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Tips vs Every Killer (provisional)

Jul 3rd, 2022
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  1.  
  2. [TRAPPER]
  3. General strategy:
  4. - Keep track of his spawn, the areas he has been to and the basement. Try to avoid these areas if you are injured.
  5. - If you are healthy, take the speed boost from a hit to leave these areas. Avoid looping them when injured.
  6. - Do not step on grass outside of chase.
  7. Alternatively, tilt your cam and look down to check.
  8. - Disarm traps that are likely to get in your team's way.
  9. Check common spots (like shack window) when nearby.
  10.  
  11. Useful tips:
  12.  
  13. - The Trapper's breathing can give him away at tall loops.
  14. - Pay attention to his pathing during chase/carrying to notice
  15. him dodging his own traps.
  16.  
  17. - You can see if he has extra traps on his hand.
  18. - You can guess add-ons in a number of ways.
  19. - Bloody coil injures disarmers
  20. - Sack makes zero traps spawn on map
  21. - Tar makes all traps darker
  22. - Iri Stone leaves random open traps
  23. - etc...
  24.  
  25. - You can use maps to detect traps.
  26. - You can drop a pallet on badly placed trap (middle).
  27. - You can squeeze through a badly placed trap (edge).
  28. - You can fast vault over a badly placed trap (window).
  29. - If freed from Killer's grasp (by any means), you can go
  30. through any trap for about ~2 seconds.
  31. - Holding a trap allows others to go through it (buffering trap).
  32. - If recently hit, you can go through a Survivor buffering even
  33. in a tight doorway, since you lose collision with others.
  34. - If trapped and the Killer attacks you, you won't go down if
  35. you have an endurance effect.
  36. - If downed near a trap, crawl over it to waste time. Use a
  37. gesture before going down to ensure you crawl in time.
  38. - At trapped gates, look down to disarm more safely.
  39. - Disarming medium/hard choke traps is typically a good idea and time investment.
  40. - Soft-choke traps can be ignored and dodged (SWF),
  41. but disarm them if you are playing solo.
  42. - If bloody coil is in play, you can let a 99'd healed Survivor disarm traps.
  43.  
  44. - (??) You can walk through the Trapper himself if he steps on
  45. his own beartrap.
  46.  
  47. ----------------------------
  48.  
  49. [WRAITH]
  50. General strategy:
  51. - Do not give free hits.
  52. - Heal if possible, and do it near safe loops.
  53. - Unhooked, healthy Survivors should prioritize working on
  54. unsafer gens & any altruistic play.
  55. - Vulnerable Survivors should prioritize healing or being in
  56. safe areas where it is hard to be ambushed.
  57. - In low-visibility areas use perks, cues and comms to keep track of his location.
  58. - Listen to his growling noise and other unique sound cues
  59. to have an idea of where he is.
  60.  
  61. (breakdown of his noises)
  62.  
  63. Useful tips:
  64.  
  65. - If possible, repair gens from positions that can't be body
  66. blocked easily and that have the best visibility available.
  67.  
  68. - Cloaked Wraith can be stunned & decloaked by:
  69. - Flashbangs
  70. - Firecrackers
  71. - Blast Mine
  72. - Flashlight aimed at his body for ~2 seconds
  73.  
  74. - Multiple flashlights can stack to burn him even faster.
  75. - If you've already heard the bell, it's often too late to burn.
  76. - It's easy to burn him if he kicks or vaults when cloaked.
  77.  
  78. - As a general rule, path tight and vault early to prevent being
  79. bodyblock. However...
  80. - Sometimes it's worth it to take a slightly wider path to a
  81. window/pallet to prevent him from cutting you off.
  82.  
  83. - You can bodyblock him in tight areas to force an uncloak if
  84. you have a safety point right next to you.
  85.  
  86. - If cloaked, windows never block and bloodlust resets.
  87. - If cloaked, several pallet tricks can buy time:
  88. - Pallet stuns stun longer & decloak.
  89. - Repeated vaults can delay him at pallets.
  90. - Wait for a near-uncloak to drop (or fake it).
  91.  
  92. - At very unsafe pallets, run away during uncloak.
  93. - At very unsafe pallets, deny the pallet by bodyblocking.
  94. - If anticipating a bodyblock, switch directions early and you
  95. will often beat him to the next point of safety.
  96.  
  97. - Pay attention to his add-ons to understand which strats will
  98. be most viable.
  99.  
  100. ----------------------------
  101.  
  102. [BILLY]
  103. General strategy:
  104. - Minimize the impact of his saw & force basic attacks by:
  105. - Using & chaining strong windows/structures
  106. - Avoiding deadzones (or leave them early).
  107. - Splitting up in general.
  108.  
  109. - Risky gens in deadzones should be avoided or done
  110. quickly as a team.
  111. - Being downed near active gens, basement or huge
  112. dead zones should be avoided at all costs.
  113.  
  114.  
  115. Useful tips:
  116.  
  117. - You can hear his chainsaw within 60m, and it becomes
  118. directional when he's very close. Have a plan ready.
  119.  
  120. - If he bumps into an obstacle, use this long time to make
  121. distance and extend the chase.
  122.  
  123. - If healthy, you can use the saw's cooldown animation to
  124. safely get past him before he can use it again.
  125.  
  126.  
  127. - If he is revving his saw directly behind you, try to...
  128. - Bait a dodge & juke opposite of it after ~1.5s
  129. - "FOV tech him" by spinning into him early.
  130. - Loop around an obstacle with bad collision
  131. - Hop into a locker (or pretend to)
  132. (leave it after X time??)
  133.  
  134. - To dodge an incoming chainsaw sprint, do a sharp turn or
  135. use trees / obstacles to prevent the hit.
  136.  
  137. - In easily-curvable loops, be ready to give the pallet up early
  138. and move to a less favorable loop for him.
  139. - To dodge an incoming curve around an obstacle, you can...
  140.  
  141. - Loop it tightly (if you're fast enough)
  142. - Quickly enter a locker (risky)
  143. - Quickly hide in a gap (risky)
  144. - Break away from the loop (risky)
  145. - Use obstacles to switch loops
  146.  
  147. - To avoid common Billy perks, try to...
  148.  
  149. - Leave a window loop for another early (Bamboozle)
  150. - Avoid stunning him with pallet (End + Spirit Fury)
  151. - Be extra mindful when gens hit 70% (Tinkerer)
  152. - Hide your aura with the gen as you repair (BBQ)
  153.  
  154.  
  155. ----------------------------
  156.  
  157. [NURSE]
  158. General strategy:
  159. - Minimize chase potential by prolonging chase:
  160. - Split up.
  161. - Take her far away from gens/team.
  162. - Stealth when appropriate.
  163. - Seek refuge in areas with LOS blockers.
  164.  
  165. Useful tips:
  166. - Removing line of sight is a huge priority in chase.
  167. - Mixing up your movements out of LOS helps to
  168. remain unpredictable and hard to catch.
  169. - Smart flashlight use can prevent use of her M2.
  170. Flashbangs/crackers also work similarly.
  171. - DH almost guarantees a longer chase.
  172. - Because of her low speed, using structures at
  173. the edges of the map is a uniquely viable strat.
  174. - She cannot blink through most map edges.
  175. - Running back into Nurse on 2nd floors prevents her
  176. from looking down to do a short blink.
  177. - Nurse cannot land on a Survivor or dropped pallet.
  178. Use this to limit her landing options in chase.
  179. - Bait a Dead Hard if Nurse is expecting it to make
  180. a play
  181. - You can make run-back plays safely or bait them
  182. if you notice the Nurse has already pre-charged.
  183. ----------------------------
  184.  
  185.  
  186. [SHAPE]
  187. General strategy:
  188.  
  189. Useful tips:
  190. -
  191.  
  192. ----------------------------
  193.  
  194.  
  195. [DOCTOR]
  196. General strategy:
  197. - Avoid blasts/shocks when possible to mitigate his
  198. info gathering and slowdown.
  199. - Split up far apart to reduce effectiveness of blast and
  200. abuse his lack of mobility.
  201. - Play around his shock denial by dropping & vaulting
  202. earlier than normal.
  203. - Beware of common add-on effects & adapt.
  204.  
  205. Useful tips:
  206. - Never wait at a pallet:
  207. - Predrop it if safe & appropriate.
  208. - Counterloop it and keep moving.
  209. -
  210.  
  211. - You can DH through the shock and the blast.
  212. - Shocks are ineffective in vertical structures.
  213. - Lockers allow you to dodge the blast.
  214. - (explain when that happens, after hooks etc...)
  215. -
  216. - Snapping out sets you back to Madness 1.
  217. - If another blast is coming, 99' your snap out.
  218. The blast won't reset the snap out meter.
  219. - Remember you cannot use items or pick up dying
  220. Survivors in madness T3.
  221. - If hit with deep wound in T3, find a team mate.
  222.  
  223.  
  224. ----------------------------
  225.  
  226. [HAG]
  227. General strategy:
  228. - Identify the area that she could have trapped and
  229. run away from it when hit. Delay the first down.
  230. - Have at least one person dedicated to harass her
  231. placed traps throughout the match.
  232. - Keep at least some Survivors healthy for rescues,
  233. and use low traffic paths to traverse a trapped area.
  234.  
  235. Useful tips:
  236.  
  237. - Disarming traps safely hinders Hag a lot. You can...
  238. - Use a flashlight to reveal & remove them
  239. - Use a flashbang/firecracker, works too
  240. - Trigger them from the edge of the radius
  241. - Trigger through window if too close
  242. - Trigger and tank a hit with BT (situational)
  243. - Trigger them when Hag is unavailable:
  244. - Carrying & hooking (5-16s)
  245. - Attack/miss cooldown (3-1s)
  246. - Stun animation (~1s)
  247. - Breaking animation (~2s)
  248. - Other animations (vaults, etc...)
  249. - Too far away to tp (40-50m away)
  250.  
  251. - If triggering a trap, stare at it to avoid camera swing.
  252. - You can disarm an already triggered trap (flash, etc.)
  253. - You can blind a Hag when she sets a trap.
  254. - Use tricks to avoid triggering traps at loops:
  255. - Crouch after a fast vault
  256. - Crouch when falling off a vault/drop
  257. - Camp dropped safe pallets till she breaks
  258. - U-turn, hold S strat "tech"
  259. - Insta drop opposite side "tech"
  260. - Insta proc if trapping pallet "tech"
  261. - DH away to guarantee safety
  262. - Go around corner after a trigger
  263.  
  264. ----------------------------
  265.  
  266. [HUNTRESS]
  267. General strategy:
  268.  
  269. - Hug walls tightly if she's on the other side of a
  270. window.
  271. - If getting hit on your way out of a structure, know
  272. when to hold W to create tons of distance.
  273. - Force M1s at rock-like tall small loops and be ready
  274. to use the speed boost.
  275. - Looping long walls tightly helps in chase very often,
  276. even if they have no pallet or window attached.
  277.  
  278. ----------------------------
  279.  
  280. [CANNIBAL]
  281. General strategy:
  282. - Minimize the impact of his chainsaw by:
  283. - Using strong windows/structures
  284. - Avoiding chases in deadzones
  285. - Try to stun with pallets as you drop them
  286. - Avoid being hooked in dangerous areas:
  287. - Basement
  288. - Other hooks
  289. - Gens being repaired
  290.  
  291. - Repair exposed gens quickly as a team.
  292. - Repair safer gens otherwise.
  293. - Don't attempt risky saves against facecampers.
  294. It rarely ever works.
  295.  
  296.  
  297. Useful tips:
  298. - Abuse strong windows. Preemptively switch loops
  299. if you expect an early use of Bamboozle.
  300. - Watch his saw duration to deduce add-ons.
  301. If it's long, do not attempt to outrun in the open.
  302. - Hug very tight if looping against his chainsaw, it will
  303. make him more prone to miss / bump.
