTL("Is it OK to throw away {1} {2}(s)?",qty,itemname))
- pbDisplay(_INTL("Threw away {1} {2}(s).",qty,itemname))
- qty.times { @bag.pbDeleteItem(item) }
- end
- end
- elsif cmdMysteryGift>=0 && command==cmdMysteryGift # Export to Mystery Gift
- pbCreateMysteryGift(1,item)
- end
- end
- @scene.pbEndScene
- return item
- end
- end
- #===============================================================================
- # The Bag object, which actually contains all the items
- #===============================================================================
- class PokemonBag
- attr_reader :registeredItem
- attr_accessor :lastpocket
- attr_reader :pockets
- def self.pocketNames()
- return pbPocketNames
- end
- def self.numPockets()
- return self.pocketNames().length-1
- end
- def initialize
- @lastpocket=1
- @pockets=[]
- @choices=[]
- # Initialize each pocket of the array
- for i in 0..PokemonBag.numPockets
- @pockets[i]=[]
- @choices[i]=0
- end
- @registeredItem=0
- end
- def pockets
- rearrange
- return @pockets
- end
- def rearrange
- if (@pockets.length-1)!=PokemonBag.numPockets
- newpockets=[]
- for i in 0..PokemonBag.numPockets
- newpockets[i]=[]
- @choices[i]=0 if !@choices[i]
- end
- nump=PokemonBag.numPockets
- for i in 0...@pockets.length
- for item in @pockets[i]
- p=pbGetPocket(item[0])
- newpockets[p].push(item) if p<=nump
- end
- end
- @pockets=newpockets
- end
- end
- # Gets the index of the current selected item in the pocket
- def getChoice(pocket)
- if pocket<=0 || pocket>PokemonBag.numPockets
- raise ArgumentError.new(_INTL("Invalid pocket: {1}",pocket.inspect))
- end
- rearrange
- return [@choices[pocket],@pockets[pocket].length].min || 0
- end
- # Clears the entire bag
- def clear
- for pocket in @pockets
- pocket.clear
- end
- end
- # Sets the index of the current selected item in the pocket
- def setChoice(pocket,value)
- if pocket<=0 || pocket>PokemonBag.numPockets
- raise ArgumentError.new(_INTL("Invalid pocket: {1}",pocket.inspect))
- end
- rearrange
- @choices[pocket]=value if value<=@pockets[pocket].length
- end
- # Registers the item as a key item. Can be retrieved with $PokemonBag.registeredItem
- def pbRegisterKeyItem(item)
- if item.is_a?(String) || item.is_a?(Symbol)
- item=getID(PBItems,item)
- end
- if !item || item<1
- raise ArgumentError.new(_INTL("The item number is invalid.",item))
- return
- end
- @registeredItem=(item!=@registeredItem) ? item : 0
- end
- def maxPocketSize(pocket)
- maxsize=MAXPOCKETSIZE[pocket]
- return -1 if !maxsize
- return maxsize
- end
- def pbQuantity(item)
- if item.is_a?(String) || item.is_a?(Symbol)
- item=getID(PBItems,item)
- end
- if !item || item<1
- raise ArgumentError.new(_INTL("The item number is invalid.",item))
- return 0
- end
- pocket=pbGetPocket(item)
- maxsize=maxPocketSize(pocket)
- maxsize=@pockets[pocket].length if maxsize<0
- return ItemStorageHelper.pbQuantity(@pockets[pocket],maxsize,item)
- end
- def pbDeleteItem(item,qty=1)
- if item.is_a?(String) || item.is_a?(Symbol)
- item=getID(PBItems,item)
- end
- if !item || item<1
- raise ArgumentError.new(_INTL("The item number is invalid.",item))
- return false
- end
- pocket=pbGetPocket(item)
- maxsize=maxPocketSize(pocket)
- maxsize=@pockets[pocket].length if maxsize<0
- ret=ItemStorageHelper.pbDeleteItem(@pockets[pocket],maxsize,item,qty)
- if ret
- @registeredItem=0 if @registeredItem==item && pbQuantity(item)<=0
- end
- return ret
- end
- def pbCanStore?(item,qty=1)
- if item.is_a?(String) || item.is_a?(Symbol)
