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JuiceboxAbel

Rashid Notes

Oct 23rd, 2015
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  1. frame data on block approximations
  2.  
  3. normals
  4. ---
  5. positive
  6. stLP
  7. crLP
  8. stMP
  9. stLK
  10. crLK
  11.  
  12. even
  13. stHP
  14.  
  15. negative
  16. everything else
  17.  
  18. Crush Counters
  19. stHP
  20. stHK
  21. ---
  22. specials
  23. ---
  24. Spinning Mixer
  25. - each version can be mashed for additional hits. Each version has three
  26.  
  27. separate levels of "mash", none, slight, and full.
  28.  
  29. L no mash - negative, unthrowable, probably -2 or -3
  30. L slight mash - jab punish, maybe -4 or -5
  31. L full mash - full punish
  32.  
  33. Running no mash - negative, unthrowable, probably -2 or -3
  34. running slight mash - jab punish, maybe -4 or -5
  35. running full mash - full punish
  36.  
  37. M, H, and EX versions can be full punished regardless of mash level.
  38.  
  39. Eagle Spike
  40.  
  41. LMH and running - highly negative on block, full punish
  42. LMH and running at tip - highly negative on block, spacing effects
  43.  
  44. pushback, punish will depend on matchup
  45.  
  46. EX - negative, unthrowable, probably -2 or -3
  47. EX at tip - even on block
  48.  
  49. Air Eagle Spike
  50.  
  51. LMH/EX - full punish
  52. ---
  53. Properties (on wakeup)
  54. ---
  55. F+HP, HK - throw invincible for brief period, but not on first frame
  56. Spinning Mixer - EX is fully invincible
  57. Eagle Spike - none
  58. Whirlwind Shot - none
  59. V-skill - none
  60. Down V-Skill - none
  61. V-Trigger - none
  62. Super - fully invincible
  63. ---
  64. simple combos
  65. ---
  66. cr.LP, cr.LP xx LP Spinning Mixer (mash)
  67. st.MP, link cr.MK xx LK Eagle Spike
  68. cr.HP, link st.MP xx EX Eagle Spike, MP spinning Mixer
  69. st.HP xx Down + V-Skill -> K, super (corner only)
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