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- [02:52:38.799] Debug: ScriptLoader: Loading addons from: C:\Users\mohammad\Desktop\TEMIBERK 2669\Addons
- [02:52:38.888] Debug: Loaded AllInOnePushDeploy.dll
- [02:52:38.907] Debug: Loaded BreakthroughDeploy.dll
- [02:52:38.949] Debug: Loaded DarkDragonDeploy.dll
- [02:52:38.961] Debug: Loaded FourSidesDeploy.dll
- [02:52:38.988] Debug: Loaded GoblinKnifeDeploy.dll
- [02:52:39.010] Debug: Loaded HumanBarchDeploy.dll
- [02:52:39.049] Debug: Loaded LavaLoonDeploy.dll
- [02:52:39.061] Debug: Loaded MilkingDeploy.dll
- [02:52:39.075] Debug: Loaded NearCollectorsDeploy.dll
- [02:52:39.087] Debug: Loaded NearStoragesDeploy.dll
- [02:52:39.102] Debug: Loaded OneSideDeploy.dll
- [02:52:39.109] Debug: Loaded RandomDeploy.dll
- [02:52:39.128] Debug: Loaded RedLineDeploy.dll
- [02:52:39.140] Debug: Loaded SixteenFingersDeploy.dll
- [02:52:39.175] Debug: Loaded SmartFourFingersDeploy.dll
- [02:52:39.190] Debug: Loaded SnipeDeploy.dll
- [02:52:39.258] [Custom Algorithm Settings] Loading All In One Push Settings.
- [02:52:39.539] [Custom Algorithm Settings] Loading Dark Dragon Deploy Settings.
- [02:52:39.553] [Custom Algorithm Settings] Loading Dark Push Deploy Settings.
- [02:52:39.563] [Custom Algorithm Settings] Loading Human Barch Deploy Settings.
- [02:52:39.575] [Custom Algorithm Settings] Loading [Smart 4 Fingers Deploy] Settings.
- [02:52:40.574] Debug: Initializing localization with no translation catalog
- [02:52:48.083] Version number 1.20.7.2669
- [02:52:49.654] Debug: UpdateCheck: Could not find updater.exe
- [02:52:50.601] Autostart: Logging in...
- [02:52:51.615] Connected to Raccoon#1 (net.tcp://auth1.gamechief.net:11000/)
- [02:52:51.618] Debug: OnNetworkMessage: {"MessageType":"sessionCreated", "Data":{}}
- [02:52:51.663] Authentication Successful: You are a VIP member.
- [02:52:51.665] Enjoy the VIP features.
- [02:52:52.808] Debug: [CG Updater] Checking for new version of ClanGames.dll
- [02:52:53.023] Debug: Loaded '290' DDs
- [02:52:53.381] Debug: [CG Updater] ClanGames.dll is up to date
- [02:52:53.384] Debug: [CG Updater] Checking for new version of challenges.bin
- [02:52:54.678] Autostart: Starting bot...
- [02:52:54.683] Debug: Start A
- [02:52:54.688] Debug: Start B
- [02:52:54.694] Starting game...
- [02:52:54.697] Autostart when ingame has been set to YES
- [02:52:57.555] Debug: Loaded '872' ODs
- [02:52:57.710] Debug: Commandline entry of process 4888: "C:\Program Files\Microvirt\MEmu\MEmu.exe" MEmu
- [02:52:57.717] Debug: cmdline index of 2nd q: 42
- [02:52:57.720] Debug: commandline args: MEmu targetName: MEmu_1
- [02:52:57.724] Debug: GetProcessArgs took 88 ms
- [02:52:57.822] Debug: Commandline entry of process 6036: "C:\Program Files\Microvirt\MEmu\MEmu.exe" MEmu_1
- [02:52:57.828] Debug: cmdline index of 2nd q: 42
- [02:52:57.849] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [02:52:57.856] Debug: GetProcessArgs took 103 ms
- [02:52:57.881] Debug: Process 6036 is not valid: process not old enough or not InputIdle
- [02:52:59.148] Debug: cmdline index of 2nd q: 42
- [02:52:59.151] Debug: commandline args: MEmu targetName: MEmu_1
- [02:52:59.154] Debug: GetProcessArgs took 5 ms
- [02:52:59.179] Debug: cmdline index of 2nd q: 42
- [02:52:59.182] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [02:52:59.185] Debug: GetProcessArgs took 6 ms
- [02:53:00.750] Debug: cmdline index of 2nd q: 42
- [02:53:00.754] Debug: commandline args: MEmu targetName: MEmu_1
- [02:53:00.756] Debug: GetProcessArgs took 5 ms
- [02:53:00.777] Debug: cmdline index of 2nd q: 42
- [02:53:00.781] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [02:53:00.788] Debug: GetProcessArgs took 10 ms
- [02:53:02.451] Debug: cmdline index of 2nd q: 42
- [02:53:02.474] Debug: commandline args: MEmu targetName: MEmu_1
- [02:53:02.555] Debug: GetProcessArgs took 102 ms
- [02:53:02.792] Debug: cmdline index of 2nd q: 42
- [02:53:02.801] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [02:53:02.806] Debug: GetProcessArgs took 22 ms
- [02:53:02.830] Debug: Found client rect 001D0788!
- [02:53:02.833] Debug: Found ADB target 127.0.0.1:21513!
- [02:53:02.838] Debug: cmdline index of 2nd q: 42
- [02:53:02.849] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [02:53:02.853] Debug: GetProcessArgs took 14 ms
- [02:53:03.007] Debug: Adb.Ready() returned false because there's no device or the device was not found (message is throttled)
- [02:53:03.823] Debug: cmdline index of 2nd q: 42
- [02:53:03.830] Debug: commandline args: MEmu targetName: MEmu_1
- [02:53:03.837] Debug: GetProcessArgs took 11 ms
- [02:53:03.893] Debug: cmdline index of 2nd q: 42
- [02:53:03.906] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [02:53:03.908] Debug: GetProcessArgs took 16 ms
- [02:53:05.380] Debug: cmdline index of 2nd q: 42
- [02:53:05.383] Debug: commandline args: MEmu targetName: MEmu_1
- [02:53:05.387] Debug: GetProcessArgs took 7 ms
- [02:53:05.445] Debug: cmdline index of 2nd q: 42
- [02:53:05.448] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [02:53:05.475] Debug: GetProcessArgs took 29 ms
- [02:53:06.963] Debug: cmdline index of 2nd q: 42
- [02:53:06.971] Debug: commandline args: MEmu targetName: MEmu_1
- [02:53:06.975] Debug: GetProcessArgs took 11 ms
- [02:53:07.033] Debug: cmdline index of 2nd q: 42
- [02:53:07.041] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [02:53:07.056] Debug: GetProcessArgs took 20 ms
- [02:53:07.069] Debug: Found client rect 001D0788!
- [02:53:07.072] Debug: Found ADB target 127.0.0.1:21513!
- [02:53:07.078] Debug: cmdline index of 2nd q: 42
- [02:53:07.082] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [02:53:07.085] Debug: GetProcessArgs took 7 ms
- [02:53:10.317] Debug: cmdline index of 2nd q: 42
- [02:53:10.598] Debug: commandline args: MEmu targetName: MEmu_1
- [02:53:10.637] Debug: GetProcessArgs took 318 ms
- [02:53:11.179] Debug: cmdline index of 2nd q: 42
- [02:53:11.690] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [02:53:11.697] Debug: GetProcessArgs took 518 ms
- [02:53:11.747] Debug: Found client rect 001D0788!
- [02:53:11.750] Debug: Found ADB target 127.0.0.1:21513!
- [02:53:11.753] Debug: cmdline index of 2nd q: 42
- [02:53:11.757] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [02:53:11.765] Debug: GetProcessArgs took 11 ms
- [02:53:11.770] Debug: Adb.Ready() returned false because there's no device or the device was not found (message is throttled)
- [02:53:12.680] Debug: cmdline index of 2nd q: 42
- [02:53:12.684] Debug: commandline args: MEmu targetName: MEmu_1
- [02:53:12.695] Debug: GetProcessArgs took 16 ms
- [02:53:13.313] Debug: cmdline index of 2nd q: 42
- [02:53:13.323] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [02:53:13.328] Debug: GetProcessArgs took 16 ms
- [02:53:15.371] Debug: cmdline index of 2nd q: 42
- [02:53:15.380] Debug: commandline args: MEmu targetName: MEmu_1
- [02:53:15.656] Debug: GetProcessArgs took 285 ms
- [02:53:19.622] Debug: cmdline index of 2nd q: 42
- [02:53:19.627] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [02:53:19.641] Debug: GetProcessArgs took 18 ms
- [02:53:19.659] Debug: Found client rect 001D0788!
- [02:53:19.739] Debug: Found ADB target 127.0.0.1:21513!
- [02:53:19.754] Debug: cmdline index of 2nd q: 42
- [02:53:19.770] Debug: commandline args: MEmu_1 targetName: MEmu_1
- [02:53:19.780] Debug: GetProcessArgs took 27 ms
- [02:53:22.610] Debug: Checking for active MEmu capturing
- [02:53:22.904] Debug: MEmu capture is active
- [02:53:22.907] Debug: Initialized ImageCapturing for 'MEmu_1'
- [02:53:22.923] Debug: ADB Connect...
- [02:53:22.931] Debug: ADB Connect done!
- [02:53:22.935] Attached to [0x1794 MEmu]
- [02:53:22.963] Successfully attached to [ANDROID 5.1.1 (5)]
- [02:53:23.096] Debug: [AR] Compacting done, 204.8MB -> 204.8MB
- [02:53:28.575] Debug: [StartGame] Success : True
- [02:55:05.006] [GameState] (Slow performance) Checking state 'LiveReplayOverResults' took 10582 ms!
- [02:55:05.739] Debug: Recursive call in CaptureImage:
- at (Boolean )
- at _gj._RM() in _b:line 1616
- at ( )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at _gj._kl(Int32 )
- at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
- at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
- at _ZMA._q6A._kMb() in _ukA:line 749
- at _ZMA._q6A._UoA(FastImage ) in _ukA:line 695
- at (Object , Object )
- at _ZMA._Wzb(FastImage ) in _ukA:line 142
- at _ZMA._myb(Bitmap ) in _ukA:line 76
- at ( , Bitmap )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- at (_r0b , Bitmap )
- at _gj._RM() in _b:line 1622
- at _gj._ZJ() in _b:line 341
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- [02:55:05.889] Debug: A5 Check 1: 598 ms
- [02:55:09.929] [GameState] (Slow performance) Checking state 'DonateTroops' took 2609 ms!
- [02:55:15.540] [GameState] (Slow performance) Checking state 'ScidScreen' took 4533 ms!
- [02:55:18.753] Autostart when ingame has been set to NO
- [02:55:18.768] Debug: [SetActiveModules] Clearing (8 checked types)
- [02:55:18.772] Debug: Clearing all modules in ModuleManager
- [02:55:19.557] Debug: StartupModule is running
- [02:55:19.582] Debug: Closing dialogs
- [02:55:20.317] Debug: Checking to see if we're at Builder Base
- [02:55:20.337] Debug: Deactivating StartupModule
- [02:55:20.351] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
- [02:55:20.866] [Collect] Starting a collection run
- [02:55:20.879] Debug: Ensuring the game is zoomed out
- [02:55:20.980] Debug: Zoomed out
- [02:55:21.125] Raccoon Bot started with modules: AntiAFKModule, WaitingModule, ClanGamesModule, TrophyModule, Auto_StopModule, BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule, AttackModule
- [02:55:23.312] Debug: [AR] Compacting done, 88.4MB -> 88.4MB
- [02:55:26.543] [Collect] Collecting Main Base resources
- [02:55:29.239] Debug: Main Thread frozen for 10.5 sec. Call stack at: at 7e85816d.17a48d5a(UInt32 )
- at db355aa2.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at _ck._PB(String , String )
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ResolveTypeName(JsonReader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, String qualifiedTypeName)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadMetadataProperties(JsonReader reader, Type& objectType, JsonContract& contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue, Object& newValue, String& id)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
- at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
- at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
- at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
- at CoC_Bot.DefinitionDB._4k(String ) in _0:line 223
- at CoC_Bot.DefinitionDB._SM._QH(Tuple`2 ) in _0:line 188
- at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
- at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
- at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
- at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
- at CoC_Bot.DefinitionDB._Mh(String , DefNameCompare , Boolean ) in _0:line 183
- at CoC_Bot.DefinitionDB.GetDefs(String name, DefNameCompare comparison, Boolean errorIfMissing) in _0:line 120
- at _zLA..cctor() in _4JA:line 25
- at System.RuntimeFieldHandle.SetValue(RtFieldInfo field, Object obj, Object value, RuntimeType fieldType, FieldAttributes fieldAttr, RuntimeType declaringType, Boolean& domainInitialized)
- at System.Reflection.RtFieldInfo.InternalSetValue(Object obj, Object value, BindingFlags invokeAttr, Binder binder, CultureInfo culture, StackCrawlMark& stackMark)
- at System.Reflection.RtFieldInfo.SetValue(Object obj, Object value, BindingFlags invokeAttr, Binder binder, CultureInfo culture)
- at System.Reflection.FieldInfo.SetValue(Object obj, Object value)
- at a84193ef.7a6c0e8a(77058d06 , 3dcc90f7 , 63f2d6d5 )
- at 62a5e364.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- at (_r0b )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
- at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at CoC_Bot.ModuleManager.Start()
- at (Object )
- at ( , Object )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at _r0b._pqA()
- at (Object )
- at ( , Object )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- at (_r0b )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
- at System.Delegate.DynamicInvokeImpl(Object[] args)
- at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
- at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
- at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
- at System.Windows.Forms.Control.WndProc(Message& m)
- at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
- at System.Windows.Forms.Form.WndProc(Message& m)
- at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
- at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
- at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
- at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
- at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at _RnA._jCb()
- [02:55:36.628] Debug: [Collect] Looking for a loot cart
- [02:55:36.802] Debug: [GameState]: 'NotAttached' -> 'Ingame'
- [02:55:38.083] Debug: [Collect] Didn't find a loot cart
- [02:55:38.090] Debug: [Collect] Looking for trader tent
- [02:55:41.722] [Collect] Total collected: 3 items, 0 loot carts
- [02:55:41.739] [ReArm] Trying to rearm all traps/xbow/inferno
- [02:56:12.364] [ReArm] Could not find townhall
- [02:56:12.852] Refreshed trophy count: 2451
- [02:56:13.888] [Auto-Stop module] Starting Auto-Stop module...
- [02:56:14.281] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [02:56:14.300] [Auto-Stop module] Reading ressources...
- [02:56:14.852] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [02:56:17.738] [Build]: Starting to quicktrain.
- [02:56:17.742] Debug: Ensuring the game is zoomed out
- [02:56:17.767] Debug: Zoomed out
- [02:56:19.338] Debug: Recursive call in CaptureImage:
- at (Boolean )
- at _gj._RM() in _b:line 1616
- at ( )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at _gj._kl(Int32 )
- at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
- at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean returnFirstResult) in _cA:line 135
- at _ZMA._q6A._kMb() in _ukA:line 749
- at _ZMA._q6A._UoA(FastImage ) in _ukA:line 695
- at (Object , Object )
- at _ZMA._Wzb(FastImage ) in _ukA:line 142
- at _ZMA._myb(Bitmap ) in _ukA:line 76
- at ( , Bitmap )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
- at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
- at (_r0b , Bitmap )
- at _gj._RM() in _b:line 1622
- at _ZMA._c9A() in _ukA:line 54
- at ( )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at _Zdb._zFb(String )
- at CoC_Bot.Modules.QuickTrainModule._8xb.MoveNext() in _irA:line 109
- at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
- at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
- at CoC_Bot.Modules.QuickTrainModule._mkA() in _irA:line 89
- at (Object )
- at ( , Object )
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
- at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- at 90d366fa.e09cca11(77058d06 )
- at 90d366fa.f8d1664d(77058d06 )
- at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
- at 5b7c09e1.f8d1664d(UInt32 , Object[] )
- at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
- at CoC_Bot.ModuleManager._5b()
- at (Object )
- at _gj._ZJ() in _b:line 347
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- [02:56:19.418] Debug: A5 Check 1: 150 ms
- [02:56:19.596] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [02:56:22.059] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [02:56:22.120] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [02:56:22.485] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [02:56:22.573] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [02:56:22.917] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [02:56:22.948] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [02:56:22.953] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [02:56:24.965] Debug: Couldn't find the boost training button!
- [02:56:25.070] [Build] Checking if we can attack now...
- [02:56:27.507] Debug: Reading numbers in overview
- [02:56:27.813] Debug: Read overview numbers (string): 258/260
- [02:56:27.824] Debug: Read overview numbers: 258 260 (TroopsCount)
- [02:56:27.861] Debug: [Build] Disabling clan donation module
- [02:56:27.890] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [02:56:29.229] [Auto-Stop module] Starting Auto-Stop module...
- [02:56:30.565] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [02:56:30.952] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [02:56:30.955] [Auto-Stop module] Reading ressources...
- [02:56:31.339] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [02:56:34.696] [Build] Waiting to let other modules work...
- [02:56:35.541] Debug: Ensuring the game is zoomed out
- [02:56:35.603] Debug: Zoomed out
- [02:56:35.671] Debug: Zoomed out
- [02:56:39.357] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [02:56:46.297] Debug: [ClanGames] Current Clan Games score: 750/4000
- [02:56:46.640] Debug: [ClanGames] Already in a challenge; progress: 0/20
- [02:56:46.653] [ClanGames] Trying to identify current challenge, this might take a while
- [02:56:46.827] Debug: [ClanGames] Looking for DestroyAirSweepers
- [02:56:50.428] Debug: [ClanGames] Looking for ClanCastleCharge
- [02:56:53.921] Debug: [ClanGames] Looking for CannonCarnage
- [02:56:57.107] Debug: [ClanGames] Looking for DestroyBombTowers
- [02:57:01.168] Debug: [ClanGames] Looking for DestroyInfernoTowers
- [02:57:01.809] Debug: [ClanGames] Looking for DarkElixirPlumbers
- [02:57:04.868] Debug: [ClanGames] Looking for DarkElixirStorageRaid
- [02:57:07.391] Debug: [ClanGames] Looking for EagleArtilleryElimination
- [02:57:10.872] Debug: [ClanGames] Looking for ElixirPumpElimination
- [02:57:14.686] Debug: [ClanGames] Looking for ElixirStorageRaid
- [02:57:17.355] Debug: [ClanGames] Looking for DestroyAirDefenses
- [02:57:19.863] Debug: [ClanGames] Looking for GoldStorageRaid
- [02:57:23.903] Debug: [AR] Compacting done, 69.9MB -> 69.9MB
- [02:57:24.464] Debug: [ClanGames] Looking for GoldMineMayhem
- [02:57:27.072] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
- [02:57:31.119] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
- [02:57:33.667] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
- [02:57:36.001] Debug: [ClanGames] Looking for LaboratoryStrike
- [02:57:42.040] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
- [02:57:46.993] Debug: [ClanGames] Looking for MortarMauling
- [02:57:49.948] Debug: [ClanGames] Looking for DestroyXBows
- [02:57:53.919] Debug: [ClanGames] Looking for SpellFactorySabotage
- [02:57:55.629] Debug: [ClanGames] Looking for DestroyTeslaTowers
- [02:57:57.968] Debug: [ClanGames] Looking for ArcherTowerAssault
- [02:58:01.329] Debug: [ClanGames] Looking for WizardTowerWarfare
- [02:58:04.207] Debug: [ClanGames] Looking for StarCollector
- [02:58:06.885] Debug: [ClanGames] Looking for HelpingHand
- [02:58:09.831] Debug: [ClanGames] Looking for DarkElixirChallenge
- [02:58:11.976] Debug: [ClanGames] Looking for LordOfDestruction
- [02:58:14.424] Debug: [ClanGames] Looking for ElixirChallenge
- [02:58:17.550] Debug: [ClanGames] Looking for GoldChallenge
- [02:58:19.831] Debug: [ClanGames] Looking for DarkElixirHeist
- [02:58:23.014] Debug: [ClanGames] Looking for ElixirEmbezzlement
- [02:58:25.666] Debug: [ClanGames] Looking for GoldGrab
- [02:58:27.490] Debug: [ClanGames] Looking for PileOfVictories
- [02:58:31.235] Debug: [ClanGames] Looking for MiningOperations
- [02:58:35.959] Debug: 'FrameCopy' called. Frame is 110.5 seconds old. Refreshing frame.
- [02:58:36.450] [ClanGames] Couldn't detect current challenge; please submit to support
- [02:58:38.015] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [02:58:40.180] Debug: Ensuring the game is zoomed out
- [02:58:40.229] Debug: Zoomed out
- [02:58:40.273] Debug: Zoomed out
- [02:58:42.493] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [02:58:49.981] Debug: [ClanGames] Current Clan Games score: 750/4000
- [02:58:50.235] Debug: [ClanGames] Already in a challenge; progress: 0/20
- [02:58:50.238] [ClanGames] Trying to identify current challenge, this might take a while
- [02:58:50.241] Debug: [ClanGames] Looking for DestroyAirSweepers
- [02:58:50.262] Debug: [ClanGames] Looking for ClanCastleCharge
- [02:58:50.321] Debug: [ClanGames] Looking for CannonCarnage
- [02:58:50.339] Debug: [ClanGames] Looking for DestroyBombTowers
- [02:58:50.421] Debug: [ClanGames] Looking for DestroyInfernoTowers
- [02:58:50.441] Debug: [ClanGames] Looking for DarkElixirPlumbers
- [02:58:50.465] Debug: [ClanGames] Looking for DarkElixirStorageRaid
- [02:58:50.477] Debug: [ClanGames] Looking for EagleArtilleryElimination
- [02:58:50.488] Debug: [ClanGames] Looking for ElixirPumpElimination
- [02:58:50.516] Debug: [ClanGames] Looking for ElixirStorageRaid
- [02:58:50.538] Debug: [ClanGames] Looking for DestroyAirDefenses
- [02:58:50.570] Debug: [ClanGames] Looking for GoldStorageRaid
- [02:58:50.608] Debug: [ClanGames] Looking for GoldMineMayhem
- [02:58:50.683] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
- [02:58:50.771] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
- [02:58:50.821] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
- [02:58:50.908] Debug: [ClanGames] Looking for LaboratoryStrike
- [02:58:50.936] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
- [02:58:50.956] Debug: [ClanGames] Looking for MortarMauling
- [02:58:50.974] Debug: [ClanGames] Looking for DestroyXBows
- [02:58:51.041] Debug: [ClanGames] Looking for SpellFactorySabotage
- [02:58:51.087] Debug: [ClanGames] Looking for DestroyTeslaTowers
- [02:58:51.123] Debug: [ClanGames] Looking for ArcherTowerAssault
- [02:58:51.163] Debug: [ClanGames] Looking for WizardTowerWarfare
- [02:58:51.185] Debug: [ClanGames] Looking for StarCollector
- [02:58:51.281] Debug: [ClanGames] Looking for HelpingHand
- [02:58:51.304] Debug: [ClanGames] Looking for DarkElixirChallenge
- [02:58:51.489] Debug: [ClanGames] Looking for LordOfDestruction
- [02:58:51.522] Debug: [ClanGames] Looking for ElixirChallenge
- [02:58:51.534] Debug: [ClanGames] Looking for GoldChallenge
- [02:58:51.550] Debug: [ClanGames] Looking for DarkElixirHeist
- [02:58:51.569] Debug: [ClanGames] Looking for ElixirEmbezzlement
- [02:58:51.589] Debug: [ClanGames] Looking for GoldGrab
- [02:58:51.648] Debug: [ClanGames] Looking for PileOfVictories
- [02:58:51.668] Debug: [ClanGames] Looking for MiningOperations
- [02:58:51.714] Debug: 'FrameCopy' called. Frame is 2.9 seconds old. Refreshing frame.
- [02:58:52.120] [ClanGames] Couldn't detect current challenge; please submit to support
- [02:58:54.080] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [02:58:55.840] [Auto-Stop module] Starting Auto-Stop module...
- [02:58:56.363] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [02:58:56.371] [Auto-Stop module] Reading ressources...
- [02:58:56.764] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [02:58:59.872] [Collect] Starting a collection run
- [02:58:59.879] Debug: Ensuring the game is zoomed out
- [02:58:59.894] Debug: Zoomed out
- [02:59:00.662] [Collect] Collecting Main Base resources
- [02:59:07.472] Debug: [Collect] Looking for a loot cart
- [02:59:07.969] Debug: [Collect] Didn't find a loot cart
- [02:59:07.978] [Collect] Total collected: 1 item, 0 loot carts
- [02:59:09.092] [Auto-Stop module] Starting Auto-Stop module...
- [02:59:09.411] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [02:59:09.416] [Auto-Stop module] Reading ressources...
- [02:59:09.726] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [02:59:13.610] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [02:59:14.870] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [02:59:14.923] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [02:59:15.312] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [02:59:15.369] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [02:59:15.822] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [02:59:15.856] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [02:59:15.867] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [02:59:17.411] Debug: Couldn't find the boost training button!
- [02:59:17.415] [Build] Checking if we can attack now...
- [02:59:21.349] Debug: Reading numbers in overview
- [02:59:21.585] Debug: Read overview numbers (string): 258/260
- [02:59:21.590] Debug: Read overview numbers: 258 260 (TroopsCount)
- [02:59:21.604] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [02:59:23.064] [Auto-Stop module] Starting Auto-Stop module...
- [02:59:24.550] Debug: [AR] Compacting done, 68.5MB -> 68.5MB
- [02:59:24.632] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [02:59:25.156] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [02:59:25.166] [Auto-Stop module] Reading ressources...
- [02:59:25.636] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [02:59:29.116] [Build] Waiting to let other modules work...
- [02:59:29.880] Debug: Begin BuildingsUpgradeModule
- [02:59:29.890] Debug: Ensuring the game is zoomed out
- [02:59:29.925] Debug: Zoomed out
- [02:59:33.206] Debug: 'FrameCopy' called. Frame is 3.8 seconds old. Refreshing frame.
- [02:59:33.655] Debug: Read builder information: 1/5
- [02:59:33.679] Debug: Obstacle clearing is not selected
- [02:59:33.703] [BuildingsUpgrade] Trying to upgrade walls...
- [02:59:34.081] Debug: Finding TownHall
- [02:59:40.945] Debug: Found 0 TownHall
- [02:59:40.970] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [02:59:40.987] Debug: [WallScan] Checking level 1 walls
- [02:59:41.022] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [02:59:46.004] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4510 ms)
- [02:59:46.013] [WallScan] Going to try upgrading level 1 walls...
- [02:59:47.793] Debug: [WallScan] Checking level 2 walls
- [02:59:47.798] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [02:59:49.089] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1071 ms)
- [02:59:49.093] [WallScan] Going to try upgrading level 2 walls...
- [02:59:50.596] Debug: [WallScan] Checking level 3 walls
- [02:59:50.613] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:00:13.406] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 22442 ms)
- [03:00:13.420] [WallScan] Going to try upgrading level 3 walls...
- [03:00:13.427] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:00:15.108] No select row button found
- [03:00:15.715] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:00:17.025] No select row button found
- [03:00:19.039] Debug: [WallScan] Checking level 4 walls
- [03:00:19.045] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:00:22.814] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3192 ms)
- [03:00:22.831] [WallScan] Going to try upgrading level 4 walls...
- [03:00:24.356] Debug: [WallScan] Checking level 5 walls
- [03:00:24.369] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:00:26.524] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 1714 ms)
- [03:00:26.527] [WallScan] Going to try upgrading level 5 walls...
- [03:00:26.531] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:00:27.854] No select row button found
- [03:00:30.224] Debug: [WallScan] Checking level 6 walls
- [03:00:30.238] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:00:30.846] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 421 ms)
- [03:00:30.854] [WallScan] Going to try upgrading level 6 walls...
- [03:00:32.485] Debug: [WallScan] Checking level 7 walls
- [03:00:32.490] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:00:33.145] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 462 ms)
- [03:00:33.149] [WallScan] Going to try upgrading level 7 walls...
- [03:00:34.591] Debug: [WallScan] Checking level 8 walls
- [03:00:34.595] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:00:34.599] Debug: [WallScan] CAN use elixir to upgrade lvl 8 walls
- [03:00:36.605] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1600 ms)
- [03:00:36.640] [WallScan] Going to try upgrading level 8 walls...
- [03:00:38.146] Debug: [WallScan] Checking level 9 walls
- [03:00:38.161] Debug: [WallScan] Can't use gold lvl 9: 7,857,814 − 1,000,000 < 7,000,000
- [03:00:38.174] Debug: [WallScan] CAN use elixir to upgrade lvl 9 walls
- [03:00:44.987] Debug: [WallScan] Found 84 level 9 walls (ScanTime: 5316 ms)
- [03:00:44.993] [WallScan] Going to try upgrading level 9 walls...
- [03:00:45.001] Debug: [WallScan] Can't use gold lvl 9: 7,857,814 − 1,000,000 < 7,000,000
- [03:00:45.008] Debug: [WallScan] CAN use elixir to upgrade lvl 9 walls
- [03:00:54.397] EXCEPTION
- Info: Exception in Pulse
- Message: Parameter is not valid.
- Stack:
- at System.Drawing.Image.get_Width()
- at Shared.FastImage..ctor(Bitmap img) in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\FastImage.cs:line 28
- at (Object )
- at _zLA._dgb(Bitmap , Rectangle , Color , Int32 , Int32 ) in _4JA:line 272
- at _agb._K9A() in _RtA:line 253
- at _agb._5Xb.MoveNext() in _RtA:line 159
- at _agb._mzb.MoveNext() in _RtA:line 99
- at CoC_Bot.Modules.BuildingsUpgradeModule._BrA.MoveNext() in _ZlA:line 248
- at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
- at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
- at CoC_Bot.Modules.BuildingsUpgradeModule._mkA() in _ZlA:line 73
- at (Object )
- at ( , Object )
- at KoiVM [37a2b1f1066868d6]
- at (Exception , String , Boolean )
- at 1310e4ae.bb2edc2f(Exception , String )
- at 90d366fa.79261dd5(77058d06 , Object )
- at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
- at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
- at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
- ---
- [03:00:55.460] Debug: Begin BuildingsUpgradeModule
- [03:00:55.464] Debug: Ensuring the game is zoomed out
- [03:00:55.479] Debug: Zoomed out
- [03:00:56.355] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
- [03:00:57.141] Debug: Read builder information: 1/5
- [03:00:57.176] Debug: Obstacle clearing is not selected
- [03:00:57.180] [BuildingsUpgrade] Trying to upgrade walls...