- item=getID(PBItems,item)
- end
- if !item || item<1
- raise ArgumentError.new(_INTL("The item number is invalid.",item))
- return false
- end
- pocket=pbGetPocket(item)
- maxsize=maxPocketSize(pocket)
- maxsize=@pockets[pocket].length+1 if maxsize<0
- return ItemStorageHelper.pbCanStore?(
- @pockets[pocket],maxsize,BAGMAXPERSLOT,item,qty)
- end
- def pbStoreAllOrNone(item,qty=1)
- if item.is_a?(String) || item.is_a?(Symbol)
- item=getID(PBItems,item)
- end
- if !item || item<1
- raise ArgumentError.new(_INTL("The item number is invalid.",item))
- return false
- end
- pocket=pbGetPocket(item)
- maxsize=maxPocketSize(pocket)
- maxsize=@pockets[pocket].length+1 if maxsize<0
- return ItemStorageHelper.pbStoreAllOrNone(
- @pockets[pocket],maxsize,BAGMAXPERSLOT,item,qty)
- end
- def pbStoreItem(item,qty=1)
- if item.is_a?(String) || item.is_a?(Symbol)
- item=getID(PBItems,item)
- end
- if !item || item<1
- raise ArgumentError.new(_INTL("The item number is invalid.",item))
- return false
- end
- pocket=pbGetPocket(item)
- maxsize=maxPocketSize(pocket)
- maxsize=@pockets[pocket].length+1 if maxsize<0
- return ItemStorageHelper.pbStoreItem(
- @pockets[pocket],maxsize,BAGMAXPERSLOT,item,qty,true)
- end
- end
- #===============================================================================
- # PC item storage screen
- #===============================================================================
- class Window_PokemonItemStorage < Window_DrawableCommand
- attr_reader :bag
- attr_reader :pocket
- attr_reader :sortIndex
- def sortIndex=(value)
- @sortIndex=value
- refresh
- end
- def initialize(bag,x,y,width,height)
- @bag=bag
- @sortIndex=-1
- @adapter=PokemonMartAdapter.new
- super(x,y,width,height)
- self.windowskin=nil
- end
- def item
- item=@bag[self.index]
- return item ? item[0] : 0
- end
- def itemCount
- return @bag.length+1
- end
- def drawItem(index,count,rect)
- textpos=[]
- rect=drawCursor(index,rect)
- ypos=rect.y
- if index==@bag.length
- textpos.push([_INTL("CANCEL"),rect.x,ypos,false,
- self.baseColor,self.shadowColor])
- else
- item=@bag[index][0]
- itemname=@adapter.getDisplayName(item)
- qty=_ISPRINTF("x{1: 2d}",@bag[index][1])
- sizeQty=self.contents.text_size(qty).width
- xQty=rect.x+rect.width-sizeQty-2
- baseColor=(index==@sortIndex) ? Color.new(248,24,24) : self.baseColor
- textpos.push([itemname,rect.x,ypos,false,self.baseColor,self.shadowColor])
- if !pbIsImportantItem?(item) # Not a Key item or HM (or infinite TM)
- textpos.push([qty,xQty,ypos,false,baseColor,self.shadowColor])
- end
- end
- pbDrawTextPositions(self.contents,textpos)
- end
- end
- class ItemStorageScene
- ## Configuration
- ITEMLISTBASECOLOR = Color.new(248,248,248)
- ITEMLISTSHADOWCOLOR = Color.new(90,90,90)
- ITEMTEXTBASECOLOR = Color.new(248,248,248)
- ITEMTEXTSHADOWCOLOR = Color.new(90,90,90)
- TITLEBASECOLOR = Color.new(248,248,248)
- TITLESHADOWCOLOR = Color.new(90,90,90)
- ITEMSVISIBLE = 7
- def initialize(title)
- @title=title
- end
- def update
- pbUpdateSpriteHash(@sprites)
- end
- def pbStartScene(bag)
- @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
- @viewport.z=99999
- @bag=bag
- @sprites={}
- @sprites["background"]=IconSprite.new(0,0,@viewport)
- @sprites["background"].setBitmap("Graphics/Pictures/BW2 Bag/PCItemBG")
- @sprites["icon"]=IconSprite.new(26,310,@viewport)
- # Item list
- @sprites["itemwindow"]=Window_PokemonItemStorage.new(@bag,98,14,334,32+ITEMSVISIBLE*32)
- @sprites["itemwindow"].viewport=@viewport
