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IClimbClouds

Meet the Slacker

Jan 8th, 2014
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  1. Slacker
  2. Prerequisites: No Attribute lower than Poor, Must be taken at Character Creation
  3. Static
  4. Effect: When you gain this Feature, choose two or more Skills at Untrained Rank; those Skills are ranked down to Pathetic. You must Rank down enough Features to qualify for at least 2 Flaw Features. Chose two of them; you gain the chosen Features. You can never take Skill Edges to raise your Skills at Pathetic Rank.
  5.  
  6. Note: If you want to make full use of the class, you'll want at least SIX skills at Pathetic Rank! Go on, make yourself a total loser!
  7.  
  8. Just the Worst
  9. [Ranked 2]
  10. Rank 1 Prerequisites: Slacker
  11. Rank 2 Prerequisites: Slacker
  12. Static
  13. Effect: Each Rank, choose two Flaw Features for which you qualify. You gain the chosen Features.
  14.  
  15. Honestly, just Terrible
  16. Prerequisites: Slacker
  17. Static
  18. Effect: When you gain this Feature, lower each of your Attributes by one Rank. However, you gain the Instinctive Aptitude Edge, even if you do not meet the prerequisites. Additionally, you gain +1 max AP. When you have 3 Slacker Features, you gain +2 max AP. When you have 5 Slacker Features, you gain +3 max AP. When you have 7 Slacker Features, you gain +4 max AP.
  19.  
  20. Luck of the Indolent
  21. Prerequisites: Honestly, just Terrible
  22. 2 AP - Free Action
  23. Trigger: You make a Skill Check with a Skill at Untrained Rank or lower
  24. Effect: Add +3d6 to the roll. However, if you succeed, if you rolled any 1s in your skill check, something still goes wrong somehow; you trip, drop an item, gain an Injury, or some other minor disaster occurs, to your GM's discretion.
  25.  
  26. Pokemon "Trainer"
  27. Prerequisites: Slacker
  28. At-Will - Extended Action
  29. Target: Your Pokemon with 2 Tutor Points
  30. Effect: Your Pokemon either takes after you becoming a Slacker, or overcompensates for your uselessness and becomes a Tryhard. You may assign Tryhard to only 2 Pokemon at a time. If you wish to make a new Pokemon a Tryhard, one of your previous Tryhard Pokemon finally comes around to living the easy life and becomes a Slacker.
  31.  
  32. - Slackers: Pokemon that becomes Slackers gain your choice of the Overweight, Harmless, Annoying, Layabout, or Clueless Flaw Feature, and also gain the Truant Ability. If your Pokemon is Trained for half an hour or more, they lose the Truant Ability and any benefits (but not penalties!) from the chosen Flaw Feature until the end of your next extended rest.
  33.  
  34. - Tryhards: Pokemon that become Tryhards gain an Ability chosen from its Species List that is available to it, and gain a +1 bonus to all Skill Checks.
  35.  
  36. Nah
  37. Prerequisites:
  38. 2 AP - Free Action
  39. Trigger: Special
  40. Effect: This Feature may be triggered whenever your Slacker Pokemon fails to take an action due to Truant, Confusion, Flinch, or Paralysis; if so, your Slacker Pokemon may use either Slack Off or Rest, as if that Move was in their Move List. This Feature may also be Triggered whenever your Tryhard Pokemon would be hit by an attack that would lower it to 0 HP or less; if so, your Tryhard Pokemon uses Detect as if it was in the Movelist. This Feature may be triggered only once per day per Pokemon.
  41.  
  42. ------------------
  43. ------------------
  44.  
  45. Flaw Features - These Features all represent your character being BAD at something, rather thna good - but sometimes being bad at something brings unexpected boons. If you take one of these Features, you can never raise the associated Skill above Pathetic through any means.
  46.  
  47. ???
  48. Prerequisites: Pathetic Acrobatics
  49. Static
  50. Effect: ???
  51.  
  52. Overweight
  53. Prerequisites: Pathetic Athletics, Weight Class 5
  54. Static
  55. Effect: You gain the Thick Fat Ability, and you may eat up to 2 Snack Items each encounter (4 with the Gluttony Ability). However, you cannot take Sprint Actions.
  56.  
  57. Harmless
  58. Prerequisites: Pathetic Combat
  59. Static
  60. Effect: You gain the Gentle Vibe Ability. Whenever you use the Gentle Vibe Ability, all foes in the burst gain a -2 Penalty to Attack Rolls and a -5 Penalty to Damage Rolls until the end of your next turn. However, you yourself always take a -2 Penalty to all Attack Rolls, and a -5 penalty to all Damage Rolls.
  61.  
  62. Coward
  63. Prerequisites: Pathetic Intimidate
  64. At-Will - Full Action, Priority
  65. Effect: You may shift, moving away from foes, and then cower in fear, preferably behind something solid. As long as there are other targets for your foes attack in the encounter, enemies will ignore you, going after less pathetic targets first. However, you take a penalty to all rolls equal to the number of Injuries you have.
  66.  
  67. ???
  68. Prerequisites: Pathetic Stealth
  69. Static
  70. Effect:
  71.  
  72. ???
  73. Prerequisites: Pathetic General Education
  74. Static
  75. Effect: ???
  76.  
  77. ???
  78. Prerequisites: Pathetic Guile
  79. Static
  80. Effect:
  81.  
  82. Four-Eyes
  83. Prerequisites: Pathetic Perception
  84. Static
  85. Effect: Your eyesight is so bad, you require glasses to see normally; uou are Blinded without them. <Insert some benefit here? Maybe Analytic?>. Whenever you take direct damage, are Tripped, Pushed, Grappled, or otherwise fall over somehow, roll 1d6. On a roll of 5 or 6, your glasses fall off.
  86.  
  87. Annoying
  88. [Orders]
  89. Prerequisites: Pathetic Charm
  90. At-Will - Standard Action
  91. Target: Pokemon or Trainer
  92. Effect: You harrass or annoy a nearby Pokemon or Trainer. Make a Status Attack roll with an AC of 2; if you hit, the target's Accuracy and Evasion are each lowered by -1 until the end of your next turn. On a roll of 16+, double the penalties to -2, and on a roll of 18+ the target becomes Enraged. This does not affect Pokemon or Trainers with the Oblivious Ability.
  93.  
  94. ???
  95. Prerequisites: Pathetic Command
  96. Static
  97. Effect: ???
  98.  
  99. Layabout
  100. Prerequisites: Pathetic Focus
  101. Static
  102. Effect: You gain the Deep Sleep Ability. You may make yourself drowsy as a Standard Action. At the beginning of your next turn after becoming Drowsy, you fall asleep. You gain a -5 penalty to Save Checks to wake from Sleep unless you afflicted the sleep on yourself.
  103.  
  104. Clueless
  105. Prerequisites: Pathetic Intuition
  106. Static
  107. Effect: You gain the Oblivious Ability, and are also immune to the Moves Torment, Leer, Growl, Charm, Sweet Kiss, Lovely Kiss, Baby-Doll Eyes, Flatter, Swagger, Confide, Fake Tears, and Parting Shot (really we need a keyword for social manipulation Moves!). Due to your tendency to daydream or space out, you gain a -4 penalty to passive Intuition or Perception Checks (that is, any time you would roll those skills to passively notice something; if you're actively looking, you do not suffer the penalty).
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