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- 2017-12-18 05:25:48.371> Log Started
- 2017-12-18 05:25:48.371> Timezone (local - UTC): 1h
- 2017-12-18 05:25:48.371> App Version: 0.6.1.3E13BF
- 2017-12-18 05:25:48.371> Steam build: Always true
- 2017-12-18 05:25:48.371> Is official: True [NO][IS][NAMP]
- 2017-12-18 05:25:48.371> Environment.ProcessorCount: 4
- 2017-12-18 05:25:48.371> Environment.OSVersion: Microsoft Windows NT 10.0.16299.0
- 2017-12-18 05:25:48.371> Environment.CommandLine: "D:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
- 2017-12-18 05:25:48.371> Environment.Version: 4.6.2 or later (461308)
- 2017-12-18 05:25:48.371> Environment.CurrentDirectory: D:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
- 2017-12-18 05:25:48.371> Default Culture: en-US
- 2017-12-18 05:25:48.371> Default UI Culture: en-US
- 2017-12-18 05:25:48.371> IsAdmin: False
- 2017-12-18 05:25:48.371|Main thread> MyConfig.Load() - START
- 2017-12-18 05:25:48.387|Main thread> Path: C:\Users\Redline\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2017-12-18 05:25:48.403|Main thread> RotationHints: False
- 2017-12-18 05:25:48.403|Main thread> GraphicsRenderer: DirectX 11
- 2017-12-18 05:25:48.403|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2017-12-18 05:25:48.403|Main thread> Language: 0
- 2017-12-18 05:25:48.403|Main thread> ControlsJoystickName: Disabled
- 2017-12-18 05:25:48.403|Main thread> GameVersion: 0.6.1.4068287
- 2017-12-18 05:25:48.403|Main thread> FirstTimeRun: False
- 2017-12-18 05:25:48.403|Main thread> VideoAdapter: 0
- 2017-12-18 05:25:48.403|Main thread> ScreenWidth: 1920
- 2017-12-18 05:25:48.403|Main thread> ScreenHeight: 1080
- 2017-12-18 05:25:48.403|Main thread> RefreshRate: 60000
- 2017-12-18 05:25:48.403|Main thread> WindowMode: 2
- 2017-12-18 05:25:48.403|Main thread> VerticalSync: False
- 2017-12-18 05:25:48.403|Main thread> FieldOfView: 70
- 2017-12-18 05:25:48.403|Main thread> VegetationViewDistance: 100
- 2017-12-18 05:25:48.403|Main thread> GrassDensity: 0
- 2017-12-18 05:25:48.403|Main thread> GrassDistance: 0
- 2017-12-18 05:25:48.403|Main thread> TextureQuality: 2
- 2017-12-18 05:25:48.403|Main thread> AnisotropicFiltering: 4
- 2017-12-18 05:25:48.403|Main thread> TerrainLodQuality: 2
- 2017-12-18 05:25:48.403|Main thread> ShadingQuality: 2
- 2017-12-18 05:25:48.403|Main thread> ModelQuality: 2
- 2017-12-18 05:25:48.403|Main thread> LowMemSwitchToLow: 0
- 2017-12-18 05:25:48.403|Main thread> Tutorial: 2
- 2017-12-18 05:25:48.403|Main thread> MyConfig.Load() - END
- 2017-12-18 05:25:48.465|Main thread> Initializing SteamService
- 2017-12-18 05:25:48.465|Main thread> [SAPI] Initializing as client
- 2017-12-18 05:25:49.121|Main thread> AdapterInfo = {
- 2017-12-18 05:25:49.121|Main thread> Name = NVIDIA GeForce GTX 1070 + DISPLAY1
- 2017-12-18 05:25:49.121|Main thread> Description = dev id: 7041, mem: 8489271296, shared mem: 8549863424, Luid: 33231, rev: 161, subsys id: -2053697469, vendor id: 4318
- 2017-12-18 05:25:49.121|Main thread> Driver version = 23.21.13.8859
- 2017-12-18 05:25:49.121|Main thread> Driver date = 20171205000000.000000-000
- 2017-12-18 05:25:49.121|Main thread> DriverUpdateNecessary = False
- 2017-12-18 05:25:49.121|Main thread> Adapter id = 0
- 2017-12-18 05:25:49.121|Main thread> Supported = True
- 2017-12-18 05:25:49.121|Main thread> RAM = 8489271296
- 2017-12-18 05:25:49.121|Main thread> Priority = 2
- 2017-12-18 05:25:49.121|Main thread> Multithreaded rendering supported = True
- 2017-12-18 05:25:49.121|Main thread> Output is attached = True
- 2017-12-18 05:25:49.121|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2017-12-18 05:25:49.121|Main thread> Display modes = {
