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- Life’s a Game
- Charles Stross
- [ START interview transcript 1 ]
- LOOK, I’M NOT A MURDERER! I’M A GAME DEVELOPER. I MAKE stuff for people to
- have fun with. I shouldn’t be in here, with, with those guys. What day is it,
- anyway? February 28th? Sheesh. When do I get to talk to a lawyer? I want a
- British lawyer present—
- You ’re my lawyer? But you’re Muslim, I don’t want a—
- You’re not Muslim? Seriously, it’s your biometrics? You’re afraid they’ll
- doxx you if you expose your hands or face. That’s why you’re dressed so
- medieval?
- Okay, that’s your problem. If you didn’t want to be doxxed by griefers
- you shouldn’t have been born female. By the way, do you microwave your
- underwear before you wear it? I hear they can de-anonymize you using just
- the washing-instruction RFIDs in your knickers—
- [ STOP ]
- [ START interview transcript 2 ]
- OKAY, YES, I UNDERSTAND. PUT UP OR SHUT UP. No, I WON’T OBJECT this time. I’ll
- listen to legal advice. Please don’t let them extradite me. I’m not a war
- criminal.
- Okay, yes, my name is Jamie Elliot MacDonald. I was born in Glasgow in
- 2003, but my mam and da split and she moved to Livingstone with the
- bairns—me and my sister Julie—in, lessee, 2006. I went to Edinburgh
- University in 2021 to study games design and theory of fun, but I switched
- partway to development because I got the programming bug when I was 10:
- da sent me a RaspberryPi for my birthday, and then—
- Okay, so you just want to know about my role in The Movement, is that
- it?
- Okay, so—okay, I’ll stop saying okay now, okay? I was hired three years
- ago by Brian Krampus to work on The Movement for his company, Rock
- Paper Lizard. It was his project, after Column 88 went gold. Actually, he
- poached me out from under Keith Ecker at Star Track, where I was lead for
- gameplay experience on Rivers of Blood, the 19705 immigration first-person
- shooter in which you play Enoch Powell MP, on a mission to—
- No. Rivers of Blood was not a “racist gore-fest pandering to knuckle-
- dragging English Defense League head-bangers.” Don’t call me a racist! The
- newsblogs crucified us because it’s the easiest way for them to get
- clickthroughs: oldest trick in the SEO lexicon. The media needs a steady
- stream of outrage, so they took our ironic virtual world essay about race riots
- in London in the 19705, photoshopped a few swastikas into it—okay, and the
- soundtrack Easter egg, that was Gary’s fault, it’s a fair cop, we should have
- found it and made Gary take that out—and they made out that we were—
- Okay—um. Okay, Rivers of Blood was notorious. So when Brian was
- looking for a lead designer to work on The Movement, he came right to me.
- And that’s how I ended up in this cell, isn’t it?
- No, definitely not terrorism. The Movement was just a game. We were
- going to have fun and make money, nothing more. Yes, I said make money.
- What kind of sad pillock writes computer games unless they’re in it for the
- cash? Yes, Brian had this way-out-here theory about how to induce fun, but it
- was really about money. I think if he—if any of us—had any idea where the
- money would lead us, we’d have run the fuck away.
- I had an offer about the same time to dev for My Little Cthulhu:
- Friendship Is Madness. I could have had a cult following.
- No. No I’m not a Yorkshire Nationalist. I’m not a Scottish Nationalist.
- I’m not an Englander. I’m not a Welsh Republican. Nationalism sucks.
- What’s a Palestinian?
- No, that doesn’t sound like my thing either. People are people, you
- know? Well, apart from the blood—sucking tentacle monsters in Brussels,
- draining our pockets with VAT and tying us up in red tape. I figure we can do
- without Eurocrats!
- [ STOP ]
- [ START interview transcript 3 ]
- HELLO AGAIN. IS THIS THE PART WHERE I EXPLAIN BRIAN KRAMPUS and The
- Movement?
- Okay, yes, well. Brian had a good eye for trendspotting. A bad climate
- coming for the foreigners lovely people, the English, when they’re not
- kicking you in the head for being Scottish. Jock-bashing, that was the big
- thing in the ’20s, and of course the police would never find anything on
- video. The cameras were never working if it happened to you I had to take
- an elocution course to live south of the border.