- [03:00:57.188] Debug: Finding TownHall
- [03:00:57.608] Debug: Found 0 TownHall
- [03:00:57.615] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:00:57.618] Debug: [WallScan] Checking level 1 walls
- [03:00:57.630] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:01:02.039] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4403 ms)
- [03:01:02.054] [WallScan] Going to try upgrading level 1 walls...
- [03:01:03.656] Debug: [WallScan] Checking level 2 walls
- [03:01:03.667] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:01:04.435] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 755 ms)
- [03:01:04.438] [WallScan] Going to try upgrading level 2 walls...
- [03:01:05.840] Debug: [WallScan] Checking level 3 walls
- [03:01:05.846] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:01:25.422] Debug: [AR] Compacting done, 57.2MB -> 57.2MB
- [03:01:29.137] Debug: [WallScan] Found 1 level 3 walls (ScanTime: 23287 ms)
- [03:01:29.142] [WallScan] Going to try upgrading level 3 walls...
- [03:01:29.146] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:01:30.953] No select row button found
- [03:01:33.213] Debug: [WallScan] Checking level 4 walls
- [03:01:33.223] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:01:36.436] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3195 ms)
- [03:01:36.440] [WallScan] Going to try upgrading level 4 walls...
- [03:01:38.056] Debug: [WallScan] Checking level 5 walls
- [03:01:38.087] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:01:39.955] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 1863 ms)
- [03:01:39.965] [WallScan] Going to try upgrading level 5 walls...
- [03:01:39.973] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:01:41.386] No select row button found
- [03:01:43.569] Debug: [WallScan] Checking level 6 walls
- [03:01:43.573] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:01:44.039] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 458 ms)
- [03:01:44.070] [WallScan] Going to try upgrading level 6 walls...
- [03:01:45.630] Debug: [WallScan] Checking level 7 walls
- [03:01:45.635] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:01:46.199] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 558 ms)
- [03:01:46.206] [WallScan] Going to try upgrading level 7 walls...
- [03:01:47.306] Debug: [WallScan] Checking level 8 walls
- [03:01:47.315] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:01:47.331] Debug: [WallScan] CAN use elixir to upgrade lvl 8 walls
- [03:01:49.037] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1697 ms)
- [03:01:49.044] [WallScan] Going to try upgrading level 8 walls...
- [03:01:50.457] Debug: [WallScan] Checking level 9 walls
- [03:01:50.473] Debug: [WallScan] Can't use gold lvl 9: 7,857,814 − 1,000,000 < 7,000,000
- [03:01:50.485] Debug: [WallScan] CAN use elixir to upgrade lvl 9 walls
- [03:01:54.805] Debug: [WallScan] Found 82 level 9 walls (ScanTime: 4315 ms)
- [03:01:54.813] [WallScan] Going to try upgrading level 9 walls...
- [03:01:54.824] Debug: [WallScan] Can't use gold lvl 9: 7,857,814 − 1,000,000 < 7,000,000
- [03:01:54.831] Debug: [WallScan] CAN use elixir to upgrade lvl 9 walls
- [03:01:57.123] Debug: GetBuilderButtons() called with (remove=True, upgrade=True, types=0x1f)
- [03:02:07.988] Debug: Found builder button: Upgrade 1,000,000 Elixir
- [03:02:09.057] Debug: Found builder button: Upgrade 1,000,000 Gold
- [03:02:09.087] [WallUpgrade] Using elixir to upgrade level 9 wall
- [03:02:10.093] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:02:12.301] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:02:12.301] [WallUpgrade] Successfully upgraded a wall
- [03:02:12.891] Debug: [WallScan] Can't use gold lvl 9: 7,857,814 − 1,000,000 < 7,000,000
- [03:02:12.905] Debug: [WallScan] Can't use elixir lvl 9: 7,001,348 − 1,000,000 < 7,000,000
- [03:02:14.528] Debug: [WallScan] Checking level 10 walls
- [03:02:14.539] Debug: [WallScan] Can't use gold lvl 10: 7,857,814 − 2,000,000 < 7,000,000
- [03:02:14.552] Debug: [WallScan] Can't use elixir lvl 10: 7,001,348 − 2,000,000 < 7,000,000
- [03:02:14.569] Debug: [WallScan] Checking level 11 walls
- [03:02:14.585] Debug: [WallScan] Can't use gold lvl 11: 7,857,814 − 4,000,000 < 7,000,000
- [03:02:14.591] Debug: [WallScan] Can't use elixir lvl 11: 7,001,348 − 4,000,000 < 7,000,000
- [03:02:14.603] Debug: [WallScan] Checking level 12 walls
- [03:02:14.606] Debug: [WallScan] Can't use gold lvl 12: 7,857,814 − 5,000,000 < 7,000,000
- [03:02:14.611] Debug: [WallScan] Can't use elixir lvl 12: 7,001,348 − 5,000,000 < 7,000,000
- [03:02:15.018] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:02:15.766] Debug: Begin BuildingsUpgradeModule
- [03:02:15.771] Debug: Ensuring the game is zoomed out
- [03:02:15.830] Debug: Zoomed out
- [03:02:16.581] Debug: 'FrameCopy' called. Frame is 1.2 seconds old. Refreshing frame.
- [03:02:16.990] Debug: Read builder information: 1/5
- [03:02:17.002] Debug: Obstacle clearing is not selected
- [03:02:17.008] [BuildingsUpgrade] Trying to upgrade walls...
- [03:02:17.013] Debug: Finding TownHall
- [03:02:17.338] Debug: Found 0 TownHall
- [03:02:17.343] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:02:17.348] Debug: [WallScan] Checking level 1 walls
- [03:02:17.352] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:02:22.248] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4891 ms)
- [03:02:22.251] [WallScan] Going to try upgrading level 1 walls...
- [03:02:23.779] Debug: [WallScan] Checking level 2 walls
- [03:02:23.808] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:02:24.898] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1072 ms)
- [03:02:24.906] [WallScan] Going to try upgrading level 2 walls...
- [03:02:26.245] Debug: [WallScan] Checking level 3 walls
- [03:02:26.248] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:02:51.854] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 25595 ms)
- [03:02:51.858] [WallScan] Going to try upgrading level 3 walls...
- [03:02:51.873] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:02:54.073] No select row button found
- [03:02:54.633] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:02:55.879] No select row button found
- [03:02:58.469] Debug: [WallScan] Checking level 4 walls
- [03:02:58.473] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:03:02.321] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3834 ms)
- [03:03:02.338] [WallScan] Going to try upgrading level 4 walls...
- [03:03:04.368] Debug: [WallScan] Checking level 5 walls
- [03:03:04.371] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:03:06.053] Debug: [WallScan] Found 2 level 5 walls (ScanTime: 1677 ms)
- [03:03:06.057] [WallScan] Going to try upgrading level 5 walls...
- [03:03:06.068] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:03:07.632] No select row button found
- [03:03:08.481] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:03:09.973] No select row button found
- [03:03:12.179] Debug: [WallScan] Checking level 6 walls
- [03:03:12.204] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:03:12.483] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 248 ms)
- [03:03:12.487] [WallScan] Going to try upgrading level 6 walls...
- [03:03:14.333] Debug: [WallScan] Checking level 7 walls
- [03:03:14.344] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:03:15.139] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 781 ms)
- [03:03:15.154] [WallScan] Going to try upgrading level 7 walls...
- [03:03:16.386] Debug: [WallScan] Checking level 8 walls
- [03:03:16.390] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:03:16.393] Debug: [WallScan] Can't use elixir lvl 8: 7,001,348 − 500,000 < 7,000,000
- [03:03:18.333] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1927 ms)
- [03:03:18.352] [WallScan] Going to try upgrading level 8 walls...
- [03:03:20.182] Debug: [WallScan] Checking level 9 walls
- [03:03:20.196] Debug: [WallScan] Can't use gold lvl 9: 7,857,814 − 1,000,000 < 7,000,000
- [03:03:20.216] Debug: [WallScan] Can't use elixir lvl 9: 7,001,348 − 1,000,000 < 7,000,000
- [03:03:20.236] Debug: [WallScan] Checking level 10 walls
- [03:03:20.246] Debug: [WallScan] Can't use gold lvl 10: 7,857,814 − 2,000,000 < 7,000,000
- [03:03:20.256] Debug: [WallScan] Can't use elixir lvl 10: 7,001,348 − 2,000,000 < 7,000,000
- [03:03:20.264] Debug: [WallScan] Checking level 11 walls
- [03:03:20.280] Debug: [WallScan] Can't use gold lvl 11: 7,857,814 − 4,000,000 < 7,000,000
- [03:03:20.293] Debug: [WallScan] Can't use elixir lvl 11: 7,001,348 − 4,000,000 < 7,000,000
- [03:03:20.299] Debug: [WallScan] Checking level 12 walls
- [03:03:20.315] Debug: [WallScan] Can't use gold lvl 12: 7,857,814 − 5,000,000 < 7,000,000
- [03:03:20.332] Debug: [WallScan] Can't use elixir lvl 12: 7,001,348 − 5,000,000 < 7,000,000
- [03:03:20.840] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:03:21.948] Debug: Begin BuildingsUpgradeModule
- [03:03:21.953] Debug: Ensuring the game is zoomed out
- [03:03:21.973] Debug: Zoomed out
- [03:03:22.790] Debug: Read builder information: 1/5
- [03:03:22.795] Debug: Obstacle clearing is not selected
- [03:03:22.797] [BuildingsUpgrade] Trying to upgrade walls...
- [03:03:22.801] Debug: Finding TownHall
- [03:03:23.155] Debug: Found 0 TownHall
- [03:03:23.171] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:03:23.185] Debug: [WallScan] Checking level 1 walls
- [03:03:23.188] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:03:25.961] Debug: [AR] Compacting done, 67.3MB -> 67.3MB
- [03:03:28.419] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5221 ms)
- [03:03:28.420] [WallScan] Going to try upgrading level 1 walls...
- [03:03:30.170] Debug: [WallScan] Checking level 2 walls
- [03:03:30.181] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:03:31.154] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 958 ms)
- [03:03:31.157] [WallScan] Going to try upgrading level 2 walls...
- [03:03:33.146] Debug: [WallScan] Checking level 3 walls
- [03:03:33.150] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:03:57.749] Debug: [WallScan] Found 1 level 3 walls (ScanTime: 24595 ms)
- [03:03:57.757] [WallScan] Going to try upgrading level 3 walls...
- [03:03:57.765] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:03:59.177] No select row button found
- [03:04:01.116] Debug: [WallScan] Checking level 4 walls
- [03:04:01.121] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:04:04.618] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3478 ms)
- [03:04:04.630] [WallScan] Going to try upgrading level 4 walls...
- [03:04:06.288] Debug: [WallScan] Checking level 5 walls
- [03:04:06.306] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:04:08.472] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2148 ms)
- [03:04:08.482] [WallScan] Going to try upgrading level 5 walls...
- [03:04:08.490] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:04:09.726] No select row button found
- [03:04:11.991] Debug: [WallScan] Checking level 6 walls
- [03:04:12.005] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:04:12.699] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 686 ms)
- [03:04:12.716] [WallScan] Going to try upgrading level 6 walls...
- [03:04:14.090] Debug: [WallScan] Checking level 7 walls
- [03:04:14.099] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:04:14.839] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 733 ms)
- [03:04:14.844] [WallScan] Going to try upgrading level 7 walls...
- [03:04:16.640] Debug: [WallScan] Checking level 8 walls
- [03:04:16.651] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:04:16.654] Debug: [WallScan] Can't use elixir lvl 8: 7,001,348 − 500,000 < 7,000,000
- [03:04:18.196] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1524 ms)
- [03:04:18.199] [WallScan] Going to try upgrading level 8 walls...
- [03:04:20.055] Debug: [WallScan] Checking level 9 walls
- [03:04:20.073] Debug: [WallScan] Can't use gold lvl 9: 7,857,814 − 1,000,000 < 7,000,000
- [03:04:20.080] Debug: [WallScan] Can't use elixir lvl 9: 7,001,348 − 1,000,000 < 7,000,000
- [03:04:20.084] Debug: [WallScan] Checking level 10 walls
- [03:04:20.089] Debug: [WallScan] Can't use gold lvl 10: 7,857,814 − 2,000,000 < 7,000,000
- [03:04:20.100] Debug: [WallScan] Can't use elixir lvl 10: 7,001,348 − 2,000,000 < 7,000,000
- [03:04:20.113] Debug: [WallScan] Checking level 11 walls
- [03:04:20.122] Debug: [WallScan] Can't use gold lvl 11: 7,857,814 − 4,000,000 < 7,000,000
- [03:04:20.152] Debug: [WallScan] Can't use elixir lvl 11: 7,001,348 − 4,000,000 < 7,000,000
- [03:04:20.155] Debug: [WallScan] Checking level 12 walls
- [03:04:20.171] Debug: [WallScan] Can't use gold lvl 12: 7,857,814 − 5,000,000 < 7,000,000
- [03:04:20.182] Debug: [WallScan] Can't use elixir lvl 12: 7,001,348 − 5,000,000 < 7,000,000
- [03:04:20.768] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:04:22.295] [Auto-Stop module] Starting Auto-Stop module...
- [03:04:22.635] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:04:22.647] [Auto-Stop module] Reading ressources...
- [03:04:23.010] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:04:26.651] [Collect] Starting a collection run
- [03:04:26.656] Debug: Ensuring the game is zoomed out
- [03:04:26.673] Debug: Zoomed out
- [03:04:27.824] [Collect] Collecting Main Base resources
- [03:04:35.247] Debug: [Collect] Looking for a loot cart
- [03:04:35.707] Debug: [Collect] Didn't find a loot cart
- [03:04:35.716] [Collect] Total collected: 1 item, 0 loot carts
- [03:04:36.932] [Auto-Stop module] Starting Auto-Stop module...
- [03:04:37.369] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:04:37.373] [Auto-Stop module] Reading ressources...
- [03:04:37.799] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:04:42.375] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:04:43.841] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [03:04:43.865] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [03:04:44.328] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [03:04:44.390] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [03:04:44.793] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [03:04:44.847] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [03:04:44.869] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [03:04:48.171] Confirming boost dialog
- [03:04:49.204] [Build] Checking if we can attack now...
- [03:04:51.653] Debug: Reading numbers in overview
- [03:04:51.958] Debug: Read overview numbers (string): 258/260
- [03:04:51.973] Debug: Read overview numbers: 258 260 (TroopsCount)
- [03:04:52.006] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [03:04:53.083] [Auto-Stop module] Starting Auto-Stop module...
- [03:04:54.594] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:04:55.244] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:04:55.254] [Auto-Stop module] Reading ressources...
- [03:04:55.685] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:04:58.624] [Build] Waiting to let other modules work...
- [03:05:00.016] Debug: Ensuring the game is zoomed out
- [03:05:00.035] Debug: Zoomed out
- [03:05:00.073] Debug: Zoomed out
- [03:05:02.342] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:05:09.279] Debug: [ClanGames] Current Clan Games score: 750/4000
- [03:05:09.656] Debug: [ClanGames] Already in a challenge; progress: 0/20
- [03:05:09.673] [ClanGames] Trying to identify current challenge, this might take a while
- [03:05:09.679] Debug: [ClanGames] Looking for DestroyAirSweepers
- [03:05:09.686] Debug: [ClanGames] Looking for ClanCastleCharge
- [03:05:09.698] Debug: [ClanGames] Looking for CannonCarnage
- [03:05:09.718] Debug: [ClanGames] Looking for DestroyBombTowers
- [03:05:09.770] Debug: [ClanGames] Looking for DestroyInfernoTowers
- [03:05:09.824] Debug: [ClanGames] Looking for DarkElixirPlumbers
- [03:05:09.857] Debug: [ClanGames] Looking for DarkElixirStorageRaid
- [03:05:09.887] Debug: [ClanGames] Looking for EagleArtilleryElimination
- [03:05:09.904] Debug: [ClanGames] Looking for ElixirPumpElimination
- [03:05:09.937] Debug: [ClanGames] Looking for ElixirStorageRaid
- [03:05:09.955] Debug: [ClanGames] Looking for DestroyAirDefenses
- [03:05:09.983] Debug: [ClanGames] Looking for GoldStorageRaid
- [03:05:10.015] Debug: [ClanGames] Looking for GoldMineMayhem
- [03:05:10.030] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
- [03:05:10.073] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
- [03:05:10.104] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
- [03:05:10.181] Debug: [ClanGames] Looking for LaboratoryStrike
- [03:05:10.195] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
- [03:05:10.214] Debug: [ClanGames] Looking for MortarMauling
- [03:05:10.229] Debug: [ClanGames] Looking for DestroyXBows
- [03:05:10.267] Debug: [ClanGames] Looking for SpellFactorySabotage
- [03:05:10.286] Debug: [ClanGames] Looking for DestroyTeslaTowers
- [03:05:10.324] Debug: [ClanGames] Looking for ArcherTowerAssault
- [03:05:10.373] Debug: [ClanGames] Looking for WizardTowerWarfare
- [03:05:10.421] Debug: [ClanGames] Looking for StarCollector
- [03:05:10.491] Debug: [ClanGames] Looking for HelpingHand
- [03:05:10.523] Debug: [ClanGames] Looking for DarkElixirChallenge
- [03:05:10.656] Debug: [ClanGames] Looking for LordOfDestruction
- [03:05:10.685] Debug: [ClanGames] Looking for ElixirChallenge
- [03:05:10.735] Debug: [ClanGames] Looking for GoldChallenge
- [03:05:10.747] Debug: [ClanGames] Looking for DarkElixirHeist
- [03:05:10.765] Debug: [ClanGames] Looking for ElixirEmbezzlement
- [03:05:10.806] Debug: [ClanGames] Looking for GoldGrab
- [03:05:10.852] Debug: [ClanGames] Looking for PileOfVictories
- [03:05:10.868] Debug: [ClanGames] Looking for MiningOperations
- [03:05:10.907] Debug: 'FrameCopy' called. Frame is 2.5 seconds old. Refreshing frame.
- [03:05:11.267] [ClanGames] Couldn't detect current challenge; please submit to support
- [03:05:12.521] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:05:14.235] [Auto-Stop module] Starting Auto-Stop module...
- [03:05:14.716] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:05:14.746] [Auto-Stop module] Reading ressources...
- [03:05:15.189] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:05:20.031] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:05:21.601] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [03:05:21.638] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [03:05:22.020] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [03:05:22.039] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [03:05:22.388] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [03:05:22.440] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [03:05:22.456] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [03:05:24.229] Debug: Couldn't find the boost training button!
- [03:05:24.247] [Build] Checking if we can attack now...
- [03:05:26.407] Debug: [AR] Compacting done, 55.3MB -> 55.3MB
- [03:05:26.891] Debug: Reading numbers in overview
- [03:05:27.070] Debug: Read overview numbers (string): 258/260
- [03:05:27.073] Debug: Read overview numbers: 258 260 (TroopsCount)
- [03:05:27.102] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [03:05:28.298] [Auto-Stop module] Starting Auto-Stop module...
- [03:05:29.672] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:05:30.036] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:05:30.050] [Auto-Stop module] Reading ressources...
- [03:05:30.516] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:05:34.136] [Build] Waiting to let other modules work...
- [03:05:34.923] Debug: Begin BuildingsUpgradeModule
- [03:05:34.934] Debug: Ensuring the game is zoomed out
- [03:05:34.963] Debug: Zoomed out
- [03:05:35.601] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
- [03:05:35.947] Debug: Read builder information: 1/5
- [03:05:35.951] Debug: Obstacle clearing is not selected
- [03:05:35.953] [BuildingsUpgrade] Trying to upgrade walls...
- [03:05:35.955] Debug: Finding TownHall
- [03:05:36.302] Debug: Found 0 TownHall
- [03:05:36.307] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:05:36.323] Debug: [WallScan] Checking level 1 walls
- [03:05:36.340] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:05:41.351] Debug: [WallScan] Found 1 level 1 walls (ScanTime: 4996 ms)
- [03:05:41.357] [WallScan] Going to try upgrading level 1 walls...
- [03:05:41.367] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:05:42.838] No select row button found
- [03:05:44.739] Debug: [WallScan] Checking level 2 walls
- [03:05:44.757] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:05:46.121] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1357 ms)
- [03:05:46.137] [WallScan] Going to try upgrading level 2 walls...
- [03:05:48.139] Debug: [WallScan] Checking level 3 walls
- [03:05:48.153] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:06:10.605] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 22431 ms)
- [03:06:10.618] [WallScan] Going to try upgrading level 3 walls...
- [03:06:10.622] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:06:12.482] No select row button found
- [03:06:12.973] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:06:14.935] No select row button found
- [03:06:17.074] Debug: [WallScan] Checking level 4 walls
- [03:06:17.090] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:06:20.745] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3649 ms)
- [03:06:20.756] [WallScan] Going to try upgrading level 4 walls...
- [03:06:22.404] Debug: [WallScan] Checking level 5 walls
- [03:06:22.413] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:06:24.435] Debug: [WallScan] Found 0 level 5 walls (ScanTime: 2004 ms)
- [03:06:24.440] [WallScan] Going to try upgrading level 5 walls...
- [03:06:25.882] Debug: [WallScan] Checking level 6 walls
- [03:06:25.890] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:06:26.356] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 450 ms)
- [03:06:26.371] [WallScan] Going to try upgrading level 6 walls...
- [03:06:27.713] Debug: [WallScan] Checking level 7 walls
- [03:06:27.716] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:06:28.217] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 494 ms)
- [03:06:28.222] [WallScan] Going to try upgrading level 7 walls...
- [03:06:30.315] Debug: [WallScan] Checking level 8 walls
- [03:06:30.322] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:06:30.325] Debug: [WallScan] Can't use elixir lvl 8: 7,001,348 − 500,000 < 7,000,000
- [03:06:32.004] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1666 ms)
- [03:06:32.021] [WallScan] Going to try upgrading level 8 walls...
- [03:06:33.672] Debug: [WallScan] Checking level 9 walls
- [03:06:33.686] Debug: [WallScan] Can't use gold lvl 9: 7,857,814 − 1,000,000 < 7,000,000
- [03:06:33.698] Debug: [WallScan] Can't use elixir lvl 9: 7,001,348 − 1,000,000 < 7,000,000
- [03:06:33.705] Debug: [WallScan] Checking level 10 walls
- [03:06:33.708] Debug: [WallScan] Can't use gold lvl 10: 7,857,814 − 2,000,000 < 7,000,000
- [03:06:33.729] Debug: [WallScan] Can't use elixir lvl 10: 7,001,348 − 2,000,000 < 7,000,000
- [03:06:33.739] Debug: [WallScan] Checking level 11 walls
- [03:06:33.756] Debug: [WallScan] Can't use gold lvl 11: 7,857,814 − 4,000,000 < 7,000,000
- [03:06:33.765] Debug: [WallScan] Can't use elixir lvl 11: 7,001,348 − 4,000,000 < 7,000,000
- [03:06:33.774] Debug: [WallScan] Checking level 12 walls
- [03:06:33.790] Debug: [WallScan] Can't use gold lvl 12: 7,857,814 − 5,000,000 < 7,000,000
- [03:06:33.832] Debug: [WallScan] Can't use elixir lvl 12: 7,001,348 − 5,000,000 < 7,000,000
- [03:06:34.639] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:06:35.740] Debug: Begin BuildingsUpgradeModule
- [03:06:35.748] Debug: Ensuring the game is zoomed out
- [03:06:35.797] Debug: Zoomed out
- [03:06:36.449] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [03:06:36.847] Debug: Read builder information: 1/5
- [03:06:36.850] Debug: Obstacle clearing is not selected
- [03:06:36.861] [BuildingsUpgrade] Trying to upgrade walls...
- [03:06:36.865] Debug: Finding TownHall
- [03:06:37.360] Debug: Found 0 TownHall
- [03:06:37.370] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:06:37.381] Debug: [WallScan] Checking level 1 walls
- [03:06:37.391] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:06:42.221] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4783 ms)
- [03:06:42.235] [WallScan] Going to try upgrading level 1 walls...
- [03:06:43.588] Debug: [WallScan] Checking level 2 walls
- [03:06:43.592] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:06:44.454] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 854 ms)
- [03:06:44.463] [WallScan] Going to try upgrading level 2 walls...
- [03:06:45.734] Debug: [WallScan] Checking level 3 walls
- [03:06:45.738] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:07:07.942] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 22183 ms)
- [03:07:07.950] [WallScan] Going to try upgrading level 3 walls...
- [03:07:07.953] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:07:09.464] No select row button found
- [03:07:10.184] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:07:11.474] No select row button found
- [03:07:13.832] Debug: [WallScan] Checking level 4 walls
- [03:07:13.849] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:07:17.069] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3208 ms)
- [03:07:17.074] [WallScan] Going to try upgrading level 4 walls...
- [03:07:18.357] Debug: [WallScan] Checking level 5 walls
- [03:07:18.363] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:07:20.240] Debug: [WallScan] Found 0 level 5 walls (ScanTime: 1866 ms)
- [03:07:20.255] [WallScan] Going to try upgrading level 5 walls...
- [03:07:21.867] Debug: [WallScan] Checking level 6 walls
- [03:07:21.872] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:07:22.340] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 455 ms)
- [03:07:22.352] [WallScan] Going to try upgrading level 6 walls...
- [03:07:24.017] Debug: [WallScan] Checking level 7 walls
- [03:07:24.028] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:07:24.448] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 412 ms)
- [03:07:24.453] [WallScan] Going to try upgrading level 7 walls...
- [03:07:25.774] Debug: [WallScan] Checking level 8 walls
- [03:07:25.789] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:07:25.804] Debug: [WallScan] Can't use elixir lvl 8: 7,001,348 − 500,000 < 7,000,000
- [03:07:26.767] Debug: [AR] Compacting done, 58.5MB -> 58.5MB
- [03:07:27.609] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1790 ms)
- [03:07:27.639] [WallScan] Going to try upgrading level 8 walls...
- [03:07:29.457] Debug: [WallScan] Checking level 9 walls
- [03:07:29.469] Debug: [WallScan] Can't use gold lvl 9: 7,857,814 − 1,000,000 < 7,000,000
- [03:07:29.484] Debug: [WallScan] Can't use elixir lvl 9: 7,001,348 − 1,000,000 < 7,000,000
- [03:07:29.505] Debug: [WallScan] Checking level 10 walls
- [03:07:29.515] Debug: [WallScan] Can't use gold lvl 10: 7,857,814 − 2,000,000 < 7,000,000
- [03:07:29.520] Debug: [WallScan] Can't use elixir lvl 10: 7,001,348 − 2,000,000 < 7,000,000
- [03:07:29.524] Debug: [WallScan] Checking level 11 walls
- [03:07:29.538] Debug: [WallScan] Can't use gold lvl 11: 7,857,814 − 4,000,000 < 7,000,000
- [03:07:29.550] Debug: [WallScan] Can't use elixir lvl 11: 7,001,348 − 4,000,000 < 7,000,000
- [03:07:29.552] Debug: [WallScan] Checking level 12 walls
- [03:07:29.567] Debug: [WallScan] Can't use gold lvl 12: 7,857,814 − 5,000,000 < 7,000,000
- [03:07:29.572] Debug: [WallScan] Can't use elixir lvl 12: 7,001,348 − 5,000,000 < 7,000,000
- [03:07:29.873] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:07:31.204] [Auto-Stop module] Starting Auto-Stop module...
- [03:07:31.480] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:07:31.485] [Auto-Stop module] Reading ressources...
- [03:07:31.810] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:07:34.506] [Collect] Starting a collection run
- [03:07:34.514] Debug: Ensuring the game is zoomed out
- [03:07:34.545] Debug: Zoomed out
- [03:07:35.780] [Collect] Collecting Main Base resources
- [03:07:44.197] Debug: [Collect] Looking for a loot cart
- [03:07:44.605] Debug: [Collect] Didn't find a loot cart
- [03:07:44.611] [Collect] Total collected: 3 items, 0 loot carts
- [03:07:45.891] [Auto-Stop module] Starting Auto-Stop module...
- [03:07:46.373] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:07:46.388] [Auto-Stop module] Reading ressources...
- [03:07:46.923] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:07:51.744] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:07:53.322] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [03:07:53.367] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [03:07:53.813] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [03:07:53.833] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [03:07:54.153] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [03:07:54.200] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [03:07:54.230] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [03:07:55.688] Debug: Couldn't find the boost training button!
- [03:07:55.706] [Build] Checking if we can attack now...
- [03:08:00.295] Debug: Reading numbers in overview
- [03:08:00.513] Debug: Read overview numbers (string): 258/260
- [03:08:00.522] Debug: Read overview numbers: 258 260 (TroopsCount)
- [03:08:00.528] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [03:08:01.329] [Auto-Stop module] Starting Auto-Stop module...
- [03:08:02.598] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:08:03.006] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:08:03.019] [Auto-Stop module] Reading ressources...
- [03:08:03.473] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:08:06.738] [Build] Waiting to let other modules work...
