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- "Zariman's alleged guardian and peacemaker. A Void-born, cursed Warframe named after someone who fell victim to Song during a battle with the Angels. Help her recover herself, Tenno." - Lotus
- Incarnon Warframe. Powers associated with the Void Angels. A decent amount of health and shields combined with a decent amount of armor and high speed. Meet Uriel (named after one of the Archangels). The idea is that I want the players to have a degree of flexibility in building Uriel, similar to Incarnon weapons (where you can lean into crit, status or both).
- She’s designed to be a truly multipurpose Warframe: you could build her as an aggressive melee DPS, a slower but heavier-hitting bruiser, a support frame (with buffs, AoE armor stripping, light healing), or go crowd control or even build her around her 4th ability. I still need to work on the Evolutions to reflect that range more clearly tbh
- Visually, she would match the OG Incarnon weapon; dark brown, black steel, beige accents and silver swirls. Normally she would look like a mix of knight and WH40K Commissar with heavy-ish plate-like armor with a small "crown" on her helmet and trenchcoat-like flaps. Comes with signature armor, syandana and one-handed sword. All three have Incarnon forms. Incarnon form has customizable only the body metal color and emissive and energy.
- In Incarnon mode she'd become a terrifying spikey monster made of twisted living metal (Basically a smaller Void Angel) equipped with twin (tonfalike) arm-blades but still being able to use guns.
- General Information:
- Sex: Female
- Health: 200 (600 at Rank 30)
- Shields: 100 (300 at Rank 30)
- Armor: 400
- Energy: 200 (300 at Rank 30)
- Sprint Speed: 1.2
- ACQUISITION — QUEST: “The Angel Within”
- A mysterious Void Angel is spotted on the Zariman — smaller, faster, eerily sentient. The Holdfasts request the Tenno investigate. Transference is disrupted, and the Drifter must fight directly, using Holdfast firearms and Duviri-style melee. The Angel mimics Warframe behavior appearing as something wrong, but familiar.
- Mid-fight, it is revealed: this isn’t a standard Void Angel. It’s the shattered remnant of a tormented human — a former Peacekeeper’s captain aboard the Zariman. Transformed into a Warframe by the Void itself, not by Infestation. Consumed by her crimes and grief, Uriel lashes out. The Holdfasts offer the Drifter a final choice: help her find peace or cast her out forever.
- The final encounter blends Duviri-style combat, memory fragments, choices, and cinematics — like a hybrid of The Sacrifice, Duviri Paradox, and Angels of the Zariman.
- Quest Completion: Awards Uriel Blueprint.
- Post-Quest Echo Hunts: Fight Uriel echoes across the Zariman to earn her parts and her signature sword.
- Abilities:
- Passive: Incarnon weapons require 25% fewer headshots to charge up and receive 25% more Incarnon ammunition (Incarnon melee weapons receive 50% more duration). Incarnon firearms are fully charged on spawn.
- Killing enemies and especially using abilities, causes Uriel to fall more and more to the Song (AKA: generates charge used to transform into Incarnon form, 250 enemies killed or 25 casts are needed to fully charge the meter)
- Ability 1: Uriel transforms one of her arms into a metal scythe and slashes though enemies in front of her at wide angle, dealing heavy slash damage and ragdolling them. Can be repeated up to 3 times for a combo with the last hit dealing 200% damage - 25 energy
- Ability 2: Uriel dissapears into the Void and after short delay slams into ground partially in her Incarnon form (visually) creating a shockwave of metal spikes impaling up enemies in the medium area dealing heavy radiation and puncture damage. - 75 energy
- Ability 3: Uriel shrouds herself and the area around her with red corrosive mist that gradually damages enemies and strips their defences. Melee attacks heal Uriel – 75 energy + 7.5/s
- Ability 4: Uriel succumbs to the Void and transforms into a Void Angel-like monster with exalted twin arm-scythes* terrifying enemies upon transforming forcing them to flee - Full Incarnon meter lasts 45s until runs out or cancelled, Uriel gains +125 health (multiplies with mods), flat +500 armor, +25% parkour velocity and +0.3 sprint speed. Abilities receive flat +50% strength and +50% range
- *similar to those from Prototype games.
- https://prototype.fandom.com/wiki/Blade?file=Mercer_Blade_Concept.jpg
- Incarnon evolutions and perks:
- NOTE: Unlike weapons, Uriel can evolve herself only with 2 perks.
- Evolution I (Complete 5 assassination nodes on any planet).
- Tuvul’s Teachings: (Affects 1st and 2nd ability) Spikes and scythe become infused with additional magnetic damage.
- Albrecht’s Rift: (Affects 2nd ability) The slam tears a hole in reality itself creating a vortex that sucks in enemies and irradiates them.
- Evolution II (Activate 5 Lohk Surges)
- Margulis’ Remorse: (Affects 3rd ability) Mist infuses friendly Warframe's melee attacks within affinity range with corrosive damage and health steal.
- Suda's Grace: (Affects 1st ability) Allows Uriel to perform a fourth combo for 0 energy that deals 400% damage within 5m around her.
- III Evolution (Banish 5 Void Angels):
- Harrow's Chains: (Affects 2nd and 4th ability) Killing an enemy in Incarnon form gives Uriel 5 energy. Instead of spikes, 2nd ability sends out a wave of chains made out of living metal that immobilize enemies and cause them bleed.
- Sevagoth's Tomb: (Affects 2nd and 4th ability) Uriel's exalted weapon turns into vicious claws (like those from Prototype too) sacrificing some damage and range for much higher attack speed and status chance. Enemies within range Uriel's mist are slowed down by X %.
- Evolution IV (Close 12 Void Ruptures):
- Impossibility of Oull: (Additional Passive) Incarnon weapons gain additonal, random elemental damage each time they transform.
- Madness of Vome: (Affects 1st and 2nd Ability) Ability 1 and 2 gain additional, random elemental damage on each casting.
- Evolution V (equip three Incarnon weapons on Uriel, transform them and complete any Zariman node):
- Cursed Guardian: (Affects Passive and 4th ability) Activating 4th ability with full Incarnon meter gives Uriel 10s of invulnerability, full health and maximum shields upon transforming, but usage of abilities and killing enemies generates 50% less charge.
- Eternal Harmony: (Affects Passive & 4th ability)
- Incarnon Form extends its duration by 0.5 seconds per enemy killed and 2 seconds per ability kill.
- Killing enemies while using an Incarnon melee weapon grants Uriel +25% melee attack speed for 10s (stacks up to 3x).
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