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Jan 10th, 2013
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  1. Scientist
  2. [CLASS] [+Mind]
  3. Prerequisites: Researcher, Novice Education: Science, Novice Guile, Chemistry Kit (500)
  4. Prerequisites: Medic or Smart Teacher, Adept Education: Science, Novice Guile, Chemistry Kit (500)
  5. At-Will - Extended Action
  6. Effect: You create a Potion for 150, a Super Potion for 240, or a Hyper Potion for 450. If you have the Feature For Science! you may take Scientist a second time, and you instead gain the choice of Restorative Science or Combat Science that you did not pick the first time you took the class.
  7.  
  8. Restorative Science / Combat Science
  9. Prerequisites: Scientist
  10. At-Will - Extended Action
  11. Effect: Pick Restorative Science or Combat Science. If you pick Restorative Science you create an Antidote, Paralyze Heal, Awakening, Burn Heal, or Ice Heal for 150 and your Features use the Restorative Science effect. If you pick Combat Science you create either an X Attack, an X Defend, an X Special, an X Sp. Def, or an X Speed for 260 and your Features use the Combat Science effect.
  12.  
  13. Medical Innovations / Performance Enhancement
  14. Prerequisites: Scientist, Restorative Science / Combat Science
  15. At-Will - Extended Action
  16. Restorative Science effect: You can create Revives (225) or Full Heals (340).
  17. Combat Science effect: You create an X Accuracy, a Dire Hit, or Guard Spec for 250.
  18.  
  19. Trait Suppressant
  20. Prerequisites: Scientist
  21. At-Will - Extended Action
  22. Effect: Create an item with the same effect as a Pomeg, Kelpsy, Qualot, Hondew, Grepa or Tomato Berry. It costs 250 to create a Trait Suppressant.
  23.  
  24. Vitamin Efficiency / Volatile X
  25. Prerequisites: 3 Scientist Features
  26. Static / At-Will - Extended Action
  27. Restorative Science Effect: You may use up to 6 Vitamins on your own Pokemon.
  28. Combat Science Effect: For 200, you create a Volatile X Item. When you use this item, roll 1d6. On a result of 1, the target's Attack is raised 2 Combat Stages; 2 is Defense, 3 is Special Attack, 4 is Special Defense, and 5 is Speed. On a Result of 6, roll twice more. You cannot gain more than 6 combat stages from an X Volatile Item.
  29.  
  30. Fusion Science
  31. Prerequisites: Vitamin Efficiency / Volatile X
  32. At-Will - Extended Action:
  33. Target: An X Item or Dire Hit or Guard Spec, a Restorative Item
  34. Effect: You may combine the two target items.
  35.  
  36. PP Ups / Chemical Warfare
  37. Prerequisites: Vitamin Efficiency / Volatile X
  38. At-Will - Extended Action
  39. Restorative Science effect: You create a PP Up for 4900.
  40. Combat Science effect: You create a Pepper Spray (inflicts Burn), Toxic Shot (inflicts Poison), or Numbing Agent (inflicts Paralysis) for 250. These Items may be used as an AC6 Status Attack, performed as a Standard Action. If you successfully hit, the appropriate Status Condition is inflicted on the target.
  41.  
  42. For Science!
  43. [+Mind]
  44. Prerequisites: 6 Scientist Features
  45. One Use / 10 / At-Will - Standard Action
  46. Restorative Science effect - Create Life: You create a Level 10 Castform, Grimer, Magnemite, Porygon, Solosis, Trubbish, or Voltorb. The created Pokemon has the Nature of your choice, and ability of your choice chosen from the Abilities and High Abilities normally available to that species. It costs 6,000 to create a Porygon, 3500 to create a Castform, Solosis, or Magnemite, and 2000 to create a Grimer, Trubbish, or Voltorb.
  47. Combat Science effect - Mutagen: You apply a Mutagen Patch to yourself. You gain +2 Attack CS and X Temporary HP, where X is twice your Mind Modifier. The second time this is used in an encounter, you may do so as a Swift Action instead of a Standard Action, and you enter a Mutagen Frenzy for the remainder of the encounter. While in a Mutagen Frenzy, you:
  48.  
  49. Gain +2 to all Athletics, Combat, or Intimidate Checks, or Body Checks
  50. You can lift weight as if your Body Modificer was +3 higher.
  51. You gain +2 to all Attack Rolls
  52. Your Struggle Attacks have a Damage Base of 6.
  53. You cannot talk coherently ( your Pokemon still receive Commands ).
  54. You cannot activate any Trainer Feature, though you may continue to benefit from Static Features.
  55. You cannot use Items or weapons.
  56. At the end of the encounter, after entering a Mutagen Frenzy, you gain an Injury.
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