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OWB 4.0.6 Patch Notes

Sep 2nd, 2022
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  1. -- Update 4.0.6 --
  2.  
  3. ### Major Features
  4. - Massive optimization improvements
  5. - A 4th, smaller round of balance changes focused mostly on refining previous patches alongside tweaks to some unique techs, many increases to research time, some tweaks to buildings and some new decisions unlocked by some techs. The full changelog can be found here: https://pastebin.com/ydBx8TxW
  6.  
  7. ### Added
  8. - Added links to OWB Wiki and Reddit in the pause menu, also updated the icons for buttons with links
  9. - Added a new generic decision for spending command power and 3 new caps decisions unlocked via researching specific techs in industry and engineering
  10. - Lupa and Baggers should now send volunteers to nations at war with Lanius
  11. - Added a warning for Republic of Three Republic’s focus Stepping On the Roach to notify Roach King nation of war being justified
  12. - Added a gamerule and ai weights for Rotpurgers
  13. - Added sophisticated special forces tech to Pleasantdale.
  14. - Added a few air-related technologies to Unbound and Storm Mongers at game start, alongside some equipment to boot.
  15. - Added an option for Lynette to choose and alliance with the Bishops in her Reno focus
  16. - Added air bases to Storm Mongers capital.
  17. - Roach Nests now give half as much Radroach Equipment as they give manpower (1800 Manpower for example means you get 900 Roach Equipment!)
  18. - Added a bunch of new OOBs for 5.0 region by Sentro
  19. - Added a new starting general for RRG
  20. - Added an event allowing Vault City to invite Shoshone to become their protectorate once they are no longer in danger of being killed by Bone Dancers and enough time has passed
  21. - Added claims on The Stretch, Corroded Fields, Vernon and Matador City for Cypher Warband
  22. - Added flavor events for Calhoun upon annexing the Legion
  23. - Added slightly more factories and population to Broken Cost at gamestart and some bonuses to their starting idea
  24. - Added slightly more population to the Montana Chapter at gamestart
  25. - Added effects to some of Shi’s debate events depending on who is chosen to be supported
  26. - Added 1 more military factory and slight bumps to the starting national spirits for Mojave Territories
  27. - Added a trigger requiring Lanius’ Cohort to own Dog City before making it their capital
  28. - Integrated "Old World Blues: The Bear Economy Uses Dollars" submod by Wagoo#1489
  29. - Added industry and military branch to the NCR puppet tree
  30. - Added focuses for NCR Puppets: Fourways, Baggers and Sky Reavers
  31. - Added 1 more research slot for Reno on start
  32.  
  33.  
  34. ### Changed
  35. - Changed infrastructure to give half the bonus to resources in a state and also slightly over double the bonus to fuel capacity
  36. - Changed infrastructure to now affect the construction speed of Radar Stations, Anti-Air, Coastal Forts, Bunkers, Outposts, Supply Nodes, Naval Bases, Air Bases, and (for futureproofing) Railways
  37. - Changed Coastal Forts to cost as much as Outposts
  38. - Buffed Gold Hound and Lupa's national spirits
  39. - Buffed some focuses and advisors for Rio Grande republic and adjusted some focus lengths
  40. - Buffed some of the focuses and national spirits for Arroyo
  41. - Buffed some of the focuses and national spirits for Ouroboros, as well as Hecate’s traits
  42. - Adjusted some generic decisions and caps decisions for improved balance
  43. - Changed exodus refugees to give a marginally higher stability penalty and cost marginally more to assimilate or send away
  44. - Changed economy laws to now cost 150 political power
  45. - Adjusted many of the generic army related laws to be more flavorful and balanced and attractive in the case of those which were not very useful
  46. - Changed Three Rivers’ tree to be much shorter and nerfed some focuses to accommodate the faster pace of focus completion
  47. - Changed caps wages ideas to cost slightly more political power and give a smaller bonus to special forces capacity
  48. - Adjusted NCR’s and Caesar’s starting techs and modifiers and a decent portion of the NCR tree for balance and quality of life purposes
  49. - Changed the penalty to Unifier nations to affect more modifiers and allow for gradual mobilization over a few months before the remainder of its penalties are removed
  50. - Adjusted many of the focuses for NCR’s civil war paths for quality of life and improved balance
  51. - Adjusted the Troll Warren garrison law to be more balanced
  52. - Changed colors for Lanius and Vulpes Legion
  53. - Changed New Reno to now be able to call in NCR to their wars after completing their main expansion branches
  54. - Changed some ai weights to no longer be set to a default option with historical focuses set to on
  55. - Changed the coring mechanic to scale less aggressively based on the country’s core population but have a higher base cost
  56. - Changed Operation Sunburst preparation to give slightly less Reinforce Rate
  57. - Changed Organization opinion to give a smaller discount or bonus to sell price
  58. - Adjusted the amount of resources for many states primarily those in California, Oregon, Utah and Nevada
  59. - Adjusted some of the major businesses slightly following previous changes
  60. - Changed ‘Malstrom Air Force Base’ into ‘Malmstrom Air Force Base.’
