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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'testworld'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '&e&lSURVIVAL 1.12'
  204. - '&e&lSURVIVAL 1.12'
  205. - '&e&lSURVIVAL 1.12'
  206. - '&e&lSURVIVAL 1.12'
  207. - '&e&lSURVIVAL 1.12'
  208. - '&e&lSURVIVAL 1.12'
  209. - '&e&lSURVIVAL 1.12'
  210. - '&e&lSURVIVAL 1.12'
  211. - '&e&lSURVIVAL 1.12'
  212. - '&e&lSURVIVAL 1.12'
  213. - '&e&lSURVIVAL 1.12'
  214. - '&e&lSURVIVAL 1.12'
  215. - '&e&lSURVIVAL 1.12'
  216. - '&e&lSURVIVAL 1.12'
  217. - '&e&lSURVIVAL 1.12'
  218. - '&e&lSURVIVAL 1.12'
  219. - '&e&lSURVIVAL 1.12'
  220. - '&e&lSURVIVAL 1.12'
  221. - '<delay times="0.1">&e&lSURVIVAL 1.12</delay>'
  222. - '&6&lS&f&lURVIVAL 1.12'
  223. - '&f&lS&6&lU&f&lRVIVAL 1.12'
  224. - '&f&lSU&6&lR&f&lVIVAL 1.12'
  225. - '&f&lSUR&6&lV&f&lIVAL 1.12'
  226. - '&f&lSURV&6&lI&f&lVAL 1.12'
  227. - '&f&lSURVI&6&lV&f&lAL 1.12'
  228. - '&f&lSURVIV&6&lA&f&lL 1.12'
  229. - '&f&lSURVIVA&6&lL&f&l 1.12'
  230. - '&f&lSURVIVAL&6&l 1&f&l.12'
  231. - '&f&lSURVIVAL 1&6&l.&f&l12'
  232. - '&f&lSURVIVAL 1.&6&l1&f&l2'
  233. - '&f&lSURVIVAL 1.1&6&l2&f&l'
  234. - '&f&lSURVIVAL 1.12'
  235. - '<delay times="0.1">&e&lSURVIVAL 1.12</delay>'
  236. - '&e&lSURVIVAL 1.12'
  237. - '&e&lSURVIVAL 1.12'
  238. - '&e&lSURVIVAL 1.12'
  239. - '&e&lSURVIVAL 1.12'
  240. - '&e&lSURVIVAL 1.12'
  241. - '&e&lSURVIVAL 1.12'
  242. - '&f&lSURVIVAL 1.12'
  243. - '&f&lSURVIVAL 1.12'
  244. - '&f&lSURVIVAL 1.12'
  245. - '&f&lSURVIVAL 1.12'
  246. - '&f&lSURVIVAL 1.12'
  247. - '&f&lSURVIVAL 1.12'
  248. - '&e&lSURVIVAL 1.12'
  249. - '&e&lSURVIVAL 1.12'
  250. - '&e&lSURVIVAL 1.12'
  251. - '&e&lSURVIVAL 1.12'
  252. - '&e&lSURVIVAL 1.12'
  253. - '&e&lSURVIVAL 1.12'
  254. - '&e&lSURVIVAL 1.12'
  255. - '&e&lSURVIVAL 1.12'
  256. - '&e&lSURVIVAL 1.12'
  257. - '&e&lSURVIVAL 1.12'
  258. - '&e&lSURVIVAL 1.12'
  259. - '&e&lSURVIVAL 1.12'
  260. - '&e&lSURVIVAL 1.12'
  261. - '&e&lSURVIVAL 1.12'
  262. - '&e&lSURVIVAL 1.12'
  263. - '&e&lSURVIVAL 1.12'
  264. - '&e&lSURVIVAL 1.12'
  265. - '&e&lSURVIVAL 1.12'
  266. - '&e&lSURVIVAL 1.12'
  267. - '&e&lSURVIVAL 1.12'
  268. - '&e&lSURVIVAL 1.12'
  269. - '&e&lSURVIVAL 1.12'
  270. - '&e&lSURVIVAL 1.12'
  271. - '&e&lSURVIVAL 1.12'
  272. - '&e&lSURVIVAL 1.12'
  273. - '&e&lSURVIVAL 1.12'
  274. - '&e&lSURVIVAL 1.12'
  275. - '&e&lSURVIVAL 1.12'
  276. - '&e&lSURVIVAL 1.12'
  277. - '&e&lSURVIVAL 1.12'
  278. - '&e&lSURVIVAL 1.12'
  279. - '&e&lSURVIVAL 1.12'
  280. - '&e&lSURVIVAL 1.12'
  281. - '&e&lSURVIVAL 1.12'
  282. - '&e&lSURVIVAL 1.12'
  283. - '&e&lSURVIVAL 1.12'
  284. - '&e&lSURVIVAL 1.12'
  285. - '&e&lSURVIVAL 1.12'
  286. # Interval is the animation interval in TICKS (20 ticks is one second).
