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  1. focus_tree = {
  2. id = speer
  3. country = {
  4. factor = 0
  5. modifier = {
  6. add = 10
  7. tag = SGR
  8. }
  9. }
  10. default = no
  11. focus = {
  12. id = SGR_Der_Burgerkrieg
  13. icon = GFX_goal_unknown
  14. cost = 10.00
  15. x = 9
  16. y = 0
  17. }
  18. focus = {
  19. id = SGR_Nahrungsmittelhilfsorganisation
  20. icon = GFX_goal_unknown
  21. cost = 10.00
  22. completion_reward = {
  23. production_factory_max_efficiency_factor = 0.02
  24. add_war_support = -0.2
  25. add_stability = -0.02
  26. set_variable = {
  27. var = citizen_supply
  28. value = 1
  29. }
  30. }
  31. x = 12
  32. y = 2
  33. }
  34. focus = {
  35. id = SGR_die_anarchie
  36. icon = GFX_goal_unknown
  37. cost = 10.00
  38. x = 19
  39. y = 0
  40.  
  41. }
  42. focus = {
  43. id = SGR_der_volkskampf
  44. icon = GFX_goal_unknown
  45. cost = 10.00
  46. prerequisite = {
  47. focus = SGR_Der_Burgerkrieg
  48. }
  49. completion_reward = {
  50. add_manpower = 5000
  51. add_war_support = 0.05
  52. }
  53. x = 6
  54. y = 1
  55.  
  56. }
  57. focus = {
  58. id = SGR_dissidents_no_more
  59. icon = GFX_goal_unknown
  60. cost = 10.00
  61. prerequisite = {
  62. focus = SGR_der_volkskampf
  63. }
  64. completion_reward = {
  65. add_manpower = 5000
  66. create_unit = {
  67. division = "name = \"Reformed Dissidents\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  68. owner = SGR
  69. }
  70. create_unit = {
  71. division = "name = \"Reformed Dissidents\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  72. owner = SGR
  73. }
  74. set_variable = {
  75. var = undesirable_participation
  76. value = 1
  77. }
  78. }
  79. x = 4
  80. y = 2
  81.  
  82. }
  83. focus = {
  84. id = SGR_criminals_no_more
  85. icon = GFX_goal_unknown
  86. cost = 10.00
  87. prerequisite = {
  88. focus = SGR_dissidents_no_more
  89. }
  90. completion_reward = {
  91. add_manpower = 10000
  92. create_unit = {
  93. division = "name = \"Reformed Criminals\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  94. owner = SGR
  95. }
  96. create_unit = {
  97. division = "name = \"Reformed Criminals\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  98. owner = SGR
  99. }
  100. set_variable = {
  101. var = undesirable_participation
  102. value = 2
  103. }
  104. }
  105. x = 4
  106. y = 3
  107.  
  108. }
  109. focus = {
  110. id = SGR_slaves_no_more
  111. icon = GFX_goal_unknown
  112. cost = 10.00
  113. prerequisite = {
  114. focus = SGR_criminals_no_more
  115. }
  116. completion_reward{
  117. add_manpower = 20000
  118. create_unit = {
  119. division = "name = \"Reformed Slaves\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  120. owner = SGR
  121. }
  122. create_unit = {
  123. division = "name = \"Reformed Slaves\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  124. owner = SGR
  125. }
  126. set_variable = {
  127. var = undesirable_participation
  128. value = 3
  129. }
  130. }
  131. x = 4
  132. y = 4
  133. }
  134. focus = {
  135. id = SGR_all_brave_sons_of_liberty
  136. icon = GFX_goal_unknown
  137. cost = 10.00
  138. prerequisite = {
  139. focus = SGR_der_volkskampf
  140. }
  141. completion_reward = {
  142. add_manpower = 5000
  143. create_unit = {
  144. division = "name = \"Sons of Liberty\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  145. owner = SGR
  146. }
  147. create_unit = {
  148. division = "name = \"Sons of Liberty\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  149. owner = SGR
  150. }
  151. set_variable = {
  152. var = german_recruitment
  153. value = 1
  154. }
  155. }
  156. x = 6
  157. y = 2
  158.  
  159. }
  160. focus = {
  161. id = SGR_all_the_daugthers_of_germania
  162. icon = GFX_goal_unknown
  163. cost = 10.00
  164. prerequisite = {
  165. focus = SGR_all_brave_sons_of_liberty
  166. }
  167. completion_reward = {
  168. add_manpower = 10000
  169. create_unit = {
  170. division = "name = \"Daughters of Germania\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  171. owner = SGR
  172. }
  173. create_unit = {
  174. division = "name = \"Daughters of Germania\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  175. owner = SGR
  176. }
  177. set_variable = {
  178. var = german_recruitment
  179. value = 2
  180. }
  181. }
  182. x = 6
  183. y = 3
  184.  
  185. }
  186. focus = {
  187. id = SGR_germanys_children_earn_your_future
  188. icon = GFX_goal_unknown
  189. cost = 10.00
  190. prerequisite = {
  191. focus = SGR_all_the_daugthers_of_germania
  192. }
  193. completion_reward = {
  194. add_manpower = 20000
  195. create_unit = {
  196. division = "name = \"Children of Germania\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  197. owner = SGR
  198. }
  199. create_unit = {
  200. division = "name = \"Children of Germania\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  201. owner = SGR
  202. }
  203. set_variable = {
  204. var = german_recruitment
  205. value = 3
  206. }
  207. }
  208. x = 6
  209. y = 4
  210.  
  211. }
  212. focus = {
  213. id = SGR_friends_in_the_reich
  214. icon = GFX_goal_unknown
  215. cost = 10.00
  216. prerequisite = {
  217. focus = SGR_der_volkskampf
  218. }
  219. completion_reward = {
  220. add_manpower = 5000
  221. create_unit = {
  222. division = "name = \"Reich Volunteers\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  223. owner = SGR
  224. }
  225. create_unit = {
  226. division = "name = \"Reich Volunteers\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  227. owner = SGR
  228. }
  229. set_variable = {
  230. var = international_aid
  231. value = 1
  232. }
  233. }
  234. x = 8
  235. y = 2
  236.  
  237. }
  238. focus = {
  239. id = SGR_comrades_from_europe
  240. icon = GFX_goal_unknown
  241. cost = 10.00
  242. prerequisite = {
  243. focus = SGR_friends_in_the_reich
  244. }
  245. completion_reward = {
  246. add_manpower = 10000
  247. create_unit = {
  248. division = "name = \"European Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  249. owner = SGR
  250. }
  251. create_unit = {
  252. division = "name = \"European Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  253. owner = SGR
  254. }
  255. set_variable = {
  256. var = international_aid
  257. value = 2
  258. }
  259. }
  260. x = 8
  261. y = 3
  262.  
  263. }
  264. focus = {
  265. id = SGR_our_allies_abroad
  266. icon = GFX_goal_unknown
  267. cost = 10.00
  268. prerequisite = {
  269. focus = SGR_comrades_from_europe
  270. }
  271. completion_reward = {
  272. add_manpower = 20000
  273. create_unit = {
  274. division = "name = \"International Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  275. owner = SGR
  276. }
  277. create_unit = {
  278. division = "name = \"International Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  279. owner = SGR
  280. }
  281. set_variable = {
  282. var = international_aid
  283. value = 3
  284. }
  285. }
  286. x = 8
  287. y = 4
  288.  
  289. }
  290. focus = {
  291. id = SGR_Nationale_Kriegshilfsorganisation
  292. icon = GFX_goal_unknown
  293. cost = 10.00
  294. prerequisite = {
  295. focus = SGR_Der_Burgerkrieg
  296. }
  297. completion_reward = {
  298. production_speed_buildings_factor = 0.05
  299. add_stability = 0.05
  300. }
  301. x = 12
  302. y = 1
  303.  
  304.  
  305. }
  306. focus = {
  307. id = SGR_arms_from_our_brothers
  308. icon = GFX_goal_unknown
  309. cost = 10.00
  310. prerequisite = {
  311. focus = SGR_Nationale_Kriegshilfsorganisation
  312. }
  313. completion_reward = {
  314. add_equipment_to_stockpile = {
  315. type = infantry_equipment
  316. amount = 200
  317. producer = SGR
  318. }
  319. set_variable = {
  320. var = foreign_aid
  321. value = 1
  322. }
  323. }
  324. x = 10
  325. y = 2
  326.  
  327. }
  328. focus = {
  329. id = SGR_arms_from_our_neighbors
  330. icon = GFX_goal_unknown
  331. cost = 10.00
  332. prerequisite = {
  333. focus = SGR_arms_from_our_brothers
  334. }
  335. completion_reward = {
  336. add_equipment_to_stockpile = {
  337. = infantry_equipment
  338. amount = 300
  339. producer = SGR
  340. }
  341. set_variable = {
  342. var = foreign_aid
  343. value = 2
  344. }
  345. }
  346. x = 10
  347. y = 3
  348.  
