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- display.setStatusBar(display.HiddenStatusBar)
- local storyboard = require "storyboard"
- local scene = storyboard.newScene()
- require "sprite"
- local function gotoGame()
- storyboard.gotoScene("game", "slideLeft", 1000)
- end
- function scene:createScene(event)
- local group = self.view
- local background = display.newImage(group, "visuals/menu_background.png", 0, 0)
- local buttonPlay = display.newImage(group, "visuals/menu_buttonplay.png", 50, 290)
- buttonPlay:addEventListener('tap', gotoGame)
- local buttonHighscores = display.newImage(group, "visuals/menu_buttonhighscores.png", 505, 290)
- local buttonOptions = display.newImage(group, "visuals/menu_buttonoptions.png", 50, 465)
- local buttonCredits = display.newImage(group, "visuals/menu_buttoncredits.png", 505, 465)
- end
- scene:addEventListener("createScene", scene)
- return scene
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