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All Cards with Triple Dip Skip

Apr 25th, 2017
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  1. This route does Jr. Troopa Skip, Seed Early and Record Skip. It also skip Triple Dip.
  2.  
  3. -- Prologue --
  4.  
  5. - Jr. Troopa Skip
  6. - Bush coin [1 coin]
  7. - Playground 10 coin Block [11 coins]
  8. - Coin block [12 coins]
  9. - 4 Trampoline coins [16 coins]
  10. - Equip Power Jump
  11. - Goomnut
  12. - 2 Block coins [18 coins]
  13.  
  14. Red and Blue Goomba:
  15. T1: Power Jump Red; Headbonk Red [3FP]
  16. T2: Power Jump Blue; Do Nothing [1FP]
  17. T3: Fire Flower [Up 1]
  18.  
  19. - Eat Goomnut [Mash A] [4FP]
  20.  
  21. Goomba King:
  22. T1: Power Jump King; Headbonk Tree
  23. T2: Power Jump King; Headbonk King
  24.  
  25. Magikoopa:
  26. T1: Power Jump; Do Nothing
  27. T2: Power Jump [1 FP]
  28.  
  29. -- Chapter 1 --
  30.  
  31. - 1 Block coin [19 coins]
  32. - 1 Fright Jar
  33. - 1 POW Block
  34. - 10 coin Block [29 coins]
  35. - Buy 2 POW and 2 Fire Flowers [5 coins]
  36.  
  37. Fuzzy Shell Fight:
  38. T1: Fire Flower [Mash A]
  39.  
  40. - Bush Coin [6 coins]
  41. - 5 Path coins [11 coins]
  42. - T. Bolt
  43. - Hidden Fire Flower
  44. - Hit Heart Block
  45.  
  46. Koopa Fight 1: Key
  47. T1: Power Jump; Power Shell (untimed) [0FP]
  48.  
  49. - Hit Heart Block before talking to Bombette
  50.  
  51. Jail Fight:
  52. T1: Fire Flower [Mash A]; Body Slam
  53.  
  54. - 9 Jail Fight coins [20 coins]
  55. - First Strike with Bomb
  56.  
  57. Pit Fight 1:
  58. T1: Bomb [2FP]
  59.  
  60. Pit Fight 2:
  61. T1: Fright Jar [Up 1]
  62. T2: T. Bolt [Mash A]
  63. ~ 1 Fail: T. Bolt the Paratroopa, Level Up FP Early, Hit Heart Block before/after Cannons, Slow Jr. Troopa Fight
  64.  
  65. - First Strike with Bomb
  66.  
  67. Pit Fight 3:
  68. T1: Power Jump; Body Slam (untimed)
  69.  
  70. Level Up: FP
  71. 10, 10, 3
  72.  
  73. - Both Fire Bar coins [40 coins]
  74.  
  75. Cannons:
  76. T1: POW Block [Up 1]; Do Nothing
  77. T2: POW Block [Up 1]
  78.  
  79. - 10 cannon coins [50 coins]
  80.  
  81. Koopa Bros: Bowser
  82. T1: Power Jump; Bomb
  83. T2: Power Jump
  84.  
  85. Koopa Bros:
  86. T1: Bomb
  87. T2: POW Block [Up 1]; Do Nothing
  88. T3: Fire Flower [Up 1]
  89.  
  90. Peach Scene: Yes to all 3 questions
  91.  
  92. -- Parakarry --
  93.  
  94. - Say No to Both Tutorials
  95. - Honey Syrup
  96. - Say Yes to Jr. Troopa
  97.  
  98. Jr. Troopa:
  99. T1: Power Jump; Bomb
  100. T2: T. Bolt [Up 1]; Bomb
  101.  
  102. - Get Speedy Spin
  103. - Take off Power Jump
  104. - Equip Power Bounce and Speedy Spin
  105. - Get Seed
  106. - Ride train
  107.  
  108. - Find Parakarry's Letters and bring them to him
  109. - Get 2 Whackas
  110. - Collect 3 Letters
  111. - Get 2nd Flower Seed Early
  112. - Hit Heart Block
  113. - Go to Toad Town
  114.  
  115. -- Sushie --
  116.  
