BlueX

Re2: BlueXEncriptação

Dec 26th, 2012
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  1. md5(buffer[34],str[])
  2. return buffer = MD5_Hash(str);
  3.  
  4. public OnPlayerRegister(playerid, password[])
  5. {
  6. if(IsPlayerConnected(playerid))
  7. {
  8. new string3[64],buf[34];
  9. new playername3[MAX_PLAYER_NAME];
  10. GetPlayerName(playerid, playername3, sizeof(playername3));
  11. format(string3, sizeof(string3), "Players/%s.ini", playername3);
  12. new File: hFile = fopen(string3, io_write);
  13. if (hFile)
  14. {
  15. md5(buf,password);
  16. strmid(PlayerInfo[playerid][pKey], buf, 0, strlen(buf), 255);
  17. new var[32];
  18. format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
  19. PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
  20. format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
  21. format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
  22. format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pVIP]);fwrite(hFile, var);
  23. format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
  24. format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
  25. format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
  26. format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
  27. format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
  28. format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
  29. format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
  30. format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pConta]);fwrite(hFile, var);
  31. format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
  32. format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
  33. format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
  34. format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
  35. format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
  36. format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
  37. format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
  38. format(var, 32, "Emprego=%d\n",PlayerInfo[playerid][pEmprego]);fwrite(hFile, var);
  39. format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pSalario]);fwrite(hFile, var);
  40. format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
  41. format(var, 32, "HeadValueT=%d\n",PlayerInfo[playerid][pHeadValueT]);fwrite(hFile, var);
  42. format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
  43. format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
  44. format(var, 32, "Materiais=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
  45. format(var, 32, "Capacete=%d\n",PlayerInfo[playerid][pCapacete]);fwrite(hFile, var);
  46. format(var, 32, "Maconha=%d\n",PlayerInfo[playerid][pDrogas]);fwrite(hFile, var);
  47. format(var, 32, "Cocaina=%d\n",PlayerInfo[playerid][pDrogas2]);fwrite(hFile, var);
  48. format(var, 32, "Crack=%d\n",PlayerInfo[playerid][pDrogas3]);fwrite(hFile, var);
  49. format(var, 32, "Lider=%d\n",PlayerInfo[playerid][pLider]);fwrite(hFile, var);
  50. format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMembro]);fwrite(hFile, var);
  51. format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pCargo]);fwrite(hFile, var);
  52. format(var, 32, "Char=%d\n",PlayerInfo[playerid][pSkin]);fwrite(hFile, var);
  53. format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
  54. format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
  55. format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
  56. format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
  57. format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
  58. format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
  59. format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
  60. format(var, 32, "DrogasSkill=%d\n",PlayerInfo[playerid][pDrogasSkill]);fwrite(hFile, var);
  61. format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
  62. format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
  63. format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
  64. format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
  65. format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
  66. format(var, 32, "House=%d\n",PlayerInfo[playerid][pPHousekey]);fwrite(hFile, var);
  67. format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
  68. format(var, 32, "Spawn=%d\n",PlayerInfo[playerid][pSpawn]);fwrite(hFile, var);
  69. format(var, 32, "SafeMaconha=%d\n",PlayerInfo[playerid][pSafeDrogas]);fwrite(hFile, var);
  70. format(var, 32, "SafeCocaina=%d\n",PlayerInfo[playerid][pSafeDrogas2]);fwrite(hFile, var);
  71. format(var, 32, "SafeCrack=%d\n",PlayerInfo[playerid][pSafeDrogas3]);fwrite(hFile, var);
  72. format(var, 32, "NivelProcurado=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
  73. format(var, 32, "SafeMateriais=%d\n",PlayerInfo[playerid][psMats]);fwrite(hFile, var);
  74. format(var, 32, "Socio=%d\n",PlayerInfo[playerid][pSocio]);fwrite(hFile, var);
  75. if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
  76. {
