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- if (!(isDedicated && isServer)) then { // Player
- waitUntil {sleep 0.5; alive player}; // Alive
- ["sandi_framework_spawned", [player]] call CBA_fnc_globalEvent; // Create Spawned Event
- sandi_framework_biKilledEh = { // BI Killed Event Handler
- _man = _this select 0;
- _man removeEventHandler ["Killed", (_man getVariable "sandi_framework_biKilledId")]; // Remove Event Handler
- ["sandi_framework_killed", [_man]] call CBA_fnc_globalEvent; // Create Killed Event
- waitUntil {sleep 0.1; alive player}; // Wait Until Alive Again
- ["sandi_framework_respawned", [player]] call CBA_fnc_globalEvent; // Create Killed Event
- _man setVariable ["sandi_framework_biKilledId", (player addEventHandler ["Killed", sandi_framework_biKilledEh]) ]; // Re-add BI Killed Event Handler
- };
- _man setVariable ["sandi_framework_biKilledId", (player addEventHandler ["Killed", sandi_framework_biKilledEh]) ]; // Add BI Killed Event Handler
- };
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