- @sprites["itemwindow"].index=0
- @sprites["itemwindow"].baseColor=ITEMLISTBASECOLOR
- @sprites["itemwindow"].shadowColor=ITEMLISTSHADOWCOLOR
- @sprites["itemwindow"].refresh
- # Title
- @sprites["pocketwindow"]=BitmapSprite.new(88,64,@viewport)
- @sprites["pocketwindow"].x=14
- @sprites["pocketwindow"].y=16
- pbSetNarrowFont(@sprites["pocketwindow"].bitmap)
- # Item description
- @sprites["itemtextwindow"]=Window_UnformattedTextPokemon.newWithSize("",84,270,Graphics.width-84,128,@viewport)
- @sprites["itemtextwindow"].baseColor=ITEMTEXTBASECOLOR
- @sprites["itemtextwindow"].shadowColor=ITEMTEXTSHADOWCOLOR
- @sprites["itemtextwindow"].windowskin=nil
- @sprites["helpwindow"]=Window_UnformattedTextPokemon.new("")
- @sprites["helpwindow"].visible=false
- @sprites["helpwindow"].viewport=@viewport
- # Letter-by-letter message window
- @sprites["msgwindow"]=Window_AdvancedTextPokemon.new("")
- @sprites["msgwindow"].visible=false
- @sprites["msgwindow"].viewport=@viewport
- pbBottomLeftLines(@sprites["helpwindow"],1)
- pbDeactivateWindows(@sprites)
- pbRefresh
- pbFadeInAndShow(@sprites)
- end
- def pbEndScene
- pbFadeOutAndHide(@sprites)
- pbDisposeSpriteHash(@sprites)
- @viewport.dispose
- end
- def pbRefresh
- bm=@sprites["pocketwindow"].bitmap
- # Draw title at upper left corner ("Toss Item/Withdraw Item")
- drawTextEx(bm,0,0,bm.width,2,@title,TITLEBASECOLOR,TITLESHADOWCOLOR)
- itemwindow=@sprites["itemwindow"]
- # Draw item icon
- filename=pbItemIconFile(itemwindow.item)
- @sprites["icon"].setBitmap(filename)
- # Get item description
- @sprites["itemtextwindow"].text=(itemwindow.item==0) ? _INTL("Close storage.") :
- pbGetMessage(MessageTypes::ItemDescriptions,itemwindow.item)
- itemwindow.refresh
- end
- def pbChooseItem
- pbRefresh
- @sprites["helpwindow"].visible=false
- itemwindow=@sprites["itemwindow"]
- itemwindow.refresh
- pbActivateWindow(@sprites,"itemwindow"){
- loop do
- Graphics.update
- Input.update
- olditem=itemwindow.item
- self.update
- if itemwindow.item!=olditem
- self.pbRefresh
- end
- if Input.trigger?(Input::B)
- return 0
- end
- if Input.trigger?(Input::C)
- if itemwindow.index<@bag.length
- pbRefresh
- return @bag[itemwindow.index][0]
- else
- return 0
- end
- end
- end
- }
- end
- def pbChooseNumber(helptext,maximum)
- return UIHelper.pbChooseNumber(
- @sprites["helpwindow"],helptext,maximum) { update }
- end
- def pbDisplay(msg,brief=false)
- UIHelper.pbDisplay(@sprites["msgwindow"],msg,brief) { update }
- end
- def pbConfirm(msg)
- UIHelper.pbConfirm(@sprites["msgwindow"],msg) { update }
- end
- def pbShowCommands(helptext,commands)
- return UIHelper.pbShowCommands(
- @sprites["helpwindow"],helptext,commands) { update }
- end
- end
- class WithdrawItemScene < ItemStorageScene
- def initialize
- super(_INTL("Withdraw\nItem"))
- end
- end
- class TossItemScene < ItemStorageScene
- def initialize
- super(_INTL("Toss\nItem"))
- end
- end
- #===============================================================================
- # The PC item storage object, which actually contains all the items
- #===============================================================================
- class PCItemStorage
- MAXSIZE = 50 # Number of different slots in storage
- MAXPERSLOT = 999 # Max. number of items per slot
- def initialize
- @items=[]
- # Start storage with a Potion
- if hasConst?(PBItems,:POTION)
- ItemStorageHelper.pbStoreItem(
- @items,MAXSIZE,MAXPERSLOT,getConst(PBItems,:POTION),1)
- end
- end
- def empty?
