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getoffmylawwwnnn

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Jan 28th, 2022
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  1. [2022-01-29 03:42:36.048 +00:00Z] [STDOUT] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2. [2022-01-29 03:42:36.048 +00:00Z] [STDOUT] Parameter name: index
  3. [2022-01-29 03:42:36.048 +00:00Z] [STDOUT] at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0
  4. [2022-01-29 03:42:36.048 +00:00Z] [STDOUT] at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
  5. [2022-01-29 03:42:36.048 +00:00Z] [STDOUT] at Infiltrated.Logic.ChooseClassD () [0x000d7] in <ed55debe89214dd2b365ad82cc73fbc6>:0
  6. [2022-01-29 03:42:36.048 +00:00Z] [STDOUT] at Infiltrated.Events.<OnRoundStart>b__4_1 () [0x00000] in <ed55debe89214dd2b365ad82cc73fbc6>:0
  7. [2022-01-29 03:42:36.048 +00:00Z] [STDOUT] at MEC.Timing+<_DelayedCall>d__310.MoveNext () [0x00056] in <9a6f130c7132413b91e844ad83b9c041>:0
  8. [2022-01-29 03:42:36.048 +00:00Z] [STDOUT] at MEC.Timing.Update () [0x0043c] in <9a6f130c7132413b91e844ad83b9c041>:0
  9. [2022-01-29 03:42:36.048 +00:00Z] [STDOUT] UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  10. [2022-01-29 03:42:36.048 +00:00Z] [STDOUT] UnityEngine.DebugLogHandler:LogException(Exception, Object)
  11. [2022-01-29 03:42:36.048 +00:00Z] [STDOUT] UnityEngine.Logger:LogException(Exception, Object)
  12. [2022-01-29 03:42:36.048 +00:00Z] [STDOUT] UnityEngine.Debug:LogException(Exception)
  13. [2022-01-29 03:42:36.048 +00:00Z] [STDOUT] MEC.Timing:Update()
  14. [2022-01-29 03:42:36.048 +00:00Z] [STDOUT] (Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)
  15. [2022-01-29 03:42:36.066 +00:00Z] [DEBUG] [Infiltrated] 33
  16. [2022-01-29 03:42:36.078 +00:00Z] [DEBUG] [Infiltrated] 0
  17. [2022-01-29 03:42:36.090 +00:00Z] [INFO] [Infiltrated] I don't found any player to spawn!
  18. [2022-01-29 03:44:15.257 +00:00Z] [DEBUG] [DiscordIntegration] A player is dying True False False
  19. [2022-01-29 03:44:15.270 +00:00Z] [DEBUG] [DiscordIntegration] A player is dying True False False
  20. [2022-01-29 03:45:33.882 +00:00Z] [DEBUG] [CedMod-QuerySystem] plrdeath
  21. [2022-01-29 03:45:33.894 +00:00Z] [DEBUG] [DiscordIntegration] A player is dying False False False
  22. [2022-01-29 03:45:47.242 +00:00Z] [DEBUG] [CedMod-QuerySystem] plrdeath
  23. [2022-01-29 03:45:47.254 +00:00Z] [DEBUG] [DiscordIntegration] A player is dying False False False
  24. [2022-01-29 03:46:17.284 +00:00Z] [STDOUT] NullReferenceException: Object reference not set to an instance of an object
  25. [2022-01-29 03:46:17.284 +00:00Z] [STDOUT] at PlayerStatsSystem.CustomReasonDamageHandler..ctor (System.String customReason, System.Single damage, System.String customCassieAnnouncement) [0x00014] in <19e4ded88c7c4d6dab5b3298a0d67cec>:0
  26. [2022-01-29 03:46:17.284 +00:00Z] [STDOUT] at Exiled.API.Features.Player.Hurt (System.String damageReason, System.Single damage, System.String cassieAnnouncement) [0x00006] in <6a394b4f51694ddc9958f323f8428d15>:0
  27. [2022-01-29 03:46:17.284 +00:00Z] [STDOUT] at NukeLock.Events.WarheadHandler+<Radiation>d__5.MoveNext () [0x00116] in <6c13ac3bd8ac4e718f639e90a4d5035b>:0
  28. [2022-01-29 03:46:17.284 +00:00Z] [STDOUT] at MEC.Timing.Update () [0x0043c] in <9a6f130c7132413b91e844ad83b9c041>:0
  29. [2022-01-29 03:46:17.284 +00:00Z] [STDOUT] UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  30. [2022-01-29 03:46:17.284 +00:00Z] [STDOUT] UnityEngine.DebugLogHandler:LogException(Exception, Object)
  31. [2022-01-29 03:46:17.284 +00:00Z] [STDOUT] UnityEngine.Logger:LogException(Exception, Object)
  32. [2022-01-29 03:46:17.284 +00:00Z] [STDOUT] UnityEngine.Debug:LogException(Exception)
  33. [2022-01-29 03:46:17.284 +00:00Z] [STDOUT] MEC.Timing:Update()
  34. [2022-01-29 03:46:17.284 +00:00Z] [STDOUT] (Filename: <19e4ded88c7c4d6dab5b3298a0d67cec> Line: 0)
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