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- > ** Wykonywanie...
- ** Polecenie: Zmień folder
- ** Parametry: D:/Steam/steamapps/common/Half-Life/valve
- ** Wykonywanie...
- ** Polecenie: D:/Programy/J.A.C.K./halflife/hlcsg.exe
- ** Parametry: "D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1"hlcsg v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to ([email protected])
- ----- BEGIN hlcsg -----
- Command line: D:/Programy/J.A.C.K./halflife/hlcsg.exe D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1
- Arguments: D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1 -low -wadautodetect
- Entering D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- reset logfile [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 50331648 ] [ 50331648 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ off ] [ off ]
- clip hull type [ simple ] [ simple ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- wad configuration file[ None ] [ None ]
- wad.cfg group name [ None ] [ None ]
- nullfile [ None ] [ None ]
- nullify trigger [ on ] [ on ]
- min surface area [ 0.000 ] [ 0.000 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- map scaling [ None ] [ None ]
- light name optimize [ on ] [ on ]
- UTF8 game_text [ on ] [ on ]
- Using mapfile wad configuration
- Wadfiles not in use by the map will be excluded
- Wadinclude list :
- [zhlt.wad]
- CreateBrush:
- (4.14 seconds)
- CSGBrush:
- (1.18 seconds)
- added 10 additional animating textures.
- Using Wadfile: \Steam\steamapps\common\Half-Life\valve\halflife.wad
- - Contains 157 used textures, 58.80 percent of map (3116 textures in wad)
- Using Wadfile: \Steam\steamapps\common\Half-Life\valve\liquids.wad
- - Contains 1 used texture, 0.37 percent of map (32 textures in wad)
- Using Wadfile: \Steam\steamapps\common\Half-Life\valve\xeno.wad
- - Contains 2 used textures, 0.75 percent of map (264 textures in wad)
- Using Wadfile: \Steam\steamapps\common\Half-Life\valve\torntextures.wad
- - Contains 18 used textures, 6.74 percent of map (162 textures in wad)
- Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\aim_skwerek.wad
- - Contains 43 used textures, 16.10 percent of map (56 textures in wad)
- Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\Royalsprefab.wad
- - Contains 3 used textures, 1.12 percent of map (121 textures in wad)
- Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\chateau.wad
- - Contains 4 used textures, 1.50 percent of map (136 textures in wad)
- Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\cs_747.wad
- - Contains 3 used textures, 1.12 percent of map (143 textures in wad)
- Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\cs_assault.wad
- - Contains 1 used texture, 0.37 percent of map (22 textures in wad)
- Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\cs_bdog.wad
- - Contains 5 used textures, 1.87 percent of map (132 textures in wad)
- Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\cs_cbble.wad
- - Contains 3 used textures, 1.12 percent of map (61 textures in wad)
- Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\cs_havana.wad
- - Contains 2 used textures, 0.75 percent of map (122 textures in wad)
- Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\cs_office.wad
- - Contains 2 used textures, 0.75 percent of map (102 textures in wad)
- Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\cstrike.wad
- - Contains 2 used textures, 0.75 percent of map (123 textures in wad)
- Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\de_airstrip.wad
- - Contains 1 used texture, 0.37 percent of map (69 textures in wad)
- Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\de_aztec.wad
- - Contains 4 used textures, 1.50 percent of map (24 textures in wad)
- Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\de_piranesi.wad
- - Contains 5 used textures, 1.87 percent of map (160 textures in wad)
- Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\de_storm.wad
- - Contains 1 used texture, 0.37 percent of map (74 textures in wad)
- Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\decay.wad
- - Contains 2 used textures, 0.75 percent of map (171 textures in wad)
- Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\itsitaly.wad
- - Contains 8 used textures, 3.00 percent of map (99 textures in wad)
- Wad files required to run the map: "halflife.wad;liquids.wad;xeno.wad;torntextures.wad;aim_skwerek.wad;Royalsprefab.wad;chateau.wad;cs_747.wad;cs_assault.wad;cs_bdog.wad;cs_cbble.wad;cs_havana.wad;cs_office.wad;cstrike.wad;de_airstrip.wad;de_aztec.wad;de_piranesi.wad;de_storm.wad;decay.wad;itsitaly.wad;"
- Texture usage is at 8.66 mb (of 32.00 mb MAX)
- 6.11 seconds elapsed
- ----- END hlcsg -----
- ** Wykonywanie...
- ** Polecenie: D:/Programy/J.A.C.K./halflife/hlbsp.exe
- ** Parametry: "D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1"hlbsp v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to ([email protected])
- ----- BEGIN hlbsp -----
- Command line: D:/Programy/J.A.C.K./halflife/hlbsp.exe D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1
- Arguments: D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1 -low -chart
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ on ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noinsidefill [ off ] [ off ]
- noopt [ off ] [ off ]
- no clipnode merging [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- nobrink [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
- remove hull 2 [ off ] [ off ]
- SolidBSP [hull 0] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2925,2922,328)-(2926,3002,400) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2926,2927,328)-(2926,2955,358) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2925,2913,328)-(2926,2935,345) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2925,2926,61)-(2926,3002,129) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3413,1602,239)-(3440,1615,419) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2847,2699,358)-(2888,2737,400) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2856,2786,251)-(2991,2831,400) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2892,2752,166)-(2906,2843,246) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2853,2701,166)-(2856,2704,251) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3314,1742,239)-(3342,1743,415) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3339,1730,239)-(3339,1731,415) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-79836,-1679,-80000)-(80005,5453,80000) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3366,1743,166)-(3368,1883,217) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3443,1599,168)-(3447,1601,311) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3440,1601,168)-(3443,1602,311) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 1000...1500...
- ** Wykonywanie...
- ** Polecenie: D:/Programy/J.A.C.K./halflife/hlvis.exe
- ** Parametry: "D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1"hlvis v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to ([email protected])
- ----- BEGIN hlvis -----
- Command line: D:/Programy/J.A.C.K./halflife/hlvis.exe D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1
- Arguments: D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1 -low
- Error: Portal file 'D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1.prt' does not exist, cannot vis the map
- ----- END hlvis -----
- ** Wykonywanie...
- ** Polecenie: D:/Programy/J.A.C.K./halflife/hlrad.exe
- ** Parametry: "D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1"hlrad v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to ([email protected])
- ----- BEGIN hlrad -----
- Command line: D:/Programy/J.A.C.K./halflife/hlrad.exe D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1
- Arguments: D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1 -low
- >> There was a problem compiling the map.
- >> Check the file D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1.log for the cause.
- ----- END hlrad -----
- ** Wykonywanie...
- ** Polecenie: Zmień folder
- ** Parametry: D:/Steam/steamapps/common/Half-Life
- ** Wykonywanie...
- ** Polecenie: D:/Steam/steamapps/common/Half-Life/hl.exe
- ** Parametry: -console -dev +map aim_skwerek1
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