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- Update 3:
- • Oculus Rift VR support:
- ? VR playable on Oculus Rift. Support for Oculus Remote and wide range of gamepads.
- Two movement modes available: Blink (teleport), and Free. Allows for seated and standing play.
- • nVidia Ansel and HDR Support:
- ? Also being added is NVIDIA HDR support and NVIDIA Ansel, which allows players to capture
- stunning 3D 360 panoramic screenshots in super resolution, customizable with post-process filters
- and shareable with friends. Details on how to view the screenshots can be found on the NVIDIA GeForce blog.
- • Razer Chroma support:
- We are excited to announce that we have added support for Chroma-enabled products made by Razer into Obduction.
- If you own a Chroma-enabled mouse, mousepad, keyboard, or headset, you will notice that Obduction now lights up
- those peripherals according to events in the game. We have added the following Chroma effects to Obduction (minor spoilers ahead):
- ? Idling cyan + black breathing effect when in main menu
- ? Breathing effect between two prominent colors in the current world
- ? Linking effect between worlds (keyboard only)
- ? Picture-taking flash effect
- (If you have chroma-enabled peripherals and want to turn them off, open the GameUserSettings.ini file
- and change the value of bIsKeyboardLightingEnabled to "false" and restart the game. Options for this in-game
- will be coming in a future update.)
- ART
- • Millions of fixes and improvements to loading zones. This should help improve loading hitches in all areas.
- • Fixes for license plates at different graphics settings/resolutions
- • Marker signs should now be much easier to read at lower resolutions
- • Eric knocked over a gravestone. That's bad luck Eric.
- • Fix for the grills on the seed machine only being clickable on the top handle portion instead of the whole grill.
- • Lots of little improvements and optimizations to art in Hunrath
- • Improvements and optimizations to art in Kaptar
- • Improvements and optimizations to fog and smoke effects on low quality settings
- • fixes to video playback in Maray
- • Fixes for some doors closing at the wrong time under some conditions in Maray
- • Many fixes for various control panels
- UI
- • Fix for Back Button functionality in the menu not working.
- • Better support for gamepad in photo viewer
- • Fix for language changes not saving correctly under certain conditions
- • Fix for "Load" text not fitting in the text area on the load screen for multiple languages.
- • Increased scale of the surrounding box to allow for longer words to be shown.
- • Fix for Delete and Copy dialogs not being localized correctly in Save Game Menu
- • Misc fixes for localization issues
- • Can now traverse through photo albums with keys.
- • A dialog box pops up notifying the user when they are attempting to copy a game but already have 10 save games.
- Technical things
- • More nodes, node fixes, etc
- • Auto Detect graphics on Startup.
- • Fix for ViewDistanceQuality settings.
- • Fixes for issues with entering and exiting the mine cart in both free roam and point-n-click
- • Gamepad input adjustments
- Audio
- • Adjusted volume levels on some levers and doors in Hunrath
- Update 2:
- Global
- • Fix for game icon not appearing in windows task bar in some conditions
- • Fix for unsupported OS languages causing failed loading and empty menus
- • Fixed some missing Backer Rewards messages
- • Photos now have a slideshow option
- • Photos previously taken should sort correctly
- • Photos will now appear for users with foreign or special characters in their Windows user account name
- • Backer reward items popup is now disabled by default in-game. This can still be enabled through the options menu
- • Updates to node navigation
- • Fixes for minecart getting stuck in rocks under some conditions
- • Fixes for misalignment in The Gauntlet
- • Fix for Kaptar generator pistons losing correct state when loading
- • Fix for player falling out of world on new game and load game in some cases
- • Removed stacking of movement input. Sorry speed runners.
- • Improvements to video memory usage
- • Many updates to nodes in all worlds for point and click mode
- • Updates for game pad controls
- • Fixes for some dialogue playing back in incorrect areas
- • Fix for an odd crash when loading
- • Fixes for minecart persistence if lowered but not driven
- • Raised blood pressure level of producer character "Ryan"
- • CW's workshop door is no longer able to be closed after opening
- • Removed debug commands bound to 'R' and 'Num9' keys
- Localization
- • Proper translation of 'Credits' across all languages
- • Updated backer rewards popup under some languages
- • Various settings UI language changes
- • Various updates to all available languages
- Art
- • Lighting improvements across all worlds
- • Tweaked imager parts
- • Updates to Hunrath swing bridge
- • Various large and small updates to art around Hunrath
- • Various small collision fixes in Hunrath
- • Optimization of art for the large Hunrath sphere
- • Small art tweaks around Maray
- • Collision and art fixes to some spheres in Kaptar
- • Performance fixes for the Arai Hive
- • Updates to shadows in generator room
- • Updates to ending special effects
- • Collision fixes in Maray
- • Added a guide for the bleeder operation
- • Updates to credits scene
- • Fixes to books showing black bars at low resolutions
- • Fix for falling off cliff near swing bridge in Kaptar
- • Improvements for control panels in Maray
- Sound
- • Tweaks to sound in Maray
- • Fixes for bird sounds in Maray
- Update 1:
- Global
- • Fix for stuck loading screens with unsupported languages!
- Game will now properly default to English when local OS language does not have a localization file available
- • Fix for resolution scale slider
- • Adjustment to gamma setting slider (Work in progress)
- • Small fix for the Credits
- • Tweaks for new game menu
- • Fixes for screenshots during loading
- Art
- • Many small art tweaks around all of Hunrath
- Nodes
- • Many fixes to nodes in Hunrath
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