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- on rightclick holding diamond hoe:
- player's tool is enchanted with unbreaking 1
- if level of player is more than 10:
- set {_cooldown} to difference between {IceShot.%player%.lastused} and now
- if {_cooldown} is less than 20.5 seconds:
- stop
- play "block_glass_break" to player at volume 10
- reduce level progress of player by 0
- shoot a snowball at speed 2
- set {_num} to 0.5
- set {_Particle} to location of the block {_num} meter in front of player's head
- loop 30 times:
- show 10 water splash particles at {_Particle} offset by 0, 0, 0
- set {_num} to {_num} + 0.5
- set {_Particle} to location of the block {_num} meter infront of player's head
- if the block {_num} meter infront of player's head is not air:
- stop loop
- set {IceShot.%player%.lastused} to now
- else:
- play "entity_ghast_shoot" to player at volume 10
- create a circle effect at player with id "Failed" with particles SMOKE NORMAL with radius 1
- message "<blue>このスキルには10Lv以上のXPが必要です!"
- wait 20 tick
- stop effect "Failed"
- on damage:
- projectile is snowball
- attacker's tool is diamond hoe
- damage victim by 3 hearts
- apply slow 1 to the victim for 3 seconds
- create a circle effect at victim with id "Prison" with particles drip water with radius 1
- wait 30 tick
- stop effect "Prison"
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