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- on break of stone:
- add 30 exp to player
- if {CB::%player%} is true:
- add 1 cobblestone to player
- if player is holding any pickaxe of fortune 0:
- chance of 5%:
- if player can hold 1 coal:
- add 1 coal to player
- else:
- drop 1 coal
- chance of 5%:
- if player can hold 1 diamond:
- add 1 diamond to player
- else:
- drop 1 diamond
- chance of 5%:
- if player can hold 1 emerald:
- add 1 emerald to player
- else:
- drop 1 emerald
- chance of 5%:
- if player can hold 1 gold ingot:
- add 1 gold ingot to player
- else:
- drop 1 gold ingot
- chance of 5%:
- if player can hold 1 iron ingot:
- add 1 iron ingot to player
- else:
- drop 1 iron ingot
- chance of 0.0001%:
- if player can hold 1 beacon:
- add 1 beacon to player
- else:
- drop 1 beacon
- chance of 0.1%:
- if player can hold 1 ender pearl:
- add 1 ender pearl to player
- else:
- drop 1 ender pearl
- chance of 3%:
- if player can hold 1 bookshelf:
- add 1 bookshelf to player
- else:
- drop 1 bookshelf
- chance of 2%:
- if player can hold 1 tnt:
- add 1 tnt to player
- else:
- drop 1 tnt
- chance of 4%:
- if player can hold 1 obsidian:
- add 1 obsidian to player
- else:
- drop 1 obsidian
- chance of 4%:
- if player can hold 1 apple:
- add 1 apple to player
- else:
- drop 1 apple
- if player is holding any pickaxe of fortune 1:
- chance of 5%:
- if player can hold 1 coal:
- add 2 coal to player
- else:
- drop 2 coal
- chance of 5%:
- if player can hold 1 diamond:
- add 2 diamond to player
- else:
- drop 2 diamond
- chance of 5%:
- if player can hold 1 emerald:
- add 2 emerald to player
- else:
- drop 2 emerald
- chance of 5%:
- if player can hold 1 gold ingot:
- add 2 gold ingot to player
- else:
- drop 2 gold ingot
- chance of 5%:
- if player can hold 1 iron ingot:
- add 2 iron ingot to player
- else:
- drop 2 iron ingot
- chance of 3%:
- if player can hold 1 bookshelf:
- add 2 bookshelf to player
- else:
- drop 2 bookshelf
- chance of 2%:
- if player can hold 1 tnt:
- add 2 tnt to player
- else:
- drop 2 tnt
- chance of 4%:
- if player can hold 1 obsidian:
- add 2 obsidian to player
- else:
- drop 2 obsidian
- chance of 4%:
- if player can hold 1 apple:
- add 2 apple to player
- else:
- drop 2 apple
- if player is holding any pickaxe of fortune 2:
- chance of 5%:
- if player can hold 1 coal:
- add 3 coal to player
- else:
- drop 3 coal
- chance of 5%:
- if player can hold 1 diamond:
- add 3 diamond to player
- else:
- drop 3 diamond
- chance of 5%:
- if player can hold 1 emerald:
- add 3 emerald to player
- else:
- drop 3 emerald
- chance of 5%:
- if player can hold 1 gold ingot:
- add 3 gold ingot to player
- else:
- drop 3 gold ingot
- chance of 5%:
- if player can hold 1 iron ingot:
- add 3 iron ingot to player
- else:
- drop 3 iron ingot
- chance of 4%:
- if player can hold 1 obsidian:
- add 3 obsidian to player
- else:
- drop 3 obsidian
- chance of 3%:
- if player can hold 1 bookshelf:
- add 3 bookshelf to player
- else:
- drop 3 bookshelf
- chance of 2%:
- if player can hold 1 tnt:
- add 3 tnt to player
- else:
- drop 3 tnt
- chance of 4%:
- if player can hold 1 apple:
- add 3 apple to player
- else:
- drop 3 apple
- if player is holding any pickaxe of fortune 3:
- chance of 5%:
- if player can hold 1 coal:
- add 4 coal to player
- else:
- drop 4 coal
- chance of 5%:
- if player can hold 1 diamond:
- add 4 diamond to player
- else:
- drop 4 diamond
- chance of 5%:
- if player can hold 1 emerald:
- add 4 emerald to player
- else:
- drop 4 emerald
- chance of 4%:
- if player can hold 1 obsidian:
- add 4 obsidian to player
- else:
- drop 4 obsidian
- chance of 5%:
- if player can hold 1 gold ingot:
- add 4 gold ingot to player
- else:
- drop 4 gold ingot
- chance of 5%:
- if player can hold 1 iron ingot:
- add 4 iron ingot to player
- else:
- drop 4 iron ingot
- chance of 3%:
- if player can hold 1 bookshelf:
- add 4 bookshelf to player
- else:
- drop 4 bookshelf
- chance of 2%:
- if player can hold 1 tnt:
- add 4 tnt to player
- else:
- drop 4 tnt
- chance of 4%:
- if player can hold 1 apple:
- add 4 apple to player
- else:
- drop 4 apple
- on join:
- set {CB::%player%} to true
- on load:
- set {cb} to false
- command /cobble [<text>]:
- trigger:
- if {CB::%player%} is true:
- set {CB::%player%} to false
- send "&cWylaczyles drop cobbla!"
