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- // ==UserScript==
- // @name Confetti
- // @namespace http://your.homepage/
- // @version 0.1
- // @description enter something useful
- // @author You
- // @match http://chat.stackoverflow.com/rooms/41570/so-close-vote-reviewers
- // @grant none
- // ==/UserScript==
- (function() {
- $('body').append("<div id='confetti'></div>");
- //$('body').append('<styles>#confetti{ background: #000; height: 100%; left: 0; position: fixed; top: 0; width: 100%; z-index: 10;}</styles>');
- //$('body div#confetti').css('background', '#000');
- $('body div#confetti').css('height', '100%');
- $('body div#confetti').css('left', '0');
- $('body div#confetti').css('position', 'fixed');
- $('body div#confetti').css('top', '0');
- $('body div#confetti').css('width', '100%');
- $('body div#confetti').css('z-index', '10');
- $('body div#confetti').css('display', 'none');
- $(document).on('click', 'div#chat div.content', function() {
- //$(this).attr('style', 'background-color: red');
- //alert('click!');
- //$('body div#confetti').css('display', 'block');
- //===============================
- /* Confetti by Patrik Svensson (http://metervara.net) */
- var frameRate = 30;
- var dt = 1.0 / frameRate;
- var DEG_TO_RAD = Math.PI / 180;
- var RAD_TO_DEG = 180 / Math.PI;
- var colors = [
- ["#df0049", "#660671"],
- ["#00e857", "#005291"],
- ["#2bebbc", "#05798a"],
- ["#ffd200", "#b06c00"]
- ];
- function Vector2(_x, _y) {
- this.x = _x, this.y = _y;
- this.Length = function() {
- return Math.sqrt(this.SqrLength());
- }
- this.SqrLength = function() {
- return this.x * this.x + this.y * this.y;
- }
- this.Equals = function(_vec0, _vec1) {
- return _vec0.x == _vec1.x && _vec0.y == _vec1.y;
- }
- this.Add = function(_vec) {
- this.x += _vec.x;
- this.y += _vec.y;
- }
- this.Sub = function(_vec) {
- this.x -= _vec.x;
- this.y -= _vec.y;
- }
- this.Div = function(_f) {
- this.x /= _f;
- this.y /= _f;
- }
- this.Mul = function(_f) {
- this.x *= _f;
- this.y *= _f;
- }
- this.Normalize = function() {
- var sqrLen = this.SqrLength();
- if (sqrLen != 0) {
- var factor = 1.0 / Math.sqrt(sqrLen);
- this.x *= factor;
- this.y *= factor;
- }
- }
- this.Normalized = function() {
- var sqrLen = this.SqrLength();
- if (sqrLen != 0) {
- var factor = 1.0 / Math.sqrt(sqrLen);
- return new Vector2(this.x * factor, this.y * factor);
- }
- return new Vector2(0, 0);
- }
- }
- Vector2.Lerp = function(_vec0, _vec1, _t) {
- return new Vector2((_vec1.x - _vec0.x) * _t + _vec0.x, (_vec1.y - _vec0.y) * _t + _vec0.y);
- }
- Vector2.Distance = function(_vec0, _vec1) {
- return Math.sqrt(Vector2.SqrDistance(_vec0, _vec1));
- }
- Vector2.SqrDistance = function(_vec0, _vec1) {
- var x = _vec0.x - _vec1.x;
- var y = _vec0.y - _vec1.y;
- return (x * x + y * y + z * z);
- }
- Vector2.Scale = function(_vec0, _vec1) {
- return new Vector2(_vec0.x * _vec1.x, _vec0.y * _vec1.y);
- }
- Vector2.Min = function(_vec0, _vec1) {
- return new Vector2(Math.min(_vec0.x, _vec1.x), Math.min(_vec0.y, _vec1.y));
- }
- Vector2.Max = function(_vec0, _vec1) {
- return new Vector2(Math.max(_vec0.x, _vec1.x), Math.max(_vec0.y, _vec1.y));
- }
- Vector2.ClampMagnitude = function(_vec0, _len) {
- var vecNorm = _vec0.Normalized;
- return new Vector2(vecNorm.x * _len, vecNorm.y * _len);
- }
- Vector2.Sub = function(_vec0, _vec1) {
- return new Vector2(_vec0.x - _vec1.x, _vec0.y - _vec1.y, _vec0.z - _vec1.z);
- }
- function EulerMass(_x, _y, _mass, _drag) {
- this.position = new Vector2(_x, _y);
- this.mass = _mass;
- this.drag = _drag;
- this.force = new Vector2(0, 0);
- this.velocity = new Vector2(0, 0);
- this.AddForce = function(_f) {
- this.force.Add(_f);
- }
- this.Integrate = function(_dt) {
- var acc = this.CurrentForce(this.position);
- acc.Div(this.mass);
- var posDelta = new Vector2(this.velocity.x, this.velocity.y);
- posDelta.Mul(_dt);
- this.position.Add(posDelta);
- acc.Mul(_dt);
- this.velocity.Add(acc);
- this.force = new Vector2(0, 0);
- }
- this.CurrentForce = function(_pos, _vel) {
- var totalForce = new Vector2(this.force.x, this.force.y);
- var speed = this.velocity.Length();
- var dragVel = new Vector2(this.velocity.x, this.velocity.y);
- dragVel.Mul(this.drag * this.mass * speed);
- totalForce.Sub(dragVel);
- return totalForce;
- }
- }
- function ConfettiPaper(_x, _y) {
- this.pos = new Vector2(_x, _y);
- this.rotationSpeed = Math.random() * 600 + 800;
- this.angle = DEG_TO_RAD * Math.random() * 360;
- this.rotation = DEG_TO_RAD * Math.random() * 360;
- this.cosA = 1.0;
- this.size = 5.0;
- this.oscillationSpeed = Math.random() * 1.5 + 0.5;
- this.xSpeed = 40.0;
- this.ySpeed = Math.random() * 60 + 50.0;
- this.corners = new Array();
- this.time = Math.random();
- var ci = Math.round(Math.random() * (colors.length - 1));
- this.frontColor = colors[ci][0];
- this.backColor = colors[ci][1];
- for (var i = 0; i < 4; i++) {
- var dx = Math.cos(this.angle + DEG_TO_RAD * (i * 90 + 45));
- var dy = Math.sin(this.angle + DEG_TO_RAD * (i * 90 + 45));
- this.corners[i] = new Vector2(dx, dy);
- }
- this.Update = function(_dt) {
- this.time += _dt;
- this.rotation += this.rotationSpeed * _dt;
- this.cosA = Math.cos(DEG_TO_RAD * this.rotation);
- this.pos.x += Math.cos(this.time * this.oscillationSpeed) * this.xSpeed * _dt
- this.pos.y += this.ySpeed * _dt;
- if (this.pos.y > ConfettiPaper.bounds.y) {
- this.pos.x = Math.random() * ConfettiPaper.bounds.x;
- this.pos.y = 0;
- }
- }
- this.Draw = function(_g) {
- if (this.cosA > 0) {
- _g.fillStyle = this.frontColor;
- } else {
- _g.fillStyle = this.backColor;
- }
- _g.beginPath();
- _g.moveTo(this.pos.x + this.corners[0].x * this.size, this.pos.y + this.corners[0].y * this.size * this.cosA);
- for (var i = 1; i < 4; i++) {
- _g.lineTo(this.pos.x + this.corners[i].x * this.size, this.pos.y + this.corners[i].y * this.size * this.cosA);
- }
- _g.closePath();
- _g.fill();
- }
- }
- ConfettiPaper.bounds = new Vector2(0, 0);
- function ConfettiRibbon(_x, _y, _count, _dist, _thickness, _angle, _mass, _drag) {
- this.particleDist = _dist;
- this.particleCount = _count;
- this.particleMass = _mass;
- this.particleDrag = _drag;
- this.particles = new Array();
- var ci = Math.round(Math.random() * (colors.length - 1));
- this.frontColor = colors[ci][0];
- this.backColor = colors[ci][1];
- this.xOff = Math.cos(DEG_TO_RAD * _angle) * _thickness;
- this.yOff = Math.sin(DEG_TO_RAD * _angle) * _thickness;
- this.position = new Vector2(_x, _y);
- this.prevPosition = new Vector2(_x, _y);
- this.velocityInherit = Math.random() * 2 + 4;
- this.time = Math.random() * 100;
- this.oscillationSpeed = Math.random() * 2 + 2;
- this.oscillationDistance = Math.random() * 40 + 40;
- this.ySpeed = Math.random() * 40 + 80;
- for (var i = 0; i < this.particleCount; i++) {
- this.particles[i] = new EulerMass(_x, _y - i * this.particleDist, this.particleMass, this.particleDrag);
- }
- this.Update = function(_dt) {
- var i = 0;
- this.time += _dt * this.oscillationSpeed;
- this.position.y += this.ySpeed * _dt;
- this.position.x += Math.cos(this.time) * this.oscillationDistance * _dt;
- this.particles[0].position = this.position;
- var dX = this.prevPosition.x - this.position.x;
- var dY = this.prevPosition.y - this.position.y;
- var delta = Math.sqrt(dX * dX + dY * dY);
- this.prevPosition = new Vector2(this.position.x, this.position.y);
- for (i = 1; i < this.particleCount; i++) {
- var dirP = Vector2.Sub(this.particles[i - 1].position, this.particles[i].position);
- dirP.Normalize();
- dirP.Mul((delta / _dt) * this.velocityInherit);
- this.particles[i].AddForce(dirP);
- }
- for (i = 1; i < this.particleCount; i++) {
- this.particles[i].Integrate(_dt);
- }
- for (i = 1; i < this.particleCount; i++) {
- var rp2 = new Vector2(this.particles[i].position.x, this.particles[i].position.y);
- rp2.Sub(this.particles[i - 1].position);
- rp2.Normalize();
- rp2.Mul(this.particleDist);
- rp2.Add(this.particles[i - 1].position);
- this.particles[i].position = rp2;
- }
- if (this.position.y > ConfettiRibbon.bounds.y + this.particleDist * this.particleCount) {
- this.Reset();
- }
- }
- this.Reset = function() {
- this.position.y = -Math.random() * ConfettiRibbon.bounds.y;
- this.position.x = Math.random() * ConfettiRibbon.bounds.x;
- this.prevPosition = new Vector2(this.position.x, this.position.y);
- this.velocityInherit = Math.random() * 2 + 4;
- this.time = Math.random() * 100;
- this.oscillationSpeed = Math.random() * 2.0 + 1.5;
- this.oscillationDistance = Math.random() * 40 + 40;
- this.ySpeed = Math.random() * 40 + 80;
- var ci = Math.round(Math.random() * (colors.length - 1));
- this.frontColor = colors[ci][0];
- this.backColor = colors[ci][1];
- this.particles = new Array();
- for (var i = 0; i < this.particleCount; i++) {
- this.particles[i] = new EulerMass(this.position.x, this.position.y - i * this.particleDist, this.particleMass, this.particleDrag);
- }
- }
- this.Draw = function(_g) {
- for (var i = 0; i < this.particleCount - 1; i++) {
- var p0 = new Vector2(this.particles[i].position.x + this.xOff, this.particles[i].position.y + this.yOff);
- var p1 = new Vector2(this.particles[i + 1].position.x + this.xOff, this.particles[i + 1].position.y + this.yOff);
- if (this.Side(this.particles[i].position.x, this.particles[i].position.y, this.particles[i + 1].position.x, this.particles[i + 1].position.y, p1.x, p1.y) < 0) {
- _g.fillStyle = this.frontColor;
- _g.strokeStyle = this.frontColor;
- } else {
- _g.fillStyle = this.backColor;
- _g.strokeStyle = this.backColor;
- }
- if (i == 0) {
- _g.beginPath();
- _g.moveTo(this.particles[i].position.x, this.particles[i].position.y);
- _g.lineTo(this.particles[i + 1].position.x, this.particles[i + 1].position.y);
- _g.lineTo((this.particles[i + 1].position.x + p1.x) * 0.5, (this.particles[i + 1].position.y + p1.y) * 0.5);
- _g.closePath();
- _g.stroke();
- _g.fill();
- _g.beginPath();
- _g.moveTo(p1.x, p1.y);
- _g.lineTo(p0.x, p0.y);
- _g.lineTo((this.particles[i + 1].position.x + p1.x) * 0.5, (this.particles[i + 1].position.y + p1.y) * 0.5);
- _g.closePath();
- _g.stroke();
- _g.fill();
- } else if (i == this.particleCount - 2) {
- _g.beginPath();
- _g.moveTo(this.particles[i].position.x, this.particles[i].position.y);
- _g.lineTo(this.particles[i + 1].position.x, this.particles[i + 1].position.y);
- _g.lineTo((this.particles[i].position.x + p0.x) * 0.5, (this.particles[i].position.y + p0.y) * 0.5);
- _g.closePath();
- _g.stroke();
- _g.fill();
- _g.beginPath();
- _g.moveTo(p1.x, p1.y);
- _g.lineTo(p0.x, p0.y);
- _g.lineTo((this.particles[i].position.x + p0.x) * 0.5, (this.particles[i].position.y + p0.y) * 0.5);
- _g.closePath();
- _g.stroke();
- _g.fill();
- } else {
- _g.beginPath();
- _g.moveTo(this.particles[i].position.x, this.particles[i].position.y);
- _g.lineTo(this.particles[i + 1].position.x, this.particles[i + 1].position.y);
- _g.lineTo(p1.x, p1.y);
- _g.lineTo(p0.x, p0.y);
- _g.closePath();
- _g.stroke();
- _g.fill();
- }
- }
- }
- this.Side = function(x1, y1, x2, y2, x3, y3) {
- return ((x1 - x2) * (y3 - y2) - (y1 - y2) * (x3 - x2));
- }
- }
- ConfettiRibbon.bounds = new Vector2(0, 0);
- confetti = {};
- confetti.Context = function(parent) {
- var i = 0;
- var canvasParent = document.getElementById(parent);
- var canvas = document.createElement('canvas');
- canvas.width = canvasParent.offsetWidth;
- canvas.height = canvasParent.offsetHeight;
- canvasParent.appendChild(canvas);
- var context = canvas.getContext('2d');
- var interval = null;
- var confettiRibbonCount = 7;
- var rpCount = 30;
- var rpDist = 8.0;
- var rpThick = 8.0;
- var confettiRibbons = new Array();
- ConfettiRibbon.bounds = new Vector2(canvas.width, canvas.height);
- for (i = 0; i < confettiRibbonCount; i++) {
- confettiRibbons[i] = new ConfettiRibbon(Math.random() * canvas.width, -Math.random() * canvas.height * 2, rpCount, rpDist, rpThick, 45, 1, 0.05);
- }
- var confettiPaperCount = 25;
- var confettiPapers = new Array();
- ConfettiPaper.bounds = new Vector2(canvas.width, canvas.height);
- for (i = 0; i < confettiPaperCount; i++) {
- confettiPapers[i] = new ConfettiPaper(Math.random() * canvas.width, Math.random() * canvas.height);
- }
- this.resize = function() {
- canvas.width = canvasParent.offsetWidth;
- canvas.height = canvasParent.offsetHeight;
- ConfettiPaper.bounds = new Vector2(canvas.width, canvas.height);
- ConfettiRibbon.bounds = new Vector2(canvas.width, canvas.height);
- }
- this.start = function() {
- this.stop()
- var context = this
- this.interval = setInterval(function() {
- confetti.update();
- }, 1000.0 / frameRate)
- }
- this.stop = function() {
- clearInterval(this.interval);
- }
- this.update = function() {
- var i = 0;
- context.clearRect(0, 0, canvas.width, canvas.height);
- for (i = 0; i < confettiPaperCount; i++) {
- confettiPapers[i].Update(dt);
- confettiPapers[i].Draw(context);
- }
- for (i = 0; i < confettiRibbonCount; i++) {
- confettiRibbons[i].Update(dt);
- confettiRibbons[i].Draw(context);
- }
- }
- }
- $('body div#confetti').fadeIn('fast');
- var confetti = new confetti.Context('confetti');
- confetti.start();
- $(window).resize(function() {
- confetti.resize();
- });
- setTimeout(function()
- {
- $('body div#confetti').fadeOut('fast');
- }, 1000);
- //===============================
- });
- })();
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