  304. - If completely in the open, try to erratically loop trees,
  305. it can make landing the chainsaw hit harder.
  306. - If completely out of choices, spinning into his FOV
  307. during his charge time can throw him off.
  308. - If completely out of choices, you can enter a locker
  309. to avoid the end of a swing. After that...
  310. - Use head on if possible.
  311. - Time it right to avoid the grab.
  312. - Loop tightly by breakable walls or dropped pallets,
  313. this can vaccuum his chainsaw and force a break.
  314. - It's totally okay to drop any pallet to prevent a down
  315. at a high traffic or central area.
  316. - If given the chance, fake vaults to a loop and connect
  317. to another one.
  318. - Micro movements when about to break LOS to throw
  319. off early chainsaw charge
  320. - Loop around big or small obstacles to exhaust the final
  321. few seconds of a charge (TIGHT!)
  322.  
  323.  
  324. ----------------------------
  325.  
  326. [PIG]
  327. General strategy:
  328. - Delay first down to deny some of her reverse bear traps.
  329. -
  330.  
  331. Useful tips:
  332. - Pre-drop pallet to deny ambush or be ready to abandon.
  333. -
  334.  
  335.  
  336. ----------------------------
  337.  
  338.  
  339.  
  340.  
  341. [SPIRIT]
  342. General strategy:
  343. - Normal stuff. Healing good.
  344. - Prioritize staying healthy over pallet consumption.
  345.  
  346. Useful tips:
  347. - Loop her normally and create distance when her
  348. power is recovering. Don't give free hits.
  349. - Recovery: 2-3s per second of power used.
  350. - If in doubt, run away from the husk location.
  351. - If phasing, drop an unsafe pallet from your side and
  352. then vault it immediately. From their POV, it will look
  353. as if you panic vaulted back.
  354. - You can blind and burn a Spirit out of her power if
  355. you line it up correctly (hard).
  356. - Crouching immediately reduces steps/breathing
  357. sound. You can use this midchase to mislead her.
  358. - This can help to misguide her if you do a u-turn.
  359. - If the Spirit unphases with the same pattern, she
  360. might be using Cherry Blossom. Play accordingly.
  361.  
  362.  
  363. ----------------------------
  364.  
  365. [LEGION]
  366. General strategy:
  367. - Split up to minimize impact of his M2.
  368. - Keep 1-2 Survivors healthy for any rescues.
  369.  
  370. Useful tips:
  371. - Avoid dropping strong pallets to avoid M2.
  372. - Lockers... (?)
  373. - Hold "hostage" at pallets by slow vaulting them.
  374. - Hold "hostage" at windows by vaulting them.
  375. - Bodyblock for team mates after a frenzy hit.
  376. - Stay or 99% deep wound to remain invisible
  377.  
  378.  
  379.  
  380. ----------------------------
  381.  
  382. [PLAGUE]
  383. General strategy:
  384. - Loop tight around tall structures to take advantage of her slow projectile speed and delay hits / early infections.
  385. -
  386. -
  387. -
  388. Cleansing:
  389. - Don't cleanse too close to the Killer itself.
  390. - Don't cleanse if you are safe (area/hook stage)
  391. - Cleanse only if fully infected or about to be (mend first!)
  392. - Cleanse in corners, edges and gen-less areas.
  393. - Avoid clensing in central/high traffic areas.
  394. - Multiple cleanses at once can make a Plague lose her momentum in the mid-game if you jump on gens.
  395. - Cleansing all fountains at once activates red purge, but removes all red fountains. Huge if done and timed right.
  396. - You can re-infect yourself on purpose to quickly
  397. cleanse two fountains back to back.
  398. - Cleansing during late-game is generally good.
  399.  
  400. During Vile Purge (Green):
  401. - Avoid unnecessary contact with fully infected Survivors or infected map elements.
  402. - If fully infected yourself, avoid unnecessary interactions as you infect on touch.
  403. - Delay infection by preemptively escaping towards buildings and other tall loops.