- else:
- set {CB::%player%} to true
- send "&aWlaczyles drop cobbla!"
- on item spawn of cobblestone:
- if {cb} is true:
- cancel event
- on mine of stone:
- set {cb} to true
- wait 2 tick
- set {cb} to false
- command /run [<text>] [<text>]:
- permission message: &4Nie masz uprawnien do tej komedy!
- permission: run.cmd
- trigger:
- if sender is not console:
- if arg 1 parsed as player is set:
- if arg 2 is set:
- run arg 1 parsed as player command "%arg 2%" as op
- command /pomoc [<text>]:
- trigger:
- if arg 1 is not set:
- open chest with 3 rows named " &8** &cPOMOC &8**" to player
- wait 1 tick
- format slot 0 of player with 1 of nether star named "&b↠&cWLASCICIEL: mat_men &bâ†" to close
- format slot 7 of player with 1 of nether star named "&b↠&cWSP - WLASCICIEL: _Twaq_ &bâ†" to close
- format slot 15 of player with 1 of end stone named "&2Stoniarka" to close then run "run %player% pomoc drop"
- if arg 1 is "drop":
- open chest with 2 rows named " &8** &cDROP &8**" to player
- wait 1 tick
- format slot 0 of player with 1 of diamond named "&cDiament" with lore "&cSzansa: &45%%||&cFortuna: &2ON" to close
- format slot 1 of player with 1 of emerald named "&cSzmaragd" with lore "&cSzansa: &45%%||&cFortuna: &2ON" to close
- format slot 2 of player with 1 of gold ingot named "&cZloto" with lore "&cSzansa: &45%%||&cFortuna: &2ON" to close
- format slot 3 of player with 1 of iron ingot named "&cZelazo" with lore "&cSzansa: &45%%||&cFortuna: &2ON" to close
- format slot 4 of player with 1 of coal named "&cWegiel" with lore "&cSzansa: &45%%||&cFortuna: &2ON" to close
- format slot 5 of player with 1 of Obsidian named "&cObsidian" with lore "&cSzansa: &44%%||&cFortuna: &2ON" to close
- format slot 6 of player with 1 of apple named "&cJabka" with lore "&cSzansa: &44%%||&cFortuna: &2ON" to close
- format slot 7 of player with 1 of bookshelf named "&cBiblioteczka" with lore "&cSzansa: &43%%||&cFortuna: &2ON" to close
- format slot 8 of player with 1 of tnt named "&cTnT" with lore "&cSzansa: &42%%||&cFortuna: &2ON" to close
- format slot 9 of player with 1 of ender pearl named "&cPerla" with lore "&cSzansa: &40.1%%||&cFortuna: &4OFF" to close
- format slot 10 of player with 1 of beacon named "&cBeacon" with lore "&cSzansa: &40.001%%||&cFortuna: &4OFF" to close
- command /drop [<text>]:
- aliases: stone, kamien
- trigger:
- open chest with 2 rows named " &8** &cDROP &8**" to player
- wait 1 tick
- format slot 0 of player with 1 of diamond named "&cDiament" with lore "&cSzansa: &45%%||&cFortuna: &2ON" to close
- format slot 1 of player with 1 of emerald named "&cSzmaragd" with lore "&cSzansa: &45%%||&cFortuna: &2ON" to close
- format slot 2 of player with 1 of gold ingot named "&cZloto" with lore "&cSzansa: &45%%||&cFortuna: &2ON" to close
- format slot 3 of player with 1 of iron ingot named "&cZelazo" with lore "&cSzansa: &45%%||&cFortuna: &2ON" to close
- format slot 4 of player with 1 of coal named "&cWegiel" with lore "&cSzansa: &45%%||&cFortuna: &2ON" to close
- format slot 5 of player with 1 of Obsidian named "&cObsidian" with lore "&cSzansa: &44%%||&cFortuna: &2ON" to close
- format slot 6 of player with 1 of apple named "&cJabka" with lore "&cSzansa: &44%%||&cFortuna: &2ON" to close
- format slot 7 of player with 1 of bookshelf named "&cBiblioteczka" with lore "&cSzansa: &43%%||&cFortuna: &2ON" to close
- format slot 8 of player with 1 of tnt named "&cTnT" with lore "&cSzansa: &42%%||&cFortuna: &2ON" to close
- format slot 9 of player with 1 of ender pearl named "&cPerla" with lore "&cSzansa: &40.1%%||&cFortuna: &4OFF" to close
- format slot 10 of player with 1 of beacon named "&cBeacon" with lore "&cSzansa: &40.001%%||&cFortuna: &4OFF" to close
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