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ijontichy

README.txt

Sep 29th, 2013
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  1. ____ _ ____ _ ____ __ ___ ____ _____
  2. | _ \ / \ | _ \| |/ / \/ |/ _ \| _ \| ____|
  3. | |_) / _ \ | |_) | ' /| |\/| | | | | |_) | _|
  4. | __/ ___ \| _ <| . \| | | | |_| | _ <| |___
  5. |_| /_/ \_\_| \_\_|\_\_| |_|\___/|_| \_\_____|
  6. / \
  7. '''''''''''''''''''''''''''''''''''''''''
  8. Yet another Parkour mod
  9. by Ijon Tichy
  10. #==---
  11. #= THE SUMMARY
  12. #====---------
  13.  
  14. Jump in midair! Dodge around like a bloody fool! Hang onto ledges and shimmy!
  15. Wall jump off of everything that's vertical! Generally make a complete fool of
  16. yourself and still break maps!
  17.  
  18.  
  19. #==---
  20. #= KNOWN TO WORK WITH
  21. #====---------
  22.  
  23. Skulltag >= 98d
  24. Zandronum >= 1.0 alpha
  25. ZDoom >= 2.5.0
  26.  
  27. !! IF USING ZDOOM !!
  28. Run these commands:
  29. set parkmore_jumpcount 2
  30. archivecvar parkmore_jumpcount
  31. set parkmore_dodgewindow 8
  32. archivecvar parkmore_dodgewindow
  33.  
  34. You'll only need to do this once.
  35.  
  36.  
  37. #==---
  38. #= THE MOVES
  39. #====---------
  40.  
  41. * Multijump: Jump in midair, it's really that simple. The amount of jumps you
  42. get is controlled by parkmore_jumpcount.
  43.  
  44. * Dodge: Double tap a movement key, get sent hurtling in that direction. Works
  45. on the ground (obviously), or against walls - that is a wall-dodge. Counts as
  46. a jump if you're doing it from the ground. Resets your multijump counter if
  47. doing it from a wall.
  48.  
  49. * Wall-jump: 'Move' away from a wall when you're next to it, and jump. You'll
  50. send yourself hurting in the direction you were moving, and face that
  51. direction. This also resets your multijump counter.
  52.  
  53. * High jump: When on the ground, move backwards, and jump right as you start.
  54. You'll do a flip and jump 2.5 times as high as normal.
  55.  
  56. * Wall kick: When moving into a wall, jump. You'll kick yourself up the wall,
  57. going higher than if you just did a double jump. You can only kick once in a
  58. row, and it doesn't count as a double jump.
  59.  
  60. * Ledge grab: When you're falling, and you're close enough to a ledge, you'll
  61. grab it instantly (assuming you're not falling so fast you just skip over
  62. it). When holding on, left and right shimmy you... well, left and right.
  63. Moving forward will pull you up, moving backward will have you drop, and
  64. jumping will have you wall-jump off the ledge. The controls reverse when not
  65. facing the ledge, and when not facing the ledge, you can't shimmy.
  66.  
  67.  
  68. #==---
  69. #= OBLIGITORY COPYRIGHT
  70. #====---------
  71.  
  72. DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
  73. Version 2, December 2004
  74.  
  75. Copyright (C) 2012 Ijon Tichy <gztichy@lavabit.com>
  76.  
  77. Everyone is permitted to copy and distribute verbatim or modified
  78. copies of this license document, and changing it is allowed as long
  79. as the name is changed.
  80.  
  81. DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
  82. TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
  83.  
  84. 0. You just DO WHAT THE FUCK YOU WANT TO.
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