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- [TRAPPER]
- General strategy:
- - Keep track of his spawn, the areas he has been to and the basement. Try to avoid these areas if you are injured.
- - If you are healthy, take the speed boost from a hit to leave these areas. Avoid looping them when injured.
- - Do not step on grass outside of chase.
- Alternatively, tilt your cam and look down to check.
- - Disarm traps that are likely to get in your team's way.
- Check common spots (like shack window) when nearby.
- Useful tips:
- - The Trapper's breathing can give him away at tall loops.
- - Pay attention to his pathing during chase/carrying to notice
- him dodging his own traps.
- - You can see if he has extra traps on his hand.
- - You can guess add-ons in a number of ways.
- - Bloody coil injures disarmers
- - Sack makes zero traps spawn on map
- - Tar makes all traps darker
- - Iri Stone leaves random open traps
- - etc...
- - You can use maps to detect traps.
- - You can drop a pallet on badly placed trap (middle).
- - You can squeeze through a badly placed trap (edge).
- - You can fast vault over a badly placed trap (window).
- - If freed from Killer's grasp (by any means), you can go
- through any trap for about ~2 seconds.
- - Holding a trap allows others to go through it (buffering trap).
- - If recently hit, you can go through a Survivor buffering even
- in a tight doorway, since you lose collision with others.
- - If trapped and the Killer attacks you, you won't go down if
- you have an endurance effect.
- - If downed near a trap, crawl over it to waste time. Use a
- gesture before going down to ensure you crawl in time.
- - At trapped gates, look down to disarm more safely.
- - Disarming medium/hard choke traps is typically a good idea and time investment.
- - Soft-choke traps can be ignored and dodged (SWF),
- but disarm them if you are playing solo.
- - If bloody coil is in play, you can let a 99'd healed Survivor disarm traps.
- - (??) You can walk through the Trapper himself if he steps on
- his own beartrap.
- ----------------------------
- [WRAITH]
- General strategy:
- - Do not give free hits.
- - Heal if possible, and do it near safe loops.
- - Unhooked, healthy Survivors should prioritize working on
- unsafer gens & any altruistic play.
- - Vulnerable Survivors should prioritize healing or being in
- safe areas where it is hard to be ambushed.
- - In low-visibility areas use perks, cues and comms to keep track of his location.
- - Listen to his growling noise and other unique sound cues
- to have an idea of where he is.
- (breakdown of his noises)
- Useful tips:
- - If possible, repair gens from positions that can't be body
- blocked easily and that have the best visibility available.
- - Cloaked Wraith can be stunned & decloaked by:
- - Flashbangs
- - Firecrackers
- - Blast Mine
- - Flashlight aimed at his body for ~2 seconds
- - Multiple flashlights can stack to burn him even faster.
- - If you've already heard the bell, it's often too late to burn.
- - It's easy to burn him if he kicks or vaults when cloaked.
- - As a general rule, path tight and vault early to prevent being
- bodyblock. However...
- - Sometimes it's worth it to take a slightly wider path to a
- window/pallet to prevent him from cutting you off.
- - You can bodyblock him in tight areas to force an uncloak if
- you have a safety point right next to you.
- - If cloaked, windows never block and bloodlust resets.
- - If cloaked, several pallet tricks can buy time:
- - Pallet stuns stun longer & decloak.
- - Repeated vaults can delay him at pallets.
- - Wait for a near-uncloak to drop (or fake it).
- - At very unsafe pallets, run away during uncloak.
- - At very unsafe pallets, deny the pallet by bodyblocking.
- - If anticipating a bodyblock, switch directions early and you
- will often beat him to the next point of safety.
- - Pay attention to his add-ons to understand which strats will
- be most viable.
- ----------------------------
- [BILLY]
- General strategy:
- - Minimize the impact of his saw & force basic attacks by:
- - Using & chaining strong windows/structures
- - Avoiding deadzones (or leave them early).
- - Splitting up in general.
- - Risky gens in deadzones should be avoided or done
- quickly as a team.
- - Being downed near active gens, basement or huge
- dead zones should be avoided at all costs.
- Useful tips:
- - You can hear his chainsaw within 60m, and it becomes
- directional when he's very close. Have a plan ready.
- - If he bumps into an obstacle, use this long time to make
- distance and extend the chase.
- - If healthy, you can use the saw's cooldown animation to
- safely get past him before he can use it again.
- - If he is revving his saw directly behind you, try to...
- - Bait a dodge & juke opposite of it after ~1.5s
- - "FOV tech him" by spinning into him early.
- - Loop around an obstacle with bad collision
- - Hop into a locker (or pretend to)
- (leave it after X time??)
- - To dodge an incoming chainsaw sprint, do a sharp turn or
- use trees / obstacles to prevent the hit.
- - In easily-curvable loops, be ready to give the pallet up early
- and move to a less favorable loop for him.
- - To dodge an incoming curve around an obstacle, you can...
- - Loop it tightly (if you're fast enough)
- - Quickly enter a locker (risky)
- - Quickly hide in a gap (risky)
- - Break away from the loop (risky)
- - Use obstacles to switch loops
- - To avoid common Billy perks, try to...
- - Leave a window loop for another early (Bamboozle)
- - Avoid stunning him with pallet (End + Spirit Fury)
- - Be extra mindful when gens hit 70% (Tinkerer)
- - Hide your aura with the gen as you repair (BBQ)
- ----------------------------
- [NURSE]
- General strategy:
- - Minimize chase potential by prolonging chase:
- - Split up.
- - Take her far away from gens/team.
- - Stealth when appropriate.
- - Seek refuge in areas with LOS blockers.
- Useful tips:
- - Removing line of sight is a huge priority in chase.
- - Mixing up your movements out of LOS helps to
- remain unpredictable and hard to catch.
- - Smart flashlight use can prevent use of her M2.
- Flashbangs/crackers also work similarly.
- - DH almost guarantees a longer chase.
- - Because of her low speed, using structures at
- the edges of the map is a uniquely viable strat.
- - She cannot blink through most map edges.
- - Running back into Nurse on 2nd floors prevents her
- from looking down to do a short blink.
- - Nurse cannot land on a Survivor or dropped pallet.
- Use this to limit her landing options in chase.
- - Bait a Dead Hard if Nurse is expecting it to make
- a play
- - You can make run-back plays safely or bait them
- if you notice the Nurse has already pre-charged.
- ----------------------------
- [SHAPE]
- General strategy:
- Useful tips:
- -
- ----------------------------
- [DOCTOR]
- General strategy:
- - Avoid blasts/shocks when possible to mitigate his
- info gathering and slowdown.
- - Split up far apart to reduce effectiveness of blast and
- abuse his lack of mobility.
- - Play around his shock denial by dropping & vaulting
- earlier than normal.
- - Beware of common add-on effects & adapt.
- Useful tips:
- - Never wait at a pallet:
- - Predrop it if safe & appropriate.
- - Counterloop it and keep moving.
- -
- - You can DH through the shock and the blast.
- - Shocks are ineffective in vertical structures.
- - Lockers allow you to dodge the blast.
- - (explain when that happens, after hooks etc...)
- -
- - Snapping out sets you back to Madness 1.
- - If another blast is coming, 99' your snap out.
- The blast won't reset the snap out meter.
- - Remember you cannot use items or pick up dying
- Survivors in madness T3.
- - If hit with deep wound in T3, find a team mate.
- ----------------------------
- [HAG]
- General strategy:
- - Identify the area that she could have trapped and
- run away from it when hit. Delay the first down.
- - Have at least one person dedicated to harass her
- placed traps throughout the match.
- - Keep at least some Survivors healthy for rescues,
- and use low traffic paths to traverse a trapped area.
- Useful tips:
- - Disarming traps safely hinders Hag a lot. You can...
- - Use a flashlight to reveal & remove them
- - Use a flashbang/firecracker, works too
- - Trigger them from the edge of the radius
- - Trigger through window if too close
- - Trigger and tank a hit with BT (situational)
- - Trigger them when Hag is unavailable:
- - Carrying & hooking (5-16s)
- - Attack/miss cooldown (3-1s)
- - Stun animation (~1s)
- - Breaking animation (~2s)
- - Other animations (vaults, etc...)
- - Too far away to tp (40-50m away)
- - If triggering a trap, stare at it to avoid camera swing.
- - You can disarm an already triggered trap (flash, etc.)
- - You can blind a Hag when she sets a trap.
- - Use tricks to avoid triggering traps at loops:
- - Crouch after a fast vault
- - Crouch when falling off a vault/drop
- - Camp dropped safe pallets till she breaks
- - U-turn, hold S strat "tech"
- - Insta drop opposite side "tech"
- - Insta proc if trapping pallet "tech"
- - DH away to guarantee safety
- - Go around corner after a trigger
- ----------------------------
- [HUNTRESS]
- General strategy:
- - Hug walls tightly if she's on the other side of a
- window.