  77. PlayerInfo[playerid][pPos_x] = 1684.9;
  78. PlayerInfo[playerid][pPos_y] = -2244.5;
  79. PlayerInfo[playerid][pPos_z] = 13.5;
  80. }
  81. if(Spectate[playerid] != 255)
  82. {
  83. PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
  84. PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
  85. PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
  86. PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
  87. PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
  88. }
  89. format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
  90. format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
  91. format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
  92. format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
  93. format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
  94. format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
  95. format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
  96. format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
  97. format(var, 32, "Caixinha=%d\n",PlayerInfo[playerid][pCaixinha]);fwrite(hFile, var);
  98. format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
  99. format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
  100. format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
  101. format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
  102. format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
  103. format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
  104. format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
  105. format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
  106. format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
  107. format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
  108. format(var, 32, "Avisos=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
  109. format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
  110. format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
  111. format(var, 32, "Luta=%d\n",PlayerInfo[playerid][pLuta]);fwrite(hFile, var);
  112. format(var, 32, "Dorgado=%d\n",PlayerInfo[playerid][pDorgado]);fwrite(hFile, var);
  113. format(var, 32, "Dorgado2=%d\n",PlayerInfo[playerid][pDorgado2]);fwrite(hFile, var);
  114. format(var, 32, "Doenca=%d\n",PlayerInfo[playerid][pDoenca]);fwrite(hFile, var);
  115. format(var, 32, "Creditos=%d\n",PlayerInfo[playerid][pCreditos]);fwrite(hFile, var);
  116. format(var, 32, "LU=%s\n",PlayerInfo[playerid][pLastLogin]);fwrite(hFile, var);
  117. format(var, 32, "Gun1=%d\n", PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
  118. format(var, 32, "Gun2=%d\n", PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
  119. format(var, 32, "Gun3=%d\n", PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
  120. format(var, 32, "Gun4=%d\n", PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
  121. format(var, 32, "Gun5=%d\n", PlayerInfo[playerid][pGun5]);fwrite(hFile, var);
  122. format(var, 32, "Gun6=%d\n", PlayerInfo[playerid][pGun6]);fwrite(hFile, var);
  123. format(var, 32, "Gun7=%d\n", PlayerInfo[playerid][pGun7]);fwrite(hFile, var);
  124. format(var, 32, "Gun8=%d\n", PlayerInfo[playerid][pGun8]);fwrite(hFile, var);
  125. format(var, 32, "Gun9=%d\n", PlayerInfo[playerid][pGun9]);fwrite(hFile, var);
  126. format(var, 32, "Gun10=%d\n", PlayerInfo[playerid][pGun10]);fwrite(hFile, var);
  127. format(var, 32, "Gun11=%d\n", PlayerInfo[playerid][pGun11]);fwrite(hFile, var);
  128. format(var, 32, "Gun12=%d\n", PlayerInfo[playerid][pGun12]);fwrite(hFile, var);
  129. format(var, 32, "Ammo1=%d\n", PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
  130. format(var, 32, "Ammo2=%d\n", PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
  131. format(var, 32, "Ammo3=%d\n", PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
  132. format(var, 32, "Ammo4=%d\n", PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
  133. format(var, 32, "Ammo5=%d\n", PlayerInfo[playerid][pAmmo5]);fwrite(hFile, var);
  134. format(var, 32, "Ammo6=%d\n", PlayerInfo[playerid][pAmmo6]);fwrite(hFile, var);
  135. format(var, 32, "Ammo7=%d\n", PlayerInfo[playerid][pAmmo7]);fwrite(hFile, var);
  136. format(var, 32, "Ammo8=%d\n", PlayerInfo[playerid][pAmmo8]);fwrite(hFile, var);
  137. format(var, 32, "Ammo9=%d\n", PlayerInfo[playerid][pAmmo9]);fwrite(hFile, var);
  138. format(var, 32, "Ammo10=%d\n", PlayerInfo[playerid][pAmmo10]);fwrite(hFile, var);
  139. format(var, 32, "Ammo11=%d\n", PlayerInfo[playerid][pAmmo11]);fwrite(hFile, var);
  140. format(var, 32, "Ammo12=%d\n", PlayerInfo[playerid][pAmmo12]);fwrite(hFile, var);
  141. format(var, 32, "Ban=%d\n",PlayerInfo[playerid][pBan]);fwrite(hFile, var);
  142. fclose(hFile);
  143. }
  144. SetPlayerVirtualWorld(playerid,0);
  145. SendClientMessage(playerid, COLOR_BLUE, "[BPU] Digite sua senha para fazer o login");
  146. ShowPlayerDialog(playerid, 1, DIALOG_STYLE_PASSWORD, "Fazendo Seu Login:", "Seja Bem Vindo(a)\n Brasil Play Unity\n\nStatus da Conta: Registrada\n\nPor Favor Digite Sua Senha Para Fazer Login !", "Logar", "Sair");
