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Nov 26th, 2014
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  1. FMallocCrash overhead is 3780608 bytes
  2. LogInit:Display: Running engine without a game
  3. LogInit: Version: 4.6.0-0+UE4
  4. LogInit: API Version: 0
  5. LogInit: Compiled (64-bit): Nov 26 2014 18:13:39
  6. LogInit: Compiled with Clang: 6.0 (clang-600.0.54)
  7. LogInit: Build Configuration: Debug
  8. LogInit: Branch Name: UE4
  9. LogInit: Command line: -NSDocumentRevisionsDebugMode YES
  10. LogInit: Base directory: /UE4/UnrealEngine-4.6.0-preview/Engine/Binaries/Mac/
  11. LogInit: Rocket: 0
  12. [2014.11.26-19.49.54:017][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
  13. [2014.11.26-19.49.54:026][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  14. [2014.11.26-19.49.54:044][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  15. [2014.11.26-19.49.54:063][ 0]LogInit: Object subsystem initialized
  16. [2014.11.26-19.49.54:066][ 0]LogInit: Selected Device Profile: [Mac]
  17. [2014.11.26-19.49.54:066][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
  18. [2014.11.26-19.49.54:072][ 0]LogInit: Computer: Occ.local
  19. [2014.11.26-19.49.54:072][ 0]LogInit: User: john
  20. [2014.11.26-19.49.54:072][ 0]LogInit: CPU Page size=4096, Cores=4
  21. [2014.11.26-19.49.54:072][ 0]LogInit: High frequency timer resolution =1000.000000 MHz
  22. [2014.11.26-19.49.54:072][ 0]LogInit: Power Source: AC Power
  23. [2014.11.26-19.49.54:072][ 0]LogInit: Memory total: Physical=7.5GB (8GB approx) Pagefile=2.0GB Virtual=9.5GB
  24. [2014.11.26-19.49.54:223][ 0]LogRHI:Warning: OpenGL debug output extension not supported!
  25. [2014.11.26-19.49.54:225][ 0]LogRHI:Warning: OpenGL debug output extension not supported!
  26. [2014.11.26-19.49.54:242][ 0]LogRHI: Initializing OpenGL RHI
  27. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_VENDOR: Intel Inc.
  28. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_RENDERER: Intel Iris Pro OpenGL Engine
  29. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_VERSION: 4.1 INTEL-8.28.32
  30. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: 4.10
  31. [2014.11.26-19.49.54:242][ 0]LogRHI: OpenGL Extensions:
  32. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_blend_func_extended
  33. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_draw_buffers_blend
  34. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_draw_indirect
  35. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_ES2_compatibility
  36. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_explicit_attrib_location
  37. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_gpu_shader_fp64
  38. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_gpu_shader5
  39. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_instanced_arrays
  40. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_internalformat_query
  41. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_occlusion_query2
  42. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_sample_shading
  43. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_sampler_objects
  44. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_separate_shader_objects
  45. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_shader_bit_encoding
  46. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_shader_subroutine
  47. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_shading_language_include
  48. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_tessellation_shader
  49. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_texture_buffer_object_rgb32
  50. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_texture_cube_map_array
  51. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_texture_gather
  52. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_texture_query_lod
  53. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_texture_rgb10_a2ui
  54. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_texture_storage
  55. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_texture_swizzle
  56. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_timer_query
  57. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_transform_feedback2
  58. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_transform_feedback3
  59. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_vertex_attrib_64bit
  60. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
  61. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_ARB_viewport_array
  62. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_EXT_debug_label
  63. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_EXT_debug_marker
  64. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
  65. [2014.11.26-19.49.54:242][ 0]LogRHI: GL_EXT_texture_compression_s3tc
  66. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
  67. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_EXT_texture_sRGB_decode
  68. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_APPLE_client_storage
  69. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_APPLE_container_object_shareable
  70. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_APPLE_flush_render
  71. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_APPLE_object_purgeable
  72. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_APPLE_rgb_422
  73. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_APPLE_row_bytes
  74. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_APPLE_texture_range
  75. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_ATI_texture_mirror_once
  76. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_NV_texture_barrier
  77. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 16384
  78. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
  79. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
  80. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
  81. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
  82. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16
  83. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 8
  84. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
  85. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_MAX_SAMPLES: 8
  86. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 8
  87. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
  88. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1
  89. [2014.11.26-19.49.54:243][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 80
  90. [2014.11.26-19.49.54:244][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
  91. [2014.11.26-19.49.54:244][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
  92. [2014.11.26-19.49.54:244][ 0]LogRHI: OpenGL MajorVersion = 4, MinorVersion = 1, ShaderPlatform = GLSL_150_MAC, FeatureLevel = SM4
  93. [2014.11.26-19.49.54:256][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
  94. [2014.11.26-19.49.54:438][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  95. [2014.11.26-19.49.59:434][ 0]LogTargetPlatformManager:Display: Building Assets For Mac
  96. [2014.11.26-19.50.01:218][ 0]LogTargetPlatformManager:Display: Building Assets For Mac
  97. [2014.11.26-19.50.01:271][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  98. [2014.11.26-19.50.01:778][ 0]LogDerivedDataCache: Loaded boot cache 0.51s 44MB ../../../Engine/DerivedDataCache/Boot.ddc.
