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Feb 26th, 2020
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  1. Dear aimware customers,
  2.  
  3. We are happy to announce that the CS:GO version 5 is now fully released and with this we have removed access to previous versions.
  4.  
  5. The update includes:
  6.  
  7. Ragebot
  8. Added rapid double fire mode with charge indicator.
  9.  
  10. Visuals
  11. Implemented crosshair.
  12. Added crosshair color option.
  13. Added Planting flag.
  14. Added Reloading flag.
  15. Added Skin Changer.
  16. Added Model Changer.
  17. C4 Timer now shows on out of view indicator.
  18. Fixed autostrafer affecting wallbang damage position.
  19.  
  20. UI
  21. Implemented console command lookup.
  22. Implemented console binds.
  23. Limit buffer of console log output.
  24. Fixed text edit elements auto scrolling.
  25. Added scrolling to Combobox with more than 8 options.
  26. Fixed font in Console not being affected by DPI scaling option.
  27.  
  28. Settings
  29. Added Open Settings Folder button.
  30.  
  31. Lua
  32. Lua Editor is now available and in testing phase.
  33. Switched to LuaJIT for better performance.
  34. Relaxed sandbox state to allow metatables and various other Lua APIs.
  35. Added all functions from V4 API. Report backward compatibility issues on forum.
  36. Added Vector3 and EulerAngles class for easier 3D math. (vector.* API is now marked as legacy)
  37. Various functions like Entity:GetAbsOrigin, client.WorldToScreen now use Vector3 instead of list of numbers.
  38. Added input.GetMouseWheelDelta for accumulated scroll.
  39. Added gui.Tab( parent, varname, name )
  40. Upgraded UserCmd class with direct read/write access fields. (ex. cmd.viewangles instead of cmd:Get/SetViewAngles )
  41. Added draw.AddFontResource( ttf ) for embedding font files.
  42. Added materials.Find( name )
  43. Added materials.Enumerate( callback( mat ) )
  44. Added materials.Create( name, vmt, type )
  45. Added Material:GetName()
  46. Added Material:GetTextureGroupName()
  47. Added Material:AlphaModulate( alpha )
  48. Added Material:ColorModulate( red, green, blue )
  49. Added Material:SetMaterialVarFlag( index, set )
  50. Added Material:SetShaderParam( name, value )
  51. Added DrawModel callback.
  52. Added DrawModelContext:GetEntity()
  53. Added DrawModelContext:ForcedMaterialOverride( mat )
  54. Added DrawModelContext:DrawExtraPass()
  55. Added panorama.RunScript( js )
  56. Added EspBuilder:AddTextLeft( text )
  57. Added EspBuilder:AddTextRight( text )
  58. Added EspBuilder:AddIconTop( texture )
  59. Added EspBuilder:AddIconBottom( texture )
  60. Added EspBuilder:AddIconLeft( texture )
  61. Added EspBuilder:AddIconRight( texture )
  62. Added GuiObject:SetOpenKey( key ) for Window toggling.
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