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- [UnityTest]
- public IEnumerator Move_Right_Test()
- {
- //Arrange
- SceneManager.LoadScene("Gameplay", LoadSceneMode.Single);
- yield return null;
- MovementScript movementScript = Object.FindObjectOfType<MovementScript>();
- Vector3 initialPosition = movementScript.gameObject.transform.position;
- //Act
- movementScript.MoveObject("right", movementScript.gameObject.transform);
- yield return null;
- //Assert
- Assert.AreNotEqual(initialPosition, movementScript.gameObject.transform.position);
- }
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