- [03:08:07.472] Debug: Ensuring the game is zoomed out
- [03:08:07.501] Debug: Zoomed out
- [03:08:07.541] Debug: Zoomed out
- [03:08:09.619] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:08:16.653] Debug: [ClanGames] Current Clan Games score: 750/4000
- [03:08:16.987] Debug: [ClanGames] Already in a challenge; progress: 0/20
- [03:08:16.992] [ClanGames] Trying to identify current challenge, this might take a while
- [03:08:16.996] Debug: [ClanGames] Looking for DestroyAirSweepers
- [03:08:17.003] Debug: [ClanGames] Looking for ClanCastleCharge
- [03:08:17.019] Debug: [ClanGames] Looking for CannonCarnage
- [03:08:17.045] Debug: [ClanGames] Looking for DestroyBombTowers
- [03:08:17.104] Debug: [ClanGames] Looking for DestroyInfernoTowers
- [03:08:17.134] Debug: [ClanGames] Looking for DarkElixirPlumbers
- [03:08:17.217] Debug: [ClanGames] Looking for DarkElixirStorageRaid
- [03:08:17.252] Debug: [ClanGames] Looking for EagleArtilleryElimination
- [03:08:17.258] Debug: [ClanGames] Looking for ElixirPumpElimination
- [03:08:17.274] Debug: [ClanGames] Looking for ElixirStorageRaid
- [03:08:17.287] Debug: [ClanGames] Looking for DestroyAirDefenses
- [03:08:17.300] Debug: [ClanGames] Looking for GoldStorageRaid
- [03:08:17.335] Debug: [ClanGames] Looking for GoldMineMayhem
- [03:08:17.368] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
- [03:08:17.452] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
- [03:08:17.473] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
- [03:08:17.532] Debug: [ClanGames] Looking for LaboratoryStrike
- [03:08:17.548] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
- [03:08:17.560] Debug: [ClanGames] Looking for MortarMauling
- [03:08:17.590] Debug: [ClanGames] Looking for DestroyXBows
- [03:08:17.634] Debug: [ClanGames] Looking for SpellFactorySabotage
- [03:08:17.645] Debug: [ClanGames] Looking for DestroyTeslaTowers
- [03:08:17.656] Debug: [ClanGames] Looking for ArcherTowerAssault
- [03:08:17.697] Debug: [ClanGames] Looking for WizardTowerWarfare
- [03:08:17.735] Debug: [ClanGames] Looking for StarCollector
- [03:08:17.804] Debug: [ClanGames] Looking for HelpingHand
- [03:08:17.830] Debug: [ClanGames] Looking for DarkElixirChallenge
- [03:08:17.898] Debug: [ClanGames] Looking for LordOfDestruction
- [03:08:17.939] Debug: [ClanGames] Looking for ElixirChallenge
- [03:08:17.971] Debug: [ClanGames] Looking for GoldChallenge
- [03:08:18.061] Debug: [ClanGames] Looking for DarkElixirHeist
- [03:08:18.106] Debug: [ClanGames] Looking for ElixirEmbezzlement
- [03:08:18.120] Debug: [ClanGames] Looking for GoldGrab
- [03:08:18.156] Debug: [ClanGames] Looking for PileOfVictories
- [03:08:18.294] Debug: [ClanGames] Looking for MiningOperations
- [03:08:18.411] Debug: 'FrameCopy' called. Frame is 2.5 seconds old. Refreshing frame.
- [03:08:18.773] [ClanGames] Couldn't detect current challenge; please submit to support
- [03:08:20.040] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:08:21.603] [Auto-Stop module] Starting Auto-Stop module...
- [03:08:22.055] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:08:22.064] [Auto-Stop module] Reading ressources...
- [03:08:22.657] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:08:27.194] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:08:28.387] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [03:08:28.461] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [03:08:28.791] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [03:08:28.824] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [03:08:29.134] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [03:08:29.155] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [03:08:29.158] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [03:08:30.279] Debug: Couldn't find the boost training button!
- [03:08:30.288] [Build] Checking if we can attack now...
- [03:08:32.517] Debug: Reading numbers in overview
- [03:08:32.844] Debug: Read overview numbers (string): 258/260
- [03:08:32.852] Debug: Read overview numbers: 258 260 (TroopsCount)
- [03:08:32.856] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [03:08:34.077] Debug: Begin BuildingsUpgradeModule
- [03:08:34.091] Debug: Ensuring the game is zoomed out
- [03:08:34.109] Debug: Not Ingame or BB_Ingame, trying to close dialogs
- [03:08:35.500] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:08:36.732] Debug: Zoomed out
- [03:08:37.820] Debug: Read builder information: 1/5
- [03:08:37.826] Debug: Obstacle clearing is not selected
- [03:08:37.832] [BuildingsUpgrade] Trying to upgrade walls...
- [03:08:37.835] Debug: Finding TownHall
- [03:08:38.200] Debug: Found 0 TownHall
- [03:08:38.211] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:08:38.229] Debug: [WallScan] Checking level 1 walls
- [03:08:38.235] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:08:43.237] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4967 ms)
- [03:08:43.250] [WallScan] Going to try upgrading level 1 walls...
- [03:08:45.040] Debug: [WallScan] Checking level 2 walls
- [03:08:45.058] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:08:45.991] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 924 ms)
- [03:08:46.006] [WallScan] Going to try upgrading level 2 walls...
- [03:08:47.461] Debug: [WallScan] Checking level 3 walls
- [03:08:47.467] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:09:10.790] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 23306 ms)
- [03:09:10.803] [WallScan] Going to try upgrading level 3 walls...
- [03:09:10.806] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:09:12.329] No select row button found
- [03:09:13.067] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:09:14.530] No select row button found
- [03:09:16.623] Debug: [WallScan] Checking level 4 walls
- [03:09:16.627] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:09:19.943] Debug: [WallScan] Found 1 level 4 walls (ScanTime: 3307 ms)
- [03:09:19.947] [WallScan] Going to try upgrading level 4 walls...
- [03:09:19.950] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:09:22.288] Debug: GetBuilderButtons() called with (remove=True, upgrade=True, types=0x1f)
- [03:09:24.619] Debug: Found builder button: Upgrade 2,000,000 Elixir
- [03:09:25.615] Debug: Found builder button: Upgrade 12,000,000 Gold
- [03:09:25.619] [WallUpgrade] Cost is 2000000, was expecting 25000, skipping...
- [03:09:27.012] Debug: [AR] Compacting done, 57.7MB -> 57.7MB
- [03:09:28.080] Debug: [WallScan] Checking level 5 walls
- [03:09:28.088] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:09:30.213] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2116 ms)
- [03:09:30.220] [WallScan] Going to try upgrading level 5 walls...
- [03:09:30.237] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:09:32.067] No select row button found
- [03:09:34.132] Debug: [WallScan] Checking level 6 walls
- [03:09:34.136] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:09:34.538] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 400 ms)
- [03:09:34.553] [WallScan] Going to try upgrading level 6 walls...
- [03:09:36.007] Debug: [WallScan] Checking level 7 walls
- [03:09:36.011] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:09:36.701] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 672 ms)
- [03:09:36.708] [WallScan] Going to try upgrading level 7 walls...
- [03:09:38.089] Debug: [WallScan] Checking level 8 walls
- [03:09:38.107] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:09:38.114] Debug: [WallScan] Can't use elixir lvl 8: 7,006,297 − 500,000 < 7,000,000
- [03:09:39.907] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1774 ms)
- [03:09:39.916] [WallScan] Going to try upgrading level 8 walls...
- [03:09:41.339] Debug: [WallScan] Checking level 9 walls
- [03:09:41.354] Debug: [WallScan] Can't use gold lvl 9: 7,862,763 − 1,000,000 < 7,000,000
- [03:09:41.357] Debug: [WallScan] Can't use elixir lvl 9: 7,006,297 − 1,000,000 < 7,000,000
- [03:09:41.373] Debug: [WallScan] Checking level 10 walls
- [03:09:41.390] Debug: [WallScan] Can't use gold lvl 10: 7,862,763 − 2,000,000 < 7,000,000
- [03:09:41.405] Debug: [WallScan] Can't use elixir lvl 10: 7,006,297 − 2,000,000 < 7,000,000
- [03:09:41.412] Debug: [WallScan] Checking level 11 walls
- [03:09:41.417] Debug: [WallScan] Can't use gold lvl 11: 7,862,763 − 4,000,000 < 7,000,000
- [03:09:41.425] Debug: [WallScan] Can't use elixir lvl 11: 7,006,297 − 4,000,000 < 7,000,000
- [03:09:41.433] Debug: [WallScan] Checking level 12 walls
- [03:09:41.438] Debug: [WallScan] Can't use gold lvl 12: 7,862,763 − 5,000,000 < 7,000,000
- [03:09:41.442] Debug: [WallScan] Can't use elixir lvl 12: 7,006,297 − 5,000,000 < 7,000,000
- [03:09:41.738] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:09:42.263] Debug: Begin BuildingsUpgradeModule
- [03:09:42.266] Debug: Ensuring the game is zoomed out
- [03:09:42.314] Debug: Zoomed out
- [03:09:42.743] Debug: Read builder information: 1/5
- [03:09:42.747] Debug: Obstacle clearing is not selected
- [03:09:42.749] [BuildingsUpgrade] Trying to upgrade walls...
- [03:09:42.754] Debug: Finding TownHall
- [03:09:43.129] Debug: Found 0 TownHall
- [03:09:43.138] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:09:43.147] Debug: [WallScan] Checking level 1 walls
- [03:09:43.151] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:09:47.800] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4646 ms)
- [03:09:47.807] [WallScan] Going to try upgrading level 1 walls...
- [03:09:49.295] Debug: [WallScan] Checking level 2 walls
- [03:09:49.304] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:09:50.114] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 797 ms)
- [03:09:50.118] [WallScan] Going to try upgrading level 2 walls...
- [03:09:51.720] Debug: [WallScan] Checking level 3 walls
- [03:09:51.724] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:10:12.545] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 20809 ms)
- [03:10:12.557] [WallScan] Going to try upgrading level 3 walls...
- [03:10:12.582] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:10:14.063] No select row button found
- [03:10:14.861] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:10:16.424] No select row button found
- [03:10:18.045] Debug: [WallScan] Checking level 4 walls
- [03:10:18.063] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:10:21.620] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3531 ms)
- [03:10:21.632] [WallScan] Going to try upgrading level 4 walls...
- [03:10:23.415] Debug: [WallScan] Checking level 5 walls
- [03:10:23.422] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:10:25.165] Debug: [WallScan] Found 2 level 5 walls (ScanTime: 1725 ms)
- [03:10:25.170] [WallScan] Going to try upgrading level 5 walls...
- [03:10:25.175] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:10:26.624] No select row button found
- [03:10:27.344] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:10:28.814] No select row button found
- [03:10:31.101] Debug: [WallScan] Checking level 6 walls
- [03:10:31.104] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:10:31.722] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 614 ms)
- [03:10:31.748] [WallScan] Going to try upgrading level 6 walls...
- [03:10:32.829] Debug: [WallScan] Checking level 7 walls
- [03:10:32.833] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:10:33.323] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 482 ms)
- [03:10:33.341] [WallScan] Going to try upgrading level 7 walls...
- [03:10:34.740] Debug: [WallScan] Checking level 8 walls
- [03:10:34.756] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:10:34.762] Debug: [WallScan] Can't use elixir lvl 8: 7,006,297 − 500,000 < 7,000,000
- [03:10:36.536] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1740 ms)
- [03:10:36.543] [WallScan] Going to try upgrading level 8 walls...
- [03:10:38.008] Debug: [WallScan] Checking level 9 walls
- [03:10:38.015] Debug: [WallScan] Can't use gold lvl 9: 7,862,763 − 1,000,000 < 7,000,000
- [03:10:38.023] Debug: [WallScan] Can't use elixir lvl 9: 7,006,297 − 1,000,000 < 7,000,000
- [03:10:38.032] Debug: [WallScan] Checking level 10 walls
- [03:10:38.074] Debug: [WallScan] Can't use gold lvl 10: 7,862,763 − 2,000,000 < 7,000,000
- [03:10:38.087] Debug: [WallScan] Can't use elixir lvl 10: 7,006,297 − 2,000,000 < 7,000,000
- [03:10:38.104] Debug: [WallScan] Checking level 11 walls
- [03:10:38.110] Debug: [WallScan] Can't use gold lvl 11: 7,862,763 − 4,000,000 < 7,000,000
- [03:10:38.121] Debug: [WallScan] Can't use elixir lvl 11: 7,006,297 − 4,000,000 < 7,000,000
- [03:10:38.137] Debug: [WallScan] Checking level 12 walls
- [03:10:38.145] Debug: [WallScan] Can't use gold lvl 12: 7,862,763 − 5,000,000 < 7,000,000
- [03:10:38.169] Debug: [WallScan] Can't use elixir lvl 12: 7,006,297 − 5,000,000 < 7,000,000
- [03:10:38.580] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:10:39.788] [Auto-Stop module] Starting Auto-Stop module...
- [03:10:40.291] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:10:40.300] [Auto-Stop module] Reading ressources...
- [03:10:40.624] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:10:43.821] [Collect] Starting a collection run
- [03:10:43.840] Debug: Ensuring the game is zoomed out
- [03:10:43.889] Debug: Zoomed out
- [03:10:44.796] [Collect] Collecting Main Base resources
- [03:10:51.230] Debug: [Collect] Looking for a loot cart
- [03:10:52.096] Debug: [Collect] Didn't find a loot cart
- [03:10:52.112] [Collect] Total collected: 0 items, 0 loot carts
- [03:10:52.138] [ReArm] Trying to rearm all traps/xbow/inferno
- [03:11:12.833] [ReArm] Could not find townhall
- [03:11:13.779] [Auto-Stop module] Starting Auto-Stop module...
- [03:11:14.212] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:11:14.218] [Auto-Stop module] Reading ressources...
- [03:11:14.609] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:11:17.348] [Build] Waiting to let other modules work...
- [03:11:18.385] Debug: Ensuring the game is zoomed out
- [03:11:18.436] Debug: Zoomed out
- [03:11:18.470] Debug: Zoomed out
- [03:11:20.119] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:11:27.249] Debug: [ClanGames] Current Clan Games score: 750/4000
- [03:11:27.834] Debug: [AR] Compacting done, 60.7MB -> 60.7MB
- [03:11:27.851] Debug: [ClanGames] Already in a challenge; progress: 0/20
- [03:11:27.874] [ClanGames] Trying to identify current challenge, this might take a while
- [03:11:27.882] Debug: [ClanGames] Looking for DestroyAirSweepers
- [03:11:27.895] Debug: [ClanGames] Looking for ClanCastleCharge
- [03:11:27.905] Debug: [ClanGames] Looking for CannonCarnage
- [03:11:27.928] Debug: [ClanGames] Looking for DestroyBombTowers
- [03:11:27.987] Debug: [ClanGames] Looking for DestroyInfernoTowers
- [03:11:28.008] Debug: [ClanGames] Looking for DarkElixirPlumbers
- [03:11:28.054] Debug: [ClanGames] Looking for DarkElixirStorageRaid
- [03:11:28.074] Debug: [ClanGames] Looking for EagleArtilleryElimination
- [03:11:28.082] Debug: [ClanGames] Looking for ElixirPumpElimination
- [03:11:28.103] Debug: [ClanGames] Looking for ElixirStorageRaid
- [03:11:28.110] Debug: [ClanGames] Looking for DestroyAirDefenses
- [03:11:28.119] Debug: [ClanGames] Looking for GoldStorageRaid
- [03:11:28.155] Debug: [ClanGames] Looking for GoldMineMayhem
- [03:11:28.198] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
- [03:11:28.315] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
- [03:11:28.323] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
- [03:11:28.347] Debug: [ClanGames] Looking for LaboratoryStrike
- [03:11:28.365] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
- [03:11:28.389] Debug: [ClanGames] Looking for MortarMauling
- [03:11:28.430] Debug: [ClanGames] Looking for DestroyXBows
- [03:11:28.483] Debug: [ClanGames] Looking for SpellFactorySabotage
- [03:11:28.500] Debug: [ClanGames] Looking for DestroyTeslaTowers
- [03:11:28.517] Debug: [ClanGames] Looking for ArcherTowerAssault
- [03:11:28.550] Debug: [ClanGames] Looking for WizardTowerWarfare
- [03:11:28.593] Debug: [ClanGames] Looking for StarCollector
- [03:11:28.664] Debug: [ClanGames] Looking for HelpingHand
- [03:11:28.702] Debug: [ClanGames] Looking for DarkElixirChallenge
- [03:11:28.769] Debug: [ClanGames] Looking for LordOfDestruction
- [03:11:28.819] Debug: [ClanGames] Looking for ElixirChallenge
- [03:11:28.840] Debug: [ClanGames] Looking for GoldChallenge
- [03:11:28.853] Debug: [ClanGames] Looking for DarkElixirHeist
- [03:11:28.886] Debug: [ClanGames] Looking for ElixirEmbezzlement
- [03:11:28.914] Debug: [ClanGames] Looking for GoldGrab
- [03:11:28.938] Debug: [ClanGames] Looking for PileOfVictories
- [03:11:28.957] Debug: [ClanGames] Looking for MiningOperations
- [03:11:29.003] Debug: 'FrameCopy' called. Frame is 2.6 seconds old. Refreshing frame.
- [03:11:29.493] [ClanGames] Couldn't detect current challenge; please submit to support
- [03:11:31.049] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:11:33.102] [Auto-Stop module] Starting Auto-Stop module...
- [03:11:33.516] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:11:33.523] [Auto-Stop module] Reading ressources...
- [03:11:33.989] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:11:38.594] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:11:39.940] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [03:11:39.969] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [03:11:40.147] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [03:11:40.164] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [03:11:40.452] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [03:11:40.480] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [03:11:40.483] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [03:11:42.338] Debug: Couldn't find the boost training button!
- [03:11:42.352] [Build] Checking if we can attack now...
- [03:11:47.141] Debug: Reading numbers in overview
- [03:11:47.415] Debug: Read overview numbers (string): 258/260
- [03:11:47.422] Debug: Read overview numbers: 258 260 (TroopsCount)
- [03:11:47.424] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [03:11:48.745] [Auto-Stop module] Starting Auto-Stop module...
- [03:11:50.155] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:11:50.733] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:11:50.756] [Auto-Stop module] Reading ressources...
- [03:11:51.152] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:11:54.532] [Build] Waiting to let other modules work...
- [03:11:55.233] Debug: Begin BuildingsUpgradeModule
- [03:11:55.239] Debug: Ensuring the game is zoomed out
- [03:11:55.303] Debug: Zoomed out
- [03:11:55.965] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [03:11:56.341] Debug: Read builder information: 1/5
- [03:11:56.358] Debug: Obstacle clearing is not selected
- [03:11:56.378] [BuildingsUpgrade] Trying to upgrade walls...
- [03:11:56.388] Debug: Finding TownHall
- [03:11:56.709] Debug: Found 0 TownHall
- [03:11:56.716] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:11:56.722] Debug: [WallScan] Checking level 1 walls
- [03:11:56.726] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:12:01.480] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4745 ms)
- [03:12:01.490] [WallScan] Going to try upgrading level 1 walls...
- [03:12:02.996] Debug: [WallScan] Checking level 2 walls
- [03:12:03.012] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:12:03.916] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 892 ms)
- [03:12:03.929] [WallScan] Going to try upgrading level 2 walls...
- [03:12:05.322] Debug: [WallScan] Checking level 3 walls
- [03:12:05.326] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:12:26.889] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 21548 ms)
- [03:12:26.893] [WallScan] Going to try upgrading level 3 walls...
- [03:12:26.901] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:12:28.272] No select row button found
- [03:12:28.755] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:12:30.011] No select row button found
- [03:12:32.804] Debug: [WallScan] Checking level 4 walls
- [03:12:32.806] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:12:36.078] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3258 ms)
- [03:12:36.081] [WallScan] Going to try upgrading level 4 walls...
- [03:12:37.688] Debug: [WallScan] Checking level 5 walls
- [03:12:37.703] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:12:39.664] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 1935 ms)
- [03:12:39.666] [WallScan] Going to try upgrading level 5 walls...
- [03:12:39.671] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:12:41.065] No select row button found
- [03:12:43.080] Debug: [WallScan] Checking level 6 walls
- [03:12:43.096] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:12:43.587] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 484 ms)
- [03:12:43.601] [WallScan] Going to try upgrading level 6 walls...
- [03:12:45.287] Debug: [WallScan] Checking level 7 walls
- [03:12:45.289] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:12:46.069] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 764 ms)
- [03:12:46.086] [WallScan] Going to try upgrading level 7 walls...
- [03:12:47.745] Debug: [WallScan] Checking level 8 walls
- [03:12:47.757] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:12:47.764] Debug: [WallScan] Can't use elixir lvl 8: 7,006,297 − 500,000 < 7,000,000
- [03:12:49.700] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1915 ms)
- [03:12:49.707] [WallScan] Going to try upgrading level 8 walls...
- [03:12:51.308] Debug: [WallScan] Checking level 9 walls
- [03:12:51.327] Debug: [WallScan] Can't use gold lvl 9: 7,862,763 − 1,000,000 < 7,000,000
- [03:12:51.336] Debug: [WallScan] Can't use elixir lvl 9: 7,006,297 − 1,000,000 < 7,000,000
- [03:12:51.346] Debug: [WallScan] Checking level 10 walls
- [03:12:51.358] Debug: [WallScan] Can't use gold lvl 10: 7,862,763 − 2,000,000 < 7,000,000
- [03:12:51.390] Debug: [WallScan] Can't use elixir lvl 10: 7,006,297 − 2,000,000 < 7,000,000
- [03:12:51.401] Debug: [WallScan] Checking level 11 walls
- [03:12:51.406] Debug: [WallScan] Can't use gold lvl 11: 7,862,763 − 4,000,000 < 7,000,000
- [03:12:51.415] Debug: [WallScan] Can't use elixir lvl 11: 7,006,297 − 4,000,000 < 7,000,000
- [03:12:51.419] Debug: [WallScan] Checking level 12 walls
- [03:12:51.423] Debug: [WallScan] Can't use gold lvl 12: 7,862,763 − 5,000,000 < 7,000,000
- [03:12:51.432] Debug: [WallScan] Can't use elixir lvl 12: 7,006,297 − 5,000,000 < 7,000,000
- [03:12:52.237] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:12:53.840] [Auto-Stop module] Starting Auto-Stop module...
- [03:12:54.386] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:12:54.389] [Auto-Stop module] Reading ressources...
- [03:12:54.741] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:12:59.233] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:13:00.460] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [03:13:00.504] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [03:13:00.836] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [03:13:00.911] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [03:13:01.464] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [03:13:01.596] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [03:13:01.600] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [03:13:02.948] Debug: Couldn't find the boost training button!
- [03:13:02.965] [Build] Checking if we can attack now...
- [03:13:06.757] [Barracks] Could not get to Overview tab: exceeded 5 tries
- [03:13:06.769] [Build] Waiting to let other modules work...
- [03:13:08.068] [Auto-Stop module] Starting Auto-Stop module...
- [03:13:09.334] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:13:10.239] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:13:10.244] [Auto-Stop module] Reading ressources...
- [03:13:10.760] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:13:14.088] Debug: Begin BuildingsUpgradeModule
- [03:13:14.092] Debug: Ensuring the game is zoomed out
- [03:13:14.141] Debug: Zoomed out
- [03:13:15.150] Debug: Read builder information: 1/5
- [03:13:15.157] Debug: Obstacle clearing is not selected
- [03:13:15.174] [BuildingsUpgrade] Trying to upgrade walls...
- [03:13:15.188] Debug: Finding TownHall
- [03:13:15.598] Debug: Found 0 TownHall
- [03:13:15.602] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:13:15.605] Debug: [WallScan] Checking level 1 walls
- [03:13:15.614] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:13:20.424] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4798 ms)
- [03:13:20.433] [WallScan] Going to try upgrading level 1 walls...
- [03:13:21.984] Debug: [WallScan] Checking level 2 walls
- [03:13:21.988] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:13:22.969] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 961 ms)
- [03:13:22.987] [WallScan] Going to try upgrading level 2 walls...
- [03:13:24.501] Debug: [WallScan] Checking level 3 walls
- [03:13:24.507] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:13:28.399] Debug: [AR] Compacting done, 51.1MB -> 51.1MB
- [03:13:47.552] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 23039 ms)
- [03:13:47.569] [WallScan] Going to try upgrading level 3 walls...
- [03:13:47.572] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:13:48.904] No select row button found
- [03:13:49.471] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:13:50.810] No select row button found
- [03:13:53.113] Debug: [WallScan] Checking level 4 walls
- [03:13:53.122] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:13:56.525] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3394 ms)
- [03:13:56.531] [WallScan] Going to try upgrading level 4 walls...
- [03:13:57.997] Debug: [WallScan] Checking level 5 walls
- [03:13:58.000] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:14:00.428] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2420 ms)
- [03:14:00.430] [WallScan] Going to try upgrading level 5 walls...
- [03:14:00.436] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:14:02.183] No select row button found
- [03:14:04.106] Debug: [WallScan] Checking level 6 walls
- [03:14:04.111] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:14:04.576] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 451 ms)
- [03:14:04.591] [WallScan] Going to try upgrading level 6 walls...
- [03:14:06.050] Debug: [WallScan] Checking level 7 walls
- [03:14:06.055] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:14:06.583] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 522 ms)
- [03:14:06.589] [WallScan] Going to try upgrading level 7 walls...
- [03:14:08.410] Debug: [WallScan] Checking level 8 walls
- [03:14:08.415] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:14:08.418] Debug: [WallScan] Can't use elixir lvl 8: 7,006,297 − 500,000 < 7,000,000
- [03:14:10.039] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1612 ms)
- [03:14:10.046] [WallScan] Going to try upgrading level 8 walls...
- [03:14:11.500] Debug: [WallScan] Checking level 9 walls
- [03:14:11.505] Debug: [WallScan] Can't use gold lvl 9: 7,862,763 − 1,000,000 < 7,000,000
- [03:14:11.518] Debug: [WallScan] Can't use elixir lvl 9: 7,006,297 − 1,000,000 < 7,000,000
- [03:14:11.521] Debug: [WallScan] Checking level 10 walls
- [03:14:11.524] Debug: [WallScan] Can't use gold lvl 10: 7,862,763 − 2,000,000 < 7,000,000
- [03:14:11.528] Debug: [WallScan] Can't use elixir lvl 10: 7,006,297 − 2,000,000 < 7,000,000
- [03:14:11.544] Debug: [WallScan] Checking level 11 walls
- [03:14:11.561] Debug: [WallScan] Can't use gold lvl 11: 7,862,763 − 4,000,000 < 7,000,000
- [03:14:11.573] Debug: [WallScan] Can't use elixir lvl 11: 7,006,297 − 4,000,000 < 7,000,000
- [03:14:11.586] Debug: [WallScan] Checking level 12 walls
- [03:14:11.589] Debug: [WallScan] Can't use gold lvl 12: 7,862,763 − 5,000,000 < 7,000,000
- [03:14:11.603] Debug: [WallScan] Can't use elixir lvl 12: 7,006,297 − 5,000,000 < 7,000,000
- [03:14:11.957] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:14:13.433] [Auto-Stop module] Starting Auto-Stop module...
- [03:14:13.869] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:14:13.884] [Auto-Stop module] Reading ressources...
- [03:14:14.451] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:14:18.019] [Collect] Starting a collection run
- [03:14:18.022] Debug: Ensuring the game is zoomed out
- [03:14:18.055] Debug: Zoomed out
- [03:14:18.905] [Collect] Collecting Main Base resources
- [03:14:26.302] Debug: [Collect] Looking for a loot cart
- [03:14:26.812] Debug: [Collect] Didn't find a loot cart
- [03:14:26.817] [Collect] Total collected: 1 item, 0 loot carts
- [03:14:27.912] [Auto-Stop module] Starting Auto-Stop module...
- [03:14:28.215] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:14:28.223] [Auto-Stop module] Reading ressources...
- [03:14:28.639] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:14:33.573] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:14:34.693] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [03:14:34.750] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [03:14:35.212] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [03:14:35.231] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [03:14:35.656] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [03:14:35.695] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [03:14:35.706] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [03:14:36.824] Debug: Couldn't find the boost training button!
- [03:14:36.830] [Build] Checking if we can attack now...
- [03:14:39.613] Debug: Reading numbers in overview
- [03:14:39.784] Debug: Read overview numbers (string): 258/260
- [03:14:39.789] Debug: Read overview numbers: 258 260 (TroopsCount)
- [03:14:39.796] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [03:14:40.490] Debug: Ensuring the game is zoomed out
- [03:14:40.497] Debug: Not Ingame or BB_Ingame, trying to close dialogs
- [03:14:41.646] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:14:42.845] Debug: Zoomed out
- [03:14:42.872] Debug: Zoomed out
- [03:14:44.414] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:14:51.777] Debug: [ClanGames] Current Clan Games score: 750/4000
- [03:14:52.405] Debug: [ClanGames] Already in a challenge; progress: 0/20
- [03:14:52.424] [ClanGames] Trying to identify current challenge, this might take a while
- [03:14:52.428] Debug: [ClanGames] Looking for DestroyAirSweepers
- [03:14:52.437] Debug: [ClanGames] Looking for ClanCastleCharge
- [03:14:52.478] Debug: [ClanGames] Looking for CannonCarnage
- [03:14:52.496] Debug: [ClanGames] Looking for DestroyBombTowers
- [03:14:52.586] Debug: [ClanGames] Looking for DestroyInfernoTowers
- [03:14:52.608] Debug: [ClanGames] Looking for DarkElixirPlumbers
- [03:14:52.646] Debug: [ClanGames] Looking for DarkElixirStorageRaid
- [03:14:52.673] Debug: [ClanGames] Looking for EagleArtilleryElimination
- [03:14:52.730] Debug: [ClanGames] Looking for ElixirPumpElimination
- [03:14:52.761] Debug: [ClanGames] Looking for ElixirStorageRaid
- [03:14:52.838] Debug: [ClanGames] Looking for DestroyAirDefenses
- [03:14:52.863] Debug: [ClanGames] Looking for GoldStorageRaid
- [03:14:52.905] Debug: [ClanGames] Looking for GoldMineMayhem
- [03:14:52.970] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
- [03:14:53.007] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
- [03:14:53.029] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
- [03:14:53.214] Debug: [ClanGames] Looking for LaboratoryStrike
- [03:14:53.255] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
- [03:14:53.304] Debug: [ClanGames] Looking for MortarMauling
- [03:14:53.321] Debug: [ClanGames] Looking for DestroyXBows
- [03:14:53.363] Debug: [ClanGames] Looking for SpellFactorySabotage
- [03:14:53.385] Debug: [ClanGames] Looking for DestroyTeslaTowers
- [03:14:53.423] Debug: [ClanGames] Looking for ArcherTowerAssault
- [03:14:53.460] Debug: [ClanGames] Looking for WizardTowerWarfare
- [03:14:53.471] Debug: [ClanGames] Looking for StarCollector
- [03:14:53.683] Debug: [ClanGames] Looking for HelpingHand
- [03:14:53.747] Debug: [ClanGames] Looking for DarkElixirChallenge
- [03:14:53.907] Debug: [ClanGames] Looking for LordOfDestruction
- [03:14:53.978] Debug: [ClanGames] Looking for ElixirChallenge
- [03:14:53.988] Debug: [ClanGames] Looking for GoldChallenge
- [03:14:54.030] Debug: [ClanGames] Looking for DarkElixirHeist
- [03:14:54.082] Debug: [ClanGames] Looking for ElixirEmbezzlement
- [03:14:54.104] Debug: [ClanGames] Looking for GoldGrab
- [03:14:54.238] Debug: [ClanGames] Looking for PileOfVictories
- [03:14:54.248] Debug: [ClanGames] Looking for MiningOperations
- [03:14:54.302] Debug: 'FrameCopy' called. Frame is 3.5 seconds old. Refreshing frame.
- [03:14:55.070] [ClanGames] Couldn't detect current challenge; please submit to support
- [03:14:56.927] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:14:58.974] [Auto-Stop module] Starting Auto-Stop module...
- [03:14:59.480] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:14:59.483] [Auto-Stop module] Reading ressources...
- [03:14:59.937] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:15:03.112] [Build] Waiting to let other modules work...
- [03:15:03.686] Debug: Begin BuildingsUpgradeModule
- [03:15:03.694] Debug: Ensuring the game is zoomed out
- [03:15:03.715] Debug: Zoomed out
- [03:15:04.568] Debug: Read builder information: 1/5
- [03:15:04.571] Debug: Obstacle clearing is not selected
- [03:15:04.578] [BuildingsUpgrade] Trying to upgrade walls...
- [03:15:04.581] Debug: Finding TownHall
- [03:15:04.938] Debug: Found 0 TownHall
- [03:15:04.945] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:15:04.954] Debug: [WallScan] Checking level 1 walls
- [03:15:04.957] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:15:09.757] Debug: [WallScan] Found 1 level 1 walls (ScanTime: 4772 ms)
- [03:15:09.767] [WallScan] Going to try upgrading level 1 walls...
- [03:15:09.778] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:15:11.158] No select row button found
- [03:15:12.866] Debug: [WallScan] Checking level 2 walls
- [03:15:12.925] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:15:14.001] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1063 ms)
- [03:15:14.007] [WallScan] Going to try upgrading level 2 walls...
- [03:15:15.386] Debug: [WallScan] Checking level 3 walls
- [03:15:15.390] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:15:29.140] Debug: [AR] Compacting done, 47.7MB -> 47.7MB
- [03:15:37.585] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 22170 ms)
- [03:15:37.589] [WallScan] Going to try upgrading level 3 walls...
- [03:15:37.597] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:15:39.273] No select row button found
- [03:15:39.714] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:15:41.432] No select row button found
- [03:15:43.874] Debug: [WallScan] Checking level 4 walls
- [03:15:43.878] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:15:46.646] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 2759 ms)
- [03:15:46.658] [WallScan] Going to try upgrading level 4 walls...
- [03:15:48.253] Debug: [WallScan] Checking level 5 walls
- [03:15:48.257] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:15:50.119] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 1850 ms)
- [03:15:50.123] [WallScan] Going to try upgrading level 5 walls...
- [03:15:50.137] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:15:51.424] No select row button found
- [03:15:53.538] Debug: [WallScan] Checking level 6 walls
- [03:15:53.547] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:15:54.049] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 487 ms)
- [03:15:54.064] [WallScan] Going to try upgrading level 6 walls...
- [03:15:55.488] Debug: [WallScan] Checking level 7 walls
- [03:15:55.499] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:15:56.040] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 532 ms)
- [03:15:56.046] [WallScan] Going to try upgrading level 7 walls...
- [03:15:57.111] Debug: [WallScan] Checking level 8 walls
- [03:15:57.123] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:15:57.135] Debug: [WallScan] Can't use elixir lvl 8: 7,006,297 − 500,000 < 7,000,000
- [03:15:58.667] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1525 ms)
- [03:15:58.678] [WallScan] Going to try upgrading level 8 walls...
- [03:15:59.938] Debug: [WallScan] Checking level 9 walls
- [03:15:59.945] Debug: [WallScan] Can't use gold lvl 9: 7,862,763 − 1,000,000 < 7,000,000
- [03:15:59.949] Debug: [WallScan] Can't use elixir lvl 9: 7,006,297 − 1,000,000 < 7,000,000
- [03:15:59.953] Debug: [WallScan] Checking level 10 walls
- [03:15:59.956] Debug: [WallScan] Can't use gold lvl 10: 7,862,763 − 2,000,000 < 7,000,000
- [03:15:59.962] Debug: [WallScan] Can't use elixir lvl 10: 7,006,297 − 2,000,000 < 7,000,000
- [03:15:59.969] Debug: [WallScan] Checking level 11 walls
- [03:15:59.972] Debug: [WallScan] Can't use gold lvl 11: 7,862,763 − 4,000,000 < 7,000,000
- [03:15:59.978] Debug: [WallScan] Can't use elixir lvl 11: 7,006,297 − 4,000,000 < 7,000,000
- [03:15:59.981] Debug: [WallScan] Checking level 12 walls
- [03:15:59.987] Debug: [WallScan] Can't use gold lvl 12: 7,862,763 − 5,000,000 < 7,000,000
- [03:15:59.994] Debug: [WallScan] Can't use elixir lvl 12: 7,006,297 − 5,000,000 < 7,000,000
- [03:16:00.384] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:16:01.514] [Auto-Stop module] Starting Auto-Stop module...
- [03:16:01.795] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:16:01.806] [Auto-Stop module] Reading ressources...
- [03:16:02.219] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:16:07.649] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:16:08.945] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [03:16:09.013] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [03:16:09.421] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [03:16:09.466] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [03:16:09.796] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [03:16:09.839] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [03:16:09.848] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [03:16:11.206] Debug: Couldn't find the boost training button!
- [03:16:11.212] [Build] Checking if we can attack now...
- [03:16:13.701] Debug: Reading numbers in overview
- [03:16:13.839] Debug: Read overview numbers (string): 258/260
- [03:16:13.852] Debug: Read overview numbers: 258 260 (TroopsCount)
- [03:16:13.855] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [03:16:15.304] Debug: Begin BuildingsUpgradeModule
- [03:16:15.308] Debug: Ensuring the game is zoomed out
- [03:16:15.318] Debug: Not Ingame or BB_Ingame, trying to close dialogs
- [03:16:16.439] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:16:17.556] Debug: Zoomed out
- [03:16:18.897] Debug: Read builder information: 1/5
- [03:16:18.925] Debug: Obstacle clearing is not selected
- [03:16:18.950] [BuildingsUpgrade] Trying to upgrade walls...
- [03:16:18.968] Debug: Finding TownHall
- [03:16:19.416] Debug: Found 0 TownHall
- [03:16:19.423] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:16:19.428] Debug: [WallScan] Checking level 1 walls
- [03:16:19.432] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:16:24.423] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4986 ms)
- [03:16:24.437] [WallScan] Going to try upgrading level 1 walls...
- [03:16:26.002] Debug: [WallScan] Checking level 2 walls
- [03:16:26.040] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:16:26.954] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 892 ms)
- [03:16:26.965] [WallScan] Going to try upgrading level 2 walls...
- [03:16:28.447] Debug: [WallScan] Checking level 3 walls
- [03:16:28.453] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:16:52.826] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 24369 ms)
- [03:16:52.837] [WallScan] Going to try upgrading level 3 walls...
- [03:16:52.841] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:16:54.531] No select row button found
- [03:16:55.141] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:16:56.833] No select row button found
- [03:16:59.569] Debug: [WallScan] Checking level 4 walls
- [03:16:59.581] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:17:02.768] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3178 ms)
- [03:17:02.772] [WallScan] Going to try upgrading level 4 walls...
- [03:17:04.414] Debug: [WallScan] Checking level 5 walls
- [03:17:04.417] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:17:06.220] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 1793 ms)
- [03:17:06.233] [WallScan] Going to try upgrading level 5 walls...
- [03:17:06.238] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:17:07.587] No select row button found
- [03:17:09.553] Debug: [WallScan] Checking level 6 walls
- [03:17:09.559] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:17:10.073] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 507 ms)
- [03:17:10.081] [WallScan] Going to try upgrading level 6 walls...
- [03:17:11.559] Debug: [WallScan] Checking level 7 walls
- [03:17:11.572] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:17:12.102] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 518 ms)
- [03:17:12.118] [WallScan] Going to try upgrading level 7 walls...
- [03:17:13.973] Debug: [WallScan] Checking level 8 walls
- [03:17:13.986] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:17:14.005] Debug: [WallScan] Can't use elixir lvl 8: 7,006,297 − 500,000 < 7,000,000
- [03:17:15.762] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1743 ms)
- [03:17:15.767] [WallScan] Going to try upgrading level 8 walls...
- [03:17:17.898] Debug: [WallScan] Checking level 9 walls
- [03:17:17.901] Debug: [WallScan] Can't use gold lvl 9: 7,862,763 − 1,000,000 < 7,000,000
- [03:17:17.904] Debug: [WallScan] Can't use elixir lvl 9: 7,006,297 − 1,000,000 < 7,000,000
- [03:17:17.914] Debug: [WallScan] Checking level 10 walls
- [03:17:17.939] Debug: [WallScan] Can't use gold lvl 10: 7,862,763 − 2,000,000 < 7,000,000
- [03:17:17.948] Debug: [WallScan] Can't use elixir lvl 10: 7,006,297 − 2,000,000 < 7,000,000
- [03:17:17.955] Debug: [WallScan] Checking level 11 walls
- [03:17:17.969] Debug: [WallScan] Can't use gold lvl 11: 7,862,763 − 4,000,000 < 7,000,000
- [03:17:17.982] Debug: [WallScan] Can't use elixir lvl 11: 7,006,297 − 4,000,000 < 7,000,000
- [03:17:17.995] Debug: [WallScan] Checking level 12 walls
- [03:17:18.007] Debug: [WallScan] Can't use gold lvl 12: 7,862,763 − 5,000,000 < 7,000,000
- [03:17:18.013] Debug: [WallScan] Can't use elixir lvl 12: 7,006,297 − 5,000,000 < 7,000,000
- [03:17:18.840] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:17:20.002] Debug: Begin BuildingsUpgradeModule
- [03:17:20.006] Debug: Ensuring the game is zoomed out
- [03:17:20.022] Debug: Zoomed out
- [03:17:21.027] Debug: Read builder information: 1/5
- [03:17:21.035] Debug: Obstacle clearing is not selected
- [03:17:21.039] [BuildingsUpgrade] Trying to upgrade walls...
- [03:17:21.045] Debug: Finding TownHall
- [03:17:21.300] Debug: Found 0 TownHall
- [03:17:21.321] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:17:21.338] Debug: [WallScan] Checking level 1 walls
- [03:17:21.353] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:17:25.957] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4584 ms)
- [03:17:25.965] [WallScan] Going to try upgrading level 1 walls...
- [03:17:27.571] Debug: [WallScan] Checking level 2 walls
- [03:17:27.581] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:17:28.616] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1014 ms)
- [03:17:28.623] [WallScan] Going to try upgrading level 2 walls...
- [03:17:29.765] Debug: [AR] Compacting done, 59.2MB -> 59.2MB
- [03:17:30.694] Debug: [WallScan] Checking level 3 walls
- [03:17:30.703] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:17:53.511] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 22803 ms)
- [03:17:53.519] [WallScan] Going to try upgrading level 3 walls...
- [03:17:53.529] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:17:55.334] No select row button found
- [03:17:56.222] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:17:57.780] No select row button found
- [03:18:00.077] Debug: [WallScan] Checking level 4 walls
- [03:18:00.082] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:18:04.089] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3983 ms)
- [03:18:04.099] [WallScan] Going to try upgrading level 4 walls...
- [03:18:05.607] Debug: [WallScan] Checking level 5 walls
- [03:18:05.631] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:18:07.547] Debug: [WallScan] Found 0 level 5 walls (ScanTime: 1907 ms)
- [03:18:07.558] [WallScan] Going to try upgrading level 5 walls...
- [03:18:09.223] Debug: [WallScan] Checking level 6 walls
- [03:18:09.235] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:18:09.838] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 590 ms)
- [03:18:09.864] [WallScan] Going to try upgrading level 6 walls...
- [03:18:11.466] Debug: [WallScan] Checking level 7 walls
- [03:18:11.469] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:18:12.105] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 624 ms)
- [03:18:12.115] [WallScan] Going to try upgrading level 7 walls...
- [03:18:13.740] Debug: [WallScan] Checking level 8 walls
- [03:18:13.746] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:18:13.755] Debug: [WallScan] Can't use elixir lvl 8: 7,006,297 − 500,000 < 7,000,000
- [03:18:15.686] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1926 ms)
- [03:18:15.700] [WallScan] Going to try upgrading level 8 walls...
- [03:18:17.333] Debug: [WallScan] Checking level 9 walls
- [03:18:17.340] Debug: [WallScan] Can't use gold lvl 9: 7,862,763 − 1,000,000 < 7,000,000
- [03:18:17.354] Debug: [WallScan] Can't use elixir lvl 9: 7,006,297 − 1,000,000 < 7,000,000
- [03:18:17.370] Debug: [WallScan] Checking level 10 walls
- [03:18:17.378] Debug: [WallScan] Can't use gold lvl 10: 7,862,763 − 2,000,000 < 7,000,000
- [03:18:17.388] Debug: [WallScan] Can't use elixir lvl 10: 7,006,297 − 2,000,000 < 7,000,000
- [03:18:17.398] Debug: [WallScan] Checking level 11 walls
- [03:18:17.417] Debug: [WallScan] Can't use gold lvl 11: 7,862,763 − 4,000,000 < 7,000,000
- [03:18:17.438] Debug: [WallScan] Can't use elixir lvl 11: 7,006,297 − 4,000,000 < 7,000,000
- [03:18:17.455] Debug: [WallScan] Checking level 12 walls
- [03:18:17.482] Debug: [WallScan] Can't use gold lvl 12: 7,862,763 − 5,000,000 < 7,000,000
- [03:18:17.506] Debug: [WallScan] Can't use elixir lvl 12: 7,006,297 − 5,000,000 < 7,000,000
- [03:18:17.920] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:18:19.704] [Auto-Stop module] Starting Auto-Stop module...
- [03:18:20.067] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:18:20.070] [Auto-Stop module] Reading ressources...
- [03:18:20.504] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:18:23.249] [Collect] Starting a collection run
- [03:18:23.254] Debug: Ensuring the game is zoomed out
- [03:18:23.276] Debug: Zoomed out
- [03:18:24.836] [Collect] Collecting Main Base resources
- [03:18:33.637] Debug: [Collect] Looking for a loot cart
- [03:18:34.323] Debug: [Collect] Didn't find a loot cart
- [03:18:34.384] [Collect] Total collected: 3 items, 0 loot carts
- [03:18:36.272] [Auto-Stop module] Starting Auto-Stop module...
- [03:18:36.726] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:18:36.736] [Auto-Stop module] Reading ressources...
- [03:18:37.354] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:18:40.723] [Build] Waiting to let other modules work...
- [03:18:41.478] Debug: Ensuring the game is zoomed out
- [03:18:41.501] Debug: Zoomed out
- [03:18:41.523] Debug: Zoomed out
- [03:18:45.380] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:18:52.687] Debug: [ClanGames] Current Clan Games score: 750/4000
- [03:18:52.987] Debug: [ClanGames] Already in a challenge; progress: 0/20
- [03:18:52.999] [ClanGames] Trying to identify current challenge, this might take a while
- [03:18:53.004] Debug: [ClanGames] Looking for DestroyAirSweepers
- [03:18:53.013] Debug: [ClanGames] Looking for ClanCastleCharge
- [03:18:53.047] Debug: [ClanGames] Looking for CannonCarnage
- [03:18:53.095] Debug: [ClanGames] Looking for DestroyBombTowers
- [03:18:53.140] Debug: [ClanGames] Looking for DestroyInfernoTowers
- [03:18:53.158] Debug: [ClanGames] Looking for DarkElixirPlumbers
- [03:18:53.215] Debug: [ClanGames] Looking for DarkElixirStorageRaid
- [03:18:53.286] Debug: [ClanGames] Looking for EagleArtilleryElimination
- [03:18:53.327] Debug: [ClanGames] Looking for ElixirPumpElimination
- [03:18:53.344] Debug: [ClanGames] Looking for ElixirStorageRaid
- [03:18:53.378] Debug: [ClanGames] Looking for DestroyAirDefenses
- [03:18:53.418] Debug: [ClanGames] Looking for GoldStorageRaid
- [03:18:53.455] Debug: [ClanGames] Looking for GoldMineMayhem
- [03:18:53.482] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
- [03:18:53.550] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
- [03:18:53.585] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
- [03:18:53.679] Debug: [ClanGames] Looking for LaboratoryStrike
- [03:18:53.704] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
- [03:18:53.737] Debug: [ClanGames] Looking for MortarMauling
- [03:18:53.781] Debug: [ClanGames] Looking for DestroyXBows
- [03:18:53.804] Debug: [ClanGames] Looking for SpellFactorySabotage
- [03:18:53.823] Debug: [ClanGames] Looking for DestroyTeslaTowers
- [03:18:53.872] Debug: [ClanGames] Looking for ArcherTowerAssault
- [03:18:53.890] Debug: [ClanGames] Looking for WizardTowerWarfare
- [03:18:53.904] Debug: [ClanGames] Looking for StarCollector
- [03:18:53.997] Debug: [ClanGames] Looking for HelpingHand
- [03:18:54.020] Debug: [ClanGames] Looking for DarkElixirChallenge
- [03:18:54.158] Debug: [ClanGames] Looking for LordOfDestruction
- [03:18:54.232] Debug: [ClanGames] Looking for ElixirChallenge
- [03:18:54.256] Debug: [ClanGames] Looking for GoldChallenge
- [03:18:54.313] Debug: [ClanGames] Looking for DarkElixirHeist
- [03:18:54.383] Debug: [ClanGames] Looking for ElixirEmbezzlement
- [03:18:54.546] Debug: [ClanGames] Looking for GoldGrab
- [03:18:54.587] Debug: [ClanGames] Looking for PileOfVictories
- [03:18:54.602] Debug: [ClanGames] Looking for MiningOperations
- [03:18:54.672] Debug: 'FrameCopy' called. Frame is 2.9 seconds old. Refreshing frame.
- [03:18:55.154] [ClanGames] Couldn't detect current challenge; please submit to support
- [03:18:56.868] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:18:58.702] [Auto-Stop module] Starting Auto-Stop module...
- [03:18:58.973] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:18:58.977] [Auto-Stop module] Reading ressources...
- [03:18:59.289] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:19:03.575] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:19:05.200] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [03:19:05.216] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [03:19:05.647] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [03:19:05.697] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [03:19:06.124] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [03:19:06.149] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [03:19:06.155] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [03:19:07.680] Debug: Couldn't find the boost training button!
- [03:19:07.684] [Build] Checking if we can attack now...
- [03:19:10.487] Debug: Reading numbers in overview
- [03:19:10.819] Debug: Read overview numbers (string): 258/260
- [03:19:10.823] Debug: Read overview numbers: 258 260 (TroopsCount)
- [03:19:10.838] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [03:19:12.119] [Auto-Stop module] Starting Auto-Stop module...
- [03:19:13.488] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:19:13.885] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:19:13.893] [Auto-Stop module] Reading ressources...
- [03:19:14.431] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:19:17.822] [Build] Waiting to let other modules work...
- [03:19:18.655] Debug: Begin BuildingsUpgradeModule
- [03:19:18.667] Debug: Ensuring the game is zoomed out
- [03:19:18.763] Debug: Zoomed out
- [03:19:19.421] Debug: 'FrameCopy' called. Frame is 1.2 seconds old. Refreshing frame.
- [03:19:19.872] Debug: Read builder information: 1/5
- [03:19:19.881] Debug: Obstacle clearing is not selected
- [03:19:19.896] [BuildingsUpgrade] Trying to upgrade walls...
- [03:19:19.906] Debug: Finding TownHall
- [03:19:20.397] Debug: Found 0 TownHall
- [03:19:20.400] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:19:20.405] Debug: [WallScan] Checking level 1 walls
- [03:19:20.415] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:19:25.191] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4772 ms)
- [03:19:25.213] [WallScan] Going to try upgrading level 1 walls...
- [03:19:26.646] Debug: [WallScan] Checking level 2 walls
- [03:19:26.655] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:19:27.795] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1122 ms)
- [03:19:27.802] [WallScan] Going to try upgrading level 2 walls...
- [03:19:29.288] Debug: [WallScan] Checking level 3 walls
- [03:19:29.321] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:19:30.351] Debug: [AR] Compacting done, 55.0MB -> 55.0MB
- [03:19:54.496] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 25157 ms)
- [03:19:54.506] [WallScan] Going to try upgrading level 3 walls...
- [03:19:54.512] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:19:56.171] No select row button found
- [03:19:56.671] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:19:58.431] No select row button found
- [03:20:00.396] Debug: [WallScan] Checking level 4 walls
- [03:20:00.399] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:20:03.462] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3057 ms)
- [03:20:03.465] [WallScan] Going to try upgrading level 4 walls...
- [03:20:05.070] Debug: [WallScan] Checking level 5 walls
- [03:20:05.083] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:20:06.763] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 1668 ms)
- [03:20:06.770] [WallScan] Going to try upgrading level 5 walls...
- [03:20:06.789] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:20:07.996] No select row button found
- [03:20:09.796] Debug: [WallScan] Checking level 6 walls
- [03:20:09.799] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:20:10.390] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 587 ms)
- [03:20:10.404] [WallScan] Going to try upgrading level 6 walls...
- [03:20:11.748] Debug: [WallScan] Checking level 7 walls
- [03:20:11.756] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:20:12.280] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 515 ms)
- [03:20:12.284] [WallScan] Going to try upgrading level 7 walls...
- [03:20:13.514] Debug: [WallScan] Checking level 8 walls
- [03:20:13.524] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:20:13.546] Debug: [WallScan] Can't use elixir lvl 8: 7,010,707 − 500,000 < 7,000,000
- [03:20:15.100] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1514 ms)
- [03:20:15.102] [WallScan] Going to try upgrading level 8 walls...
- [03:20:16.650] Debug: [WallScan] Checking level 9 walls
- [03:20:16.653] Debug: [WallScan] Can't use gold lvl 9: 7,867,173 − 1,000,000 < 7,000,000
- [03:20:16.663] Debug: [WallScan] Can't use elixir lvl 9: 7,010,707 − 1,000,000 < 7,000,000
- [03:20:16.666] Debug: [WallScan] Checking level 10 walls
- [03:20:16.670] Debug: [WallScan] Can't use gold lvl 10: 7,867,173 − 2,000,000 < 7,000,000
- [03:20:16.673] Debug: [WallScan] Can't use elixir lvl 10: 7,010,707 − 2,000,000 < 7,000,000
- [03:20:16.686] Debug: [WallScan] Checking level 11 walls
- [03:20:16.698] Debug: [WallScan] Can't use gold lvl 11: 7,867,173 − 4,000,000 < 7,000,000
- [03:20:16.702] Debug: [WallScan] Can't use elixir lvl 11: 7,010,707 − 4,000,000 < 7,000,000
- [03:20:16.722] Debug: [WallScan] Checking level 12 walls
- [03:20:16.734] Debug: [WallScan] Can't use gold lvl 12: 7,867,173 − 5,000,000 < 7,000,000
- [03:20:16.736] Debug: [WallScan] Can't use elixir lvl 12: 7,010,707 − 5,000,000 < 7,000,000
- [03:20:17.035] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:20:18.203] [Auto-Stop module] Starting Auto-Stop module...
- [03:20:18.726] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:20:18.747] [Auto-Stop module] Reading ressources...
- [03:20:19.397] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:20:24.013] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:20:25.406] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [03:20:25.452] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [03:20:25.811] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [03:20:25.873] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [03:20:26.283] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [03:20:26.331] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [03:20:26.335] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [03:20:27.815] Debug: Couldn't find the boost training button!
- [03:20:27.820] [Build] Checking if we can attack now...
- [03:20:30.296] Debug: Reading numbers in overview
- [03:20:30.471] Debug: Read overview numbers (string): 258/260
- [03:20:30.474] Debug: Read overview numbers: 258 260 (TroopsCount)
- [03:20:30.482] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [03:20:31.204] Debug: Begin BuildingsUpgradeModule
- [03:20:31.207] Debug: Ensuring the game is zoomed out
- [03:20:31.222] Debug: Not Ingame or BB_Ingame, trying to close dialogs
- [03:20:32.492] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:20:34.437] Debug: Zoomed out
- [03:20:35.081] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [03:20:35.689] Debug: Read builder information: 1/5
- [03:20:35.695] Debug: Obstacle clearing is not selected
- [03:20:35.702] [BuildingsUpgrade] Trying to upgrade walls...
- [03:20:35.708] Debug: Finding TownHall
- [03:20:36.122] Debug: Found 0 TownHall
- [03:20:36.129] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:20:36.132] Debug: [WallScan] Checking level 1 walls
- [03:20:36.139] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:20:41.452] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5304 ms)
- [03:20:41.479] [WallScan] Going to try upgrading level 1 walls...
- [03:20:43.392] Debug: [WallScan] Checking level 2 walls
- [03:20:43.398] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:20:44.258] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 856 ms)
- [03:20:44.269] [WallScan] Going to try upgrading level 2 walls...
- [03:20:45.723] Debug: [WallScan] Checking level 3 walls
- [03:20:45.729] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:21:15.355] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 29622 ms)
- [03:21:15.362] [WallScan] Going to try upgrading level 3 walls...
- [03:21:15.371] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:21:16.666] No select row button found
- [03:21:17.250] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:21:18.913] No select row button found
- [03:21:20.781] Debug: [WallScan] Checking level 4 walls
- [03:21:20.807] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:21:24.403] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3588 ms)
- [03:21:24.406] [WallScan] Going to try upgrading level 4 walls...
- [03:21:26.051] Debug: [WallScan] Checking level 5 walls
- [03:21:26.061] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:21:28.089] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2016 ms)
- [03:21:28.105] [WallScan] Going to try upgrading level 5 walls...
- [03:21:28.116] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:21:29.690] No select row button found
- [03:21:30.968] Debug: [AR] Compacting done, 59.4MB -> 59.4MB
- [03:21:31.436] Debug: [WallScan] Checking level 6 walls
- [03:21:31.450] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:21:32.014] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 559 ms)
- [03:21:32.033] [WallScan] Going to try upgrading level 6 walls...
- [03:21:33.538] Debug: [WallScan] Checking level 7 walls
- [03:21:33.545] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:21:34.323] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 764 ms)
- [03:21:34.329] [WallScan] Going to try upgrading level 7 walls...
- [03:21:36.021] Debug: [WallScan] Checking level 8 walls
- [03:21:36.029] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:21:36.044] Debug: [WallScan] Can't use elixir lvl 8: 7,010,707 − 500,000 < 7,000,000
- [03:21:37.788] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1730 ms)
- [03:21:37.794] [WallScan] Going to try upgrading level 8 walls...
- [03:21:39.288] Debug: [WallScan] Checking level 9 walls
- [03:21:39.295] Debug: [WallScan] Can't use gold lvl 9: 7,867,173 − 1,000,000 < 7,000,000
- [03:21:39.313] Debug: [WallScan] Can't use elixir lvl 9: 7,010,707 − 1,000,000 < 7,000,000
- [03:21:39.322] Debug: [WallScan] Checking level 10 walls
- [03:21:39.345] Debug: [WallScan] Can't use gold lvl 10: 7,867,173 − 2,000,000 < 7,000,000
- [03:21:39.356] Debug: [WallScan] Can't use elixir lvl 10: 7,010,707 − 2,000,000 < 7,000,000
- [03:21:39.360] Debug: [WallScan] Checking level 11 walls
- [03:21:39.368] Debug: [WallScan] Can't use gold lvl 11: 7,867,173 − 4,000,000 < 7,000,000
- [03:21:39.373] Debug: [WallScan] Can't use elixir lvl 11: 7,010,707 − 4,000,000 < 7,000,000
- [03:21:39.382] Debug: [WallScan] Checking level 12 walls
- [03:21:39.404] Debug: [WallScan] Can't use gold lvl 12: 7,867,173 − 5,000,000 < 7,000,000
- [03:21:39.414] Debug: [WallScan] Can't use elixir lvl 12: 7,010,707 − 5,000,000 < 7,000,000
- [03:21:39.830] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:21:40.545] Debug: Begin BuildingsUpgradeModule
- [03:21:40.549] Debug: Ensuring the game is zoomed out
- [03:21:40.569] Debug: Zoomed out
- [03:21:41.515] Debug: Read builder information: 1/5
- [03:21:41.518] Debug: Obstacle clearing is not selected
- [03:21:41.539] [BuildingsUpgrade] Trying to upgrade walls...
- [03:21:41.548] Debug: Finding TownHall
- [03:21:41.922] Debug: Found 0 TownHall
- [03:21:41.941] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:21:41.962] Debug: [WallScan] Checking level 1 walls
- [03:21:41.965] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:21:47.936] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5956 ms)
- [03:21:47.940] [WallScan] Going to try upgrading level 1 walls...
- [03:21:49.285] Debug: [WallScan] Checking level 2 walls
- [03:21:49.306] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:21:50.498] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1160 ms)
- [03:21:50.507] [WallScan] Going to try upgrading level 2 walls...
- [03:21:51.580] Debug: [WallScan] Checking level 3 walls
- [03:21:51.604] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:22:05.138] Disconnected from GC Server (trying to reconnect in a few minutes...)
- [03:22:05.340] Debug: Details for previous message:
- Endpoint: Raccoon#1
- Uri: net.tcp://auth1.gamechief.net:11000/
- Ex: IOException : "Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host."
- - NetworkStream.EndRead
- - Stream.BeginEndReadAsync
- - #=qJA_ES9VSSlqUlcCVGj$hvDQxNwhGGcMb1UMwOboKrNl5VSLFjfdJNrH8o2aONpl1WD_GNDL8MylHJOYCklDHIA==.MoveNext (SharedClasses.cs:184)
- - #=qRh3MpXkKAnYIGpTSdhkYZ9vCvXshr_XM_SZ4OnXGtV8N9RdyVasepEMM57Jn0yum.MoveNext (SharedClasses.cs:451)
- - #=qRh3MpXkKAnYIGpTSdhkYZ9vCvXshr_XM_SZ4OnXGtV8N9RdyVasepEMM57Jn0yum.MoveNext (SharedClasses.cs:417)
- - #=q4YmoSJkWVRIi6V2BFpFkPWW1X44GSmX7$8GTigvkQic9qyEXGIUqcCLJjqDwz2yCBuzEsKRLcRpP5B$CUOhH6w==.MoveNext (GameChiefClient.cs:253)
- [03:22:14.312] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 22701 ms)
- [03:22:14.314] [WallScan] Going to try upgrading level 3 walls...
- [03:22:14.334] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:22:15.877] No select row button found
- [03:22:16.641] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:22:18.101] No select row button found
- [03:22:20.384] Debug: [WallScan] Checking level 4 walls
- [03:22:20.388] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:22:22.707] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 2312 ms)
- [03:22:22.709] [WallScan] Going to try upgrading level 4 walls...
- [03:22:23.576] Debug: [WallScan] Checking level 5 walls
- [03:22:23.580] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:22:24.520] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 937 ms)
- [03:22:24.523] [WallScan] Going to try upgrading level 5 walls...
- [03:22:24.533] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:22:25.610] No select row button found
- [03:22:27.023] Debug: [WallScan] Checking level 6 walls
- [03:22:27.025] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:22:27.201] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 173 ms)
- [03:22:27.203] [WallScan] Going to try upgrading level 6 walls...
- [03:22:27.950] Debug: [WallScan] Checking level 7 walls
- [03:22:27.953] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:22:28.154] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 196 ms)
- [03:22:28.155] [WallScan] Going to try upgrading level 7 walls...
- [03:22:28.908] Debug: [WallScan] Checking level 8 walls
- [03:22:28.913] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:22:28.915] Debug: [WallScan] Can't use elixir lvl 8: 7,010,707 − 500,000 < 7,000,000
- [03:22:29.518] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 598 ms)
- [03:22:29.522] [WallScan] Going to try upgrading level 8 walls...
- [03:22:30.293] Debug: [WallScan] Checking level 9 walls
- [03:22:30.297] Debug: [WallScan] Can't use gold lvl 9: 7,867,173 − 1,000,000 < 7,000,000
- [03:22:30.300] Debug: [WallScan] Can't use elixir lvl 9: 7,010,707 − 1,000,000 < 7,000,000
- [03:22:30.303] Debug: [WallScan] Checking level 10 walls
- [03:22:30.308] Debug: [WallScan] Can't use gold lvl 10: 7,867,173 − 2,000,000 < 7,000,000
- [03:22:30.310] Debug: [WallScan] Can't use elixir lvl 10: 7,010,707 − 2,000,000 < 7,000,000
- [03:22:30.312] Debug: [WallScan] Checking level 11 walls
- [03:22:30.317] Debug: [WallScan] Can't use gold lvl 11: 7,867,173 − 4,000,000 < 7,000,000
- [03:22:30.320] Debug: [WallScan] Can't use elixir lvl 11: 7,010,707 − 4,000,000 < 7,000,000
- [03:22:30.322] Debug: [WallScan] Checking level 12 walls
- [03:22:30.326] Debug: [WallScan] Can't use gold lvl 12: 7,867,173 − 5,000,000 < 7,000,000
- [03:22:30.329] Debug: [WallScan] Can't use elixir lvl 12: 7,010,707 − 5,000,000 < 7,000,000
- [03:22:30.414] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:22:31.327] [Auto-Stop module] Starting Auto-Stop module...
- [03:22:31.555] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:22:31.559] [Auto-Stop module] Reading ressources...
- [03:22:31.833] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:22:34.537] [Collect] Starting a collection run
- [03:22:34.545] Debug: Ensuring the game is zoomed out
- [03:22:34.572] Debug: Zoomed out
- [03:22:35.640] [Collect] Collecting Main Base resources
- [03:22:42.469] Debug: [Collect] Looking for a loot cart
- [03:22:42.994] Debug: [Collect] Didn't find a loot cart
- [03:22:43.003] [Collect] Total collected: 1 item, 0 loot carts
- [03:22:44.165] [Auto-Stop module] Starting Auto-Stop module...
- [03:22:44.590] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:22:44.604] [Auto-Stop module] Reading ressources...
- [03:22:45.036] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:22:48.321] [Build] Waiting to let other modules work...
- [03:22:48.953] Debug: Ensuring the game is zoomed out
- [03:22:48.987] Debug: Zoomed out
- [03:22:49.070] Debug: Zoomed out
- [03:22:53.168] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:23:00.702] Debug: [ClanGames] Current Clan Games score: 750/4000
- [03:23:01.094] Debug: [ClanGames] Already in a challenge; progress: 0/20
- [03:23:01.097] [ClanGames] Trying to identify current challenge, this might take a while
- [03:23:01.106] Debug: [ClanGames] Looking for DestroyAirSweepers
- [03:23:01.119] Debug: [ClanGames] Looking for ClanCastleCharge
- [03:23:01.154] Debug: [ClanGames] Looking for CannonCarnage
- [03:23:01.171] Debug: [ClanGames] Looking for DestroyBombTowers
- [03:23:01.229] Debug: [ClanGames] Looking for DestroyInfernoTowers
- [03:23:01.234] Debug: [ClanGames] Looking for DarkElixirPlumbers
- [03:23:01.273] Debug: [ClanGames] Looking for DarkElixirStorageRaid
- [03:23:01.295] Debug: [ClanGames] Looking for EagleArtilleryElimination
- [03:23:01.327] Debug: [ClanGames] Looking for ElixirPumpElimination
- [03:23:01.343] Debug: [ClanGames] Looking for ElixirStorageRaid
- [03:23:01.354] Debug: [ClanGames] Looking for DestroyAirDefenses
- [03:23:01.364] Debug: [ClanGames] Looking for GoldStorageRaid
- [03:23:01.394] Debug: [ClanGames] Looking for GoldMineMayhem
- [03:23:01.430] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
- [03:23:01.501] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
- [03:23:01.517] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
- [03:23:01.594] Debug: [ClanGames] Looking for LaboratoryStrike
- [03:23:01.600] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
- [03:23:01.609] Debug: [ClanGames] Looking for MortarMauling
- [03:23:01.620] Debug: [ClanGames] Looking for DestroyXBows
- [03:23:01.654] Debug: [ClanGames] Looking for SpellFactorySabotage
- [03:23:01.670] Debug: [ClanGames] Looking for DestroyTeslaTowers
- [03:23:01.706] Debug: [ClanGames] Looking for ArcherTowerAssault
- [03:23:01.724] Debug: [ClanGames] Looking for WizardTowerWarfare
- [03:23:01.812] Debug: [ClanGames] Looking for StarCollector
- [03:23:01.891] Debug: [ClanGames] Looking for HelpingHand
- [03:23:01.907] Debug: [ClanGames] Looking for DarkElixirChallenge
- [03:23:02.027] Debug: [ClanGames] Looking for LordOfDestruction
- [03:23:02.046] Debug: [ClanGames] Looking for ElixirChallenge
- [03:23:02.061] Debug: [ClanGames] Looking for GoldChallenge
- [03:23:02.090] Debug: [ClanGames] Looking for DarkElixirHeist
- [03:23:02.103] Debug: [ClanGames] Looking for ElixirEmbezzlement
- [03:23:02.139] Debug: [ClanGames] Looking for GoldGrab
- [03:23:02.189] Debug: [ClanGames] Looking for PileOfVictories
- [03:23:02.218] Debug: [ClanGames] Looking for MiningOperations
- [03:23:02.241] Debug: 'FrameCopy' called. Frame is 2.4 seconds old. Refreshing frame.
- [03:23:02.632] [ClanGames] Couldn't detect current challenge; please submit to support
- [03:23:03.924] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:23:05.370] [Auto-Stop module] Starting Auto-Stop module...
- [03:23:05.874] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:23:05.889] [Auto-Stop module] Reading ressources...
- [03:23:06.352] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:23:10.812] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:23:12.210] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [03:23:12.235] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [03:23:12.548] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [03:23:12.576] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [03:23:12.999] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [03:23:13.062] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [03:23:13.114] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [03:23:14.312] Debug: Couldn't find the boost training button!
- [03:23:14.315] [Build] Checking if we can attack now...
- [03:23:16.853] Debug: Reading numbers in overview
- [03:23:17.164] Debug: Read overview numbers (string): 258/260
- [03:23:17.174] Debug: Read overview numbers: 258 260 (TroopsCount)
- [03:23:17.181] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [03:23:18.598] Debug: Begin BuildingsUpgradeModule
- [03:23:18.604] Debug: Ensuring the game is zoomed out
- [03:23:18.609] Debug: Not Ingame or BB_Ingame, trying to close dialogs
- [03:23:19.866] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:23:21.141] Debug: Zoomed out
- [03:23:21.716] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
- [03:23:22.232] Debug: Read builder information: 1/5
- [03:23:22.251] Debug: Obstacle clearing is not selected
- [03:23:22.257] [BuildingsUpgrade] Trying to upgrade walls...
- [03:23:22.270] Debug: Finding TownHall
- [03:23:22.694] Debug: Found 0 TownHall
- [03:23:22.700] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:23:22.703] Debug: [WallScan] Checking level 1 walls
- [03:23:22.705] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:23:28.156] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5436 ms)
- [03:23:28.168] [WallScan] Going to try upgrading level 1 walls...
- [03:23:29.357] Debug: [WallScan] Checking level 2 walls
- [03:23:29.362] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:23:30.488] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1121 ms)
- [03:23:30.491] [WallScan] Going to try upgrading level 2 walls...
- [03:23:31.406] Debug: [AR] Compacting done, 63.2MB -> 63.2MB
- [03:23:32.031] Debug: [WallScan] Checking level 3 walls
- [03:23:32.047] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:23:57.356] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 25302 ms)
- [03:23:57.385] [WallScan] Going to try upgrading level 3 walls...
- [03:23:57.396] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:23:59.633] No select row button found
- [03:24:00.402] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:24:02.140] No select row button found
- [03:24:04.460] Debug: [WallScan] Checking level 4 walls
- [03:24:04.464] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:24:07.923] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3440 ms)
- [03:24:07.940] [WallScan] Going to try upgrading level 4 walls...
- [03:24:09.640] Debug: [WallScan] Checking level 5 walls
- [03:24:09.656] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:24:11.866] Debug: [WallScan] Found 2 level 5 walls (ScanTime: 2198 ms)
- [03:24:11.869] [WallScan] Going to try upgrading level 5 walls...
- [03:24:11.880] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:24:13.360] No select row button found
- [03:24:14.146] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:24:15.538] No select row button found
- [03:24:17.569] Debug: [WallScan] Checking level 6 walls
- [03:24:17.573] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:24:18.181] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 591 ms)
- [03:24:18.200] [WallScan] Going to try upgrading level 6 walls...
- [03:24:19.927] Debug: [WallScan] Checking level 7 walls
- [03:24:19.936] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:24:20.571] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 626 ms)
- [03:24:20.578] [WallScan] Going to try upgrading level 7 walls...
- [03:24:22.227] Debug: [WallScan] Checking level 8 walls
- [03:24:22.238] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:24:22.242] Debug: [WallScan] Can't use elixir lvl 8: 7,010,707 − 500,000 < 7,000,000
- [03:24:24.073] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1827 ms)
- [03:24:24.080] [WallScan] Going to try upgrading level 8 walls...
- [03:24:25.523] Debug: [WallScan] Checking level 9 walls
- [03:24:25.539] Debug: [WallScan] Can't use gold lvl 9: 7,867,173 − 1,000,000 < 7,000,000
- [03:24:25.547] Debug: [WallScan] Can't use elixir lvl 9: 7,010,707 − 1,000,000 < 7,000,000
- [03:24:25.552] Debug: [WallScan] Checking level 10 walls
- [03:24:25.562] Debug: [WallScan] Can't use gold lvl 10: 7,867,173 − 2,000,000 < 7,000,000
- [03:24:25.568] Debug: [WallScan] Can't use elixir lvl 10: 7,010,707 − 2,000,000 < 7,000,000
- [03:24:25.572] Debug: [WallScan] Checking level 11 walls
- [03:24:25.578] Debug: [WallScan] Can't use gold lvl 11: 7,867,173 − 4,000,000 < 7,000,000
- [03:24:25.581] Debug: [WallScan] Can't use elixir lvl 11: 7,010,707 − 4,000,000 < 7,000,000
- [03:24:25.598] Debug: [WallScan] Checking level 12 walls
- [03:24:25.603] Debug: [WallScan] Can't use gold lvl 12: 7,867,173 − 5,000,000 < 7,000,000
- [03:24:25.629] Debug: [WallScan] Can't use elixir lvl 12: 7,010,707 − 5,000,000 < 7,000,000
- [03:24:25.936] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:24:26.673] Debug: Begin BuildingsUpgradeModule
- [03:24:26.702] Debug: Ensuring the game is zoomed out
- [03:24:26.741] Debug: Zoomed out
- [03:24:27.661] Debug: Read builder information: 1/5
- [03:24:27.671] Debug: Obstacle clearing is not selected
- [03:24:27.676] [BuildingsUpgrade] Trying to upgrade walls...
- [03:24:27.680] Debug: Finding TownHall
- [03:24:28.076] Debug: Found 0 TownHall
- [03:24:28.093] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:24:28.107] Debug: [WallScan] Checking level 1 walls
- [03:24:28.123] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:24:33.053] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4914 ms)
- [03:24:33.066] [WallScan] Going to try upgrading level 1 walls...
- [03:24:34.708] Debug: [WallScan] Checking level 2 walls
- [03:24:34.717] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:24:35.550] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 825 ms)
- [03:24:35.556] [WallScan] Going to try upgrading level 2 walls...
- [03:24:36.987] Debug: [WallScan] Checking level 3 walls
- [03:24:36.994] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:24:59.749] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 22748 ms)
- [03:24:59.754] [WallScan] Going to try upgrading level 3 walls...
- [03:24:59.758] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:25:01.428] No select row button found
- [03:25:02.087] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:25:03.950] No select row button found
- [03:25:05.960] Debug: [WallScan] Checking level 4 walls
- [03:25:05.973] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:25:09.337] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3358 ms)
- [03:25:09.342] [WallScan] Going to try upgrading level 4 walls...
- [03:25:10.687] Debug: [WallScan] Checking level 5 walls
- [03:25:10.692] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:25:12.751] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2048 ms)
- [03:25:12.757] [WallScan] Going to try upgrading level 5 walls...
- [03:25:12.797] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:25:14.060] No select row button found
- [03:25:16.371] Debug: [WallScan] Checking level 6 walls
- [03:25:16.396] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:25:16.954] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 550 ms)
- [03:25:16.970] [WallScan] Going to try upgrading level 6 walls...
- [03:25:18.499] Debug: [WallScan] Checking level 7 walls
- [03:25:18.517] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:25:19.137] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 608 ms)
- [03:25:19.159] [WallScan] Going to try upgrading level 7 walls...
- [03:25:20.582] Debug: [WallScan] Checking level 8 walls
- [03:25:20.585] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:25:20.588] Debug: [WallScan] Can't use elixir lvl 8: 7,010,707 − 500,000 < 7,000,000
- [03:25:22.223] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1630 ms)
- [03:25:22.232] [WallScan] Going to try upgrading level 8 walls...
- [03:25:23.484] Debug: [WallScan] Checking level 9 walls
- [03:25:23.488] Debug: [WallScan] Can't use gold lvl 9: 7,867,173 − 1,000,000 < 7,000,000
- [03:25:23.502] Debug: [WallScan] Can't use elixir lvl 9: 7,010,707 − 1,000,000 < 7,000,000
- [03:25:23.505] Debug: [WallScan] Checking level 10 walls
- [03:25:23.515] Debug: [WallScan] Can't use gold lvl 10: 7,867,173 − 2,000,000 < 7,000,000
- [03:25:23.525] Debug: [WallScan] Can't use elixir lvl 10: 7,010,707 − 2,000,000 < 7,000,000
- [03:25:23.530] Debug: [WallScan] Checking level 11 walls
- [03:25:23.533] Debug: [WallScan] Can't use gold lvl 11: 7,867,173 − 4,000,000 < 7,000,000
- [03:25:23.541] Debug: [WallScan] Can't use elixir lvl 11: 7,010,707 − 4,000,000 < 7,000,000
- [03:25:23.549] Debug: [WallScan] Checking level 12 walls
- [03:25:23.553] Debug: [WallScan] Can't use gold lvl 12: 7,867,173 − 5,000,000 < 7,000,000
- [03:25:23.557] Debug: [WallScan] Can't use elixir lvl 12: 7,010,707 − 5,000,000 < 7,000,000
- [03:25:23.797] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:25:24.994] [Auto-Stop module] Starting Auto-Stop module...
- [03:25:25.457] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:25:25.464] [Auto-Stop module] Reading ressources...
- [03:25:25.834] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:25:28.979] [Build] Waiting to let other modules work...
- [03:25:29.612] Debug: Ensuring the game is zoomed out
- [03:25:29.657] Debug: Zoomed out
- [03:25:29.704] Debug: Zoomed out
- [03:25:31.699] Debug: [AR] Compacting done, 68.9MB -> 68.9MB
- [03:25:31.909] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:25:39.128] Debug: [ClanGames] Current Clan Games score: 750/4000
- [03:25:39.448] Debug: [ClanGames] Already in a challenge; progress: 0/20
- [03:25:39.456] [ClanGames] Trying to identify current challenge, this might take a while
- [03:25:39.463] Debug: [ClanGames] Looking for DestroyAirSweepers
- [03:25:39.469] Debug: [ClanGames] Looking for ClanCastleCharge
- [03:25:39.485] Debug: [ClanGames] Looking for CannonCarnage
- [03:25:39.551] Debug: [ClanGames] Looking for DestroyBombTowers
- [03:25:39.606] Debug: [ClanGames] Looking for DestroyInfernoTowers
- [03:25:39.620] Debug: [ClanGames] Looking for DarkElixirPlumbers
- [03:25:39.669] Debug: [ClanGames] Looking for DarkElixirStorageRaid
- [03:25:39.687] Debug: [ClanGames] Looking for EagleArtilleryElimination
- [03:25:39.707] Debug: [ClanGames] Looking for ElixirPumpElimination
- [03:25:39.763] Debug: [ClanGames] Looking for ElixirStorageRaid
- [03:25:39.781] Debug: [ClanGames] Looking for DestroyAirDefenses
- [03:25:39.793] Debug: [ClanGames] Looking for GoldStorageRaid
- [03:25:39.822] Debug: [ClanGames] Looking for GoldMineMayhem
- [03:25:39.850] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
- [03:25:39.949] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
- [03:25:39.981] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
- [03:25:40.046] Debug: [ClanGames] Looking for LaboratoryStrike
- [03:25:40.051] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
- [03:25:40.067] Debug: [ClanGames] Looking for MortarMauling
- [03:25:40.080] Debug: [ClanGames] Looking for DestroyXBows
- [03:25:40.106] Debug: [ClanGames] Looking for SpellFactorySabotage
- [03:25:40.147] Debug: [ClanGames] Looking for DestroyTeslaTowers
- [03:25:40.181] Debug: [ClanGames] Looking for ArcherTowerAssault
- [03:25:40.197] Debug: [ClanGames] Looking for WizardTowerWarfare
- [03:25:40.212] Debug: [ClanGames] Looking for StarCollector
- [03:25:40.321] Debug: [ClanGames] Looking for HelpingHand
- [03:25:40.339] Debug: [ClanGames] Looking for DarkElixirChallenge
- [03:25:40.466] Debug: [ClanGames] Looking for LordOfDestruction
- [03:25:40.507] Debug: [ClanGames] Looking for ElixirChallenge
- [03:25:40.541] Debug: [ClanGames] Looking for GoldChallenge
- [03:25:40.555] Debug: [ClanGames] Looking for DarkElixirHeist
- [03:25:40.586] Debug: [ClanGames] Looking for ElixirEmbezzlement
- [03:25:40.602] Debug: [ClanGames] Looking for GoldGrab
- [03:25:40.635] Debug: [ClanGames] Looking for PileOfVictories
- [03:25:40.645] Debug: [ClanGames] Looking for MiningOperations
- [03:25:40.675] Debug: 'FrameCopy' called. Frame is 2.6 seconds old. Refreshing frame.
- [03:25:41.122] [ClanGames] Couldn't detect current challenge; please submit to support
- [03:25:42.329] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:25:43.796] [Auto-Stop module] Starting Auto-Stop module...
- [03:25:44.252] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:25:44.263] [Auto-Stop module] Reading ressources...
- [03:25:44.681] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:25:47.664] [Collect] Starting a collection run
- [03:25:47.668] Debug: Ensuring the game is zoomed out
- [03:25:47.688] Debug: Zoomed out
- [03:25:49.286] [Collect] Collecting Main Base resources
- [03:25:56.024] Debug: [Collect] Looking for a loot cart
- [03:25:56.590] Debug: [Collect] Didn't find a loot cart
- [03:25:56.603] [Collect] Total collected: 1 item, 0 loot carts
- [03:25:56.628] [ReArm] Trying to rearm all traps/xbow/inferno
- [03:26:13.373] [ReArm] Could not find townhall
- [03:26:14.509] [Auto-Stop module] Starting Auto-Stop module...
- [03:26:14.992] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:26:14.999] [Auto-Stop module] Reading ressources...
- [03:26:15.587] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:26:20.215] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:26:21.474] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [03:26:21.497] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [03:26:21.940] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [03:26:21.967] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [03:26:22.245] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [03:26:22.283] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [03:26:22.298] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [03:26:23.678] Debug: Couldn't find the boost training button!
- [03:26:23.687] [Build] Checking if we can attack now...
- [03:26:26.386] Debug: Reading numbers in overview
- [03:26:26.708] Debug: Read overview numbers (string): 258/260
- [03:26:26.717] Debug: Read overview numbers: 258 260 (TroopsCount)
- [03:26:26.729] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [03:26:28.023] [Auto-Stop module] Starting Auto-Stop module...
- [03:26:29.507] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:26:29.880] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:26:29.890] [Auto-Stop module] Reading ressources...
- [03:26:30.396] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:26:33.689] [Build] Waiting to let other modules work...
- [03:26:35.315] Debug: Begin BuildingsUpgradeModule
- [03:26:35.324] Debug: Ensuring the game is zoomed out
- [03:26:35.385] Debug: Zoomed out
- [03:26:36.324] Debug: Read builder information: 1/5
- [03:26:36.329] Debug: Obstacle clearing is not selected
- [03:26:36.332] [BuildingsUpgrade] Trying to upgrade walls...
- [03:26:36.334] Debug: Finding TownHall
- [03:26:36.733] Debug: Found 0 TownHall
- [03:26:36.750] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:26:36.760] Debug: [WallScan] Checking level 1 walls
- [03:26:36.765] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:26:41.480] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4711 ms)
- [03:26:41.485] [WallScan] Going to try upgrading level 1 walls...
- [03:26:42.734] Debug: [WallScan] Checking level 2 walls
- [03:26:42.748] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:26:43.651] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 896 ms)
- [03:26:43.667] [WallScan] Going to try upgrading level 2 walls...
- [03:26:45.139] Debug: [WallScan] Checking level 3 walls
- [03:26:45.148] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:27:08.717] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 23551 ms)
- [03:27:08.722] [WallScan] Going to try upgrading level 3 walls...
- [03:27:08.728] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:27:10.056] No select row button found
- [03:27:10.789] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:27:12.289] No select row button found
- [03:27:14.098] Debug: [WallScan] Checking level 4 walls
- [03:27:14.103] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:27:17.357] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3250 ms)
- [03:27:17.366] [WallScan] Going to try upgrading level 4 walls...
- [03:27:19.084] Debug: [WallScan] Checking level 5 walls
- [03:27:19.094] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:27:20.920] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 1814 ms)
- [03:27:20.930] [WallScan] Going to try upgrading level 5 walls...
- [03:27:20.953] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:27:22.125] No select row button found
- [03:27:24.113] Debug: [WallScan] Checking level 6 walls
- [03:27:24.122] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:27:24.586] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 455 ms)
- [03:27:24.600] [WallScan] Going to try upgrading level 6 walls...
- [03:27:26.032] Debug: [WallScan] Checking level 7 walls
- [03:27:26.038] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:27:26.528] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 487 ms)
- [03:27:26.537] [WallScan] Going to try upgrading level 7 walls...
- [03:27:28.137] Debug: [WallScan] Checking level 8 walls
- [03:27:28.154] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:27:28.161] Debug: [WallScan] Can't use elixir lvl 8: 7,010,707 − 500,000 < 7,000,000
- [03:27:30.147] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1974 ms)
- [03:27:30.151] [WallScan] Going to try upgrading level 8 walls...
- [03:27:31.387] Debug: [WallScan] Checking level 9 walls
- [03:27:31.404] Debug: [WallScan] Can't use gold lvl 9: 7,867,173 − 1,000,000 < 7,000,000
- [03:27:31.420] Debug: [WallScan] Can't use elixir lvl 9: 7,010,707 − 1,000,000 < 7,000,000
- [03:27:31.429] Debug: [WallScan] Checking level 10 walls
- [03:27:31.437] Debug: [WallScan] Can't use gold lvl 10: 7,867,173 − 2,000,000 < 7,000,000
- [03:27:31.444] Debug: [WallScan] Can't use elixir lvl 10: 7,010,707 − 2,000,000 < 7,000,000
- [03:27:31.449] Debug: [WallScan] Checking level 11 walls
- [03:27:31.452] Debug: [WallScan] Can't use gold lvl 11: 7,867,173 − 4,000,000 < 7,000,000
- [03:27:31.456] Debug: [WallScan] Can't use elixir lvl 11: 7,010,707 − 4,000,000 < 7,000,000
- [03:27:31.471] Debug: [WallScan] Checking level 12 walls
- [03:27:31.489] Debug: [WallScan] Can't use gold lvl 12: 7,867,173 − 5,000,000 < 7,000,000
- [03:27:31.504] Debug: [WallScan] Can't use elixir lvl 12: 7,010,707 − 5,000,000 < 7,000,000
- [03:27:31.800] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:27:32.056] Debug: [AR] Compacting done, 52.1MB -> 52.1MB
- [03:27:33.240] [Auto-Stop module] Starting Auto-Stop module...
- [03:27:33.713] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:27:33.717] [Auto-Stop module] Reading ressources...
- [03:27:34.113] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:27:37.919] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:27:39.119] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [03:27:39.139] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [03:27:39.471] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [03:27:39.489] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [03:27:39.909] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [03:27:40.069] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [03:27:40.081] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [03:27:41.375] Debug: Couldn't find the boost training button!
- [03:27:41.380] [Build] Checking if we can attack now...
- [03:27:44.304] Debug: Reading numbers in overview
- [03:27:44.565] Debug: Read overview numbers (string): 258/260
- [03:27:44.581] Debug: Read overview numbers: 258 260 (TroopsCount)
- [03:27:44.604] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [03:27:45.560] Debug: Ensuring the game is zoomed out
- [03:27:45.576] Debug: Not Ingame or BB_Ingame, trying to close dialogs
- [03:27:47.153] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:27:48.389] Debug: Zoomed out
- [03:27:48.421] Debug: Zoomed out
- [03:27:50.539] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:27:57.434] Debug: [ClanGames] Current Clan Games score: 750/4000
- [03:27:57.695] Debug: [ClanGames] Already in a challenge; progress: 0/20
- [03:27:57.698] [ClanGames] Trying to identify current challenge, this might take a while
- [03:27:57.703] Debug: [ClanGames] Looking for DestroyAirSweepers
- [03:27:57.714] Debug: [ClanGames] Looking for ClanCastleCharge
- [03:27:57.727] Debug: [ClanGames] Looking for CannonCarnage
- [03:27:57.739] Debug: [ClanGames] Looking for DestroyBombTowers
- [03:27:57.827] Debug: [ClanGames] Looking for DestroyInfernoTowers
- [03:27:57.839] Debug: [ClanGames] Looking for DarkElixirPlumbers
- [03:27:57.867] Debug: [ClanGames] Looking for DarkElixirStorageRaid
- [03:27:57.895] Debug: [ClanGames] Looking for EagleArtilleryElimination
- [03:27:57.907] Debug: [ClanGames] Looking for ElixirPumpElimination
- [03:27:57.930] Debug: [ClanGames] Looking for ElixirStorageRaid
- [03:27:57.967] Debug: [ClanGames] Looking for DestroyAirDefenses
- [03:27:57.987] Debug: [ClanGames] Looking for GoldStorageRaid
- [03:27:58.021] Debug: [ClanGames] Looking for GoldMineMayhem
- [03:27:58.101] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
- [03:27:58.159] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
- [03:27:58.166] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
- [03:27:58.269] Debug: [ClanGames] Looking for LaboratoryStrike
- [03:27:58.278] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
- [03:27:58.305] Debug: [ClanGames] Looking for MortarMauling
- [03:27:58.347] Debug: [ClanGames] Looking for DestroyXBows
- [03:27:58.406] Debug: [ClanGames] Looking for SpellFactorySabotage
- [03:27:58.420] Debug: [ClanGames] Looking for DestroyTeslaTowers
- [03:27:58.447] Debug: [ClanGames] Looking for ArcherTowerAssault
- [03:27:58.466] Debug: [ClanGames] Looking for WizardTowerWarfare
- [03:27:58.495] Debug: [ClanGames] Looking for StarCollector
- [03:27:58.588] Debug: [ClanGames] Looking for HelpingHand
- [03:27:58.640] Debug: [ClanGames] Looking for DarkElixirChallenge
- [03:27:58.799] Debug: [ClanGames] Looking for LordOfDestruction
- [03:27:58.837] Debug: [ClanGames] Looking for ElixirChallenge
- [03:27:58.854] Debug: [ClanGames] Looking for GoldChallenge
- [03:27:58.895] Debug: [ClanGames] Looking for DarkElixirHeist
- [03:27:58.944] Debug: [ClanGames] Looking for ElixirEmbezzlement
- [03:27:58.950] Debug: [ClanGames] Looking for GoldGrab
- [03:27:59.001] Debug: [ClanGames] Looking for PileOfVictories
- [03:27:59.017] Debug: [ClanGames] Looking for MiningOperations
- [03:27:59.057] Debug: 'FrameCopy' called. Frame is 2.4 seconds old. Refreshing frame.
