Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ---Exception---: System.NullReferenceException
- ---Message---: Object reference not set to an instance of an object
- ---StackTrace---: at Game.GuiSystem.UI.GuiControllerItemSmall.SetItem (ApplicationSystems.DataModels.ModelItem item) [0x0006d] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Client/GUI/MainScreen/GuiControllerItemSmall.cs:23
- at Game.GuiSystem.UI.GuiControllerItemsBar.SetItems (System.Collections.Generic.List`1[T] items) [0x00093] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Client/GUI/MainScreen/GuiControllerItemsBar.cs:28
- at Game.GuiSystem.UI.GuiControllerTopPanel.SetupItems (System.Collections.Generic.List`1[T] items) [0x00001] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Client/GUI/MainScreen/GuiControllerTopPanel.cs:26
- at Game.GuiSystem.UI.GuiControllerLobbyScreen.InitResourceBox () [0x00080] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Client/GUI/MainScreen/GUIControllerLobbyScreen.cs:101
- at Game.GuiSystem.UI.GuiControllerLobbyScreen.InitTopPanel () [0x000a1] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Client/GUI/MainScreen/GUIControllerLobbyScreen.cs:81
- at Game.GuiSystem.UI.GuiControllerLobbyScreen.CustomInit () [0x00099] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Client/GUI/MainScreen/GUIControllerLobbyScreen.cs:66
- at UnityCore.GuiSystem.GUIControllerBase`1[TGuiViewModel].Init (UnityCore.GuiSystem.IGuiViewController parent, UnityCore.GuiSystem.ViewModelGuiBase model, UnityCore.GuiSystem.GuiFactory guiFactory, UnityCore.GuiSystem.GUIControllerInitialParams controllerInitParams) [0x00062] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/GUI/System/BaseController/GUIControllerBase.cs:50
- at UnityCore.GuiSystem.GuiFactory.CreateController[TController,TModel] (UnityCore.GuiSystem.IGuiViewController parent, TModel model, UnityCore.GuiSystem.GUIControllerInitialParams controllerInitParams) [0x0001f] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/GUI/System/GuiFactory.cs:114
- at UnityCore.GuiSystem.GuiFactory.CreateDialog[TController,TView,TModel] (UnityCore.GuiSystem.ViewDescription viewDescription, TModel model, UnityCore.GuiSystem.ShowDialogOptions options, UnityCore.GuiSystem.GUIControllerInitialParams controllerInitParams, UnityCore.GuiSystem.GUIViewInitialParams viewInitParams) [0x00009] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/GUI/System/GuiFactory.cs:82
- at UnityCore.GuiSystem.GUIManager.CreateDialog[TController,TView,TModel] (UnityCore.GuiSystem.ViewDescription viewDescription, TModel model, UnityCore.GuiSystem.ShowDialogOptions options, UnityCore.GuiSystem.GUIControllerInitialParams controllerInitParams, UnityCore.GuiSystem.GUIViewInitialParams viewInitParams) [0x00001] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/GUI/System/GUIManager.cs:68
- at UnityCore.GuiSystem.GUIManager.CreateDialog[TController,TView,TModel] (UnityCore.GuiSystem.ViewDescription viewDescription, UnityCore.GuiSystem.ShowDialogOptions options) [0x00001] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/GUI/System/GUIManager.cs:25
- at Client.Scenes.SceneLobby+<CustomInit>d__6.MoveNext () [0x00096] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Client/SceneSwitcher/SceneLobby.cs:46
- at UnityCore.CoroutineSystem.EnumeratorCoroutineProcessor.Update () [0x00044] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineProcessors/EnumeratorCoroutineProcessor.cs:103
- at UnityCore.CoroutineSystem.EnumeratorCoroutineProcessor.UpdateInnerCoroutine () [0x0000f] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineProcessors/EnumeratorCoroutineProcessor.cs:149
- at UnityCore.CoroutineSystem.EnumeratorCoroutineProcessor.Update () [0x000f8] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineProcessors/EnumeratorCoroutineProcessor.cs:119
- at UnityCore.CoroutineSystem.EnumeratorCoroutineProcessor.UpdateInnerCoroutine () [0x0000f] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineProcessors/EnumeratorCoroutineProcessor.cs:149
- at UnityCore.CoroutineSystem.EnumeratorCoroutineProcessor.Update () [0x000f8] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineProcessors/EnumeratorCoroutineProcessor.cs:119
- at UnityCore.CoroutineSystem.EnumeratorCoroutineProcessor.UpdateInnerCoroutine () [0x0000f] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineProcessors/EnumeratorCoroutineProcessor.cs:149
- at UnityCore.CoroutineSystem.EnumeratorCoroutineProcessor.Update () [0x00035] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineProcessors/EnumeratorCoroutineProcessor.cs:100
- at UnityCore.CoroutineSystem.CoroutineManager.UpdateEntry (UnityCore.CoroutineSystem.CoroutineManager+Entry entry) [0x00002] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineManagers/CoroutineManager.cs:210
- UnityEngine.Debug:LogError(Object)
- CrazyPanda.UnityCore.Logging.UnityLogHandler:Log(String, Int32, String) (at Assets/Scripts/Core/Logging/DefaultImplementations/UnityLogHandler.cs:34)
- CrazyPanda.UnityCore.Logging.LogManager:Log(String, Int32, String) (at Assets/Scripts/Core/Logging/LogManager.cs:111)
- CrazyPanda.UnityCore.Logging.Logger`1:InnerLog(Int32, String) (at Assets/Scripts/Core/Logging/Logger.cs:124)
- CrazyPanda.UnityCore.Logging.Logger`1:Log(LogLevel, String) (at Assets/Scripts/Core/Logging/Logger.cs:43)
- CrazyPanda.UnityCore.Logging.Logger`1:LogException(String) (at Assets/Scripts/Core/Logging/Logger.cs:109)
- CrazyPanda.UnityCore.ErrorHandling.LogExceptionProcessor:ProcessException(Exception, EventHandler) (at Assets/Scripts/Core/ErrorsHandling/DefaultImplementations/Processors/LogExceptionProcessor.cs:27)
- CrazyPanda.UnityCore.ErrorHandling.ErrorProcessingGroup:HandleProcessingFinished(Object, EventArgs) (at Assets/Scripts/Core/ErrorsHandling/ErrorHandler.cs:143)
- CrazyPanda.UnityCore.ErrorHandling.SelfExceptionProcessor:ProcessException(Exception, EventHandler) (at Assets/Scripts/Core/ErrorsHandling/DefaultImplementations/Processors/SelfExceptionProcessor.cs:17)
- CrazyPanda.UnityCore.ErrorHandling.ErrorProcessingGroup:HandleProcessingFinished(Object, EventArgs) (at Assets/Scripts/Core/ErrorsHandling/ErrorHandler.cs:143)
- CrazyPanda.UnityCore.ErrorHandling.ErrorProcessingGroup:Process(Exception, List`1) (at Assets/Scripts/Core/ErrorsHandling/ErrorHandler.cs:129)
- CrazyPanda.UnityCore.ErrorHandling.ErrorHandler:StartProcessing() (at Assets/Scripts/Core/ErrorsHandling/ErrorHandler.cs:89)
- CrazyPanda.UnityCore.ErrorHandling.ErrorHandler:Process(Exception) (at Assets/Scripts/Core/ErrorsHandling/ErrorHandler.cs:61)
- MiniFsm.Fsm:HandleException(Object, Exception) (at Assets/Scripts/Core/MiniFsm/Fsm.cs:263)
- UnityCore.CoroutineSystem.CoroutineManager:UpdateEntry(Entry) (at Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineManagers/CoroutineManager.cs:218)
- UnityCore.CoroutineSystem.CoroutineManager:HandleFrameUpdate() (at Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineManagers/CoroutineManager.cs:190)
- MiniFsm.TimeProviderManual:Update() (at Assets/Scripts/Core/MiniFsm/Fsm.cs:33)
- MiniFsm.<Process>d__28:MoveNext() (at Assets/Scripts/Core/MiniFsm/Fsm.cs:240)
- UnityCore.CoroutineSystem.EnumeratorCoroutineProcessor:Update() (at Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineProcessors/EnumeratorCoroutineProcessor.cs:103)
- UnityCore.CoroutineSystem.CoroutineManager:UpdateEntry(Entry) (at Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineManagers/CoroutineManager.cs:210)
- UnityCore.CoroutineSystem.CoroutineManager:HandleFrameUpdate() (at Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/CoroutineManagers/CoroutineManager.cs:190)
- UnityCore.CoroutineSystem.BaseMonobehaviourTimeProvider`1:TickUpdate() (at Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/TimeProviders/BaseMonobehaviourTimeProvider.cs:55)
- UnityCore.CoroutineSystem.MonoBehaviourTimeProvider:Update() (at Assets/Scripts/Core/CoroutineSystem/DefaultImplementation/TimeProviders/MonoBehaviourTimeProvider.cs:17)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement