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Hacker Script \\ Edited By : Loody \\ Spanish Version

Jan 19th, 2021
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  1. --edit by Loody
  2. --made by cret xd
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. print("FE Compatibility code by Mokiros")
  8. local rp = RealPlayer
  9. script.Parent = rp.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent then
  35. for _,f in pairs(t.Functions) do
  36. f(...)
  37. end
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=rp then return end
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. if not io.isMouse then
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. for _,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61. end
  62. end)
  63. Event.Parent = NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65. local Event = script:WaitForChild("UserInput_Event")
  66.  
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76.  
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then return s[k] end
  96. end,
  97. __newindex = function(self,k,v)
  98. local s = rawget(self,"_RealService")
  99. if s then s[k]=v end
  100. end,
  101. __call = function(self,...)
  102. local s = rawget(self,"_RealService")
  103. if s then return s(...) end
  104. end
  105. }
  106. local function FakeService(t,RealService)
  107. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108. return setmetatable(t,fsmt)
  109. end
  110.  
  111. --Fake game object
  112. local g = {
  113. GetService = function(self,s)
  114. return self[s]
  115. end,
  116. Players = FakeService({
  117. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118. },"Players"),
  119. UserInputService = FakeService(UIS,"UserInputService"),
  120. ContextActionService = FakeService(CAS,"ContextActionService"),
  121. }
  122. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  123. g.service = g.GetService
  124.  
  125. g.RunService = FakeService({
  126. RenderStepped = _rg:GetService("RunService").Heartbeat,
  127. BindToRenderStep = function(self,name,_,fun)
  128. self._btrs[name] = self.Heartbeat:Connect(fun)
  129. end,
  130. UnbindFromRenderStep = function(self,name)
  131. self._btrs[name]:Disconnect()
  132. end,
  133. },"RunService")
  134.  
  135. setmetatable(g,{
  136. __index=function(self,s)
  137. return _rg:GetService(s) or typeof(_rg[s])=="function"
  138. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  139. end,
  140. __newindex = fsmt.__newindex,
  141. __call = fsmt.__call
  142. })
  143. --Changing owner to fake player object to support owner:GetMouse()
  144. game,owner = g,g.Players.LocalPlayer
  145. end
  146.  
  147. wait(0.2)
  148.  
  149. local plr = game:service'Players'.LocalPlayer
  150. print('Local User is '..plr.Name)
  151. print('Hacker Loaded')
  152. local char = plr.Character
  153. local hum = char:FindFirstChildOfClass'Humanoid'
  154. local hed = char.Head
  155. local root = char:FindFirstChild'HumanoidRootPart'
  156. local rootj = root.RootJoint
  157. local tors = char.Torso
  158. local ra = char["Right Arm"]
  159. local la = char["Left Arm"]
  160. local rl = char["Right Leg"]
  161. local ll = char["Left Leg"]
  162. local neck = tors["Neck"]
  163. local mouse = plr:GetMouse()
  164. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  165. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  166. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  167. local maincolor = BrickColor.new("Bright orange")
  168. for i,v in pairs(char:children()) do
  169. if v:IsA("Hat") then
  170. v:Destroy()
  171. end
  172. end
  173. for i,v in pairs(char:children()) do
  174. if v:IsA("Accessory") then
  175. v:Destroy()
  176. end
  177. end
  178. for i,v in pairs(char:children()) do
  179. if v:IsA("Hair") then
  180. v:Destroy()
  181. end
  182. end
  183.  
  184.  
  185. -------------------------------------------------------
  186. --Start Good Stuff--
  187. -------------------------------------------------------
  188. cam = game.Workspace.CurrentCamera
  189. CF = CFrame.new
  190. angles = CFrame.Angles
  191. attack = false
  192. Euler = CFrame.fromEulerAnglesXYZ
  193. Rad = math.rad
  194. IT = Instance.new
  195. BrickC = BrickColor.new
  196. Cos = math.cos
  197. Acos = math.acos
  198. Sin = math.sin
  199. Asin = math.asin
  200. Abs = math.abs
  201. Mrandom = math.random
  202. Floor = math.floor
  203.  
  204.  
  205. local revolver = Instance.new("Part",char)
  206. revolver.CanCollide = false
  207. revolver.Name = "Revolver"
  208. local revm = Instance.new("FileMesh",revolver)
  209. revm.MeshId = "http://www.roblox.com/asset/?id=105992239"
  210. revm.TextureId = "http://www.roblox.com/asset/?id=5837725"
  211. revm.Scale = Vector3.new(2.5,2.5,2.5)
  212. local revw = Instance.new("Weld",revolver)
  213. revw.Part0 = revolver
  214. revw.Part1 = char["Right Arm"]
  215. revw.C0 = CFrame.new(0,-0.5,0.5) * angles(Rad(90), Rad(0), Rad(0))
  216.  
  217. -------------------------------------------------------
  218. --End Good Stuff--
  219. -------------------------------------------------------
  220. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  221. RSH, LSH = nil, nil
  222. RW = Instance.new("Weld")
  223. LW = Instance.new("Weld")
  224. RH = tors["Right Hip"]
  225. LH = tors["Left Hip"]
  226. RSH = tors["Right Shoulder"]
  227. LSH = tors["Left Shoulder"]
  228. RSH.Parent = nil
  229. LSH.Parent = nil
  230. RW.Name = "RW"
  231. RW.Part0 = tors
  232. RW.C0 = CF(1.5, 0.5, 0)
  233. RW.C1 = CF(0, 0.5, 0)
  234. RW.Part1 = ra
  235. RW.Parent = tors
  236. LW.Name = "LW"
  237. LW.Part0 = tors
  238. LW.C0 = CF(-1.5, 0.5, 0)
  239. LW.C1 = CF(0, 0.5, 0)
  240. LW.Part1 = la
  241. LW.Parent = tors
  242. Effects = {}
  243. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  244. local wld = Instance.new("Weld", wp1)
  245. wld.Part0 = wp0
  246. wld.Part1 = wp1
  247. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  248. end
  249. newWeld(tors, ll, -0.5, -1, 0)
  250. ll.Weld.C1 = CFrame.new(0, 1, 0)
  251. newWeld(tors, rl, 0.5, -1, 0)
  252. rl.Weld.C1 = CFrame.new(0, 1, 0)
  253. -------------------------------------------------------
  254. --Start HeartBeat--
  255. -------------------------------------------------------
  256. ArtificialHB = Instance.new("BindableEvent", script)
  257. ArtificialHB.Name = "Heartbeat"
  258. script:WaitForChild("Heartbeat")
  259.  
  260. frame = 1 / 60
  261. tf = 0
  262. allowframeloss = false
  263. tossremainder = false
  264.  
  265.  
  266. lastframe = tick()
  267. script.Heartbeat:Fire()
  268.  
  269.  
  270. game:GetService("RunService").Heartbeat:connect(function(s, p)
  271. tf = tf + s
  272. if tf >= frame then
  273. if allowframeloss then
  274. script.Heartbeat:Fire()
  275. lastframe = tick()
  276. else
  277. for i = 1, math.floor(tf / frame) do
  278. script.Heartbeat:Fire()
  279. end
  280. lastframe = tick()
  281. end
  282. if tossremainder then
  283. tf = 0
  284. else
  285. tf = tf - frame * math.floor(tf / frame)
  286. end
  287. end
  288. end)
  289. -------------------------------------------------------
  290. --End HeartBeat--
  291. -------------------------------------------------------
  292.  
  293. -------------------------------------------------------
  294. --Start Important Functions--
  295. -------------------------------------------------------
  296. function swait(num)
  297. if num == 0 or num == nil then
  298. game:service("RunService").Stepped:wait(0)
  299. else
  300. for i = 0, num do
  301. game:service("RunService").Stepped:wait(0)
  302. end
  303. end
  304. end
  305. function thread(f)
  306. coroutine.resume(coroutine.create(f))
  307. end
  308. function clerp(a, b, t)
  309. local qa = {
  310. QuaternionFromCFrame(a)
  311. }
  312. local qb = {
  313. QuaternionFromCFrame(b)
  314. }
  315. local ax, ay, az = a.x, a.y, a.z
  316. local bx, by, bz = b.x, b.y, b.z
  317. local _t = 1 - t
  318. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  319. end
  320. function QuaternionFromCFrame(cf)
  321. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  322. local trace = m00 + m11 + m22
  323. if trace > 0 then
  324. local s = math.sqrt(1 + trace)
  325. local recip = 0.5 / s
  326. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  327. else
  328. local i = 0
  329. if m00 < m11 then
  330. i = 1
  331. end
  332. if m22 > (i == 0 and m00 or m11) then
  333. i = 2
  334. end
  335. if i == 0 then
  336. local s = math.sqrt(m00 - m11 - m22 + 1)
  337. local recip = 0.5 / s
  338. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  339. elseif i == 1 then
  340. local s = math.sqrt(m11 - m22 - m00 + 1)
  341. local recip = 0.5 / s
  342. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  343. elseif i == 2 then
  344. local s = math.sqrt(m22 - m00 - m11 + 1)
  345. local recip = 0.5 / s
  346. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  347. end
  348. end
  349. end
  350. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  351. local xs, ys, zs = x + x, y + y, z + z
  352. local wx, wy, wz = w * xs, w * ys, w * zs
  353. local xx = x * xs
  354. local xy = x * ys
  355. local xz = x * zs
  356. local yy = y * ys
  357. local yz = y * zs
  358. local zz = z * zs
  359. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  360. end
  361. local lerp = function(a, b, t)
  362. return a * (1 - t) + b * t
  363. end
  364.  
  365. function QuaternionSlerp(a, b, t)
  366. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  367. local startInterp, finishInterp
  368. if cosTheta >= 1.0E-4 then
  369. if 1 - cosTheta > 1.0E-4 then
  370. local theta = math.acos(cosTheta)
  371. local invSinTheta = 1 / Sin(theta)
  372. startInterp = Sin((1 - t) * theta) * invSinTheta
  373. finishInterp = Sin(t * theta) * invSinTheta
  374. else
  375. startInterp = 1 - t
  376. finishInterp = t
  377. end
  378. elseif 1 + cosTheta > 1.0E-4 then
  379. local theta = math.acos(-cosTheta)
  380. local invSinTheta = 1 / Sin(theta)
  381. startInterp = Sin((t - 1) * theta) * invSinTheta
  382. finishInterp = Sin(t * theta) * invSinTheta
  383. else
  384. startInterp = t - 1
  385. finishInterp = t
  386. end
  387. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  388. end
  389. function rayCast(Position, Direction, Range, Ignore)
  390. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  391. end
  392. local RbxUtility = LoadLibrary("RbxUtility")
  393. local Create = RbxUtility.Create
  394.  
  395. -------------------------------------------------------
  396. --Start Damage Function--
  397. -------------------------------------------------------
  398. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  399. if hit.Parent == nil then
  400. return
  401. end
  402. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  403. for _, v in pairs(hit.Parent:children()) do
  404. if v:IsA("Humanoid") then
  405. h = v
  406. end
  407. end
  408. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  409.  
  410. hit.Parent:FindFirstChild("Head"):BreakJoints()
  411. end
  412.  
  413. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  414. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  415. if hit.Parent.DebounceHit.Value == true then
  416. return
  417. end
  418. end
  419. if insta == true then
  420. hit.Parent:FindFirstChild("Head"):BreakJoints()
  421. end
  422. local c = Create("ObjectValue"){
  423. Name = "creator",
  424. Value = game:service("Players").LocalPlayer,
  425. Parent = h,
  426. }
  427. game:GetService("Debris"):AddItem(c, .5)
  428. if HitSound ~= nil and HitPitch ~= nil then
  429. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  430. end
  431. local Damage = math.random(minim, maxim)
  432. local blocked = false
  433. local block = hit.Parent:findFirstChild("Block")
  434. if block ~= nil then
  435. if block.className == "IntValue" then
  436. if block.Value > 0 then
  437. blocked = true
  438. block.Value = block.Value - 1
  439. print(block.Value)
  440. end
  441. end
  442. end
  443. if blocked == false then
  444. h.Health = h.Health - Damage
  445. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  446. else
  447. h.Health = h.Health - (Damage / 2)
  448. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  449. end
  450. if Type == "Knockdown" then
  451. local hum = hit.Parent.Humanoid
  452. hum.PlatformStand = true
  453. coroutine.resume(coroutine.create(function(HHumanoid)
  454. swait(1)
  455. HHumanoid.PlatformStand = false
  456. end), hum)
  457. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  458. local bodvol = Create("BodyVelocity"){
  459. velocity = angle * knockback,
  460. P = 5000,
  461. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  462. Parent = hit,
  463. }
  464. local rl = Create("BodyAngularVelocity"){
  465. P = 3000,
  466. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  467. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  468. Parent = hit,
  469. }
  470. game:GetService("Debris"):AddItem(bodvol, .5)
  471. game:GetService("Debris"):AddItem(rl, .5)
  472. elseif Type == "Normal" then
  473. local vp = Create("BodyVelocity"){
  474. P = 500,
  475. maxForce = Vector3.new(math.huge, 0, math.huge),
  476. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  477. }
  478. if knockback > 0 then
  479. vp.Parent = hit.Parent.Torso
  480. end
  481. game:GetService("Debris"):AddItem(vp, .5)
  482. elseif Type == "Up" then
  483. local bodyVelocity = Create("BodyVelocity"){
  484. velocity = Vector3.new(0, 20, 0),
  485. P = 5000,
  486. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  487. Parent = hit,
  488. }
  489. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  490. elseif Type == "DarkUp" then
  491. coroutine.resume(coroutine.create(function()
  492. for i = 0, 1, 0.1 do
  493. swait()
  494. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  495. end
  496. end))
  497. local bodyVelocity = Create("BodyVelocity"){
  498. velocity = Vector3.new(0, 20, 0),
  499. P = 5000,
  500. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  501. Parent = hit,
  502. }
  503. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  504. elseif Type == "Snare" then
  505. local bp = Create("BodyPosition"){
  506. P = 2000,
  507. D = 100,
  508. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  509. position = hit.Parent.Torso.Position,
  510. Parent = hit.Parent.Torso,
  511. }
  512. game:GetService("Debris"):AddItem(bp, 1)
  513. elseif Type == "Freeze" then
  514. local BodPos = Create("BodyPosition"){
  515. P = 50000,
  516. D = 1000,
  517. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  518. position = hit.Parent.Torso.Position,
  519. Parent = hit.Parent.Torso,
  520. }
  521. local BodGy = Create("BodyGyro") {
  522. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  523. P = 20e+003,
  524. Parent = hit.Parent.Torso,
  525. cframe = hit.Parent.Torso.CFrame,
  526. }
  527. hit.Parent.Torso.Anchored = true
  528. coroutine.resume(coroutine.create(function(Part)
  529. swait(1.5)
  530. Part.Anchored = false
  531. end), hit.Parent.Torso)
  532. game:GetService("Debris"):AddItem(BodPos, 3)
  533. game:GetService("Debris"):AddItem(BodGy, 3)
  534. end
  535. local debounce = Create("BoolValue"){
  536. Name = "DebounceHit",
  537. Parent = hit.Parent,
  538. Value = true,
  539. }
  540. game:GetService("Debris"):AddItem(debounce, Delay)
  541. c = Create("ObjectValue"){
  542. Name = "creator",
  543. Value = Player,
  544. Parent = h,
  545. }
  546. game:GetService("Debris"):AddItem(c, .5)
  547. end
  548. end
  549. -------------------------------------------------------
  550. --End Damage Function--
  551. -------------------------------------------------------
  552.  
  553. -------------------------------------------------------
  554. --Start Damage Function Customization--
  555. -------------------------------------------------------
  556. function ShowDamage(Pos, Text, Time, Color)
  557. local Rate = (1 / 30)
  558. local Pos = (Pos or Vector3.new(0, 0, 0))
  559. local Text = (Text or "")
  560. local Time = (Time or 2)
  561. local Color = (Color or Color3.new(1, 0, 1))
  562. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  563. EffectPart.Anchored = true
  564. local BillboardGui = Create("BillboardGui"){
  565. Size = UDim2.new(3, 0, 3, 0),
  566. Adornee = EffectPart,
  567. Parent = EffectPart,
  568. }
  569. local TextLabel = Create("TextLabel"){
  570. BackgroundTransparency = 1,
  571. Size = UDim2.new(1, 0, 1, 0),
  572. Text = Text,
  573. Font = "Bodoni",
  574. TextColor3 = Color,
  575. TextScaled = true,
  576. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  577. Parent = BillboardGui,
  578. }
  579. game.Debris:AddItem(EffectPart, (Time))
  580. EffectPart.Parent = game:GetService("Workspace")
  581. delay(0, function()
  582. local Frames = (Time / Rate)
  583. for Frame = 1, Frames do
  584. wait(Rate)
  585. local Percent = (Frame / Frames)
  586. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  587. TextLabel.TextTransparency = Percent
  588. end
  589. if EffectPart and EffectPart.Parent then
  590. EffectPart:Destroy()
  591. end
  592. end)
  593. end
  594. -------------------------------------------------------
  595. --End Damage Function Customization--
  596. -------------------------------------------------------
  597.  
  598. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  599. for _, c in pairs(workspace:children()) do
  600. local hum = c:findFirstChild("Humanoid")
  601. if hum ~= nil then
  602. local head = c:findFirstChild("Head")
  603. if head ~= nil then
  604. local targ = head.Position - Part.Position
  605. local mag = targ.magnitude
  606. if magni >= mag and c.Name ~= plr.Name then
  607. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  608. end
  609. end
  610. end
  611. end
  612. end
  613.  
  614.  
  615. CFuncs = {
  616. Part = {
  617. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  618. local Part = Create("Part")({
  619. Parent = Parent,
  620. Reflectance = Reflectance,
  621. Transparency = Transparency,
  622. CanCollide = false,
  623. Locked = true,
  624. BrickColor = BrickColor.new(tostring(BColor)),
  625. Name = Name,
  626. Size = Size,
  627. Material = Material
  628. })
  629. RemoveOutlines(Part)
  630. return Part
  631. end
  632. },
  633. Mesh = {
  634. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  635. local Msh = Create(Mesh)({
  636. Parent = Part,
  637. Offset = OffSet,
  638. Scale = Scale
  639. })
  640. if Mesh == "SpecialMesh" then
  641. Msh.MeshType = MeshType
  642. Msh.MeshId = MeshId
  643. end
  644. return Msh
  645. end
  646. },
  647. Mesh = {
  648. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  649. local Msh = Create(Mesh)({
  650. Parent = Part,
  651. Offset = OffSet,
  652. Scale = Scale
  653. })
  654. if Mesh == "SpecialMesh" then
  655. Msh.MeshType = MeshType
  656. Msh.MeshId = MeshId
  657. end
  658. return Msh
  659. end
  660. },
  661. Weld = {
  662. Create = function(Parent, Part0, Part1, C0, C1)
  663. local Weld = Create("Weld")({
  664. Parent = Parent,
  665. Part0 = Part0,
  666. Part1 = Part1,
  667. C0 = C0,
  668. C1 = C1
  669. })
  670. return Weld
  671. end
  672. },
  673. Sound = {
  674. Create = function(id, par, vol, pit)
  675. coroutine.resume(coroutine.create(function()
  676. local S = Create("Sound")({
  677. Volume = vol,
  678. Pitch = pit or 1,
  679. SoundId = id,
  680. Parent = par or workspace
  681. })
  682. wait()
  683. S:play()
  684. game:GetService("Debris"):AddItem(S, 6)
  685. end))
  686. end
  687. },
  688. ParticleEmitter = {
  689. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  690. local fp = Create("ParticleEmitter")({
  691. Parent = Parent,
  692. Color = ColorSequence.new(Color1, Color2),
  693. LightEmission = LightEmission,
  694. Size = Size,
  695. Texture = Texture,
  696. Transparency = Transparency,
  697. ZOffset = ZOffset,
  698. Acceleration = Accel,
  699. Drag = Drag,
  700. LockedToPart = LockedToPart,
  701. VelocityInheritance = VelocityInheritance,
  702. EmissionDirection = EmissionDirection,
  703. Enabled = Enabled,
  704. Lifetime = LifeTime,
  705. Rate = Rate,
  706. Rotation = Rotation,
  707. RotSpeed = RotSpeed,
  708. Speed = Speed,
  709. VelocitySpread = VelocitySpread
  710. })
  711. return fp
  712. end
  713. }
  714. }
  715. function RemoveOutlines(part)
  716. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  717. end
  718. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  719. local Part = Create("Part")({
  720. formFactor = FormFactor,
  721. Parent = Parent,
  722. Reflectance = Reflectance,
  723. Transparency = Transparency,
  724. CanCollide = false,
  725. Locked = true,
  726. BrickColor = BrickColor.new(tostring(BColor)),
  727. Name = Name,
  728. Size = Size,
  729. Material = Material
  730. })
  731. RemoveOutlines(Part)
  732. return Part
  733. end
  734. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  735. local Msh = Create(Mesh)({
  736. Parent = Part,
  737. Offset = OffSet,
  738. Scale = Scale
  739. })
  740. if Mesh == "SpecialMesh" then
  741. Msh.MeshType = MeshType
  742. Msh.MeshId = MeshId
  743. end
  744. return Msh
  745. end
  746. function CreateWeld(Parent, Part0, Part1, C0, C1)
  747. local Weld = Create("Weld")({
  748. Parent = Parent,
  749. Part0 = Part0,
  750. Part1 = Part1,
  751. C0 = C0,
  752. C1 = C1
  753. })
  754. return Weld
  755. end
  756.  
  757.  
  758. -------------------------------------------------------
  759. --Start Effect Function--
  760. -------------------------------------------------------
  761. EffectModel = Instance.new("Model", char)
  762. Effects = {
  763. Block = {
  764. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  765. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  766. prt.Anchored = true
  767. prt.CFrame = cframe
  768. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  769. game:GetService("Debris"):AddItem(prt, 10)
  770. if Type == 1 or Type == nil then
  771. table.insert(Effects, {
  772. prt,
  773. "Block1",
  774. delay,
  775. x3,
  776. y3,
  777. z3,
  778. msh
  779. })
  780. elseif Type == 2 then
  781. table.insert(Effects, {
  782. prt,
  783. "Block2",
  784. delay,
  785. x3,
  786. y3,
  787. z3,
  788. msh
  789. })
  790. else
  791. table.insert(Effects, {
  792. prt,
  793. "Block3",
  794. delay,
  795. x3,
  796. y3,
  797. z3,
  798. msh
  799. })
  800. end
  801. end
  802. },
  803. Sphere = {
  804. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  805. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  806. prt.Anchored = true
  807. prt.CFrame = cframe
  808. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  809. game:GetService("Debris"):AddItem(prt, 10)
  810. table.insert(Effects, {
  811. prt,
  812. "Cylinder",
  813. delay,
  814. x3,
  815. y3,
  816. z3,
  817. msh
  818. })
  819. end
  820. },
  821. Cylinder = {
  822. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  823. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  824. prt.Anchored = true
  825. prt.CFrame = cframe
  826. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  827. game:GetService("Debris"):AddItem(prt, 10)
  828. table.insert(Effects, {
  829. prt,
  830. "Cylinder",
  831. delay,
  832. x3,
  833. y3,
  834. z3,
  835. msh
  836. })
  837. end
  838. },
  839. Wave = {
  840. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  841. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  842. prt.Anchored = true
  843. prt.CFrame = cframe
  844. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  845. game:GetService("Debris"):AddItem(prt, 10)
  846. table.insert(Effects, {
  847. prt,
  848. "Cylinder",
  849. delay,
  850. x3 / 60,
  851. y3 / 60,
  852. z3 / 60,
  853. msh
  854. })
  855. end
  856. },
  857. Ring = {
  858. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  859. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  860. prt.Anchored = true
  861. prt.CFrame = cframe
  862. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  863. game:GetService("Debris"):AddItem(prt, 10)
  864. table.insert(Effects, {
  865. prt,
  866. "Cylinder",
  867. delay,
  868. x3,
  869. y3,
  870. z3,
  871. msh
  872. })
  873. end
  874. },
  875. Break = {
  876. Create = function(brickcolor, cframe, x1, y1, z1)
  877. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  878. prt.Anchored = true
  879. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  880. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  881. local num = math.random(10, 50) / 1000
  882. game:GetService("Debris"):AddItem(prt, 10)
  883. table.insert(Effects, {
  884. prt,
  885. "Shatter",
  886. num,
  887. prt.CFrame,
  888. math.random() - math.random(),
  889. 0,
  890. math.random(50, 100) / 100
  891. })
  892. end
  893. },
  894. Spiral = {
  895. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  896. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  897. prt.Anchored = true
  898. prt.CFrame = cframe
  899. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  900. game:GetService("Debris"):AddItem(prt, 10)
  901. table.insert(Effects, {
  902. prt,
  903. "Cylinder",
  904. delay,
  905. x3,
  906. y3,
  907. z3,
  908. msh
  909. })
  910. end
  911. },
  912. Push = {
  913. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  914. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  915. prt.Anchored = true
  916. prt.CFrame = cframe
  917. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  918. game:GetService("Debris"):AddItem(prt, 10)
  919. table.insert(Effects, {
  920. prt,
  921. "Cylinder",
  922. delay,
  923. x3,
  924. y3,
  925. z3,
  926. msh
  927. })
  928. end
  929. }
  930. }
  931. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  932. local fp = IT("Part")
  933. fp.formFactor = formfactor
  934. fp.Parent = parent
  935. fp.Reflectance = reflectance
  936. fp.Transparency = transparency
  937. fp.CanCollide = false
  938. fp.Locked = true
  939. fp.BrickColor = brickcolor
  940. fp.Name = name
  941. fp.Size = size
  942. fp.Position = tors.Position
  943. RemoveOutlines(fp)
  944. fp.Material = "SmoothPlastic"
  945. fp:BreakJoints()
  946. return fp
  947. end
  948.  
  949. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  950. local mesh = IT(Mesh)
  951. mesh.Parent = part
  952. if Mesh == "SpecialMesh" then
  953. mesh.MeshType = meshtype
  954. if meshid ~= "nil" then
  955. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  956. end
  957. end
  958. mesh.Offset = offset
  959. mesh.Scale = scale
  960. return mesh
  961. end
  962.  
  963. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  964. local type = type
  965. local rng = Instance.new("Part", char)
  966. rng.Anchored = true
  967. rng.BrickColor = color
  968. rng.CanCollide = false
  969. rng.FormFactor = 3
  970. rng.Name = "Ring"
  971. rng.Material = "Neon"
  972. rng.Size = Vector3.new(1, 1, 1)
  973. rng.Transparency = 0
  974. rng.TopSurface = 0
  975. rng.BottomSurface = 0
  976. rng.CFrame = pos
  977. local rngm = Instance.new("SpecialMesh", rng)
  978. rngm.MeshType = MType
  979. rngm.Scale = scale
  980. local scaler2 = 1
  981. if type == "Add" then
  982. scaler2 = 1 * value
  983. elseif type == "Divide" then
  984. scaler2 = 1 / value
  985. end
  986. coroutine.resume(coroutine.create(function()
  987. for i = 0, 10 / bonuspeed, 0.1 do
  988. swait()
  989. if type == "Add" then
  990. scaler2 = scaler2 - 0.01 * value / bonuspeed
  991. elseif type == "Divide" then
  992. scaler2 = scaler2 - 0.01 / value * bonuspeed
  993. end
  994. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  995. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  996. end
  997. rng:Destroy()
  998. end))
  999. end
  1000.  
  1001. function Eviscerate(dude)
  1002. if dude.Name ~= char then
  1003. local bgf = IT("BodyGyro", dude.Head)
  1004. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1005. local val = IT("BoolValue", dude)
  1006. val.Name = "IsHit"
  1007. local ds = coroutine.wrap(function()
  1008. dude:WaitForChild("Head"):BreakJoints()
  1009. wait(0.5)
  1010. target = nil
  1011. coroutine.resume(coroutine.create(function()
  1012. for i, v in pairs(dude:GetChildren()) do
  1013. if v:IsA("Accessory") then
  1014. v:Destroy()
  1015. end
  1016. if v:IsA("Humanoid") then
  1017. v:Destroy()
  1018. end
  1019. if v:IsA("CharacterMesh") then
  1020. v:Destroy()
  1021. end
  1022. if v:IsA("Model") then
  1023. v:Destroy()
  1024. end
  1025. if v:IsA("Part") or v:IsA("MeshPart") then
  1026. for x, o in pairs(v:GetChildren()) do
  1027. if o:IsA("Decal") then
  1028. o:Destroy()
  1029. end
  1030. end
  1031. coroutine.resume(coroutine.create(function()
  1032. v.Material = "Neon"
  1033. v.CanCollide = false
  1034. --[[local PartEmmit1 = IT("ParticleEmitter", v)
  1035. PartEmmit1.LightEmission = 1
  1036. PartEmmit1.Texture = "rbxassetid://294291785"
  1037. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1038. PartEmmit1.Rate = 150
  1039. PartEmmit1.Lifetime = NumberRange.new(1)
  1040. PartEmmit1.Size = NumberSequence.new(1,0)
  1041. PartEmmit1.Transparency = NumberSequence.new({
  1042. NumberSequenceKeypoint.new(0, 0, 0),
  1043. NumberSequenceKeypoint.new(1, 1, 0)
  1044. })
  1045. PartEmmit1.Speed = NumberRange.new(0, 0)
  1046. PartEmmit1.VelocitySpread = 30000
  1047. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1048. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)]]
  1049. local BodPoss = IT("BodyPosition", v)
  1050. BodPoss.P = 3000
  1051. BodPoss.D = 1000
  1052. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1053. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1054. v.Color = maincolor.Color
  1055. coroutine.resume(coroutine.create(function()
  1056. for i = 0, 49 do
  1057. swait(1)
  1058. v.Transparency = v.Transparency + 0.03
  1059. end
  1060. wait(0.5)
  1061. --PartEmmit1.Enabled = false
  1062. wait(3)
  1063. v:Destroy()
  1064. dude:Destroy()
  1065. end))
  1066. end))
  1067. end
  1068. end
  1069. end))
  1070. end)
  1071. ds()
  1072. end
  1073. end
  1074.  
  1075. function FindNearestHead(Position, Distance, SinglePlayer)
  1076. if SinglePlayer then
  1077. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1078. end
  1079. local List = {}
  1080. for i, v in pairs(workspace:GetChildren()) do
  1081. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1082. table.insert(List, v)
  1083. end
  1084. end
  1085. return List
  1086. end
  1087.  
  1088. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1089. local type = type
  1090. local rng = Instance.new("Part", char)
  1091. rng.Anchored = true
  1092. rng.BrickColor = color
  1093. rng.CanCollide = false
  1094. rng.FormFactor = 3
  1095. rng.Name = "Ring"
  1096. rng.Material = "Neon"
  1097. rng.Size = Vector3.new(1, 1, 1)
  1098. rng.Transparency = 0
  1099. rng.TopSurface = 0
  1100. rng.BottomSurface = 0
  1101. rng.CFrame = pos
  1102. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1103. local rngm = Instance.new("SpecialMesh", rng)
  1104. rngm.MeshType = MType
  1105. rngm.Scale = Vector3.new(x1, y1, z1)
  1106. local scaler2 = 1
  1107. local speeder = FastSpeed
  1108. if type == "Add" then
  1109. scaler2 = 1 * value
  1110. elseif type == "Divide" then
  1111. scaler2 = 1 / value
  1112. end
  1113. coroutine.resume(coroutine.create(function()
  1114. for i = 0, 10 / bonuspeed, 0.1 do
  1115. swait()
  1116. if type == "Add" then
  1117. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1118. elseif type == "Divide" then
  1119. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1120. end
  1121. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1122. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1123. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1124. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1125. end
  1126. rng:Destroy()
  1127. end))
  1128. end
  1129.  
  1130. function SoulSteal(dude)
  1131. if dude.Name ~= char then
  1132. local bgf = IT("BodyGyro", dude.Head)
  1133. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1134. local val = IT("BoolValue", dude)
  1135. val.Name = "IsHit"
  1136. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1137. local soulst = coroutine.wrap(function()
  1138. local soul = Instance.new("Part",dude)
  1139. soul.Size = Vector3.new(1,1,1)
  1140. soul.CanCollide = false
  1141. soul.Anchored = false
  1142. soul.Position = torso.Position
  1143. soul.Transparency = 1
  1144. local PartEmmit1 = IT("ParticleEmitter", soul)
  1145. PartEmmit1.LightEmission = 1
  1146. PartEmmit1.Texture = "rbxassetid://569507414"
  1147. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1148. PartEmmit1.Rate = 250
  1149. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1150. PartEmmit1.Size = NumberSequence.new({
  1151. NumberSequenceKeypoint.new(0, 1, 0),
  1152. NumberSequenceKeypoint.new(1, 0, 0)
  1153. })
  1154. PartEmmit1.Transparency = NumberSequence.new({
  1155. NumberSequenceKeypoint.new(0, 0, 0),
  1156. NumberSequenceKeypoint.new(1, 1, 0)
  1157. })
  1158. PartEmmit1.Speed = NumberRange.new(0, 0)
  1159. PartEmmit1.VelocitySpread = 30000
  1160. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1161. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1162. local BodPoss = IT("BodyPosition", soul)
  1163. BodPoss.P = 3000
  1164. BodPoss.D = 1000
  1165. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1166. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1167. wait(1.6)
  1168. soul.Touched:connect(function(hit)
  1169. if hit.Parent == char then
  1170. soul:Destroy()
  1171. end
  1172. end)
  1173. wait(1.2)
  1174. while soul do
  1175. swait()
  1176. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1177. BodPoss.Position = tors.Position
  1178. end
  1179. end)
  1180. soulst()
  1181. end
  1182. end
  1183. function FaceMouse()
  1184. local Cam = workspace.CurrentCamera
  1185. return {
  1186. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1187. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1188. }
  1189. end
  1190. Effects = {
  1191. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  1192. local p = Instance.new("Part",EffectModel)
  1193. p.BrickColor = BrickColor.new(colour)
  1194. p.Size = partsize
  1195. p.Anchored = true
  1196. p.CanCollide = false
  1197. p.Material = matr
  1198. p.CFrame = cf
  1199. if inverse == true then
  1200. p.Transparency = 1
  1201. else
  1202. p.Transparency = 0
  1203. end
  1204. local m = Instance.new("BlockMesh",p)
  1205. m.Scale = meshstart
  1206. coroutine.wrap(function()
  1207. for i = 0, 1, factor do
  1208. swait()
  1209. if inverse == true then
  1210. p.Transparency = 1-i
  1211. else
  1212. p.Transparency = i
  1213. end
  1214. m.Scale = m.Scale + meshadd
  1215. if spin == true then
  1216. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1217. end
  1218. end
  1219. p:Destroy()
  1220. end)()
  1221. return p
  1222. end,
  1223. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1224. local p = Instance.new("Part",EffectModel)
  1225. p.BrickColor = BrickColor.new(colour)
  1226. p.Size = partsize
  1227. p.Anchored = true
  1228. p.CanCollide = false
  1229. p.Material = matr
  1230. p.CFrame = cf
  1231. if inverse == true then
  1232. p.Transparency = 1
  1233. else
  1234. p.Transparency = 0
  1235. end
  1236. local m = Instance.new("SpecialMesh",p)
  1237. m.MeshType = "Sphere"
  1238. m.Scale = meshstart
  1239. coroutine.wrap(function()
  1240. for i=0,1,factor do
  1241. swait()
  1242. if inverse == true then
  1243. p.Transparency = 1-i
  1244. else
  1245. p.Transparency = i
  1246. end
  1247. m.Scale = m.Scale + meshadd
  1248. end
  1249. p:Destroy()
  1250. end)()
  1251. return p
  1252. end,
  1253.  
  1254. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1255. local p = Instance.new("Part",EffectModel)
  1256. p.BrickColor = BrickColor.new(colour)
  1257. p.Size = partsize
  1258. p.Anchored = true
  1259. p.CanCollide = false
  1260. p.Material = matr
  1261. p.CFrame = cf
  1262. if inverse == true then
  1263. p.Transparency = 1
  1264. else
  1265. p.Transparency = 0
  1266. end
  1267. local m = Instance.new("CylinderMesh",p)
  1268. m.Scale = meshstart
  1269. coroutine.wrap(function()
  1270. for i=0,1,factor do
  1271. swait()
  1272. if inverse == true then
  1273. p.Transparency = 1-i
  1274. else
  1275. p.Transparency = i
  1276. end
  1277. m.Scale = m.Scale + meshadd
  1278. end
  1279. p:Destroy()
  1280. end)()
  1281. return p
  1282. end,
  1283.  
  1284. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  1285. local p = Instance.new("Part",EffectModel)
  1286. p.BrickColor = BrickColor.new(colour)
  1287. p.Size = Vector3.new()
  1288. p.Anchored = true
  1289. p.CanCollide = false
  1290. p.CFrame = cf
  1291. if inverse == true then
  1292. p.Transparency = 1
  1293. else
  1294. p.Transparency = 0
  1295. end
  1296. local m = Instance.new("SpecialMesh",p)
  1297. m.MeshId = "rbxassetid://20329976"
  1298. m.Scale = meshstart
  1299. coroutine.wrap(function()
  1300. for i=0,1,factor do
  1301. swait()
  1302. if inverse == true then
  1303. p.Transparency = 1-i
  1304. else
  1305. p.Transparency = i
  1306. end
  1307. m.Scale = m.Scale + meshadd
  1308. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1309. end
  1310. p:Destroy()
  1311. end)()
  1312. return p
  1313. end,
  1314.  
  1315. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  1316. local p = Instance.new("Part",EffectModel)
  1317. p.BrickColor = BrickColor.new(colour)
  1318. p.Size = Vector3.new()
  1319. p.Anchored = true
  1320. p.CanCollide = false
  1321. p.CFrame = cf
  1322. if inverse == true then
  1323. p.Transparency = 1
  1324. else
  1325. p.Transparency = 0
  1326. end
  1327. local m = Instance.new("SpecialMesh",p)
  1328. m.MeshId = "rbxassetid://3270017"
  1329. m.Scale = meshstart
  1330. coroutine.wrap(function()
  1331. for i=0,1,factor do
  1332. swait()
  1333. if inverse == true then
  1334. p.Transparency = 1-i
  1335. else
  1336. p.Transparency = i
  1337. end
  1338. m.Scale = m.Scale + meshadd
  1339. end
  1340. p:Destroy()
  1341. end)()
  1342. return p
  1343. end,
  1344.  
  1345. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1346. local p = Instance.new("Part",EffectModel)
  1347. p.BrickColor = BrickColor.new(colour)
  1348. p.Size = Vector3.new()
  1349. p.Anchored = true
  1350. p.CanCollide = false
  1351. p.CFrame = cf
  1352. if inverse == true then
  1353. p.Transparency = 1
  1354. else
  1355. p.Transparency = 0
  1356. end
  1357. local m = Instance.new("SpecialMesh",p)
  1358. m.MeshId = meshid
  1359. m.TextureId = textid
  1360. m.Scale = meshstart
  1361. coroutine.wrap(function()
  1362. for i=0,1,factor do
  1363. swait()
  1364. if inverse == true then
  1365. p.Transparency = 1-i
  1366. else
  1367. p.Transparency = i
  1368. end
  1369. m.Scale = m.Scale + meshadd
  1370. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1371. end
  1372. p:Destroy()
  1373. end)()
  1374. return p
  1375. end,
  1376.  
  1377. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  1378. local p = Instance.new("Part",EffectModel)
  1379. p.BrickColor = BrickColor.new(colour)
  1380. p.Size = partsize
  1381. p.Anchored = true
  1382. p.CanCollide = false
  1383. p.Material = matr
  1384. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1385. if inverse == true then
  1386. p.Transparency = 1
  1387. else
  1388. p.Transparency = 0
  1389. end
  1390. local m = Instance.new("SpecialMesh",p)
  1391. m.MeshType = "Sphere"
  1392. m.Scale = meshstart
  1393. coroutine.wrap(function()
  1394. for i=0,1,factor do
  1395. swait()
  1396. if inverse == true then
  1397. p.Transparency = 1-i
  1398. else
  1399. p.Transparency = i
  1400. end
  1401. m.Scale = m.Scale + meshadd
  1402. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  1403. end
  1404. p:Destroy()
  1405. end)()
  1406. return p
  1407. end,
  1408.  
  1409. }
  1410. -------------------------------------------------------
  1411. --End Effect Function--
  1412. -------------------------------------------------------
  1413. function Cso(ID, PARENT, VOLUME, PITCH)
  1414. local NSound = nil
  1415. coroutine.resume(coroutine.create(function()
  1416. NSound = IT("Sound", PARENT)
  1417. NSound.Volume = VOLUME
  1418. NSound.Pitch = PITCH
  1419. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1420. swait()
  1421. NSound:play()
  1422. game:GetService("Debris"):AddItem(NSound, 10)
  1423. end))
  1424. return NSound
  1425. end
  1426. function CamShake(Length, Intensity)
  1427. coroutine.resume(coroutine.create(function()
  1428. local intensity = 1 * Intensity
  1429. local rotM = 0.01 * Intensity
  1430. for i = 0, Length, 0.1 do
  1431. swait()
  1432. intensity = intensity - 0.05 * Intensity / Length
  1433. rotM = rotM - 5.0E-4 * Intensity / Length
  1434. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1435. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1436. end
  1437. hum.CameraOffset = Vector3.new(0, 0, 0)
  1438. end))
  1439. end
  1440. NewInstance = function(instance,parent,properties)
  1441. local inst = Instance.new(instance)
  1442. inst.Parent = parent
  1443. if(properties)then
  1444. for i,v in next, properties do
  1445. pcall(function() inst[i] = v end)
  1446. end
  1447. end
  1448. return inst;
  1449. end
  1450. function Smooth(Part)
  1451. Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1452. Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1453. Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1454. Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1455. Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1456. Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1457. end
  1458. hum.MaxHealth = 1.0E298
  1459. hum.Health = 1.0E298
  1460.  
  1461. -------------------------------------------------------
  1462. --End Important Functions--
  1463. -------------------------------------------------------
  1464.  
  1465.  
  1466. -------------------------------------------------------
  1467. --Start Customization--
  1468. -------------------------------------------------------
  1469. local Player_Size = 1
  1470. if Player_Size ~= 1 then
  1471. root.Size = root.Size * Player_Size
  1472. tors.Size = tors.Size * Player_Size
  1473. hed.Size = hed.Size * Player_Size
  1474. ra.Size = ra.Size * Player_Size
  1475. la.Size = la.Size * Player_Size
  1476. rl.Size = rl.Size * Player_Size
  1477. ll.Size = ll.Size * Player_Size
  1478. ---------------------------------------------------------------------------------------------
  1479. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hood", VT(1,1,1),false)
  1480. PRT.Color = C3(.5,0,.5)
  1481. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1482. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1483. --------------------------------------------------------------------------------------------
  1484. rootj.Parent = root
  1485. neck.Parent = tors
  1486. RW.Parent = tors
  1487. LW.Parent = tors
  1488. RH.Parent = tors
  1489. LH.Parent = tors
  1490. -------------------------------------------------------------------- --------------
  1491. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1492. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1493. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1494. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1495. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1496. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1497. ----------------------------------------------------------------------------------
  1498. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1499. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1500. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1501. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1502. --hat.Parent = Character
  1503. ----------------------------------------------------------------------------------
  1504. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hood", VT(1,1,1),false)
  1505. PRT.Color = C3(.5,0,.5)
  1506. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1507. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1508. end
  1509. ----------------------------------------------------------------------------------
  1510. local SONG = 2007066385
  1511. if plr.Name == "KillerDarkness0105" then
  1512. SONG = 1837185092
  1513.  
  1514.  
  1515.  
  1516. for _, v in pairs(char:GetDescendants()) do
  1517. if v.ClassName == "Part" and v.Name ~= "Head" and v.Name ~= "LeftArm" and v.Name ~= "RightArm" then
  1518. v.Material = "Neon"
  1519. v.Color = Color3.new(0,0,0)
  1520. if v:FindFirstChildOfClass("SpecialMesh") then
  1521. v:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1522. end
  1523. end
  1524. end
  1525.  
  1526.  
  1527. end
  1528. if plr.Name == "LocalPlayer" then
  1529. SONG = 200602561
  1530. end
  1531. local SONG2 = 0
  1532. local Music = Instance.new("Sound",tors)
  1533. Music.Volume = 2.5
  1534. Music.Looped = true
  1535. Music.Pitch = 1 --Pitcher
  1536. ----------------------------------------------------------------------------------
  1537. local equipped = false
  1538. local idle = 0
  1539. local change = 1
  1540. local val = 0
  1541. local toim = 0
  1542. local idleanim = 0.4
  1543. local sine = 0
  1544. local Sit = 1
  1545. local WasAir = false
  1546. local InAir = false
  1547. local LandTick = 0
  1548. local movelegs = false
  1549. local FF = Instance.new("ForceField",char)
  1550. FF.Visible = false
  1551. local Speed = 16
  1552. local Screen = true
  1553. local op1 = false
  1554. local Sitt = false
  1555.  
  1556.  
  1557.  
  1558.  
  1559. --Wuss poppin B)
  1560. local RightCP = [[
  1561.  
  1562. _./Index- Start/Code_TrackerV2.Exe/AdminStart
  1563.  
  1564.  
  1565.  
  1566. > Cargando Code Tracker V2.
  1567.  
  1568. ...
  1569.  
  1570.  
  1571. ...
  1572.  
  1573.  
  1574. ...
  1575.  
  1576. > BOOT_FINSHED STARTING CODETRACKERV2//
  1577.  
  1578.  
  1579.  
  1580. > Code Tracker V2 Cargado.
  1581.  
  1582.  
  1583.  
  1584. > Inserte Credenciales
  1585. > Usuario : User
  1586. > Contraseña: Password
  1587.  
  1588.  
  1589.  
  1590. ...
  1591.  
  1592.  
  1593.  
  1594. Login: Loody
  1595. Password: **************
  1596.  
  1597.  
  1598. > Procesando...
  1599.  
  1600. ...
  1601.  
  1602. ...
  1603.  
  1604. > _INDEX IPLOOKUP/LOAD/IP/193.281.74.39
  1605.  
  1606. > PASSWORDCHECK - SUCCESSFUL
  1607.  
  1608. > Bienvenido Loody. Recuerda HELP para comandos basicos, SHelp Para comandos de administrador.
  1609.  
  1610.  
  1611.  
  1612. HELP
  1613.  
  1614. > Cargando
  1615.  
  1616. ...
  1617.  
  1618.  
  1619. ...
  1620.  
  1621.  
  1622. > Proceso Terminado
  1623.  
  1624.  
  1625. > Cargando comandos
  1626.  
  1627. // Comandos de WINDOWS \\
  1628.  
  1629.  
  1630. ASSOC Muestra o modifica las asociaciones de extensiones de archivos.
  1631. ATTRIB Muestra o cambia los atributos del archivo.
  1632. BREAK Establece o borra la comprobación extendida de CTRL + C.
  1633. BCDEDIT Establece propiedades en la base de datos de arranque para controlar la carga de arranque.
  1634. CACLS Muestra o modifica listas de control de acceso (ACL) de archivos.
  1635. CALL Llama a un programa por lotes desde otro.
  1636. CHKNTFS Muestra o modifica la comprobación del disco en el momento del arranque.
  1637. CLS Limpia la pantalla.
  1638. CMD Inicia una nueva instancia del intérprete de comandos de Windows.
  1639. COLOR Establece los colores de primer plano y de fondo predeterminados de la consola.
  1640. COMP Compara el contenido de dos archivos o conjuntos de archivos.
  1641. COMPACT Muestra o altera la compresión de archivos en particiones NTFS.
  1642. CONVERT Convierte volúmenes FAT a NTFS. No puede convertir la unidad actual.
  1643. COPY Copia uno o más archivos a otra ubicación.
  1644. DATE Muestra o establece la fecha.
  1645. DEL Elimina uno o más archivos.
  1646. DIR Muestra una lista de archivos y subdirectorios en un directorio.
  1647. FC Compara dos archivos o conjuntos de archivos y muestra las diferencias entre ellos
  1648. LABEL Crea, cambia o elimina la etiqueta de volumen de un disco.
  1649. MD Crea un directorio.
  1650. MKDIR Crea un directorio.
  1651. MKLINK Crea enlaces simbólicos y enlaces duros
  1652. MODE Configura un dispositivo del sistema.
  1653. MORE Muestra la salida de una pantalla a la vez.
  1654. MOVE Mueve uno o más archivos de un directorio a otro directorio.
  1655. OPENFILES Muestra archivos abiertos por usuarios remotos para compartir archivos.
  1656. PATH Muestra o establece una ruta de búsqueda para archivos ejecutables.
  1657. PAUSE Suspende el procesamiento de un archivo por lotes y muestra un mensaje.
  1658. RECOVER Recupera información legible de un disco defectuoso o defectuoso.
  1659. TASKKILL Mata o detiene un proceso o aplicación en ejecución.
  1660. TIME Muestra o establece la hora del sistema.
  1661. TITLE Establece el título de la ventana para una sesión CMD.EXE.
  1662. TREE Muestra gráficamente la estructura de directorios de una unidad o ruta.
  1663. TYPE Muestra el contenido de un archivo de texto.
  1664. VER Muestra la versión de Windows.
  1665. VERIFY Le dice a Windows si debe verificar que sus archivos estén escritos correctamente en un disco.
  1666. VOL Muestra una etiqueta de volumen de disco y un número de serie.
  1667. XCOPY Copia archivos y árboles de directorios.
  1668. WMIC Muestra información de WMI dentro del shell de comandos interactivo.
  1669.  
  1670.  
  1671. // COMANDOS DE IP \\
  1672.  
  1673.  
  1674. GRAB Toma IP generadas aleatoriamente para uso de VPN.
  1675. IP Muestra su dirección IP actual.
  1676. DDOS Estresa la IP utilizando paquetes de datos y overloaders de ancho de banda.
  1677. FIRE Protege la IP de los usuarios activando una desconexión automática si el ancho de banda alcanza un cierto nivel.
  1678. PULL Extrae paquetes de datos de otras redes para enviar y descargar datos de forma más rápida.
  1679.  
  1680.  
  1681. Para obtener más información sobre las herramientas, consulte el archivo de texto escrito en el directorio de descargas.
  1682.  
  1683.  
  1684. Cargar : Codigo Terminal
  1685.  
  1686. //ACCEDIENDO A DATOS DE COMANDOS ESCONDIDOS 010101011101110011101\\
  1687.  
  1688. > LOAD PROCESS_INDEX?/C0DEXTERMINAL
  1689.  
  1690. > INSERTAR DESCARGAR ARCHIVO RESTRICCIÓN
  1691.  
  1692. CODETERM/FILE/19853/DOWNLOAD.org
  1693.  
  1694. > RESTRICCIÓN EXITOSA
  1695.  
  1696. > CARGANDO TERMINAL
  1697.  
  1698.  
  1699.  
  1700.  
  1701. ...
  1702.  
  1703.  
  1704. ...
  1705.  
  1706.  
  1707. ...
  1708.  
  1709.  
  1710. ...
  1711.  
  1712.  
  1713.  
  1714. ...
  1715.  
  1716.  
  1717. > Boot fallido.
  1718.  
  1719.  
  1720. ...
  1721.  
  1722.  
  1723. >RESTARTPROCESS/CODETERM.EXE/LOAD
  1724.  
  1725. ...
  1726.  
  1727.  
  1728.  
  1729. > Reiniciando codigo de terminal.
  1730.  
  1731. > Obteniendo informacion por favor espera.....
  1732. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1733. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1734. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1735. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1736. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1737. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1738. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1739. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1740. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1741. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1742. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1743. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1744. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1745. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1746.  
  1747. > Codigo de terminal cargado
  1748. > Bienvenido ...
  1749. > Tu no eres loo...
  1750.  
  1751.  
  1752. > Obteniendo informacion por favor espera.....
  1753. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1754. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1755. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1756. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1757. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1758. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1759. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1760.  
  1761. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1762. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1763. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1764. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1765. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1766. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1767. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1768.  
  1769. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1770. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1771. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1772. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1773. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1774. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1775. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1776. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1777. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1778. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1779. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1780. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1781. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1782. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1783.  
  1784.  
  1785. Entonces, tratando de entrar en mi programa eh?
  1786.  
  1787. Bueno, tienes otra cosa en camino, amigo.
  1788. Esas contraseñas, todo este programa, era una estafa elaborada.
  1789. Y tú, siendo el patético niño aspirante a pirata informático, caíste bien.
  1790. Ahora creo que tienes un problema aún mayor.
  1791. Demonios, incluso me diste tu propia IP usando la función IPLOOKUP.
  1792. Bueno, que Dios te ayude.
  1793. Porque ahora voy a por ti, niño.
  1794. Nos vemos pronto.
  1795. REMOTEWRITTEN/FILEDELETESYSTEM/SYS32
  1796.  
  1797.  
  1798. > Borrando System32.
  1799.  
  1800.  
  1801.  
  1802.  
  1803.  
  1804.  
  1805.  
  1806.  
  1807.  
  1808.  
  1809. ...
  1810.  
  1811.  
  1812.  
  1813.  
  1814.  
  1815.  
  1816.  
  1817.  
  1818.  
  1819.  
  1820.  
  1821. .....
  1822.  
  1823.  
  1824.  
  1825.  
  1826.  
  1827.  
  1828.  
  1829.  
  1830.  
  1831.  
  1832. ......
  1833.  
  1834.  
  1835.  
  1836.  
  1837.  
  1838.  
  1839. > System32 Borrado. Iniciar restauración del sistema.
  1840.  
  1841.  
  1842.  
  1843.  
  1844. ...
  1845.  
  1846.  
  1847.  
  1848.  
  1849.  
  1850.  
  1851. ....
  1852.  
  1853.  
  1854.  
  1855.  
  1856.  
  1857. ...
  1858.  
  1859.  
  1860.  
  1861. > Sistema restaurado.
  1862. > Bievenido NUEVOUSUARIO
  1863.  
  1864. > Obteniendo informacion por favor espere.....
  1865. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1866. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1867. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1868. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1869. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1870. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1871. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1872. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1873. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1874. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1875. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1876. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1877. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1878. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1879. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1880. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1881.  
  1882. Tu: Maldita sea, ¿qué diablos está pasando? Probablemente un mensaje falso. De ninguna manera un hacker / estafador de basura consiguió mi IP.
  1883.  
  1884. Loody: Seguramente estarías equivocado chico. Vengo por ti. Además, por cierto, aquí tienes tu ip privada. - [193.281.74.39] -
  1885.  
  1886. Tu: ¿Qué? Cómo ... Esto no puede estar pasando. Oh, mierda...
  1887.  
  1888. "Loody", Perfecto.
  1889.  
  1890.  
  1891. ]]
  1892.  
  1893.  
  1894.  
  1895. local idlecp = [[
  1896.  
  1897. <-- INICIANDO SECUENCIA DE DESINTALACION -->
  1898. > Tenga en cuenta que pueden ocurrir cosas desconocidas mientras revisa otros archivos.
  1899.  
  1900. > Principio de eliminación.
  1901. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1902. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1903. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1904. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1905. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1906. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1907. 00111101 10001110 11001010 10010000 10110001 11110100 11101111 00011000
  1908. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1909. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1910. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1911. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1912. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1913. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1914. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1915. 01110010 00111011 11001100 00000000 11101001 11100000 00111000 00010001
  1916. 11101001 11000101 00111000 01110000 11110000 10000100 11000001 11011001
  1917. 01001001 11010001 10111001 01101110 10100000 00101001 10100110 01111100
  1918. 11101001 11100101 01011110 01010001 11010000 10001000 11010110 01101101
  1919. 11111000 01100100 10111100 01001000 01001111 01100001 00100101 00001110
  1920. 11101110 01010011 10111000 11001011 10011011 00000010 01110010 11010011
  1921. 11011000 10101110 01000110 01010110 11000111 10110001 11111010 01111010
  1922. 01010011 10010110 00100100 00110100 01110001 10001110 10010110 00101111
  1923. >Loody Cuenta Deletion.exe Activo
  1924. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1925. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1926. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1927. > Cuenta borrada exitosamente
  1928. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1929. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1930. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1931. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1932. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1933. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1934. > Etehcan Cuenta Deletion.exe Activo
  1935. 11010110 01000000 00110111 01111101 10011010 00110001 11110001 00110101
  1936. 10011111 11111110 00100101 00011100 01010010 01010111 11100000 10111111
  1937. 00100101 10001111 01011110 11000100 10111110 00110111 00000100 11010110
  1938. 11010101 11011000 11010011 11010111 11111001 11001010 10011100 00010111
  1939. > Cuenta borrada exitosamente
  1940. 01111110 10100101 11110100 00011000 11110101 11101101 01111001 11110011
  1941. 01010101 11000000 10001000 10001100 11110010 00011000 10111101 11111100
  1942. 01010110 10101100 01101011 01000111 01001111 00010100 00010110 11101110
  1943. 01011001 00010110 10111011 01111110 11111001 01101000 11001110 10000011
  1944. 01010101 10010111 10110010 00100011 00100010 00011010 10000101 00011110
  1945. 01110011 10111110 00000101 10110111 01101101 10001111 10000010 11100000
  1946. 01001011 11111111 11111100 00100010 11101101 10010000 01011110 00111111
  1947. 11010001 10110000 11101101 01101100 10000111 10100111 11110010 11010000
  1948. 00100110 01101011 01001100 00010110 10000000 10000111 11100000 11101011
  1949. > Leonardo Cuenta Deletion.exe Activa
  1950. 11000011 10001111 01111011 00011001 11011011 01010001 01010101 11101101
  1951. > Error
  1952. > No se pueden leer los datos.
  1953. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1954. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1955. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1956. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1957. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1958. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1959. > No hemos podido borrar la cuenta "Leonardo"
  1960. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1961. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1962. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1963. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1964. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1965. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1966. > Reiniciando
  1967. 10111110 11001100 00110011 01111100 11111110 00100100 01011101 10100010
  1968. 00101011 10110001 10000010 01100110 01110001 10100110 00011011 00000000
  1969. 01111111 01001110 00001101 10001100 10110110 01001010 01011101 01010011
  1970. 01000110 01100010 00101101 11010110 00100010 00111000 11100000 10010000
  1971. 01000010 10001010 11010101 00010010 00110100 00101000 01000111 01101101
  1972. 01101011 10011111 00011110 10111100 00100010 00011100 10110110 10000001
  1973. 11110111 00111100 10101001 11001111 11001001 01011101 11110100 10101111
  1974. 10001100 01111101 11000010 10100111 10001110 11011100 11011111 11101110
  1975. 11101001 11001000 10000101 10100100 01110100 00110100 00001111 11001110
  1976. 00000001 10111100 00010101 01111010 01110111 00001001 01010011 00110111
  1977. 01111100 11101100 00000101 10111011 10011000 01001010 10101100 10100110
  1978. 00000011 00000010 11001110 01010010 10101010 01011110 00000101 00100100
  1979. 11010001 00101110 00111010 01000000 00110001 01101111 11100100 11100100
  1980. 10101110 00000100 11110110 00001101 01100100 00011110 00100010 00110011
  1981. 10011000 01101001 10001100 11101111 01110111 00100111 00000001 10100110
  1982. 11001111 00101111 10110110 10001000 10011010 10100100 10100100 01110111
  1983. > The_Sun_Is_A_Deadly_Lazer Cuenta Deletion.exe Activo
  1984. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1985. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1986. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1987. > Cuenta exitosamente borrada.
  1988. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1989. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1990. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1991. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1992. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1993. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1994. 10001000 00010010 10011100 11100100 01101011 00110111 00111001 00001110
  1995. 01100010 10010111 01010010 00000111 00000001 10011100 00000001 11100111
  1996. 00001110 01010110 11011000 10100011 01011101 01111101 00000000 10110101
  1997. 01111001 00110001 00001111 01010010 11111011 01010100 11000011 11111110
  1998. 01100010 10100111 01010100 11100011 10000100 00111110 11010001 00000111
  1999. 01000111 01101001 10111010 00100111 00111000 00101110 10101111 00011100
  2000. 01111100 11000100 11010011 00101100 01110010 01001011 10010010 00000000
  2001. 10000000 11100000 10101011 11010111 00010000 01000001 10001010 11000000
  2002. 11010000 00101010 00001111 10100000 00000000 10001000 00010101 10110001
  2003. 10101001 01011111 10001100 00110101 01010000 10011000 10011111 10100101
  2004. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2005. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2006. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2007. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2008. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2009. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2010. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2011. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2012. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2013. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2014. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2015. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2016. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2017. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2018. > Franqitom Cuenta Deletion.exe Activo...
  2019. > Error no se puede encontrar la cuenta.
  2020. > Reiniciando...
  2021. > No se ha podido reiniciar.
  2022. > Chat desconocido encontrado.
  2023. > Entrar ? (S/N)
  2024. > S
  2025. > Conectando al chat....
  2026. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2027. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2028. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2029. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2030. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2031. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2032. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2033. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2034. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2035. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2036. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2037. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2038. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2039. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2040. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2041. Conectado - 4
  2042. > Tu : ¿Qué tipo de tecnología es esta ...
  2043.  
  2044. > The_Sun_Is_A_Deadly_Lazer : Estás cerca de mi pequeño hacker, pero aún así.
  2045.  
  2046. > Leonardo : Tendrás que esforzarte más.
  2047.  
  2048. > Tu : ¿Quiénes diablos son ustedes dos?
  2049.  
  2050. > The_Sun_Is_A_Deadly_Lazer & Leonardo : Figuras Destruidas.
  2051.  
  2052. > Tu : ¿Qué hay de tu "otro amigo" aquí?
  2053.  
  2054. >Nᴉl : ˙sn oʇ sƃuolǝq plɹoʍ sᴉɥ┴
  2055. ˙noʎ ɹoɟ ƃuᴉɯoɔ ǝɹ,ǝʍ ʇnq
  2056. ˙˙˙ǝɯ puɐʇsɹǝpun oʇ ǝlqɐ ǝq ʇ,uoʍ ʎlɹɐǝlɔ no⅄
  2057.  
  2058. > Tu : Que no-
  2059.  
  2060. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2061. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2062. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2063. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2064. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2065. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2066. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2067. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2068. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2069. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2070. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2071. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2072. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2073. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2074.  
  2075. > Chat Desconectado
  2076.  
  2077. > You : Casi.
  2078.  
  2079. 11110110 00101010 00011001 00100111 01111011 00101111 01001001 10100001
  2080. 11101111 01111001 11011000 10000001 01000100 10011111 10110010 10001011
  2081. 00000101 01101011 00001010 10011001 11011101 00010010 11000011 11110011
  2082. 01100011 01110010 00100000 00001110 10001100 00101010 10001011 00100010
  2083. 10011111 10001000 10001010 10110111 11011111 01001101 00011101 00101101
  2084. 11011111 10110001 10101111 01101110 11000010 01001000 00010110 00101101
  2085. 11111111 10000011 10010001 10110100 11000101 10111000 01111011 10101000
  2086. 01011011 11101110 01101001 00101111 11110101 11011000 01111111 01000110
  2087. 01111110 11110100 10010010 00011110 11011010 00110000 00100011 10011100
  2088. 01000001 10000111 11001101 01100101 01111110 11101010 11110100 00101010
  2089. 11010100 00001001 11110010 11110010 11111011 10111101 11100110 11001001
  2090. 11001100 11101100 10110111 11100010 10000111 01110010 11100110 00010111
  2091. 10010101 11110101 10100001 00110000 10101010 00011010 00001111 11110110
  2092. 01001111 10101001 10010011 10111101 00001100 10100000 01100101 01000000
  2093. 10111000 11001101 11111001 00000100 01110111 10001100 01001101 11000011
  2094. 00111010 00101010 10100110 01100101 01010010 11111010 11000011 10111110
  2095. 01000100 00001011 11101100 11000100 01101010 01101011 00111001 01000101
  2096. 01100010 10010100 00101001 11001001 11011111 01100111 11000100 00101000
  2097. 00100001 11110011 11100000 01100010 10010010 00101000 11011111 11110011
  2098. 00011011 01011110 00111101 01101110 01011101 01000010 01011110 10100101
  2099. 01100001 01010000 10001100 11100101 10010100 10011001 11010000 10001100
  2100. 10110110 00000111 01000000 11111111 00000110 10110100 11011001 01001110
  2101. 01101011 11100011 11011101 10111000 11001011 01101111 01010101 10011001
  2102. 10111000 11110001 00110101 11010011 01001011 01000010 01001100 10110010
  2103. 00101011 01101011 10101100 11100100 10001011 10000111 00110101 10101000
  2104. 01001111 00000101 01010101 01101101 01010010 00101011 01000101 00101011
  2105. 01100010 01000110 10111110 10001001 11100100 10101101 10111110 10001111
  2106. 00101000 10111001 10001101 11100111 11100000 01111100 10000111 10101010
  2107. 11011000 10011101 01011010 00101001 01010100 01101111 10101011 00010001
  2108. 10100100 00101111 00110000 01011011 00111011 00001011 00100110 00100000
  2109. 11111100 01101111 10001100 11011101 11011100 10111110 00110110 01000000
  2110. 11000100 11000110 01111001 11101010 01111101 10110011 11101011 10011111
  2111. 10111001 00110010 00100110 11111001 11110101 11101100 10100111 01010000
  2112. 00111010 11000111 01001001 01010011 00100110 01000111 11000111 01000100
  2113. 00100101 00100001 01100100 00111010 11100000 01100101 11110111 10100111
  2114. 01001101 10101010 00101110 10100111 11100011 11000100 10100100 01001010
  2115. 01100000 00111101 00111101 11100110 00111011 00110101 01001101 10010110
  2116. 00011100 10101111 11010101 10100001 10000110 10010001 11101011 01110000
  2117. > Bob_Esponja Cuenta Deletion.exe Activo
  2118. 01100000 00110010 11010001 10001001 10010100 10011010 11010100 00001101
  2119. 11111111 00001000 11010011 11100001 00001011 10011110 01000111 11001001
  2120. 11110011 11011111 01100001 11001110 10000000 10001101 11101111 00011001
  2121. 10011100 11110000 00001100 11011101 00011011 00010110 11110001 01011011
  2122. 10000000 10100110 11101111 11111100 11011001 11010010 11111000 01001111
  2123. > Conectando con Loody ...
  2124. 01001111 00110101 01101110 00000001 11011110 01011100 01000100 11011010
  2125. 01111000 10110011 01000111 11100110 10100010 00111111 00010010 11011000
  2126. > Tu : Espera, ¡¿QUÉ ?!
  2127. 01111101 00101101 11101100 10101101 10001100 11101011 11100111 01110111
  2128. 00010111 01101011 01110110 00001111 10101101 01000110 01010111 00000001
  2129. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  2130. > Tu : ¿La cuenta acaba de redirigirme a esto?
  2131. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  2132. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  2133. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  2134. > Conectado con éxito.
  2135. > Tu : .....
  2136. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  2137. 01100111 01000111 00011101 01111111 01001111 00010101 11010110 11100111
  2138. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  2139. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  2140. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  2141. 01101101 10001001 11100010 01000110 00111110 11001010 10001010 10001010
  2142. 00011001 10110010 00010110 11011100 11100110 10001001 11010011 10110111
  2143. 11101100 11110001 01000110 01110101 00111011 01111000 10111010 01100011
  2144. > hola0_0 Account Deletion.exe Activo
  2145. 10010010 10011100 00000110 11000101 00111100 00010100 10001110 01000111
  2146. 00001101 01101011 11001011 01110101 01000011 01101010 10111000 00100110
  2147. > Error linea 531 - "Pareces un buen tipo, te probaré."
  2148. 00000110 10111001 10001110 10110111 11011011 10101000 11000111 10010110
  2149. 10111000 11011000 11010101 01000101 11101010 01111111 11100110 01010011
  2150. > No se ha podido borrar la cuenta
  2151. 01010110 11010100 01000110 11100100 11110111 11001110 11111000 00010101
  2152. 10111111 01110100 10011011 11101110 01001101 01010011 01000100 10110100
  2153. 01111011 11000011 10110110 01100011 11111011 11000011 01000101 01010111
  2154. 01011100 10101101 11001010 10110000 11101101 10000101 10000110 00100111
  2155. 11010101 10101010 10101001 00001011 11101000 01101000 01011011 11011111
  2156. 00001001 10000011 11110001 10010111 01111111 01010010 00001100 01000000
  2157. 01111100 11001000 00010010 00101000 11111100 00111110 00000100 11100011
  2158. 01111100 00010100 10010010 00111001 01111011 00010000 11100111 01110110
  2159. 11111011 01011100 01100100 01110100 11110101 11110100 11001000 10100100
  2160. > Pepe_Fachero Cuenta Deletion.exe Activo
  2161. 10000100 10010011 10111001 00000100 11010111 10011000 11001110 11001101
  2162. 11000110 10100100 11101011 11111011 11001001 01100111 10011001 11100010
  2163. > Error
  2164. 10111101 00100000 11111101 01011000 11001101 00111000 10111110 10001010
  2165. 00111111 01000000 11111100 11000001 00010100 11001000 01000001 11100001
  2166. 10011011 00000001 10010110 10101111 10101100 11000000 00110101 00110000
  2167. 00110010 00001001 01110100 10010010 00101001 01010001 01011110 11011110
  2168. > No se puede detectar la contraseña.
  2169. 01101110 11010011 10100110 11100101 10111000 11101101 01000011 01011000
  2170. 11100011 00100000 10001110 10000001 10100001 10010000 10111110 10100011
  2171. 00111101 01101100 01100100 10011111 10100001 11110010 01111011 00000010
  2172. > Razon(es) Encontrada(s) : NANO.EXE
  2173. 00001001 01111110 01101001 10101101 10001100 01001111 01110001 00110011
  2174. 00100011 01110001 01000000 00110101 11011000 11101000 10010111 01010001
  2175. > No se puede remover
  2176. 01000101 10110110 10010000 00111011 10010010 11101000 11001001 10010111
  2177. 00100111 11000110 10100010 01010011 10111010 11000010 01110111 00101110
  2178. > Reiniciando
  2179. 01011101 11110010 10010001 01001001 01011100 11110110 10000001 11110010
  2180. 10011010 11011101 11011111 01100111 10001011 00111001 00110010 11010001
  2181. 01011000 01110100 00011100 11011011 00000100 11000110 11111011 10000001
  2182. 01101001 11011100 11100111 11110001 01001101 01111000 11110101 00101111
  2183. 11001101 11011100 01010110 10100011 01111000 00010100 00001101 01100001
  2184. 01111100 11110110 10100001 10111111 11001110 10101000 11100010 11011011
  2185. 11110111 01110110 01001011 11111111 00011111 11001100 00101101 10110010
  2186. 00000010 10010110 11110000 01110011 11110111 00101111 10110111 01011101
  2187. 01001001 01111111 10001101 00100000 10110010 01110111 00110111 11010111
  2188. 00101101 10110101 00001000 10011110 10001100 00110001 10100001 00001010
  2189. 01101100 11110001 11001000 01101000 01000110 00001001 10100101 01111100
  2190. 10110110 01010110 00110100 10110111 10000001 00110011 01110100 00011010
  2191. 10011011 00011010 10011110 00001111 01111111 10000100 00011100 10100011
  2192. 11000010 00010011 11010000 10000111 00111110 01000000 00001100 11101100
  2193. 10100100 01111111 11110101 10001010 00000000 10100001 11111110 00101000
  2194. 11011110 00110101 00101110 00101000 10110101 00111100 11100011 00000001
  2195. 01011100 11010101 10110010 01101101 10110000 10101100 00111110 11011101
  2196. 01110011 01011111 00011010 00010010 11010100 11100011 11111111 10100011
  2197. 11100000 00000000 11001110 10110110 00110101 10110010 01101000 10011000
  2198. 01111101 10110000 11011011 00100100 00100110 00111011 10101111 10100001
  2199. 10101001 10001010 11001000 10011001 10001100 10000011 11000000 00101100
  2200. 10111101 10101011 11100011 01000111 01100000 10001000 11111110 10111111
  2201. 01100011 10111010 00010111 10010101 10001000 00001011 01101101 10110010
  2202. 10001001 11111101 11011100 01111101 10011111 11000000 01111100 10100110
  2203. 00001110 10101010 00101100 11000110 11001000 11110011 11101111 11100010
  2204. 00110101 00000110 11001110 10110011 10010001 10100011 00001000 10010110
  2205. 00100110 01110101 11000010 00101010 00011100 01011111 00000001 01110101
  2206. 00100111 11110101 10000011 01100110 11000000 01100001 11010011 11001001
  2207. 01010101 11101101 10011001 11100111 01000111 00111011 01101001 01011010
  2208. 11110001 00000011 11100011 10110010 11010100 00100101 01111011 01001100
  2209. 10010101 01111101 11000011 00011111 10100001 00011110 00001010 01010100
  2210. 10100000 00101100 11011111 11111011 11101110 01000110 10110111 01110001
  2211. 10100111 00110010 01011100 10101100 11101000 10011011 11100101 00110010
  2212. 11000100 00111000 00100011 01101001 11001010 01111011 11010101 11110100
  2213. 01011100 00111111 01010000 11010000 01010111 00010101 01110101 11110100
  2214. 10100000 11111100 01010101 11011011 00010111 10101011 01010000 10011000
  2215. 10110100 00100100 01100111 00100101 11110011 10000101 01010011 11110110
  2216. 00111001 10011001 10011000 01001111 11110011 11111100 10010011 11011010
  2217. 01110110 11001010 01010100 10000100 11111001 00100010 10010010 00011110
  2218. 01111101 11001100 01110100 11011000 01110101 11011111 10110111 10001001
  2219. 00000111 00000001 11100101 10010101 11111100 10111001 11010111 11110100
  2220. 11010101 00001101 01111100 10011001 01110101 10010101 10111110 10111111
  2221. 01011110 01010110 10101001 10000101 11000001 11111100 00101100 01010111
  2222. 01111010 01110110 01101111 10010010 10001110 00101011 00101001 11101101
  2223. 11011011 01110101 11000010 10110100 10110010 11101011 00011110 00010111
  2224. 10111000 01010001 10010100 01011001 00100111 00100011 00110111 10011101
  2225. 00011101 10001101 01111100 00001000 01001101 11011001 00111101 10011001
  2226. 11010100 01110111 00001010 10010110 00100000 10010101 01011100 01001000
  2227. 11101011 10110111 01110011 10011110 01110110 11110111 01001000 11011011
  2228. 00110100 00101001 10100011 11101000 00010011 01111000 10001010 11010110
  2229. 11000011 01100111 10011110 10100000 10111100 00011100 00101101 10111010
  2230. 10110110 01100001 10001111 10101010 00000010 10100001 01001111 01001011
  2231. 01000111 11110010 01100110 00101110 11101100 11001100 10100000 00100011
  2232. 00100101 01010011 11000100 01010001 01101110 01000100 01000110 10000101
  2233. 00111011 11000101 11101110 11000111 00110001 11101000 00000011 00010100
  2234. 10001001 01111110 01011000 11100000 00011110 11110101 01110001 10010100
  2235. 01110001 11011011 11111101 00011000 11100110 01011100 00011000 10001011
  2236. 10001001 11101111 00010111 00010011 10111111 01011000 00110111 10101110
  2237. 01001110 00010000 01010001 00000001 00110110 01000000 11010001 11111000
  2238. 01000001 00111011 11101100 10011111 10001001 10010111 10000100 00111011
  2239. 01101110 11101101 01101011 00100110 10011000 00111110 11010100 11011111
  2240. 01001100 10101110 01010011 00100100 00110010 11011010 11011111 01000101
  2241. 00100001 11111001 10110000 01001111 00010111 00111100 11011100 01011000
  2242. 10000100 01110000 00011011 00001001 11111110 10101001 10111001 00000100
  2243. 01001010 11110111 01110011 10011101 00010000 00111111 00010101 01110001
  2244. 10111100 11001111 11010000 11110110 11100100 11011010 00110101 10110111
  2245. 01011110 00011110 01010100 11010100 01011010 10100110 10111111 11101101
  2246. 11001010 01100101 11110010 00111011 01000010 01100010 10101001 00000010
  2247. 11000001 00101011 00111101 01100101 00100100 10011001 00100100 10000010
  2248. 10000110 01100101 10111001 10110110 00010011 10100000 01100101 10001001
  2249. 11100001 11101001 11010100 00101100 11001110 00001001 10001000 00010111
  2250. 01110010 01101110 01001011 01001000 00111111 01011000 01110101 00111011
  2251. 00010111 00010000 00110111 11111000 11011100 10101000 10111111 10110011
  2252. 00001111 10000110 10010011 00101110 10001100 11011101 11000101 11000010
  2253. 10011010 11100000 10110101 01000100 01001100 10101110 00111110 10111110
  2254. 10000010 11111010 01001101 01001110 11100101 11000011 00011010 00100101
  2255. 10000011 11101111 01011101 00010011 10111101 00100000 00101001 10011100
  2256. 01101001 01001001 00010001 01000011 11001111 01010000 00100010 11101011
  2257. 01110101 11000101 00000110 11011011 01101110 10001100 11010001 00100010
  2258. 01010101 00010000 11001001 10000110 00001011 00010110 11100000 00100110
  2259. 10010000 11010110 01001010 10101111 11101100 11011100 11110110 00111100
  2260. 10001010 00100011 00000011 11001011 11001101 01001001 00001010 00000100
  2261. 00111010 11010101 01010011 11111011 00100101 11100011 11100100 10000111
  2262. 11011100 01110011 10111011 00011001 10001111 11101010 10100110 11111100
  2263. 00101111 00001100 11101101 00010000 00100010 11000010 11111010 01000010
  2264. 10111001 01110111 10110101 00111100 01101110 11101111 11000011 11101101
  2265. 10101000 00001100 11000011 01010110 01010000 11101000 00001001 00101000
  2266. 10110110 00001010 11111111 01111001 11010000 00110100 10000101 11110100
  2267. 11011001 10110111 01110001 11101111 10110000 10011111 00101010 11111100
  2268. 01011010 10001111 01101011 10101000 10111010 10011111 11101001 00101100
  2269. 11011100 10010011 01010100 00000001 00110000 10100100 10011111 00101101
  2270. 11010101 11000101 01110101 00001011 11101001 00111101 01000010 00001011
  2271. 00100110 00010111 01101100 11001100 00000001 00111100 01000101 01101100
  2272. 00110001 01010111 00101010 10001111 10000111 11001100 11101101 01011000
  2273. 01100101 11100001 00010000 00000001 10101100 11000100 01000001 11111000
  2274. 10101101 11000101 10000010 11111000 10110111 00001111 00110011 10101100
  2275. 01010100 00010010 01001111 00011111 01010000 11011001 11100110 11101001
  2276. 00001010 10110010 11101000 01110100 10010010 10100000 00110111 10010010
  2277. 10000101 10010100 10000111 01111010 01010110 10110101 10011000 10101001
  2278. 10010101 00110000 10001010 11000111 10010000 00101001 01010001 11010110
  2279. 10111000 01111011 11011011 00001000 10000011 00010100 01010000 01011000
  2280. 10010100 10011010 01100010 11010111 00000001 01111110 11110001 10011101
  2281. 11100001 11011010 11000110 00110110 10100010 10101001 01011001 11001010
  2282. 00110001 01110111 10101010 11000111 10111000 11101001 11001100 01101010
  2283. 00010001 00110010 11101001 01001110 10000000 01101001 00001011 00111100
  2284. 00000000 00110010 10010011 11110000 10000100 11000101 11011000 01000111
  2285. 01000100 10000010 01101010 11000000 10000110 01111111 10110111 10011010
  2286. 11101100 10101110 01010001 10010010 11011010 10111110 00001000 01101111
  2287. 11011010 11111100 11111110 00100101 10010010 01111111 10011101 01111110
  2288. 00110010 10101101 10010111 11011010 01001101 01001100 10010000 00011100
  2289. 10001101 01011010 01011000 01001011 11010110 11010111 01001011 10010010
  2290. 10011100 10001010 11011000 01101110 10011101 10011101 00101110 01110111
  2291. 00111010 10100100 00001011 00001010 10010001 01001101 10110001 11100101
  2292. 11000110 11000111 10001001 01101111 01110001 01000111 10100000 01100111
  2293. 01101111 01111100 11010001 00001100 01100101 01011000 01011000 01110100
  2294. 10100100 11011011 10100010 11010010 00111000 11111001 00110011 10100110
  2295. 10110111 00010100 00001011 10011100 00001010 11011101 01100010 01001111
  2296. 01111001 10000111 11011100 01001101 00011110 11011011 11010011 10111101
  2297. 10101111 10010011 11100000 00110101 11011001 10110011 10001111 01111010
  2298. 01110110 10111011 11010011 11110110 00010000 01010101 00110000 10110011
  2299. 11101100 11011101 01111111 00101000 00010001 00010001 10010001 01101101
  2300. 00100100 11011001 11010010 11100010 10110010 01010011 01111010 10111010
  2301. 11000010 10111010 10011000 10100101 00100111 10111001 11010000 10100101
  2302. 10001100 10100010 11110110 01100110 01100100 01001000 00001011 11010110
  2303. 00110111 00100010 00110000 01111001 00001011 00010000 11111001 10111110
  2304. 11110111 00101101 01001110 00001100 10001001 10111010 00010010 10101101
  2305. 01110000 00011000 11000001 10101011 01010110 00101011 11001101 10000101
  2306. 01101101 01101011 01100011 01110110 01101101 11011000 00011100 10100000
  2307. 11110010 00000001 11100001 11100101 01001110 01000100 00110110 10011001
  2308. 00010000 11101110 11100110 11010010 01011101 10000000 01100011 11100011
  2309. 00011001 00111010 11010011 10000111 00110000 00111100 00110001 00110000
  2310. 01100110 11010110 11011010 00101111 11110011 10111110 01001010 11000101
  2311. 10010001 01001110 11001000 11000111 10000100 00011000 11001110 01001001
  2312. 11100001 01011000 10010001 01010010 00000001 01010111 10011011 10010110
  2313. 10001111 00000111 11011101 10101010 00111101 11101101 10010001 10110010
  2314. 10111011 01110011 10011010 01010000 11110011 00001000 10001010 01110001
  2315. 01111001 01011000 00100101 01001001 00011101 11010001 11010111 10000010
  2316. 11100000 00001101 00001110 11110011 11100101 01101101 00000000 01011101
  2317. 01100110 11010111 10111110 00101011 11111011 01100100 00111011 10110000
  2318. 11000010 00011011 01101110 11000110 11011100 11011000 01001100 00011000
  2319. 01011001 10000001 00000010 01001101 01001110 01110001 11110100 11001111
  2320. 01001001 11111000 00110001 11011111 10100100 00111110 10100101 00000011
  2321. 01001100 10100110 01100111 01111110 00010011 01010111 00110001 10011101
  2322. 11100000 11010111 01000110 10111110 01110100 01001100 11110110 01010001
  2323. 00110101 10100101 01011010 10001011 11001010 11000111 10000010 11110100
  2324. 10110101 01110011 11101100 11001011 10000101 01000001 01111001 00010100
  2325. 10100011 11000010 00101001 11111010 01011110 00110001 01111000 10001011
  2326. 00101100 00110010 10110100 00000001 00100110 00110001 00110111 01010010
  2327. 10011111 00010010 10001000 11101100 01101111 10100100 00011011 01011101
  2328. 00010101 11000111 01100111 00010101 11000111 10101011 10110110 01101010
  2329. 01011011 11111011 00111011 01110010 10101000 10011110 01011000 01101011
  2330. 11111010 11100101 01110011 00110011 10000010 00010111 01000010 10010110
  2331. 10111110 10111100 10101010 00100011 10111110 00111011 11010000 10010010
  2332. 10000000 10110110 01000011 11000000 11000010 01111001 01000001 00100100
  2333. 10111111 10001101 11010110 00001100 01010100 00010110 11110000 00000000
  2334. 11101000 00001001 00010000 01110010 11111011 10110100 10000001 00000110
  2335. 00110101 00101011 00011111 00001000 10001100 00100101 11111110 10011110
  2336. 10100111 01101001 00110001 11010101 00011101 10001111 00010110 11111011
  2337. 00111111 10000000 10111001 01000000 01111001 01100011 00000110 01010101
  2338. 10100111 11101000 11000100 11110010 01001110 00011101 00111010 01110100
  2339. 00111000 00010100 11100000 00011110 00110010 01011101 01000100 10010111
  2340. 00000101 01110011 00110000 10101110 11111110 11011001 11111110 01101011
  2341. 01000100 10100111 01110011 00111100 01011100 10000000 10000110 01110110
  2342. 01101101 11011000 01000011 01111000 10111100 00101101 01111111 10110111
  2343. 11000010 10000000 11110110 00010101 01000110 01110111 01110101 00001100
  2344. 11111010 10101100 11111011 11011110 10000111 00101001 01000001 10001000
  2345. 11110010 01101001 00100111 11011001 01000101 00010001 00110111 10110011
  2346. 11100000 00010101 10000111 10100100 11101011 00110011 00001011 11000000
  2347. 11010011 00011100 01101001 00000110 01101011 10110000 01110011 00110000
  2348. 11111011 11000100 01000111 11011101 10100001 11111000 11101010 01111000
  2349. 01110000 11001011 11111001 00101100 11000101 10010110 11110100 01110110
  2350. 11101000 00100011 11101111 10000110 10010000 01011010 11011111 11110110
  2351. 01101010 00111001 00011100 00001100 11100000 10110000 00000111 01000110
  2352. 10101100 10101110 01101000 10010110 00101111 00010111 11001100 01101101
  2353. 10110011 01001101 01110110 01110110 10111010 00100101 10100000 11011111
  2354. 11111010 01101000 00111110 00101100 10001011 00101111 00001011 11010011
  2355. 11111101 01010000 01001100 01100001 00100100 10101110 00010000 00001101
  2356. 01100001 11010100 10111010 10101010 10111010 01001000 10101000 10100011
  2357. 10111001 10100111 10001000 00001011 01100100 11011000 00100000 10010001
  2358. 00001011 10011000 01100111 00111001 10010110 11001100 01011001 01010101
  2359. 00011101 10110010 10000100 00111111 00010011 10100101 01110001 00100001
  2360. 10000001 10011000 00100110 11001111 01101011 01110001 10110001 11100000
  2361. 11100110 10010101 00111010 11001101 00101100 11010100 10110100 11010111
  2362. 10101001 10001111 00011100 10000000 10000101 01111100 01101001 01011000
  2363. 10100100 01010101 10100111 01001010 01001010 10001111 11111100 00001101
  2364. 01101010 11000011 00110101 10010110 10000100 01111101 01110011 00110001
  2365. 00010111 00101011 00010001 11011011 10100011 10101010 10100001 00000001
  2366. 01110010 11101101 00110000 00001001 00111101 11101100 10001100 01001101
  2367. 01000001 10111011 10010001 00100110 10001010 00010010 10111000 00000101
  2368. 11001011 01100010 10010000 01011011 10100100 11000011 00011011 01010111
  2369. 01010101 00010110 11111011 01100110 00100101 10011110 01000110 00111000
  2370. 00001010 01110000 00110111 01100000 10010101 01001100 00001110 10000111
  2371. 11001001 11111111 11000000 11111100 11101101 00100101 10111110 10011100
  2372. 10001100 00100100 10100101 01001001 00100100 11010011 11000001 00100001
  2373. 01011100 11110010 00001110 11111110 11011001 10001011 10110000 00001101
  2374. 01000011 01110110 11011101 10101000 00111000 11110011 01110010 00110110
  2375. 00111101 11110110 10101001 10100010 01111100 01011010 01110000 01011011
  2376. 10010101 10100111 00110000 11010011 00001101 00101110 11101011 01110111
  2377. 01100101 10010101 00111110 00110000 10110110 00011110 11100010 11111000
  2378. 11111111 11110100 11001011 10000011 10000110 10000001 10100000 11110010
  2379. 11011101 10101100 01110001 00101001 11111111 00000111 01010001 00100010
  2380. 00001011 11001000 00010011 01100100 01011011 11011010 00001011 01000101
  2381. 00000000 10001101 11110011 10100010 01000010 00001001 00011011 11010000
  2382. 11111001 00011001 10110100 10001001 10010101 01101100 01100111 11100001
  2383. 01101001 00001000 10000010 00011011 10100010 00110010 01011010 11110111
  2384. 00101110 11010011 01010101 10101011 01010110 11011101 00101011 11101110
  2385. 10110011 10001001 11010011 01101011 01111101 10101101 10001101 10000010
  2386. 11100010 11011011 11111010 10110110 01110111 00000111 01111101 11101110
  2387. 10000111 01011000 11111111 10110010 10111000 10111111 00001000 10001110
  2388. 10110000 00011111 00101100 10000010 01010101 00000111 01001110 01001101
  2389. 00001001 01011110 00110100 01101000 10100000 11011110 11000010 10111000
  2390. 01111100 01110100 00100110 01000001 10011111 01101000 01101010 00000100
  2391. 01000001 00111111 00101011 10000010 00110100 00010101 01100001 10100101
  2392. 11111001 01100110 10000110 10101111 00010101 00011011 11101010 10011011
  2393. 01011010 10011001 10111011 01000010 10001100 11001111 01010011 00111110
  2394. 01011010 00011011 11111110 00001101 11101011 10010100 10111101 10111000
  2395. 00100001 11101111 01000001 11011111 00001101 00000110 11101000 01010000
  2396. 10110100 11000010 11111010 01001101 10101001 01000011 10100010 11000010
  2397. 10000011 10010111 11111010 00111011 10110100 11010111 10110010 00101101
  2398. 10011101 11100001 11100000 01001110 01001100 01111010 11010101 01001011
  2399. 11011001 00111001 01100111 10111010 10110111 00111001 01010001 10110000
  2400. 01111010 11110010 10111110 11111011 10001110 10100111 10100110 00111000
  2401. 10011110 10100000 10011110 11000111 00111100 10100010 10110111 00010011
  2402. 10001011 00011010 10000111 01100011 01110101 01000001 00001011 11110011
  2403. 01110111 10000001 11111101 00010100 11001111 00111010 10000010 00110000
  2404. 11110100 00001001 10110000 10011001 11010111 10000100 11111110 10001111
  2405. 00010111 00010001 10001010 01001011 11100001 01100101 01000000 00000001
  2406. 10101010 10100001 00011110 00010011 11010110 11111011 10100000 10111110
  2407. 00000110 01111000 11111011 11101001 00110010 00011011 00011010 10001010
  2408. 11110100 10110101 01010100 11111000 11100100 00110000 11110111 01101011
  2409. 01000000 00111010 00011010 10110111 00001100 10110001 10101001 10001111
  2410. 10101100 00000011 00101100 11010010 11101101 00001111 10110001 00110001
  2411. 10101011 11001011 10110011 11010010 10010011 10101010 00011111 00010100
  2412. 00000111 01010001 01001101 00000110 11001100 10100011 10010110 01001011
  2413. 10101010 10100011 00011100 00101110 10001000 01011011 10110101 01000110
  2414. 10001100 01110100 00110000 01000000 00011101 11110111 01110010 00000110
  2415. 01011111 11001010 00001101 00111000 10101110 10001011 00100001 01101010
  2416. 11001110 01010101 11010101 00001100 11001101 00010101 11000010 11010111
  2417. 11011101 01100011 00000010 10000101 00011010 00001001 10011010 01010001
  2418. 10110110 11110011 00001000 10101010 11101110 11000101 11010011 00101001
  2419. 10001100 01110000 01100001 00010001 01011000 10000111 11010001 00101000
  2420. 00111010 10001000 01000011 10010100 00011111 01101001 00011101 11000110
  2421. 01011101 10111001 01000011 10100010 01000111 01101111 11011101 11011100
  2422. 10001010 10101011 01001001 10001100 10111110 00101001 01110010 10000100
  2423. 11011101 00011011 00110010 01100111 00111111 01010011 01100101 11100110
  2424. 10111011 00001011 01001010 01000101 01011000 00101011 10100100 01110001
  2425. 01001111 11000000 11100110 11111110 00100000 10111100 00101000 00011011
  2426. 10011000 00010001 11010010 11010011 00101011 11100101 00011011 11111111
  2427. 01011011 10010110 11101100 11100111 01010000 00111010 11010101 00100011
  2428. 10100101 11100010 01001010 00011110 00011001 01110101 01110011 10011010
  2429. 00001001 11011010 01100100 01111101 00101101 11101001 01111010 01011011
  2430. 11111111 00001000 01001101 11001001 10111011 01010010 11001001 10011000
  2431. 00110001 01110111 11011000 11001001 11001101 10100011 01000010 00000111
  2432. 00000110 11111111 01111111 01001011 01101000 11000011 01111101 10000110
  2433. 10101001 10001110 01010001 11001110 01100100 10110010 00010011 11101100
  2434. 10001000 01011101 01110000 00010110 11000111 00111110 01101111 00111010
  2435. 11000111 10111111 10011110 10011001 10001110 01011000 11110101 01101001
  2436. 11101101 01001110 01010100 01001010 11100001 01100010 00001100 01101100
  2437. 00011101 00100001 10011001 00000101 00111001 00000000 10101100 01111111
  2438. 10110000 11010100 00011010 01010011 10100100 01111100 00001100 01010101
  2439. 01101010 01000110 00001001 00000111 10100111 11111100 01001010 11111010
  2440. 11000001 11100000 00111010 10100011 11001000 01110110 01100111 11010011
  2441. 01000010 10111000 01110111 00101100 00010110 11011010 10111101 11110110
  2442. 00110010 00001110 01010100 01111010 10001000 11010011 01111101 00000100
  2443. 00011110 11101011 00010000 10101111 00100110 00101110 10100110 00101000
  2444. 00100101 10000101 01111110 11001001 11010000 00010101 11011000 01000000
  2445. 00100110 01011101 11111010 01100110 10101010 11001100 11111011 01100010
  2446. 00000000 00110001 11110111 11011101 00101100 11011101 01010010 10100000
  2447. 10010111 00100100 10111010 00100001 10000010 11000001 01101010 01100010
  2448. 11000010 00010111 01010001 11110101 01000011 00110010 11110101 11000001
  2449. 10111110 01110001 00100111 10101000 01001101 00101011 01111010 01110010
  2450. 11101100 00001001 01001000 01010110 00010010 11001010 11000110 01001111
  2451. 10100000 11011011 00111000 01010000 11110001 10010000 10011000 11010010
  2452. 10100011 10001101 00010101 10011000 10000000 00000110 11001100 10000000
  2453. 01101000 01110111 11001101 10001111 10100111 10110001 01001100 10000001
  2454. 10010000 00101101 00001010 00010011 11101010 00101110 10010110 10001000
  2455. 00101101 00001000 11010001 01111111 10110111 01000000 11010010 01001111
  2456. 11010111 11110100 01110000 10111001 11011110 00011100 11100011 11100000
  2457. 10100000 10000101 01011100 10110100 10000010 00001010 11110100 00011110
  2458. 10011101 00011111 01001100 01100101 00001001 10011011 01010111 00010010
  2459. 01011101 00101101 00010100 01110111 11110111 11000010 00101110 11010111
  2460. 01011100 11011010 10101100 00011001 00011110 11011011 01100100 10111000
  2461. 00000011 11001100 11010100 11010111 00010100 00101011 01010011 10001110
  2462. 01011110 10000111 00110000 00011000 11100000 10011001 00001110 01101001
  2463. 10001001 00110110 10001011 01101001 01111110 01111101 10111111 10101001
  2464. ]]
  2465.  
  2466.  
  2467. hum.JumpPower = 55
  2468. hum.Animator.Parent = nil
  2469. ----------------------------------------------------------------------------------
  2470. --Origianlly was going to be a screen in the middle :depressed:
  2471.  
  2472. local Screen1 = IT("Part")
  2473. Screen1.BrickColor = BrickC("Bright orange")
  2474. Screen1.Material = "Glass"
  2475. Screen1.Color = Color3.new(218,133,65)
  2476. Screen1.Transparency = 0.3
  2477. Screen1.Size = Vector3.new(6, 4, 0)
  2478. Screen1.CanCollide = false
  2479. Screen1.Locked = true
  2480. Smooth(Screen1)
  2481. local Screen1Weld = IT("Weld")
  2482. Screen1Weld.Part0 = root
  2483. Screen1Weld.Part1 = Screen1
  2484. Screen1Weld.C0 = CF(-0, 3, -5) * angles(0, 0, 0)
  2485. Screen1Weld.Parent = Screen1
  2486. Screen1.Parent = char
  2487.  
  2488. local Screen2 = IT("Part")
  2489. Screen2.BrickColor = BrickC("Bright orange")
  2490. Screen2.Material = "Glass"
  2491. Screen2.Color = Color3.new(218,133,65)
  2492. Screen2.Transparency = 0.3
  2493. Screen2.Size = Vector3.new(6, 4, 0)
  2494. Screen2.CanCollide = false
  2495. Screen2.Locked = true
  2496. Smooth(Screen2)
  2497. local Screen2Weld = IT("Weld")
  2498. Screen2Weld.Part0 = root
  2499. Screen2Weld.Part1 = Screen2
  2500. Screen2Weld.C0 = CF(8, 4, -2) * angles(0.1, -0.9, 0)
  2501. Screen2Weld.Parent = Screen2
  2502. Screen2.Parent = char
  2503. ----------------------------------------------------------------------------------
  2504. local Screen3 = IT("Part")
  2505. Screen3.BrickColor = BrickC("Bright orange")
  2506. Screen3.Material = "Glass"
  2507. Screen3.Color = Color3.new(218,133,65)
  2508. Screen3.Transparency = 0.3
  2509. Screen3.Size = Vector3.new(6, 4, 0)
  2510. Screen3.CanCollide = false
  2511. Screen3.Locked = true
  2512. Smooth(Screen3)
  2513. local Screen3Weld = IT("Weld")
  2514. Screen3Weld.Part0 = root
  2515. Screen3Weld.Part1 = Screen3
  2516. Screen3Weld.C0 = CF(-8, 3, -2) * angles(0.1, 0.9, 0)
  2517. Screen3Weld.Parent = Screen3
  2518. Screen3.Parent = char
  2519. ----------------------------------------------------------------------------------
  2520. --Credit to Noobygames12 for this Hot gui that I totally stole
  2521. local Base = IT("GuiMain")
  2522. Base.Parent = plr.PlayerGui
  2523. local GUIFrame = IT("Frame")
  2524. GUIFrame.Parent = Base
  2525. GUIFrame.BackgroundColor3 = Color3.new(255, 255, 255)
  2526. GUIFrame.BackgroundTransparency = 1
  2527. GUIFrame.BorderColor3 = Color3.new(17, 17, 17)
  2528. GUIFrame.Size = UDim2.new(1, 0, 1, 0)
  2529. GUIFrame.Position = UDim2.new(0, 0, 0, 0)
  2530. local ActualHackerText = Instance.new("TextLabel",GUIFrame)
  2531. ActualHackerText.ZIndex = 2
  2532. ActualHackerText.Font = "SciFi"
  2533. ActualHackerText.BackgroundTransparency = 1
  2534. ActualHackerText.BorderSizePixel = 0.65
  2535. ActualHackerText.Size = UDim2.new(0.4,0,0.2,0)
  2536. ActualHackerText.Position = UDim2.new(0.565, 0, 0.9, 0)
  2537. ActualHackerText.TextColor3 = BrickC("Lime green").Color
  2538. ActualHackerText.TextStrokeColor3 = BrickC("Really black").Color
  2539. ActualHackerText.TextScaled = true
  2540. ActualHackerText.TextStrokeTransparency = 0
  2541. ActualHackerText.Text = "Hac3er Edit by Loody"
  2542. ActualHackerText.TextSize = 24
  2543. ActualHackerText.Rotation = 1
  2544. ActualHackerText.TextXAlignment = "Center"
  2545. ActualHackerText.TextYAlignment = "Top"
  2546.  
  2547. local FatAssAttacks1 = Instance.new("TextLabel",GUIFrame)
  2548. FatAssAttacks1.ZIndex = 2
  2549. FatAssAttacks1.Font = "SciFi"
  2550. FatAssAttacks1.BackgroundTransparency = 1
  2551. FatAssAttacks1.BorderSizePixel = 0.65
  2552. FatAssAttacks1.Size = UDim2.new(0.3, 0, 0.1, 0)
  2553. FatAssAttacks1.Position = UDim2.new(0.775, 0, 0.7, 0)
  2554. FatAssAttacks1.TextColor3 = BrickC("Lime green").Color
  2555. FatAssAttacks1.TextStrokeColor3 = BrickC("Really black").Color
  2556. FatAssAttacks1.TextScaled = true
  2557. FatAssAttacks1.TextStrokeTransparency = 0
  2558. FatAssAttacks1.Text = [[
  2559. Q - Relax
  2560. F - Codificar
  2561. Z - Pantalla de salida / Venida
  2562. X - Orbital Strike
  2563. C - EMP (WIP)
  2564. ]]
  2565. FatAssAttacks1.TextSize = 24
  2566. FatAssAttacks1.Rotation = 1
  2567. FatAssAttacks1.TextXAlignment = "Center"
  2568. FatAssAttacks1.TextYAlignment = "Bottom"
  2569. -------------------------------------------------------
  2570. --End Customization--
  2571. -------------------------------------------------------
  2572.  
  2573.  
  2574.  
  2575.  
  2576.  
  2577.  
  2578. -------------------------------------------------------
  2579. --Start Text Function--
  2580. -------------------------------------------------------
  2581.  
  2582. function mes(text,texttime)
  2583. if Screen1:FindFirstChild("SurfaceGui")~= nil then
  2584. Screen1:FindFirstChild("SurfaceGui"):destroy()
  2585. end
  2586. local text = text
  2587. local SGui = Instance.new("SurfaceGui",Screen1)
  2588.  
  2589. SGui.Face = "Back"
  2590.  
  2591. SGui.Adornee = Screen1
  2592.  
  2593. local hexertextxd = Instance.new("TextBox",SGui)
  2594. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2595. hexertextxd.Size = UDim2.new(0.8, 0, 0.8, 0)
  2596. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2597. hexertextxd.BackgroundTransparency = 1
  2598. if Screen == false then
  2599. hexertextxd.TextTransparency = Screen1.Transparency
  2600. end
  2601. hexertextxd.Font = "Fantasy"
  2602. hexertextxd.MultiLine = true
  2603. hexertextxd.TextWrapped = true
  2604. hexertextxd.TextSize = 34
  2605. hexertextxd.TextXAlignment = "Left"
  2606. hexertextxd.TextYAlignment = "Top"
  2607. hexertextxd.Text = ""
  2608. local tm = coroutine.wrap(function()
  2609. for i = 1,string.len(text),1 do
  2610. swait()
  2611. hexertextxd.Text = string.sub(text,texttime,i)
  2612. end
  2613. wait(3)
  2614. for i = 0,6,0.1 do
  2615. swait()
  2616. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2617. hexertextxd.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2618. end
  2619. SGui:Destroy()
  2620. hexertextxd:Destroy()
  2621. end)
  2622. tm()
  2623. end
  2624.  
  2625. function mes2(text,texttime)
  2626. if Screen2:FindFirstChild("SurfaceGui")~= nil then
  2627. Screen2:FindFirstChild("SurfaceGui"):destroy()
  2628. end
  2629. local text = text
  2630. local SGui = Instance.new("SurfaceGui",Screen2)
  2631.  
  2632. SGui.Face = "Back"
  2633.  
  2634. SGui.Adornee = Screen2
  2635.  
  2636. local hexertextxd2 = Instance.new("TextBox",SGui)
  2637. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2638. hexertextxd2.Size = UDim2.new(0.8, 0, 0.8, 0)
  2639. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2640. hexertextxd2.BackgroundTransparency = 1
  2641. if Screen == false then
  2642. hexertextxd2.TextTransparency = Screen2.Transparency
  2643. end
  2644. hexertextxd2.Font = "Fantasy"
  2645. hexertextxd2.MultiLine = true
  2646. hexertextxd2.TextWrapped = true
  2647. hexertextxd2.TextSize = 34
  2648. hexertextxd2.TextXAlignment = "Left"
  2649. hexertextxd2.TextYAlignment = "Top"
  2650. hexertextxd2.Text = ""
  2651. local tm = coroutine.wrap(function()
  2652. for i = 1,string.len(text),1 do
  2653. swait()
  2654. hexertextxd2.Text = string.sub(text,texttime,i)
  2655. end
  2656. wait(3)
  2657. for i = 0,6,0.1 do
  2658. swait()
  2659. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2660. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2661. end
  2662. SGui:Destroy()
  2663. hexertextxd2:Destroy()
  2664. end)
  2665. tm()
  2666. end
  2667.  
  2668.  
  2669.  
  2670. function mes3(text,texttime)
  2671. if Screen3:FindFirstChild("SurfaceGui")~= nil then
  2672. Screen3:FindFirstChild("SurfaceGui"):destroy()
  2673. end
  2674. local text2 = text
  2675. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2676. SGui2.Face = "Back"
  2677.  
  2678. SGui2.Adornee = Screen3
  2679.  
  2680. local hexertextxd3 = Instance.new("TextBox",SGui2)
  2681. hexertextxd3.Position = UDim2.new(0, 0, 0, 0)
  2682. hexertextxd3.Size = UDim2.new(0.8, 0, 0.8, 0)
  2683. hexertextxd3.TextColor3 = Color3.new(0, 1, 1)
  2684. hexertextxd3.BackgroundTransparency = 1
  2685. hexertextxd3.Font = "Fantasy"
  2686. hexertextxd3.MultiLine = true
  2687. hexertextxd3.TextWrapped = true
  2688. hexertextxd3.TextSize = 34
  2689. if Screen == false then
  2690. hexertextxd3.TextTransparency = Screen3.Transparency
  2691. end
  2692. hexertextxd3.TextXAlignment = "Left"
  2693. hexertextxd3.TextYAlignment = "Top"
  2694. hexertextxd3.Text = ""
  2695. local tm2 = coroutine.wrap(function()
  2696. for i = 1,string.len(text2),1 do
  2697. swait()
  2698. hexertextxd3.Text = string.sub(text2,1,i)
  2699. end
  2700. wait(3)
  2701. for i = 0,6,0.1 do
  2702. swait()
  2703. hexertextxd3.TextTransparency = hexertextxd3.TextTransparency + 0.04
  2704. hexertextxd3.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2705. end
  2706. SGui2:Destroy()
  2707. hexertextxd3:Destroy()
  2708. end)
  2709. tm2()
  2710. end
  2711.  
  2712. -------------------------------------------------------
  2713. --End Text Function--
  2714. -------------------------------------------------------
  2715.  
  2716.  
  2717.  
  2718. -------------------------------------------------------
  2719. --Start Attacks N Stuff--
  2720. -------------------------------------------------------
  2721. function AttackTemplate()
  2722. attack = true
  2723. for i = 0, 2, 0.1 do
  2724. swait()
  2725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2726. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2727. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2728. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2729. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2730. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2731. end
  2732. attack = false
  2733. end
  2734. function Maniac()
  2735. Speed = 0
  2736. Cso("1607788178", hed, 3, 0.9)
  2737. attack = true
  2738. for i = 0, 10, 0.1 do
  2739. swait()
  2740. change = 1.5
  2741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2742. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  2743. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2744. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2745. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.1)
  2746. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2747. end
  2748. attack = false
  2749. Speed = 16
  2750. end
  2751. function ScreenAway()
  2752. attack = true
  2753. Speed = 8
  2754. movelegs = true
  2755. for i = 0, 4, 0.1 do
  2756. swait()
  2757. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2758. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2759. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2760. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2761. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2762. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2763. end
  2764. Cso("1184953203", tors, 3, 1)
  2765. for i = 0, 4, 0.1 do
  2766. swait()
  2767. Screen2.Transparency = Screen2.Transparency + 0.03
  2768. Screen3.Transparency = Screen3.Transparency + 0.03
  2769. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2770. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2771. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2772. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2773. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2774. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2775. end
  2776. Speed = 16
  2777. Screen = false
  2778. movelegs = false
  2779. attack = false
  2780. end
  2781. function ScreenCome()
  2782. attack = true
  2783. Speed = 8
  2784. movelegs = true
  2785. for i = 0, 4, 0.1 do
  2786. swait()
  2787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2788. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2789. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2790. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2791. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2792. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2793. end
  2794. Cso("1184953775", tors, 3, 1)
  2795. for i = 0, 4, 0.1 do
  2796. swait()
  2797. Screen2.Transparency = Screen2.Transparency - 0.03
  2798. Screen3.Transparency = Screen3.Transparency - 0.03
  2799. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2800. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2801. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2802. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2803. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2804. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2805. end
  2806. Speed = 16
  2807. Screen = true
  2808. movelegs = false
  2809. attack = false
  2810. end
  2811. function Relax()
  2812. attack = true
  2813. Speed = 0
  2814. Sitt = true
  2815. repeat
  2816. swait()
  2817. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2818. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2819. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(5)), 0.1)
  2820. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2821. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(75), Rad(0), Rad(-55)), 0.1)
  2822. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2823. until Sitt == false
  2824. Speed = 16
  2825. attack = false
  2826. end
  2827. function Orb_Strike()
  2828. attack = true
  2829. Speed = 12
  2830. movelegs = true
  2831. if plr.Name == "ElLoodyxd" then
  2832.  
  2833. mes2([[Codex : Los estoy bombardeando ahora, veamos cuánto duran.
  2834.  
  2835.  
  2836. Loody : Buen trabajo. Sigue haciendo lo que estás haciendo.
  2837.  
  2838.  
  2839. Codex : Ok.
  2840.  
  2841. ]],1.35)
  2842. end
  2843. if plr.Name == "ElLoodyxd2" then
  2844.  
  2845. mes2([[Loody : Combate para rekt algunos skids.
  2846.  
  2847.  
  2848. Codex : XD Nosotros deberíamos hacer esto más a menudo
  2849.  
  2850.  
  2851. Loody : igual
  2852.  
  2853. ]],1.35)
  2854. end
  2855. if plr.Name ~= "ElLoodyxd" and plr.Name ~= "ElLoodyxd2" then
  2856.  
  2857. mes2([[Orbital Llamado lanzando ahora.]],1.35)
  2858. end
  2859. mes("Activando: Ataque aéreo orbital.",0.05)
  2860. for i = 0, 1.2, 0.1 do
  2861. swait()
  2862. for i = 0, 0.2, 0.1 do
  2863. swait()
  2864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2865. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2866. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2867. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2868. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.1)
  2869. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.1)
  2870. end
  2871. for i = 0, 0.4, 0.1 do
  2872. swait()
  2873. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2874. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2875. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2876. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2877. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.1)
  2878. LW.C0 = clerp(LW.C0, CF(1* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, -1* Player_Size) * angles(Rad(90), Rad(0), Rad(85)), 0.1)
  2879. end
  2880. end
  2881. Speed = 16
  2882. movelegs = false
  2883. mes("Orbital Air Strike Launched.",0.05)
  2884. coroutine.resume(coroutine.create(function()
  2885. wait(2)
  2886. Cso("2108801154", char, 7, 0.8)
  2887. for i = 0, 9 do
  2888. Effects.Meshed(mouse.Hit * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),Vector3.new(),Vector3.new(.0115,.0005,.0115),"","rbxassetid://662585058","",0,false,0.03)
  2889. Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2890. Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2891. end
  2892. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2893. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2894. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2895. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2896. CamShake(2, 15)
  2897. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2898. if v:FindFirstChild("Head") then
  2899. Eviscerate(v)
  2900. end
  2901. end
  2902. attack = false
  2903. end))
  2904. end
  2905. function Code()
  2906. Sitt = true
  2907. attack = true
  2908. Speed = 0
  2909. Cso("548337197", tors, 7, 1)
  2910. coroutine.resume(coroutine.create(function()
  2911. for i = 0,2,0.1 do
  2912. swait()
  2913. Screen2.Transparency = Screen2.Transparency + 0.02
  2914. Screen3.Transparency = Screen3.Transparency + 0.02
  2915. end
  2916. end))
  2917. local text = text
  2918. local SGui = Instance.new("SurfaceGui",Screen2)
  2919. SGui.Face = "Back"
  2920. SGui.Adornee = Screen2
  2921. local hexertextxd = Instance.new("TextBox",SGui)
  2922. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2923. hexertextxd.Size = UDim2.new(1, 0, 1, 0)
  2924. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2925. hexertextxd.BackgroundTransparency = 1
  2926. if Screen == false then
  2927. hexertextxd.TextTransparency = Screen2.Transparency
  2928. end
  2929. hexertextxd.Font = "Code"
  2930. hexertextxd.MultiLine = true
  2931. hexertextxd.TextWrapped = true
  2932. hexertextxd.TextSize = 34
  2933. hexertextxd.TextXAlignment = "Center"
  2934. hexertextxd.TextYAlignment = "Center"
  2935. hexertextxd.Text = ""
  2936. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2937. SGui2.Face = "Back"
  2938. SGui2.Adornee = Screen3
  2939. local hexertextxd2 = Instance.new("TextBox",SGui2)
  2940. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2941. hexertextxd2.Size = UDim2.new(1, 0, 1, 0)
  2942. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2943. hexertextxd2.TextStrokeColor3 = Color3.new(0,1,0)
  2944. hexertextxd2.BackgroundTransparency = 1
  2945. hexertextxd2.Font = "Code"
  2946. hexertextxd2.MultiLine = true
  2947. hexertextxd2.TextWrapped = true
  2948. hexertextxd2.TextSize = 34
  2949. hexertextxd2.TextTransparency = 0
  2950. hexertextxd2.TextXAlignment = "Left"
  2951. hexertextxd2.TextYAlignment = "Top"
  2952. hexertextxd2.Text = ""
  2953. local wordthing = 1
  2954. local wordthing2 = 1
  2955. while Sitt == true do
  2956. swait()
  2957. if wordthing < #idlecp then
  2958. wordthing = wordthing + 1
  2959. hexertextxd.Text = hexertextxd.Text..RightCP:sub(wordthing2,wordthing2)
  2960. hexertextxd2.Text = hexertextxd2.Text..idlecp:sub(wordthing,wordthing)
  2961. local newline = hexertextxd.Text:find("\n")
  2962. local newline2 = hexertextxd2.Text:find("\n")
  2963. if newline and #hexertextxd.Text > 450 then
  2964. hexertextxd.Text = hexertextxd.Text:sub(newline + 1)
  2965. end
  2966. if newline2 and #hexertextxd2.Text > 600 then
  2967. hexertextxd2.Text = hexertextxd2.Text:sub(newline2 + 1)
  2968. end
  2969.  
  2970.  
  2971. if wordthing2 < #RightCP then
  2972. wordthing2 = wordthing2 + 1
  2973. end
  2974.  
  2975. else
  2976. wordthing = 1
  2977. end
  2978. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2979. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2980. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2981. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2982. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2983. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2984. end
  2985. for i = 0, 4, 0.1 do
  2986. swait()
  2987. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2988. hexertextxd.Position = UDim2.new(0, 0, 0-0.05*i, 0)
  2989. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2990. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2991. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2992. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2993. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2994. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2995. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2996. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2997. end
  2998. coroutine.resume(coroutine.create(function()
  2999. for i = 0,2,0.1 do
  3000. swait()
  3001. Screen2.Transparency = Screen2.Transparency - 0.02
  3002. Screen3.Transparency = Screen3.Transparency - 0.02
  3003. end
  3004. end))
  3005. attack = false
  3006. Speed = 16
  3007. wordthing = 1
  3008. wordthing2 = 1
  3009. SGui:Destroy()
  3010. SGui2:Destroy()
  3011. end
  3012. function EMP()
  3013. attack = true
  3014. Speed = 0
  3015. revw.C0 = CFrame.new(1.8,-0.7,0.2) * angles(Rad(90), Rad(0), Rad(30))
  3016. if plr.Name == "ElLoodyxd" then
  3017.  
  3018. mes2([[Codex : Listo para EMP.
  3019.  
  3020.  
  3021. Loody : Muy bien, dime cuando estés a punto de golpearlo.
  3022.  
  3023.  
  3024. Codex : Seguro.
  3025.  
  3026. ]],1.35)
  3027. end
  3028. if plr.Name == "ElLoodyxd2" then
  3029.  
  3030. mes2([[Loody : EMP
  3031.  
  3032.  
  3033. Codex : Que?
  3034.  
  3035.  
  3036. Loody : EMP ACTIVADO!
  3037.  
  3038.  
  3039. Codex : :boi:
  3040. ]],1.35)
  3041. end
  3042. if plr.Name ~= "ElLoodyxd2" and plr.Name ~= "ElLoodyxd" then
  3043.  
  3044. mes("EMPS LLEGANDO",1.35)
  3045.  
  3046. mes3("EMP Una y otra vez.",1.35)
  3047. end
  3048. for i = 0, 6, 0.1 do
  3049. swait()
  3050. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.05)
  3051. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3052. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3053. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3054. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(140), Rad(0 + 5 * Sin(sine / 20)), Rad(35)), 0.1)
  3055. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(140), Rad(0 - 5 * Sin(sine / 20)), Rad(-35)), 0.1)
  3056. end
  3057. mes2([[
  3058. EMP Activado.
  3059.  
  3060.  
  3061.  
  3062. Destruir...
  3063. ]],.05)
  3064. Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(10, 10, 10), 1, maincolor, "Sphere")
  3065. Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(20, 20, 20), 1, maincolor, "Sphere")
  3066. Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(30, 30, 30), 1, maincolor, "Sphere")
  3067. CamShake(5, 10)
  3068. Cso("285693895", char, 2, 1)
  3069. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  3070. if v:FindFirstChild("Head") then
  3071. v:FindFirstChildOfClass("Humanoid").PlatformStand = true
  3072. Cso("76047008", v:FindFirstChild("Head"), 7, (math.random(45,155)/150)+0.2)
  3073. end
  3074. end
  3075. for i = 0, 6, 0.1 do
  3076. swait()
  3077. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3078. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3079. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3080. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3081. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(140), Rad(0 + 5 * Sin(sine / 20)), Rad(35)), 0.1)
  3082. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(140), Rad(0 - 5 * Sin(sine / 20)), Rad(-35)), 0.1)
  3083. end
  3084. revw.C0 = CFrame.new(0,-0.5,0.5) * angles(Rad(90), Rad(0), Rad(0))
  3085. Speed = 16
  3086. attack = false
  3087. end
  3088.  
  3089. function DIE()
  3090. attack = true
  3091. Speed = 0
  3092.  
  3093.  
  3094. mes("Muerte",1.35)
  3095.  
  3096. mes3("Haciendo que la gente se caiga",1.35)
  3097. for i = 0, 6, 0.1 do
  3098. swait()
  3099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.05)
  3100. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3101. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3102. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3103. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0 + 5 * Sin(sine / 20)), Rad(-90)), 0.1)
  3104. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(0 - 5 * Sin(sine / 20)), Rad(90)), 0.1)
  3105. end
  3106. mes2([[
  3107. Me he caído y no puedo levantarme Activado.
  3108.  
  3109.  
  3110.  
  3111. arroz muerto no es una gran sopa
  3112. ]],.05)
  3113. Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(50, 50, 50), 1, maincolor, "Sphere")
  3114. Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(100, 100, 100), 1, maincolor, "Sphere")
  3115. Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(150, 150, 150), 1, maincolor, "Sphere")
  3116. CamShake(5, 10)
  3117. Cso("285693895", char, 2, 1)
  3118. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  3119. if v:FindFirstChild("Head") then
  3120. v:FindFirstChildOfClass("Humanoid").PlatformStand = true
  3121. Cso("76047008", v:FindFirstChild("Head"), 7, (math.random(45,155)/150)+0.2)
  3122. end
  3123. end
  3124. for i = 0, 6, 0.1 do
  3125. swait()
  3126. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-10), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3127. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3128. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3129. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3130. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(140), Rad(0 + 5 * Sin(sine / 20)), Rad(35)), 0.1)
  3131. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(140), Rad(0 - 5 * Sin(sine / 20)), Rad(-35)), 0.1)
  3132. end
  3133. Speed = 16
  3134. attack = false
  3135. end
  3136.  
  3137. -------------------------------------------------------
  3138. --End Attacks N Stuff--
  3139. -------------------------------------------------------
  3140. mouse.KeyDown:connect(function(key)
  3141. if (op1 == false and attack == false) or Sitt == true then
  3142. if key == "q" then
  3143. if Sitt == false then
  3144. Relax()
  3145. elseif Sitt == true then
  3146. Sitt = false
  3147. end
  3148. end
  3149. end
  3150. if (op1 == false and attack == false) or Sitt == true then
  3151. if key == "f" then
  3152. if Sitt == false and Screen == true then
  3153. Code()
  3154. elseif Sitt == true then
  3155. Sitt = false
  3156. end
  3157. end
  3158. end
  3159. if attack == false then
  3160. if key == "t" then
  3161. Maniac()
  3162. elseif key == "z" then
  3163. if Screen == true then
  3164. ScreenAway()
  3165. else
  3166. ScreenCome()
  3167. end
  3168. elseif key == "x" then
  3169. Orb_Strike()
  3170. elseif key == "r" then
  3171. DIE()
  3172. elseif key == "c" then
  3173. EMP()
  3174. elseif key == "1" then
  3175. SONG = 2007066385
  3176. Music.TimePosition = 0
  3177. mes("Now playing : Welcome to the Game - Main Menu",0.05)
  3178. elseif key == "2" then
  3179. SONG = 1825107283
  3180. Music.TimePosition = 0
  3181. mes("Now playing : Welcome to the Game 2 - Main Menu",0.05)
  3182. elseif key == "3" then
  3183. SONG = 1366716306
  3184. Music.TimePosition = 0
  3185. mes("Now playing : Watashi no mono - School Day Sane",0.05)
  3186. elseif key == "4" then
  3187. SONG = 2116461106
  3188. Music.TimePosition = 0
  3189. mes("Now playing : Destroid - Annihilate",0.05)
  3190. mes2("YOU HAVE BEEN DESTROYED",0.05)
  3191. elseif key == "5" and plr.Name == "KillerDarkness0105" then
  3192. SONG = 1837185092
  3193. Music.TimePosition = 0
  3194. mes("Now playing : (UNKNOWN ARTIST) - Clubbed",0.05)
  3195. elseif key == "5" and plr.Name == "Creterisk" then
  3196. SONG = 200602561
  3197. Music.TimePosition = 0
  3198. mes("Now playing : Aldnoah.Zero - SiTE n0w1",0.05)
  3199. end
  3200. end
  3201. end)
  3202.  
  3203.  
  3204. hed.Transparency = 1
  3205.  
  3206.  
  3207.  
  3208. char.Head.face.Texture = "rbxassetid://0"
  3209.  
  3210.  
  3211. -------------------------------------------------------
  3212. --Start Animations--
  3213. -------------------------------------------------------
  3214. print("By Loody")
  3215. while true do
  3216. swait()
  3217. sine = sine + change
  3218. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3219. local velderp = root.Velocity.y
  3220. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3221. if equipped == true or equipped == false then
  3222. if attack == false then
  3223. idle = idle + 1
  3224. else
  3225. idle = 0
  3226. end
  3227. local Landed = false
  3228. if(hitfloor)then
  3229. WasAir = false
  3230. else
  3231. WasAir = true
  3232. end
  3233. if(WasAir == false)then
  3234. if(InAir == true)then
  3235. LandTick = time()
  3236. Landed = true
  3237. end
  3238. end
  3239. if(time()-LandTick < .3)then
  3240. Landed = true
  3241. end
  3242. if(hitfloor)then
  3243. InAir = false
  3244. else
  3245. InAir = true
  3246. end
  3247. if(not char:FindFirstChildOfClass'Shirt')then
  3248. NewInstance("Shirt",char,{ShirtTemplate='rbxassetid://676428254'})
  3249. else
  3250. char:FindFirstChildOfClass'Shirt'.ShirtTemplate='rbxassetid://676428254'
  3251. end
  3252. if(not char:FindFirstChildOfClass'Pants')then
  3253. NewInstance("Pants",char,{PantsTemplate='rbxassetid://676428351'})
  3254. else
  3255. char:FindFirstChildOfClass'Pants'.PantsTemplate='rbxassetid://676428351'
  3256. end
  3257. local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
  3258. local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  3259. local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  3260. Screen3Weld.C1 = clerp(Screen3Weld.C1, CFrame.new(0-0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0+1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0+7*math.sin(sine/40))+ torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3261. Screen2Weld.C1 = clerp(Screen2Weld.C1, CFrame.new(0+0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0-1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0-7*math.sin(sine/40))- torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3262. Screen1Weld.C1 = clerp(Screen1Weld.C1, CFrame.new(0+0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0-1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0-7*math.sin(sine/40))- torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3263. ActualHackerText.Rotation = 0 - 2 * math.cos(sine / 24)
  3264. ActualHackerText.Position = UDim2.new(0.6, 0 - 10 * math.cos(sine / 32),0.8, 0 - 10 * math.cos(sine / 45))
  3265. if(State == 'Jump')then
  3266. hum.JumpPower = 55
  3267. if attack == false then
  3268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  3269. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3270. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3271. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3272. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3273. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3274. end
  3275. elseif(State == 'Fall')then
  3276. if attack == false then
  3277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3278. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3279. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3280. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3281. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3282. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3283. end
  3284. elseif(State == 'Land')then
  3285. hum.JumpPower = 0
  3286. if attack == false then
  3287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3288. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3289. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  3290. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15)
  3291. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  3292. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  3293. end
  3294. elseif(State == 'Idle')then
  3295. change = 0.55
  3296. if attack == false then
  3297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3298. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3299. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3300. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3301. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0 - 5 * Sin(sine / 20)), Rad(26 - 30 * Sin(sine / 20))), 0.1)
  3302. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170), Rad(0), Rad(-35)), 0.1)
  3303. end
  3304. elseif(State == 'Walk')then
  3305. change = 0.76
  3306. hum.JumpPower = 55
  3307. if attack == false then
  3308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1)
  3309. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1)
  3310. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3311. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3312. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0 - 5 * Sin(sine / 20)), Rad(26 - 30 * Sin(sine / 20))), 0.1)
  3313. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  3314. end
  3315. end
  3316. end
  3317. hum.Name = "HUM"
  3318. hum.WalkSpeed = Speed
  3319. Music.SoundId = "rbxassetid://2552132916"
  3320. Music.Pitch = 1
  3321. Music.Volume = 2
  3322. Music.Parent = tors
  3323. Music.Playing = true
  3324. if 0 < #Effects then
  3325. for e = 1, #Effects do
  3326. if Effects[e] ~= nil then
  3327. local Thing = Effects[e]
  3328. if Thing ~= nil then
  3329. local Part = Thing[1]
  3330. local Mode = Thing[2]
  3331. local Delay = Thing[3]
  3332. local IncX = Thing[4]
  3333. local IncY = Thing[5]
  3334. local IncZ = Thing[6]
  3335. if 1 >= Thing[1].Transparency then
  3336. if Thing[2] == "Block1" then
  3337. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3338. local Mesh = Thing[1].Mesh
  3339. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3340. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3341. elseif Thing[2] == "Block2" then
  3342. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3343. local Mesh = Thing[7]
  3344. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3345. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3346. elseif Thing[2] == "Block3" then
  3347. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3348. local Mesh = Thing[7]
  3349. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3350. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3351. elseif Thing[2] == "Cylinder" then
  3352. local Mesh = Thing[1].Mesh
  3353. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3354. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3355. elseif Thing[2] == "Blood" then
  3356. local Mesh = Thing[7]
  3357. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3358. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3359. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3360. elseif Thing[2] == "Elec" then
  3361. local Mesh = Thing[1].Mesh
  3362. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3363. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3364. elseif Thing[2] == "Disappear" then
  3365. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3366. elseif Thing[2] == "Shatter" then
  3367. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3368. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3369. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3370. Thing[6] = Thing[6] + Thing[5]
  3371. end
  3372. else
  3373. Part.Parent = nil
  3374. table.remove(Effects, e)
  3375. end
  3376. end
  3377. end
  3378. end
  3379. end
  3380. end
  3381. -------------------------------------------------------
  3382. --End Animations And Script--
  3383. -------------------------------------------------------
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