  147. }
  148. return true;
  149. }
  150. public OnPlayerLogin(playerid,password[])
  151. {
  152. new tmp2[256];
  153. new string2[64];
  154. new buf[34];
  155. format(string2, sizeof(string2), "Contas/%s.ini", PlayerName(playerid));
  156. strmid(PlayerInfo[playerid][pKey], dini_Get(string2, "Key"), 0, strlen(dini_Get(string2, "Key")), 255);
  157. new File: UserFile = fopen(string2, io_read);
  158. if (UserFile)
  159. {
  160. md5(buf,password);
  161. if(strcmp(PlayerInfo[playerid][pKey],buf, false ) == 0)
  162. {
  163. new key[ 256 ] , val[ 256 ];
  164. new Data[ 256 ];
  165. while (fread(UserFile, Data, sizeof(Data)))
  166. {
  167. key = ini_GetKey( Data );
  168. if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
  169. if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
  170. if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVIP] = strval( val ); }
  171. if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
  172. if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
  173. if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
  174. if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
  175. if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
  176. if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
  177. if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
  178. if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConta] = strval( val ); }
  179. if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
  180. if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
  181. if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
  182. if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
  183. if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
  184. if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
  185. if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
  186. if( strcmp( key , "Emprego" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pEmprego] = strval( val ); }
  187. if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSalario] = strval( val ); }
  188. if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
  189. if( strcmp( key , "HeadValueT" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValueT] = strval( val ); }
  190. if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
  191. if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
  192. if( strcmp( key , "Capacete" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCapacete] = strval( val ); }
  193. if( strcmp( key , "Materiais" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
  194. if( strcmp( key , "Maconha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas] = strval( val ); }
  195. if( strcmp( key , "Cocaina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas2] = strval( val ); }
  196. if( strcmp( key , "Crack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas3] = strval( val ); }
  197. if( strcmp( key , "Lider" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLider] = strval( val ); }
  198. if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMembro] = strval( val ); }
  199. if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCargo] = strval( val ); }
  200. if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSkin] = strval( val ); }
  201. if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
  202. if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
  203. if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
  204. if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
  205. if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
  206. if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
  207. if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
  208. if( strcmp( key , "DrogasSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogasSkill] = strval( val ); }
  209. if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
  210. if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
  211. if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
  212. if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
  213. if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
  214. if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPHousekey] = strval( val ); }
  215. if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
  216. if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
  217. if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
  218. if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
  219. if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
  220. if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
  221. if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
  222. if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
  223. if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
  224. if( strcmp( key , "Caixinha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCaixinha] = strval( val ); }
  225. if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
