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- focus_tree = {
- id = speer
- country = {
- factor = 0
- modifier = {
- add = 10
- tag = SGR
- }
- }
- default = no
- focus = {
- id = SGR_Der_Burgerkrieg
- icon = GFX_goal_unknown
- cost = 10.00
- x = 9
- y = 0
- }
- focus = {
- id = SGR_Nahrungsmittelhilfsorganisation
- icon = GFX_goal_unknown
- cost = 10.00
- completion_reward = {
- production_factory_max_efficiency_factor = 0.02
- add_war_support = -0.2
- add_stability = -0.02
- set_variable = {
- var = citizen_supply
- value = 1
- }
- }
- x = 12
- y = 2
- }
- focus = {
- id = SGR_die_anarchie
- icon = GFX_goal_unknown
- cost = 10.00
- x = 19
- y = 0
- }
- focus = {
- id = SGR_der_volkskampf
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_Der_Burgerkrieg
- }
- completion_reward = {
- add_manpower = 5000
- add_war_support = 0.05
- }
- x = 6
- y = 1
- }
- focus = {
- id = SGR_dissidents_no_more
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_der_volkskampf
- }
- completion_reward = {
- add_manpower = 5000
- create_unit = {
- division = "name = \"Reformed Dissidents\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- create_unit = {
- division = "name = \"Reformed Dissidents\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- set_variable = {
- var = undesirable_participation
- value = 1
- }
- }
- x = 4
- y = 2
- }
- focus = {
- id = SGR_criminals_no_more
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_dissidents_no_more
- }
- completion_reward = {
- add_manpower = 10000
- create_unit = {
- division = "name = \"Reformed Criminals\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- create_unit = {
- division = "name = \"Reformed Criminals\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- set_variable = {
- var = undesirable_participation
- value = 2
- }
- }
- x = 4
- y = 3
- }
- focus = {
- id = SGR_slaves_no_more
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_criminals_no_more
- }
- completion_reward{
- add_manpower = 20000
- create_unit = {
- division = "name = \"Reformed Slaves\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- create_unit = {
- division = "name = \"Reformed Slaves\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- set_variable = {
- var = undesirable_participation
- value = 3
- }
- }
- x = 4
- y = 4
- }
- focus = {
- id = SGR_all_brave_sons_of_liberty
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_der_volkskampf
- }
- completion_reward = {
- add_manpower = 5000
- create_unit = {
- division = "name = \"Sons of Liberty\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- create_unit = {
- division = "name = \"Sons of Liberty\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- set_variable = {
- var = german_recruitment
- value = 1
- }
- }
- x = 6
- y = 2
- }
- focus = {
- id = SGR_all_the_daugthers_of_germania
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_all_brave_sons_of_liberty
- }
- completion_reward = {
- add_manpower = 10000
- create_unit = {
- division = "name = \"Daughters of Germania\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- create_unit = {
- division = "name = \"Daughters of Germania\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- set_variable = {
- var = german_recruitment
- value = 2
- }
- }
- x = 6
- y = 3
- }
- focus = {
- id = SGR_germanys_children_earn_your_future
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_all_the_daugthers_of_germania
- }
- completion_reward = {
- add_manpower = 20000
- create_unit = {
- division = "name = \"Children of Germania\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- create_unit = {
- division = "name = \"Children of Germania\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- set_variable = {
- var = german_recruitment
- value = 3
- }
- }
- x = 6
- y = 4
- }
- focus = {
- id = SGR_friends_in_the_reich
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_der_volkskampf
- }
- completion_reward = {
- add_manpower = 5000
- create_unit = {
- division = "name = \"Reich Volunteers\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- create_unit = {
- division = "name = \"Reich Volunteers\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- set_variable = {
- var = international_aid
- value = 1
- }
- }
- x = 8
- y = 2
- }
- focus = {
- id = SGR_comrades_from_europe
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_friends_in_the_reich
- }
- completion_reward = {
- add_manpower = 10000
- create_unit = {
- division = "name = \"European Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- create_unit = {
- division = "name = \"European Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- set_variable = {
- var = international_aid
- value = 2
- }
- }
- x = 8
- y = 3
- }
- focus = {
- id = SGR_our_allies_abroad
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_comrades_from_europe
- }
- completion_reward = {
- add_manpower = 20000