- [03:27:59.443] [ClanGames] Couldn't detect current challenge; please submit to support
- [03:28:00.683] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:28:02.420] [Auto-Stop module] Starting Auto-Stop module...
- [03:28:02.854] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:28:02.874] [Auto-Stop module] Reading ressources...
- [03:28:03.321] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:28:06.800] [Build] Waiting to let other modules work...
- [03:28:07.418] Debug: Begin BuildingsUpgradeModule
- [03:28:07.423] Debug: Ensuring the game is zoomed out
- [03:28:07.439] Debug: Zoomed out
- [03:28:08.290] Debug: Read builder information: 1/5
- [03:28:08.315] Debug: Obstacle clearing is not selected
- [03:28:08.324] [BuildingsUpgrade] Trying to upgrade walls...
- [03:28:08.330] Debug: Finding TownHall
- [03:28:08.719] Debug: Found 0 TownHall
- [03:28:08.732] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:28:08.738] Debug: [WallScan] Checking level 1 walls
- [03:28:08.752] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:28:13.572] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4798 ms)
- [03:28:13.584] [WallScan] Going to try upgrading level 1 walls...
- [03:28:15.050] Debug: [WallScan] Checking level 2 walls
- [03:28:15.062] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:28:16.098] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1015 ms)
- [03:28:16.101] [WallScan] Going to try upgrading level 2 walls...
- [03:28:17.628] Debug: [WallScan] Checking level 3 walls
- [03:28:17.631] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:28:41.810] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 24170 ms)
- [03:28:41.813] [WallScan] Going to try upgrading level 3 walls...
- [03:28:41.818] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:28:43.258] No select row button found
- [03:28:44.083] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:28:46.206] No select row button found
- [03:28:48.155] Debug: [WallScan] Checking level 4 walls
- [03:28:48.166] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:28:51.585] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3415 ms)
- [03:28:51.589] [WallScan] Going to try upgrading level 4 walls...
- [03:28:52.879] Debug: [WallScan] Checking level 5 walls
- [03:28:52.885] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:28:54.764] Debug: [WallScan] Found 0 level 5 walls (ScanTime: 1875 ms)
- [03:28:54.770] [WallScan] Going to try upgrading level 5 walls...
- [03:28:56.233] Debug: [WallScan] Checking level 6 walls
- [03:28:56.244] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:28:56.873] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 619 ms)
- [03:28:56.885] [WallScan] Going to try upgrading level 6 walls...
- [03:28:58.362] Debug: [WallScan] Checking level 7 walls
- [03:28:58.377] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:28:59.060] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 670 ms)
- [03:28:59.073] [WallScan] Going to try upgrading level 7 walls...
- [03:29:00.731] Debug: [WallScan] Checking level 8 walls
- [03:29:00.738] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:29:00.740] Debug: [WallScan] Can't use elixir lvl 8: 7,010,707 − 500,000 < 7,000,000
- [03:29:02.749] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1992 ms)
- [03:29:02.753] [WallScan] Going to try upgrading level 8 walls...
- [03:29:04.115] Debug: [WallScan] Checking level 9 walls
- [03:29:04.136] Debug: [WallScan] Can't use gold lvl 9: 7,867,173 − 1,000,000 < 7,000,000
- [03:29:04.140] Debug: [WallScan] Can't use elixir lvl 9: 7,010,707 − 1,000,000 < 7,000,000
- [03:29:04.154] Debug: [WallScan] Checking level 10 walls
- [03:29:04.157] Debug: [WallScan] Can't use gold lvl 10: 7,867,173 − 2,000,000 < 7,000,000
- [03:29:04.168] Debug: [WallScan] Can't use elixir lvl 10: 7,010,707 − 2,000,000 < 7,000,000
- [03:29:04.172] Debug: [WallScan] Checking level 11 walls
- [03:29:04.188] Debug: [WallScan] Can't use gold lvl 11: 7,867,173 − 4,000,000 < 7,000,000
- [03:29:04.196] Debug: [WallScan] Can't use elixir lvl 11: 7,010,707 − 4,000,000 < 7,000,000
- [03:29:04.203] Debug: [WallScan] Checking level 12 walls
- [03:29:04.207] Debug: [WallScan] Can't use gold lvl 12: 7,867,173 − 5,000,000 < 7,000,000
- [03:29:04.219] Debug: [WallScan] Can't use elixir lvl 12: 7,010,707 − 5,000,000 < 7,000,000
- [03:29:04.533] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:29:05.584] [Auto-Stop module] Starting Auto-Stop module...
- [03:29:05.891] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:29:05.897] [Auto-Stop module] Reading ressources...
- [03:29:06.235] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:29:08.973] [Collect] Starting a collection run
- [03:29:08.986] Debug: Ensuring the game is zoomed out
- [03:29:09.055] Debug: Zoomed out
- [03:29:10.313] [Collect] Collecting Main Base resources
- [03:29:18.807] Debug: [Collect] Looking for a loot cart
- [03:29:19.410] Debug: [Collect] Didn't find a loot cart
- [03:29:19.423] [Collect] Total collected: 3 items, 0 loot carts
- [03:29:20.479] [Auto-Stop module] Starting Auto-Stop module...
- [03:29:20.927] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:29:20.931] [Auto-Stop module] Reading ressources...
- [03:29:21.353] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:29:25.433] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:29:27.069] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [03:29:27.168] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [03:29:27.445] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [03:29:27.465] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [03:29:27.791] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [03:29:27.837] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [03:29:27.858] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [03:29:29.171] Debug: Couldn't find the boost training button!
- [03:29:29.202] [Build] Checking if we can attack now...
- [03:29:31.532] Debug: Reading numbers in overview
- [03:29:31.921] Debug: Read overview numbers (string): 258/260
- [03:29:31.935] Debug: Read overview numbers: 258 260 (TroopsCount)
- [03:29:31.955] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [03:29:32.232] Debug: [AR] Compacting done, 54.5MB -> 54.5MB
- [03:29:33.330] Debug: Begin BuildingsUpgradeModule
- [03:29:33.353] Debug: Ensuring the game is zoomed out
- [03:29:33.361] Debug: Not Ingame or BB_Ingame, trying to close dialogs
- [03:29:34.767] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:29:36.079] Debug: Zoomed out
- [03:29:36.865] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
- [03:29:37.313] Debug: Read builder information: 1/5
- [03:29:37.323] Debug: Obstacle clearing is not selected
- [03:29:37.326] [BuildingsUpgrade] Trying to upgrade walls...
- [03:29:37.340] Debug: Finding TownHall
- [03:29:37.791] Debug: Found 0 TownHall
- [03:29:37.798] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:29:37.802] Debug: [WallScan] Checking level 1 walls
- [03:29:37.808] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:29:43.183] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5369 ms)
- [03:29:43.199] [WallScan] Going to try upgrading level 1 walls...
- [03:29:45.737] Debug: [WallScan] Checking level 2 walls
- [03:29:45.740] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:29:46.655] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 900 ms)
- [03:29:46.667] [WallScan] Going to try upgrading level 2 walls...
- [03:29:48.361] Debug: [WallScan] Checking level 3 walls
- [03:29:48.364] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:30:10.297] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 21928 ms)
- [03:30:10.303] [WallScan] Going to try upgrading level 3 walls...
- [03:30:10.306] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:30:11.806] No select row button found
- [03:30:12.572] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:30:14.155] No select row button found
- [03:30:16.568] Debug: [WallScan] Checking level 4 walls
- [03:30:16.574] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:30:19.732] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3142 ms)
- [03:30:19.760] [WallScan] Going to try upgrading level 4 walls...
- [03:30:21.742] Debug: [WallScan] Checking level 5 walls
- [03:30:21.744] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:30:23.978] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2227 ms)
- [03:30:23.985] [WallScan] Going to try upgrading level 5 walls...
- [03:30:24.017] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:30:25.340] No select row button found
- [03:30:27.804] Debug: [WallScan] Checking level 6 walls
- [03:30:27.812] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:30:28.482] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 642 ms)
- [03:30:28.488] [WallScan] Going to try upgrading level 6 walls...
- [03:30:30.039] Debug: [WallScan] Checking level 7 walls
- [03:30:30.046] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:30:30.608] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 550 ms)
- [03:30:30.614] [WallScan] Going to try upgrading level 7 walls...
- [03:30:32.188] Debug: [WallScan] Checking level 8 walls
- [03:30:32.205] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:30:32.234] Debug: [WallScan] Can't use elixir lvl 8: 7,015,096 − 500,000 < 7,000,000
- [03:30:34.122] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1879 ms)
- [03:30:34.136] [WallScan] Going to try upgrading level 8 walls...
- [03:30:35.656] Debug: [WallScan] Checking level 9 walls
- [03:30:35.673] Debug: [WallScan] Can't use gold lvl 9: 7,871,562 − 1,000,000 < 7,000,000
- [03:30:35.687] Debug: [WallScan] Can't use elixir lvl 9: 7,015,096 − 1,000,000 < 7,000,000
- [03:30:35.702] Debug: [WallScan] Checking level 10 walls
- [03:30:35.707] Debug: [WallScan] Can't use gold lvl 10: 7,871,562 − 2,000,000 < 7,000,000
- [03:30:35.724] Debug: [WallScan] Can't use elixir lvl 10: 7,015,096 − 2,000,000 < 7,000,000
- [03:30:35.729] Debug: [WallScan] Checking level 11 walls
- [03:30:35.736] Debug: [WallScan] Can't use gold lvl 11: 7,871,562 − 4,000,000 < 7,000,000
- [03:30:35.743] Debug: [WallScan] Can't use elixir lvl 11: 7,015,096 − 4,000,000 < 7,000,000
- [03:30:35.745] Debug: [WallScan] Checking level 12 walls
- [03:30:35.749] Debug: [WallScan] Can't use gold lvl 12: 7,871,562 − 5,000,000 < 7,000,000
- [03:30:35.757] Debug: [WallScan] Can't use elixir lvl 12: 7,015,096 − 5,000,000 < 7,000,000
- [03:30:36.289] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:30:37.320] Debug: Begin BuildingsUpgradeModule
- [03:30:37.324] Debug: Ensuring the game is zoomed out
- [03:30:37.367] Debug: Zoomed out
- [03:30:38.279] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing frame.
- [03:30:38.744] Debug: Read builder information: 1/5
- [03:30:38.754] Debug: Obstacle clearing is not selected
- [03:30:38.767] [BuildingsUpgrade] Trying to upgrade walls...
- [03:30:38.790] Debug: Finding TownHall
- [03:30:39.152] Debug: Found 0 TownHall
- [03:30:39.157] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:30:39.169] Debug: [WallScan] Checking level 1 walls
- [03:30:39.177] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:30:44.103] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4878 ms)
- [03:30:44.109] [WallScan] Going to try upgrading level 1 walls...
- [03:30:45.804] Debug: [WallScan] Checking level 2 walls
- [03:30:45.821] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:30:46.589] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 738 ms)
- [03:30:46.600] [WallScan] Going to try upgrading level 2 walls...
- [03:30:48.308] Debug: [WallScan] Checking level 3 walls
- [03:30:48.326] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:31:14.771] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 26416 ms)
- [03:31:14.790] [WallScan] Going to try upgrading level 3 walls...
- [03:31:14.794] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:31:16.236] No select row button found
- [03:31:16.916] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:31:18.255] No select row button found
- [03:31:20.838] Debug: [WallScan] Checking level 4 walls
- [03:31:20.856] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:31:23.805] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 2912 ms)
- [03:31:23.811] [WallScan] Going to try upgrading level 4 walls...
- [03:31:25.438] Debug: [WallScan] Checking level 5 walls
- [03:31:25.445] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:31:27.308] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 1860 ms)
- [03:31:27.320] [WallScan] Going to try upgrading level 5 walls...
- [03:31:27.323] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:31:28.726] No select row button found
- [03:31:30.985] Debug: [WallScan] Checking level 6 walls
- [03:31:30.993] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:31:31.561] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 563 ms)
- [03:31:31.571] [WallScan] Going to try upgrading level 6 walls...
- [03:31:32.663] Debug: [AR] Compacting done, 62.6MB -> 62.6MB
- [03:31:33.467] Debug: [WallScan] Checking level 7 walls
- [03:31:33.471] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:31:34.072] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 588 ms)
- [03:31:34.075] [WallScan] Going to try upgrading level 7 walls...
- [03:31:35.428] Debug: [WallScan] Checking level 8 walls
- [03:31:35.445] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:31:35.449] Debug: [WallScan] Can't use elixir lvl 8: 7,015,096 − 500,000 < 7,000,000
- [03:31:37.015] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1555 ms)
- [03:31:37.023] [WallScan] Going to try upgrading level 8 walls...
- [03:31:39.122] Debug: [WallScan] Checking level 9 walls
- [03:31:39.133] Debug: [WallScan] Can't use gold lvl 9: 7,871,562 − 1,000,000 < 7,000,000
- [03:31:39.138] Debug: [WallScan] Can't use elixir lvl 9: 7,015,096 − 1,000,000 < 7,000,000
- [03:31:39.157] Debug: [WallScan] Checking level 10 walls
- [03:31:39.169] Debug: [WallScan] Can't use gold lvl 10: 7,871,562 − 2,000,000 < 7,000,000
- [03:31:39.175] Debug: [WallScan] Can't use elixir lvl 10: 7,015,096 − 2,000,000 < 7,000,000
- [03:31:39.196] Debug: [WallScan] Checking level 11 walls
- [03:31:39.209] Debug: [WallScan] Can't use gold lvl 11: 7,871,562 − 4,000,000 < 7,000,000
- [03:31:39.212] Debug: [WallScan] Can't use elixir lvl 11: 7,015,096 − 4,000,000 < 7,000,000
- [03:31:39.218] Debug: [WallScan] Checking level 12 walls
- [03:31:39.225] Debug: [WallScan] Can't use gold lvl 12: 7,871,562 − 5,000,000 < 7,000,000
- [03:31:39.229] Debug: [WallScan] Can't use elixir lvl 12: 7,015,096 − 5,000,000 < 7,000,000
- [03:31:40.213] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:31:41.050] Debug: Begin BuildingsUpgradeModule
- [03:31:41.065] Debug: Ensuring the game is zoomed out
- [03:31:41.086] Debug: Zoomed out
- [03:31:41.890] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
- [03:31:42.295] Debug: Read builder information: 1/5
- [03:31:42.313] Debug: Obstacle clearing is not selected
- [03:31:42.328] [BuildingsUpgrade] Trying to upgrade walls...
- [03:31:42.335] Debug: Finding TownHall
- [03:31:42.652] Debug: Found 0 TownHall
- [03:31:42.656] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:31:42.660] Debug: [WallScan] Checking level 1 walls
- [03:31:42.664] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:31:47.837] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5161 ms)
- [03:31:47.839] [WallScan] Going to try upgrading level 1 walls...
- [03:31:49.593] Debug: [WallScan] Checking level 2 walls
- [03:31:49.600] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:31:50.514] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 900 ms)
- [03:31:50.530] [WallScan] Going to try upgrading level 2 walls...
- [03:31:52.086] Debug: [WallScan] Checking level 3 walls
- [03:31:52.090] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:32:14.936] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 22829 ms)
- [03:32:14.952] [WallScan] Going to try upgrading level 3 walls...
- [03:32:14.956] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:32:16.487] No select row button found
- [03:32:17.307] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:32:19.204] No select row button found
- [03:32:21.573] Debug: [WallScan] Checking level 4 walls
- [03:32:21.586] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:32:24.674] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3078 ms)
- [03:32:24.685] [WallScan] Going to try upgrading level 4 walls...
- [03:32:26.515] Debug: [WallScan] Checking level 5 walls
- [03:32:26.533] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:32:28.369] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 1817 ms)
- [03:32:28.373] [WallScan] Going to try upgrading level 5 walls...
- [03:32:28.385] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:32:29.838] No select row button found
- [03:32:32.488] Debug: [WallScan] Checking level 6 walls
- [03:32:32.507] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:32:32.989] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 464 ms)
- [03:32:33.005] [WallScan] Going to try upgrading level 6 walls...
- [03:32:34.890] Debug: [WallScan] Checking level 7 walls
- [03:32:34.903] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:32:35.596] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 672 ms)
- [03:32:35.600] [WallScan] Going to try upgrading level 7 walls...
- [03:32:37.312] Debug: [WallScan] Checking level 8 walls
- [03:32:37.323] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:32:37.331] Debug: [WallScan] Can't use elixir lvl 8: 7,015,096 − 500,000 < 7,000,000
- [03:32:38.136] Debug: OnNetworkMessage: {"MessageType":"sessionCreated", "Data":{}}
- [03:32:39.488] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 2150 ms)
- [03:32:39.495] [WallScan] Going to try upgrading level 8 walls...
- [03:32:41.900] Debug: [WallScan] Checking level 9 walls
- [03:32:41.906] Debug: [WallScan] Can't use gold lvl 9: 7,871,562 − 1,000,000 < 7,000,000
- [03:32:41.917] Debug: [WallScan] Can't use elixir lvl 9: 7,015,096 − 1,000,000 < 7,000,000
- [03:32:41.937] Debug: [WallScan] Checking level 10 walls
- [03:32:41.950] Debug: [WallScan] Can't use gold lvl 10: 7,871,562 − 2,000,000 < 7,000,000
- [03:32:41.954] Debug: [WallScan] Can't use elixir lvl 10: 7,015,096 − 2,000,000 < 7,000,000
- [03:32:41.967] Debug: [WallScan] Checking level 11 walls
- [03:32:41.977] Debug: [WallScan] Can't use gold lvl 11: 7,871,562 − 4,000,000 < 7,000,000
- [03:32:41.987] Debug: [WallScan] Can't use elixir lvl 11: 7,015,096 − 4,000,000 < 7,000,000
- [03:32:42.004] Debug: [WallScan] Checking level 12 walls
- [03:32:42.029] Debug: [WallScan] Can't use gold lvl 12: 7,871,562 − 5,000,000 < 7,000,000
- [03:32:42.048] Debug: [WallScan] Can't use elixir lvl 12: 7,015,096 − 5,000,000 < 7,000,000
- [03:32:43.064] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:32:44.148] Debug: Begin BuildingsUpgradeModule
- [03:32:44.154] Debug: Ensuring the game is zoomed out
- [03:32:44.214] Debug: Zoomed out
- [03:32:44.855] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [03:32:45.340] Debug: Read builder information: 1/5
- [03:32:45.350] Debug: Obstacle clearing is not selected
- [03:32:45.356] [BuildingsUpgrade] Trying to upgrade walls...
- [03:32:45.361] Debug: Finding TownHall
- [03:32:45.717] Debug: Found 0 TownHall
- [03:32:45.722] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:32:45.728] Debug: [WallScan] Checking level 1 walls
- [03:32:45.731] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:32:50.548] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4813 ms)
- [03:32:50.563] [WallScan] Going to try upgrading level 1 walls...
- [03:32:52.103] Debug: [WallScan] Checking level 2 walls
- [03:32:52.106] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:32:53.156] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1039 ms)
- [03:32:53.172] [WallScan] Going to try upgrading level 2 walls...
- [03:32:54.773] Debug: [WallScan] Checking level 3 walls
- [03:32:54.799] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:33:19.213] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 24402 ms)
- [03:33:19.217] [WallScan] Going to try upgrading level 3 walls...
- [03:33:19.231] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:33:20.590] No select row button found
- [03:33:21.272] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:33:22.562] No select row button found
- [03:33:24.929] Debug: [WallScan] Checking level 4 walls
- [03:33:24.933] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:33:28.489] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3535 ms)
- [03:33:28.511] [WallScan] Going to try upgrading level 4 walls...
- [03:33:30.085] Debug: [WallScan] Checking level 5 walls
- [03:33:30.100] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:33:32.189] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2082 ms)
- [03:33:32.200] [WallScan] Going to try upgrading level 5 walls...
- [03:33:32.205] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:33:32.964] Debug: [AR] Compacting done, 64.6MB -> 64.6MB
- [03:33:33.862] No select row button found
- [03:33:36.687] Debug: [WallScan] Checking level 6 walls
- [03:33:36.710] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:33:37.704] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 985 ms)
- [03:33:37.719] [WallScan] Going to try upgrading level 6 walls...
- [03:33:39.920] Debug: [WallScan] Checking level 7 walls
- [03:33:39.937] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:33:40.460] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 516 ms)
- [03:33:40.463] [WallScan] Going to try upgrading level 7 walls...
- [03:33:42.054] Debug: [WallScan] Checking level 8 walls
- [03:33:42.071] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:33:42.107] Debug: [WallScan] Can't use elixir lvl 8: 7,015,096 − 500,000 < 7,000,000
- [03:33:43.466] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1353 ms)
- [03:33:43.471] [WallScan] Going to try upgrading level 8 walls...
- [03:33:45.054] Debug: [WallScan] Checking level 9 walls
- [03:33:45.069] Debug: [WallScan] Can't use gold lvl 9: 7,871,562 − 1,000,000 < 7,000,000
- [03:33:45.089] Debug: [WallScan] Can't use elixir lvl 9: 7,015,096 − 1,000,000 < 7,000,000
- [03:33:45.104] Debug: [WallScan] Checking level 10 walls
- [03:33:45.107] Debug: [WallScan] Can't use gold lvl 10: 7,871,562 − 2,000,000 < 7,000,000
- [03:33:45.117] Debug: [WallScan] Can't use elixir lvl 10: 7,015,096 − 2,000,000 < 7,000,000
- [03:33:45.124] Debug: [WallScan] Checking level 11 walls
- [03:33:45.137] Debug: [WallScan] Can't use gold lvl 11: 7,871,562 − 4,000,000 < 7,000,000
- [03:33:45.151] Debug: [WallScan] Can't use elixir lvl 11: 7,015,096 − 4,000,000 < 7,000,000
- [03:33:45.155] Debug: [WallScan] Checking level 12 walls
- [03:33:45.158] Debug: [WallScan] Can't use gold lvl 12: 7,871,562 − 5,000,000 < 7,000,000
- [03:33:45.186] Debug: [WallScan] Can't use elixir lvl 12: 7,015,096 − 5,000,000 < 7,000,000
- [03:33:46.013] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:33:47.024] Debug: Begin BuildingsUpgradeModule
- [03:33:47.029] Debug: Ensuring the game is zoomed out
- [03:33:47.066] Debug: Zoomed out
- [03:33:47.693] Debug: 'FrameCopy' called. Frame is 1.2 seconds old. Refreshing frame.
- [03:33:48.096] Debug: Read builder information: 1/5
- [03:33:48.099] Debug: Obstacle clearing is not selected
- [03:33:48.102] [BuildingsUpgrade] Trying to upgrade walls...
- [03:33:48.107] Debug: Finding TownHall
- [03:33:48.377] Debug: Found 0 TownHall
- [03:33:48.381] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:33:48.384] Debug: [WallScan] Checking level 1 walls
- [03:33:48.390] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:33:53.256] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4848 ms)
- [03:33:53.263] [WallScan] Going to try upgrading level 1 walls...
- [03:33:54.872] Debug: [WallScan] Checking level 2 walls
- [03:33:54.876] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:33:55.788] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 897 ms)
- [03:33:55.803] [WallScan] Going to try upgrading level 2 walls...
- [03:33:57.370] Debug: [WallScan] Checking level 3 walls
- [03:33:57.379] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:34:19.508] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 22118 ms)
- [03:34:19.512] [WallScan] Going to try upgrading level 3 walls...
- [03:34:19.514] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:34:20.866] No select row button found
- [03:34:21.722] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:34:23.512] No select row button found
- [03:34:26.184] Debug: [WallScan] Checking level 4 walls
- [03:34:26.188] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:34:30.126] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3923 ms)
- [03:34:30.130] [WallScan] Going to try upgrading level 4 walls...
- [03:34:32.319] Debug: [WallScan] Checking level 5 walls
- [03:34:32.338] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:34:34.751] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2396 ms)
- [03:34:34.789] [WallScan] Going to try upgrading level 5 walls...
- [03:34:34.801] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:34:36.139] No select row button found
- [03:34:38.570] Debug: [WallScan] Checking level 6 walls
- [03:34:38.578] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:34:39.112] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 530 ms)
- [03:34:39.126] [WallScan] Going to try upgrading level 6 walls...
- [03:34:41.295] Debug: [WallScan] Checking level 7 walls
- [03:34:41.304] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:34:41.666] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 354 ms)
- [03:34:41.669] [WallScan] Going to try upgrading level 7 walls...
- [03:34:43.218] Debug: [WallScan] Checking level 8 walls
- [03:34:43.230] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:34:43.235] Debug: [WallScan] Can't use elixir lvl 8: 7,015,096 − 500,000 < 7,000,000
- [03:34:45.022] Debug: [WallScan] Found 1 level 8 walls (ScanTime: 1775 ms)
- [03:34:45.031] [WallScan] Going to try upgrading level 8 walls...
- [03:34:45.038] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:34:45.049] Debug: [WallScan] Can't use elixir lvl 8: 7,015,096 − 500,000 < 7,000,000
- [03:34:46.433] No select row button found
- [03:34:48.772] Debug: [WallScan] Checking level 9 walls
- [03:34:48.797] Debug: [WallScan] Can't use gold lvl 9: 7,871,562 − 1,000,000 < 7,000,000
- [03:34:48.826] Debug: [WallScan] Can't use elixir lvl 9: 7,015,096 − 1,000,000 < 7,000,000
- [03:34:48.829] Debug: [WallScan] Checking level 10 walls
- [03:34:48.833] Debug: [WallScan] Can't use gold lvl 10: 7,871,562 − 2,000,000 < 7,000,000
- [03:34:48.844] Debug: [WallScan] Can't use elixir lvl 10: 7,015,096 − 2,000,000 < 7,000,000
- [03:34:48.846] Debug: [WallScan] Checking level 11 walls
- [03:34:48.861] Debug: [WallScan] Can't use gold lvl 11: 7,871,562 − 4,000,000 < 7,000,000
- [03:34:48.865] Debug: [WallScan] Can't use elixir lvl 11: 7,015,096 − 4,000,000 < 7,000,000
- [03:34:48.871] Debug: [WallScan] Checking level 12 walls
- [03:34:48.881] Debug: [WallScan] Can't use gold lvl 12: 7,871,562 − 5,000,000 < 7,000,000
- [03:34:48.883] Debug: [WallScan] Can't use elixir lvl 12: 7,015,096 − 5,000,000 < 7,000,000
- [03:34:49.821] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:34:50.890] Debug: Begin BuildingsUpgradeModule
- [03:34:50.892] Debug: Ensuring the game is zoomed out
- [03:34:50.909] Debug: Zoomed out
- [03:34:51.838] Debug: Read builder information: 1/5
- [03:34:51.841] Debug: Obstacle clearing is not selected
- [03:34:51.846] [BuildingsUpgrade] Trying to upgrade walls...
- [03:34:51.851] Debug: Finding TownHall
- [03:34:52.299] Debug: Found 0 TownHall
- [03:34:52.302] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:34:52.306] Debug: [WallScan] Checking level 1 walls
- [03:34:52.316] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:34:56.476] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4154 ms)
- [03:34:56.480] [WallScan] Going to try upgrading level 1 walls...
- [03:34:58.389] Debug: [WallScan] Checking level 2 walls
- [03:34:58.434] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:34:59.465] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1018 ms)
- [03:34:59.470] [WallScan] Going to try upgrading level 2 walls...
- [03:35:00.989] Debug: [WallScan] Checking level 3 walls
- [03:35:01.004] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:35:26.155] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 25135 ms)
- [03:35:26.159] [WallScan] Going to try upgrading level 3 walls...
- [03:35:26.164] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:35:27.574] No select row button found
- [03:35:28.082] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:35:29.641] No select row button found
- [03:35:31.872] Debug: [WallScan] Checking level 4 walls
- [03:35:31.887] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:35:33.455] Debug: [AR] Compacting done, 62.3MB -> 62.3MB
- [03:35:35.653] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3747 ms)
- [03:35:35.671] [WallScan] Going to try upgrading level 4 walls...
- [03:35:37.513] Debug: [WallScan] Checking level 5 walls
- [03:35:37.527] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:35:39.537] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 1999 ms)
- [03:35:39.540] [WallScan] Going to try upgrading level 5 walls...
- [03:35:39.552] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:35:41.001] No select row button found
- [03:35:43.322] Debug: [WallScan] Checking level 6 walls
- [03:35:43.333] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:35:43.950] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 592 ms)
- [03:35:43.973] [WallScan] Going to try upgrading level 6 walls...
- [03:35:45.529] Debug: [WallScan] Checking level 7 walls
- [03:35:45.536] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:35:46.168] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 619 ms)
- [03:35:46.177] [WallScan] Going to try upgrading level 7 walls...
- [03:35:48.188] Debug: [WallScan] Checking level 8 walls
- [03:35:48.202] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:35:48.207] Debug: [WallScan] Can't use elixir lvl 8: 7,015,096 − 500,000 < 7,000,000
- [03:35:49.973] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1757 ms)
- [03:35:49.977] [WallScan] Going to try upgrading level 8 walls...
- [03:35:51.819] Debug: [WallScan] Checking level 9 walls
- [03:35:51.839] Debug: [WallScan] Can't use gold lvl 9: 7,871,562 − 1,000,000 < 7,000,000
- [03:35:51.847] Debug: [WallScan] Can't use elixir lvl 9: 7,015,096 − 1,000,000 < 7,000,000
- [03:35:51.851] Debug: [WallScan] Checking level 10 walls
- [03:35:51.863] Debug: [WallScan] Can't use gold lvl 10: 7,871,562 − 2,000,000 < 7,000,000
- [03:35:51.866] Debug: [WallScan] Can't use elixir lvl 10: 7,015,096 − 2,000,000 < 7,000,000
- [03:35:51.880] Debug: [WallScan] Checking level 11 walls
- [03:35:51.885] Debug: [WallScan] Can't use gold lvl 11: 7,871,562 − 4,000,000 < 7,000,000
- [03:35:51.894] Debug: [WallScan] Can't use elixir lvl 11: 7,015,096 − 4,000,000 < 7,000,000
- [03:35:51.912] Debug: [WallScan] Checking level 12 walls
- [03:35:51.952] Debug: [WallScan] Can't use gold lvl 12: 7,871,562 − 5,000,000 < 7,000,000
- [03:35:51.955] Debug: [WallScan] Can't use elixir lvl 12: 7,015,096 − 5,000,000 < 7,000,000
- [03:35:52.831] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:35:53.845] Debug: Begin BuildingsUpgradeModule
- [03:35:53.849] Debug: Ensuring the game is zoomed out
- [03:35:53.871] Debug: Zoomed out
- [03:35:54.685] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
- [03:35:55.033] Debug: Read builder information: 1/5
- [03:35:55.036] Debug: Obstacle clearing is not selected
- [03:35:55.039] [BuildingsUpgrade] Trying to upgrade walls...
- [03:35:55.045] Debug: Finding TownHall
- [03:35:55.465] Debug: Found 0 TownHall
- [03:35:55.471] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:35:55.480] Debug: [WallScan] Checking level 1 walls
- [03:35:55.491] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:36:00.481] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4971 ms)
- [03:36:00.485] [WallScan] Going to try upgrading level 1 walls...
- [03:36:02.535] Debug: [WallScan] Checking level 2 walls
- [03:36:02.538] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:36:03.770] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1221 ms)
- [03:36:03.781] [WallScan] Going to try upgrading level 2 walls...
- [03:36:05.356] Debug: [WallScan] Checking level 3 walls
- [03:36:05.364] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:36:28.480] Debug: [WallScan] Found 1 level 3 walls (ScanTime: 23094 ms)
- [03:36:28.483] [WallScan] Going to try upgrading level 3 walls...
- [03:36:28.487] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:36:30.010] No select row button found
- [03:36:32.404] Debug: [WallScan] Checking level 4 walls
- [03:36:32.408] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:36:36.012] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3597 ms)
- [03:36:36.018] [WallScan] Going to try upgrading level 4 walls...
- [03:36:37.804] Debug: [WallScan] Checking level 5 walls
- [03:36:37.807] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:36:39.799] Debug: [WallScan] Found 2 level 5 walls (ScanTime: 1980 ms)
- [03:36:39.818] [WallScan] Going to try upgrading level 5 walls...
- [03:36:39.820] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:36:41.572] No select row button found
- [03:36:42.183] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:36:43.834] No select row button found
- [03:36:46.205] Debug: [WallScan] Checking level 6 walls
- [03:36:46.224] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:36:46.745] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 509 ms)
- [03:36:46.752] [WallScan] Going to try upgrading level 6 walls...
- [03:36:48.488] Debug: [WallScan] Checking level 7 walls
- [03:36:48.504] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:36:49.076] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 553 ms)
- [03:36:49.089] [WallScan] Going to try upgrading level 7 walls...
- [03:36:50.819] Debug: [WallScan] Checking level 8 walls
- [03:36:50.834] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:36:50.838] Debug: [WallScan] Can't use elixir lvl 8: 7,015,096 − 500,000 < 7,000,000
- [03:36:52.713] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1858 ms)
- [03:36:52.721] [WallScan] Going to try upgrading level 8 walls...
- [03:36:54.790] Debug: [WallScan] Checking level 9 walls
- [03:36:54.814] Debug: [WallScan] Can't use gold lvl 9: 7,871,562 − 1,000,000 < 7,000,000
- [03:36:54.819] Debug: [WallScan] Can't use elixir lvl 9: 7,015,096 − 1,000,000 < 7,000,000
- [03:36:54.823] Debug: [WallScan] Checking level 10 walls
- [03:36:54.839] Debug: [WallScan] Can't use gold lvl 10: 7,871,562 − 2,000,000 < 7,000,000
- [03:36:54.854] Debug: [WallScan] Can't use elixir lvl 10: 7,015,096 − 2,000,000 < 7,000,000
- [03:36:54.861] Debug: [WallScan] Checking level 11 walls
- [03:36:54.872] Debug: [WallScan] Can't use gold lvl 11: 7,871,562 − 4,000,000 < 7,000,000
- [03:36:54.886] Debug: [WallScan] Can't use elixir lvl 11: 7,015,096 − 4,000,000 < 7,000,000
- [03:36:54.891] Debug: [WallScan] Checking level 12 walls
- [03:36:54.920] Debug: [WallScan] Can't use gold lvl 12: 7,871,562 − 5,000,000 < 7,000,000
- [03:36:54.928] Debug: [WallScan] Can't use elixir lvl 12: 7,015,096 − 5,000,000 < 7,000,000
- [03:36:55.884] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:36:57.086] Debug: Begin BuildingsUpgradeModule
- [03:36:57.090] Debug: Ensuring the game is zoomed out
- [03:36:57.104] Debug: Zoomed out
- [03:36:58.020] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
- [03:36:58.354] Debug: Read builder information: 1/5
- [03:36:58.362] Debug: Obstacle clearing is not selected
- [03:36:58.375] [BuildingsUpgrade] Trying to upgrade walls...
- [03:36:58.388] Debug: Finding TownHall
- [03:36:58.910] Debug: Found 0 TownHall
- [03:36:58.914] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:36:58.916] Debug: [WallScan] Checking level 1 walls
- [03:36:58.933] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:37:04.166] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5227 ms)
- [03:37:04.195] [WallScan] Going to try upgrading level 1 walls...
- [03:37:05.879] Debug: [WallScan] Checking level 2 walls
- [03:37:05.882] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:37:07.001] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1105 ms)
- [03:37:07.006] [WallScan] Going to try upgrading level 2 walls...
- [03:37:08.722] Debug: [WallScan] Checking level 3 walls
- [03:37:08.733] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:37:32.478] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 23735 ms)
- [03:37:32.482] [WallScan] Going to try upgrading level 3 walls...
- [03:37:32.497] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:37:33.366] Debug: [AR] Compacting done, 50.5MB -> 50.5MB
- [03:37:34.042] No select row button found
- [03:37:34.553] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:37:36.165] No select row button found
- [03:37:38.425] Debug: [WallScan] Checking level 4 walls
- [03:37:38.455] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:37:41.688] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3222 ms)
- [03:37:41.694] [WallScan] Going to try upgrading level 4 walls...
- [03:37:43.954] Debug: [WallScan] Checking level 5 walls
- [03:37:43.969] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:37:45.793] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 1803 ms)
- [03:37:45.796] [WallScan] Going to try upgrading level 5 walls...
- [03:37:45.798] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:37:47.579] No select row button found
- [03:37:49.848] Debug: [WallScan] Checking level 6 walls
- [03:37:49.852] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:37:50.351] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 478 ms)
- [03:37:50.361] [WallScan] Going to try upgrading level 6 walls...
- [03:37:51.893] Debug: [WallScan] Checking level 7 walls
- [03:37:51.905] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:37:52.511] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 598 ms)
- [03:37:52.516] [WallScan] Going to try upgrading level 7 walls...
- [03:37:54.258] Debug: [WallScan] Checking level 8 walls
- [03:37:54.265] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:37:54.270] Debug: [WallScan] Can't use elixir lvl 8: 7,015,096 − 500,000 < 7,000,000
- [03:37:55.894] Debug: [WallScan] Found 1 level 8 walls (ScanTime: 1620 ms)
- [03:37:55.905] [WallScan] Going to try upgrading level 8 walls...
- [03:37:55.913] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:37:55.917] Debug: [WallScan] Can't use elixir lvl 8: 7,015,096 − 500,000 < 7,000,000
- [03:37:57.490] No select row button found
- [03:38:00.252] Debug: [WallScan] Checking level 9 walls
- [03:38:00.272] Debug: [WallScan] Can't use gold lvl 9: 7,871,562 − 1,000,000 < 7,000,000
- [03:38:00.292] Debug: [WallScan] Can't use elixir lvl 9: 7,015,096 − 1,000,000 < 7,000,000
- [03:38:00.296] Debug: [WallScan] Checking level 10 walls
- [03:38:00.307] Debug: [WallScan] Can't use gold lvl 10: 7,871,562 − 2,000,000 < 7,000,000
- [03:38:00.331] Debug: [WallScan] Can't use elixir lvl 10: 7,015,096 − 2,000,000 < 7,000,000
- [03:38:00.342] Debug: [WallScan] Checking level 11 walls
- [03:38:00.345] Debug: [WallScan] Can't use gold lvl 11: 7,871,562 − 4,000,000 < 7,000,000
- [03:38:00.357] Debug: [WallScan] Can't use elixir lvl 11: 7,015,096 − 4,000,000 < 7,000,000
- [03:38:00.361] Debug: [WallScan] Checking level 12 walls
- [03:38:00.364] Debug: [WallScan] Can't use gold lvl 12: 7,871,562 − 5,000,000 < 7,000,000
- [03:38:00.370] Debug: [WallScan] Can't use elixir lvl 12: 7,015,096 − 5,000,000 < 7,000,000
- [03:38:01.404] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:38:02.595] Debug: Begin BuildingsUpgradeModule
- [03:38:02.599] Debug: Ensuring the game is zoomed out
- [03:38:02.614] Debug: Zoomed out
- [03:38:03.338] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
- [03:38:03.835] Debug: Read builder information: 1/5
- [03:38:03.848] Debug: Obstacle clearing is not selected
- [03:38:03.854] [BuildingsUpgrade] Trying to upgrade walls...
- [03:38:03.872] Debug: Finding TownHall
- [03:38:04.272] Debug: Found 0 TownHall
- [03:38:04.286] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:38:04.289] Debug: [WallScan] Checking level 1 walls
- [03:38:04.302] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:38:09.820] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5502 ms)
- [03:38:09.824] [WallScan] Going to try upgrading level 1 walls...
- [03:38:12.417] Debug: [WallScan] Checking level 2 walls
- [03:38:12.420] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:38:13.419] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 994 ms)
- [03:38:13.430] [WallScan] Going to try upgrading level 2 walls...
- [03:38:15.120] Debug: [WallScan] Checking level 3 walls
- [03:38:15.124] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:38:38.118] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 22979 ms)
- [03:38:38.121] [WallScan] Going to try upgrading level 3 walls...
- [03:38:38.132] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:38:39.593] No select row button found
- [03:38:40.523] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:38:41.906] No select row button found
- [03:38:44.262] Debug: [WallScan] Checking level 4 walls
- [03:38:44.274] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:38:47.452] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3149 ms)
- [03:38:47.477] [WallScan] Going to try upgrading level 4 walls...
- [03:38:49.203] Debug: [WallScan] Checking level 5 walls
- [03:38:49.207] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:38:51.269] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2035 ms)
- [03:38:51.274] [WallScan] Going to try upgrading level 5 walls...
- [03:38:51.306] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:38:52.681] No select row button found
- [03:38:54.824] Debug: [WallScan] Checking level 6 walls
- [03:38:54.836] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:38:55.540] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 686 ms)
- [03:38:55.548] [WallScan] Going to try upgrading level 6 walls...
- [03:38:57.090] Debug: [WallScan] Checking level 7 walls
- [03:38:57.105] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:38:57.471] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 362 ms)
- [03:38:57.484] [WallScan] Going to try upgrading level 7 walls...
- [03:38:58.882] Debug: [WallScan] Checking level 8 walls
- [03:38:58.885] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:38:58.889] Debug: [WallScan] Can't use elixir lvl 8: 7,015,096 − 500,000 < 7,000,000
- [03:39:00.488] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1591 ms)
- [03:39:00.504] [WallScan] Going to try upgrading level 8 walls...
- [03:39:02.197] Debug: [WallScan] Checking level 9 walls
- [03:39:02.207] Debug: [WallScan] Can't use gold lvl 9: 7,871,562 − 1,000,000 < 7,000,000
- [03:39:02.213] Debug: [WallScan] Can't use elixir lvl 9: 7,015,096 − 1,000,000 < 7,000,000
- [03:39:02.217] Debug: [WallScan] Checking level 10 walls
- [03:39:02.225] Debug: [WallScan] Can't use gold lvl 10: 7,871,562 − 2,000,000 < 7,000,000
- [03:39:02.252] Debug: [WallScan] Can't use elixir lvl 10: 7,015,096 − 2,000,000 < 7,000,000
- [03:39:02.271] Debug: [WallScan] Checking level 11 walls
- [03:39:02.286] Debug: [WallScan] Can't use gold lvl 11: 7,871,562 − 4,000,000 < 7,000,000
- [03:39:02.302] Debug: [WallScan] Can't use elixir lvl 11: 7,015,096 − 4,000,000 < 7,000,000
- [03:39:02.306] Debug: [WallScan] Checking level 12 walls
- [03:39:02.317] Debug: [WallScan] Can't use gold lvl 12: 7,871,562 − 5,000,000 < 7,000,000
- [03:39:02.337] Debug: [WallScan] Can't use elixir lvl 12: 7,015,096 − 5,000,000 < 7,000,000
- [03:39:03.132] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:39:04.213] Debug: Begin BuildingsUpgradeModule
- [03:39:04.221] Debug: Ensuring the game is zoomed out
- [03:39:04.244] Debug: Zoomed out
- [03:39:04.979] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
- [03:39:05.317] Debug: Read builder information: 1/5
- [03:39:05.329] Debug: Obstacle clearing is not selected
- [03:39:05.332] [BuildingsUpgrade] Trying to upgrade walls...
- [03:39:05.338] Debug: Finding TownHall
- [03:39:05.736] Debug: Found 0 TownHall
- [03:39:05.746] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:39:05.752] Debug: [WallScan] Checking level 1 walls
- [03:39:05.760] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:39:10.272] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4502 ms)
- [03:39:10.280] [WallScan] Going to try upgrading level 1 walls...
- [03:39:11.804] Debug: [WallScan] Checking level 2 walls
- [03:39:11.821] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:39:12.679] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 853 ms)
- [03:39:12.685] [WallScan] Going to try upgrading level 2 walls...
- [03:39:14.504] Debug: [WallScan] Checking level 3 walls
- [03:39:14.510] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:39:34.040] Debug: [AR] Compacting done, 49.9MB -> 49.9MB
- [03:39:37.983] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 23463 ms)
- [03:39:37.988] [WallScan] Going to try upgrading level 3 walls...
- [03:39:37.997] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:39:39.637] No select row button found
- [03:39:40.924] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:39:42.433] No select row button found
- [03:39:44.540] Debug: [WallScan] Checking level 4 walls
- [03:39:44.551] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:39:47.703] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3136 ms)
- [03:39:47.715] [WallScan] Going to try upgrading level 4 walls...
- [03:39:49.508] Debug: [WallScan] Checking level 5 walls
- [03:39:49.511] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:39:51.318] Debug: [WallScan] Found 0 level 5 walls (ScanTime: 1788 ms)
- [03:39:51.320] [WallScan] Going to try upgrading level 5 walls...
- [03:39:52.839] Debug: [WallScan] Checking level 6 walls
- [03:39:52.852] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:39:53.229] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 370 ms)
- [03:39:53.237] [WallScan] Going to try upgrading level 6 walls...
- [03:39:54.740] Debug: [WallScan] Checking level 7 walls
- [03:39:54.748] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:39:55.288] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 526 ms)
- [03:39:55.293] [WallScan] Going to try upgrading level 7 walls...
- [03:39:56.755] Debug: [WallScan] Checking level 8 walls
- [03:39:56.765] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:39:56.773] Debug: [WallScan] Can't use elixir lvl 8: 7,015,096 − 500,000 < 7,000,000
- [03:39:58.389] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1588 ms)
- [03:39:58.393] [WallScan] Going to try upgrading level 8 walls...
- [03:40:00.123] Debug: [WallScan] Checking level 9 walls
- [03:40:00.145] Debug: [WallScan] Can't use gold lvl 9: 7,871,562 − 1,000,000 < 7,000,000
- [03:40:00.149] Debug: [WallScan] Can't use elixir lvl 9: 7,015,096 − 1,000,000 < 7,000,000
- [03:40:00.157] Debug: [WallScan] Checking level 10 walls
- [03:40:00.162] Debug: [WallScan] Can't use gold lvl 10: 7,871,562 − 2,000,000 < 7,000,000
- [03:40:00.167] Debug: [WallScan] Can't use elixir lvl 10: 7,015,096 − 2,000,000 < 7,000,000
- [03:40:00.172] Debug: [WallScan] Checking level 11 walls
- [03:40:00.189] Debug: [WallScan] Can't use gold lvl 11: 7,871,562 − 4,000,000 < 7,000,000
- [03:40:00.197] Debug: [WallScan] Can't use elixir lvl 11: 7,015,096 − 4,000,000 < 7,000,000
- [03:40:00.204] Debug: [WallScan] Checking level 12 walls
- [03:40:00.211] Debug: [WallScan] Can't use gold lvl 12: 7,871,562 − 5,000,000 < 7,000,000
- [03:40:00.215] Debug: [WallScan] Can't use elixir lvl 12: 7,015,096 − 5,000,000 < 7,000,000
- [03:40:01.021] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:40:02.413] [Auto-Stop module] Starting Auto-Stop module...
- [03:40:02.822] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:40:02.843] [Auto-Stop module] Reading ressources...
- [03:40:03.200] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:40:06.572] [Collect] Starting a collection run
- [03:40:06.576] Debug: Ensuring the game is zoomed out
- [03:40:06.593] Debug: Zoomed out
- [03:40:07.607] [Collect] Collecting Main Base resources
- [03:40:15.196] Debug: [Collect] Looking for a loot cart
- [03:40:15.940] Debug: [Collect] Didn't find a loot cart
- [03:40:15.952] [Collect] Total collected: 3 items, 0 loot carts
- [03:40:15.956] [ReArm] Trying to rearm all traps/xbow/inferno
- [03:40:32.772] [ReArm] Could not find townhall
- [03:40:34.102] [Auto-Stop module] Starting Auto-Stop module...
- [03:40:34.546] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:40:34.549] [Auto-Stop module] Reading ressources...
- [03:40:34.855] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:40:38.263] [Build] Waiting to let other modules work...
- [03:40:38.935] Debug: Ensuring the game is zoomed out
- [03:40:38.979] Debug: Zoomed out
- [03:40:39.023] Debug: Zoomed out
- [03:40:40.893] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:40:48.085] Debug: [ClanGames] Current Clan Games score: 750/4000
- [03:40:48.340] Debug: [ClanGames] Already in a challenge; progress: 0/20
- [03:40:48.351] [ClanGames] Trying to identify current challenge, this might take a while
- [03:40:48.356] Debug: [ClanGames] Looking for DestroyAirSweepers
- [03:40:48.367] Debug: [ClanGames] Looking for ClanCastleCharge
- [03:40:48.416] Debug: [ClanGames] Looking for CannonCarnage
- [03:40:48.447] Debug: [ClanGames] Looking for DestroyBombTowers
- [03:40:48.468] Debug: [ClanGames] Looking for DestroyInfernoTowers
- [03:40:48.486] Debug: [ClanGames] Looking for DarkElixirPlumbers
- [03:40:48.561] Debug: [ClanGames] Looking for DarkElixirStorageRaid
- [03:40:48.592] Debug: [ClanGames] Looking for EagleArtilleryElimination
- [03:40:48.611] Debug: [ClanGames] Looking for ElixirPumpElimination
- [03:40:48.634] Debug: [ClanGames] Looking for ElixirStorageRaid
- [03:40:48.645] Debug: [ClanGames] Looking for DestroyAirDefenses
- [03:40:48.671] Debug: [ClanGames] Looking for GoldStorageRaid
- [03:40:48.751] Debug: [ClanGames] Looking for GoldMineMayhem
- [03:40:48.800] Debug: [ClanGames] Looking for DestroyArcherQueenAltars
- [03:40:48.884] Debug: [ClanGames] Looking for DestroyBarbarianKingAltars
- [03:40:48.891] Debug: [ClanGames] Looking for DestroyGrandWardenAltars
- [03:40:48.952] Debug: [ClanGames] Looking for LaboratoryStrike
- [03:40:48.962] Debug: [ClanGames] Looking for DarkSpellFactorySabotage
- [03:40:48.986] Debug: [ClanGames] Looking for MortarMauling
- [03:40:49.028] Debug: [ClanGames] Looking for DestroyXBows
- [03:40:49.063] Debug: [ClanGames] Looking for SpellFactorySabotage
- [03:40:49.084] Debug: [ClanGames] Looking for DestroyTeslaTowers
- [03:40:49.105] Debug: [ClanGames] Looking for ArcherTowerAssault
- [03:40:49.121] Debug: [ClanGames] Looking for WizardTowerWarfare
- [03:40:49.146] Debug: [ClanGames] Looking for StarCollector
- [03:40:49.229] Debug: [ClanGames] Looking for HelpingHand
- [03:40:49.241] Debug: [ClanGames] Looking for DarkElixirChallenge
- [03:40:49.315] Debug: [ClanGames] Looking for LordOfDestruction
- [03:40:49.339] Debug: [ClanGames] Looking for ElixirChallenge
- [03:40:49.348] Debug: [ClanGames] Looking for GoldChallenge
- [03:40:49.359] Debug: [ClanGames] Looking for DarkElixirHeist
- [03:40:49.371] Debug: [ClanGames] Looking for ElixirEmbezzlement
- [03:40:49.402] Debug: [ClanGames] Looking for GoldGrab
- [03:40:49.445] Debug: [ClanGames] Looking for PileOfVictories
- [03:40:49.454] Debug: [ClanGames] Looking for MiningOperations
- [03:40:49.562] Debug: 'FrameCopy' called. Frame is 2.3 seconds old. Refreshing frame.
- [03:40:49.940] [ClanGames] Couldn't detect current challenge; please submit to support
- [03:40:51.281] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:40:53.040] [Auto-Stop module] Starting Auto-Stop module...
- [03:40:53.398] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:40:53.416] [Auto-Stop module] Reading ressources...
- [03:40:53.941] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:40:58.978] Debug: [GameState]: 'Ingame' -> 'Dialog'
- [03:41:00.454] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train button
- [03:41:00.510] [BuildTask-QuickTrain] The 'Army1' train button is not available.
- [03:41:00.732] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train button
- [03:41:00.760] [BuildTask-QuickTrain] The 'Army2' train button is not available.
- [03:41:01.050] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train button
- [03:41:01.130] [BuildTask-QuickTrain] The 'Army3' train button is not available.
- [03:41:01.139] [BuildTask-QuickTrain] All selected train buttons are greyed out now.
- [03:41:02.336] Debug: Couldn't find the boost training button!
- [03:41:02.347] [Build] Checking if we can attack now...
- [03:41:05.899] Debug: Reading numbers in overview
- [03:41:06.107] Debug: Read overview numbers (string): 258/260
- [03:41:06.112] Debug: Read overview numbers: 258 260 (TroopsCount)
- [03:41:06.136] [Attack] AttackModule starting... (Reason: [Build] Starting attack. Troops at 99% capacity, spells at 100% capacity)
- [03:41:06.963] [Auto-Stop module] Starting Auto-Stop module...
- [03:41:08.233] Debug: [GameState]: 'Dialog' -> 'Ingame'
- [03:41:08.649] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and D.Elixir Full"
- [03:41:08.654] [Auto-Stop module] Reading ressources...
- [03:41:09.003] [Auto-Stop module] Conditions aren't met, waiting a bit...
- [03:41:12.013] [Build] Waiting to let other modules work...
- [03:41:13.281] Debug: Begin BuildingsUpgradeModule
- [03:41:13.297] Debug: Ensuring the game is zoomed out
- [03:41:13.371] Debug: Zoomed out
- [03:41:14.561] Debug: 'FrameCopy' called. Frame is 1.7 seconds old. Refreshing frame.
- [03:41:15.469] Debug: Read builder information: 1/5
- [03:41:15.490] Debug: Obstacle clearing is not selected
- [03:41:15.496] [BuildingsUpgrade] Trying to upgrade walls...
- [03:41:15.501] Debug: Finding TownHall
- [03:41:16.202] Debug: Found 0 TownHall
- [03:41:16.210] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:41:16.213] Debug: [WallScan] Checking level 1 walls
- [03:41:16.223] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:41:24.420] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 8193 ms)
- [03:41:24.427] [WallScan] Going to try upgrading level 1 walls...
- [03:41:26.238] Debug: [WallScan] Checking level 2 walls
- [03:41:26.249] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:41:27.171] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 912 ms)
- [03:41:27.176] [WallScan] Going to try upgrading level 2 walls...
- [03:41:28.964] Debug: [WallScan] Checking level 3 walls
- [03:41:28.968] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:41:34.868] Debug: [AR] Compacting done, 51.2MB -> 51.2MB
- [03:41:51.374] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 22389 ms)
- [03:41:51.385] [WallScan] Going to try upgrading level 3 walls...
- [03:41:51.389] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:41:53.262] No select row button found
- [03:41:54.013] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:41:55.200] No select row button found
- [03:41:57.637] Debug: [WallScan] Checking level 4 walls
- [03:41:57.646] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:42:01.322] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3650 ms)
- [03:42:01.328] [WallScan] Going to try upgrading level 4 walls...
- [03:42:03.033] Debug: [WallScan] Checking level 5 walls
- [03:42:03.038] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:42:04.736] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 1693 ms)
- [03:42:04.739] [WallScan] Going to try upgrading level 5 walls...
- [03:42:04.749] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:42:06.429] No select row button found
- [03:42:09.630] Debug: [WallScan] Checking level 6 walls
- [03:42:09.647] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:42:10.305] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 617 ms)
- [03:42:10.312] [WallScan] Going to try upgrading level 6 walls...
- [03:42:12.564] Debug: [WallScan] Checking level 7 walls
- [03:42:12.569] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:42:13.100] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 515 ms)
- [03:42:13.108] [WallScan] Going to try upgrading level 7 walls...
- [03:42:14.969] Debug: [WallScan] Checking level 8 walls
- [03:42:14.997] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:42:15.000] Debug: [WallScan] Can't use elixir lvl 8: 7,019,555 − 500,000 < 7,000,000
- [03:42:16.841] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1824 ms)
- [03:42:16.870] [WallScan] Going to try upgrading level 8 walls...
- [03:42:19.045] Debug: [WallScan] Checking level 9 walls
- [03:42:19.055] Debug: [WallScan] Can't use gold lvl 9: 7,876,028 − 1,000,000 < 7,000,000
- [03:42:19.064] Debug: [WallScan] Can't use elixir lvl 9: 7,019,555 − 1,000,000 < 7,000,000
- [03:42:19.074] Debug: [WallScan] Checking level 10 walls
- [03:42:19.084] Debug: [WallScan] Can't use gold lvl 10: 7,876,028 − 2,000,000 < 7,000,000
- [03:42:19.146] Debug: [WallScan] Can't use elixir lvl 10: 7,019,555 − 2,000,000 < 7,000,000
- [03:42:19.152] Debug: [WallScan] Checking level 11 walls
- [03:42:19.158] Debug: [WallScan] Can't use gold lvl 11: 7,876,028 − 4,000,000 < 7,000,000
- [03:42:19.163] Debug: [WallScan] Can't use elixir lvl 11: 7,019,555 − 4,000,000 < 7,000,000
- [03:42:19.167] Debug: [WallScan] Checking level 12 walls
- [03:42:19.172] Debug: [WallScan] Can't use gold lvl 12: 7,876,028 − 5,000,000 < 7,000,000
- [03:42:19.177] Debug: [WallScan] Can't use elixir lvl 12: 7,019,555 − 5,000,000 < 7,000,000
- [03:42:20.489] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:42:21.946] Debug: Begin BuildingsUpgradeModule
- [03:42:21.954] Debug: Ensuring the game is zoomed out
- [03:42:21.999] Debug: Zoomed out
- [03:42:22.855] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing frame.
- [03:42:23.376] Debug: Read builder information: 1/5
- [03:42:23.383] Debug: Obstacle clearing is not selected
- [03:42:23.386] [BuildingsUpgrade] Trying to upgrade walls...
- [03:42:23.389] Debug: Finding TownHall
- [03:42:23.815] Debug: Found 0 TownHall
- [03:42:23.826] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:42:23.836] Debug: [WallScan] Checking level 1 walls
- [03:42:23.838] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:42:29.504] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5647 ms)
- [03:42:29.516] [WallScan] Going to try upgrading level 1 walls...
- [03:42:31.439] Debug: [WallScan] Checking level 2 walls
- [03:42:31.447] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:42:32.668] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1217 ms)
- [03:42:32.673] [WallScan] Going to try upgrading level 2 walls...
- [03:42:34.266] Debug: [WallScan] Checking level 3 walls
- [03:42:34.279] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:42:57.488] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 23180 ms)
- [03:42:57.505] [WallScan] Going to try upgrading level 3 walls...
