DoctorX13

XGameBar

Jan 23rd, 2020 (edited)
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  1. //Script Created by Senior S
  2. //You are able to edit it as you pleasure
  3.  
  4. event onPlayerJoined(player){
  5. player.setData("UI", 1);
  6. if(player.health < 100 and player.health > 75 or player.health == 100){
  7. effectManager.sendUI(19010, 10, player.id);
  8. }
  9. else if(player.health < 75 and player.health > 25){
  10. effectManager.sendUI(19011, 10, player.id);
  11. }
  12. else if(player.health < 25 and player.health > 1 or player.health == 1){
  13. effectManager.sendUI(19012, 10, player.id);
  14. }
  15. if(player.food < 100 and player.food > 75 or player.food == 100){
  16. effectManager.sendUI(19013, 13, player.id);
  17. }
  18. else if(player.food < 75 and player.food > 25){
  19. effectManager.sendUI(19014, 13, player.id);
  20. }
  21. else if(player.food < 25 and player.food > 1 or player.food == 1){
  22. effectManager.sendUI(19015, 13, player.id);
  23. }
  24. if(player.water < 100 and player.water > 75 or player.water == 100){
  25. effectManager.sendUI(19016, 16, player.id);
  26. }
  27. else if(player.water < 75 and player.water > 25){
  28. effectManager.sendUI(19017, 16, player.id);
  29. }
  30. else if(player.water < 25 and player.water > 1 or player.water == 1){
  31. effectManager.sendUI(19018, 16, player.id);
  32. }
  33. }
  34.  
  35. event onInterval(1){
  36. foreach(player in server.players){
  37. if(player.health < 100 and player.health > 75 or player.health == 100){
  38. effectManager.sendUI(19010, 10, player.id);
  39. }
  40. else if(player.health < 75 and player.health > 25){
  41. effectManager.sendUI(19011, 10, player.id);
  42. }
  43. else if(player.health < 25 and player.health > 1 or player.health == 1){
  44. effectManager.sendUI(19012, 10, player.id);
  45. }
  46. if(player.food < 100 and player.food > 75 or player.food == 100){
  47. effectManager.sendUI(19013, 13, player.id);
  48. }
  49. else if(player.food < 75 and player.food > 25){
  50. effectManager.sendUI(19014, 13, player.id);
  51. }
  52. else if(player.food < 25 and player.food > 1 or player.food == 1){
  53. effectManager.sendUI(19015, 13, player.id);
  54. }
  55. if(player.water < 100 and player.water > 75 or player.water == 100){
  56. effectManager.sendUI(19016, 16, player.id);
  57. }
  58. else if(player.water < 75 and player.water > 25){
  59. effectManager.sendUI(19017, 16, player.id);
  60. }
  61. else if(player.water < 25 and player.water > 1 or player.water == 1){
  62. effectManager.sendUI(19018, 16, player.id);
  63. }
  64. }
  65. }
  66.  
  67. event onPlayerCommand(player, command, cancel){
  68. if(command == "heal"){
  69. effectManager.sendUI(19010, 10, player.id);
  70. effectManager.sendUI(19013, 13, player.id);
  71. effectManager.sendUI(19016, 16, player.id);
  72. }
  73. }
  74.  
  75. event onPlayerRespawned(player, position){
  76. effectManager.sendUI(19010, 10, player.id);
  77. effectManager.sendUI(19013, 13, player.id);
  78. effectManager.sendUI(19016, 16, player.id);
  79. }
  80.  
  81. event onConsume(player, item, type){
  82. if(type == "FOOD"){
  83. wait.seconds(2, effectManager.sendUI(19013, 13, player.id));
  84. }
  85. else if(type == "MEDICAL"){
  86. wait.seconds(2, effectManager.sendUI(19010, 10, player.id));
  87. }
  88. }
  89.  
  90. event onPlayerGestured(player, gesture){
  91. if(gesture == "InventoryOpen"){
  92. player.setData("UI", 0);
  93. effectManager.clearUIbyID(19010, player.id);
  94. effectManager.clearUIbyID(19013, player.id);
  95. effectManager.clearUIbyID(19016, player.id);
  96. }
  97. if(gesture == "InventoryClose"){
  98. player.setData("UI", 1);
  99. if(player.health < 100 and player.health > 75 or player.health == 100){
  100. effectManager.sendUI(19010, 10, player.id);
  101. }
  102. else if(player.health < 75 and player.health > 25){
  103. effectManager.sendUI(19011, 10, player.id);
  104. }
  105. else if(player.health < 25 and player.health > 1 or player.health == 1){
  106. effectManager.sendUI(19012, 10, player.id);
  107. }
  108. if(player.food < 100 and player.food > 75 or player.food == 100){
  109. effectManager.sendUI(19013, 13, player.id);
  110. }
  111. else if(player.food < 75 and player.food > 25){
  112. effectManager.sendUI(19014, 13, player.id);
  113. }
  114. else if(player.food < 25 and player.food > 1 or player.food == 1){
  115. effectManager.sendUI(19015, 13, player.id);
  116. }
  117. if(player.water < 100 and player.water > 75 or player.water == 100){
  118. effectManager.sendUI(19016, 16, player.id);
  119. }
  120. else if(player.water < 75 and player.water > 25){
  121. effectManager.sendUI(19017, 16, player.id);
  122. }
  123. else if(player.water < 25 and player.water > 1 or player.water == 1){
  124. effectManager.sendUI(19018, 16, player.id);
  125. }
  126. }
  127. }
  128.  
  129. command UIsh(){
  130. permission = "ui";
  131. execute(){
  132. if(player.getData("UI") == 1){
  133. player.setData("UI", 0);
  134. effectManager.clearUIbyID(19010, player.id);
  135. effectManager.clearUIbyID(19013, player.id);
  136. effectManager.clearUIbyID(19016, player.id);
  137. }
  138. else {
  139. player.setData("UI", 1);
  140. if(player.health < 100 and player.health > 75 or player.health == 100){
  141. effectManager.sendUI(19010, 10, player.id);
  142. }
  143. else if(player.health < 75 and player.health > 25){
  144. effectManager.sendUI(19011, 10, player.id);
  145. }
  146. else if(player.health < 25 and player.health > 1 or player.health == 1){
  147. effectManager.sendUI(19012, 10, player.id);
  148. }
  149. if(player.food < 100 and player.food > 75 or player.food == 100){
  150. effectManager.sendUI(19013, 13, player.id);
  151. }
  152. else if(player.food < 75 and player.food > 25){
  153. effectManager.sendUI(19014, 13, player.id);
  154. }
  155. else if(player.food < 25 and player.food > 1 or player.food == 1){
  156. effectManager.sendUI(19015, 13, player.id);
  157. }
  158. if(player.water < 100 and player.water > 75 or player.water == 100){
  159. effectManager.sendUI(19016, 16, player.id);
  160. }
  161. else if(player.water < 75 and player.water > 25){
  162. effectManager.sendUI(19017, 16, player.id);
  163. }
  164. else if(player.water < 25 and player.water > 1 or player.water == 1){
  165. effectManager.sendUI(19018, 16, player.id);
  166. }
  167. }
  168. }
  169. }
  170.  
  171. command test(){
  172. permission = "test";
  173. execute(){
  174. player.food = 20;
  175. }
  176. }
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