- 2017-12-18 05:25:49.121|Main thread> DXGIOutput id = 0
- 2017-12-18 05:25:49.121|Main thread> 640x480@60Hz
- 2017-12-18 05:25:49.121|Main thread> 640x480@75Hz
- 2017-12-18 05:25:49.121|Main thread> 640x480@72Hz
- 2017-12-18 05:25:49.121|Main thread> 720x480@75Hz
- 2017-12-18 05:25:49.121|Main thread> 720x480@75Hz
- 2017-12-18 05:25:49.121|Main thread> 720x480@56.25Hz
- 2017-12-18 05:25:49.121|Main thread> 720x480@56.25Hz
- 2017-12-18 05:25:49.121|Main thread> 720x480@60.317Hz
- 2017-12-18 05:25:49.121|Main thread> 720x480@60.317Hz
- 2017-12-18 05:25:49.121|Main thread> 720x480@72.188Hz
- 2017-12-18 05:25:49.121|Main thread> 720x480@72.188Hz
- 2017-12-18 05:25:49.121|Main thread> 720x576@75Hz
- 2017-12-18 05:25:49.121|Main thread> 720x576@75Hz
- 2017-12-18 05:25:49.121|Main thread> 720x576@56.25Hz
- 2017-12-18 05:25:49.121|Main thread> 720x576@56.25Hz
- 2017-12-18 05:25:49.121|Main thread> 720x576@60.317Hz
- 2017-12-18 05:25:49.121|Main thread> 720x576@60.317Hz
- 2017-12-18 05:25:49.121|Main thread> 720x576@72.188Hz
- 2017-12-18 05:25:49.121|Main thread> 720x576@72.188Hz
- 2017-12-18 05:25:49.121|Main thread> 800x600@75Hz
- 2017-12-18 05:25:49.121|Main thread> 800x600@56.25Hz
- 2017-12-18 05:25:49.121|Main thread> 800x600@60.317Hz
- 2017-12-18 05:25:49.121|Main thread> 800x600@72.188Hz
- 2017-12-18 05:25:49.121|Main thread> 1024x768@60.004Hz
- 2017-12-18 05:25:49.121|Main thread> 1024x768@70.069Hz
- 2017-12-18 05:25:49.121|Main thread> 1024x768@75.029Hz
- 2017-12-18 05:25:49.121|Main thread> 1152x864@75Hz
- 2017-12-18 05:25:49.121|Main thread> 1280x720@60Hz
- 2017-12-18 05:25:49.121|Main thread> 1280x768@59.887Hz
- 2017-12-18 05:25:49.121|Main thread> 1280x768@59.887Hz
- 2017-12-18 05:25:49.121|Main thread> 1280x800@59.887Hz
- 2017-12-18 05:25:49.121|Main thread> 1280x800@59.887Hz
- 2017-12-18 05:25:49.121|Main thread> 1280x960@60Hz
- 2017-12-18 05:25:49.121|Main thread> 1280x1024@60.02Hz
- 2017-12-18 05:25:49.121|Main thread> 1280x1024@75.025Hz
- 2017-12-18 05:25:49.121|Main thread> 1360x768@59.887Hz
- 2017-12-18 05:25:49.121|Main thread> 1360x768@59.887Hz
- 2017-12-18 05:25:49.121|Main thread> 1366x768@59.887Hz
- 2017-12-18 05:25:49.121|Main thread> 1366x768@59.887Hz
- 2017-12-18 05:25:49.121|Main thread> 1440x900@59.887Hz
- 2017-12-18 05:25:49.121|Main thread> 1600x900@59.954Hz
- 2017-12-18 05:25:49.121|Main thread> 1600x900@59.954Hz
- 2017-12-18 05:25:49.121|Main thread> 1600x1024@59.954Hz
- 2017-12-18 05:25:49.121|Main thread> 1600x1024@59.954Hz
- 2017-12-18 05:25:49.121|Main thread> 1680x1050@59.954Hz
- 2017-12-18 05:25:49.121|Main thread> 1920x1080@60Hz
- 2017-12-18 05:25:49.121|Main thread> }
- 2017-12-18 05:25:49.121|Main thread> }
- 2017-12-18 05:25:49.168|Main thread> Steam.IsActive: True
- 2017-12-18 05:25:49.168|Main thread> Steam.IsOnline: True
- 2017-12-18 05:25:49.168|Main thread> Steam.OwnsGame: True
- 2017-12-18 05:25:49.168|Main thread> Steam.UserId: 76561198004305667
- 2017-12-18 05:25:49.168|Main thread> Steam.UserName: ~ Alexis ~
- 2017-12-18 05:25:49.168|Main thread> Steam.Branch:
- 2017-12-18 05:25:49.168|Main thread> Build date: 2017-12-12 02:41
- 2017-12-18 05:25:49.168|Main thread> Build version: 0.1.6555.26455
- 2017-12-18 05:25:49.215|Main thread> MySandboxGame.Constructor() - START
- 2017-12-18 05:25:49.965|Main thread> Game dir: D:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
- 2017-12-18 05:25:49.965|Main thread> Content dir: D:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content
- 2017-12-18 05:25:49.965|Main thread> Found processor count: 4
- 2017-12-18 05:25:49.965|Main thread> Using processor count: 4
- 2017-12-18 05:25:54.139|Main thread> Info: Type metadata loaded in 4.0888018s.