- Brian had this rant about unjust media. The media kept pushing the
- outrage buttons, and the politicians kept feeding the media bad news because
- they wanted to look relevant, and the background noise and violence just
- kept going up and up until We saw it in Scotland, after the first
- referendum, before the EU exit vote. They built that electric fence on the
- Scottish border and suddenly it was everybody versus everybody. Outrage
- everywhere. Catholics versus Protestants, Muslims in our midst, Kids versus
- Pensioners, Gamers versus Women, This versus That, Us versus Them.
- Tribalism is the ground state of identity politics in the network age—that’s
- what Brian told us. A great place to make money, because bigotry is fractal:
- you can always find a new division and drive a new wedge.
- That’s how he came up with the design brief for The Movement.
- Look, The Movement is just a fucking game, okay? A third generation
- public service game, with neoliberal outsourcing theory and social media. A
- game, like Ingress, and Peelers What, you don’t play those?
- Okay, let me explain. By 2020 the British government had outsourced
- everything they could. A night watchman state ideology. Quangos, and
- GovCorps, and employee-owned companies and big global contractors. But
- how can you privatize the police? Well, that was Peelers. The first thing to do
- is: you peel off all the trivial policework. Easy public-order stuff like
- escorting drunks home or jumping on shoplifters.
- Peelers is a mashup of a massively multiplayer augmented-reality game
- framework and a social currency app. Players get points for cooperating, and
- goals are set by enforcing the “Peelers Principles of Policing”—the People Are
- the Police—nicked from some old copper called Peel, ha ha. It’s lots more fun
- and exciting than the old cop SWAT team bullshit. “Message from Peelers:
- concerned citizens are responding to a shoplifting incident at the Tesco
- around the corner from you. Are you available to join in? Clubcard rewards
- available.” The players loved it. Okay, it wasn’t detective work or armed
- response—but it was great exercise, lots of legwork.
- See, gamification is good! It’s not cyberterrorism!
- So, well, Brian didn’t tell the workforce the whole agenda. He just hired
- me to design the UX for The Movement. He did dump a lot of dead-tree
- reading on me, though. Social psych stuff by Phil Zimbardo and Stan
- Milgram, for starters. The KUBARK Counterintelligence Interrogator’s
- Manual, and the Cheney Protocol Wiki. I had to get up to speed with Mein
- Kampf, too. Have you read Hitler’s closing speech to the court during his
- treason trial in Munich? He’s such an amazing speaker!
- I read Marinetti’s Futurist Manifesto. The Cluetrain Manifesto—uh, I
- think that one was mistagged, it should have gone into our team memepile as
- Business Development, not Game Development. And the Seduction Science
- archives. Solid game research, like that. Oh, and there were some precedent
- apps, too. We took a good look at the early social-locative platforms, from
- Facebook through Foursquare, and the way they interacted with pickup-artist
- apps. Apps like Girls Near Me.
- Girls Near Me was a real piece of work. Crude but effective: you gave it
- access to your Facebook and Foursquare accounts, it worked out where you
- were, then it scanned Foursquare for check-ins in bars near you that were
- linked to Facebook accounts for women with relationship status “single.” It
- used any filter characteristics you’d selected. It could show you photos of
- girls, tagged by their friends, and let you see their pages. It could tell you if
- the girls had checked in alone or with first-degree contacts in their social
- graph. It was a pickup artist’s dream tool—one app with everything but the
- rohypnol!
- Such a great game design, but it lasted about six seconds before the
- Social Justice Taliban and the feminazis nuked it off the app stores. Players
- had to download it from the developers’ website in Moscow. It was still
- available in the Darknet, as long as you used a burner phone loaded with
- dummy Facebook accounts and no passwords or credit cards. The genius
- creator of Girls Near Me, that poor guy went broke from the censorship. He
- had to sell out the Russian Maphiya—they added a keylogger to harvest some
- clients for blackmail. Tough story for him, he was rotting in Butyrka on a
- junk statutory rape charge. He had no arms—no, I don’t mean guns, I mean
- they out both his arms off in prison after he got gangrene from injecting
- krokodil. Another creative genius brought low by the mob A cautionary
- tale, eh?
