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Apr 24th, 2019
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  1. /*
  2. * robotMaze.js
  3. *
  4. * The blue key is inside a labyrinth, and extracting
  5. * it will not be easy.
  6. *
  7. * It's a good thing that you're a AI expert, or
  8. * we would have to leave empty-handed.
  9. */
  10.  
  11. function startLevel(map) {
  12. // Hint: you can press R or 5 to "rest" and not move the
  13. // player, while the robot moves around.
  14.  
  15. map.getRandomInt = function(min, max) {
  16. return Math.floor(Math.random() * (max - min + 1)) + min;
  17. }
  18.  
  19. map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20. var player = map.getPlayer();
  21.  
  22. map.defineObject('robot', {
  23. 'type': 'dynamic',
  24. 'symbol': 'R',
  25. 'color': 'gray',
  26. 'onCollision': function (player, me) {
  27. me.giveItemTo(player, 'blueKey');
  28. },
  29. 'behavior': function (me) {
  30. var dirs = ['up','right','down','left'];
  31. me.move(dirs[map.getPlayer().getX() % 4]);
  32. }
  33. });
  34.  
  35. map.defineObject('barrier', {
  36. 'symbol': '░',
  37. 'color': 'purple',
  38. 'impassable': true,
  39. 'passableFor': ['robot']
  40. });
  41.  
  42. map.placeObject(0, map.getHeight() - 1, 'exit');
  43. map.placeObject(1, 1, 'robot');
  44. map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  45. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  46.  
  47. var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  48. autoGeneratedMaze.create( function (x, y, mapValue) {
  49. // don't write maze over robot or barrier
  50. if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  51. return 0;
  52. } else if (mapValue === 1) { //0 is empty space 1 is wall
  53. map.placeObject(x,y, 'block');
  54. } else {
  55. map.placeObject(x,y,'empty');
  56. }
  57. });
  58. }
  59.  
  60. function validateLevel(map) {
  61. map.validateExactlyXManyObjects(1, 'exit');
  62. map.validateExactlyXManyObjects(1, 'robot');
  63. map.validateAtMostXObjects(1, 'blueKey');
  64. }
  65.  
  66. function onExit(map) {
  67. if (!map.getPlayer().hasItem('blueKey')) {
  68. map.writeStatus("We need to get that key!");
  69. return false;
  70. } else {
  71. return true;
  72. }
  73. }
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