- 2017-12-18 05:25:54.155|Main thread> Preallocate - START
- 2017-12-18 05:25:54.155|Main thread> MyEntities - START
- 2017-12-18 05:25:54.155|Main thread> MyEntities - END
- 2017-12-18 05:25:54.155|Main thread> MyObjectBuilder_Base - START
- 2017-12-18 05:25:54.155|Main thread> MyObjectBuilder_Base - END
- 2017-12-18 05:25:54.155|Main thread> MyTransparentGeometry - START
- 2017-12-18 05:25:54.186|Main thread> MyTransparentGeometry - END
- 2017-12-18 05:25:54.186|Main thread> MyCubeGridDeformationTables - START
- 2017-12-18 05:25:54.186|Main thread> MyCubeGridDeformationTables - END
- 2017-12-18 05:25:54.186|Main thread> MyMath - START
- 2017-12-18 05:25:54.202|Main thread> MyMath - END
- 2017-12-18 05:25:54.202|Main thread> MySimpleObjectDraw - START
- 2017-12-18 05:25:54.202|Main thread> MySimpleObjectDraw - END
- 2017-12-18 05:25:54.202|Main thread> Preallocate - END
- 2017-12-18 05:25:54.233|Main thread> MySandboxGame.Constructor() - END
- 2017-12-18 05:25:54.483|Main thread> Performing start-up memory test...
- 2017-12-18 05:25:54.498|Main thread> Physical memory is 17,099,726,848 bytes.
- 2017-12-18 05:25:54.498|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2017-12-18 05:25:54.498|Main thread> System meets minimum memory requirements.
- 2017-12-18 05:25:54.498|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2017-12-18 05:25:54.498|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6555.26455, Culture=neutral, PublicKeyToken=null
- 2017-12-18 05:25:54.498|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6555.26455, Culture=neutral, PublicKeyToken=null
- 2017-12-18 05:25:54.498|Main thread> Assembly.Location: D:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2017-12-18 05:25:54.498|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2017-12-18 05:25:54.498|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2017-12-18 05:25:54.498|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2017-12-18 05:25:54.514|Main thread> Win32_ComputerSystem.Manufacturer: System manufacturer
- 2017-12-18 05:25:54.514|Main thread> Win32_ComputerSystem.Model: System Product Name
- 2017-12-18 05:25:54.514|Main thread> Virtualized: False
- 2017-12-18 05:25:54.530|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
- 2017-12-18 05:25:54.530|Main thread> ComputerInfo.TotalPhysicalMemory: 17,099,726,848 bytes
- 2017-12-18 05:25:54.530|Main thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2017-12-18 05:25:54.530|Main thread> ComputerInfo.AvailablePhysicalMemory: 13,611,089,920 bytes
- 2017-12-18 05:25:54.530|Main thread> ComputerInfo.AvailableVirtualMemory: 140,736,376,446,976 bytes
- 2017-12-18 05:25:54.530|Main thread> Drive C: | Capacity: 249,465,663,488 bytes | Free space: 76,329,156,608 bytes
- 2017-12-18 05:25:54.530|Main thread> Drive D: | Capacity: 1,000,068,870,144 bytes | Free space: 132,303,187,968 bytes
- 2017-12-18 05:25:54.530|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2017-12-18 05:25:54.530|Main thread> MySandboxGame.Initialize() - START
- 2017-12-18 05:25:54.920|Main thread> Havok: Physics.Init
- 2017-12-18 05:25:54.920|Main thread> Havok: Version: Release(0), 1800, [S]
- 2017-12-18 05:25:55.061|Main thread> HkGameName: MedievalEngineers Release
- 2017-12-18 05:25:55.092|Main thread> MySandboxGame.LoadData() - START
- 2017-12-18 05:25:55.092|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2017-12-18 05:25:55.108|Parallel Highest_0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2017-12-18 05:25:56.656|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2017-12-18 05:26:02.647|Parallel Highest_0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2017-12-18 05:26:02.742|Main thread> Loading scenarios
- 2017-12-18 05:26:02.745|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2017-12-18 05:26:02.746|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2017-12-18 05:26:02.755|Main thread> MyAudio.LoadData - START
- 2017-12-18 05:26:02.793|Main thread> MyAudio.CreateX3DAudio - Device: Reproduktory (Realtek High Definition Audio) - Channel #: 2
- 2017-12-18 05:26:02.879|Main thread> MyAudio.LoadData - END
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudUse'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'None'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2017-12-18 05:26:02.888|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2017-12-18 05:26:02.891|Main thread> MyGuiManager()
- 2017-12-18 05:26:02.969|Main thread> MyScreenManager()
- 2017-12-18 05:26:03.059|Main thread> MyGuiManager.LoadContent() - START
- 2017-12-18 05:26:03.087|Main thread> MyGuiManager.LoadContent() - START
- 2017-12-18 05:26:03.088|Main thread> MyGuiManager.LoadContent() - END
- 2017-12-18 05:26:03.088|Main thread> MyGuiManager.LoadContent() - END
- 2017-12-18 05:26:03.230|Main thread> MySandboxGame.LoadData() - END
- 2017-12-18 05:26:04.299|Main thread> Analytics helper process start reported
- 2017-12-18 05:26:04.303|Main thread> MySandboxGame.Initialize() - END
- 2017-12-18 05:26:04.318|Main thread> Timer Frequency: 3117188
- 2017-12-18 05:26:04.318|Main thread> Ticks per frame: 52171
- 2017-12-18 05:26:04.373|Parallel Highest_0> Loading available saves - START
- 2017-12-18 05:26:04.375|Parallel Highest_0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Redline\AppData\Roaming\MedievalEngineers\Saves\76561198004305667'
- 2017-12-18 05:26:04.394|Parallel Highest_0> Loading available saves - END
- 2017-12-18 05:26:04.432|Parallel Highest_1> Loading available saves - START
- 2017-12-18 05:26:04.432|Parallel Highest_1> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Redline\AppData\Roaming\MedievalEngineers\Saves\76561198004305667'
- 2017-12-18 05:26:04.433|Parallel Highest_1> Loading available saves - END
- 2017-12-18 05:26:32.851|Main thread> MyVideoModeManager.Apply(MyGraphicsSettings1)
- 2017-12-18 05:26:32.851|Main thread> Field of view: 1.22173
- 2017-12-18 05:26:32.851|Main thread> Render.GrassDensityFactor: 1
- 2017-12-18 05:26:32.851|Main thread> Render.AntialiasingMode: FXAA
- 2017-12-18 05:26:32.851|Main thread> Render.ShadowQuality: HIGH
- 2017-12-18 05:26:32.851|Main thread> Render.AmbientOcclusion: HBAO
- 2017-12-18 05:26:32.851|Main thread> Render.TextureQuality: HIGH
- 2017-12-18 05:26:32.851|Main thread> Render.AnisotropicFiltering: ANISO_16
- 2017-12-18 05:26:32.865|Main thread> MyConfig.Save() - START
- 2017-12-18 05:26:32.865|Main thread> Path: C:\Users\Redline\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2017-12-18 05:26:32.867|Main thread> RotationHints: False
- 2017-12-18 05:26:32.867|Main thread> GraphicsRenderer:
- 2017-12-18 05:26:32.867|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2017-12-18 05:26:32.867|Main thread> Language: 0
- 2017-12-18 05:26:32.867|Main thread> ControlsJoystickName: Disabled
- 2017-12-18 05:26:32.867|Main thread> GameVersion: 0.6.1.4068287
- 2017-12-18 05:26:32.867|Main thread> FirstTimeRun: False
- 2017-12-18 05:26:32.867|Main thread> VideoAdapter: 0
- 2017-12-18 05:26:32.867|Main thread> ScreenWidth: 1920
- 2017-12-18 05:26:32.867|Main thread> ScreenHeight: 1080
- 2017-12-18 05:26:32.867|Main thread> RefreshRate: 60000
- 2017-12-18 05:26:32.867|Main thread> WindowMode: 2
- 2017-12-18 05:26:32.867|Main thread> VerticalSync: False
- 2017-12-18 05:26:32.867|Main thread> FieldOfView: 70
- 2017-12-18 05:26:32.867|Main thread> VegetationViewDistance: 1000
- 2017-12-18 05:26:32.867|Main thread> GrassDensity: 1
- 2017-12-18 05:26:32.867|Main thread> GrassDistance: 300
- 2017-12-18 05:26:32.867|Main thread> TextureQuality: 2
- 2017-12-18 05:26:32.867|Main thread> AnisotropicFiltering: 4
- 2017-12-18 05:26:32.867|Main thread> TerrainLodQuality: 3
- 2017-12-18 05:26:32.867|Main thread> ShadingQuality: 3
- 2017-12-18 05:26:32.867|Main thread> ModelQuality: 3
- 2017-12-18 05:26:32.867|Main thread> LowMemSwitchToLow: 0
- 2017-12-18 05:26:32.867|Main thread> Tutorial: 2
- 2017-12-18 05:26:32.882|Main thread> MyConfig.Save() - END
- 2017-12-18 05:26:36.249|Main thread>
- 2017-12-18 05:26:36.249|Main thread> LoadSession() - Start
- 2017-12-18 05:26:36.249|Main thread> C:\Users\Redline\AppData\Roaming\MedievalEngineers\Saves\76561198004305667\Safe Area Start 2017-12-18 0021
- 2017-12-18 05:26:36.327|Main thread> LoadSession() - End
- 2017-12-18 05:26:36.571|Main thread> Loading session: C:\Users\Redline\AppData\Roaming\MedievalEngineers\Saves\76561198004305667\Safe Area Start 2017-12-18 0021
- 2017-12-18 05:26:36.729|Main thread> Process information Session Start:
- 2017-12-18 05:26:36.729|Main thread> Managed Memory: 306,482,256 B
- 2017-12-18 05:26:36.732|Main thread> Private Memory: 1,354,194,944 B
- 2017-12-18 05:26:36.732|Main thread> Nr of Threads: 40
- 2017-12-18 05:26:36.732|Main thread> Simulation Speed: 0.01
- 2017-12-18 05:26:36.732|Main thread> Current:
- 2017-12-18 05:26:36.733|Main thread> Paged Memory: 1,354,194,944 B
- 2017-12-18 05:26:36.733|Main thread> Working Set: 774,897,664 B
- 2017-12-18 05:26:36.733|Main thread> Virtual Memory: 2,397,454,336 B
- 2017-12-18 05:26:36.733|Main thread> Peak:
- 2017-12-18 05:26:36.733|Main thread> Paged Memory: 1,525,080,064 B
- 2017-12-18 05:26:36.733|Main thread> Working Set: 859,058,176 B
- 2017-12-18 05:26:36.733|Main thread> Virtual Memory: 2,598,690,816 B
- 2017-12-18 05:26:36.738|Main thread> MyModManager.LoadData() - START
- 2017-12-18 05:26:36.751|Main thread> MyModManager.LoadData() - END
- 2017-12-18 05:26:37.148|Main thread> Finished loading stage Initializing session, elapsed time: 0.4099326 seconds
- 2017-12-18 05:26:37.953|Main thread> MyDefinitionManager.LoadData() - START
- 2017-12-18 05:26:37.962|Main thread> List of used mods (0) - START
- 2017-12-18 05:26:37.962|Main thread> List of used mods - END
- 2017-12-18 05:26:39.348|Main thread> Warning: Cannot find sound cue named
- 2017-12-18 05:26:39.349|Main thread> Warning: Cannot find sound cue named
- 2017-12-18 05:26:39.349|Main thread> Warning: Cannot find sound cue named
- 2017-12-18 05:26:39.349|Main thread> Warning: Cannot find sound cue named
- 2017-12-18 05:26:39.349|Main thread> Warning: Cannot find sound cue named
- 2017-12-18 05:26:39.349|Main thread> Warning: Cannot find sound cue named
- 2017-12-18 05:26:39.350|Main thread> Warning: Cannot find sound cue named
- 2017-12-18 05:26:39.669|Main thread> MyAudio.UnloadData - START
- 2017-12-18 05:26:39.677|Main thread> MyAudio.UnloadData - END
- 2017-12-18 05:26:39.677|Main thread> MyAudio.LoadData - START
- 2017-12-18 05:26:39.690|Main thread> MyAudio.CreateX3DAudio - Device: Reproduktory (Realtek High Definition Audio) - Channel #: 2
- 2017-12-18 05:26:42.529|Main thread> MyAudio.LoadData - END
- 2017-12-18 05:26:42.529|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2017-12-18 05:26:42.551|Main thread> Loading scenarios
- 2017-12-18 05:26:42.552|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2017-12-18 05:26:42.552|Main thread> MyDefinitionManager.LoadData() - END
- 2017-12-18 05:26:42.556|Main thread> Finished loading stage Loading definitions, elapsed time: 4.6065996 seconds
- 2017-12-18 05:26:42.557|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2017-12-18 05:26:42.695|Main thread> MyTransparentGeometry.LoadData - START
- 2017-12-18 05:26:42.753|External Debugging Listener> External debugger: listening...
- 2017-12-18 05:26:44.111|Main thread> MyLights.LoadData() - START
- 2017-12-18 05:26:44.113|Main thread> MyLights.LoadData() - END
- 2017-12-18 05:26:44.191|Main thread> Finished loading stage Loading session components, elapsed time: 1.6351324 seconds
- 2017-12-18 05:26:44.191|Main thread> Finished loading stage Loading data, elapsed time: 7.0436188 seconds
- 2017-12-18 05:26:44.210|Main thread> Finished loading stage Loading character data, elapsed time: 0.015515 seconds
- 2017-12-18 05:26:44.275|Main thread> Loading voxel storage from file 'C:\Users\Redline\AppData\Roaming\MedievalEngineers\Saves\76561198004305667\Safe Area Start 2017-12-18 0021\EarthSecond-1251102759r5000.vx2'
- 2017-12-18 05:26:49.556|Parallel Normal_1> D:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2017-12-18 05:26:50.041|Parallel Normal_1> D:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2017-12-18 05:26:50.735|Parallel Normal_0> D:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Models\Cubes\large\Doors\WoodenCeilingDoor.mwm does not have destruction data
- 2017-12-18 05:26:54.072|Main thread> Finished loading stage Loading 71 objects, elapsed time: 6.8912799 seconds
- 2017-12-18 05:26:56.598|Main thread> Checkpoint.CameraAttach success: entity id132714147725307697, camera subtype DefaultFirstPerson
- 2017-12-18 05:26:56.599|Main thread> Finished loading stage Loading final details, elapsed time: 2.5275238 seconds
- 2017-12-18 05:26:56.600|Main thread> MySession.Static.LogSettings - START
- 2017-12-18 05:26:56.601|Main thread> Name = Safe Area Start 2017-12-18 00:21
- 2017-12-18 05:26:56.601|Main thread> Description =
- 2017-12-18 05:26:56.601|Main thread> InGameTime = 07/01/1081 07:00:00
- 2017-12-18 05:26:56.601|Main thread> Password =
- 2017-12-18 05:26:56.601|Main thread> CurrentPath = C:\Users\Redline\AppData\Roaming\MedievalEngineers\Saves\76561198004305667\Safe Area Start 2017-12-18 0021
- 2017-12-18 05:26:56.601|Main thread> WorkshopId =
- 2017-12-18 05:26:56.601|Main thread> CameraController = 1D77ED06FD5EF31:Camera 1st - DefaultFirstPerson
- 2017-12-18 05:26:56.601|Main thread> ThumbPath = C:\Users\Redline\AppData\Roaming\MedievalEngineers\Saves\76561198004305667\Safe Area Start 2017-12-18 0021\thumb.jpg
- 2017-12-18 05:26:56.602|Main thread> Settings:
- 2017-12-18 05:26:56.603|Main thread> Auto-Save Time (Minutes) = 5
- 2017-12-18 05:26:56.603|Main thread> Cut, Copy and Paste = True
- 2017-12-18 05:26:56.603|Main thread> Days per season = 4
- 2017-12-18 05:26:56.603|Main thread> Game Mode = Survival
- 2017-12-18 05:26:56.603|Main thread> Inventory size multiplier = 1
- 2017-12-18 05:26:56.603|Main thread> Maximum Backup Saves = 5
- 2017-12-18 05:26:56.603|Main thread> Maximum Floating Objects = 64
- 2017-12-18 05:26:56.603|Main thread> Maximum Fracture Pieces = 50
- 2017-12-18 05:26:56.603|Main thread> Maximum Players = 4
- 2017-12-18 05:26:56.603|Main thread> Maximum Solar Altitude = 0.4101524
- 2017-12-18 05:26:56.603|Main thread> Online Mode = PRIVATE
- 2017-12-18 05:26:56.603|Main thread> Show player names on HUD = True
- 2017-12-18 05:26:56.603|Main thread> Spectator = False
- 2017-12-18 05:26:56.603|Main thread> Structural Integrity = True
- 2017-12-18 05:26:56.603|Main thread> Sun rotation interval = 120
- 2017-12-18 05:26:56.603|Main thread> View distance = 2600
- 2017-12-18 05:26:56.603|Main thread> MySession.Static.LogSettings - END
- 2017-12-18 05:26:56.603|Main thread> Finished loading stage Loading planet, elapsed time: 12.4121154 seconds
- 2017-12-18 05:26:56.605|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2017-12-18 05:26:56.606|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2017-12-18 05:26:56.606|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2017-12-18 05:26:56.606|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2017-12-18 05:26:56.606|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2017-12-18 05:26:56.606|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2017-12-18 05:26:56.606|Main thread> Setting update order on MyVoxelOperationsSessionComponent to AfterSimulation
- 2017-12-18 05:26:56.607|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2017-12-18 05:26:56.607|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
- 2017-12-18 05:26:56.607|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2017-12-18 05:26:56.889|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2017-12-18 05:26:56.889|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2017-12-18 05:26:56.889|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2017-12-18 05:26:56.889|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2017-12-18 05:27:03.000|Main thread> Setting update order on MyPlanets to NoUpdate
- 2017-12-18 05:27:03.000|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2017-12-18 05:27:03.000|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2017-12-18 05:27:03.000|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2017-12-18 05:27:03.000|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2017-12-18 05:27:03.000|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2017-12-18 05:27:03.000|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2017-12-18 05:27:03.002|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2017-12-18 05:27:03.002|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2017-12-18 05:27:03.002|Main thread> Setting update order on MySoundSystem to Simulation
- 2017-12-18 05:27:03.003|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2017-12-18 05:27:03.003|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2017-12-18 05:27:03.003|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2017-12-18 05:27:03.003|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2017-12-18 05:27:03.003|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2017-12-18 05:27:03.003|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2017-12-18 05:27:03.003|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2017-12-18 05:27:03.003|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2017-12-18 05:27:03.003|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MyHud to BeforeSimulation
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MyLights to NoUpdate
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MyPhysics to Simulation
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2017-12-18 05:27:03.004|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2017-12-18 05:27:03.006|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2017-12-18 05:27:03.007|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2017-12-18 05:27:03.007|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2017-12-18 05:27:03.007|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2017-12-18 05:27:03.007|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2017-12-18 05:27:03.007|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2017-12-18 05:27:03.010|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2017-12-18 05:27:03.011|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2017-12-18 05:27:03.011|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2017-12-18 05:27:03.013|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2017-12-18 05:27:03.013|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2017-12-18 05:27:03.013|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2017-12-18 05:27:03.013|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2017-12-18 05:27:03.013|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2017-12-18 05:27:03.013|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2017-12-18 05:27:03.013|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2017-12-18 05:27:03.013|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2017-12-18 05:27:03.017|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2017-12-18 05:27:03.017|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2017-12-18 05:27:03.017|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2017-12-18 05:27:03.017|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2017-12-18 05:27:03.017|Main thread> Finished loading stage Starting Components, elapsed time: 6.4124897 seconds
- 2017-12-18 05:27:03.022|Main thread>
- 2017-12-18 05:27:03.022|Main thread> Session loaded
- 2017-12-18 05:27:03.022|Main thread> Finished loading stage Finished loading, elapsed time: 26.2876018 seconds
- 2017-12-18 05:27:03.085|Main thread> Process information Periodic Check:
- 2017-12-18 05:27:03.086|Main thread> Managed Memory: 1,278,834,928 B
- 2017-12-18 05:27:03.088|Main thread> Private Memory: 3,514,052,608 B
- 2017-12-18 05:27:03.088|Main thread> Nr of Threads: 47
- 2017-12-18 05:27:03.088|Main thread> Simulation Speed: 0.01
- 2017-12-18 05:27:03.088|Main thread> Current:
- 2017-12-18 05:27:03.088|Main thread> Paged Memory: 3,514,052,608 B
- 2017-12-18 05:27:03.088|Main thread> Working Set: 1,926,414,336 B
- 2017-12-18 05:27:03.088|Main thread> Virtual Memory: 4,396,339,200 B
- 2017-12-18 05:27:03.088|Main thread> Peak:
- 2017-12-18 05:27:03.089|Main thread> Paged Memory: 4,144,570,368 B
- 2017-12-18 05:27:03.089|Main thread> Working Set: 2,555,768,832 B
- 2017-12-18 05:27:03.089|Main thread> Virtual Memory: 5,336,715,264 B
- 2017-12-18 05:28:03.096|Main thread> Process information Periodic Check:
- 2017-12-18 05:28:03.097|Main thread> Managed Memory: 1,991,011,824 B
- 2017-12-18 05:28:03.098|Main thread> Private Memory: 7,784,615,936 B
- 2017-12-18 05:28:03.098|Main thread> Nr of Threads: 42
- 2017-12-18 05:28:03.098|Main thread> Simulation Speed: 1.00
- 2017-12-18 05:28:03.098|Main thread> Current:
- 2017-12-18 05:28:03.099|Main thread> Paged Memory: 7,784,615,936 B
- 2017-12-18 05:28:03.099|Main thread> Working Set: 4,214,239,232 B
- 2017-12-18 05:28:03.099|Main thread> Virtual Memory: 8,868,192,256 B
- 2017-12-18 05:28:03.099|Main thread> Peak:
- 2017-12-18 05:28:03.099|Main thread> Paged Memory: 7,986,454,528 B
- 2017-12-18 05:28:03.099|Main thread> Working Set: 4,214,272,000 B
- 2017-12-18 05:28:03.099|Main thread> Virtual Memory: 8,972,402,688 B
- 2017-12-18 05:28:57.767|Main thread> Saving world - START
- 2017-12-18 05:28:57.768|Main thread> Making world state snapshot.
- 2017-12-18 05:28:57.768|Main thread> Process information Before snapshot.:
- 2017-12-18 05:28:57.769|Main thread> Managed Memory: 1,997,021,512 B
- 2017-12-18 05:28:57.770|Main thread> Private Memory: 7,642,796,032 B
- 2017-12-18 05:28:57.770|Main thread> Nr of Threads: 42
- 2017-12-18 05:28:57.770|Main thread> Simulation Speed: 1.00
- 2017-12-18 05:28:57.770|Main thread> Current:
- 2017-12-18 05:28:57.770|Main thread> Paged Memory: 7,642,796,032 B
- 2017-12-18 05:28:57.770|Main thread> Working Set: 4,206,731,264 B
- 2017-12-18 05:28:57.770|Main thread> Virtual Memory: 8,901,816,320 B
- 2017-12-18 05:28:57.770|Main thread> Peak:
- 2017-12-18 05:28:57.771|Main thread> Paged Memory: 7,986,454,528 B
- 2017-12-18 05:28:57.771|Main thread> Working Set: 4,214,509,568 B
- 2017-12-18 05:28:57.771|Main thread> Virtual Memory: 8,972,402,688 B
- 2017-12-18 05:28:57.894|Main thread> Process information After snapshot.:
- 2017-12-18 05:28:57.894|Main thread> Managed Memory: 1,998,813,176 B
- 2017-12-18 05:28:57.896|Main thread> Private Memory: 7,642,984,448 B
- 2017-12-18 05:28:57.896|Main thread> Nr of Threads: 42
- 2017-12-18 05:28:57.896|Main thread> Simulation Speed: 1.00
- 2017-12-18 05:28:57.896|Main thread> Current:
- 2017-12-18 05:28:57.897|Main thread> Paged Memory: 7,642,984,448 B
- 2017-12-18 05:28:57.897|Main thread> Working Set: 4,206,989,312 B
- 2017-12-18 05:28:57.897|Main thread> Virtual Memory: 8,901,947,392 B
- 2017-12-18 05:28:57.897|Main thread> Peak:
- 2017-12-18 05:28:57.897|Main thread> Paged Memory: 7,986,454,528 B
- 2017-12-18 05:28:57.897|Main thread> Working Set: 4,214,509,568 B
- 2017-12-18 05:28:57.897|Main thread> Virtual Memory: 8,972,402,688 B
- 2017-12-18 05:28:57.898|Main thread> Process information Directory cleanup:
- 2017-12-18 05:28:57.898|Main thread> Managed Memory: 1,999,214,584 B
- 2017-12-18 05:28:57.906|Main thread> Private Memory: 7,642,984,448 B
- 2017-12-18 05:28:57.906|Main thread> Nr of Threads: 42
- 2017-12-18 05:28:57.906|Main thread> Simulation Speed: 1.00
- 2017-12-18 05:28:57.906|Main thread> Current:
- 2017-12-18 05:28:57.906|Main thread> Paged Memory: 7,642,984,448 B
- 2017-12-18 05:28:57.907|Main thread> Working Set: 4,206,989,312 B
- 2017-12-18 05:28:57.907|Main thread> Virtual Memory: 8,901,947,392 B
- 2017-12-18 05:28:57.907|Main thread> Peak:
- 2017-12-18 05:28:57.907|Main thread> Paged Memory: 7,986,454,528 B
- 2017-12-18 05:28:57.907|Main thread> Working Set: 4,214,509,568 B
- 2017-12-18 05:28:57.907|Main thread> Virtual Memory: 8,972,402,688 B
- 2017-12-18 05:28:57.907|Main thread> Saving world - END
- 2017-12-18 05:28:57.936|Parallel Lowest_0> Session snapshot save - START
- 2017-12-18 05:28:57.938|Parallel Lowest_0> Checking file access for files in target dir.
- 2017-12-18 05:28:57.941|Parallel Lowest_0> Cleaning up old save.
- 2017-12-18 05:28:57.942|Parallel Lowest_0> Saving snapshot files to drive.
- 2017-12-18 05:28:58.844|Main thread> MySession::Unload START
- 2017-12-18 05:28:58.903|Parallel Lowest_0> Core Data success: True
- 2017-12-18 05:28:58.942|Parallel Lowest_0> Voxel success: True
- 2017-12-18 05:28:58.942|Parallel Lowest_0> SaveLastSessionInfo success: True
- 2017-12-18 05:28:58.942|Parallel Lowest_0> Saving success: True
- 2017-12-18 05:28:58.942|Parallel Lowest_0> Saving succeeded, moving files from .new into save folder.
- 2017-12-18 05:28:58.948|Parallel Lowest_0> Making backup.
- 2017-12-18 05:28:58.961|Parallel Lowest_0> Session snapshot save - END
- 2017-12-18 05:28:58.961|Main thread> AutoSaveInMinutes: 5
- 2017-12-18 05:28:58.961|Main thread> MySandboxGame.IsDedicated: False
- 2017-12-18 05:28:58.961|Main thread> IsServer: True
- 2017-12-18 05:28:59.169|Main thread> MyConfig.Save() - START
- 2017-12-18 05:28:59.170|Main thread> Path: C:\Users\Redline\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2017-12-18 05:28:59.170|Main thread> RotationHints: False
- 2017-12-18 05:28:59.170|Main thread> GraphicsRenderer:
- 2017-12-18 05:28:59.170|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2017-12-18 05:28:59.170|Main thread> Language: 0
- 2017-12-18 05:28:59.170|Main thread> ControlsJoystickName: Disabled
- 2017-12-18 05:28:59.170|Main thread> GameVersion: 0.6.1.4068287
- 2017-12-18 05:28:59.170|Main thread> FirstTimeRun: False
- 2017-12-18 05:28:59.170|Main thread> VideoAdapter: 0
- 2017-12-18 05:28:59.170|Main thread> ScreenWidth: 1920
- 2017-12-18 05:28:59.170|Main thread> ScreenHeight: 1080
- 2017-12-18 05:28:59.170|Main thread> RefreshRate: 60000
- 2017-12-18 05:28:59.170|Main thread> WindowMode: 2
- 2017-12-18 05:28:59.170|Main thread> VerticalSync: False
- 2017-12-18 05:28:59.170|Main thread> FieldOfView: 70
- 2017-12-18 05:28:59.170|Main thread> VegetationViewDistance: 1000
- 2017-12-18 05:28:59.170|Main thread> GrassDensity: 1
- 2017-12-18 05:28:59.170|Main thread> GrassDistance: 300
- 2017-12-18 05:28:59.170|Main thread> TextureQuality: 2
- 2017-12-18 05:28:59.170|Main thread> AnisotropicFiltering: 4
- 2017-12-18 05:28:59.170|Main thread> TerrainLodQuality: 3
- 2017-12-18 05:28:59.170|Main thread> ShadingQuality: 3
- 2017-12-18 05:28:59.170|Main thread> ModelQuality: 3
- 2017-12-18 05:28:59.170|Main thread> LowMemSwitchToLow: 0
- 2017-12-18 05:28:59.170|Main thread> Tutorial: 2
- 2017-12-18 05:28:59.183|Main thread> MyConfig.Save() - END
- 2017-12-18 05:28:59.405|Main thread> Network readers disposed
- 2017-12-18 05:28:59.409|Main thread> Network readers disposed
- 2017-12-18 05:28:59.422|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2017-12-18 05:29:00.017|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2017-12-18 05:29:00.046|Main thread> Loading scenarios
- 2017-12-18 05:29:00.047|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2017-12-18 05:29:00.047|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2017-12-18 05:29:00.047|Main thread> MyAudio.UnloadData - START
- 2017-12-18 05:29:00.050|Main thread> MyAudio.UnloadData - END
- 2017-12-18 05:29:00.050|Main thread> MyAudio.LoadData - START
- 2017-12-18 05:29:00.071|Main thread> MyAudio.CreateX3DAudio - Device: Reproduktory (Realtek High Definition Audio) - Channel #: 2
- 2017-12-18 05:29:00.072|Main thread> MyAudio.LoadData - END
- 2017-12-18 05:29:00.216|Main thread> MySession::Unload END
- 2017-12-18 05:29:00.217|Parallel Lowest_0> Loading available saves - START
- 2017-12-18 05:29:00.217|Parallel Lowest_0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Redline\AppData\Roaming\MedievalEngineers\Saves\76561198004305667'
- 2017-12-18 05:29:00.218|Parallel Lowest_0> Loading available saves - END
- 2017-12-18 05:29:05.107|Main thread> Application closed by user (Main Menu Exit Button)
- 2017-12-18 05:29:05.124|Main thread> Exiting..
- 2017-12-18 05:29:05.126|Main thread> MySandboxGame.UnloadData() - START
- 2017-12-18 05:29:05.329|Main thread> MyAudio.UnloadData - START
- 2017-12-18 05:29:05.333|Main thread> MyAudio.UnloadData - END
- 2017-12-18 05:29:05.333|Main thread> MySandboxGame.UnloadData() - END
- 2017-12-18 05:29:05.810|Main thread> Steam service closed
- 2017-12-18 05:29:05.812|External Debugging Listener> External debugger: interrupted.
- 2017-12-18 05:29:05.818|Main thread> Log Closed
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