  404. - Move erratically and avoid being bodyblocked to prevent a full infection mid-chase.
  405. - Crouching can often make the Plague shoot over you in the open or at short loops.
  406. - Prioritize using low-wall pallets, save high-wall pallets for corrupt purge.
  407. - If infected, you can deduce the location of corrupted fountains by seeing the other uncorrupted fountains.
  408. - In chase, avoid bringing her towards team mates or already corrupted fountains.
  409. - If time is not an issue, you can walk to keep the infection paused and delay the full infection.
  410.  
  411. During Corrupt Purge (Red):
  412. - Sound cue & red particles = red puke ready
  413. - Stealth is powerful if she doesn't have a target.
  414. - Pallet hits cancel her power (even if the stun animation doesn't happen). Other stuns don't work.
  415. - Start making distance preemptively and split up to make each chase as long as possible.
  416. - Play it safe and use buildings and other tall loops.
  417. - Rescuing from hook is very risky. Red puke can hit through hooked Survivors.
  418. - Do NOT loop low-wall tiles.
  419. - To avoid medium distance hits, use trees or other obstacles as you run away.
  420. - Do not carelessly run in front of windows to avoid quick pukes.
  421. - FOV spin tech can make her dodge.
  422.  
  423.  
  424. ----------------------------
  425.  
  426. [GHOSTFACE]
  427. General strategy:
  428. - Avoid giving free hits or getting 100 / 99'd stalked.
  429. Use any visual / sound cues to avoid ambushes.
  430. - Reveal him as often as possible.
  431. - Avoid altruistic plays if you suspect you are 99'd.
  432. - Rush altruistic plays after he's revealed (17-24s).
  433.  
  434. Useful tips:
  435. - You can reveal him if more than 30% of his body is exposed. If you see his knee when leaning, that's typically good. If he's behind cover, don't try.
  436. - If hooked, keep staring at him to deny his power.
  437.  
  438. Useful tips:
  439. - Don't look at him directly if hiding during endgame.
  440. - Try to reveal with your camera behind obstacles.
  441. - It's useful to do this if you can anticipate his path
  442. between chases.
  443. - Don't give him a chance to lean stalk you in the open.
  444.  
  445. - If you think you're 99'd...
  446. - Let others be altruistic if possible.
  447. - You're safe for ~20s after a reveal occurs.
  448. - You can force a hit at a hook to remove
  449. the mark progress.
  450. - Don't prioritize healing if you are injured.
  451. - In close quarters, run into him to make
  452. stalking near impossible while you reveal.
  453.  
  454. - If you're marked (average ~60s)...
  455. - Play it safe / use every resources.
  456. - If he loses you, keep making distance.
  457. - Let other take hits for you if possible.
  458. - You lose the mark completely if...
  459. - You get hit
  460. - You get hooked
  461. - You outlast it
  462.  
  463.  
  464.  
  465.  
  466.  
  467.  
  468.  
  469. - Stare at him from hook.
  470.  
  471. ----------------------------
  472.  
  473. [DEMO]
  474. General strategy:
  475.  
  476.  
  477. - Abuse M2 recovery
  478. ----------------------------
  479.  
  480.  
  481.  
  482. [ONI]
  483. General strategy:
  484. - Delay first hit as long as possible.
  485. - Do not spam vaults/etc in chase to delay orbs.
  486. - Avoid healing/repairing in high traffic areas early on.
  487. - You do NOT drop blood during his power. It's okay to do actions in high-traffic areas during that time.
  488. - Split up and avoid dead-zones if he uses his power.
  489. -
  490. -
  491.  
  492. - Map-wide sound cue happens when:
  493. - Power is ready.
  494. - Power activates.
  495. - Power ends.
  496. - Stun happens.
  497. - etc...
  498.  
  499. Useful tips (during BLOOD FURY):
  500. - During power, he cannot see blood orbs or hear too well.
  501. - Do NOT try to outrun him in the open. Use exhaustion perks to reach safer areas instead.
  502. - You can strategically force a grab to prevent an imminent snowball.
