Need a unique gift idea?
A Pastebin account makes a great Christmas gift
SHARE
TWEET

Untitled

a guest Nov 15th, 2018 82 Never
Upgrade to PRO!
ENDING IN00days00hours00mins00secs
 
  1. LoginId:945b750b4641c51b1f037a91a6252c71
  2. EpicAccountId:38191a66e866426c9b1d668b98ee2c83
  3.  
  4. Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 611] Array index out of bounds: 515 from an array of size 70
  5.  
  6. UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
  7. UE4Editor_AnimGraphRuntime!FCSPose<FCompactPose>::CalculateComponentSpaceTransform() [d:\build\++ue4\sync\engine\source\runtime\engine\public\bonepose.h:594]
  8. UE4Editor_AnimGraphRuntime!FCSPose<FCompactPose>::CalculateComponentSpaceTransform() [d:\build\++ue4\sync\engine\source\runtime\engine\public\bonepose.h:597]
  9. UE4Editor_AnimGraphRuntime!FCSPose<FCompactPose>::CalculateComponentSpaceTransform() [d:\build\++ue4\sync\engine\source\runtime\engine\public\bonepose.h:597]
  10. UE4Editor_AnimGraphRuntime!FCSPose<FCompactPose>::GetComponentSpaceTransform() [d:\build\++ue4\sync\engine\source\runtime\engine\public\bonepose.h:568]
  11. UE4Editor_AnimGraphRuntime!FAnimNode_ModifyBone::EvaluateSkeletalControl_AnyThread() [d:\build\++ue4\sync\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_modifybone.cpp:48]
  12. UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace_AnyThread() [d:\build\++ue4\sync\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:155]
  13. UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animnodebase.cpp:352]
  14. UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace_AnyThread() [d:\build\++ue4\sync\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:142]
  15. UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animnodebase.cpp:352]
  16. UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace_AnyThread() [d:\build\++ue4\sync\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:142]
  17. UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animnodebase.cpp:352]
  18. UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::EvaluateComponentSpace_AnyThread() [d:\build\++ue4\sync\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:142]
  19. UE4Editor_Engine!FComponentSpacePoseLink::EvaluateComponentSpace() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animnodebase.cpp:352]
  20. UE4Editor_Engine!FAnimNode_ConvertComponentToLocalSpace::Evaluate_AnyThread() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:34]
  21. UE4Editor_Engine!FPoseLink::Evaluate() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animnodebase.cpp:290]
  22. UE4Editor_Engine!FAnimInstanceProxy::EvaluateAnimationNode() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animinstanceproxy.cpp:1151]
  23. UE4Editor_Engine!FAnimInstanceProxy::EvaluateAnimation() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animinstanceproxy.cpp:1128]
  24. UE4Editor_Engine!UAnimInstance::ParallelEvaluateAnimation() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animinstance.cpp:618]
  25. UE4Editor_Engine!USkeletalMeshComponent::EvaluateAnimation() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1693]
  26. UE4Editor_Engine!USkeletalMeshComponent::EvaluatePostProcessMeshInstance() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1806]
  27. UE4Editor_Engine!USkeletalMeshComponent::PerformAnimationProcessing() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1778]
  28. UE4Editor_Engine!FParallelAnimationEvaluationTask::DoTask() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:110]
  29. UE4Editor_Engine!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() [d:\build\++ue4\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]
  30. UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:936]
  31. UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:801]
  32. UE4Editor_Core!FTaskThreadBase::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:516]
  33. UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top