- - If getting hit on your way out of a structure, know
- when to hold W to create tons of distance.
- - Force M1s at rock-like tall small loops and be ready
- to use the speed boost.
- - Looping long walls tightly helps in chase very often,
- even if they have no pallet or window attached.
- ----------------------------
- [CANNIBAL]
- General strategy:
- - Minimize the impact of his chainsaw by:
- - Using strong windows/structures
- - Avoiding chases in deadzones
- - Try to stun with pallets as you drop them
- - Avoid being hooked in dangerous areas:
- - Basement
- - Other hooks
- - Gens being repaired
- - Repair exposed gens quickly as a team.
- - Repair safer gens otherwise.
- - Don't attempt risky saves against facecampers.
- It rarely ever works.
- Useful tips:
- - Abuse strong windows. Preemptively switch loops
- if you expect an early use of Bamboozle.
- - Watch his saw duration to deduce add-ons.
- If it's long, do not attempt to outrun in the open.
- - Hug very tight if looping against his chainsaw, it will
- make him more prone to miss / bump.
- - If completely in the open, try to erratically loop trees,
- it can make landing the chainsaw hit harder.
- - If completely out of choices, spinning into his FOV
- during his charge time can throw him off.
- - If completely out of choices, you can enter a locker
- to avoid the end of a swing. After that...
- - Use head on if possible.
- - Time it right to avoid the grab.
- - Loop tightly by breakable walls or dropped pallets,
- this can vaccuum his chainsaw and force a break.
- - It's totally okay to drop any pallet to prevent a down
- at a high traffic or central area.
- - If given the chance, fake vaults to a loop and connect
- to another one.
- - Micro movements when about to break LOS to throw
- off early chainsaw charge
- - Loop around big or small obstacles to exhaust the final
- few seconds of a charge (TIGHT!)
- ----------------------------
- [PIG]
- General strategy:
- - Delay first down to deny some of her reverse bear traps.
- -
- Useful tips:
- - Pre-drop pallet to deny ambush or be ready to abandon.
- -
- ----------------------------
- [SPIRIT]
- General strategy:
- - Normal stuff. Healing good.
- - Prioritize staying healthy over pallet consumption.
- Useful tips:
- - Loop her normally and create distance when her
- power is recovering. Don't give free hits.
- - Recovery: 2-3s per second of power used.
- - If in doubt, run away from the husk location.
- - If phasing, drop an unsafe pallet from your side and
- then vault it immediately. From their POV, it will look
- as if you panic vaulted back.
- - You can blind and burn a Spirit out of her power if
- you line it up correctly (hard).
- - Crouching immediately reduces steps/breathing
- sound. You can use this midchase to mislead her.
- - This can help to misguide her if you do a u-turn.
- - If the Spirit unphases with the same pattern, she
- might be using Cherry Blossom. Play accordingly.
- ----------------------------
- [LEGION]
- General strategy:
- - Split up to minimize impact of his M2.
- - Keep 1-2 Survivors healthy for any rescues.
- Useful tips:
- - Avoid dropping strong pallets to avoid M2.
- - Lockers... (?)
- - Hold "hostage" at pallets by slow vaulting them.
- - Hold "hostage" at windows by vaulting them.
- - Bodyblock for team mates after a frenzy hit.
- - Stay or 99% deep wound to remain invisible
- ----------------------------
- [PLAGUE]
- General strategy:
- - Loop tight around tall structures to take advantage of her slow projectile speed and delay hits / early infections.
- -
- -
- -
- Cleansing:
- - Don't cleanse too close to the Killer itself.
- - Don't cleanse if you are safe (area/hook stage)
- - Cleanse only if fully infected or about to be (mend first!)
- - Cleanse in corners, edges and gen-less areas.
- - Avoid clensing in central/high traffic areas.
- - Multiple cleanses at once can make a Plague lose her momentum in the mid-game if you jump on gens.
- - Cleansing all fountains at once activates red purge, but removes all red fountains. Huge if done and timed right.
- - You can re-infect yourself on purpose to quickly
- cleanse two fountains back to back.
- - Cleansing during late-game is generally good.
- During Vile Purge (Green):
- - Avoid unnecessary contact with fully infected Survivors or infected map elements.
- - If fully infected yourself, avoid unnecessary interactions as you infect on touch.
- - Delay infection by preemptively escaping towards buildings and other tall loops.
- - Move erratically and avoid being bodyblocked to prevent a full infection mid-chase.
- - Crouching can often make the Plague shoot over you in the open or at short loops.
- - Prioritize using low-wall pallets, save high-wall pallets for corrupt purge.
- - If infected, you can deduce the location of corrupted fountains by seeing the other uncorrupted fountains.
- - In chase, avoid bringing her towards team mates or already corrupted fountains.
- - If time is not an issue, you can walk to keep the infection paused and delay the full infection.
- During Corrupt Purge (Red):
- - Sound cue & red particles = red puke ready
- - Stealth is powerful if she doesn't have a target.
- - Pallet hits cancel her power (even if the stun animation doesn't happen). Other stuns don't work.
- - Start making distance preemptively and split up to make each chase as long as possible.
- - Play it safe and use buildings and other tall loops.
- - Rescuing from hook is very risky. Red puke can hit through hooked Survivors.
- - Do NOT loop low-wall tiles.
- - To avoid medium distance hits, use trees or other obstacles as you run away.
- - Do not carelessly run in front of windows to avoid quick pukes.
- - FOV spin tech can make her dodge.
- ----------------------------
- [GHOSTFACE]
- General strategy:
- - Avoid giving free hits or getting 100 / 99'd stalked.
- Use any visual / sound cues to avoid ambushes.
- - Reveal him as often as possible.
- - Avoid altruistic plays if you suspect you are 99'd.
- - Rush altruistic plays after he's revealed (17-24s).
- Useful tips:
- - You can reveal him if more than 30% of his body is exposed. If you see his knee when leaning, that's typically good. If he's behind cover, don't try.
- - If hooked, keep staring at him to deny his power.
- Useful tips:
- - Don't look at him directly if hiding during endgame.
- - Try to reveal with your camera behind obstacles.
- - It's useful to do this if you can anticipate his path
- between chases.
- - Don't give him a chance to lean stalk you in the open.
- - If you think you're 99'd...
- - Let others be altruistic if possible.
- - You're safe for ~20s after a reveal occurs.
- - You can force a hit at a hook to remove
- the mark progress.
- - Don't prioritize healing if you are injured.
- - In close quarters, run into him to make
- stalking near impossible while you reveal.
- - If you're marked (average ~60s)...
- - Play it safe / use every resources.
- - If he loses you, keep making distance.
- - Let other take hits for you if possible.
- - You lose the mark completely if...
- - You get hit
- - You get hooked
- - You outlast it
- - Stare at him from hook.
- ----------------------------
- [DEMO]
- General strategy:
- - Abuse M2 recovery
- ----------------------------
- [ONI]
- General strategy:
- - Delay first hit as long as possible.
- - Do not spam vaults/etc in chase to delay orbs.
- - Avoid healing/repairing in high traffic areas early on.
- - You do NOT drop blood during his power. It's okay to do actions in high-traffic areas during that time.
- - Split up and avoid dead-zones if he uses his power.
- -
- -
- - Map-wide sound cue happens when:
- - Power is ready.
- - Power activates.
- - Power ends.
- - Stun happens.
- - etc...
- Useful tips (during BLOOD FURY):
- - During power, he cannot see blood orbs or hear too well.
- - Do NOT try to outrun him in the open. Use exhaustion perks to reach safer areas instead.
- - You can strategically force a grab to prevent an imminent snowball.
- - Otherwise, AVOID being grabbed so his power depletes by -7s on each down.
- - It's easy to blind him after a pallet break / hit animation.
- - Moving with sharp turns around corners makes it really hard for him to catch up with dash.
- - Crouching and waiting around corners can also help throw him off.
- - Right before a dash hit, fake a direction and then pivot towards the opposite.
- - Looping structures too tightly can make it easier to get hit, keep a bit of a distance if he's dashing.
- - Move unpredictably if he's about to an M1 lunge, as it cannot be controlled easily.
- ----------------------------
- [DEATHSLINGER]
- General strategy:
- - Save resources while healthy, use them to prolong
- chases when injured.
- - Split up to mitigate use of deep wound as a stall tool.
- - Escape open areas early to make first shot hard.
- - Prioritize loops with high obstacles in chase.
- Useful tips:
- - Do not give a free M1.
- - If speared, try to get stuck in corners and push to
- any obstacle available.
- - Get behind corners as soon as possible in chase.
- If you're a bit late and he aims, you can use DH or
- dodge before turning the corner.
- - If his gun is not loaded, run away and make distance.
- If he aims, his gun IS loaded.
- - You can sometimes escape a loop during a reload.
