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- ____ _ ____ _ ____ __ ___ ____ _____
- | _ \ / \ | _ \| |/ / \/ |/ _ \| _ \| ____|
- | |_) / _ \ | |_) | ' /| |\/| | | | | |_) | _|
- | __/ ___ \| _ <| . \| | | | |_| | _ <| |___
- |_| /_/ \_\_| \_\_|\_\_| |_|\___/|_| \_\_____|
- / \
- '''''''''''''''''''''''''''''''''''''''''
- Yet another Parkour mod
- by Ijon Tichy
- #==---
- #= THE SUMMARY
- #====---------
- Jump in midair! Dodge around like a bloody fool! Hang onto ledges and shimmy!
- Wall jump off of everything that's vertical! Generally make a complete fool of
- yourself and still break maps!
- #==---
- #= KNOWN TO WORK WITH
- #====---------
- Skulltag >= 98d
- Zandronum >= 1.0 alpha
- ZDoom >= 2.5.0
- !! IF USING ZDOOM !!
- Run these commands:
- set parkmore_jumpcount 2
- archivecvar parkmore_jumpcount
- set parkmore_dodgewindow 8
- archivecvar parkmore_dodgewindow
- You'll only need to do this once.
- #==---
- #= THE MOVES
- #====---------
- * Multijump: Jump in midair, it's really that simple. The amount of jumps you
- get is controlled by parkmore_jumpcount.
- * Dodge: Double tap a movement key, get sent hurtling in that direction. Works
- on the ground (obviously), or against walls - that is a wall-dodge. Counts as
- a jump if you're doing it from the ground. Resets your multijump counter if
- doing it from a wall.
- * Wall-jump: 'Move' away from a wall when you're next to it, and jump. You'll
- send yourself hurting in the direction you were moving, and face that
- direction. This also resets your multijump counter.
- * High jump: When on the ground, move backwards, and jump right as you start.
- You'll do a flip and jump 2.5 times as high as normal.
- * Wall kick: When moving into a wall, jump. You'll kick yourself up the wall,
- going higher than if you just did a double jump. You can only kick once in a
- row, and it doesn't count as a double jump.
- * Ledge grab: When you're falling, and you're close enough to a ledge, you'll
- grab it instantly (assuming you're not falling so fast you just skip over
- it). When holding on, left and right shimmy you... well, left and right.
- Moving forward will pull you up, moving backward will have you drop, and
- jumping will have you wall-jump off the ledge. The controls reverse when not
- facing the ledge, and when not facing the ledge, you can't shimmy.
- #==---
- #= OBLIGITORY COPYRIGHT
- #====---------
- DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
- Version 2, December 2004
- Copyright (C) 2012 Ijon Tichy <gztichy@lavabit.com>
- Everyone is permitted to copy and distribute verbatim or modified
- copies of this license document, and changing it is allowed as long
- as the name is changed.
- DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
- TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
- 0. You just DO WHAT THE FUCK YOU WANT TO.
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