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  1. ---Exception---: System.NullReferenceException
  2. ---Message---: Object reference not set to an instance of an object
  3. ---StackTrace---: at Game.GuiSystem.UI.GuiControllerItemSmall.SetItem (ApplicationSystems.DataModels.ModelItem item) [0x0006d] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Client/GUI/MainScreen/GuiControllerItemSmall.cs:23
  4. at Game.GuiSystem.UI.GuiControllerItemsBar.SetItems (System.Collections.Generic.List`1[T] items) [0x00093] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Client/GUI/MainScreen/GuiControllerItemsBar.cs:28
  5. at Game.GuiSystem.UI.GuiControllerTopPanel.SetupItems (System.Collections.Generic.List`1[T] items) [0x00001] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Client/GUI/MainScreen/GuiControllerTopPanel.cs:26
  6. at Game.GuiSystem.UI.GuiControllerLobbyScreen.InitResourceBox () [0x00080] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Client/GUI/MainScreen/GUIControllerLobbyScreen.cs:101
  7. at Game.GuiSystem.UI.GuiControllerLobbyScreen.InitTopPanel () [0x000a1] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Client/GUI/MainScreen/GUIControllerLobbyScreen.cs:81
  8. at Game.GuiSystem.UI.GuiControllerLobbyScreen.CustomInit () [0x00099] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Client/GUI/MainScreen/GUIControllerLobbyScreen.cs:66
  9. at UnityCore.GuiSystem.GUIControllerBase`1[TGuiViewModel].Init (UnityCore.GuiSystem.IGuiViewController parent, UnityCore.GuiSystem.ViewModelGuiBase model, UnityCore.GuiSystem.GuiFactory guiFactory, UnityCore.GuiSystem.GUIControllerInitialParams controllerInitParams) [0x00062] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/GUI/System/BaseController/GUIControllerBase.cs:50
  10. at UnityCore.GuiSystem.GuiFactory.CreateController[TController,TModel] (UnityCore.GuiSystem.IGuiViewController parent, TModel model, UnityCore.GuiSystem.GUIControllerInitialParams controllerInitParams) [0x0001f] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/GUI/System/GuiFactory.cs:114
  11. at UnityCore.GuiSystem.GuiFactory.CreateDialog[TController,TView,TModel] (UnityCore.GuiSystem.ViewDescription viewDescription, TModel model, UnityCore.GuiSystem.ShowDialogOptions options, UnityCore.GuiSystem.GUIControllerInitialParams controllerInitParams, UnityCore.GuiSystem.GUIViewInitialParams viewInitParams) [0x00009] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/GUI/System/GuiFactory.cs:82
  12. at UnityCore.GuiSystem.GUIManager.CreateDialog[TController,TView,TModel] (UnityCore.GuiSystem.ViewDescription viewDescription, TModel model, UnityCore.GuiSystem.ShowDialogOptions options, UnityCore.GuiSystem.GUIControllerInitialParams controllerInitParams, UnityCore.GuiSystem.GUIViewInitialParams viewInitParams) [0x00001] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/GUI/System/GUIManager.cs:68
  13. at UnityCore.GuiSystem.GUIManager.CreateDialog[TController,TView,TModel] (UnityCore.GuiSystem.ViewDescription viewDescription, UnityCore.GuiSystem.ShowDialogOptions options) [0x00001] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/GUI/System/GUIManager.cs:25
  14. at Client.Scenes.SceneLobby+<CustomInit>d__6.MoveNext () [0x00096] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Client/SceneSwitcher/SceneLobby.cs:46
  15. at UnityCore.CoroutineSystem.EnumeratorCoroutineProcessor.Update () [0x00044] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineProcessors/EnumeratorCoroutineProcessor.cs:103
  16. at UnityCore.CoroutineSystem.EnumeratorCoroutineProcessor.UpdateInnerCoroutine () [0x0000f] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineProcessors/EnumeratorCoroutineProcessor.cs:149
  17. at UnityCore.CoroutineSystem.EnumeratorCoroutineProcessor.Update () [0x000f8] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineProcessors/EnumeratorCoroutineProcessor.cs:119
  18. at UnityCore.CoroutineSystem.EnumeratorCoroutineProcessor.UpdateInnerCoroutine () [0x0000f] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineProcessors/EnumeratorCoroutineProcessor.cs:149
  19. at UnityCore.CoroutineSystem.EnumeratorCoroutineProcessor.Update () [0x000f8] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineProcessors/EnumeratorCoroutineProcessor.cs:119
  20. at UnityCore.CoroutineSystem.EnumeratorCoroutineProcessor.UpdateInnerCoroutine () [0x0000f] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineProcessors/EnumeratorCoroutineProcessor.cs:149
  21. at UnityCore.CoroutineSystem.EnumeratorCoroutineProcessor.Update () [0x00035] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineProcessors/EnumeratorCoroutineProcessor.cs:100
  22. at UnityCore.CoroutineSystem.CoroutineManager.UpdateEntry (UnityCore.CoroutineSystem.CoroutineManager+Entry entry) [0x00002] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineManagers/CoroutineManager.cs:210
  23.  