  349. }
  350. focus = {
  351. id = SGR_arms_from_our_rivals
  352. icon = GFX_goal_unknown
  353. cost = 10.00
  354. prerequisite = {
  355. focus = SGR_arms_from_our_neighbors
  356. }
  357. completion_reward = {
  358. add_equipment_to_stockpile = {
  359. type = infantry_equipment
  360. amount = 400
  361. producer = SGR
  362. }
  363. set_variable = {
  364. var = foreign_aid
  365. value = 3
  366. }
  367. }
  368. x = 10
  369. y = 4
  370.  
  371. }
  372. focus = {
  373. id = SGR_Alle_Deutschen_Schrott_fahren
  374. icon = GFX_goal_unknown
  375. cost = 10.00
  376. prerequisite = {
  377. focus = SGR_Nahrungsmittelhilfsorganisation
  378. }
  379. completion_reward = {
  380. production_factory_max_efficiency_factor = 0.025
  381. add_war_support = -0.025
  382. add_stability = -0.025
  383. set_variable = {
  384. var = citizen_supply
  385. value = 2
  386. }
  387. }
  388. x = 12
  389. y = 3
  390.  
  391. }
  392. focus = {
  393. id = SGR_Gib_fuer_den_Sieg
  394. icon = GFX_goal_unknown
  395. cost = 10.00
  396. prerequisite = {
  397. focus = SGR_Alle_Deutschen_Schrott_fahren
  398. }
  399. completion_reward = {
  400. production_factory_max_efficiency_factor = 0.03
  401. add_war_support = -0.03
  402. add_stability = -0.03
  403. set_variable = {
  404. var = citizen_supply
  405. value = 3
  406. }
  407. }
  408.  
  409. x = 12
  410. y = 4
  411.  
  412. }
  413. focus = {
  414. id = SGR_fix_it_up
  415. icon = GFX_goal_unknown
  416. cost = 10.00
  417. prerequisite = {
  418. focus = SGR_Nationale_Kriegshilfsorganisation
  419. }
  420. completion_reward = {
  421. industry_repair_factor = 0.15
  422. set_variable = {
  423. var = rapid_repair
  424. value = 1
  425. }
  426. }
  427. x = 14
  428. y = 2
  429. }
  430. focus = {
  431. id = SGR_make_it_work
  432. icon = GFX_goal_unknown
  433. cost = 10.00
  434. prerequisite = {
  435. focus = SGR_fix_it_up
  436. }
  437. completion_reward = {
  438. industry_repair_factor = 0.15
  439. set_variable = {
  440. var = rapid_repair
  441. value = 2
  442. }
  443. }
  444. x = 14
  445. y = 3
  446.  
  447. }
  448. focus = {
  449. id = SGR_work_harder
  450. icon = GFX_goal_unknown
  451. cost = 10.00
  452. prerequisite = {
  453. focus = SGR_make_it_work
  454. }
  455. completion_reward = {
  456. industry_repair_factor = 0.15
  457. add_building_construction = {
  458. type = arms_factory
  459. level = 1
  460. instant_build = yes
  461. }
  462. set_variable = {
  463. var = rapid_repair
  464. value = 3
  465. }
  466. }
  467. x = 14
  468. y = 4
  469.  
  470. }
  471. focus = {
  472. id = SGR_now_or_never
  473. icon = GFX_goal_unknown
  474. cost = 10.00
  475. prerequisite = {
  476. focus = SGR_die_anarchie
  477. }
  478. completion_reward = {
  479. add_war_support = 0.05
  480. add_stability = 0.05
  481. }
  482. x = 17
  483. y = 1
  484.  
  485. }
  486. focus = {
  487. id = SGR_our_final_struggle
  488. icon = GFX_goal_unknown
  489. cost = 10.00
  490. prerequisite = {
  491. focus = SGR_now_or_never
  492. }
  493. completion_reward = {
  494. add_war_support = 0.05
  495. }
  496. x = 17
  497. y = 2
  498.  
  499. }
  500. focus = {
  501. id = SGR_arm_the_people
  502. icon = GFX_goal_unknown
  503. cost = 10.00
  504. prerequisite = {
  505. focus = SGR_our_final_struggle
  506. }
  507. completion_reward = {
  508. add_equipment_to_stockpile = { type = infantry_equipment amount = 500 }
  509. create_unit = {
  510. division = "name = \"Last Stand Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.2 start_equipment_factor = 0.1"
  511. owner = SGR
  512. }
  513. create_unit = {
  514. division = "name = \"Last Stand Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.2 start_equipment_factor = 0.1"
  515. owner = SGR
  516. }
  517. }
  518. x = 16
  519. y = 3
  520.  
