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RO_scripter

OH HI :>>>>

Jul 25th, 2020
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  1. ----- hello ------
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. print("VengefulProgram is sexy from dreamer no homo")
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. --//=================================\\
  46. --|| USEFUL VALUES
  47. --\\=================================//
  48.  
  49. Animation_Speed = 3
  50. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  51. local Speed = 16
  52. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  55. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  56. local DAMAGEMULTIPLIER = 1
  57. local ANIM = "Idle"
  58. local ATTACK = false
  59. local EQUIPPED = false
  60. local HOLD = false
  61. local COMBO = 1
  62. local Rooted = false
  63. local SINE = 0
  64. local KEYHOLD = false
  65. local CHANGE = 2 / Animation_Speed
  66. local WALKINGANIM = false
  67. local VALUE1 = false
  68. local VALUE2 = false
  69. local ROBLOXIDLEANIMATION = IT("Animation")
  70. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  71. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  72. --ROBLOXIDLEANIMATION.Parent = Humanoid
  73. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  74. WEAPONGUI.Name = "Weapon GUI"
  75. local Effects = IT("Folder", Character)
  76. Effects.Name = "Effects"
  77. local ANIMATOR = Humanoid.Animator
  78. local ANIMATE = Character.Animate
  79. local UNANCHOR = true
  80. local CUSTOMANGLES = true
  81.  
  82. --//=================================\\
  83. --\\=================================//
  84.  
  85.  
  86. --//=================================\\
  87. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  88. --\\=================================//
  89.  
  90. ArtificialHB = Instance.new("BindableEvent", script)
  91. ArtificialHB.Name = "ArtificialHB"
  92.  
  93. script:WaitForChild("ArtificialHB")
  94.  
  95. frame = Frame_Speed
  96. tf = 0
  97. allowframeloss = false
  98. tossremainder = false
  99. lastframe = tick()
  100. script.ArtificialHB:Fire()
  101.  
  102. game:GetService("RunService").Heartbeat:connect(function(s, p)
  103. tf = tf + s
  104. if tf >= frame then
  105. if allowframeloss then
  106. ArtificialHB:Fire()
  107. lastframe = tick()
  108. else
  109. for i = 1, math.floor(tf / frame) do
  110. ArtificialHB:Fire()
  111. end
  112. lastframe = tick()
  113. end
  114. if tossremainder then
  115. tf = 0
  116. else
  117. tf = tf - frame * math.floor(tf / frame)
  118. end
  119. end
  120. end)
  121.  
  122. --//=================================\\
  123. --\\=================================//
  124.  
  125. --//=================================\\
  126. --|| SOME FUNCTIONS
  127. --\\=================================//
  128.  
  129. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  130. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  131. end
  132.  
  133. function PositiveAngle(NUMBER)
  134. if NUMBER >= 0 then
  135. NUMBER = 0
  136. end
  137. return NUMBER
  138. end
  139.  
  140. function NegativeAngle(NUMBER)
  141. if NUMBER <= 0 then
  142. NUMBER = 0
  143. end
  144. return NUMBER
  145. end
  146.  
  147. function Swait(NUMBER)
  148. if NUMBER == 0 or NUMBER == nil then
  149. ArtificialHB.Event:wait()
  150. else
  151. for i = 1, NUMBER do
  152. ArtificialHB.Event:wait()
  153. end
  154. end
  155. end
  156.  
  157. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  158. local NEWMESH = IT(MESH)
  159. if MESH == "SpecialMesh" then
  160. NEWMESH.MeshType = MESHTYPE
  161. if MESHID ~= "nil" and MESHID ~= "" then
  162. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  163. end
  164. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  165. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  166. end
  167. end
  168. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  169. NEWMESH.Scale = SCALE
  170. NEWMESH.Parent = PARENT
  171. return NEWMESH
  172. end
  173.  
  174. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  175. local NEWPART = IT("Part")
  176. NEWPART.formFactor = FORMFACTOR
  177. NEWPART.Reflectance = REFLECTANCE
  178. NEWPART.Transparency = TRANSPARENCY
  179. NEWPART.CanCollide = false
  180. NEWPART.Locked = true
  181. NEWPART.Anchored = true
  182. if ANCHOR == false then
  183. NEWPART.Anchored = false
  184. end
  185. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  186. NEWPART.Name = NAME
  187. NEWPART.Size = SIZE
  188. NEWPART.Position = Torso.Position
  189. NEWPART.Material = MATERIAL
  190. NEWPART:BreakJoints()
  191. NEWPART.Parent = PARENT
  192. return NEWPART
  193. end
  194.  
  195. local function weldBetween(a, b)
  196. local weldd = Instance.new("ManualWeld")
  197. weldd.Part0 = a
  198. weldd.Part1 = b
  199. weldd.C0 = CFrame.new()
  200. weldd.C1 = b.CFrame:inverse() * a.CFrame
  201. weldd.Parent = a
  202. return weldd
  203. end
  204.  
  205.  