- [03:42:57.518] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:42:59.284] No select row button found
- [03:42:59.949] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:43:01.305] No select row button found
- [03:43:03.461] Debug: [WallScan] Checking level 4 walls
- [03:43:03.470] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:43:06.557] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3076 ms)
- [03:43:06.577] [WallScan] Going to try upgrading level 4 walls...
- [03:43:08.015] Debug: [WallScan] Checking level 5 walls
- [03:43:08.018] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:43:10.119] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2095 ms)
- [03:43:10.131] [WallScan] Going to try upgrading level 5 walls...
- [03:43:10.138] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:43:11.946] No select row button found
- [03:43:14.572] Debug: [WallScan] Checking level 6 walls
- [03:43:14.602] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:43:15.160] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 535 ms)
- [03:43:15.169] [WallScan] Going to try upgrading level 6 walls...
- [03:43:16.826] Debug: [WallScan] Checking level 7 walls
- [03:43:16.844] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:43:17.513] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 655 ms)
- [03:43:17.520] [WallScan] Going to try upgrading level 7 walls...
- [03:43:19.387] Debug: [WallScan] Checking level 8 walls
- [03:43:19.400] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:43:19.406] Debug: [WallScan] Can't use elixir lvl 8: 7,019,555 − 500,000 < 7,000,000
- [03:43:21.121] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1693 ms)
- [03:43:21.138] [WallScan] Going to try upgrading level 8 walls...
- [03:43:22.835] Debug: [WallScan] Checking level 9 walls
- [03:43:22.841] Debug: [WallScan] Can't use gold lvl 9: 7,876,028 − 1,000,000 < 7,000,000
- [03:43:22.845] Debug: [WallScan] Can't use elixir lvl 9: 7,019,555 − 1,000,000 < 7,000,000
- [03:43:22.905] Debug: [WallScan] Checking level 10 walls
- [03:43:22.913] Debug: [WallScan] Can't use gold lvl 10: 7,876,028 − 2,000,000 < 7,000,000
- [03:43:22.940] Debug: [WallScan] Can't use elixir lvl 10: 7,019,555 − 2,000,000 < 7,000,000
- [03:43:22.955] Debug: [WallScan] Checking level 11 walls
- [03:43:22.961] Debug: [WallScan] Can't use gold lvl 11: 7,876,028 − 4,000,000 < 7,000,000
- [03:43:22.971] Debug: [WallScan] Can't use elixir lvl 11: 7,019,555 − 4,000,000 < 7,000,000
- [03:43:22.977] Debug: [WallScan] Checking level 12 walls
- [03:43:22.987] Debug: [WallScan] Can't use gold lvl 12: 7,876,028 − 5,000,000 < 7,000,000
- [03:43:22.993] Debug: [WallScan] Can't use elixir lvl 12: 7,019,555 − 5,000,000 < 7,000,000
- [03:43:23.890] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:43:24.821] Debug: Begin BuildingsUpgradeModule
- [03:43:24.827] Debug: Ensuring the game is zoomed out
- [03:43:24.846] Debug: Zoomed out
- [03:43:25.654] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
- [03:43:25.932] Debug: Read builder information: 1/5
- [03:43:25.937] Debug: Obstacle clearing is not selected
- [03:43:25.943] [BuildingsUpgrade] Trying to upgrade walls...
- [03:43:25.949] Debug: Finding TownHall
- [03:43:26.321] Debug: Found 0 TownHall
- [03:43:26.328] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:43:26.331] Debug: [WallScan] Checking level 1 walls
- [03:43:26.334] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:43:31.070] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4732 ms)
- [03:43:31.089] [WallScan] Going to try upgrading level 1 walls...
- [03:43:32.959] Debug: [WallScan] Checking level 2 walls
- [03:43:32.973] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:43:33.904] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 919 ms)
- [03:43:33.963] [WallScan] Going to try upgrading level 2 walls...
- [03:43:35.637] Debug: [AR] Compacting done, 66.1MB -> 66.1MB
- [03:43:35.732] Debug: [WallScan] Checking level 3 walls
- [03:43:35.756] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:43:58.056] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 22268 ms)
- [03:43:58.065] [WallScan] Going to try upgrading level 3 walls...
- [03:43:58.068] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:43:59.947] No select row button found
- [03:44:00.527] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:44:01.952] No select row button found
- [03:44:04.528] Debug: [WallScan] Checking level 4 walls
- [03:44:04.533] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:44:08.000] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3444 ms)
- [03:44:08.004] [WallScan] Going to try upgrading level 4 walls...
- [03:44:09.733] Debug: [WallScan] Checking level 5 walls
- [03:44:09.758] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:44:11.802] Debug: [WallScan] Found 2 level 5 walls (ScanTime: 2005 ms)
- [03:44:11.818] [WallScan] Going to try upgrading level 5 walls...
- [03:44:11.823] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:44:13.280] No select row button found
- [03:44:14.061] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:44:15.672] No select row button found
- [03:44:18.287] Debug: [WallScan] Checking level 6 walls
- [03:44:18.296] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:44:18.618] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 314 ms)
- [03:44:18.624] [WallScan] Going to try upgrading level 6 walls...
- [03:44:20.404] Debug: [WallScan] Checking level 7 walls
- [03:44:20.417] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:44:21.085] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 661 ms)
- [03:44:21.095] [WallScan] Going to try upgrading level 7 walls...
- [03:44:23.011] Debug: [WallScan] Checking level 8 walls
- [03:44:23.028] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:44:23.040] Debug: [WallScan] Can't use elixir lvl 8: 7,019,555 − 500,000 < 7,000,000
- [03:44:24.853] Debug: [WallScan] Found 1 level 8 walls (ScanTime: 1797 ms)
- [03:44:24.858] [WallScan] Going to try upgrading level 8 walls...
- [03:44:24.865] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:44:24.871] Debug: [WallScan] Can't use elixir lvl 8: 7,019,555 − 500,000 < 7,000,000
- [03:44:26.195] No select row button found
- [03:44:28.580] Debug: [WallScan] Checking level 9 walls
- [03:44:28.611] Debug: [WallScan] Can't use gold lvl 9: 7,876,028 − 1,000,000 < 7,000,000
- [03:44:28.615] Debug: [WallScan] Can't use elixir lvl 9: 7,019,555 − 1,000,000 < 7,000,000
- [03:44:28.622] Debug: [WallScan] Checking level 10 walls
- [03:44:28.639] Debug: [WallScan] Can't use gold lvl 10: 7,876,028 − 2,000,000 < 7,000,000
- [03:44:28.646] Debug: [WallScan] Can't use elixir lvl 10: 7,019,555 − 2,000,000 < 7,000,000
- [03:44:28.649] Debug: [WallScan] Checking level 11 walls
- [03:44:28.657] Debug: [WallScan] Can't use gold lvl 11: 7,876,028 − 4,000,000 < 7,000,000
- [03:44:28.670] Debug: [WallScan] Can't use elixir lvl 11: 7,019,555 − 4,000,000 < 7,000,000
- [03:44:28.680] Debug: [WallScan] Checking level 12 walls
- [03:44:28.688] Debug: [WallScan] Can't use gold lvl 12: 7,876,028 − 5,000,000 < 7,000,000
- [03:44:28.703] Debug: [WallScan] Can't use elixir lvl 12: 7,019,555 − 5,000,000 < 7,000,000
- [03:44:29.556] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:44:30.657] Debug: Begin BuildingsUpgradeModule
- [03:44:30.664] Debug: Ensuring the game is zoomed out
- [03:44:30.680] Debug: Zoomed out
- [03:44:31.540] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing frame.
- [03:44:31.847] Debug: Read builder information: 1/5
- [03:44:31.850] Debug: Obstacle clearing is not selected
- [03:44:31.854] [BuildingsUpgrade] Trying to upgrade walls...
- [03:44:31.857] Debug: Finding TownHall
- [03:44:32.173] Debug: Found 0 TownHall
- [03:44:32.184] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:44:32.189] Debug: [WallScan] Checking level 1 walls
- [03:44:32.203] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:44:37.001] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4775 ms)
- [03:44:37.015] [WallScan] Going to try upgrading level 1 walls...
- [03:44:38.591] Debug: [WallScan] Checking level 2 walls
- [03:44:38.594] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:44:39.802] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1189 ms)
- [03:44:39.826] [WallScan] Going to try upgrading level 2 walls...
- [03:44:41.518] Debug: [WallScan] Checking level 3 walls
- [03:44:41.528] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:45:04.615] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 23075 ms)
- [03:45:04.618] [WallScan] Going to try upgrading level 3 walls...
- [03:45:04.627] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:45:06.573] No select row button found
- [03:45:07.327] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:45:09.039] No select row button found
- [03:45:11.428] Debug: [WallScan] Checking level 4 walls
- [03:45:11.437] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:45:15.101] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3658 ms)
- [03:45:15.112] [WallScan] Going to try upgrading level 4 walls...
- [03:45:17.345] Debug: [WallScan] Checking level 5 walls
- [03:45:17.354] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:45:19.655] Debug: [WallScan] Found 2 level 5 walls (ScanTime: 2286 ms)
- [03:45:19.663] [WallScan] Going to try upgrading level 5 walls...
- [03:45:19.666] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:45:20.990] No select row button found
- [03:45:21.639] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:45:23.668] No select row button found
- [03:45:26.782] Debug: [WallScan] Checking level 6 walls
- [03:45:26.807] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:45:27.306] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 472 ms)
- [03:45:27.314] [WallScan] Going to try upgrading level 6 walls...
- [03:45:29.338] Debug: [WallScan] Checking level 7 walls
- [03:45:29.345] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:45:29.810] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 456 ms)
- [03:45:29.817] [WallScan] Going to try upgrading level 7 walls...
- [03:45:31.653] Debug: [WallScan] Checking level 8 walls
- [03:45:31.657] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:45:31.665] Debug: [WallScan] Can't use elixir lvl 8: 7,019,555 − 500,000 < 7,000,000
- [03:45:33.779] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 2107 ms)
- [03:45:33.784] [WallScan] Going to try upgrading level 8 walls...
- [03:45:35.665] Debug: [WallScan] Checking level 9 walls
- [03:45:35.678] Debug: [WallScan] Can't use gold lvl 9: 7,876,028 − 1,000,000 < 7,000,000
- [03:45:35.704] Debug: [WallScan] Can't use elixir lvl 9: 7,019,555 − 1,000,000 < 7,000,000
- [03:45:35.713] Debug: [WallScan] Checking level 10 walls
- [03:45:35.721] Debug: [WallScan] Can't use gold lvl 10: 7,876,028 − 2,000,000 < 7,000,000
- [03:45:35.735] Debug: [WallScan] Can't use elixir lvl 10: 7,019,555 − 2,000,000 < 7,000,000
- [03:45:35.749] Debug: [WallScan] Checking level 11 walls
- [03:45:35.769] Debug: [WallScan] Can't use gold lvl 11: 7,876,028 − 4,000,000 < 7,000,000
- [03:45:35.798] Debug: [WallScan] Can't use elixir lvl 11: 7,019,555 − 4,000,000 < 7,000,000
- [03:45:35.806] Debug: [WallScan] Checking level 12 walls
- [03:45:35.820] Debug: [WallScan] Can't use gold lvl 12: 7,876,028 − 5,000,000 < 7,000,000
- [03:45:35.837] Debug: [WallScan] Can't use elixir lvl 12: 7,019,555 − 5,000,000 < 7,000,000
- [03:45:36.514] Debug: [AR] Compacting done, 64.4MB -> 64.4MB
- [03:45:36.935] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:45:37.953] Debug: Begin BuildingsUpgradeModule
- [03:45:37.961] Debug: Ensuring the game is zoomed out
- [03:45:37.995] Debug: Zoomed out
- [03:45:38.682] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [03:45:39.124] Debug: Read builder information: 1/5
- [03:45:39.131] Debug: Obstacle clearing is not selected
- [03:45:39.135] [BuildingsUpgrade] Trying to upgrade walls...
- [03:45:39.138] Debug: Finding TownHall
- [03:45:39.447] Debug: Found 0 TownHall
- [03:45:39.451] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:45:39.457] Debug: [WallScan] Checking level 1 walls
- [03:45:39.462] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:45:44.181] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4711 ms)
- [03:45:44.185] [WallScan] Going to try upgrading level 1 walls...
- [03:45:46.375] Debug: [WallScan] Checking level 2 walls
- [03:45:46.387] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:45:47.550] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1158 ms)
- [03:45:47.561] [WallScan] Going to try upgrading level 2 walls...
- [03:45:49.482] Debug: [WallScan] Checking level 3 walls
- [03:45:49.487] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:46:12.101] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 22604 ms)
- [03:46:12.107] [WallScan] Going to try upgrading level 3 walls...
- [03:46:12.117] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:46:13.544] No select row button found
- [03:46:14.320] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:46:15.644] No select row button found
- [03:46:18.051] Debug: [WallScan] Checking level 4 walls
- [03:46:18.069] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:46:21.789] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3702 ms)
- [03:46:21.792] [WallScan] Going to try upgrading level 4 walls...
- [03:46:23.622] Debug: [WallScan] Checking level 5 walls
- [03:46:23.635] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:46:25.340] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 1695 ms)
- [03:46:25.354] [WallScan] Going to try upgrading level 5 walls...
- [03:46:25.359] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:46:26.671] No select row button found
- [03:46:29.286] Debug: [WallScan] Checking level 6 walls
- [03:46:29.289] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:46:29.972] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 665 ms)
- [03:46:29.984] [WallScan] Going to try upgrading level 6 walls...
- [03:46:31.811] Debug: [WallScan] Checking level 7 walls
- [03:46:31.814] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:46:32.305] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 486 ms)
- [03:46:32.321] [WallScan] Going to try upgrading level 7 walls...
- [03:46:34.093] Debug: [WallScan] Checking level 8 walls
- [03:46:34.103] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:46:34.107] Debug: [WallScan] Can't use elixir lvl 8: 7,019,555 − 500,000 < 7,000,000
- [03:46:35.859] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1741 ms)
- [03:46:35.874] [WallScan] Going to try upgrading level 8 walls...
- [03:46:37.737] Debug: [WallScan] Checking level 9 walls
- [03:46:37.744] Debug: [WallScan] Can't use gold lvl 9: 7,876,028 − 1,000,000 < 7,000,000
- [03:46:37.747] Debug: [WallScan] Can't use elixir lvl 9: 7,019,555 − 1,000,000 < 7,000,000
- [03:46:37.751] Debug: [WallScan] Checking level 10 walls
- [03:46:37.764] Debug: [WallScan] Can't use gold lvl 10: 7,876,028 − 2,000,000 < 7,000,000
- [03:46:37.782] Debug: [WallScan] Can't use elixir lvl 10: 7,019,555 − 2,000,000 < 7,000,000
- [03:46:37.785] Debug: [WallScan] Checking level 11 walls
- [03:46:37.786] Debug: [WallScan] Can't use gold lvl 11: 7,876,028 − 4,000,000 < 7,000,000
- [03:46:37.788] Debug: [WallScan] Can't use elixir lvl 11: 7,019,555 − 4,000,000 < 7,000,000
- [03:46:37.804] Debug: [WallScan] Checking level 12 walls
- [03:46:37.814] Debug: [WallScan] Can't use gold lvl 12: 7,876,028 − 5,000,000 < 7,000,000
- [03:46:37.818] Debug: [WallScan] Can't use elixir lvl 12: 7,019,555 − 5,000,000 < 7,000,000
- [03:46:38.586] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:46:39.595] Debug: Begin BuildingsUpgradeModule
- [03:46:39.599] Debug: Ensuring the game is zoomed out
- [03:46:39.615] Debug: Zoomed out
- [03:46:40.552] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing frame.
- [03:46:41.153] Debug: Read builder information: 1/5
- [03:46:41.165] Debug: Obstacle clearing is not selected
- [03:46:41.171] [BuildingsUpgrade] Trying to upgrade walls...
- [03:46:41.174] Debug: Finding TownHall
- [03:46:41.628] Debug: Found 0 TownHall
- [03:46:41.642] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:46:41.652] Debug: [WallScan] Checking level 1 walls
- [03:46:41.657] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:46:46.589] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4921 ms)
- [03:46:46.605] [WallScan] Going to try upgrading level 1 walls...
- [03:46:49.053] Debug: [WallScan] Checking level 2 walls
- [03:46:49.067] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:46:50.053] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 976 ms)
- [03:46:50.074] [WallScan] Going to try upgrading level 2 walls...
- [03:46:51.829] Debug: [WallScan] Checking level 3 walls
- [03:46:51.836] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:47:15.648] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 23797 ms)
- [03:47:15.656] [WallScan] Going to try upgrading level 3 walls...
- [03:47:15.668] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:47:17.137] No select row button found
- [03:47:17.631] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:47:19.018] No select row button found
- [03:47:21.497] Debug: [WallScan] Checking level 4 walls
- [03:47:21.513] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:47:25.212] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3684 ms)
- [03:47:25.216] [WallScan] Going to try upgrading level 4 walls...
- [03:47:27.155] Debug: [WallScan] Checking level 5 walls
- [03:47:27.171] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:47:29.085] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 1896 ms)
- [03:47:29.090] [WallScan] Going to try upgrading level 5 walls...
- [03:47:29.102] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:47:30.688] No select row button found
- [03:47:33.029] Debug: [WallScan] Checking level 6 walls
- [03:47:33.038] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:47:33.894] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 765 ms)
- [03:47:33.897] [WallScan] Going to try upgrading level 6 walls...
- [03:47:36.230] Debug: [WallScan] Checking level 7 walls
- [03:47:36.238] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:47:36.801] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 523 ms)
- [03:47:36.807] [WallScan] Going to try upgrading level 7 walls...
- [03:47:37.547] Debug: [AR] Compacting done, 63.3MB -> 63.3MB
- [03:47:39.237] Debug: [WallScan] Checking level 8 walls
- [03:47:39.242] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:47:39.248] Debug: [WallScan] Can't use elixir lvl 8: 7,019,555 − 500,000 < 7,000,000
- [03:47:41.073] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1818 ms)
- [03:47:41.091] [WallScan] Going to try upgrading level 8 walls...
- [03:47:43.434] Debug: [WallScan] Checking level 9 walls
- [03:47:43.438] Debug: [WallScan] Can't use gold lvl 9: 7,876,028 − 1,000,000 < 7,000,000
- [03:47:43.446] Debug: [WallScan] Can't use elixir lvl 9: 7,019,555 − 1,000,000 < 7,000,000
- [03:47:43.455] Debug: [WallScan] Checking level 10 walls
- [03:47:43.464] Debug: [WallScan] Can't use gold lvl 10: 7,876,028 − 2,000,000 < 7,000,000
- [03:47:43.476] Debug: [WallScan] Can't use elixir lvl 10: 7,019,555 − 2,000,000 < 7,000,000
- [03:47:43.486] Debug: [WallScan] Checking level 11 walls
- [03:47:43.498] Debug: [WallScan] Can't use gold lvl 11: 7,876,028 − 4,000,000 < 7,000,000
- [03:47:43.518] Debug: [WallScan] Can't use elixir lvl 11: 7,019,555 − 4,000,000 < 7,000,000
- [03:47:43.553] Debug: [WallScan] Checking level 12 walls
- [03:47:43.574] Debug: [WallScan] Can't use gold lvl 12: 7,876,028 − 5,000,000 < 7,000,000
- [03:47:43.589] Debug: [WallScan] Can't use elixir lvl 12: 7,019,555 − 5,000,000 < 7,000,000
- [03:47:44.901] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:47:46.370] Debug: Begin BuildingsUpgradeModule
- [03:47:46.381] Debug: Ensuring the game is zoomed out
- [03:47:46.416] Debug: Zoomed out
- [03:47:47.983] Debug: 'FrameCopy' called. Frame is 1.9 seconds old. Refreshing frame.
- [03:47:48.432] Debug: Read builder information: 1/5
- [03:47:48.441] Debug: Obstacle clearing is not selected
- [03:47:48.453] [BuildingsUpgrade] Trying to upgrade walls...
- [03:47:48.456] Debug: Finding TownHall
- [03:47:49.162] Debug: Found 0 TownHall
- [03:47:49.174] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:47:49.183] Debug: [WallScan] Checking level 1 walls
- [03:47:49.211] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:47:54.576] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 5347 ms)
- [03:47:54.595] [WallScan] Going to try upgrading level 1 walls...
- [03:47:56.472] Debug: [WallScan] Checking level 2 walls
- [03:47:56.480] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:47:57.417] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 919 ms)
- [03:47:57.425] [WallScan] Going to try upgrading level 2 walls...
- [03:47:59.312] Debug: [WallScan] Checking level 3 walls
- [03:47:59.320] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:48:23.535] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 24207 ms)
- [03:48:23.538] [WallScan] Going to try upgrading level 3 walls...
- [03:48:23.541] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:48:24.899] No select row button found
- [03:48:25.330] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:48:26.637] No select row button found
- [03:48:28.731] Debug: [WallScan] Checking level 4 walls
- [03:48:28.743] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:48:32.088] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3333 ms)
- [03:48:32.100] [WallScan] Going to try upgrading level 4 walls...
- [03:48:34.022] Debug: [WallScan] Checking level 5 walls
- [03:48:34.038] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:48:35.932] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 1875 ms)
- [03:48:35.939] [WallScan] Going to try upgrading level 5 walls...
- [03:48:35.950] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:48:37.304] No select row button found
- [03:48:39.572] Debug: [WallScan] Checking level 6 walls
- [03:48:39.588] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:48:40.251] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 654 ms)
- [03:48:40.263] [WallScan] Going to try upgrading level 6 walls...
- [03:48:41.840] Debug: [WallScan] Checking level 7 walls
- [03:48:41.847] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:48:42.585] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 727 ms)
- [03:48:42.596] [WallScan] Going to try upgrading level 7 walls...
- [03:48:45.236] Debug: [WallScan] Checking level 8 walls
- [03:48:45.239] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:48:45.255] Debug: [WallScan] Can't use elixir lvl 8: 7,019,555 − 500,000 < 7,000,000
- [03:48:47.075] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1797 ms)
- [03:48:47.079] [WallScan] Going to try upgrading level 8 walls...
- [03:48:48.656] Debug: [WallScan] Checking level 9 walls
- [03:48:48.670] Debug: [WallScan] Can't use gold lvl 9: 7,876,028 − 1,000,000 < 7,000,000
- [03:48:48.683] Debug: [WallScan] Can't use elixir lvl 9: 7,019,555 − 1,000,000 < 7,000,000
- [03:48:48.688] Debug: [WallScan] Checking level 10 walls
- [03:48:48.696] Debug: [WallScan] Can't use gold lvl 10: 7,876,028 − 2,000,000 < 7,000,000
- [03:48:48.708] Debug: [WallScan] Can't use elixir lvl 10: 7,019,555 − 2,000,000 < 7,000,000
- [03:48:48.720] Debug: [WallScan] Checking level 11 walls
- [03:48:48.728] Debug: [WallScan] Can't use gold lvl 11: 7,876,028 − 4,000,000 < 7,000,000
- [03:48:48.734] Debug: [WallScan] Can't use elixir lvl 11: 7,019,555 − 4,000,000 < 7,000,000
- [03:48:48.739] Debug: [WallScan] Checking level 12 walls
- [03:48:48.745] Debug: [WallScan] Can't use gold lvl 12: 7,876,028 − 5,000,000 < 7,000,000
- [03:48:48.751] Debug: [WallScan] Can't use elixir lvl 12: 7,019,555 − 5,000,000 < 7,000,000
- [03:48:49.544] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:48:50.283] Debug: Begin BuildingsUpgradeModule
- [03:48:50.286] Debug: Ensuring the game is zoomed out
- [03:48:50.304] Debug: Zoomed out
- [03:48:51.080] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing frame.
- [03:48:51.418] Debug: Read builder information: 1/5
- [03:48:51.423] Debug: Obstacle clearing is not selected
- [03:48:51.427] [BuildingsUpgrade] Trying to upgrade walls...
- [03:48:51.440] Debug: Finding TownHall
- [03:48:51.819] Debug: Found 0 TownHall
- [03:48:51.846] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:48:51.860] Debug: [WallScan] Checking level 1 walls
- [03:48:51.873] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:48:56.235] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4343 ms)
- [03:48:56.244] [WallScan] Going to try upgrading level 1 walls...
- [03:48:58.205] Debug: [WallScan] Checking level 2 walls
- [03:48:58.212] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:48:59.045] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 822 ms)
- [03:48:59.056] [WallScan] Going to try upgrading level 2 walls...
- [03:49:00.914] Debug: [WallScan] Checking level 3 walls
- [03:49:00.927] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:49:23.623] Debug: [WallScan] Found 2 level 3 walls (ScanTime: 22689 ms)
- [03:49:23.629] [WallScan] Going to try upgrading level 3 walls...
- [03:49:23.635] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:49:24.935] No select row button found
- [03:49:25.733] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
- [03:49:27.701] No select row button found
- [03:49:30.334] Debug: [WallScan] Checking level 4 walls
- [03:49:30.347] Debug: [WallScan] CAN use gold to upgrade lvl 4 walls
- [03:49:33.869] Debug: [WallScan] Found 0 level 4 walls (ScanTime: 3513 ms)
- [03:49:33.873] [WallScan] Going to try upgrading level 4 walls...
- [03:49:35.939] Debug: [WallScan] Checking level 5 walls
- [03:49:35.955] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:49:38.095] Debug: [WallScan] Found 1 level 5 walls (ScanTime: 2135 ms)
- [03:49:38.101] [WallScan] Going to try upgrading level 5 walls...
- [03:49:38.107] Debug: [WallScan] CAN use gold to upgrade lvl 5 walls
- [03:49:38.461] Debug: [AR] Compacting done, 56.6MB -> 56.6MB
- [03:49:39.720] No select row button found
- [03:49:42.697] Debug: [WallScan] Checking level 6 walls
- [03:49:42.706] Debug: [WallScan] CAN use gold to upgrade lvl 6 walls
- [03:49:43.356] Debug: [WallScan] Found 0 level 6 walls (ScanTime: 637 ms)
- [03:49:43.369] [WallScan] Going to try upgrading level 6 walls...
- [03:49:46.132] Debug: [WallScan] Checking level 7 walls
- [03:49:46.150] Debug: [WallScan] CAN use gold to upgrade lvl 7 walls
- [03:49:46.738] Debug: [WallScan] Found 0 level 7 walls (ScanTime: 566 ms)
- [03:49:46.748] [WallScan] Going to try upgrading level 7 walls...
- [03:49:48.607] Debug: [WallScan] Checking level 8 walls
- [03:49:48.614] Debug: [WallScan] CAN use gold to upgrade lvl 8 walls
- [03:49:48.623] Debug: [WallScan] Can't use elixir lvl 8: 7,019,555 − 500,000 < 7,000,000
- [03:49:50.321] Debug: [WallScan] Found 0 level 8 walls (ScanTime: 1680 ms)
- [03:49:50.330] [WallScan] Going to try upgrading level 8 walls...
- [03:49:52.053] Debug: [WallScan] Checking level 9 walls
- [03:49:52.063] Debug: [WallScan] Can't use gold lvl 9: 7,876,028 − 1,000,000 < 7,000,000
- [03:49:52.081] Debug: [WallScan] Can't use elixir lvl 9: 7,019,555 − 1,000,000 < 7,000,000
- [03:49:52.087] Debug: [WallScan] Checking level 10 walls
- [03:49:52.102] Debug: [WallScan] Can't use gold lvl 10: 7,876,028 − 2,000,000 < 7,000,000
- [03:49:52.124] Debug: [WallScan] Can't use elixir lvl 10: 7,019,555 − 2,000,000 < 7,000,000
- [03:49:52.143] Debug: [WallScan] Checking level 11 walls
- [03:49:52.159] Debug: [WallScan] Can't use gold lvl 11: 7,876,028 − 4,000,000 < 7,000,000
- [03:49:52.162] Debug: [WallScan] Can't use elixir lvl 11: 7,019,555 − 4,000,000 < 7,000,000
- [03:49:52.170] Debug: [WallScan] Checking level 12 walls
- [03:49:52.176] Debug: [WallScan] Can't use gold lvl 12: 7,876,028 − 5,000,000 < 7,000,000
- [03:49:52.180] Debug: [WallScan] Can't use elixir lvl 12: 7,019,555 − 5,000,000 < 7,000,000
- [03:49:53.195] [BuildingsUpgrade] Not enough builders for building upgrades
- [03:49:54.315] Debug: Begin BuildingsUpgradeModule
- [03:49:54.320] Debug: Ensuring the game is zoomed out
- [03:49:54.388] Debug: Zoomed out
- [03:49:55.274] Debug: 'FrameCopy' called. Frame is 1.2 seconds old. Refreshing frame.
- [03:49:55.703] Debug: Read builder information: 1/5
- [03:49:55.707] Debug: Obstacle clearing is not selected
- [03:49:55.715] [BuildingsUpgrade] Trying to upgrade walls...
- [03:49:55.719] Debug: Finding TownHall
- [03:49:56.095] Debug: Found 0 TownHall
- [03:49:56.108] Your townhall is level <unknown>, so we'll scan for all wall levels that can be upgraded. If you are at TH12, that's normal, keep an eye out for updates as we'll soon add support for scanning for all variations of the TownHall-12 building
- [03:49:56.119] Debug: [WallScan] Checking level 1 walls
- [03:49:56.122] Debug: [WallScan] CAN use gold to upgrade lvl 1 walls
- [03:50:00.983] Debug: [WallScan] Found 0 level 1 walls (ScanTime: 4849 ms)
- [03:50:00.988] [WallScan] Going to try upgrading level 1 walls...
- [03:50:02.839] Debug: [WallScan] Checking level 2 walls
- [03:50:02.896] Debug: [WallScan] CAN use gold to upgrade lvl 2 walls
- [03:50:04.054] Debug: [WallScan] Found 0 level 2 walls (ScanTime: 1132 ms)
- [03:50:04.058] [WallScan] Going to try upgrading level 2 walls...
- [03:50:05.716] Debug: [WallScan] Checking level 3 walls
- [03:50:05.720] Debug: [WallScan] CAN use gold to upgrade lvl 3 walls
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