- return @items.length==0
- end
- def length
- @items.length
- end
- def [](i)
- @items[i]
- end
- def getItem(index)
- if index<0 || index>=@items.length
- return 0
- else
- return @items[index][0]
- end
- end
- def getCount(index)
- if index<0 || index>=@items.length
- return 0
- else
- return @items[index][1]
- end
- end
- def pbQuantity(item)
- return ItemStorageHelper.pbQuantity(@items,MAXSIZE,item)
- end
- def pbDeleteItem(item,qty=1)
- return ItemStorageHelper.pbDeleteItem(@items,MAXSIZE,item,qty)
- end
- def pbCanStore?(item,qty=1)
- return ItemStorageHelper.pbCanStore?(@items,MAXSIZE,MAXPERSLOT,item,qty)
- end
- def pbStoreItem(item,qty=1)
- return ItemStorageHelper.pbStoreItem(@items,MAXSIZE,MAXPERSLOT,item,qty)
- end
- end
- #===============================================================================
- # Common UI functions used in both the Bag and item storage screens.
- # Allows the user to choose a number. The window _helpwindow_ will
- # display the _helptext_.
- #===============================================================================
- module UIHelper
- def self.pbChooseNumber(helpwindow,helptext,maximum)
- oldvisible=helpwindow.visible
- helpwindow.visible=true
- helpwindow.text=helptext
- helpwindow.letterbyletter=false
- curnumber=1
- ret=0
- using(numwindow=Window_UnformattedTextPokemon.new("x000")){
- numwindow.viewport=helpwindow.viewport
- numwindow.letterbyletter=false
- numwindow.text=_ISPRINTF("x{1:03d}",curnumber)
- numwindow.resizeToFit(numwindow.text,480)
- pbBottomRight(numwindow) # Move number window to the bottom right
- helpwindow.resizeHeightToFit(helpwindow.text,480-numwindow.width)
- pbBottomLeft(helpwindow) # Move help window to the bottom left
- loop do
- Graphics.update
- Input.update
- numwindow.update
- block_given? ? yield : helpwindow.update
- if Input.repeat?(Input::LEFT)
- curnumber-=10
- curnumber=1 if curnumber<1
- numwindow.text=_ISPRINTF("x{1:03d}",curnumber)
- pbPlayCursorSE()
- elsif Input.repeat?(Input::RIGHT)
- curnumber+=10
- curnumber=maximum if curnumber>maximum
- numwindow.text=_ISPRINTF("x{1:03d}",curnumber)
- pbPlayCursorSE()
- elsif Input.repeat?(Input::UP)
- curnumber+=1
- curnumber=1 if curnumber>maximum
- numwindow.text=_ISPRINTF("x{1:03d}",curnumber)
- pbPlayCursorSE()
- elsif Input.repeat?(Input::DOWN)
- curnumber-=1
- curnumber=maximum if curnumber<1
- numwindow.text=_ISPRINTF("x{1:03d}",curnumber)
- pbPlayCursorSE()
- elsif Input.trigger?(Input::C)
- ret=curnumber
- pbPlayDecisionSE()
- break
- elsif Input.trigger?(Input::B)
- ret=0
- pbPlayCancelSE()
- break
- end
- end
- }
- helpwindow.visible=oldvisible
- return ret
- end
- def self.pbDisplayStatic(msgwindow,message)