- create_unit = {
- division = "name = \"International Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- create_unit = {
- division = "name = \"International Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- set_variable = {
- var = international_aid
- value = 3
- }
- }
- x = 8
- y = 4
- }
- focus = {
- id = SGR_Nationale_Kriegshilfsorganisation
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_Der_Burgerkrieg
- }
- completion_reward = {
- production_speed_buildings_factor = 0.05
- add_stability = 0.05
- }
- x = 12
- y = 1
- }
- focus = {
- id = SGR_arms_from_our_brothers
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_Nationale_Kriegshilfsorganisation
- }
- completion_reward = {
- add_equipment_to_stockpile = {
- type = infantry_equipment
- amount = 200
- producer = SGR
- }
- set_variable = {
- var = foreign_aid
- value = 1
- }
- }
- x = 10
- y = 2
- }
- focus = {
- id = SGR_arms_from_our_neighbors
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_arms_from_our_brothers
- }
- completion_reward = {
- add_equipment_to_stockpile = {
- = infantry_equipment
- amount = 300
- producer = SGR
- }
- set_variable = {
- var = foreign_aid
- value = 2
- }
- }
- x = 10
- y = 3
- }
- focus = {
- id = SGR_arms_from_our_rivals
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_arms_from_our_neighbors
- }
- completion_reward = {
- add_equipment_to_stockpile = {
- type = infantry_equipment
- amount = 400
- producer = SGR
- }
- set_variable = {
- var = foreign_aid
- value = 3
- }
- }
- x = 10
- y = 4
- }
- focus = {
- id = SGR_Alle_Deutschen_Schrott_fahren
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_Nahrungsmittelhilfsorganisation
- }
- completion_reward = {
- production_factory_max_efficiency_factor = 0.025
- add_war_support = -0.025
- add_stability = -0.025
- set_variable = {
- var = citizen_supply
- value = 2
- }
- }
- x = 12
- y = 3
- }
- focus = {
- id = SGR_Gib_fuer_den_Sieg
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_Alle_Deutschen_Schrott_fahren
- }
- completion_reward = {
- production_factory_max_efficiency_factor = 0.03
- add_war_support = -0.03
- add_stability = -0.03
- set_variable = {
- var = citizen_supply
- value = 3
- }
- }
- x = 12
- y = 4
- }
- focus = {
- id = SGR_fix_it_up
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_Nationale_Kriegshilfsorganisation
- }
- completion_reward = {
- industry_repair_factor = 0.15
- set_variable = {
- var = rapid_repair
- value = 1
- }
- }
- x = 14
- y = 2
- }
- focus = {
- id = SGR_make_it_work
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_fix_it_up
- }
- completion_reward = {
- industry_repair_factor = 0.15
- set_variable = {
- var = rapid_repair
- value = 2
- }
- }
- x = 14
- y = 3
- }
- focus = {
- id = SGR_work_harder
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_make_it_work
- }
- completion_reward = {
- industry_repair_factor = 0.15
- add_building_construction = {
- type = arms_factory
- level = 1
- instant_build = yes
- }
- set_variable = {
- var = rapid_repair
- value = 3
- }
- }
- x = 14
- y = 4
- }
- focus = {
- id = SGR_now_or_never
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_die_anarchie
- }
- completion_reward = {
- add_war_support = 0.05
- add_stability = 0.05
- }
- x = 17
- y = 1
- }
- focus = {
- id = SGR_our_final_struggle
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_now_or_never
- }
- completion_reward = {
- add_war_support = 0.05
- }
- x = 17
- y = 2
- }
- focus = {
- id = SGR_arm_the_people
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_our_final_struggle
- }
- completion_reward = {
- add_equipment_to_stockpile = { type = infantry_equipment amount = 500 }
- create_unit = {
- division = "name = \"Last Stand Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.2 start_equipment_factor = 0.1"
- owner = SGR
- }
- create_unit = {
- division = "name = \"Last Stand Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.2 start_equipment_factor = 0.1"
- owner = SGR
- }
- }
- x = 16
- y = 3
- }
- focus = {
- id = SGR_arm_them_all
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_arm_the_people
- }
- completion_reward = {
- add_equipment_to_stockpile = { type = infantry_equipment amount = 750 }
- create_unit = {
- division = "name = \"Last Stand Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.2 start_equipment_factor = 0.1"
- owner = SGR
- }
- create_unit = {
- division = "name = \"Last Stand Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.2 start_equipment_factor = 0.1"
- owner = SGR
- }
- set_global_flag = armed_everybody
- }
- x = 16
- y = 4
- }
- focus = {
- id = SGR_feed_the_soldiers
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_our_final_struggle
- }
- completion_reward = {
- offence = 0.25
- defence = 0.25
- combat_offense = 0.1
- combat_defense = 0.1
- attrition = -0.2
- add_stability = -0.3
- add_war_support = -0.4
- }
- x = 18