  503. - Otherwise, AVOID being grabbed so his power depletes by -7s on each down.
  504. - It's easy to blind him after a pallet break / hit animation.
  505. - Moving with sharp turns around corners makes it really hard for him to catch up with dash.
  506. - Crouching and waiting around corners can also help throw him off.
  507. - Right before a dash hit, fake a direction and then pivot towards the opposite.
  508. - Looping structures too tightly can make it easier to get hit, keep a bit of a distance if he's dashing.
  509. - Move unpredictably if he's about to an M1 lunge, as it cannot be controlled easily.
  510.  
  511.  
  512. ----------------------------
  513.  
  514. [DEATHSLINGER]
  515.  
  516. General strategy:
  517. - Save resources while healthy, use them to prolong
  518. chases when injured.
  519. - Split up to mitigate use of deep wound as a stall tool.
  520. - Escape open areas early to make first shot hard.
  521. - Prioritize loops with high obstacles in chase.
  522.  
  523. Useful tips:
  524. - Do not give a free M1.
  525. - If speared, try to get stuck in corners and push to
  526. any obstacle available.
  527. - Get behind corners as soon as possible in chase.
  528. If you're a bit late and he aims, you can use DH or
  529. dodge before turning the corner.
  530. - If his gun is not loaded, run away and make distance.
  531. If he aims, his gun IS loaded.
  532. - You can sometimes escape a loop during a reload.
  533. - Unhook from the opposite side to avoid getting shot.
  534. - You can take a hit for an injured speared Survivor.
  535. Or block them in place and break the chain.
  536. - If out of choices, faking a pallet/window can help.
  537. -
  538.  
  539. ----------------------------
  540.  
  541. [EXECUTIONER]
  542. General strategy:
  543. - Deny him of his powers by avoiding the trail and minimizing his chances to use punishment.
  544.  
  545. - Trail:
  546. - Crouch walk through it to avoid it.
  547. - Walk behind the gap left from another.
  548. - Switch loops if he sets them mid chase.
  549. - If trail is unavoidable in chase...
  550. - INJURED: don't step on it if you're
  551. gonna go down anyway.
  552. - HEALTHY: take the hit and make as
  553. much distance as possible.
  554.  
  555. - Punishment:
  556. - You're mostly safe at ~8m or further.
  557. - Pre-drop safe pallets from ~8m or so if
  558. you must lengthen the chase at any cost.
  559. - Abuse verticality / gaps when looping. His
  560. punishment cannot go over them.
  561. - Don't hug loops tightly if he's about to use
  562. punishment, as it makes hits easier. If the
  563. loop is safe, keep your distance.
  564. - You can DH last second after a pallet drop
  565. / vault / rescue.
  566. - To counter I'm All Ears / lucky guesses, do
  567. not stay close to the other side of a wall
  568. after a vault / pallet drop.
  569. - Unpredictable plays at pallets help a lot.
  570. - Dropping pallets is safe during a missed
  571. attack's cooldown.
  572. - Flashbangs / crackers can help around
  573. corners since his camera is fixed.
  574. - You can also use flashlights to assist a
  575. team mate in chase.
  576.  
  577. - Cages:
  578. - If tormented, take him away from the team
  579. and go down near a corner of the map.
  580. - If tormented, you can still use DS at lockers.
  581. - Prioritize tormented Survs rescuing cages.
  582. - You can bait the Killer to a cage to re-spawn
  583. it elsewhere.
  584. - Adrenaline and Kinship work on cages.
  585. - If a tormented Survivor is about to go down,
  586. you can preemptively guess their spawn &
  587. save time uncaging and healing them.
  588.  
  589. ----------------------------
  590.  
  591. [BLIGHT]
  592.  
  593. General strategy:
  594. - Minimize chase potential by avoiding areas where
  595. his power thrives.
  596. - Gens in exposed areas should only be done quickly
  597. as a team or as a last resort.
  598. - Splitting up on gens can diminish the effect of perks
  599. like Ruin and Tinkerer.
