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  1. database:
  2. #Database backend type, can be set to mysql or sqlite
  3. type: sqlite
  4. #MySQL database host
  5. mySQLHost: localhost
  6. #MySQL connection port number
  7. mySQLPort: 3306
  8. #MySQL database name
  9. mySQLDatabase: db
  10. #MySQL database user
  11. mySQLUser: root
  12. #MySQL user's password
  13. mySQLPassword: ""
  14. #MySQL table names
  15. tableNames:
  16. players: "players"
  17.  
  18. #Name of the main GUI
  19. shopMenuName: "&5&lEternal&7&lShop"
  20. #Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  21. shopMenuSize: 45
  22. #Define whether selling all with middle mouse button is enabled
  23. enableSellAll: true
  24. #Define whether the buy GUI with option to select quantity is enabled
  25. enableBuyGUI: true
  26. #Define whether the sell GUI with option to select quantity is enabled
  27. enableSellGUI: true
  28. #Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  29. enableSellGUISellAll: true
  30. #Define whether after closing/buying/selling the shop GUI should be opened again
  31. returnToShop: true
  32. #Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  33. quickBuySell: true
  34. #Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  35. hideBuyPriceForUnbuyable: true
  36. #Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  37. hideSellPriceForUnsellable: true
  38. #Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  39. invertBuySell: false
  40. #Maximum amount of enchantments players can add to an item, set to -1 for no limit
  41. maxEnchantments: 3
  42. #Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  43. limitEnchantmentLevelDiff: false
  44. #Define whether the amount selection double click bug fix should be enabled
  45. enableAmountSelectionFix: true
  46. #Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  47. allowAllSellAllStackSizes: true
  48. #Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  49. roundPrices: none
  50. #Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  51. disableMainMenu: false
  52. #Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  53. useDifferentMessagesForFreeItems: true
  54. #Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  55. #Format is same as for regular items in shops.yml
  56. itemStackSizeCappedAt:
  57. 1:
  58. material: ENDER_PEARL
  59. size: 16
  60. 2:
  61. material: SNOW_BALL
  62. size: 16
  63. 3:
  64. material: SIGN
  65. size: 16
  66. 4:
  67. material: EGG
  68. size: 16
  69. 5:
  70. material: BUCKET
  71. size: 1
  72. 6:
  73. material: DIAMOND_HELMET
  74. size: 1
  75. 7:
  76. material: DIAMOND_CHESTPLATE
  77. size: 1
  78. 8:
  79. material: DIAMOND_LEGGINGS
  80. size: 1
  81. 9:
  82. material: DIAMOND_BOOTS
  83. size: 1
  84. #Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  85. disableShopsInGamemodes:
  86. - ADVENTURE
  87. - CREATIVE
  88. - SPECTATOR
  89. #Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  90. disableShopsInWorlds: []
  91.  
  92. #Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  93. displayPriceModifiersInPercents: true
  94.  
  95. #Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  96. shopItemLoreFormat:
  97. #This lore will be applied to items
  98. item:
  99. - "&7Buy price: &c%buy%$"
  100. - "&7Sell price: &a%sell%$"
  101. - "&9Click with MMB to sell all"
  102. #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  103. itemBuyGUI:
  104. - "&7Buy price: &c%buy%$"
  105. #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  106. itemSellGUI:
  107. - "&7Sell price: &a%sell%$"
  108. #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  109. itemSellGUISellAll:
  110. - "&7Sell all for: &a%sell%$"
  111. #This one to permissions
  112. permission:
  113. - "&7Buy price: &c%buy%$"
  114. #And this one to enchantments
  115. enchantment:
  116. - "&7Buy price: &c%buy%$"
  117. #And the last one to commands
  118. command:
  119. - "&7Buy price: &c%buy%$"
  120.  
  121. #Logging settings
  122. log:
  123. #Define whether transactions will be logged to the console/main server log
  124. toConsole: true
  125. #Define whether transactions will be logged to a separate log
  126. toFile: false
  127. #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  128. formatDate: "yyyy/MM/dd HH:mm:ss"
  129. #Log message for bought items
  130. formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  131. #Log message for sold items
  132. formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  133. #Log message for sold all items
  134. formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
  135.  
  136. buttons:
  137. #"Go back button"
  138. goBack:
  139. item:
  140. #Material name, full list can be found here: http://wiki.brcdev.net/Materials
  141. material: NETHER_STAR
  142. #Amount of the item
  143. amount: 1
  144. #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  145. damage: 0
  146. #(optional) Custom name
  147. name: "&cBack to categories"
  148. #(optional) Lore, can contain multiple lines
  149. lore:
  150. - "&aClick here to return to the main menu"
  151. #Slot in each shop's GUI
  152. slot: 49
  153. #"Previous page" button
  154. previousPage:
  155. item:
  156. material: PAPER
  157. quantity: 1
  158. name: "&e&lPrevious page"
  159. slot: 45
  160. #"Next page" button
  161. nextPage:
  162. item:
  163. material: PAPER
  164. quantity: 1
  165. name: "&e&lNext page"
  166. slot: 53
  167.  
  168. #Elements of the buy/sell GUI
  169. amountSelectionGUI:
  170. #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  171. size: 54
  172. #Slot of the item being bought/sold
  173. itemSlot: 22
  174. #Buttons
  175. buttons:
  176. #"Set to 1" button
  177. set1:
  178. item:
  179. material: STAINED_GLASS_PANE
  180. quantity: 1
  181. damage: 14
  182. name: "&c&lSet to 1"
  183. slot: 18
  184. #"Remove 10" button
  185. remove10:
  186. item:
  187. material: STAINED_GLASS_PANE
  188. quantity: 10
  189. damage: 14
  190. name: "&c&lRemove 10"
  191. slot: 19
  192. #"Remove 1" button
  193. remove1:
  194. item:
  195. material: STAINED_GLASS_PANE
  196. quantity: 1
  197. damage: 14
  198. name: "&c&lRemove 1"
  199. slot: 20
  200. #"Add 1" button
  201. add1:
  202. item:
  203. material: STAINED_GLASS_PANE
  204. quantity: 1
  205. damage: 5
  206. name: "&a&lAdd 1"
  207. slot: 24
  208. #"Add 10" button
  209. add10:
  210. item:
  211. material: STAINED_GLASS_PANE
  212. quantity: 10
  213. damage: 5
  214. name: "&a&lAdd 10"
  215. slot: 25
  216. #"Set to 16" button
  217. set16:
  218. item:
  219. material: STAINED_GLASS_PANE
  220. quantity: 16
  221. damage: 5
  222. name: "&a&lSet to 16"
  223. slot: 26
  224. #"Set to 64" button
  225. set64:
  226. item:
  227. material: STAINED_GLASS_PANE
  228. quantity: 64
  229. damage: 5
  230. name: "&a&lSet to 64"
  231. slot: 26
  232. #"Confirm" button
  233. confirm:
  234. item:
  235. material: STAINED_GLASS
  236. quantity: 1
  237. damage: 5
  238. name: "&a&lConfirm"
  239. slot: 39
  240. #"Sell all" button
  241. sellAll:
  242. item:
  243. material: STAINED_GLASS
  244. quantity: 1
  245. damage: 5
  246. name: "&a&lSell all"
  247. slot: 40
  248. #"Cancel" button
  249. cancel:
  250. item:
  251. material: STAINED_GLASS
  252. quantity: 1
  253. damage: 14
  254. name: "&c&lCancel"
  255. slot: 41
  256.  
  257. shopMenuItems:
  258. #Has to be unique, value doesn't matter
  259. 1:
  260. item:
  261. #The same rules apply for material, amount, damage and lore as for goBackButton
  262. material: 17
  263. quantity: 1
  264. name: "&7&lBLOCKS &5&l&m)"
  265. #Shop ID from shops.yml
  266. shop: "blocks"
  267. #Slot in shops menu, counting from 0 to 53
  268. slot: 11
  269. 2:
  270. item:
  271. material: 364
  272. quantity: 1
  273. damage: 0
  274. name: "&7&lFOOD &5&l&m)"
  275. lore:
  276. - "&7Get some yummy food here!"
  277. shop: "food"
  278. slot: 12
  279. 3:
  280. item:
  281. material: 264
  282. quantity: 1
  283. damage: 0
  284. name: "&7&lORES &5&l&m)"
  285. shop: "ores"
  286. slot: 13
  287. 4:
  288. item:
  289. #The same rules apply for material, amount, damage and lore as for goBackButton
  290. material: 52
  291. quantity: 1
  292. name: "&7&lSPAWNERS &5&l&m)"
  293. #Shop ID from shops.yml
  294. shop: "spawners"
  295. #Slot in shops menu, counting from 0 to 53
  296. slot: 14
  297. 5:
  298. item:
  299. material: 310
  300. quantity: 1
  301. name: "&7&lARMOR &5&l&m)"
  302. shop: "armor"
  303. slot: 15
  304. 6:
  305. item:
  306. material: 344
  307. quantity: 1
  308. name: "&7&lFARMING &5&l&m)"
  309. shop: "farming"
  310. slot: 29
  311. 7:
  312. item:
  313. material: 368
  314. quantity: 1
  315. name: "&7&lMOB DROPS &5&l&m)"
  316. shop: "drops"
  317. slot: 30
  318. 8:
  319. item:
  320. material: 373
  321. quantity: 1
  322. damage: 12
  323. name: "&7&lPOTIONS &5&l&m)"
  324. shop: "potions"
  325. slot: 31
  326. 9:
  327. item:
  328. material: SADDLE
  329. quantity: 1
  330. name: "&7&lMISCELLANOUS &5&l&m)"
  331. shop: "miscellanous"
  332. slot: 32
  333. 10:
  334. item:
  335. material: 133
  336. quantity: 1
  337. name: "&7&lOP ITEMS &5&l&m)"
  338. shop: "opitems"
  339. slot: 33
  340. 11:
  341. item:
  342. #The same rules apply for material, amount, damage and lore as for goBackButton
  343. material: 160
  344. quantity: 1
  345. name: "&5&lEternal&7&lShop"
  346. #Shop ID from shops.yml
  347. shop: "undefined"
  348. #Slot in shops menu, counting from 0 to 53
  349. slot: 0
  350. 12:
  351. item:
  352. #The same rules apply for material, amount, damage and lore as for goBackButton
  353. material: 160
  354. quantity: 1
  355. name: "&5&lEternal&7&lShop"
  356. #Shop ID from shops.yml
  357. shop: "undefined"
  358. #Slot in shops menu, counting from 0 to 53
  359. slot: 1
  360. 13:
  361. item:
  362. #The same rules apply for material, amount, damage and lore as for goBackButton
  363. material: 160
  364. quantity: 1
  365. name: "&5&lEternal&7&lShop"
  366. #Shop ID from shops.yml
  367. shop: "undefined"
  368. #Slot in shops menu, counting from 0 to 53
  369. slot: 2
  370. 14:
  371. item:
  372. #The same rules apply for material, amount, damage and lore as for goBackButton
  373. material: 160
  374. quantity: 1
  375. name: "&5&lEternal&7&lShop"
  376. #Shop ID from shops.yml
  377. shop: "undefined"
  378. #Slot in shops menu, counting from 0 to 53
  379. slot: 3
  380. 15:
  381. item:
  382. #The same rules apply for material, amount, damage and lore as for goBackButton
  383. material: 160
  384. quantity: 1
  385. name: "&5&lEternal&7&lShop"
  386. #Shop ID from shops.yml
  387. shop: "undefined"
  388. #Slot in shops menu, counting from 0 to 53
  389. slot: 4
  390. 16:
  391. item:
  392. #The same rules apply for material, amount, damage and lore as for goBackButton
  393. material: 160
  394. quantity: 1
  395. name: "&5&lEternal&7&lShop"
  396. #Shop ID from shops.yml
  397. shop: "undefined"
  398. #Slot in shops menu, counting from 0 to 53
  399. slot: 5
  400. 17:
  401. item:
  402. #The same rules apply for material, amount, damage and lore as for goBackButton
  403. material: 160
  404. quantity: 1
  405. name: "&5&lEternal&7&lShop"
  406. #Shop ID from shops.yml
  407. shop: "undefined"
  408. #Slot in shops menu, counting from 0 to 53
  409. slot: 6
  410. 18:
  411. item:
  412. #The same rules apply for material, amount, damage and lore as for goBackButton
  413. material: 160
  414. quantity: 1
  415. name: "&5&lEternal&7&lShop"
  416. #Shop ID from shops.yml
  417. shop: "undefined"
  418. #Slot in shops menu, counting from 0 to 53
  419. slot: 7
  420. 19:
  421. item:
  422. #The same rules apply for material, amount, damage and lore as for goBackButton
  423. material: 160
  424. quantity: 1
  425. name: "&5&lEternal&7&lShop"
  426. #Shop ID from shops.yml
  427. shop: "undefined"
  428. #Slot in shops menu, counting from 0 to 53
  429. slot: 8
  430. 20:
  431. item:
  432. #The same rules apply for material, amount, damage and lore as for goBackButton
  433. material: 160
  434. quantity: 1
  435. name: "&5&lEternal&7&lShop"
  436. #Shop ID from shops.yml
  437. shop: "undefined"
  438. #Slot in shops menu, counting from 0 to 53
  439. slot: 36
  440. 21:
  441. item:
  442. #The same rules apply for material, amount, damage and lore as for goBackButton
  443. material: 160
  444. quantity: 1
  445. name: "&5&lEternal&7&lShop"
  446. #Shop ID from shops.yml
  447. shop: "undefined"
  448. #Slot in shops menu, counting from 0 to 53
  449. slot: 37
  450. 22:
  451. item:
  452. #The same rules apply for material, amount, damage and lore as for goBackButton
  453. material: 160
  454. quantity: 1
  455. name: "&5&lEternal&7&lShop"
  456. #Shop ID from shops.yml
  457. shop: "undefined"
  458. #Slot in shops menu, counting from 0 to 53
  459. slot: 38
  460. 23:
  461. item:
  462. #The same rules apply for material, amount, damage and lore as for goBackButton
  463. material: 160
  464. quantity: 1
  465. name: "&5&lEternal&7&lShop"
  466. #Shop ID from shops.yml
  467. shop: "undefined"
  468. #Slot in shops menu, counting from 0 to 53
  469. slot: 39
  470. 24:
  471. item:
  472. #The same rules apply for material, amount, damage and lore as for goBackButton
  473. material: 160
  474. quantity: 1
  475. name: "&5&lEternal&7&lShop"
  476. #Shop ID from shops.yml
  477. shop: "undefined"
  478. #Slot in shops menu, counting from 0 to 53
  479. slot: 40
  480. 25:
  481. item:
  482. #The same rules apply for material, amount, damage and lore as for goBackButton
  483. material: 160
  484. quantity: 1
  485. name: "&5&lEternal&7&lShop"
  486. #Shop ID from shops.yml
  487. shop: "undefined"
  488. #Slot in shops menu, counting from 0 to 53
  489. slot: 41
  490. 26:
  491. item:
  492. #The same rules apply for material, amount, damage and lore as for goBackButton
  493. material: 160
  494. quantity: 1
  495. name: "&5&lEternal&7&lShop"
  496. #Shop ID from shops.yml
  497. shop: "undefined"
  498. #Slot in shops menu, counting from 0 to 53
  499. slot: 42
  500. 27:
  501. item:
  502. #The same rules apply for material, amount, damage and lore as for goBackButton
  503. material: 160
  504. quantity: 1
  505. name: "&5&lEternal&7&lShop"
  506. #Shop ID from shops.yml
  507. shop: "undefined"
  508. #Slot in shops menu, counting from 0 to 53
  509. slot: 43
  510. 28:
  511. item:
  512. #The same rules apply for material, amount, damage and lore as for goBackButton
  513. material: 160
  514. quantity: 1
  515. name: "&5&lEternal&7&lShop"
  516. #Shop ID from shops.yml
  517. shop: "undefined"
  518. #Slot in shops menu, counting from 0 to 53
  519. slot: 44
  520. 29:
  521. item:
  522. #The same rules apply for material, amount, damage and lore as for goBackButton
  523. material: 160
  524. quantity: 1
  525. name: "&5&lEternal&7&lShop"
  526. #Shop ID from shops.yml
  527. shop: "undefined"
  528. #Slot in shops menu, counting from 0 to 53
  529. slot: 45
  530. 30:
  531. item:
  532. #The same rules apply for material, amount, damage and lore as for goBackButton
  533. material: 160
  534. quantity: 1
  535. name: "&5&lEternal&7&lShop"
  536. #Shop ID from shops.yml
  537. shop: "undefined"
  538. #Slot in shops menu, counting from 0 to 53
  539. slot: 9
  540. 31:
  541. item:
  542. #The same rules apply for material, amount, damage and lore as for goBackButton
  543. material: 160
  544. quantity: 1
  545. name: "&5&lEternal&7&lShop"
  546. #Shop ID from shops.yml
  547. shop: "undefined"
  548. #Slot in shops menu, counting from 0 to 53
  549. slot: 18
  550. 32:
  551. item:
  552. #The same rules apply for material, amount, damage and lore as for goBackButton
  553. material: 160
  554. quantity: 1
  555. name: "&5&lEternal&7&lShop"
  556. #Shop ID from shops.yml
  557. shop: "undefined"
  558. #Slot in shops menu, counting from 0 to 53
  559. slot: 27
  560. 33:
  561. item:
  562. #The same rules apply for material, amount, damage and lore as for goBackButton
  563. material: 160
  564. quantity: 1
  565. name: "&5&lEternal&7&lShop"
  566. #Shop ID from shops.yml
  567. shop: "undefined"
  568. #Slot in shops menu, counting from 0 to 53
  569. slot: 17
  570. 34:
  571. item:
  572. #The same rules apply for material, amount, damage and lore as for goBackButton
  573. material: 160
  574. quantity: 1
  575. name: "&5&lEternal&7&lShop"
  576. #Shop ID from shops.yml
  577. shop: "undefined"
  578. #Slot in shops menu, counting from 0 to 53
  579. slot: 26
  580. 35:
  581. item:
  582. #The same rules apply for material, amount, damage and lore as for goBackButton
  583. material: 160
  584. quantity: 1
  585. name: "&5&lEternal&7&lShop"
  586. #Shop ID from shops.yml
  587. shop: "undefined"
  588. #Slot in shops menu, counting from 0 to 53
  589. slot: 35
  590. 36:
  591. item:
  592. #The same rules apply for material, amount, damage and lore as for goBackButton
  593. material: 46
  594. quantity: 1
  595. name: "&c&lRAIDING &5&l&m)"
  596. #Shop ID from shops.yml
  597. shop: "raidsup"
  598. #Slot in shops menu, counting from 0 to 53
  599. slot: 23
  600. 37:
  601. item:
  602. #The same rules apply for material, amount, damage and lore as for goBackButton
  603. material: 383
  604. damage: 50
  605. quantity: 1
  606. name: "&a&lCREEPER EGGS &5&l&m)"
  607. #Shop ID from shops.yml
  608. shop: "creepereggs"
  609. #Slot in shops menu, counting from 0 to 53
  610. slot: 22
  611. 38:
  612. item:
  613. #The same rules apply for material, amount, damage and lore as for goBackButton
  614. material: 160
  615. quantity: 1
  616. name: "&5&lEternal&7&lShop"
  617. #Shop ID from shops.yml
  618. shop: "undefined"
  619. #Slot in shops menu, counting from 0 to 53
  620. slot: 24
  621. 39:
  622. item:
  623. #The same rules apply for material, amount, damage and lore as for goBackButton
  624. material: 160
  625. quantity: 1
  626. name: "&5&lEternal&7&lShop"
  627. #Shop ID from shops.yml
  628. shop: "undefined"
  629. #Slot in shops menu, counting from 0 to 53
  630. slot: 28
  631. 40:
  632. item:
  633. #The same rules apply for material, amount, damage and lore as for goBackButton
  634. material: 160
  635. quantity: 1
  636. name: "&5&lEternal&7&lShop"
  637. #Shop ID from shops.yml
  638. shop: "undefined"
  639. #Slot in shops menu, counting from 0 to 53
  640. slot: 10
  641. 41:
  642. item:
  643. #The same rules apply for material, amount, damage and lore as for goBackButton
  644. material: 160
  645. quantity: 1
  646. name: "&5&lEternal&7&lShop"
  647. #Shop ID from shops.yml
  648. shop: "undefined"
  649. #Slot in shops menu, counting from 0 to 53
  650. slot: 16
  651. 42:
  652. item:
  653. #The same rules apply for material, amount, damage and lore as for goBackButton
  654. material: 160
  655. quantity: 1
  656. name: "&5&lEternal&7&lShop"
  657. #Shop ID from shops.yml
  658. shop: "undefined"
  659. #Slot in shops menu, counting from 0 to 53
  660. slot: 21
  661. 43:
  662. item:
  663. #The same rules apply for material, amount, damage and lore as for goBackButton
  664. material: 160
  665. quantity: 1
  666. name: "&5&lEternal&7&lShop"
  667. #Shop ID from shops.yml
  668. shop: "undefined"
  669. #Slot in shops menu, counting from 0 to 53
  670. slot: 20
  671. 44:
  672. item:
  673. #The same rules apply for material, amount, damage and lore as for goBackButton
  674. material: 160
  675. quantity: 1
  676. name: "&5&lEternal&7&lShop"
  677. #Shop ID from shops.yml
  678. shop: "undefined"
  679. #Slot in shops menu, counting from 0 to 53
  680. slot: 19
  681. 45:
  682. item:
  683. #The same rules apply for material, amount, damage and lore as for goBackButton
  684. material: 160
  685. quantity: 1
  686. name: "&5&lEternal&7&lShop"
  687. #Shop ID from shops.yml
  688. shop: "undefined"
  689. #Slot in shops menu, counting from 0 to 53
  690. slot: 25
  691. 46:
  692. item:
  693. #The same rules apply for material, amount, damage and lore as for goBackButton
  694. material: 160
  695. quantity: 1
  696. name: "&5&lEternal&7&lShop"
  697. #Shop ID from shops.yml
  698. shop: "undefined"
  699. #Slot in shops menu, counting from 0 to 53
  700. slot: 34
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