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Maxie

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Feb 5th, 2021
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  1. function HandleCustomCommand(command)
  2. if command == "TALK" then
  3. currentdialogue = {"Howdy!"}
  4. BattleDialog({"You say hello to Maxie."})
  5. elseif command == "FLIRT" then
  6. flirts = flirts + 1
  7. if flirts == 1 then
  8. currentdialogue = {"[effect:none]Kid, I\nuhh...\nI don't...\nUh....."}
  9. BattleDialog({"You flirt with Maxie."})
  10. elseif flirts == 2 then
  11. currentdialogue = {"[effect:none]I don't\nthink\nyou\nshould\ndo this."}
  12. BattleDialog({"You keep flirting with Maxie.\nHe seems annoyed."})
  13. elseif flirts == 3 then
  14. currentdialogue = {"[effect:none]Uh,\nthank\nyou,\nbut..."}
  15. BattleDialog({"You tell Maxie his hair is cute.\nHe's flattered, but still annoyed."})
  16. elseif flirts == 4 then
  17. currentdialogue = {"[effect:none]Kid,\nplease,\nstop."}
  18. BattleDialog({"You keep annoying Maxie.\nDon't do this in real life."})
  19. elseif flirts == 5 then
  20. currentdialogue = {"[effect:none]...[w:40]", "[effect:none]Okay\nI'm done.[w:20][func:Spare][next]"}
  21. BattleDialog({"You keep proving you don't know\nthe meaning of the word 'stop'."})
  22. elseif command == "INSULT" then
  23. insults = insults + 1
  24. if insults == 1 then
  25. currentdialogue = {"[effect:none]Hey,\nthat's\nrude!"}
  26. BattleDialog({"You insult Maxie."})
  27. elseif insults == 2 then
  28. currentdialogue = {"[effect:none]W..\nWhy...?"}
  29. BattleDialog({"You tell Maxie he's an idiot."})
  30. elseif insults == 3 then
  31. currentdialogue = {"[effect:none]Well..."}
  32. BattleDialog({"You tell Maxie he has a\ndumb face."})
  33. elseif insults == 4 then
  34. currentdialogue = {"[effect:none]I-I think\nyou\nshould\nstop...?"}
  35. BattleDialog({"You're being very rude."})
  36. elseif insults == 5 then
  37. currentdialogue = {"[effect:none]...[w:40]", "[effect:none]Fine.\nI'll\nleave.[w:20][func:Spare][next]"}
  38. BattleDialog({"You keep acting like trash."})
  39. end
  40. end
  41. end
  42. end
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