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- -- Shallot ATT SP 01
- -- Made by Baoulettes 18/11/2019
- SP_ATK_0 = 6;
- SP_ATK_1 = SP_ATK_0+10;
- SP_ATK_2 = SP_ATK_1+63;
- SP_ATK_3 = SP_ATK_2+92;
- SP_ATK_4 = SP_ATK_3+45;
- SE_01 = 1035; --気を貯める Unknown YET
- SE_02 = 1036; --気が広がる Unknown YET
- SE_03 = 1036; --Energy wave sound
- SE_04 = 1018; --Cut-in
- SE_05 = 1035; --Attack Cut-in Sounds
- SE_06 = 1021; --Throw / launch
- SE_07 = 1022; --Long Sound luke wooosh
- SE_09 = 1023; --HIT
- SE_10 = 1024; --Breath/ Air
- SE_11 = 1054; --Breaking Sound
- SE_12 = 09;
- -- https://drive.google.com/drive/u/0/folders/1awJxjcmkgp-CbYj2RP8ePIelgiDKcJAu
- -- ** Sound Effect Var Begin ** --
- -- General
- SE_Dodge = 1042; -- Dodge sound
- SE_RisingUp = 214; -- Shallot Rising up animation + ki aura
- SE_EnergySpark = 206; -- Energy sparks
- -- Sequence 1
- SE_CamRot = 1018; -- "Wosh" effect used on camera rotation
- SE_Spotted = 48; -- TADA big sound first ennemy appearance
- SE_LegMov = 102; -- Leg Mouvement Sound
- SE_Boom = 1011; -- Explosion Sound (used for ground breaking)
- -- Sequance 2
- SE_PWIIIII = 1053; -- Chara projection
- SE_Teleport = 1109; -- Short Teleport
- SE_Critical = 1120; -- Critical Hit (short)
- -- Sequence 3
- SE_EnergyBlast = 1037; -- Last energy blast
- -- ** Sound Effect Var End ** --
- -- ** Effect Pack sync ** --
- SP_01=2000000;-- Rush Humain Articiel N°16 (INT TUR)
- --Before Combo show Card Art
- SP_02=2000001;-- Combo Humain Artificiel N°18 PUI FTP
- SP_03=2000002;-- Launch (Background) ???
- SP_04=2000003;-- Final Flash ray
- SP_05=2000004;-- Final Flash (flashing and end of ATT SP)
- SP_06=2000005;-- Humain Articiel N°21 gathering Ki animation
- ------------------------------------------------------
- -- Initial Setup
- ------------------------------------------------------
- fcolor_r = 255;
- fcolor_g = 255;
- fcolor_b = 255;
- tyo = -30;
- tyo2 = -40;
- multi_frm = 2;
- setVisibleUI( 0, 0);
- changeAnime( 0, 0, 0);
- changeAnime( 0, 1, 100);
- setDisp( 0, 0, 0);
- setDisp( 0, 1, 0);
- kame_flag = 0x00;
- if (_IS_PLAYER_SIDE_ == 1) then
- -- ** Shallot Rising Up BEGIN ** --
- SP1_Begin = 0;
- SP1_End = 346;
- SP1 = entryEffectLife(SP1_Begin+0,SP_01,SP1_End,0x00,-1,-1,0,0,1);
- setEffRotateKey (SP1_Begin+0, SP1 , 0);
- setEffScaleKey (SP1_Begin+0, SP1 , 1, 1);
- -- ** Show SA quote ** --
- speff = entryEffect(SP1_Begin+100,1504,0,-1,0,0,0);
- setEffReplaceTexture(speff,3,2);
- speff = entryEffect(SP1_Begin+100,1505,0,-1,0,0,0);
- setEffReplaceTexture(speff,4,5);
- -- ** Black BG ** --
- entryFadeBg( SP1_Begin + 0, 0, 117, 0, 0, 0, 0, 255 );
- -- ** Sound Effect ** --
- playSe(SP1_Begin+0,SE_RisingUp);
- playSe(SP1_Begin+10,SE_CamRot);
- playSe(SP1_Begin+20,SE_RisingUp);
- playSe(SP1_Begin+40,SE_RisingUp);
- playSe(SP1_Begin+60,SE_RisingUp);
- playSe(SP1_Begin+100,SE_Spotted);
- playSe(SP1_Begin+210,SE_LegMov);
- playSe(SP1_Begin+240,SE_Boom);
- -- ** Shallot Rising Up END ** --
- -- ** Show Card art here BEGIN ** --
- ShowCardArt_frame = SP1_Begin+SP1_End;
- setScaleKey(ShowCardArt_frame-1,0,1.5,1.5);
- setScaleKey(ShowCardArt_frame,0,1.0,1.0);
- playSe(ShowCardArt_frame,SE_05);
- speff = entryEffect(ShowCardArt_frame,1507, 0,-1,0,0,0);
- setEffReplaceTexture(speff,1,1);
- setEffReplaceTexture(speff,2,0);
- setEffReplaceTexture(speff,5,4);
- entryFade(ShowCardArt_frame+30,8,3,0,fcolor_r,fcolor_g,fcolor_b,255);
- -- ** Show Card art here END ** --
- -- ** Shallot Mega Punch END ** --
- SP2_Begin = ShowCardArt_frame+60;
- SP2_End = 118;
- SP2 = entryEffectLife(SP2_Begin+0,SP_02,SP2_End,0x00,-1,-1,0,0,1); --Animation Init
- setEffRotateKey (SP2_Begin+0, SP2 , 0);--Init
- setEffScaleKey (SP2_Begin+0, SP2 , 1, 1);--Init
- -- ** Sound Effect ** --
- playSe(SP2_Begin+30,SE_Teleport);
- -- ** Black BG ** --
- entryFadeBg(SP2_Begin, 0, 140, 0, 0, 0, 0, 255);
- -- ** Shallot Mega Punch END ** --
- if(_IS_DODGE_ == 1) then
- SP_dodge = SP2_Begin+75;
- playSe(SP_dodge-12,SE_Dodge);
- speff = entryEffectUnpausable( SP_dodge-12,1504,0x100,-1,0,0,-350);
- setEffReplaceTexture(speff,3,6);
- kaihi = entryEffectUnpausable(SP_dodge,1575,0x100,-1,0,0,350);
- setEffScaleKey( SP_dodge, kaihi,1.0, 1.0);
- setEffAlphaKey( SP_dodge, kaihi,255);
- pauseAll(SP_dodge,67);
- entryFade(SP_dodge+5,4,7,4,fcolor_r,fcolor_g,fcolor_b, 255);
- setMoveKey(SP_dodge+10,0,2100,1060,0);
- endPhase(SP_dodge+10);
- do return end
- else end
- playSe(SP2_Begin+86,SE_Critical);
- SP3_Begin = SP2_Begin+SP2_End; --Frame to initial last seq
- SP3_End = 194;
- SP3 = entryEffectLife(SP3_Begin+0,SP_03,SP3_End,0x00,-1,-1,0,0,1); --Animation Init
- setEffRotateKey (SP3_Begin+0, SP3 , 0);--Init
- setEffScaleKey (SP3_Begin+0, SP3 , 1, 1);--Init
- playSe(SP3_Begin+30,SE_RisingUp);
- playSe(SP3_Begin+30,SE_EnergySpark);
- playSe(SP3_Begin+40,SE_EnergySpark);
- playSe(SP3_Begin+50,SE_RisingUp);
- playSe(SP3_Begin+50,SE_EnergySpark);
- playSe(SP3_Begin+60,SE_EnergySpark);
- playSe(SP3_Begin+70,SE_RisingUp);
- playSe(SP3_Begin+70,SE_EnergySpark);
- playSe(SP3_Begin+80,SE_EnergyBlast);
- playSe(SP3_Begin+80,SE_EnergySpark);
- playSe(SP3_Begin+90,SE_EnergySpark);
- playSe(SP3_Begin+100,SE_EnergySpark);
- playSe(SP3_Begin+110,SE_EnergySpark);
- playSe(SP3_Begin+120,SE_EnergySpark);
- playSe(SP3_Begin+130,SE_EnergySpark);
- playSe(SP3_Begin+140,SE_EnergySpark);
- playSe(SP3_Begin+150,SE_EnergySpark);
- playSe(SP3_Begin+160,SE_EnergySpark);
- playSe(SP3_Begin+170,SE_EnergySpark);
- -- ** Black BG + END** --
- dealDamage(SP3_Begin+100);
- entryFade(SP3_Begin+180, 9, 10, 1, 8, 8, 8, 255);
- endPhase(SP3_Begin+180);
- else -- Ennemy side now ! (after that unmodified)
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