  61. - Unlocked Pleasantdale’s division templates.
  62. - Changed the “Pacific States of America” formable for Hayes to the “New American Republic”
  63. - Forming the Free States of Nevada now requires you to be independent
  64. - Broken Brothers branch in Reno now blocks other political branches
  65. - Changed starting Riperult units for ai
  66. - Adjusted the starting units, tech and resources for Sons of Kaga for better balance
  67. - Merged Biggar into Great Stampede
  68. - Nerfed CES_vulcan_chariots_idea idea, which goes under then names "My Way or the High Way", "The Hammer and the Anvil" and "The Cult of Nas Spreads"
  69. - Incorporated territory puppet law now gives 50% mils to the overlord instead of 75
  70. - Changed the Rogue Ranger’s local leader trait to the ferocious loyalty trait
  71.  
  72. ### Fixed
  73. - Fixed infinite manpower and divisions to summers federation
  74. - Fixed the NCR gamerule not working properly
  75. - Fixed some NCR modifiers being given in both the Army of the Republic modifier and a separate national spirit at the same time due to an oversight
  76. - Fixed issues with the Shi gamerule occasionally leading it to function incorrectly
  77. - Fixed a bug allowing raids to target impassible territories for border wars
  78. - Fixed a bug preventing the research of later tiers of horse equipment
  79. - Fixed a typo in “Settle the Mojave” focus for NCR
  80. - Fixed Strathcommune’s Six Front War focuses being occasionally inaccessible
  81. - Fixed the scripted peace for Iron Alliance and Lanius vs Hangdogs not working properly and allowing Iron Alliance to take other states outside of what they’re promised
  82. - Fixed the Apostles focus tree’s center path being blocked by a faulty trigger
  83. - Fixed the Hubologists path in Eureka being available to all post-Navarro paths
  84. - Fixed a typo in Indigestion event for Eureka
  85. - Fixed Broken Coast’s New Victoria raiding units spawning in wrong locations
  86. - Fixed several Modoc Magistrate triggers for Vault-City not working
  87. - Fixed Tzotzil’s focus tree not showing up
  88. - Fixed "No More Reservations" focus for Navajo being bypassed when it shouldn’t
  89. - Fixed Caps Income mapmode not working
  90. - Fixed the wrong name for the Arroyo State
  91. - Fixed some ai flags telling nations to use certain doctrines and units not being set properly
  92. - Fixed old Thradd formable still being available
  93. - Fixed Moore being locked out of the “External Affairs” focus
  94. - Fixed Lord’s Anointed being locked out of removing the religious schism
  95. - Fixed Marrow Drinkers not having prerequisite vehicles tech
  96. - Fixed Mojave Territories using old province IDs for effects
  97. - Fixed NCR not getting claims on Oregon in its respective focus
  98. - Fixed the Texas Arms Association from getting locked out of their left branch
  99. - Fixed minor localization issues in the NCR focus tree
  100. - Fixed Nightkin Future focus having no cost
  101. - Fixed rare issue where Iron Alliance could steal land that previously belonged to Scorpions or Maxson Chapter in peace deal with the Hangdogs
  102. - Fixed typo in Yellowjacket idea
  103. - Fixed typos in Houston Rockets and Eden Ideas
  104. - Fixed Typo in Strathcommune focus second canadian breakdown
  105.  
  106. ### Removed
  107. - Removed Wooz’s localisation from other ghoul advisors for the Vault-City
  108. - Removed effects for creating an economic node on the preexisting “Guardian Citadel” node
  109.  
  110. ### Technical Changes
  111. - Moved loc files for several nations into their TAG folders
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