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- Update 49.5:
- v48.3.2 Hotfix Note
- - Fixed an issue that prevented saving the match in tutorial matches that were loaded from previous tutorial saves
- v48.4.1 Patch Notes
- It is no longer possible to play as a destroyed race in multiplayer by loading a save
- Fixed an issue with corrupted save files that could prevent the main menu from loading
- Fixed an exception when using TOBII and selecting a fleet
- Fixed a crash caused by opening the in-game load screen after deleting all save files
- Fixed an issue that displayed the last deleted save information after delating all save files
- Fixed a crash during multiplayer games with custom races
- Fix for a crash when playing the game with a touch enabled mouse
- Fixed an endless turn processing loop caused by using the ESC key to exit any Espionage notification popup
- Fix to properly handle invalid custom races
- Fixed an issue that caused loss of conrol in Tactical Battles when fighting the Amoeba
- Fixed "-1" victory chances when fleet is too powerful for target fleet
- Fix for softlock when entering a planet at turn 3 in the Tutorial
- Fix for an issue when the game tried to update an already destroyed ship
- Added missing techtree tooltip icons
- Fix for Tutorial hints not fitting the game area while game Interface is set to Russian
- Fix for lobby crash issues related to player names
- Fix for several issues in Empire Managment screen
- Patch Notes v49.3
- General
- Added the option to rename a star system when colonizing first or when no other races have colonies in it
- The first version of the Master of Orion Game Manual has been released in English. It can be accessed through your game library, or on the Master of Orion store page. Additional language support will be released at a later time.
- AI
- Enabled extended empire heuristic with colonization information for better colonization decisions
- Disabled over-conservative hostiles prediction of pirates in colonization rule so AIs don't stop colonizing for fear of non-existent pirates
- AI will now better consider pirate settlements on all neighboring systems
- Improved predicted hostiles firepower estimation in order to properly handle space pirates
- AIs can now engage neutral fleets inside their empires (defensive engage)
- Improved AIs defensive build-up and defensive war strategies
- Improved estimation of hostiles presence by properly measuring incoming fleet ETAs
- Improved pirates fleets spawning
- Multiplayer
- Diplomacy: "Reminder/Support/Honor" events are now shown during Audiences
- Ship Design
- Improved auto-update logic to avoid generating more weapon slots than the ones defined by hull
- Tactical
- Autocast for Specials is now off by default when taking control. It turns on automatically when choosing Cinematic camera and reverts to its last setting when re-taking control
- Updated intros
- UX
- Added new tooltip to colony widget
- Added Colony Events icons to tooltips
- Added color coding to Research, Production, Credits, and Food strings
- Mouse Cursor is no hidden during the intro movies
- The "Confirm" button in the Briefing screen now launches the simulated battle
- Diplomacy: Added double-click support to race's thumbnails. Double-clicking on them now launch an audience with that race
- Espionage
- Added double-click support to espionage missions selection
- Inverted the order of parameters for sabotage report
- Research: Added double-click support to nodes in the Techtree and Research Management screens
- Strategy: New animation effect when splitting a fleet
- Save Game: Extra info added to the save games including Big Bang Seed
- Tooltips
- Revamped tooltips texts to improve readability
- Updated Colony Widget Tooltip style
- Added more icons for tooltips
- Optimization
- Several framerate optimizations
- Fix for lag spike when zooming
- The tech tree should now load faster the first time it is opened
- Tactical: Optimized ships textures
- Visuals
- Revamped stars' visuals to improve clarity
- v49.4 Hotfix Notes
- Fix for: Star Base tooltip says that multiple Doom Stars can be built in certain supported languages
- Fix for: Defense Rating displays wrong
- v49.5 Patch Notes
- [AI] Fix for: The AI seems to ask for too much for a truce even when on the losing side of a war
- [Audience] Fix for: Pressing the Enter key repeatedly when opening the trade table locks the accept deal option
- [Tooltips] Fix for: Civilian ship construction tooltip not showing in the production queue for certain languages
- [Tutorial] Fix for: switching all 3 colonists to production instead of 1 when the advisor asks to buyout the frigate breaks the tutorial flow
- [UX] Fix for: Broken notifications due to missing information in old savegames
- [UX] Fix for: The game can crash when double-clicking on a defeated race in the Diplomacy window
- [UX] Fix for: The scrap widget disappears too fast in Colony Management
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