  206. function QuaternionFromCFrame(cf)
  207. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  208. local trace = m00 + m11 + m22
  209. if trace > 0 then
  210. local s = math.sqrt(1 + trace)
  211. local recip = 0.5 / s
  212. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  213. else
  214. local i = 0
  215. if m11 > m00 then
  216. i = 1
  217. end
  218. if m22 > (i == 0 and m00 or m11) then
  219. i = 2
  220. end
  221. if i == 0 then
  222. local s = math.sqrt(m00 - m11 - m22 + 1)
  223. local recip = 0.5 / s
  224. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  225. elseif i == 1 then
  226. local s = math.sqrt(m11 - m22 - m00 + 1)
  227. local recip = 0.5 / s
  228. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  229. elseif i == 2 then
  230. local s = math.sqrt(m22 - m00 - m11 + 1)
  231. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  232. end
  233. end
  234. end
  235.  
  236. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  237. local xs, ys, zs = x + x, y + y, z + z
  238. local wx, wy, wz = w * xs, w * ys, w * zs
  239. local xx = x * xs
  240. local xy = x * ys
  241. local xz = x * zs
  242. local yy = y * ys
  243. local yz = y * zs
  244. local zz = z * zs
  245. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  246. end
  247.  
  248. function QuaternionSlerp(a, b, t)
  249. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  250. local startInterp, finishInterp;
  251. if cosTheta >= 0.0001 then
  252. if (1 - cosTheta) > 0.0001 then
  253. local theta = ACOS(cosTheta)
  254. local invSinTheta = 1 / SIN(theta)
  255. startInterp = SIN((1 - t) * theta) * invSinTheta
  256. finishInterp = SIN(t * theta) * invSinTheta
  257. else
  258. startInterp = 1 - t
  259. finishInterp = t
  260. end
  261. else
  262. if (1 + cosTheta) > 0.0001 then
  263. local theta = ACOS(-cosTheta)
  264. local invSinTheta = 1 / SIN(theta)
  265. startInterp = SIN((t - 1) * theta) * invSinTheta
  266. finishInterp = SIN(t * theta) * invSinTheta
  267. else
  268. startInterp = t - 1
  269. finishInterp = t
  270. end
  271. end
  272. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  273. end
  274.  
  275. function Clerp(a, b, t)
  276. local qa = {QuaternionFromCFrame(a)}
  277. local qb = {QuaternionFromCFrame(b)}
  278. local ax, ay, az = a.x, a.y, a.z
  279. local bx, by, bz = b.x, b.y, b.z
  280. local _t = 1 - t
  281. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  282. end
  283.  
  284. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  285. local frame = IT("Frame")
  286. frame.BackgroundTransparency = TRANSPARENCY
  287. frame.BorderSizePixel = BORDERSIZEPIXEL
  288. frame.Position = POSITION
  289. frame.Size = SIZE
  290. frame.BackgroundColor3 = COLOR
  291. frame.BorderColor3 = BORDERCOLOR
  292. frame.Name = NAME
  293. frame.Parent = PARENT
  294. return frame
  295. end
  296.  
  297. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  298. local label = IT("TextLabel")
  299. label.BackgroundTransparency = 1
  300. label.Size = UD2(1, 0, 1, 0)
  301. label.Position = UD2(0, 0, 0, 0)
  302. label.TextColor3 = TEXTCOLOR
  303. label.TextStrokeTransparency = STROKETRANSPARENCY
  304. label.TextTransparency = TRANSPARENCY
  305. label.FontSize = TEXTFONTSIZE
  306. label.Font = TEXTFONT
  307. label.BorderSizePixel = BORDERSIZEPIXEL
  308. label.TextScaled = false
  309. label.Text = TEXT
  310. label.Name = NAME
  311. label.Parent = PARENT
  312. return label
  313. end
  314.  
  315. function NoOutlines(PART)
  316. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  317. end
  318.  
  319. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  320. local NEWWELD = IT(TYPE)
  321. NEWWELD.Part0 = PART0
  322. NEWWELD.Part1 = PART1
  323. NEWWELD.C0 = C0
  324. NEWWELD.C1 = C1
  325. NEWWELD.Parent = PARENT
  326. return NEWWELD
  327. end
  328.  
  329. local S = IT("Sound")
  330. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  331. local NEWSOUND = nil
  332. coroutine.resume(coroutine.create(function()
  333. NEWSOUND = S:Clone()
  334. NEWSOUND.Parent = PARENT
  335. NEWSOUND.Volume = VOLUME
  336. NEWSOUND.Pitch = PITCH
  337. NEWSOUND.SoundId = "rbxassetid://"..ID
  338. NEWSOUND:play()
  339. if DOESLOOP == true then
  340. NEWSOUND.Looped = true
  341. else
  342. repeat wait(1) until NEWSOUND.Playing == false
  343. NEWSOUND:remove()
  344. end
  345. end))
  346. return NEWSOUND
  347. end
  348.  
  349. function CFrameFromTopBack(at, top, back)
  350. local right = top:Cross(back)
  351. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  352. end
  353.  