  117. - Blue House Skip
  118.  
  119. Blooper: 30 HP
  120. T1: Power Bounce; Sky Dive
  121. T2: Power Bounce; Shell Shot
  122.  
  123. Recommended:
  124. If you get 12 bounces on Turn 1, blooper will have 18 HP left, so doing a Shell Shot on Turn 1 will leave him/her at 13 HP. Turn 2 would then be another bounce and if you get 11 or 12 you will get a 2 Turn. If you get 13 you will kill him/her in 1.5 Turns.
  125.  
  126. Level UP: FP
  127. 10, 15, 3
  128.  
  129. - Talk to Kolorado by volcano
  130. - Get Jammin' Jelly
  131. - Get Sushie
  132.  
  133. -- Bow --
  134.  
  135. - Get Power Quake
  136. - Take off Power Bounce
  137. - Equip Power Quake
  138. - Chapter 5 pipe to sewers
  139. - Go left into Dark Koopa room
  140.  
  141. - Let them all first strike you for Peril
  142. - Avoid heart drops
  143.  
  144. Koopa 1:
  145. T1: Power Quake; Do Nothing [11 FP]
  146. T2: Power Quake [7 FP]
  147.  
  148. - Eat Honey Syrup if no FP drop [Up 1]
  149.  
  150. Koopa 2:
  151. T1: Power Quake; Do Nothing [8 FP]
  152. T2: Power Quake [4 FP]
  153.  
  154. - Eat Jammin' Jelly [Mash A]
  155.  
  156. Koopa 3:
  157. T1: Power Quake; Switch to Bombette [Up 2] [11 FP]
  158. T2: Power Quake [7 FP]
  159.  
  160. - Double FP drop = [9 FP]
  161.  
  162. - Enter pipe to Boo's mansion
  163. - Record Skip
  164. ~ Pushing the Boo 2 or 3 times makes this trick much more lenient
  165. - Place Weight
  166. - Blow up the wall
  167. - Get Super Boots; Switch to Parakarry [Down 1]
  168. - Use Super Boots to get Portrait
  169. - Get Bow
  170.  
  171. -- Chapter 3 --
  172.  
  173. - Get Repel Gel
  174. - Go left for Key
  175. - Upgrade Parakarry
  176. - Get caught by guard
  177. - Go right, open door
  178. - Get Key in Spike room
  179. - Get Mega Rush
  180. - Don't eat Maple or Honey if you have [9 FP]
  181. - Get Maple Syrup
  182. - Eat Maple Syrup [Eat Honey if good RNG]
  183. ~ You can bring this Maple to Chapter 6 if you had either FP drop after Koopa 1, or Double FP drop after Koopa 3
  184. - Get Key
  185. - Open chest for talking key
  186. - Run away from Tubba
  187.  
  188. ~ Make sure you have 9 FP for the Heart Fight
  189.  
  190. - Before Fight Take off Power Quake and Speedy Spin
  191. - Equip Power Bounce and Mega Rush
  192.  
  193. Tubba's Heart: 50 HP [Runs at 45 HP]
  194. T1: Bounce x5; Shell Shot
  195. T2: Bounce x5; [6 + 4 Works too]
  196.  
  197. Tubba Blubba: 10 HP
  198. T1: Jump x2
  199.  
  200. Level Up: BP
  201. 10, 15, 6
  202.  
  203. -- Enter Volcano --
  204.  
  205. - Say Yes to Bow
  206. - Equip Power Quake and Speedy Spin
  207. - Jump LZS into card
  208. - Run to Chapter 5 by blue pipe and Sushie platform
  209. - Enter Volcano
  210.  
  211. -- Chapter 5--
  212.  
  213. - Get Fire Shield
  214. - Get hidden Life Shroom
  215. - Get Ultra Hammer
  216. - Get into Peril from Fire Bars
  217. - Switch to Sushie before fight (swap while talking to Kolorado)
  218.  
  219. Lava Pirahna: 40 HP each Phase
  220. Phase 1:
  221. T1: Bounce x5; Belly Flop (untimed)
  222. T2: Bounce x5; Belly Flop (if you got 5+4 bounce you can untime this, 5+5 bounce will skip this entirely)
  223.  
  224. (6 + 4) = 0 HP with untimed belly flop
  225. (5 + 5) = 0 HP
  226. (5 + 4) = 2 HP
  227. (4 + 4) = 4 HP (this is why we belly flop)
  228.  
  229. Phase 2:
  230. T1: Squirt; Bounce x4
  231. T2: Bounce x3
  232.  
  233. Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
  234.  
  235. -- Lantern Ghost --
  236.  
  237. - Seed
  238. - Switch to Sushie [Down 3]
  239. - Enter Blue Pipe and exit sewers using sushie
  240. - Switch to Parakarry [Up 2]
  241. - Enter Chapter 4
  242. - Go to Green Station (Hit right switch) [Down 1]
  243. - Go to Pink Station (Hit right switch) [Down 2]
  244. - Fix Track
  245.  
  246. Fuzzy Fight:
  247. T1: Power Quake
  248.  
  249. - Get Frying Pan
  250. - Go to Red Station (Hit left switch) [Down 1]
  251. - Hit Heart Block
  252. - Get Volt Shroom
  253.  
  254. Lantern Ghost: 40 HP - Block (1/2)
  255. T1: Volt Shroom [Mash A]; Do Nothing
  256. T2: Do Nothing; Switch to Goombario [Up 3]
  257. T3: Headbonk x2; Power Bounce x5
  258. T4: Headbonk x2; Power Bounce x4
  259.  
  260. - Upgrade Watt
  261. - Fight General Guy
  262.  
  263. General Guy:
  264. Phase 1:
  265. T1: Jump x2; Electro Dash
  266. T2: Power Quake
  267. T3: Jump x2; Power Shock
  268. T4: Jump x2
  269.  
  270. Phase 2:
  271. T1: Repel; Electro Dash [Down 1 if you have Maple Syrup] [Mash A if you don't]
  272. T2: Bounce x4; Electro Dash
  273. T3: Jump x2; Electro Dash
  274.  
  275. Level Up: FP
  276. 10, 20, 6
  277.  
  278. -- Enter Ruins --
  279.  
  280. - Jump LZS into card
  281. - Go to Blue Station (Hit Right Switch) [Mash A]
  282. - Enter Forever Forest
  283. - Right x2
  284. - Left x1
  285. - Left x1
  286. - Go left for Flower Seed 4
  287. From the Seed:
  288. - Right x1
  289. - Enter Toad Town Tunnels from green pipe
  290. - Smash Super Block to fight Electro Blooper
  291.  
  292. Electro Blooper: Block (0/2)
  293. T1: Do Nothing; Do Nothing
  294. T2: Jump x2; Do Nothing
  295. T3: Jump x1; Do Nothing
  296. T4: Bounce x5; Switch to Parakarry [Up 2]
  297. T5: Shell Shot; Bounce x4
  298.  
  299. - Enter left pipe
  300. - Enter Dry Dry Desert
  301. - Left one, then up left for the rest of the rooms
  302.  
  303. -- Tutankoopa --
  304.  
  305. - Get Key in sand (bottom)
  306. - Go right for another Key
  307. - Go to the bottom-right room
  308.  
  309. ~ First Strike with Jump, beware of heart drops
  310.  
  311. Stone Chomp 1: Triangle
  312. T1: Jump x1; Star Storm if you missed the first strike
  313.  
  314. - Open Both doors
  315. - Drop to basement and go right
  316.  
  317. ~ Grab this with hammer from far left
  318.  
  319. Stone Chomp 2: Moon
  320. T1: Power Quake (untimed)
  321.  
  322. - Get Super Hammer
  323. - Go down-left to blow up wall
  324. - Upgrade Bombette
  325. - Blow up wall
  326.  
  327. Stone Chomp 3: Star
  328. T1: Power Quake (untimed)
  329.  
  330. - Triangle, Star, Moon (TSM)
  331.  
  332. Tutankoopa:
  333. T1: Bounce x4; Do Nothing
  334. T2: Jump x2
  335.  
  336. - 3 cap backup is switch to Parakarry T1 and Sky Dive T2
  337.  
  338. -- Enter Flower Fields --
  339.  
  340. - Jump LZS into card
  341. - Exit ruins
  342. - Go Right one, then down right for the rest of the rooms
  343. - Take Blue Pipe
  344. - Get Quick Change
  345. - Place Seeds
  346.  
  347. -- Spike Fight --
  348.  
  349. - Get Stinky Herb if you don’t have a Maple Syrup (Chapter 3)
  350. - Get Red Berry
  351.  
  352. Top-Left Mole:
  353. T1: Jump x2
  354.  
  355. Level Up: BP
  356. 10, 20, 9
  357.  
  358. Top-Right Mole: Block (0/3)
  359. T1: Do Nothing; Power Bomb
  360. T2: Power Quake (untimed)
  361.  
  362. Bottom-Right Mole:
  363. T1: Power Quake (untimed); Power Bomb
  364.  
  365. - If you have a Maple eat it now and don’t touch badges [Down 1]
  366. - If you do not, eat Stinky Herb [Down 1]
  367. - Equip badges early if you ate a Stinky Herb
  368.  
  369. Bottom-Left Mole:
  370.  
  371. If you had a Maple: [10 FP]
  372. T1: Power Quake (untimed); Power Bomb
  373.  
  374. If you had a Stinky Herb: [5 FP]
  375. ~ First strike the mole
  376. T1: Jump on 2nd mole, Shell Shot 1st mole
  377.  
  378. - Take off Power Quake
  379. - Equip Power Jump and Quick Change
  380. - Eat Whacka [Up 1]
  381. - Give Red Berry
  382. - Get Yellow Berry and give to Yellow flower
  383. - Talk to Lily
  384. - Get Blue Berry and give to Blue flower
  385.  
  386. Lakitu Fight: Block (2/3)
  387. T1: Power Jump 1st Lakitu; Shell Shot 1st Lakitu
  388. T2: Shell Shot Lakitu; Star Storm
  389.  
  390. Level Up: BP
  391. 10, 20, 12
  392.  
  393. - Talk to Rosie
  394. - Talk to Posie
  395. - Talk to Rosie
  396. - Talk to Lily
  397. - Get Bubble Berry and give to Bubble plant
  398. - Get Shooting Star
  399.  
  400. Lakilester: Block (3/3)
  401. T1: Power Jump; Do Nothing
  402. T2: Power Jump; Switch to Parakarry [Down 1]; Shell Shot
  403. T3: Power Jump; Shell Shot
  404. T4: Bounce x5; Shell Shot if 4 capped
  405.  
  406. - Get hidden Thunder Rage
  407.  
  408. Machine Fight:
  409. T1: Thunder Rage [Mash A]; Switch to Bow [Up 3]; Outta Sight
  410. T2: Star Storm
  411.  
  412. - Eat Whacka [Up 1] - Do this while on the cloud
  413. - Get S. Jump Charge
  414. - Take off Power Jump
  415. - Equip S. Jump Charge and Power Quake
  416.  
  417. Huff N' Puff: Block (1/2)
  418. T1: Charge; Do Nothing (Block)
  419. T2: Charge; Switch to Bow [Up 3]; Outta Sight
  420. T3: Charge (don't block)
  421. T4: Bounce x5; Shell Shot if 4 capped
  422.  
  423. Level Up: HP
  424. 15, 20, 12
  425.  
  426. ~ Spiny Spawn - Level Up on Huff
  427. ~ Spinyless - Level Up on Clubba 1
  428.  
  429. Peach Scene: Sneaky Parasol
  430.  
  431. -- Ultra Boots --
  432.  
  433. - Run to sewers and break panel
  434. - Do Clippy Boots
  435.  
  436. -- Enter Palace --
  437.  
  438. - Do Peach Warp
  439.  
  440. -- Chapter 7 --
  441.  
  442. - Go Right and get the Key
  443. - Mirror Clip
  444. - Enter Top door, break panel and leave
  445. - Hit Red Button
  446. - Go to Bottom door and get Red Key
  447. - Bombette is the 4th one from left
  448. - Hit Blue Button
  449.  
  450. Clubba 1:
  451. T1: Jump x2; Bomb
  452.  
  453. Level Up: HP
  454. 15, 20, 12
  455.  