  226. if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
  227. if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
  228. if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
  229. if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
  230. if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
  231. if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
  232. if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
  233. if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
  234. if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
  235. if( strcmp( key , "Avisos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
  236. if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
  237. if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
  238. if( strcmp( key , "Spawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpawn] = strval( val ); }
  239. if( strcmp( key , "SafeMaconha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas] = strval( val ); }
  240. if( strcmp( key , "SafeCocaina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas2] = strval( val ); }
  241. if( strcmp( key , "SafeCrack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas3] = strval( val ); }
  242. if( strcmp( key , "NivelProcurado" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }
  243. if( strcmp( key , "SafeMateriais" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][psMats] = strval( val ); }
  244. if( strcmp( key , "Socio" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSocio] = strval( val ); }
  245. if( strcmp( key , "Luta" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLuta] = strval( val ); }
  246. if( strcmp( key , "Dorgado" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDorgado] = strval( val ); }
  247. if( strcmp( key , "Dorgado2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDorgado2] = strval( val ); }
  248. if( strcmp( key , "Doenca" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDoenca] = strval( val ); }
  249. if( strcmp( key , "Creditos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCreditos] = strval( val ); }
  250. if( strcmp( key , "LU" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastLogin], val, 0, strlen(val)-1, 255); }
  251. if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
  252. if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
  253. if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
  254. if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
  255. if( strcmp( key , "Gun5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun5] = strval( val ); }
  256. if( strcmp( key , "Gun6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun6] = strval( val ); }
  257. if( strcmp( key , "Gun7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun7] = strval( val ); }
  258. if( strcmp( key , "Gun8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun8] = strval( val ); }
  259. if( strcmp( key , "Gun9" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun9] = strval( val ); }
  260. if( strcmp( key , "Gun10" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun10] = strval( val ); }
  261. if( strcmp( key , "Gun11" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun11] = strval( val ); }
  262. if( strcmp( key , "Gun12" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun12] = strval( val ); }
  263. if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
  264. if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
  265. if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
  266. if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
  267. if( strcmp( key , "Ammo5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo5] = strval( val ); }
  268. if( strcmp( key , "Ammo6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo6] = strval( val ); }
  269. if( strcmp( key , "Ammo7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo7] = strval( val ); }
  270. if( strcmp( key , "Ammo8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo8] = strval( val ); }
  271. if( strcmp( key , "Ammo9" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo9] = strval( val ); }
  272. if( strcmp( key , "Ammo10" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo10] = strval( val ); }
  273. if( strcmp( key , "Ammo11" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo11] = strval( val ); }
  274. if( strcmp( key , "Ammo12" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo12] = strval( val ); }
  275. if( strcmp( key , "Ban" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBan] = strval( val ); }
  276. logouagora[playerid] = 1;
  277. CheckOwner(playerid);
  278. //CheckAdmin(playerid);
  279. CheckOwnerb(playerid);
  280. CheckOwnerh(playerid);
  281. //CheckVip(playerid);
  282. }//end while
  283. fclose(UserFile);//close the file after everything has been read in the while
  284. }
  285. else
  286. {
  287. SendClientMessage(playerid, COLOR_YELLOW, "[BPU] Senha incorreta, Se errar a senha mais 5 vezes será Banido!");
  288. SetPlayerVirtualWorld(playerid,0);