  354. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  355. function WACKYEFFECT(Table)
  356. local TYPE = (Table.EffectType or "Sphere")
  357. local SIZE = (Table.Size or VT(1,1,1))
  358. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  359. local TRANSPARENCY = (Table.Transparency or 0)
  360. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  361. local CFRAME = (Table.CFrame or Torso.CFrame)
  362. local MOVEDIRECTION = (Table.MoveToPos or nil)
  363. local ROTATION1 = (Table.RotationX or 0)
  364. local ROTATION2 = (Table.RotationY or 0)
  365. local ROTATION3 = (Table.RotationZ or 0)
  366. local MATERIAL = (Table.Material or "Neon")
  367. local COLOR = (Table.Color or C3(1,1,1))
  368. local TIME = (Table.Time or 45)
  369. local SOUNDID = (Table.SoundID or nil)
  370. local SOUNDPITCH = (Table.SoundPitch or nil)
  371. local SOUNDVOLUME = (Table.SoundVolume or nil)
  372. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  373. local BOOMERANG = (Table.Boomerang or 0)
  374. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  375. coroutine.resume(coroutine.create(function()
  376. local PLAYSSOUND = false
  377. local SOUND = nil
  378. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  379. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  380. PLAYSSOUND = true
  381. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  382. end
  383. EFFECT.Color = COLOR
  384. local MSH = nil
  385. if TYPE == "Sphere" then
  386. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  387. elseif TYPE == "Block" or TYPE == "Box" then
  388. MSH = IT("BlockMesh",EFFECT)
  389. MSH.Scale = SIZE
  390. elseif TYPE == "Wave" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  392. elseif TYPE == "Ring" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  394. elseif TYPE == "Slash" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  396. elseif TYPE == "Round Slash" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  398. elseif TYPE == "Swirl" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  400. elseif TYPE == "Skull" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  402. elseif TYPE == "Crystal" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  404. end
  405. if MSH ~= nil then
  406. local BOOMR1 = 1+BOOMERANG/50
  407. local BOOMR2 = 1+SIZEBOOMERANG/50
  408. local MOVESPEED = nil
  409. if MOVEDIRECTION ~= nil then
  410. if USEBOOMERANGMATH == true then
  411. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  412. else
  413. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  414. end
  415. end
  416. local GROWTH = nil
  417. if USEBOOMERANGMATH == true then
  418. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  419. else
  420. GROWTH = (SIZE - ENDSIZE)
  421. end
  422. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  423. if TYPE == "Block" then
  424. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  425. else
  426. EFFECT.CFrame = CFRAME
  427. end
  428. if USEBOOMERANGMATH == true then
  429. for LOOP = 1, TIME+1 do
  430. Swait()
  431. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  432. if TYPE == "Wave" then
  433. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  434. end
  435. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  436. if TYPE == "Block" then
  437. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  438. else
  439. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  440. end
  441. if MOVEDIRECTION ~= nil then
  442. local ORI = EFFECT.Orientation
  443. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  444. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  445. end
  446. end
  447. else
  448. for LOOP = 1, TIME+1 do
  449. Swait()
  450. MSH.Scale = MSH.Scale - GROWTH/TIME
  451. if TYPE == "Wave" then
  452. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  453. end
  454. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  455. if TYPE == "Block" then
  456. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  457. else
  458. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  459. end
  460. if MOVEDIRECTION ~= nil then
  461. local ORI = EFFECT.Orientation
  462. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  463. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  464. end
  465. end
  466. end
  467. EFFECT.Transparency = 1
  468. if PLAYSSOUND == false then
  469. EFFECT:remove()
  470. else
  471. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  472. EFFECT:remove()
  473. end
  474. else
  475. if PLAYSSOUND == false then
  476. EFFECT:remove()
  477. else
  478. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  479. EFFECT:remove()
  480. end
  481. end
  482. end))
  483. end
  484.  
  485. function MakeForm(PART,TYPE)
  486. if TYPE == "Cyl" then
  487. local MSH = IT("CylinderMesh",PART)
  488. elseif TYPE == "Ball" then
  489. local MSH = IT("SpecialMesh",PART)
  490. MSH.MeshType = "Sphere"
  491. elseif TYPE == "Wedge" then
  492. local MSH = IT("SpecialMesh",PART)
  493. MSH.MeshType = "Wedge"
  494. end
  495. end
  496.  
  497. Debris = game:GetService("Debris")
  498.  
  499. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  500. local DIRECTION = CF(StartPos,EndPos).lookVector
  501. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  502. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  503. end
  504.  
  505. local Particle = IT("ParticleEmitter",nil)
  506. Particle.Enabled = false
  507. Particle.LightEmission = 0.8
  508. Particle.Rate = 150
  509. Particle.ZOffset = 1
  510. Particle.Rotation = NumberRange.new(-180, 180)
  511.  