- oldvisible=msgwindow.visible
- msgwindow.visible=true
- msgwindow.letterbyletter=false
- msgwindow.width=Graphics.width
- msgwindow.resizeHeightToFit(message,Graphics.width)
- msgwindow.text=message
- pbBottomRight(msgwindow)
- loop do
- Graphics.update
- Input.update
- if Input.trigger?(Input::B)
- break
- end
- if Input.trigger?(Input::C)
- break
- end
- block_given? ? yield : msgwindow.update
- end
- msgwindow.visible=oldvisible
- Input.update
- end
- # Letter by letter display of the message _msg_ by the window _helpwindow_.
- def self.pbDisplay(helpwindow,msg,brief)
- cw=helpwindow
- cw.letterbyletter=true
- cw.text=msg+"\1"
- pbBottomLeftLines(cw,2)
- oldvisible=cw.visible
- cw.visible=true
- loop do
- Graphics.update
- Input.update
- block_given? ? yield : cw.update
- if brief && !cw.busy?
- cw.visible=oldvisible
- return
- end
- if Input.trigger?(Input::C) && cw.resume && !cw.busy?
- cw.visible=oldvisible
- return
- end
- end
- end
- # Letter by letter display of the message _msg_ by the window _helpwindow_,
- # used to ask questions. Returns true if the user chose yes, false if no.
- def self.pbConfirm(helpwindow,msg)
- dw=helpwindow
- oldvisible=dw.visible
- dw.letterbyletter=true
- dw.text=msg
- dw.visible=true
- pbBottomLeftLines(dw,2)
- commands=[_INTL("Yes"),_INTL("No")]
- cw = Window_CommandPokemon.new(commands)
- cw.viewport=helpwindow.viewport
- pbBottomRight(cw)
- cw.y-=dw.height
- cw.index=0
- loop do
- cw.visible=!dw.busy?
- Graphics.update
- Input.update
- cw.update
- block_given? ? yield : dw.update
- if Input.trigger?(Input::B) && dw.resume && !dw.busy?
- cw.dispose
- dw.visible=oldvisible
- pbPlayCancelSE()
- return false
- end
- if Input.trigger?(Input::C) && dw.resume && !dw.busy?
- cwIndex=cw.index
- cw.dispose
- dw.visible=oldvisible
- pbPlayDecisionSE()
- return (cwIndex==0)?true:false
- end
- end
- end
- def self.pbShowCommands(helpwindow,helptext,commands)
- ret=-1
- oldvisible=helpwindow.visible
- helpwindow.visible=helptext ? true : false
- helpwindow.letterbyletter=false
- helpwindow.text=helptext ? helptext : ""
- cmdwindow=Window_CommandPokemon.new(commands)
- begin
- cmdwindow.viewport=helpwindow.viewport
- pbBottomRight(cmdwindow)
- helpwindow.resizeHeightToFit(helpwindow.text,480-cmdwindow.width)
- pbBottomLeft(helpwindow)
- loop do
- Graphics.update
- Input.update
- yield
- cmdwindow.update
- if Input.trigger?(Input::B)
- ret=-1
- pbPlayCancelSE()
- break
- end
- if Input.trigger?(Input::C)
- ret=cmdwindow.index
- pbPlayDecisionSE()
- break
- end
- end
- ensure
- cmdwindow.dispose if cmdwindow
- end
- helpwindow.visible=oldvisible
- return ret
- end
- end
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