  287. # Every X ticks the animation goes to the next frame (see above)
  288. # Once all frames are finished it will start over from the first one
  289. interval: 0.6
  290. # If you don't want a static order of the frames and want to show each frame at random
  291. # you can enable this option.
  292. random: false
  293. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  294. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  295. # These lines (usually a header or footer) are also good for decoration.
  296. header:
  297. text:
  298. - ''
  299. interval: 10
  300. random: true
  301. player-label:
  302. text:
  303. - '&eNume: &f{player}'
  304. interval: 100
  305. random: false
  306. player-line1:
  307. text:
  308. - '&eGrad: &f{group}'
  309. interval: 2
  310. random: false
  311. player-line2:
  312. text:
  313. - ''
  314. interval: 2
  315. random: false
  316. # For empty lines just add another 'section' but just don't put any text
  317. # in it so it acts like an empty line.
  318. spacer1:
  319. text:
  320. - '&eVoturi: &f{galistener_votetotal}'
  321. interval: 100
  322. random: false
  323. news-info:
  324. text:
  325. - '&eStele: &f{playerpoints_balance}'
  326. interval: 100
  327. random: false
  328. news:
  329. # Lets create some animated news
  330. # News is something you need to write quick
  331. # and usually you don't want to spend ages on creating
  332. # some cool effect. That is why FeatherBoard features
  333. # several presets you can use.
  334. text:
  335. - '&eVoteparty: &f{voteparty_currentvotes}&e/&f{voteparty_votesneeded}'
  336. interval: 2 # When using preset effects. The interval will apply to that effect
  337. # Do you want to randomize the animation frames?
  338. random: false
  339. # For empty lines just add another 'section' but just don't put any text
  340. # in it so it acts like an empty line.
  341. spacer2:
  342. text:
  343. - ''
  344. interval: 100
  345. random: false
  346. timesplayed-label: #Switch between site, times played and health
  347. text:
  348. - '&eGlobal: &f{bungeecount}'
  349. interval: 100
  350. random: false
  351. timesplayed: #Switch between site, times played and health
  352. text:
  353. - '&eBani: &f{money}'
  354. interval: 100
  355. random: false
  356. # For empty lines just add another 'section' but just don't put any text
  357. # in it so it acts like an empty line.
  358. spacer3:
  359. text: []
  360. interval: 100
  361. random: false
  362. server-label:
  363. text:
  364. - '&emc.unityworld.ro'
  365. interval: 100
  366. random: false
  367. # This is a combat scoreboard example showing
  368. # combat related information.
  369. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  370. # (Unless you want it to show all the time)
  371. # You still need to 'trigger' this scoreboard in the vanilla_combat
  372. combat-scoreboard-example:
  373. # Lets just use the title,header and footer from the example above
  374. # for in depth configuration look above.
  375. #
  376. # When designing a board that is used when triggered on an event. You have
  377. # to think (before looking at the placeholders) what is relevant.
  378. # For example: When I think of combat my first thoughts are:
  379. # - Health: To see how much you have left
  380. # - Possible cooldown timers
  381. # - With who am I in combat?
  382. # - Target health
  383. # - mcMMO attacking level?
  384. #
  385. # Next you have to think what is important during that event:
  386. # - Combat: not too much distraction (no animations, smaller scoreboard)
  387. #
  388. # Once you know those things start looking for placeholders. A lot of events such
  389. # as mcmmo have placeholders that can only be used in such events.
