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Apr 8th, 2020
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Python 0.72 KB | None | 0 0
  1. func _ready():
  2.     var brick_y_size = brick_y_idx.size()
  3.     var brick_x_size = brick_x_idx.size()
  4.     for l in range(0,brick_y_size):
  5.         for i in range(0,brick_x_size):
  6.             randomize()
  7.             var add_brick = randi()%2
  8.             if add_brick == 1:
  9.                 var brick = pre_brick.instance()
  10.                 brick.global_position = Vector2(brick_x_idx[i],brick_y_idx[l])
  11.                 add_child(brick)
  12.                 brick.add_to_group("bricks")
  13.                 brick.connect("pts" , self , "on_pts")
  14.  
  15.     $shoot.connect("empty" , $bottom/area , "on_empty")
  16.     $bottom/area.connect("recharge" , $shoot , "on_recharge")
  17.     $bottom/area.connect("game_over" , self , "on_game_over")
  18.     $bottom/area.connect("brick_down" , self , "on_brick_down")
  19.     self.connect("stop_shoot" , $shoot , "on_stop_shoot")
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