  289. ShowPlayerDialog(playerid, 1, DIALOG_STYLE_PASSWORD, "Fazendo Seu Login:", "Seja Bem Vindo(a)\n Brasil Play Unity\n\nStatus da Conta: Registrada\n\nPor Favor Digite Sua Senha Para Fazer Login !", "Logar", "Sair");
  290. fclose(UserFile);
  291. gPlayerLogTries[playerid] += 1;
  292. if(gPlayerLogTries[playerid] == 5)
  293. {
  294. Ban(playerid);
  295. }
  296. return 1;
  297. }
  298. PlayerCarregarBan(playerid);
  299. ResetPlayerMoney(playerid);
  300. ConsumingMoney[playerid] = 1;
  301. GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
  302. CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
  303. SetPlayerWantedLevel(playerid, WantedPoints[playerid]);
  304. if(PlayerInfo[playerid][pReg] == 0)
  305. {
  306. PlayerInfo[playerid][pLevel] = 2;
  307. PlayerInfo[playerid][pSHealth] = 100;
  308. PlayerInfo[playerid][pPos_x] = 2246.6;
  309. PlayerInfo[playerid][pPos_y] = -1161.9;
  310. PlayerInfo[playerid][pPos_z] = 1029.7;
  311. PlayerInfo[playerid][pInt] = 0;
  312. PlayerInfo[playerid][pLocal] = 255;
  313. PlayerInfo[playerid][pTeam] = 3;
  314. if(PlayerInfo[playerid][pSex] == 1){SetPlayerSkin(playerid, 250);}else{SetPlayerSkin(playerid, 226);}
  315. new randphone = 1000 + random(8999);//
  316. PlayerInfo[playerid][pPnumber] = randphone;
  317. PlayerInfo[playerid][pPHousekey] = 255;
  318. PlayerInfo[playerid][pPbiskey] = 255;
  319. PlayerInfo[playerid][pConta] = 100;
  320. PlayerInfo[playerid][pReg] = 1;
  321. PlayerInfo[playerid][pEmprego] = 0;
  322. PlayerInfo[playerid][pKills] = 0;
  323. PlayerInfo[playerid][pDeaths] = 0;
  324. ResetPlayerMoney(playerid);
  325. }
  326. if(PlayerInfo[playerid][pWarns] == 1) //1 aviso
  327. {
  328. SendClientMessage(playerid, COLOR_YELLOW, "Sua Conta Já tem 1 Aviso!");
  329. SendClientMessage(playerid, COLOR_YELLOW, "Se Você tiver 3 avisos será banido automaticamente!");
  330. }
  331. if(PlayerInfo[playerid][pWarns] == 2) //2 avisos
  332. {
  333. SendClientMessage(playerid, COLOR_YELLOW, "Sua Conta Já tem 2 Avisos!");
  334. SendClientMessage(playerid, COLOR_YELLOW, "Se Você tiver 3 avisos será banido automaticamente!");
  335. }
  336. if(PlayerInfo[playerid][pWarns] >= 3) //3 avisos
  337. {
  338. PlayerInfo[playerid][pWarns] = 0;
  339. }
  340. PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  341. printf("%s has logged in.",PlayerName(playerid));
  342. new Info[6][10];
  343. split(PlayerInfo[playerid][pLastLogin],Info,'/');
  344. format(string2, sizeof(string2), "Seu último login foi no dia %d/%d/%d horário %d:%d:%d",strval(Info[0]),strval(Info[1]),strval(Info[2]),strval(Info[3]),strval(Info[4]),strval(Info[5]));
  345. SendClientMessage(playerid, COLOR_RED,string2);
  346. DateProp(playerid);
  347. new dia,mes,ano,hora,mins,seg,string3[20];
  348. getdate(ano,mes,dia);
  349. gettime(hora,mins,seg);
  350. format(string3, sizeof(string3),"%d/%d/%d/%d/%d/%d",dia,mes,ano,hora,mins,seg);
  351. strmid(PlayerInfo[playerid][pLastLogin],string3,0,strlen(string3),255);
  352. SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
  353. if(gTeam[playerid] == 0)
  354. {
  355. gTeam[playerid] = 3;
  356. }
  357. else
  358. {
  359. gTeam[playerid] = PlayerInfo[playerid][pTeam];
  360. }
  361. MedicBill[playerid] = 0;
  362. gPlayerLogged[playerid] = 1;
  363. SpawnPlayer(playerid);
  364. format(tmp2, sizeof(tmp2), "~w~Bem vindo ~n~~b~~h~~h~ %s", PlayerName(playerid));
  365. GameTextForPlayer(playerid, tmp2, 5000, 1);
  366. SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999);
  367. SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 999);
  368. SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 999);
  369. SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 999);
  370. SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999);
  371. SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 999);
  372. SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999);
  373. SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 999);
  374. SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 999);
  375. SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 999);
  376. SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 999);
  377. ScoreLevel(playerid);
  378. gmsg[playerid] = 1;
  379. TextDrawHideForPlayer(playerid, Entrada[playerid]);
  380. if(admtrampando[playerid] < 1 && PlayerInfo[playerid][pAdmin] != Scripter && PlayerInfo[playerid][pAdmin] != Dono && PlayerInfo[playerid][pAdmin] != LJ )
  381. {
  382. if((PlayerInfo[playerid][pAdmin] >= 1) && (PlayerInfo[playerid][pAdmin] <= GERENTE))
  383. {
  384. new AdminName[MAX_PLAYER_NAME];
  385. GetPlayerName(playerid, AdminName, sizeof(AdminName));
  386. format(gstring, sizeof(gstring), "~w~~p~%s: ~g~On", AdminName);
  387. for(new i=0; i<MAX_PLAYERS; i++)
  388. {
  389. if(IsPlayerConnected(i)) GameTextForPlayer(i, gstring , 5000, 1);
  390. }
  391. }
  392. TempoLogin = SetTimerEx("LoginAgora", 10000, 0, "i", playerid);
  393. }
  394. return true;
  395. }
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