- - Unhook from the opposite side to avoid getting shot.
- - You can take a hit for an injured speared Survivor.
- Or block them in place and break the chain.
- - If out of choices, faking a pallet/window can help.
- -
- ----------------------------
- [EXECUTIONER]
- General strategy:
- - Deny him of his powers by avoiding the trail and minimizing his chances to use punishment.
- - Trail:
- - Crouch walk through it to avoid it.
- - Walk behind the gap left from another.
- - Switch loops if he sets them mid chase.
- - If trail is unavoidable in chase...
- - INJURED: don't step on it if you're
- gonna go down anyway.
- - HEALTHY: take the hit and make as
- much distance as possible.
- - Punishment:
- - You're mostly safe at ~8m or further.
- - Pre-drop safe pallets from ~8m or so if
- you must lengthen the chase at any cost.
- - Abuse verticality / gaps when looping. His
- punishment cannot go over them.
- - Don't hug loops tightly if he's about to use
- punishment, as it makes hits easier. If the
- loop is safe, keep your distance.
- - You can DH last second after a pallet drop
- / vault / rescue.
- - To counter I'm All Ears / lucky guesses, do
- not stay close to the other side of a wall
- after a vault / pallet drop.
- - Unpredictable plays at pallets help a lot.
- - Dropping pallets is safe during a missed
- attack's cooldown.
- - Flashbangs / crackers can help around
- corners since his camera is fixed.
- - You can also use flashlights to assist a
- team mate in chase.
- - Cages:
- - If tormented, take him away from the team
- and go down near a corner of the map.
- - If tormented, you can still use DS at lockers.
- - Prioritize tormented Survs rescuing cages.
- - You can bait the Killer to a cage to re-spawn
- it elsewhere.
- - Adrenaline and Kinship work on cages.
- - If a tormented Survivor is about to go down,
- you can preemptively guess their spawn &
- save time uncaging and healing them.
- ----------------------------
- [BLIGHT]
- General strategy:
- - Minimize chase potential by avoiding areas where
- his power thrives.
- - Gens in exposed areas should only be done quickly
- as a team or as a last resort.
- - Splitting up on gens can diminish the effect of perks
- like Ruin and Tinkerer.
- Useful tips:
- - Deduce add-ons by paying attention to behaviour.
- - Count bumps (up to 4) to know what's coming.
- - You can bodyblock his first, non-lethal rush.
- - You can pallet stun safely during first rush, or
- even subsequent rushes if he doesn't see you.
- - Round loops without nearby trees are decent.
- - You can dodge a last second hit with a locker juke.
- - You can dodge a lethal rush by DH'ing through him.
- - Lethal rush can sometimes vaccuum into a pallet or
- breakable wall if you loop near one.
- - Faking a direction when dodging works often.
- - Loop wide around a corner to dodge a flick.
- - If LoS is broken, you can use unusual structures to
- throw him off during a sequence of rushes.
- ----------------------------
- [TWINS]
- General strategy:
- - If chased by Victor, get far away from Charlotte.
- - If holding Victor, reposition and keep him for 30s.
- - If injured, staying in pairs is useful against Victor,
- especially if Charlotte is far away.
- - Self / fast heals are typically very effective.
- - Use strongest loops against Charlotte. Save smaller
- loops and obstacles to delay Victor.
- Useful tips vs. VICTOR:
- - When holding Victor always 99' the removal progress
- and cancel last second. This gives misleading info.
- - If chased, do not fully remove Victor (you get slowed down).
- - If not chased, reposition for about 20-30s towards
- an area with a gen / boon totem.
- - After 30s, the Killer can recall Victor. If they don't,
- evaluate if it's worth removing it yourself. You are visible now.
- - Far from Charlotte, lockers guarantee an escape.
- - If others have been slugged and you are injured,
- lockers can force the Killer to make a decision.
- - You can immediately hit him after a BT hit.
- - If Victor is holding a locker, he cannot be recalled.
- - Healthy Survivor can bodyblock a locker/injured Survivor.
- - Do not roam around exit gates if healthy.
- - If a healthy Survivor gets downed, heal tech them.
- (exit gates)
- - Victor cannot see scratch marks, only blood. Use
- this to lose him if he makes a mistake.
- - Charlotte's idle body loses collision after 30 seconds.
- - You can stun Charlotte's body to wake her up.
- - Any stun will kill Victor
- - If in dire need, you can crouch towards an idle Victor
- to crush him undetected.