  512. --ParticleEmitter({Speed = 2, RotSpeed = NumberRange.new(-5, 5), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 1, Lifetime2 = 0, Parent = Torso, Emit = 10, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  513. function ParticleEmitter(Table)
  514. local PRTCL = Particle:Clone()
  515. local Color1 = Table.Color1 or C3(1,1,1)
  516. local Color2 = Table.Color2 or C3(1,1,1)
  517. local Speed = Table.Speed or 5
  518. local Drag = Table.Drag or 0
  519. local Size1 = Table.Size1 or 1
  520. local Size2 = Table.Size2 or 5
  521. local Lifetime1 = Table.Lifetime1 or 1
  522. local Lifetime2 = Table.Lifetime2 or 1.5
  523. local Parent = Table.Parent or Torso
  524. local Emit = Table.Emit or 100
  525. local Offset = Table.Offset or 360
  526. local Acel = Table.Acel or VT(0,0,0)
  527. local Enabled = Table.Enabled or false
  528. local Texture = Table.Texture or "281983280"
  529. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  530. local Trans1 = Table.Transparency1 or 0
  531. local Trans2 = Table.Transparency2 or 0
  532. PRTCL.Parent = Parent
  533. PRTCL.RotSpeed = RotS
  534. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  535. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  536. PRTCL.Color = ColorSequence.new(Color1,Color2)
  537. PRTCL.Size = NumberSequence.new(Size1,Size2)
  538. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  539. PRTCL.Speed = NumberRange.new(Speed)
  540. PRTCL.VelocitySpread = Offset
  541. PRTCL.Drag = Drag
  542. PRTCL.Acceleration = Acel
  543. if Enabled == false then
  544. PRTCL:Emit(Emit)
  545. Debris:AddItem(PRTCL,Lifetime2)
  546. else
  547. PRTCL.Enabled = true
  548. end
  549. return PRTCL
  550. end
  551.  
  552. function AttackGyro()
  553. local GYRO = IT("BodyGyro",RootPart)
  554. GYRO.D = 15
  555. GYRO.P = 200000
  556. GYRO.MaxTorque = VT(0,4000000,0)
  557. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  558. coroutine.resume(coroutine.create(function()
  559. repeat
  560. Swait()
  561. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  562. until ATTACK == false
  563. GYRO:Remove()
  564. end))
  565. end
  566.  
  567. --//=================================\\
  568. --|| GUIS AND MISC
  569. --\\=================================//
  570.  
  571. local CAMTYPE = Cam.CameraType
  572. Cam.CameraType = Enum.CameraType.Scriptable
  573.  
  574. local ATTACKS = {2035463713,2035463980,2035464212,2035464495}
  575.  
  576. local BMUSIC = IT("Sound",RootPart)
  577. local VOLUME = 4.5
  578. local PITCH = 1.15
  579. local SONGID = 904882921
  580. local INTROD = false
  581. local SUN = CreatePart(3, nil, "Neon", 0, 0, BRICKC("New Yeller"), "Sun", VT(17,17,17), true)
  582. MakeForm(SUN,"Ball")
  583. local SUNFLOAT = true
  584. local CUSTOMCAM = true
  585.  
  586. --//=================================\\
  587. --|| DAMAGING
  588. --\\=================================//
  589.  
  590. function ApplyAoE(POSITION,RANGE,FLING,KILLME)
  591. for index, CHILD in pairs(workspace:GetDescendants()) do
  592. if CHILD.ClassName == "Model" and CHILD ~= Character then
  593. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  594. if HUM then
  595. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  596. if TORSO and HUM.Health > 0 then
  597. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  598. CHILD:BreakJoints()
  599. local HED = CHILD:FindFirstChild("Head")
  600. if HED and MRANDOM(1,15) == 1 then
  601. CreateSound(527749592, HED, 4, MRANDOM(9,11)/10, false)
  602. end
  603. if FLING > 0 then
  604. for _, c in pairs(CHILD:GetChildren()) do
  605. if c:IsA("BasePart") then
  606. local bv = Instance.new("BodyVelocity")
  607. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  608. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  609. bv.Parent = c
  610. Debris:AddItem(bv,0.05)
  611. end
  612. end
  613. end
  614. end
  615. end
  616. end
  617. end
  618. end
  619. if KILLME == true then
  620. Character:BreakJoints()
  621. for _, c in pairs(Character:GetChildren()) do
  622. if c:IsA("BasePart") then
  623. local bv = Instance.new("BodyVelocity")
  624. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  625. bv.velocity = CF(POSITION,c.Position).lookVector*FLING
  626. bv.Parent = c
  627. Debris:AddItem(bv,0.05)
  628. end
  629. end
  630. end
  631. end
  632.  
  633. --//=================================\\
  634. --|| ATTACK FUNCTIONS AND STUFF
  635. --\\=================================//
  636.  
