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- public function changeAnimation(animationName:String)
- {
- if (currentAnimation != animationName)
- {
- currentAnimation = animationName;
- //attachImageToActor(framesImage[0][index], actor, 0, 0);
- var array = animationFrames.get(animationName);
- //trace (array.length);
- if (array.length > 0)
- {
- attachImageToActor(array[0], actor, 0, 0);
- var index = 0;
- runPeriodically(100 * frameTime, function(timeTask:TimedTask):Void
- {
- if (index >= array.length)
- index = 0;
- attachImageToActor(array[index++], actor, 0, 0);
- }, actor);
- }
- else
- attachImageToActor(array[0], actor, 0, 0);
- }
- }
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