  600.  
  601.  
  602. Useful tips:
  603. - Deduce add-ons by paying attention to behaviour.
  604. - Count bumps (up to 4) to know what's coming.
  605. - You can bodyblock his first, non-lethal rush.
  606. - You can pallet stun safely during first rush, or
  607. even subsequent rushes if he doesn't see you.
  608. - Round loops without nearby trees are decent.
  609. - You can dodge a last second hit with a locker juke.
  610. - You can dodge a lethal rush by DH'ing through him.
  611. - Lethal rush can sometimes vaccuum into a pallet or
  612. breakable wall if you loop near one.
  613. - Faking a direction when dodging works often.
  614. - Loop wide around a corner to dodge a flick.
  615. - If LoS is broken, you can use unusual structures to
  616. throw him off during a sequence of rushes.
  617.  
  618.  
  619.  
  620.  
  621.  
  622.  
  623. ----------------------------
  624.  
  625. [TWINS]
  626. General strategy:
  627. - If chased by Victor, get far away from Charlotte.
  628. - If holding Victor, reposition and keep him for 30s.
  629. - If injured, staying in pairs is useful against Victor,
  630. especially if Charlotte is far away.
  631. - Self / fast heals are typically very effective.
  632. - Use strongest loops against Charlotte. Save smaller
  633. loops and obstacles to delay Victor.
  634.  
  635. Useful tips vs. VICTOR:
  636. - When holding Victor always 99' the removal progress
  637. and cancel last second. This gives misleading info.
  638. - If chased, do not fully remove Victor (you get slowed down).
  639. - If not chased, reposition for about 20-30s towards
  640. an area with a gen / boon totem.
  641. - After 30s, the Killer can recall Victor. If they don't,
  642. evaluate if it's worth removing it yourself. You are visible now.
  643. - Far from Charlotte, lockers guarantee an escape.
  644. - If others have been slugged and you are injured,
  645. lockers can force the Killer to make a decision.
  646. - You can immediately hit him after a BT hit.
  647. - If Victor is holding a locker, he cannot be recalled.
  648. - Healthy Survivor can bodyblock a locker/injured Survivor.
  649. - Do not roam around exit gates if healthy.
  650. - If a healthy Survivor gets downed, heal tech them.
  651. (exit gates)
  652. - Victor cannot see scratch marks, only blood. Use
  653. this to lose him if he makes a mistake.
  654. - Charlotte's idle body loses collision after 30 seconds.
  655. - You can stun Charlotte's body to wake her up.
  656. - Any stun will kill Victor
  657. - If in dire need, you can crouch towards an idle Victor
  658. to crush him undetected.
  659. - Victor cannot pounce effectively at an elevation.
  660. - Abuse strong windows. They never entity block.
  661. -
  662.  
  663. STALL THEM LMAO:
  664. - If Victor remains at a tight spot, crawl through him
  665. to the other side to force the Killer to move him.
  666. - Getting downed in buildings and away from hooks
  667. lengthens the pick up process by a lot.
  668. - If you are confident in the timing, always delay the
  669. Victor crush by a bit to buy time for your team.
  670.  
  671.  
  672. ----------------------------
  673.  
  674. [TRICKSTER]
  675.  
  676. General strategy:
  677. - Abuse tall structures and buildings to deny range
  678. and down potential.
  679. - Avoid chases and hooks in the open, where his
  680. power is very dangerous.
  681. - Delay him by making him waste as many knives per
  682. chase as possible. Abuse any areas without a locker.
  683.  
  684. Useful tips:
  685. - Listen to Trickster's lullaby + TR and make an early
  686. retreat if you're repairing an exposed generator.
  687. - Unhook scenarios in the open/basement are very
  688. dangerous. Do not allow him to snowball.
  689. - Unhooking a Survivor from behind helps them tank
  690. some knives for you during invincibility period.
  691. - Use his reload time to make distance / unhook.
  692. - Breaking line of sight is almost more important than
  693. pallets and windows.
  694. - Play the long side of shack / long walled fences.
  695. - If not fully lacerated, stay behind cover and make
  696. distance at any cost to lose the laceration (15s).
  697. - At mid range, tiny zigzags help to waste his knives.
  698.  
  699.  
  700. Against Main Event:
  701. - Stuns interrupt main event, if possible to pull off.
  702. - Enter lockers to counter main event. ***
  703. - He cannot use knives for 5s after main event. Run.
  704. - Main event can't be paused, only cancelled. If he
  705. loses some distance on you, use cover & outlast it.
  706.  
  707.  
  708.  
  709.  
  710. ----------------------------
  711.  
  712. [NEMESIS]
  713. General strategy:
  714. - Delay T2 as much as possible.
  715. - Split up from others.
  716. - Try to force M1s.
  717. - Pre-drop pallets if safe.
  718. - Save vaccines until T2/T3.
  719.  
  720. - Abuse his need to hit 3 times, use distance wisely.
  721.  
  722.  
  723. Useful tips:
  724. - Avoid loops with zombies in them if possible.
  725. - Blind zombies to buy ~12s.
  726. - Lure away and blind to make them lose an area.
  727. - Crouching at low tiles / windows / pallets can
  728. help dodge a tentacle strike.
  729. - You can bait a miss at a window / pallet, then
  730. use it during the cooldown.
  731. - You can tank a zombie hit to use the speed.
  732. Useful if you're racing towards an exit gate or
  733. about to be cornered and doubled tapped.
  734. - Use vaccines when convenient. Save 1 or 2 for
  735. people dead on hook if possible. If you don't have
  736. an item, be sure to pick one if you're near early on.
  737. - Try to use vaccines away from the Killer to make
  738. the KI info less relevant and useful.
  739. - Near endgame, vaccinating mid-chase can work.
  740. - Avoid being cornered into loops by the edges.
  741. - Don't carelessly run in front of windows in chase.
  742. - Break out of the tight loop to avoid a tentacle drag.
  743. -
  744.  
  745. ----------------------------
  746.  
  747. [PINHEAD]
  748.  
  749. (CUBE RESPAWN & CHAIN HUNT TIMES)
  750.  
  751. If solved: 45s + 90s before start
  752. If tp'd: 45s + 90s before start
  753. If downed: 30s + immediate
  754. If picked up: 10s + immediate
  755.  
  756. CUBE STRATS:
  757. - You don't need to go out of your way to solve the cube immediately.
  758. - Solve the cube if it's fast & safe or if the timer is drawing near.
  759. - Healthy, non-DOH Survivors should attempt it.
  760. - Solving with Cube with DS can force a lose-lose
  761. situation for the Killer. Risky move though.
  762. - Move the cube far away to force a bad teleport and
  763. to make interruptiong the process harder.
  764. - Solving after a survivor is picked up is a good idea.
  765. Killer should basically have no time to teleport.
  766. - When holding the cube, begin solving after dodging
  767. the 3 chains that spawn. You won't get interrupted
  768. after that.
  769. - Solving next to many obstacles can make it hard
  770. to be interrupted by a possessed chain.
  771. - Hide in locker with CUBE lmao???**
  772.  
  773. CHAIN STRATS:
  774. - Use doorways, windows and environment to easily
  775. break chains in chase.
  776. - Mind his ~5s power cooldown after a missed attack.
  777. Loop him normally for the duration.
  778. - You can blind his body while he's using the chain on
  779. someone else.
  780. - You can break the chains of a team mate to help.
  781. - You can force the Killer to break his own chains.
  782. - Look at his animation to know when he's M2'ing.
  783. - Sharp turns can help dodge mid-range chains.
  784. - Don't wait at exit gates (or else...)
  785. - You can stun him if mid-pallet.
  786.  
  787. ----------------------------
  788.  
  789. [ARTIST]
  790.  
  791. General strategy:
  792.  
  793. Useful tips:
  794. - She cannot use her power within 10m* of a hook.
  795. - Leave gens 5-6s after a hook happens to dodge birds.
  796. -
  797.  
  798.  
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