Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- function HandleCustomCommand(command)
- if command == "TALK" then
- currentdialogue = {"Howdy!"}
- BattleDialog({"You say hello to Maxie."})
- elseif command == "FLIRT" then
- flirts = flirts + 1
- if flirts == 1 then
- currentdialogue = {"[effect:none]Kid, I\nuhh...\nI don't...\nUh....."}
- BattleDialog({"You flirt with Maxie."})
- elseif flirts == 2 then
- currentdialogue = {"[effect:none]I don't\nthink\nyou\nshould\ndo this."}
- BattleDialog({"You keep flirting with Maxie.\nHe seems annoyed."})
- elseif flirts == 3 then
- currentdialogue = {"[effect:none]Uh,\nthank\nyou,\nbut..."}
- BattleDialog({"You tell Maxie his hair is cute.\nHe's flattered, but still annoyed."})
- elseif flirts == 4 then
- currentdialogue = {"[effect:none]Kid,\nplease,\nstop."}
- BattleDialog({"You keep annoying Maxie.\nDon't do this in real life."})
- elseif flirts == 5 then
- currentdialogue = {"[effect:none]...[w:40]", "[effect:none]Okay\nI'm done.[w:20][func:Spare][next]"}
- BattleDialog({"You keep proving you don't know\nthe meaning of the word 'stop'."})
- elseif command == "INSULT" then
- insults = insults + 1
- if insults == 1 then
- currentdialogue = {"[effect:none]Hey,\nthat's\nrude!"}
- BattleDialog({"You insult Maxie."})
- elseif insults == 2 then
- currentdialogue = {"[effect:none]W..\nWhy...?"}
- BattleDialog({"You tell Maxie he's an idiot."})
- elseif insults == 3 then
- currentdialogue = {"[effect:none]Well..."}
- BattleDialog({"You tell Maxie he has a\ndumb face."})
- elseif insults == 4 then
- currentdialogue = {"[effect:none]I-I think\nyou\nshould\nstop...?"}
- BattleDialog({"You're being very rude."})
- elseif insults == 5 then
- currentdialogue = {"[effect:none]...[w:40]", "[effect:none]Fine.\nI'll\nleave.[w:20][func:Spare][next]"}
- BattleDialog({"You keep acting like trash."})
- end
- end
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement