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Oct 6th, 2016
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  1. Update 49.5:
  2. v48.3.2 Hotfix Note
  3.  
  4. - Fixed an issue that prevented saving the match in tutorial matches that were loaded from previous tutorial saves
  5.  
  6. v48.4.1 Patch Notes
  7.  
  8. It is no longer possible to play as a destroyed race in multiplayer by loading a save
  9. Fixed an issue with corrupted save files that could prevent the main menu from loading
  10. Fixed an exception when using TOBII and selecting a fleet
  11. Fixed a crash caused by opening the in-game load screen after deleting all save files
  12. Fixed an issue that displayed the last deleted save information after delating all save files
  13. Fixed a crash during multiplayer games with custom races
  14. Fix for a crash when playing the game with a touch enabled mouse
  15. Fixed an endless turn processing loop caused by using the ESC key to exit any Espionage notification popup
  16. Fix to properly handle invalid custom races
  17. Fixed an issue that caused loss of conrol in Tactical Battles when fighting the Amoeba
  18. Fixed "-1" victory chances when fleet is too powerful for target fleet
  19. Fix for softlock when entering a planet at turn 3 in the Tutorial
  20. Fix for an issue when the game tried to update an already destroyed ship
  21. Added missing techtree tooltip icons
  22. Fix for Tutorial hints not fitting the game area while game Interface is set to Russian
  23. Fix for lobby crash issues related to player names
  24. Fix for several issues in Empire Managment screen
  25.  
  26. Patch Notes v49.3
  27.  
  28. General
  29.  
  30. Added the option to rename a star system when colonizing first or when no other races have colonies in it
  31. The first version of the Master of Orion Game Manual has been released in English. It can be accessed through your game library, or on the Master of Orion store page. Additional language support will be released at a later time.
  32.  
  33. AI
  34.  
  35. Enabled extended empire heuristic with colonization information for better colonization decisions
  36. Disabled over-conservative hostiles prediction of pirates in colonization rule so AIs don't stop colonizing for fear of non-existent pirates
  37. AI will now better consider pirate settlements on all neighboring systems
  38. Improved predicted hostiles firepower estimation in order to properly handle space pirates
  39. AIs can now engage neutral fleets inside their empires (defensive engage)
  40. Improved AIs defensive build-up and defensive war strategies
  41. Improved estimation of hostiles presence by properly measuring incoming fleet ETAs
  42. Improved pirates fleets spawning
  43.  
  44. Multiplayer
  45.  
  46. Diplomacy: "Reminder/Support/Honor" events are now shown during Audiences
  47.  
  48. Ship Design
  49.  
  50. Improved auto-update logic to avoid generating more weapon slots than the ones defined by hull
  51.  
  52. Tactical
  53.  
  54. Autocast for Specials is now off by default when taking control. It turns on automatically when choosing Cinematic camera and reverts to its last setting when re-taking control
  55. Updated intros
  56.  
  57. UX
  58.  
  59. Added new tooltip to colony widget
  60. Added Colony Events icons to tooltips
  61. Added color coding to Research, Production, Credits, and Food strings
  62. Mouse Cursor is no hidden during the intro movies
  63. The "Confirm" button in the Briefing screen now launches the simulated battle
  64. Diplomacy: Added double-click support to race's thumbnails. Double-clicking on them now launch an audience with that race
  65.  
  66. Espionage
  67. Added double-click support to espionage missions selection
  68. Inverted the order of parameters for sabotage report
  69. Research: Added double-click support to nodes in the Techtree and Research Management screens
  70. Strategy: New animation effect when splitting a fleet
  71. Save Game: Extra info added to the save games including Big Bang Seed
  72. Tooltips
  73. Revamped tooltips texts to improve readability
  74. Updated Colony Widget Tooltip style
  75. Added more icons for tooltips
  76.  
  77. Optimization
  78.  
  79. Several framerate optimizations
  80. Fix for lag spike when zooming
  81. The tech tree should now load faster the first time it is opened
  82. Tactical: Optimized ships textures
  83.  
  84. Visuals
  85.  
  86. Revamped stars' visuals to improve clarity
  87.  
  88. v49.4 Hotfix Notes
  89.  
  90. Fix for: Star Base tooltip says that multiple Doom Stars can be built in certain supported languages
  91. Fix for: Defense Rating displays wrong
  92.  
  93. v49.5 Patch Notes
  94.  
  95. [AI] Fix for: The AI seems to ask for too much for a truce even when on the losing side of a war
  96. [Audience] Fix for: Pressing the Enter key repeatedly when opening the trade table locks the accept deal option
  97. [Tooltips] Fix for: Civilian ship construction tooltip not showing in the production queue for certain languages
  98. [Tutorial] Fix for: switching all 3 colonists to production instead of 1 when the advisor asks to buyout the frigate breaks the tutorial flow
  99. [UX] Fix for: Broken notifications due to missing information in old savegames
  100. [UX] Fix for: The game can crash when double-clicking on a defeated race in the Diplomacy window
  101. [UX] Fix for: The scrap widget disappears too fast in Colony Management
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