  99. [2014.11.26-19.50.01:779][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../Engine/DerivedDataCache/Boot.ddc
  100. [2014.11.26-19.50.01:779][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  101. [2014.11.26-19.50.01:779][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  102. [2014.11.26-19.50.01:779][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  103. [2014.11.26-19.50.01:779][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
  104. [2014.11.26-19.50.01:780][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
  105. [2014.11.26-19.50.01:780][ 0]LogDerivedDataCache:Warning: Shared data cache path was not usable, will not use it.
  106. [2014.11.26-19.50.01:780][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  107. [2014.11.26-19.50.02:179][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
  108. [2014.11.26-19.50.02:179][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'None' hasn't been found
  109. [2014.11.26-19.50.02:299][ 0]LogMeshUtilities: No automatic mesh reduction module available
  110. [2014.11.26-19.50.02:299][ 0]LogMeshUtilities: No automatic mesh merging module available
  111. [2014.11.26-19.50.03:584][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
  112. [2014.11.26-19.50.04:791][ 0]LogMoviePlayer: FAVMoviePlayer ctor...
  113. [2014.11.26-19.50.05:029][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  114. [2014.11.26-19.50.05:790][ 0]SourceControl: Info Source control is disabled
  115. [2014.11.26-19.50.05:790][ 0]SourceControl: Info Source control is disabled
  116. [2014.11.26-19.50.05:798][ 0]SourceControl: Info Source control is disabled
  117. [2014.11.26-19.50.06:275][ 0]LogObj: 24025 objects as part of root set at end of initial load.
  118. [2014.11.26-19.50.06:275][ 0]LogUObjectAllocator: 5216864 out of 0 bytes used by permanent object pool.
  119. [2014.11.26-19.50.06:421][ 0]LogEngine: Initializing Engine...
  120. [2014.11.26-19.50.06:492][ 0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling.
  121. [2014.11.26-19.50.06:706][ 0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling.
  122. [2014.11.26-19.50.06:767][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling.
  123. FMallocCrash overhead is 3780608 bytes
  124. FMallocCrash overhead is 3780608 bytes
  125. FMallocCrash overhead is 3780608 bytes
  126. dyld: lazy symbol binding failed: can't resolve symbol _u_setMemoryFunctions_53 in /UE4/UnrealEngine-4.6.0-preview/Engine/Binaries/Mac//ShaderCompileWorker-Core.dylib because dependent dylib #9 could not be loaded
  127. dyld: can't resolve symbol _u_setMemoryFunctions_53 in /UE4/UnrealEngine-4.6.0-preview/Engine/Binaries/Mac//ShaderCompileWorker-Core.dylib because dependent dylib #9 could not be loaded
  128. dyld: lazy symbol binding failed: can't resolve symbol _u_setMemoryFunctions_53 in /UE4/UnrealEngine-4.6.0-preview/Engine/Binaries/Mac//ShaderCompileWorker-Core.dylib because dependent dylib #9 could not be loaded
  129. dyld: can't resolve symbol _u_setMemoryFunctions_53 in /UE4/UnrealEngine-4.6.0-preview/Engine/Binaries/Mac//ShaderCompileWorker-Core.dylib because dependent dylib #9 could not be loaded
  130. dyld: lazy symbol binding failed: can't resolve symbol _u_setMemoryFunctions_53 in /UE4/UnrealEngine-4.6.0-preview/Engine/Binaries/Mac//ShaderCompileWorker-Core.dylib because dependent dylib #9 could not be loaded
  131. dyld: can't resolve symbol _u_setMemoryFunctions_53 in /UE4/UnrealEngine-4.6.0-preview/Engine/Binaries/Mac//ShaderCompileWorker-Core.dylib because dependent dylib #9 could not be loaded
  132. [2014.11.26-19.50.07:006][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling.
  133. [2014.11.26-19.50.07:187][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling.
  134. [2014.11.26-19.50.07:239][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling.
  135. [2014.11.26-19.50.07:257][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
  136. [2014.11.26-19.50.07:266][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
  137. [2014.11.26-19.50.07:276][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
  138. [2014.11.26-19.50.07:284][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
  139. [2014.11.26-19.50.07:295][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
  140. [2014.11.26-19.50.07:309][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
  141. [2014.11.26-19.50.07:316][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling.
  142. [2014.11.26-19.50.07:329][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
  143. [2014.11.26-19.50.07:342][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
  144. [2014.11.26-19.50.07:352][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling.
  145. [2014.11.26-19.50.07:361][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling.
  146. [2014.11.26-19.50.07:377][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling.
  147. [2014.11.26-19.50.07:409][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
  148. [2014.11.26-19.50.07:421][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
  149. [2014.11.26-19.50.07:724][ 0]LogShaderCompilers:Error: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 2.
  150. [2014.11.26-19.50.07:724][ 0]LogInit: FAudioDevice initialized.
  151. [2014.11.26-19.50.07:746][ 0]LogAIModule: Creating AISystem for world NewWorld
  152. [2014.11.26-19.50.08:115][ 0]LogDerivedDataCache: Saved boot cache 0.37s 40MB ../../../Engine/DerivedDataCache/Boot.ddc.
  153. [2014.11.26-19.50.08:122][ 0]LogInit: Texture streaming: Enabled
  154. [2014.11.26-19.50.08:216][ 0]LogInit: Transaction tracking system initialized
  155. [2014.11.26-19.50.08:462][ 0]BlueprintLog: New page: Editor Load
  156. [2014.11.26-19.50.08:615][ 0]LogAssetRegistry: FAssetRegistry took 0.0002 seconds to start up
  157. Ensure condition failed: IsInGameThread() [File:/UE4/UnrealEngine-4.6.0-preview/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp] [Line: 24]
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