  390. title:
  391. text:
  392. # To create cool looking animations you create yourself
  393. # you can use the graphical tool AnimationCreator
  394. # https://www.spigotmc.org/resources/animationcreator.6001/
  395. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  396. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  397. - '<single><delay times="10">&l><</delay></single>'
  398. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  399. - '<single>&f&lherB</single>'
  400. - '<single>&f&lherBo</single>'
  401. - '<single>&f&latherBoa</single>'
  402. - '<single>&f&leatherBoar</single>'
  403. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  404. interval: 2
  405. random: false
  406. header:
  407. text:
  408. - '&a&m+-----------------+'
  409. interval: 10
  410. random: true
  411. combat-label:
  412. text:
  413. - '&8&l> &7&lCombat target:'
  414. interval: 100
  415. random: false
  416. combat-data:
  417. text:
  418. - '{vanilla-combat_opponent_name}'
  419. interval: 2
  420. random: false
  421. spacer1:
  422. text: []
  423. interval: 100
  424. health-label:
  425. text:
  426. - '&8&l> &7&lHealth stats:'
  427. interval: 100
  428. random: false
  429. health-data-1:
  430. text:
  431. - '&aYou: {healthbar}'
  432. interval: 1
  433. random: false
  434. health-data-2:
  435. text:
  436. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  437. interval: 1
  438. random: false
  439. footer:
  440. text:
  441. - '&a&m+-----------------+'
  442. interval: 10
  443. random: true
  444. # This is an example for mcMMO when you level up
  445. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  446. # (Unless you want it to show all the time)
  447. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  448. mcmmo-levelup:
  449. title:
  450. text:
  451. # To create cool looking animations you create yourself
  452. # you can use the graphical tool AnimationCreator
  453. # https://www.spigotmc.org/resources/animationcreator.6001/
  454. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  455. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  456. - '<single><delay times="10">&l><</delay></single>'
  457. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  458. - '<single>&f&lherB</single>'
  459. - '<single>&f&lherBo</single>'
  460. - '<single>&f&latherBoa</single>'
  461. - '<single>&f&leatherBoar</single>'
  462. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  463. interval: 2
  464. random: false
  465. header:
  466. text:
  467. - '&a&m+-----------------+'
  468. interval: 10
  469. random: true
  470. info-label:
  471. text:
  472. # mcMMO-levelup comes with several event specific placeholders
  473. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  474. interval: 10
  475. spacer1: # This is a spacer an empty line
  476. text:
  477. - ''
  478. interval: 10
  479. # Do you want to randomize the animation frames?
  480. random: false
  481. skill-label: # You can add elements to the group and name them like you want
  482. # Lets make a static label
  483. text:
  484. - '&9&l> &e&lSkill:'
  485. interval: 10 # The interval is not important since its just 1 static text.
  486. # Do you want to randomize the animation frames?
  487. random: false
  488. skill:
  489. # Lets make a static label
  490. text:
  491. - '{mcmmo-levelup_skill_name}'
  492. interval: 10 # The interval is not important since its just 1 static text.
  493. # Do you want to randomize the animation frames?
  494. random: false
  495. spacer2: # This is a spacer an empty line
  496. text:
  497. - ''
  498. interval: 100
  499. # Do you want to randomize the animation frames?
  500. random: false
  501. skilllevel-label: # You can add elements to the group and name them like you want
  502. # Lets make a static label
  503. text:
  504. - '&b&l> &e&lCurrent level:'
  505. interval: 10 # The interval is not important since its just 1 static text.
  506. # Do you want to randomize the animation frames?
  507. random: false
  508. skilllevel:
  509. # Lets make a static label
  510. text:
  511. - '{mcmmo-levelup_skilllevel}'
  512. interval: 10 # The interval is not important since its just 1 static text.
  513. # Do you want to randomize the animation frames?
  514. random: false
  515. footer:
  516. text:
  517. - '&a&m+-----------------+'
  518. interval: 10
  519. random: true
  520. # This is an example for Towny when you enter a town
  521. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  522. # (Unless you want it to show all the time)
  523. # You still need to 'trigger' this scoreboard in the 'towny-town'
  524. towny-town-example:
  525. # Lets just use the title,header and footer from the example above
  526. # for in depth configuration look above.
  527. title:
  528. text:
  529. # To create cool looking animations you create yourself
  530. # you can use the graphical tool AnimationCreator
  531. # https://www.spigotmc.org/resources/animationcreator.6001/
  532. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  533. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  534. - '<single><delay times="10">&l><</delay></single>'
  535. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  536. - '<single>&f&lherB</single>'
  537. - '<single>&f&lherBo</single>'
  538. - '<single>&f&latherBoa</single>'
  539. - '<single>&f&leatherBoar</single>'
  540. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  541. interval: 2
  542. random: false
  543. header:
  544. text:
  545. - '&a&m+-------------------+'
  546. interval: 10
  547. random: true
  548. town-label:
  549. text:
  550. - '&bYou are in town:'
  551. interval: 100
  552. town-data:
  553. text:
  554. - '{towny_currenttown_name}'
  555. interval: 100
  556. spacer1:
  557. text: []
  558. interval: 100
  559. townboard-label:
  560. text:
  561. - '&bTown board:'
  562. interval: 100
  563. townboard:
  564. text:
  565. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  566. interval: 3
  567. spacer2:
  568. text: []
  569. interval: 100
  570. population-label:
  571. text:
  572. - '&bPopulation:'
  573. interval: 100
  574. poplulation-data:
  575. text:
  576. - '{towny_currenttown_residents}'
  577. interval: 100
  578. footer:
  579. text:
  580. - '&a&m+-------------------+'
  581. interval: 10
  582. random: true
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