- y = 3
- }
- focus = {
- id = SGR_selective_famine_relief
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_feed_the_soldiers
- }
- completion_reward = {
- add_temporary_buff_to_units = {
- combat_offense = 0.15
- combat_defense = 0.15
- days = 365
- tooltip = LAST_RESORT_2_TOOLTIP
- }
- add_stability = -0.4
- add_war_support = -0.5
- set_global_flag = let_them_starve
- }
- x = 18
- y = 4
- }
- focus = {
- id = SGR_marching_on_the_stomach
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_arm_them_all
- }
- prerequisite = {
- focus = SGR_selective_famine_relief
- }
- completion_reward = {
- attrition = -0.20
- supply_consumption_factor = -0.20
- add_manpower = -30000
- add_stability = -0.2
- add_war_support = -0.2
- }
- x = 17
- y = 5
- }
- focus = {
- id = SGR_necessary_sacrifices
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_die_anarchie
- }
- completion_reward = {
- out_of_supply_factor = -0.2
- }
- x = 21
- y = 1
- }
- focus = {
- id = SGR_base_parts
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_necessary_sacrifices
- }
- completion_reward = {
- industrial_capacity_factory = 0.3
- add_equipment_to_stockpile = {
- type = infantry_equipment_0
- amount = 3000
- producer = GER
- }
- }
- x = 21
- y = 2
- }
- focus = {
- id = SGR_scrap_it_all
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_base_parts
- }
- completion_reward = {
- industrial_capacity_factory = 0.4
- production_speed_buildings_factor = -0.3
- }
- x = 20
- y = 3
- }
- focus = {
- id = SGR_houses_to_factories
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_scrap_it_all
- }
- completion_reward = {
- conversion_cost_civ_to_mil_factor = -0.2
- add_building_construction = {
- type = arms_factory
- level = 2
- instant_build = yes
- }
- add_stability = -0.3
- add_war_support = -0.3
- production_speed_industrial_complex_factor = -0.7
- }
- x = 20
- y = 4
- }
- focus = {
- id = SGR_promise_amnesty
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_slaves_no_more
- }
- completion_reward = {
- add_manpower = 30000
- create_unit = {
- division = "name = \"People's Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- create_unit = {
- division = "name = \"People's Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- set_variable = {
- var = undesirable_participation
- value = 4
- }
- }
- x = 4
- y = 6
- }
- focus = {
- id = SGR_all_must_die_for_freedom
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_germanys_children_earn_your_future
- }
- completion_reward = {
- add_manpower = 30000
- create_unit = {
- = "name = \"People's Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- create_unit = {
- division = "name = \"People's Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- set_variable = {
- var = german_recruitment
- value = 4
- }
- }
- x = 6
- y = 6
- }
- focus = {
- id = SGR_Internationale_Kondorbataillone
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_our_allies_abroad
- }
- prerequisite = {
- focus = SGR_arms_from_our_rivals
- }
- completion_reward = {
- add_manpower = 40000
- create_unit = {
- = "name = \"International Kondor Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- create_unit = {
- division = "name = \"International Kondor Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
- owner = SGR
- }
- set_variable = {
- var = internationale_kondor
- value = 1
- }
- }
- x = 9
- y = 6
- }
- focus = {
- id = SGR_Mandatory_aid_effort
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_Gib_fuer_den_Sieg
- }
- completion_reward = {
- production_factory_max_efficiency_factor = 0.05
- add_war_support = -0.05
- add_stability = -0.05
- set_variable = {
- var = citizen_supply
- value = 4
- }
- }
- x = 12
- y = 6
- }
- focus = {
- id = SGR_not_smarter
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_work_harder
- }
- completion_reward = {
- industry_repair_factor = 0.15
- add_building_construction = {
- type = arms_factory
- level = 2
- instant_build = yes
- }
- set_variable = {
- var = rapid_repair
- value = 4
- }
- }
- x = 14
- y = 6
- }
- focus = {
- id = SGR_the_IED
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_base_parts
- }
- completion_reward = {
- attrition = -0.3
- #Needs to be set to affect enemies you are at war with
- }
- x = 22
- y = 3
- }
- focus = {
- id = SGR_the_last_stockpiles
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_the_IED
- }
- completion_reward = {
- add_equipment_to_stockpile = {
- type = infantry_equipment_0
- amount = 5000
- producer = GER
- }
- }
- x = 22
- y = 4
- }
- focus = {
- id = SGR_our_last_resort
- icon = GFX_goal_unknown
- cost = 10.00
- prerequisite = {
- focus = SGR_houses_to_factories
- }
- prerequisite = {
- focus = SGR_the_last_stockpiles
- }
- completion_reward = {
- army_attack_factor = 0.4
- set_variable = {
- var = speer_chemical_warfare
- }
- }
- x = 21
- y = 5
- }
- }
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