- - Victor cannot pounce effectively at an elevation.
- - Abuse strong windows. They never entity block.
- -
- STALL THEM LMAO:
- - If Victor remains at a tight spot, crawl through him
- to the other side to force the Killer to move him.
- - Getting downed in buildings and away from hooks
- lengthens the pick up process by a lot.
- - If you are confident in the timing, always delay the
- Victor crush by a bit to buy time for your team.
- ----------------------------
- [TRICKSTER]
- General strategy:
- - Abuse tall structures and buildings to deny range
- and down potential.
- - Avoid chases and hooks in the open, where his
- power is very dangerous.
- - Delay him by making him waste as many knives per
- chase as possible. Abuse any areas without a locker.
- Useful tips:
- - Listen to Trickster's lullaby + TR and make an early
- retreat if you're repairing an exposed generator.
- - Unhook scenarios in the open/basement are very
- dangerous. Do not allow him to snowball.
- - Unhooking a Survivor from behind helps them tank
- some knives for you during invincibility period.
- - Use his reload time to make distance / unhook.
- - Breaking line of sight is almost more important than
- pallets and windows.
- - Play the long side of shack / long walled fences.
- - If not fully lacerated, stay behind cover and make
- distance at any cost to lose the laceration (15s).
- - At mid range, tiny zigzags help to waste his knives.
- Against Main Event:
- - Stuns interrupt main event, if possible to pull off.
- - Enter lockers to counter main event. ***
- - He cannot use knives for 5s after main event. Run.
- - Main event can't be paused, only cancelled. If he
- loses some distance on you, use cover & outlast it.
- ----------------------------
- [NEMESIS]
- General strategy:
- - Delay T2 as much as possible.
- - Split up from others.
- - Try to force M1s.
- - Pre-drop pallets if safe.
- - Save vaccines until T2/T3.
- - Abuse his need to hit 3 times, use distance wisely.
- Useful tips:
- - Avoid loops with zombies in them if possible.
- - Blind zombies to buy ~12s.
- - Lure away and blind to make them lose an area.
- - Crouching at low tiles / windows / pallets can
- help dodge a tentacle strike.
- - You can bait a miss at a window / pallet, then
- use it during the cooldown.
- - You can tank a zombie hit to use the speed.
- Useful if you're racing towards an exit gate or
- about to be cornered and doubled tapped.
- - Use vaccines when convenient. Save 1 or 2 for
- people dead on hook if possible. If you don't have
- an item, be sure to pick one if you're near early on.
- - Try to use vaccines away from the Killer to make
- the KI info less relevant and useful.
- - Near endgame, vaccinating mid-chase can work.
- - Avoid being cornered into loops by the edges.
- - Don't carelessly run in front of windows in chase.
- - Break out of the tight loop to avoid a tentacle drag.
- -
- ----------------------------
- [PINHEAD]
- (CUBE RESPAWN & CHAIN HUNT TIMES)
- If solved: 45s + 90s before start
- If tp'd: 45s + 90s before start
- If downed: 30s + immediate
- If picked up: 10s + immediate
- CUBE STRATS:
- - You don't need to go out of your way to solve the cube immediately.
- - Solve the cube if it's fast & safe or if the timer is drawing near.
- - Healthy, non-DOH Survivors should attempt it.
- - Solving with Cube with DS can force a lose-lose
- situation for the Killer. Risky move though.
- - Move the cube far away to force a bad teleport and
- to make interruptiong the process harder.
- - Solving after a survivor is picked up is a good idea.
- Killer should basically have no time to teleport.
- - When holding the cube, begin solving after dodging
- the 3 chains that spawn. You won't get interrupted
- after that.
- - Solving next to many obstacles can make it hard
- to be interrupted by a possessed chain.
- - Hide in locker with CUBE lmao???**
- CHAIN STRATS:
- - Use doorways, windows and environment to easily
- break chains in chase.
- - Mind his ~5s power cooldown after a missed attack.
- Loop him normally for the duration.
- - You can blind his body while he's using the chain on
- someone else.
- - You can break the chains of a team mate to help.
- - You can force the Killer to break his own chains.
- - Look at his animation to know when he's M2'ing.
- - Sharp turns can help dodge mid-range chains.
- - Don't wait at exit gates (or else...)
- - You can stun him if mid-pallet.
- ----------------------------
- [ARTIST]
- General strategy:
- Useful tips:
- - She cannot use her power within 10m* of a hook.
- - Leave gens 5-6s after a hook happens to dodge birds.
- -
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