  521. }
  522. focus = {
  523. id = SGR_arm_them_all
  524. icon = GFX_goal_unknown
  525. cost = 10.00
  526. prerequisite = {
  527. focus = SGR_arm_the_people
  528. }
  529. completion_reward = {
  530. add_equipment_to_stockpile = { type = infantry_equipment amount = 750 }
  531. create_unit = {
  532. division = "name = \"Last Stand Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.2 start_equipment_factor = 0.1"
  533. owner = SGR
  534. }
  535. create_unit = {
  536. division = "name = \"Last Stand Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.2 start_equipment_factor = 0.1"
  537. owner = SGR
  538. }
  539. set_global_flag = armed_everybody
  540. }
  541. x = 16
  542. y = 4
  543.  
  544. }
  545. focus = {
  546. id = SGR_feed_the_soldiers
  547. icon = GFX_goal_unknown
  548. cost = 10.00
  549. prerequisite = {
  550. focus = SGR_our_final_struggle
  551. }
  552. completion_reward = {
  553. offence = 0.25
  554. defence = 0.25
  555. combat_offense = 0.1
  556. combat_defense = 0.1
  557. attrition = -0.2
  558. add_stability = -0.3
  559. add_war_support = -0.4
  560. }
  561. x = 18
  562. y = 3
  563.  
  564. }
  565. focus = {
  566. id = SGR_selective_famine_relief
  567. icon = GFX_goal_unknown
  568. cost = 10.00
  569. prerequisite = {
  570. focus = SGR_feed_the_soldiers
  571. }
  572. completion_reward = {
  573. add_temporary_buff_to_units = {
  574. combat_offense = 0.15
  575. combat_defense = 0.15
  576. days = 365
  577. tooltip = LAST_RESORT_2_TOOLTIP
  578. }
  579. add_stability = -0.4
  580. add_war_support = -0.5
  581. set_global_flag = let_them_starve
  582. }
  583. x = 18
  584. y = 4
  585.  
  586. }
  587. focus = {
  588. id = SGR_marching_on_the_stomach
  589. icon = GFX_goal_unknown
  590. cost = 10.00
  591. prerequisite = {
  592. focus = SGR_arm_them_all
  593. }
  594. prerequisite = {
  595. focus = SGR_selective_famine_relief
  596. }
  597. completion_reward = {
  598. attrition = -0.20
  599. supply_consumption_factor = -0.20
  600. add_manpower = -30000
  601. add_stability = -0.2
  602. add_war_support = -0.2
  603. }
  604. x = 17
  605. y = 5
  606.  
  607. }
  608. focus = {
  609. id = SGR_necessary_sacrifices
  610. icon = GFX_goal_unknown
  611. cost = 10.00
  612. prerequisite = {
  613. focus = SGR_die_anarchie
  614. }
  615. completion_reward = {
  616. out_of_supply_factor = -0.2
  617. }
  618. x = 21
  619. y = 1
  620.  
  621. }
  622. focus = {
  623. id = SGR_base_parts
  624. icon = GFX_goal_unknown
  625. cost = 10.00
  626. prerequisite = {
  627. focus = SGR_necessary_sacrifices
  628. }
  629. completion_reward = {
  630. industrial_capacity_factory = 0.3
  631. add_equipment_to_stockpile = {
  632. type = infantry_equipment_0
  633. amount = 3000
  634. producer = GER
  635. }
  636. }
  637. x = 21
  638. y = 2
  639.  
  640. }
  641. focus = {
  642. id = SGR_scrap_it_all
  643. icon = GFX_goal_unknown
  644. cost = 10.00
  645. prerequisite = {
  646. focus = SGR_base_parts
  647. }
  648. completion_reward = {
  649. industrial_capacity_factory = 0.4
  650. production_speed_buildings_factor = -0.3
  651. }
  652. x = 20
  653. y = 3
  654.  
  655. }
  656. focus = {
  657. id = SGR_houses_to_factories
  658. icon = GFX_goal_unknown
  659. cost = 10.00
  660. prerequisite = {
  661. focus = SGR_scrap_it_all
  662. }
  663. completion_reward = {
  664. conversion_cost_civ_to_mil_factor = -0.2
  665. add_building_construction = {
  666. type = arms_factory
  667. level = 2
  668. instant_build = yes
  669. }
  670. add_stability = -0.3
  671. add_war_support = -0.3
  672. production_speed_industrial_complex_factor = -0.7
  673. }
  674. x = 20
  675. y = 4
  676.  