- [ STOP ]
- [ START interview transcript 4 ]
- OKAY, I GET IT, YOU DON’T LIKE GAME HISTORY. You WANT THE thing-in-itself. Okay,
- so, The Movement implemented the Kantian categorical imperative as a
- massively online artificial-reality game. We weren’t going for virality, we
- wanted universality. Kids play games as a learning activity: games are a way
- of rehearsing and learning useful behavior. Right? So Brian’s big concept was
- to fix society by giving it a gamified model of universal behavior. It would
- spread until everyone was constantly rehearsing right thinking and praxis for
- XP and lulz. Griefing the unbelievers.
- What do you mean, that’s not Kant? We read him! Who the fuck
- understands Kant? Listen, Kant makes Wittgenstein read like the Daily Mail.
- If philosophy is an operating system for your brain, then Kant is so
- nosebleed that he makes Nietzsche and Chomsky look like prehistoric DOS—
- The jury won’t understand Kant? You mean they’re illiterate idiots or
- something?
- Oh. Oh, I see. Okay, I’ll cut out the operating systems theory. Okay, but
- you’ve got to understand that what Brian was doing he installed Kant on
- everybody’s phone, then made it a categorical imperative to spread The
- Movement. Or whatever set of rules The Movement was promoting as the
- categorical imperative at the time.
- The first ruleset was oriented toward spread, like Facebook. It built a
- social graph, tried to get you to invite all your friends, and then filled in the
- gaps, all the six-degrees-of-separation holes. If you didn’t have a Facebook
- account, Facebook still knew about you from the hole you left in their
- network. I mean, the photos of you that all your friends uploaded, and so on.
- So you existed there as a ghost account, until you finally signed up and then
- they filled it in for you and all your friends. They already had you without
- you telling them anything.
- The Movement used Kant as a platform. Because Kant was wrong about
- human beings, you know? Kant believed that humans are essentially
- rational. The Movement didn’t make that mistake. The Movement UX rules
- assume that humans just want to have fun. They don’t want to morally
- reason, they want to run with the ball. Maximize your fun is the draw to get
- players into the game. Spread the fun to everyone you know, that was the
- categorical imperative. And make money for Rock Paper Lizard was the
- underlying qualia. See, I did read Kant, I can speak philosopher!
- So, fine, back to my pretrial defense arguments.
- At Rock Paper Lizard, we had to death-march it, twenty-four seven. We
- had to compete with the big game houses, the guys with Hollywood-sized
- budgets. We never had enough hands. We had to design the look, script the
- game, plan the movie and machinima serial spin-outs, hire writers and
- musicians, built the 3-D models for the animators and the spinoff toy
- printers And finally, we hope that our game catches fire. Then we use agile
- deployment for licensing options before the game times-out on us.
- So I was putting in 90-hour startup weeks in the office and Brian was
- sleeping under his desk. Brian lived under his desk. That lifestyle is not good.
- I mean, you can cope if you’re 16 and it’s your first internship and you’re
- right out of a MOOC, trying to get hired. You can even cope if you’re 26 and
- hungry, or 36 and angling for your own corner office. I get that. When I
- joined Rock Paper Lizard, I was still 26 and hungry and Brian was 36 and
- angling, okay? It was a privilege to work for the genius Brian Krampus, right?
- And there was a health plan, at least for management.
- Then Brian dropped dead of a heart attack. We were in feature freeze.
- We were two months out from going live on the public cloud. We had bet the
- company on Brian’s gaming revolution, and then Brian woke up dead under
- his desk one morning.
- Well, what can we do? Hell, there’s only one thing you can do: you panic.
- And that’s what happened.
- With Brian dead, the board of directors needed a new man to handle The
- Movement. But there wasn’t time to bring anyone up to speed on Brian’s
- vision thing. So they pushed it down a level. They picked me. They gave me
- the keys to Brian’s lifelogger and they told me to fill his shoes on the
- gameplay side.
- I already knew where Brian was going in principle. I figured I could
- second-guess his to-do list.
- Why would I say no? It was the biggest stroke of luck I’ve ever had! Pun
- not intended. No, seriously, nobody hands a design team leader the keys to a
- $50 million midlist game. I thought I’d died and been promoted to heaven.
- Next stop, the corner office. All I had to do was ensure that The Movement
- shipped.
- We already had the architecture and artwork and music and all the
- optionals nailed down. We had a bunch of storylines and scenarios planned
- for the launch adventures. But there was this other “one big thing” Brian kept
- talking about, that we would deploy after launch. It was his follow-on plan,
- once we had a few hundred thousand folks running around joining their
- Maximum Leaders’ factions and Doing the Wave at each other whenever
- they saw the armbands.
- Armbands? Yeah, Brian chose the design for those. Armbands: Cross of
- St. George with arrowheads on a white circle, brown background. This thing
- called a fylfot, in green. Five-pointed star, in red. It’s all tribal identity stuff.
- What? Swastikas? Look, this was last year—2033. Nazis are old. Nazis
- are a Korean cosplay wedding tradition. Hitler was the Boss Nazi in the Cross
- of Iron game. They don’t teach history in British schools, we have real
- problems now, terrorists, class warfare. Nobody learns history and lands
- some expert job in history development. There’s no business model for that.
- [ STOP ]
- [ START interview transcript 5 ]
- So I WAS IN THE OFFICE ON OUR LAUNCH COUNTDOWN, I HADN'T slept well for six
- days, and I still didn’t have an idea where Brian had hidden the Magic Plot
- Coupon of Profitability. The Movement lacked a structure. It was just a lump
- of declarative social glue, designed to hook a bunch of mini-quests and team
- raids. Our agency’s consumer focus groups said we were all over the map.
- Where was the bottle of Brian Krampus magic sauce?
- We had The Movement. You join up and it raids your social networks
- and finds your friends—not your fake friends, not your Facebook bot-buddies
- and bullies you were at school with 20 years ago. I mean your real friends,
- the folks who check in where you check in twice a week at the same time,
- and upload pictures of you vomiting in a taxi afterwards. Your tribe, your
- people: with your social class, your rank on the Altemeyer Authoritarianism
- Spectrum and the Cleckley ASPD Checklist.
- We went deep tribal on the players’ media bubbles. We mined their
- search history to find out what pushed their outrage buttons. Then we went
- long on principal component analysis to model their micro-class identity.
- If you were a deep-green vegan hippie tofu-hugger with a soft spot for
- cats and a bunch of student loans from your useless degree in classical
- literature, you’d get assigned to the Gaia Clan as a team leader. Mission:
- protect the municipal flower beds from evil property developers. If you were
- a level 80 raiding guild Orc Tank but a shelf—stacker in Tesco during your
- nongaming moments, you’d probably wind up a follower in the Iron Fist clan.
- Middle-aged Christian anti-abortion chartered accountant from Durham? We
- have a line item for you. The Movement had 169 underlying personality
- eigentypes. By combining those eigentypes you can generate a theory of mind
- for almost every user. With a theory of mind you can figure out what goals
- will maximize their motivation.
- Gaia Clan, Gametester Work Clan, Business Clan Empire Loyalist, and
- maybe White British Fist people aren’t uni-dimensional. Some players
- belonged to two or even three clans.
- There was procedural generation of scenarios, of course. With 200 clan
- classes and combinatorial microclasses you can’t make game scenarios by
- hand. I mentioned guarding the flower beds? If that works, you end up
- getting your clan to elect you to the Parish Council. Then you go on to bigger,
- better things—mandatory wind farms on every roof, organizing vegan
- demonstrations outside butcher shops.
- Of course these were real world challenges. Players would feed in real
- news items from their filter bubble, news relevant to their clan’s eigensoul,
- and the system would identify outcomes that maximized the clan’s
- experience points and helped the players level up. Politics is a real
- experience-grind, and the dress code is kind of boring, but politics is a game.
- It’s an Alternate Reality Game that you can excel at, even if you’re ugly.
- Business is somewhat harder to gamify—because the Finance Clans have
- antisocial personality disorder up to here—
- But with The Movement to glue them together, like with like, they could
- move mountains if only I could find Brian’s tube of glue.
- I lived on diet soda, ham and pineapple pizzas, and cocaine. Then I hit
- paydirt.
- I found Brian’s master plan in his doctoral thesis on Social Psychology
- and Theory of Fun.
- There was no “key to the game.” The Movement wasn’t a game. The
- Movement was simply Brian himself, running a huge social engineering
- experiment. Brian knew that human beings are tribal apes. We form groups
- with internal relationships that are limited roughly by Dunbar’s number.