  24.  
  25.  
  26. UnityEngine.Debug:LogError(Object)
  27. CrazyPanda.UnityCore.Logging.UnityLogHandler:Log(String, Int32, String) (at Assets/Scripts/Core/Logging/DefaultImplementations/UnityLogHandler.cs:34)
  28. CrazyPanda.UnityCore.Logging.LogManager:Log(String, Int32, String) (at Assets/Scripts/Core/Logging/LogManager.cs:111)
  29. CrazyPanda.UnityCore.Logging.Logger`1:InnerLog(Int32, String) (at Assets/Scripts/Core/Logging/Logger.cs:124)
  30. CrazyPanda.UnityCore.Logging.Logger`1:Log(LogLevel, String) (at Assets/Scripts/Core/Logging/Logger.cs:43)
  31. CrazyPanda.UnityCore.Logging.Logger`1:LogException(String) (at Assets/Scripts/Core/Logging/Logger.cs:109)
  32. CrazyPanda.UnityCore.ErrorHandling.LogExceptionProcessor:ProcessException(Exception, EventHandler) (at Assets/Scripts/Core/ErrorsHandling/DefaultImplementations/Processors/LogExceptionProcessor.cs:27)
  33. CrazyPanda.UnityCore.ErrorHandling.ErrorProcessingGroup:HandleProcessingFinished(Object, EventArgs) (at Assets/Scripts/Core/ErrorsHandling/ErrorHandler.cs:143)
  34. CrazyPanda.UnityCore.ErrorHandling.SelfExceptionProcessor:ProcessException(Exception, EventHandler) (at Assets/Scripts/Core/ErrorsHandling/DefaultImplementations/Processors/SelfExceptionProcessor.cs:17)
  35. CrazyPanda.UnityCore.ErrorHandling.ErrorProcessingGroup:HandleProcessingFinished(Object, EventArgs) (at Assets/Scripts/Core/ErrorsHandling/ErrorHandler.cs:143)
  36. CrazyPanda.UnityCore.ErrorHandling.ErrorProcessingGroup:Process(Exception, List`1) (at Assets/Scripts/Core/ErrorsHandling/ErrorHandler.cs:129)
  37. CrazyPanda.UnityCore.ErrorHandling.ErrorHandler:StartProcessing() (at Assets/Scripts/Core/ErrorsHandling/ErrorHandler.cs:89)
  38. CrazyPanda.UnityCore.ErrorHandling.ErrorHandler:Process(Exception) (at Assets/Scripts/Core/ErrorsHandling/ErrorHandler.cs:61)
  39. MiniFsm.Fsm:HandleException(Object, Exception) (at Assets/Scripts/Core/MiniFsm/Fsm.cs:263)
  40. UnityCore.CoroutineSystem.CoroutineManager:UpdateEntry(Entry) (at Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineManagers/CoroutineManager.cs:218)
  41. UnityCore.CoroutineSystem.CoroutineManager:HandleFrameUpdate() (at Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineManagers/CoroutineManager.cs:190)
  42. MiniFsm.TimeProviderManual:Update() (at Assets/Scripts/Core/MiniFsm/Fsm.cs:33)
  43. MiniFsm.<Process>d__28:MoveNext() (at Assets/Scripts/Core/MiniFsm/Fsm.cs:240)
  44. UnityCore.CoroutineSystem.EnumeratorCoroutineProcessor:Update() (at Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineProcessors/EnumeratorCoroutineProcessor.cs:103)
  45. UnityCore.CoroutineSystem.CoroutineManager:UpdateEntry(Entry) (at Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineManagers/CoroutineManager.cs:210)
  46. UnityCore.CoroutineSystem.CoroutineManager:HandleFrameUpdate() (at Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineManagers/CoroutineManager.cs:190)
  47. UnityCore.CoroutineSystem.BaseMonobehaviourTimeProvider`1:TickUpdate() (at Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/TimeProviders/BaseMonobehaviourTimeProvider.cs:55)
  48. UnityCore.CoroutineSystem.MonoBehaviourTimeProvider:Update() (at Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/TimeProviders/MonoBehaviourTimeProvider.cs:17)
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