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- frame data on block approximations
- normals
- ---
- positive
- stLP
- crLP
- stMP
- stLK
- crLK
- even
- stHP
- negative
- everything else
- Crush Counters
- stHP
- stHK
- ---
- specials
- ---
- Spinning Mixer
- - each version can be mashed for additional hits. Each version has three
- separate levels of "mash", none, slight, and full.
- L no mash - negative, unthrowable, probably -2 or -3
- L slight mash - jab punish, maybe -4 or -5
- L full mash - full punish
- Running no mash - negative, unthrowable, probably -2 or -3
- running slight mash - jab punish, maybe -4 or -5
- running full mash - full punish
- M, H, and EX versions can be full punished regardless of mash level.
- Eagle Spike
- LMH and running - highly negative on block, full punish
- LMH and running at tip - highly negative on block, spacing effects
- pushback, punish will depend on matchup
- EX - negative, unthrowable, probably -2 or -3
- EX at tip - even on block
- Air Eagle Spike
- LMH/EX - full punish
- ---
- Properties (on wakeup)
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- F+HP, HK - throw invincible for brief period, but not on first frame
- Spinning Mixer - EX is fully invincible
- Eagle Spike - none
- Whirlwind Shot - none
- V-skill - none
- Down V-Skill - none
- V-Trigger - none
- Super - fully invincible
- ---
- simple combos
- ---
- cr.LP, cr.LP xx LP Spinning Mixer (mash)
- st.MP, link cr.MK xx LK Eagle Spike
- cr.HP, link st.MP xx EX Eagle Spike, MP spinning Mixer
- st.HP xx Down + V-Skill -> K, super (corner only)
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