  637. function Intro()
  638. ATTACK = true
  639. Rooted = true
  640. Humanoid.WalkSpeed = 0
  641. Disable_Jump = true
  642. local INTROSOUND = CreateSound(862484466, Effects, 6, 1, false)
  643. coroutine.resume(coroutine.create(function()
  644. repeat
  645. Swait()
  646. if CUSTOMANGLES == true then
  647. Cam.CFrame = Clerp(Cam.CFrame, Head.CFrame * CF(0,0,-4) * ANGLES(RAD(0), RAD(180), RAD(0)), 0.2)
  648. end
  649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  655. until INTROSOUND.TimePosition >= 2.15
  656. SUN.Parent = Effects
  657. local CORE = IT("Attachment",SUN)
  658. SUN.Color = C3(1,85/255,0)
  659. SUN.CFrame = RootPart.CFrame*CF(0,-14,11)
  660. local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  661. P.LockedToPart = true
  662. P.Rate = 12
  663. local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  664. P.Rate = 12
  665. repeat
  666. Swait()
  667. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,14,11),0.04)
  668. local HITFLOOR,SUNPOS = Raycast(SUN.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 23, Character)
  669. if HITFLOOR then
  670. local DISTANCE = (SUNPOS - SUN.Position).Magnitude
  671. local SIZE = (23 - DISTANCE)*2
  672. end
  673. if CUSTOMANGLES == true then
  674. Cam.CFrame = Clerp(Cam.CFrame, Head.CFrame * CF(0,5,-15) * ANGLES(RAD(5), RAD(180), RAD(0)), 0.2)
  675. end
  676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  682. until ATTACK == false
  683. CUSTOMCAM = false
  684. for i = 1, #ATTACKS do
  685. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.65, 0, 0.95-(0.17*i), 0), UD2(0.26, 0, 0.17, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  686. local IMAGE = IT("ImageLabel",SKILLFRAME)
  687. IMAGE.Size = UD2(1,0,1,0)
  688. IMAGE.Image = "rbxassetid://"..ATTACKS[i]
  689. IMAGE.BackgroundTransparency = 1
  690. IMAGE.ImageTransparency = 1
  691. for i = 1, 10 do
  692. Swait()
  693. IMAGE.ImageTransparency = IMAGE.ImageTransparency - 1/10
  694. end
  695. end
  696. end))
  697. repeat
  698. Swait()
  699. INTROSOUND.Parent = Effects
  700. until INTROSOUND.Playing == false
  701. INTROSOUND:Destroy()
  702. ATTACK = false
  703. Rooted = false
  704. end
  705. function DeadlyLaser()
  706. CreateSound(811841430, SUN, 8, MRANDOM(7,13)/10, false)
  707. local HIT,POS = CastProperRay(SUN.Position,Mouse.Hit.p,1000,Character)
  708. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Gold"), "Beam", VT(0,0,0), true)
  709. BEAM.Color = SUN.Color
  710. MakeForm(BEAM,"Cyl")
  711. local DIST = (SUN.Position - POS).Magnitude
  712. BEAM.Size = VT(0,DIST,0)
  713. BEAM.CFrame = CF(SUN.Position,POS)*CF(0,0,-DIST/2) * ANGLES(RAD(90), RAD(0), RAD(0))
  714. if HIT ~= nil then
  715. if HIT.Parent.ClassName == "Model" then
  716. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  717. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  718. local HED = HIT.Parent:FindFirstChild("Head")
  719. if HED and MRANDOM(1,15) == 1 then
  720. CreateSound(527749592, HED, 4, MRANDOM(9,11)/10, false)
  721. end
  722. HIT.Parent:BreakJoints()
  723. end
  724. end
  725. end
  726. end
  727. for i = 1, 15 do
  728. Swait()
  729. BEAM.Size = BEAM.Size + VT(0.25,0,0.25)
  730. BEAM.Transparency = BEAM.Transparency + 1/15
  731. end
  732. BEAM:remove()
  733. end
  734. function SolarFlares()
  735. ATTACK = true
  736. Rooted = true
  737. SUNFLOAT = false
  738. CUSTOMCAM = true
  739. for i=0, 1, 0.1 / Animation_Speed do
  740. Swait()
  741. if CUSTOMANGLES == true then
  742. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1)
  743. end
  744. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),0),0.035)
  745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  751. end
  752. local CFRAME = RootPart.CFrame * ANGLES(RAD(-90), RAD(0), RAD(0))*CF(0,0,125)
  753. coroutine.resume(coroutine.create(function()
  754. repeat
  755. Swait()
  756. if CUSTOMANGLES == true then
  757. Cam.CFrame = Clerp(Cam.CFrame, CFRAME, 0.1)
  758. end
  759. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),0),0.035)
  760. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  766. until ATTACK == false
  767. end))
  768. AttackGyro()
  769. wait(0.2)
  770. for i = 1, 15 do
  771. Swait()
  772. coroutine.resume(coroutine.create(function()
  773. local SPEED = MRANDOM(5,32)/10
  774. local FLARE = CreatePart(3, Effects, "Neon", 0, 0, SUN.BrickColor, "Sun", VT(5,5,5), true)
  775. FLARE.Color = C3(1,85/255,0)
  776. MakeForm(FLARE,"Ball")
  777. CreateSound(463598785, FLARE, 1.2, MRANDOM(7,13)/8, false)
  778. FLARE.CFrame = CF(SUN.Position,Mouse.Hit.p) * ANGLES(RAD(MRANDOM(-5,5)*2), RAD(MRANDOM(-5,5)*2), RAD(0))
  779. local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  780. for i = 1, 500 do
  781. Swait()
  782. P.Enabled = true
  783. local HIT,HITPOS = Raycast(FLARE.Position, FLARE.CFrame.lookVector, FLARE.Size.Z/2, Character)
  784. if HIT then
  785. break
  786. else
  787. FLARE.CFrame = FLARE.CFrame*CF(0,0,-SPEED)
  788. if MRANDOM(1,3) == 1 then
  789. WACKYEFFECT({Time = 25, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.025,0,0.025), Transparency = 0.85, Transparency2 = 1, CFrame = FLARE.CFrame*CF(0,0,-FLARE.Size.X/1.5) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45})
  790. end
  791. end
  792. end
  793. CreateSound(165970126, FLARE, 0.8, MRANDOM(7,13)/8, false)