  456. Clubba 2:
  457. T1: Up and Away [Up 1]; Air Lift
  458.  
  459. Clubba 3:
  460. T1: Shooting Star [Mash A]; Power Bomb
  461.  
  462. - Get P-Up D-Down
  463. - Get Hidden Jammin' Jelly
  464. - Get Key
  465. - Hit Heart Block
  466.  
  467. Crystal King: 70 HP - Block (2/4)
  468. T1: Charge; Switch to Watt [Down 4]; Electro Dash a Crystal Bit
  469. T2: Charge; Electro Dash
  470. T3: Charge; Electro Dash a Crystal Bit
  471. T4: Charge; Do Nothing
  472. T5: Bounce x5; Electro Dash
  473.  
  474. Peach Scene: Hold B
  475.  
  476. -- Jr. Troopa --
  477.  
  478. - Get Repel Gel
  479. - Upgrade Sushie in sewers
  480.  
  481. Koopatrols:
  482. T1: Power Quake (untimed); Switch to Bombette [Up 4]; Power Bomb
  483.  
  484. Level Up: FP
  485. 15, 25, 12
  486.  
  487. - Block Clip
  488. - Fast Flood Room
  489. - Cannonless
  490. - Quiz: 1, 1, 2, 1, 1
  491. - Up, down, down, up, down, up
  492. - Hit Heart Block if you are not at full stats
  493.  
  494. Duplighosts:
  495. T1: Up & Away [Up 2]; Air Lift
  496.  
  497. ~ If you don't take damage you can go into Jr. Troopa fight at 17FP but you need a 5 cap to win
  498. ~ If you lose HP then heal at the Heart Block
  499.  
  500. Jr. Troopa: Block (2/2)
  501. T1: Charge; Switch to Watt [Down 4]; Electro Dash
  502. T2: Charge; Outta Sight
  503. T3: Charge;
  504. T4: Bounce x5; Outta Sight
  505. T5: Star Storm if 4 capped
  506.  
  507. - Eat Jammin' Jelly [Down 1]
  508. - Take off S. Jump Charge, Power Quake
  509. - Equip Power Jump, P-Up D-Down
  510.  
  511. Quick Menu: S. Jump Charge, Power Jump, Power Quake, P-Up D-Down
  512.  
  513. Hallway Bowser: 50 HP
  514. T1: Bounce x5 [Up 1]; Outta Sight
  515. T2: Bounce x5
  516. T3: Power Jump; Outta Sight
  517. T4: Jump x1
  518.  
  519. ~ Jump x2 only if double 3 cap
  520. ~ 3 + 5 + Power Jump kills
  521. (7 + 4) = 0 HP
  522. (5 + 5) = 0 HP
  523.  
  524. - Take off Speedy Spin
  525. - Equip Fire Shield
  526.  
  527. Final Bowser Phase 1:
  528. T1: Bounce [Down 1]; Outta Sight
  529. T2: Bounce
  530. T3: Star Beam
  531.  
  532. Phase 2:
  533. Turn 4 Star Shield
  534. T1: Peach Beam; Water Block [22FP]
  535. T2: Power Jump; Shell Shot [17FP]
  536. T3: Bounce; Outta Sight [12FP]
  537. T4: Repel
  538. T5: Peach Beam; Turbo Charge [9FP]
  539. T6: Bounce; Outta Sight [4FP]
  540. T7: Bounce [1FP]
  541.  
  542. Turn 5 Star Shield
  543. T1: Peach Beam; Water Block [22FP]
  544. T2: Power Jump; Shell Shot [17FP]
  545. T3: Bounce; Outta Sight [12FP]
  546. T4: Repel
  547. T5: Turbo Charge; Bounce [6FP]
  548. T6: Peach Beam; Outta Sight [4FP]
  549. T7: Bounce [1FP]
  550.  
  551. Beamless
  552. T1: Peach Beam; Water Block [22FP]
  553. T2: Power Jump; Shell Shot [17FP]
  554. T3: Bounce; Outta Sight [12FP]
  555. T4: Repel
  556. T5: Turbo Charge; Bounce [6FP]
  557. T6: Bounce; Electro Dash [3FP]
  558.  
  559. - Luigi Skip :)
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