  677. }
  678. focus = {
  679. id = SGR_promise_amnesty
  680. icon = GFX_goal_unknown
  681. cost = 10.00
  682. prerequisite = {
  683. focus = SGR_slaves_no_more
  684. }
  685. completion_reward = {
  686. add_manpower = 30000
  687. create_unit = {
  688. division = "name = \"People's Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  689. owner = SGR
  690. }
  691. create_unit = {
  692. division = "name = \"People's Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  693. owner = SGR
  694. }
  695. set_variable = {
  696. var = undesirable_participation
  697. value = 4
  698. }
  699. }
  700. x = 4
  701. y = 6
  702.  
  703. }
  704. focus = {
  705. id = SGR_all_must_die_for_freedom
  706. icon = GFX_goal_unknown
  707. cost = 10.00
  708. prerequisite = {
  709. focus = SGR_germanys_children_earn_your_future
  710. }
  711. completion_reward = {
  712. add_manpower = 30000
  713. create_unit = {
  714. = "name = \"People's Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  715. owner = SGR
  716. }
  717. create_unit = {
  718. division = "name = \"People's Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  719. owner = SGR
  720. }
  721. set_variable = {
  722. var = german_recruitment
  723. value = 4
  724. }
  725. }
  726. x = 6
  727. y = 6
  728.  
  729. }
  730. focus = {
  731. id = SGR_Internationale_Kondorbataillone
  732. icon = GFX_goal_unknown
  733. cost = 10.00
  734. prerequisite = {
  735. focus = SGR_our_allies_abroad
  736. }
  737. prerequisite = {
  738. focus = SGR_arms_from_our_rivals
  739. }
  740. completion_reward = {
  741. add_manpower = 40000
  742. create_unit = {
  743. = "name = \"International Kondor Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  744. owner = SGR
  745. }
  746. create_unit = {
  747. division = "name = \"International Kondor Brigade\" division_template = \"People's Volunteers\" start_experience_factor = 0.5 start_equipment_factor = 0.5"
  748. owner = SGR
  749. }
  750. set_variable = {
  751. var = internationale_kondor
  752. value = 1
  753. }
  754. }
  755. x = 9
  756. y = 6
  757.  
  758. }
  759. focus = {
  760. id = SGR_Mandatory_aid_effort
  761. icon = GFX_goal_unknown
  762. cost = 10.00
  763. prerequisite = {
  764. focus = SGR_Gib_fuer_den_Sieg
  765. }
  766. completion_reward = {
  767. production_factory_max_efficiency_factor = 0.05
  768. add_war_support = -0.05
  769. add_stability = -0.05
  770. set_variable = {
  771. var = citizen_supply
  772. value = 4
  773. }
  774. }
  775. x = 12
  776. y = 6
  777.  
  778. }
  779. focus = {
  780. id = SGR_not_smarter
  781. icon = GFX_goal_unknown
  782. cost = 10.00
  783. prerequisite = {
  784. focus = SGR_work_harder
  785. }
  786. completion_reward = {
  787. industry_repair_factor = 0.15
  788. add_building_construction = {
  789. type = arms_factory
  790. level = 2
  791. instant_build = yes
  792. }
  793. set_variable = {
  794. var = rapid_repair
  795. value = 4
  796. }
  797. }
  798. x = 14
  799. y = 6
  800.  
  801. }
  802. focus = {
  803. id = SGR_the_IED
  804. icon = GFX_goal_unknown
  805. cost = 10.00
  806. prerequisite = {
  807. focus = SGR_base_parts
  808. }
  809. completion_reward = {
  810. attrition = -0.3
  811. #Needs to be set to affect enemies you are at war with
  812. }
  813. x = 22
  814. y = 3
  815. }
  816. focus = {
  817. id = SGR_the_last_stockpiles
  818. icon = GFX_goal_unknown
  819. cost = 10.00
  820. prerequisite = {
  821. focus = SGR_the_IED
  822. }
  823. completion_reward = {
  824. add_equipment_to_stockpile = {
  825. type = infantry_equipment_0
  826. amount = 5000
  827. producer = GER
  828. }
  829. }
  830. x = 22
  831. y = 4
  832.  
  833. }
  834. focus = {
  835. id = SGR_our_last_resort
  836. icon = GFX_goal_unknown
  837. cost = 10.00
  838. prerequisite = {
  839. focus = SGR_houses_to_factories
  840. }
  841. prerequisite = {
  842. focus = SGR_the_last_stockpiles
  843. }
  844. completion_reward = {
  845. army_attack_factor = 0.4
  846. set_variable = {
  847. var = speer_chemical_warfare
  848. }
  849. }
  850. x = 21
  851. y = 5
  852.  
  853. }
  854. }
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