  794. CreateSound(174580476, FLARE, 1.6, MRANDOM(7,13)/10, false)
  795. P.Enabled = false
  796. ApplyAoE(FLARE.Position,14,125)
  797. Debris:AddItem(FLARE,5)
  798. FLARE.Transparency = 1
  799. WACKYEFFECT({EffectType = "Sphere", Size = FLARE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FLARE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FLARE.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  800. ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  801. end))
  802. end
  803. wait(0.1)
  804. CUSTOMCAM = false
  805. SUNFLOAT = true
  806. ATTACK = false
  807. Rooted = false
  808. end
  809. function SolarSmash()
  810. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  811. if HITFLOOR then
  812. ATTACK = true
  813. Rooted = false
  814. CUSTOMCAM = true
  815. SUNFLOAT = false
  816. for i=0, 0.2, 0.1 / Animation_Speed do
  817. Swait()
  818. if CUSTOMANGLES == true then
  819. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1)
  820. end
  821. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),6),0.035)
  822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  828. end
  829. coroutine.resume(coroutine.create(function()
  830. repeat
  831. Swait()
  832. if CUSTOMANGLES == true then
  833. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-75), RAD(0), RAD(0))*CF(0,6,65), 0.1)
  834. end
  835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(35), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  841. until ATTACK == false
  842. end))
  843. local CFRAME = RootPart.CFrame*CF(0,-2,-17)
  844. for i = 1, 10 do
  845. Swait()
  846. SUN.CFrame = Clerp(SUN.CFrame,CFRAME, 0.25)
  847. end
  848. ApplyAoE(SUN.Position,65,225)
  849. ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  850. for i = 1, 8 do
  851. WACKYEFFECT({Time = 30+(i*25), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SUN.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  852. end
  853. for i = 1, 5 do
  854. WACKYEFFECT({Time = 50+(i*25), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5), Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
  855. end
  856. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*6, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 168513088, SoundPitch = 1, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
  857. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*5.5, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 201858144, SoundPitch = 1, SoundVolume = 3, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  858. local bv = Instance.new("BodyVelocity")
  859. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  860. bv.velocity = CF(CFRAME.p-VT(0,12,0),RootPart.Position).lookVector*125
  861. bv.Parent = RootPart
  862. Debris:AddItem(bv,0.02)
  863. CUSTOMCAM = false
  864. for i = 1, 5 do
  865. Swait()
  866. SUN.CFrame = Clerp(SUN.CFrame,CFRAME, 0.1)
  867. end
  868. SUNFLOAT = true
  869. ATTACK = false
  870. Rooted = false
  871. end
  872. end
  873. function SolarEruption()
  874. ATTACK = true
  875. Rooted = true
  876. CUSTOMCAM = true
  877. local ANIMA = "HoldUp"
  878. coroutine.resume(coroutine.create(function()
  879. repeat
  880. Swait()
  881. if ANIMA == "HoldUp" then
  882. if CUSTOMANGLES == true then
  883. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1)
  884. end
  885. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,28 + 4 * SIN(SINE / 12),6),0.035)
  886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160 + 3 * SIN(SINE / 12)), RAD(5), RAD(-15 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. elseif ANIMA == "Fire" then
  893. if CUSTOMANGLES == true then
  894. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(0,135,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2)
  895. end
  896. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,35,0),0.2)
  897. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.65 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(5), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-5), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  901. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  903. end
  904. until ATTACK == false
  905. end))
  906. CreateSound(201858045, SUN, 1.8, MRANDOM(7,13)/10, false)
  907. CreateSound(278641993, SUN, 3, MRANDOM(7,13)/10, false)
  908. CreateSound(278641993, SUN, 2.5, MRANDOM(7,13)/10, false)
  909. for i = 1, 150 do
  910. Swait()
  911. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  912. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  913. end
  914. wait(0.1)
  915. UNANCHOR = false
  916. ANIMA = "Fire"
  917. wait(0.4)
  918. ApplyAoE(SUN.Position,25,75)
  919. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*4, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
  920. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*3.5, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 401056199, SoundPitch = 1, SoundVolume = 7, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  921. coroutine.resume(coroutine.create(function()
  922. for i = 1, 32 do
  923. Swait()
  924. coroutine.resume(coroutine.create(function()
  925. local FLARE = CreatePart(3, Effects, "Neon", 0, 0, SUN.BrickColor, "Sun", VT(5,5,5), false)
  926. FLARE.CanCollide = true
  927. FLARE.Color = C3(1,85/255,0)
  928. MakeForm(FLARE,"Ball")
  929. Debris:AddItem(FLARE,10)
  930. CreateSound(463598785, FLARE, 1.2, MRANDOM(7,13)/8, false)
  931. local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  932. FLARE.CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  933. FLARE.Velocity = CF(SUN.Position,CF(SUN.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(-60,60),25,MRANDOM(-60,60)).p).lookVector*MRANDOM(25,250)
  934. TOUCH = FLARE.Touched:Connect(function(TOC)
  935. if TOC.Parent ~= Character and TOC.Parent.Parent ~= Character then
  936. FLARE.Anchored = true
  937. FLARE:ClearAllChildren()
  938. CreateSound(165970126, FLARE, 0.8, MRANDOM(7,13)/8, false)
  939. CreateSound(174580476, FLARE, 1.6, MRANDOM(7,13)/10, false)
  940. FLARE.CanCollide = false
  941. ApplyAoE(FLARE.Position,14,125)
  942. FLARE.Transparency = 1
  943. WACKYEFFECT({EffectType = "Sphere", Size = FLARE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FLARE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FLARE.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  944. ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  945. TOUCH:Disconnect()
  946. end
  947. end)
  948. end))
  949. end
  950. end))
  951. wait(1.5)
  952. UNANCHOR = true
  953. CUSTOMCAM = false
  954. ATTACK = false
  955. Rooted = false
  956. end
  957. function Nebula()
  958. ATTACK = true
  959. Rooted = false
  960. CUSTOMCAM = true
  961. local DEAD = false
  962. coroutine.resume(coroutine.create(function()
  963. while true do
  964. Swait()
  965. if DEAD == false then
  966. if CUSTOMANGLES == true then
  967. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(0,435,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.01)
  968. end
  969. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,35,0),0.2)
  970. end
  971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(5), RAD(-15)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. end
  978. end))
  979. wait(1)
  980. CreateSound(201858045, SUN, 1.8, MRANDOM(7,13)/10, false)
  981. CreateSound(278641993, SUN, 3, MRANDOM(7,13)/10, false)
  982. CreateSound(278641993, SUN, 2.5, MRANDOM(7,13)/10, false)
  983. for i = 1, 250 do
  984. Swait()
  985. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  986. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  987. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  988. end
  989. wait(1)
  990. for i = 1, 3 do
  991. wait(0.65)
  992. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = SUN.Size, Size2 = VT(250,250,250), Transparency = 0.5, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 852135845, SoundPitch = 1-(i/10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  993. end
  994. wait(0.65)
  995. ApplyAoE(SUN.Position,9999999999999999,125,true)
  996. SUN:ClearAllChildren()
  997. SUN.Transparency = 1
  998. CreateSound(385545047, Effects, 2.5, 1.4, false)
  999. CreateSound(385545047, Effects, 2.5, 1, false)
  1000. CreateSound(435742675, Effects, 2.5, 1.5, false)
  1001. CreateSound(231917744, Effects, 2.5, 1.5, false)
  1002. CreateSound(401056199, Effects, 2.5, 1, false)
  1003. ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 25, Acel = VT(0,0,0), RotSpeed = NumberRange.new(5, 5), Drag = -1, Size1 = 5, Size2 = 6, Lifetime1 = 0.1, Lifetime2 = 1, Parent = SUN, Emit = 20, Offset = 180, Enabled = false, Color1 = C3(1,85/255,0), Color2 = BRICKC"Royal purple".Color, Texture = 296874871})
  1004. for i = 1, 3 do
  1005. WACKYEFFECT({Time = 175, EffectType = "Sphere", Size = SUN.Size, Size2 = VT(250,250,250)+(VT(i,i,i)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = 1-(i/10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1006. end
  1007. for i = 1, 15 do
  1008. WACKYEFFECT({Time = 100+(i*35), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(i,0,i)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SUN.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1009. end
  1010. DEAD = true
  1011. Cam.CameraType = CAMTYPE
  1012. Cam.CameraSubject = Humanoid
  1013. INTROD = false
  1014. end
  1015. function Taunt()
  1016. ATTACK = true
  1017. Rooted = true
  1018. CUSTOMCAM = true
  1019. CreateSound(160212768, Head, 10, 1, false)
  1020. for i=0, 3, 0.1 / Animation_Speed do
  1021. Swait()
  1022. if CUSTOMANGLES == true then
  1023. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(7,1.5,6) * ANGLES(RAD(-4), RAD(15), RAD(0)), 0.2)
  1024. end
  1025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed)
  1027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5 + 0.05 * SIN(SINE / 12), -0.3) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1029. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031. end
  1032. CUSTOMCAM = false
  1033. ATTACK = false
  1034. Rooted = false
  1035. end
  1036.  
  1037. --//=================================\\
  1038. --|| ASSIGN THINGS TO KEYS
  1039. --\\=================================//
  1040.  
  1041. function MouseDown(Mouse)
  1042. if ATTACK == false then
  1043. DeadlyLaser()
  1044. end
  1045. end
  1046.  
  1047. function MouseUp(Mouse)
  1048. HOLD = false
  1049. end
  1050.  
  1051. function KeyDown(Key)
  1052. KEYHOLD = true
  1053. if Key == "z" and ATTACK == false then
  1054. SolarFlares()
  1055. end
  1056.  
  1057. if Key == "c" and ATTACK == false then
  1058. SolarSmash()
  1059. end
  1060.  
  1061. if Key == "v" and ATTACK == false then
  1062. SolarEruption()
  1063. end
  1064.  