- We’re wired to pay attention to our senior apes. Celebrities, thought leaders,
- war leaders, film stars, and ayatollahs. The Man on the White Horse—when
- he rides into town to save the tribe, we worship him. But what if the Man on
- the White Horse is just the highest-ranking raid leader of a gaming guild?
- What if Napoleon’s, like, following from in front?
- The Movement is mindless. It’s just a categorical imperative to spread,
- infect your neighbors, form social networks that cleave naturally into
- overlapping interest clans, assimilate news relevant to your clan’s interests,
- and use goal-searching to generate outcomes favorable to your clan. In other
- words, all the traditional stuff that happens in society anyway, only with an
- added gamified reward structure and ad hoc social networking to make it
- happen efficiently. The Movement gamifies life. Even being a game developer
- can be a game.
- [ STOP ]
- [ START interview transcript 6 ]
- THE MOVEMENT LAUNCHED IN WEIMAR REPUBLIC MODE ON MARCH 5, 2033.
- History is fractal, Brian kept saying. The names change but the deep
- structure remains the same.
- The Movement spread first among console gamers. Your raiding guild
- can hook up IRL and socialize and no griefer can bug your voice channel. The
- Movement saw to it that only compatible members of your guild ever get to
- meet each other. No more griefers, just hardcore players fiber alles. Raiding
- guilds who adopted The Movement saw a 20 percent increase in gold across
- the board within a week.
- Then it began to spread among the police gamers—the “Peelers.” The
- amateur cops had been doing it for the store discount vouchers and goodwill,
- but now they wanted to form tribes and print armbands. We should have
- anticipated that. Peelers were bottom-up street policing, but The Movement
- generates structure.
- Then the Movement suddenly unionized Tesco and Walmart, the very
- same week. The big retail chains who knew their employees were such big
- gamers? But the big box stores were the biggest employee pools around. The
- Movement went from zero to 200,000 Union Guild members. Then the
- chain-store picketing started. And the sit-ins, and the lightning strikes.
- That’s when Istvan called me up to his office. Istvan was the chairman of
- the board of directors. “Jamie,” he said, as he put his arm around my
- shoulders—he was all sharkskin suit and slicked-back hair—“you’ve done
- good. But how do we turn it off?”
- “I don’t know,” I said.
- “Jamie.” He was still smiling. “Our friends on the stock exchange are
- offering us $2 million to shut down Union Guild. How do we remove a rogue
- guild and keep The Movement running?”
- “I don’t know,” I repeated. “The guilds are all emergent: it’s a tangled
- web. If I shut down that Union Guild, it could tear down the entire social
- graph. Tell you what, I’ll work on the issue. In the meantime, $2 million is
- low-balling us! Two million for 200,000 players? Ha!”
- Istvan stopped smiling. He hadn’t thought about our Average Revenue
- per User. Then I noticed his silk black armband. I had to go look that one up.
- Boss Guild, Take No Prisoners. Lovely!
- Union-busting was the least of our problems. We hadn’t planned on the
- speed of the demographics.
- We should have seen it coming: the filter bubbles. Brian called it the
- Crazification Factor. A certain percentage of the population really believes
- the Royal Family are flesh-eating lizards in people suits. Others think that
- the Greens want to extract all their teeth so they can’t eat meat any more.
- Filter bubbles, right? Once you blunder into the wrong kind of Bizarro-world
- filter bubble, you end up avoiding fluoride toothpaste, or shouting at
- chemtrail clouds. It was a headache when the game launched in Britain, but
- then it got worse: the EU has over half a billion people. That’s a lot of
- lunatics.
- Back home, The Movement made waves. We had labor unrest like the
- country hadn’t seen since the 1970s. The really alarming guilds snowballed:
- Marching Hammers, Cross of St. George. Riots and arson, in Oldham, then in
- Birmingham and Tower Hamlets and all over Britain. Immigrant districts,
- poor districts, Muslims, the usual magnets for street marches and extremists,
- except, suddenly, they were optimized for urban violence. They were
- inventing neat hacks, like blowing up liquid-gas depots instead of just
- throwing Molotovs. In The Movement, we never taught anybody how to turn
- community centers into impromptu gas chambers.
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