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- Display: BenQ E2440HD @ 1920x1080@60
- /boot/uEnv.txt display output settings
- disp_screen0=hdmi
- disp_screen1=lcd
- disp_mode=screen1
- pine64@pinebook:~/Desktop$ lsmod | grep sunxidrm
- sunxidrm 1001475 2
- drm_kms_helper 39436 1 sunxidrm
- pine64@pinebook:~/Desktop$ apt policy linux-pine64-package
- linux-pine64-package:
- Installed: 0.7.5
- Candidate: 0.7.5
- pine64@pinebook:~$ uname -a
- Linux pinebook 3.10.105-bsp-1.2-ayufan-88 #1 SMP PREEMPT Fri Jul 21 14:11:03 UTC 2017 aarch64 aarch64 aarch64 GNU/Linux
- pine64@pinebook:~$ time glmark2-es2 --fullscreen
- =======================================================
- glmark2 2014.03+git20150611.fa71af2d
- =======================================================
- OpenGL Information
- GL_VENDOR: ARM
- GL_RENDERER: Mali-400 MP
- GL_VERSION: OpenGL ES 2.0
- =======================================================
- [build] use-vbo=false: FPS: 112 FrameTime: 8.929 ms
- [build] use-vbo=true: FPS: 120 FrameTime: 8.333 ms
- [texture] texture-filter=nearest: FPS: 119 FrameTime: 8.403 ms
- [texture] texture-filter=linear: FPS: 120 FrameTime: 8.333 ms
- [texture] texture-filter=mipmap: FPS: 120 FrameTime: 8.333 ms
- [shading] shading=gouraud: FPS: 120 FrameTime: 8.333 ms
- [shading] shading=blinn-phong-inf: FPS: 120 FrameTime: 8.333 ms
- [shading] shading=phong: FPS: 106 FrameTime: 9.434 ms
- [shading] shading=cel: FPS: 87 FrameTime: 11.494 ms
- [bump] bump-render=high-poly: FPS: 73 FrameTime: 13.699 ms
- [bump] bump-render=normals: FPS: 120 FrameTime: 8.333 ms
- [bump] bump-render=height: FPS: 117 FrameTime: 8.547 ms
- [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 35 FrameTime: 28.571 ms
- [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 15 FrameTime: 66.667 ms
- [pulsar] light=false:quads=5:texture=false: FPS: 119 FrameTime: 8.403 ms
- [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 11 FrameTime: 90.909 ms
- [desktop] effect=shadow:windows=4: FPS: 46 FrameTime: 21.739 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 28 FrameTime: 35.714 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 47 FrameTime: 21.277 ms
- [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 32 FrameTime: 31.250 ms
- [ideas] speed=duration: FPS: 106 FrameTime: 9.434 ms
- [jellyfish] <default>: FPS: 61 FrameTime: 16.393 ms
- Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
- [terrain] <default>: Unsupported
- [shadow] <default>: FPS: 45 FrameTime: 22.222 ms
- [refract] <default>: FPS: 11 FrameTime: 90.909 ms
- [conditionals] fragment-steps=0:vertex-steps=0: FPS: 120 FrameTime: 8.333 ms
- [conditionals] fragment-steps=5:vertex-steps=0: FPS: 75 FrameTime: 13.333 ms
- [conditionals] fragment-steps=0:vertex-steps=5: FPS: 119 FrameTime: 8.403 ms
- [function] fragment-complexity=low:fragment-steps=5: FPS: 100 FrameTime: 10.000 ms
- [function] fragment-complexity=medium:fragment-steps=5: FPS: 54 FrameTime: 18.519 ms
- [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 100 FrameTime: 10.000 ms
- [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 101 FrameTime: 9.901 ms
- [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 101 FrameTime: 9.901 ms
- =======================================================
- glmark2 Score: 83
- =======================================================
- [xcb] Unknown request in queue while appending request
- [xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
- [xcb] Aborting, sorry about that.
- glmark2-es2: ../../src/xcb_io.c:165: append_pending_request: Assertion `!xcb_xlib_unknown_req_pending' failed.
- Aborted (core dumped)
- real 5m40.297s
- user 1m5.970s
- sys 0m22.170s
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