  1065. if Key == "x" and ATTACK == false then
  1066. Nebula()
  1067. end
  1068.  
  1069. if Key == "t" and ATTACK == false then
  1070. Taunt()
  1071. end
  1072.  
  1073. if Key == "q" and ATTACK == false then
  1074. if CUSTOMANGLES == true then
  1075. CUSTOMANGLES = false
  1076. Cam.CameraSubject = Humanoid
  1077. else
  1078. CUSTOMANGLES = true
  1079. end
  1080. end
  1081. end
  1082.  
  1083. function KeyUp(Key)
  1084. KEYHOLD = false
  1085. end
  1086.  
  1087. Mouse.Button1Down:connect(function(NEWKEY)
  1088. MouseDown(NEWKEY)
  1089. end)
  1090. Mouse.Button1Up:connect(function(NEWKEY)
  1091. MouseUp(NEWKEY)
  1092. end)
  1093. Mouse.KeyDown:connect(function(NEWKEY)
  1094. KeyDown(NEWKEY)
  1095. end)
  1096. Mouse.KeyUp:connect(function(NEWKEY)
  1097. KeyUp(NEWKEY)
  1098. end)
  1099.  
  1100. --//=================================\\
  1101. --\\=================================//
  1102.  
  1103. function unanchor()
  1104. for _, c in pairs(Character:GetChildren()) do
  1105. if c:IsA("BasePart") and c ~= RootPart then
  1106. c.Anchored = false
  1107. end
  1108. end
  1109. if UNANCHOR == true then
  1110. RootPart.Anchored = false
  1111. else
  1112. RootPart.Anchored = true
  1113. end
  1114. end
  1115.  
  1116. --//=================================\\
  1117. --|| WRAP THE WHOLE SCRIPT UP
  1118. --\\=================================//
  1119.  
  1120. Humanoid.Changed:connect(function(Jump)
  1121. if Jump == "Jump" and (Disable_Jump == true) then
  1122. Humanoid.Jump = false
  1123. end
  1124. end)
  1125.  
  1126. while true do
  1127. Swait()
  1128. script.Parent = WEAPONGUI
  1129. ANIMATE.Parent = nil
  1130. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1131. v:Stop();
  1132. end
  1133. SINE = SINE + CHANGE
  1134. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1135. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1136. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1137. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1138. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1139. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1140. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1141. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1142. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1143. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1144. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1145. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1146. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1147. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1148. end
  1149. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1150. ANIM = "Jump"
  1151. if ATTACK == false then
  1152. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. end
  1159. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1160. ANIM = "Fall"
  1161. if ATTACK == false then
  1162. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. end
  1169. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1170. ANIM = "Idle"
  1171. if ATTACK == false then
  1172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. end
  1179. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1180. ANIM = "Walk"
  1181. if ATTACK == false then
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(105), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1188. end
  1189. end
  1190. unanchor()
  1191. if INTROD == true then
  1192. if SUNFLOAT == true then
  1193. SUN.CFrame = Clerp(SUN.CFrame,Torso.CFrame*CF(0,14 + 4 * SIN(SINE / 12),11),0.035)
  1194. end
  1195. local HITFLOOR,SUNPOS = Raycast(SUN.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 23, Character)
  1196. if HITFLOOR then
  1197. local DISTANCE = (SUNPOS - SUN.Position).Magnitude
  1198. local SIZE = (23 - DISTANCE)*2
  1199. end
  1200. end
  1201. Humanoid.MaxHealth = 500
  1202. Humanoid.Health = 500
  1203. if Rooted == false then
  1204. Disable_Jump = false
  1205. Humanoid.WalkSpeed = Speed
  1206. elseif Rooted == true then
  1207. Disable_Jump = true
  1208. Humanoid.WalkSpeed = 0
  1209. end
  1210. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1211. BMUSIC.Looped = true
  1212. BMUSIC.Pitch = PITCH
  1213. BMUSIC.Volume = VOLUME
  1214. BMUSIC.Playing = INTROD
  1215. if BMUSIC.Parent ~= RootPart then
  1216. BMUSIC = IT("Sound",RootPart)
  1217. end
  1218. Humanoid.Name = "THE_SUN_IS_A_DEADLY_LASER"
  1219. if INTROD == false and ATTACK == false then
  1220. Intro()
  1221. INTROD = true
  1222. end
  1223. local VELOC = -RootPart.RotVelocity.Y
  1224. if VELOC < -35 then
  1225. VELOC = -35
  1226. elseif VELOC > 35 then
  1227. VELOC = 35
  1228. end
  1229. if CUSTOMANGLES == true then
  1230. Cam.CameraType = Enum.CameraType.Scriptable
  1231. if CUSTOMCAM == false then
  1232. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-5), RAD(0), RAD(VELOC)) * CF(12,7,25), 0.15)
  1233. end
  1234. else
  1235. Cam.CameraType = CAMTYPE
  1236. end
  1237. end
  1238.  
  1239. --//=================================\\
  1240. --\\=================================//
  1241.  
  1242.  
  1243.  
  1244.  
  1245.  
  1246. --//====================================================\\--
  1247. --|| END OF SCRIPT
  1248. --\\====================================================//--
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