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alestane

Untitled

Dec 21st, 2011
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  1. display.setStatusBar(display.HiddenStatusBar)
  2. local storyboard = require "storyboard"
  3. local scene = storyboard.newScene()
  4. require "sprite"
  5.  
  6. local function gotoGame()
  7.     storyboard.gotoScene("game", "slideLeft", 1000)
  8. end
  9.  
  10. function scene:createScene(event)
  11.     local group = self.view
  12.     local background = display.newImage(group, "visuals/menu_background.png", 0, 0)
  13.     local buttonPlay = display.newImage(group, "visuals/menu_buttonplay.png", 50, 290)
  14.         buttonPlay:addEventListener('tap', gotoGame)
  15.     local buttonHighscores = display.newImage(group, "visuals/menu_buttonhighscores.png", 505, 290)
  16.     local buttonOptions = display.newImage(group, "visuals/menu_buttonoptions.png", 50, 465)
  17.     local buttonCredits = display.newImage(group, "visuals/menu_buttoncredits.png", 505, 465)
  18. end
  19.  
  20. scene:addEventListener("createScene", scene)
  21. return scene
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